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qstbak/Questionable/Questionable.External/NavmeshIpc.cs
2026-08-17 20:29:32 +10:00

502 lines
12 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Ipc.Exceptions;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
namespace Questionable.External;
internal sealed class NavmeshIpc
{
private sealed class Subscribers
{
public readonly ICallGateSubscriber<bool> IsNavReady;
public readonly ICallGateSubscriber<Vector3, Vector3, bool, CancellationToken, Task<List<Vector3>>> NavPathfind;
public readonly ICallGateSubscriber<Vector3, Vector3, bool, float, Task<List<Vector3>>> NavPathfindWithTolerance;
public readonly ICallGateSubscriber<bool> NavPathfindInProgress;
public readonly ICallGateSubscriber<int> NavNumQueuedRequests;
public readonly ICallGateSubscriber<List<Vector3>, bool, object> PathMoveTo;
public readonly ICallGateSubscriber<object> PathStop;
public readonly ICallGateSubscriber<bool> PathIsRunning;
public readonly ICallGateSubscriber<List<Vector3>> PathListWaypoints;
public readonly ICallGateSubscriber<float, object> PathSetTolerance;
public readonly ICallGateSubscriber<Vector3, bool, float, Vector3?> QueryPointOnFloor;
public readonly ICallGateSubscriber<Vector3, float, float, Vector3?> QueryNearestPoint;
public readonly ICallGateSubscriber<Vector3, float, float, Vector3?> QueryNearestPointReachable;
public readonly ICallGateSubscriber<float> BuildProgress;
public readonly ICallGateSubscriber<bool> NavReload;
public readonly ICallGateSubscriber<bool> NavRebuild;
public Subscribers(IDalamudPluginInterface pluginInterface, Configuration.ENavigationProvider provider)
{
string text = ((provider == Configuration.ENavigationProvider.WigglyNavShim) ? "WigglyNav" : "vnavmesh");
IsNavReady = pluginInterface.GetIpcSubscriber<bool>(text + ".Nav.IsReady");
NavPathfind = pluginInterface.GetIpcSubscriber<Vector3, Vector3, bool, CancellationToken, Task<List<Vector3>>>(text + ".Nav.PathfindCancelable");
NavPathfindWithTolerance = pluginInterface.GetIpcSubscriber<Vector3, Vector3, bool, float, Task<List<Vector3>>>(text + ".Nav.PathfindWithTolerance");
NavPathfindInProgress = pluginInterface.GetIpcSubscriber<bool>(text + ".Nav.PathfindInProgress");
NavNumQueuedRequests = pluginInterface.GetIpcSubscriber<int>(text + ".Nav.PathfindNumQueued");
PathMoveTo = pluginInterface.GetIpcSubscriber<List<Vector3>, bool, object>(text + ".Path.MoveTo");
PathStop = pluginInterface.GetIpcSubscriber<object>(text + ".Path.Stop");
PathIsRunning = pluginInterface.GetIpcSubscriber<bool>(text + ".Path.IsRunning");
PathListWaypoints = pluginInterface.GetIpcSubscriber<List<Vector3>>(text + ".Path.ListWaypoints");
PathSetTolerance = pluginInterface.GetIpcSubscriber<float, object>(text + ".Path.SetTolerance");
QueryPointOnFloor = pluginInterface.GetIpcSubscriber<Vector3, bool, float, Vector3?>(text + ".Query.Mesh.PointOnFloor");
QueryNearestPoint = pluginInterface.GetIpcSubscriber<Vector3, float, float, Vector3?>(text + ".Query.Mesh.NearestPoint");
QueryNearestPointReachable = pluginInterface.GetIpcSubscriber<Vector3, float, float, Vector3?>(text + ".Query.Mesh.NearestPointReachable");
BuildProgress = pluginInterface.GetIpcSubscriber<float>(text + ".Nav.BuildProgress");
NavReload = pluginInterface.GetIpcSubscriber<bool>(text + ".Nav.Reload");
NavRebuild = pluginInterface.GetIpcSubscriber<bool>(text + ".Nav.Rebuild");
}
}
private readonly IDalamudPluginInterface _pluginInterface;
private readonly Configuration _configuration;
private readonly WigglyNavIpc _wigglyNavIpc;
private readonly WigglyNavAvailability _wigglyNavAvailability;
private readonly IChatGui _chatGui;
private readonly ILogger<NavmeshIpc> _logger;
private readonly ICallGateSubscriber<object> _vnavmeshStop;
private Configuration.ENavigationProvider _activeProvider;
private Subscribers _subscribers;
private bool _fallbackNoticed;
private bool UseNative
{
get
{
if (_configuration.General.NavigationProvider == Configuration.ENavigationProvider.WigglyNav)
{
return _wigglyNavAvailability.IsCompatible;
}
return false;
}
}
private Subscribers S
{
get
{
Configuration.ENavigationProvider navigationProvider = _configuration.General.NavigationProvider;
if (navigationProvider != _activeProvider)
{
_subscribers = new Subscribers(_pluginInterface, navigationProvider);
_activeProvider = navigationProvider;
}
return _subscribers;
}
}
public bool IsNavmeshAvailable
{
get
{
if (UseNative)
{
return _wigglyNavIpc.IsNavmeshAvailable;
}
try
{
S.IsNavReady.InvokeFunc();
return true;
}
catch (IpcNotReadyError)
{
return false;
}
catch (IpcError)
{
return true;
}
}
}
public bool IsReady
{
get
{
if (UseNative)
{
return _wigglyNavIpc.IsReady;
}
try
{
return S.IsNavReady.InvokeFunc();
}
catch (IpcError)
{
return false;
}
}
}
public bool IsPathRunning
{
get
{
if (UseNative)
{
return _wigglyNavIpc.IsPathRunning;
}
try
{
return S.PathIsRunning.InvokeFunc();
}
catch (IpcError)
{
return false;
}
}
}
public bool IsPathfindInProgress
{
get
{
if (UseNative)
{
return _wigglyNavIpc.IsPathfindInProgress;
}
try
{
return S.NavPathfindInProgress.InvokeFunc();
}
catch (IpcError)
{
return false;
}
}
}
public int NumQueuedPathfindRequests
{
get
{
if (UseNative)
{
return _wigglyNavIpc.NumQueuedPathfindRequests;
}
try
{
return S.NavNumQueuedRequests.InvokeFunc();
}
catch (IpcError)
{
return 0;
}
}
}
public NavmeshIpc(IDalamudPluginInterface pluginInterface, Configuration configuration, WigglyNavIpc wigglyNavIpc, WigglyNavAvailability wigglyNavAvailability, IChatGui chatGui, ILogger<NavmeshIpc> logger)
{
_pluginInterface = pluginInterface;
_configuration = configuration;
_wigglyNavIpc = wigglyNavIpc;
_wigglyNavAvailability = wigglyNavAvailability;
_chatGui = chatGui;
_logger = logger;
_activeProvider = configuration.General.NavigationProvider;
_subscribers = new Subscribers(pluginInterface, _activeProvider);
_vnavmeshStop = pluginInterface.GetIpcSubscriber<object>("vnavmesh.Path.Stop");
}
internal void StopAll()
{
_wigglyNavIpc.Stop();
try
{
_vnavmeshStop.InvokeAction();
}
catch (IpcError)
{
}
}
private void NoticeFallbackToVnavmesh()
{
if (UseNative || _configuration.General.NavigationProvider != Configuration.ENavigationProvider.WigglyNav)
{
_fallbackNoticed = false;
}
else if (!_fallbackNoticed)
{
_fallbackNoticed = true;
_chatGui.Print("WigglyNav is unavailable - navigation is using vnavmesh until it returns.", "Questionable", 576);
}
}
private async Task<NavPathfindResult> PathfindNative(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly, float tolerance, CancellationToken cancellationToken)
{
PathfindResult pathfindResult = await _wigglyNavIpc.Pathfind(localPlayerPosition, targetPosition, fly, tolerance, cancellationToken).ConfigureAwait(continueOnCapturedContext: false);
return new NavPathfindResult(pathfindResult.Waypoints, HasPartialInfo: true, pathfindResult.IsPartial, pathfindResult.EndDistance);
}
private static async Task<NavPathfindResult> WrapLegacyPathfind(Task<List<Vector3>> pathfind)
{
return new NavPathfindResult(await pathfind.ConfigureAwait(continueOnCapturedContext: false), HasPartialInfo: false, IsPartial: false, 0f);
}
public void Stop()
{
if (UseNative)
{
_wigglyNavIpc.Stop();
}
else if (IsNavmeshAvailable)
{
try
{
S.PathStop.InvokeAction();
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not stop navigating via navmesh");
}
}
}
public void Reload()
{
if (UseNative)
{
_wigglyNavIpc.Reload();
}
else if (IsNavmeshAvailable)
{
try
{
S.NavReload.InvokeFunc();
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not reload navmesh");
}
}
}
public void Rebuild()
{
if (UseNative)
{
_wigglyNavIpc.Rebuild();
}
else if (IsNavmeshAvailable)
{
try
{
S.NavRebuild.InvokeFunc();
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not rebuild navmesh");
}
}
}
public Task<NavPathfindResult> Pathfind(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly, CancellationToken cancellationToken)
{
NoticeFallbackToVnavmesh();
if (UseNative)
{
return PathfindNative(localPlayerPosition, targetPosition, fly, 0f, cancellationToken);
}
if (!IsNavmeshAvailable)
{
return Task.FromResult(EmptyPathfindResult());
}
try
{
S.PathSetTolerance.InvokeAction(0.25f);
return WrapLegacyPathfind(S.NavPathfind.InvokeFunc(localPlayerPosition, targetPosition, fly, cancellationToken));
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not pathfind via navmesh");
return Task.FromException<NavPathfindResult>(exception);
}
}
public Task<NavPathfindResult> PathfindWithTolerance(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly, float tolerance)
{
NoticeFallbackToVnavmesh();
if (UseNative)
{
return PathfindNative(localPlayerPosition, targetPosition, fly, tolerance, CancellationToken.None);
}
if (!IsNavmeshAvailable)
{
return Task.FromResult(EmptyPathfindResult());
}
try
{
S.PathSetTolerance.InvokeAction(tolerance);
return WrapLegacyPathfind(S.NavPathfindWithTolerance.InvokeFunc(localPlayerPosition, targetPosition, fly, tolerance));
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not pathfind with tolerance via navmesh");
return Task.FromException<NavPathfindResult>(exception);
}
}
public void MoveTo(List<Vector3> position, bool fly, float arrivalTolerance)
{
NoticeFallbackToVnavmesh();
if (UseNative)
{
if (!_wigglyNavIpc.MoveTo(position, fly, arrivalTolerance))
{
_logger.LogWarning("Could not move via WigglyNav, the command was refused");
}
}
else if (IsNavmeshAvailable)
{
Stop();
try
{
S.PathMoveTo.InvokeAction(position, fly);
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not move via navmesh");
}
}
}
public Vector3? GetPointOnFloor(Vector3 position, bool unlandable)
{
if (UseNative)
{
return _wigglyNavIpc.GetPointOnFloor(position, unlandable, 0.2f);
}
try
{
return S.QueryPointOnFloor.InvokeFunc(position, unlandable, 0.2f);
}
catch (IpcError)
{
return null;
}
}
public Vector3? GetPointOnFloor(Vector3 position, bool unlandable, float halfExtentXZ)
{
if (UseNative)
{
return _wigglyNavIpc.GetPointOnFloor(position, unlandable, halfExtentXZ);
}
try
{
return S.QueryPointOnFloor.InvokeFunc(position, unlandable, halfExtentXZ);
}
catch (IpcError)
{
return null;
}
}
public Vector3? FindNearestMeshPoint(Vector3 position, float halfExtentXZ, float halfExtentY)
{
if (UseNative)
{
return _wigglyNavIpc.FindNearestMeshPoint(position, halfExtentXZ, halfExtentY);
}
try
{
return S.QueryNearestPoint.InvokeFunc(position, halfExtentXZ, halfExtentY);
}
catch (IpcError)
{
return null;
}
}
public Vector3? FindNearestReachableMeshPoint(Vector3 position, float halfExtentXZ, float halfExtentY)
{
if (UseNative)
{
return _wigglyNavIpc.FindNearestReachableMeshPoint(position, halfExtentXZ, halfExtentY);
}
try
{
return S.QueryNearestPointReachable.InvokeFunc(position, halfExtentXZ, halfExtentY);
}
catch (IpcError)
{
return null;
}
}
public List<Vector3> GetWaypoints()
{
if (UseNative)
{
return _wigglyNavIpc.GetWaypoints();
}
if (IsPathRunning)
{
try
{
return S.PathListWaypoints.InvokeFunc();
}
catch (IpcError)
{
return new List<Vector3>();
}
}
return new List<Vector3>();
}
public int GetBuildProgress()
{
if (UseNative)
{
return _wigglyNavIpc.GetBuildProgress();
}
try
{
float num = S.BuildProgress.InvokeFunc();
if (num < 0f)
{
return 100;
}
return (int)(num * 100f);
}
catch (IpcError)
{
return 0;
}
}
private static NavPathfindResult EmptyPathfindResult()
{
return new NavPathfindResult(new List<Vector3>(), HasPartialInfo: false, IsPartial: false, 0f);
}
}