1
0
Fork 0
forked from aly/qstbak
qstbak/Questionable.Model/Questionable.Model.Questing/QuestStep.cs
2026-08-17 20:27:25 +10:00

204 lines
5.2 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using System.Text.Json.Serialization;
using Questionable.Model.Converter;
using Questionable.Model.Questing.Converter;
using SmartNav.Model;
using SmartNav.Model.Converter;
namespace Questionable.Model.Questing;
public sealed class QuestStep
{
public const float DefaultStopDistance = 3f;
public const int VesperBayAetheryteTicket = 30362;
public uint? DataId { get; set; }
public List<uint> DataIds { get; set; } = new List<uint>();
[JsonConverter(typeof(VectorListConverter))]
public List<Vector3> WaypointPositions { get; set; } = new List<Vector3>();
[JsonConverter(typeof(VectorConverter))]
public Vector3? Position { get; set; }
public float? StopDistance { get; set; }
public List<LandingZone>? LandingZones { get; set; }
public ushort TerritoryId { get; set; }
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public EInteractionType InteractionType { get; set; }
public float? NpcWaitDistance { get; set; }
public ushort? TargetTerritoryId { get; set; }
public float? DelaySecondsAtStart { get; set; }
public uint? PickUpItemId { get; set; }
public bool Disabled { get; set; }
public bool DisableNavmesh { get; set; }
public bool? Mount { get; set; }
public bool MountRequired { get; set; }
public bool DismountRequired { get; set; }
public bool? Fly { get; set; }
public bool? Land { get; set; }
public bool? Sprint { get; set; }
public bool? IgnoreDistanceToObject { get; set; }
public bool? RestartNavigationIfCancelled { get; set; }
public bool IgnoreQuestMarker { get; set; }
public string? Comment { get; set; }
public EAetheryteLocation? Aetheryte { get; set; }
[JsonConverter(typeof(AethernetShardConverter))]
public EAetheryteLocation? AethernetShard { get; set; }
public uint? AetherCurrentId { get; set; }
public uint? ItemId { get; set; }
public bool? GroundTarget { get; set; }
public int? ItemCount { get; set; }
public bool? RequireHq { get; set; }
public EEmote? Emote { get; set; }
public ChatMessage? ChatMessage { get; set; }
public EAction? Action { get; set; }
public EStatus? Status { get; set; }
public EExtendedClassJob TargetClass { get; set; }
public byte? TaxiStandId { get; set; }
public EEnemySpawnType? EnemySpawnType { get; set; }
public List<uint> KillEnemyDataIds { get; set; } = new List<uint>();
public List<ComplexCombatData> ComplexCombatData { get; set; } = new List<ComplexCombatData>();
public List<FateActionTarget> FateActionTargets { get; set; } = new List<FateActionTarget>();
public ushort? CriticalEncounterId { get; set; }
public CombatItemUse? CombatItemUse { get; set; }
public float? CombatDelaySecondsAtStart { get; set; }
public JumpDestination? JumpDestination { get; set; }
public DutyOptions? DutyOptions { get; set; }
public SinglePlayerDutyOptions? SinglePlayerDutyOptions { get; set; }
public byte SinglePlayerDutyIndex => SinglePlayerDutyOptions?.Index ?? 0;
public SkipConditions? SkipConditions { get; set; }
public List<List<QuestWorkValue>?> RequiredQuestVariables { get; set; } = new List<List<QuestWorkValue>>();
public List<EExtendedClassJob> RequiredCurrentJob { get; set; } = new List<EExtendedClassJob>();
public List<EExtendedClassJob> RequiredQuestAcceptedJob { get; set; } = new List<EExtendedClassJob>();
public List<GatheredItem> ItemsToGather { get; set; } = new List<GatheredItem>();
public List<QuestWorkValue?> CompletionQuestVariablesFlags { get; set; } = new List<QuestWorkValue>();
public List<DialogueChoice> DialogueChoices { get; set; } = new List<DialogueChoice>();
public List<uint> PointMenuChoices { get; set; } = new List<uint>();
public PurchaseMenu? PurchaseMenu { get; set; }
public GCPurchaseInfo? GCPurchase { get; set; }
[JsonConverter(typeof(ElementIdConverter))]
public ElementId? PickUpQuestId { get; set; }
[JsonConverter(typeof(ElementIdConverter))]
public ElementId? TurnInQuestId { get; set; }
[JsonConverter(typeof(ElementIdConverter))]
public ElementId? NextQuestId { get; set; }
[JsonConstructor]
public QuestStep()
{
}
public QuestStep(EInteractionType interactionType, uint? dataId, Vector3? position, ushort territoryId)
{
InteractionType = interactionType;
DataId = dataId;
Position = position;
TerritoryId = territoryId;
}
public float CalculateActualStopDistance()
{
float? stopDistance = StopDistance;
int num = ((!stopDistance.HasValue) ? (-455732266) : (-455732271));
float result = default(float);
EInteractionType interactionType = default(EInteractionType);
while (true)
{
int num2 = num;
int num3 = -455732267;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
result = 10f;
num = -455732268;
break;
case 4:
return stopDistance.GetValueOrDefault();
case 8:
num = (((uint)(interactionType - 4) <= 1u) ? (-455732265) : (-455732272));
break;
case 5:
num = -455732270;
break;
case 3:
interactionType = InteractionType;
num = ((interactionType == EInteractionType.WalkTo) ? (-455732269) : (-455732259));
break;
case 0:
num = -455732271;
break;
case 7:
result = 3f;
num = -455732268;
break;
case 6:
result = 0.25f;
num = -455732268;
break;
case 1:
return result;
}
}
}
}