forked from aly/qstbak
942 lines
46 KiB
C#
942 lines
46 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class ClearObjectsWithAction
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{
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internal sealed class Factory : ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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int num = ((_200B_200D_200C_200C_202B_206D_200E_202C_200F_206F_206F_200B_206E_200B_200E_200E_202C_202C_206B_200D_200E_202B_206E_202A_200D_200F_200D_200D_202B_206F_206C_200F_202B_202E_206F_200F_206E_202E_200F_200F_202E(step) == EInteractionType.Action) ? (-1145008527) : (-1145008525));
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while (true)
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{
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int num2 = num;
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int num3 = -1145008523;
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int num4 = num2;
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switch ((num4 | num3) - (num4 & num3))
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{
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case 0:
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num = -1145008525;
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break;
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case 6:
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return Array.Empty<ITask>();
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case 2:
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return new global::_003C_003Ez__ReadOnlySingleElementList<ITask>(new ClearTask(_200E_202B_202D_200C_202A_200B_200E_200E_200E_200F_206F_206E_200D_202B_206F_202B_200F_206D_206A_202E_206A_206C_202C_200D_206C_202E_206D_202D_206B_206F_200D_206B_206B_206E_206D_202C_206B_202D_200B_200D_202E(step), _200F_200F_200F_200E_206E_200B_202E_206B_206C_200D_202D_200F_200D_202B_202B_206C_200F_206C_202B_202D_202B_202A_206A_206B_202B_202E_202A_202A_200D_200D_202E_200C_206C_202B_206D_200F_206B_202C_206E_200F_202E(step).Value, _206E_202E_202B_200D_206D_206B_206D_200F_200B_202C_202E_202B_206D_206D_206C_200C_202A_206E_200B_206B_200B_202D_200F_202A_202E_206F_202B_200F_206A_206D_202E_206C_200B_200B_200D_202D_202B_206C_200E_206A_202E(step), _202C_202A_202A_202A_200C_206C_202B_200F_202A_202E_206B_206E_202E_206D_202E_200F_200C_200F_206D_206D_200C_206C_202D_200F_202E_200B_200C_206E_206C_200E_200C_206C_200D_206D_202B_206E_206C_202A_200D_202A_202E(step), _202C_206B_200E_202D_200B_206A_202B_202B_206E_206C_202E_200E_206F_202A_200E_206D_200D_200D_206E_206B_200E_202E_206C_206B_202D_206F_202C_206C_202B_202C_206D_202D_202E_206A_206B_206E_200C_202B_206C_200D_202E(step)));
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case 3:
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num = (_200F_200F_200F_200E_206E_200B_202E_206B_206C_200D_202D_200F_200D_202B_202B_206C_200F_206C_202B_202D_202B_202A_206A_206B_202B_202E_202A_202A_200D_200D_202E_200C_206C_202B_206D_200F_206B_202C_206E_200F_202E(step).HasValue ? (-1145008521) : (-1145008524));
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break;
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case 1:
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return Array.Empty<ITask>();
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case 5:
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return Array.Empty<ITask>();
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case 4:
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num = ((_200E_202B_202D_200C_202A_200B_200E_200E_200E_200F_206F_206E_200D_202B_206F_202B_200F_206D_206A_202E_206A_206C_202C_200D_206C_202E_206D_202D_206B_206F_200D_206B_206B_206E_206D_202C_206B_202D_200B_200D_202E(step).Count != 0) ? (-1145008522) : (-1145008528));
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break;
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}
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}
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}
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IEnumerable<ITask> ITaskFactory.CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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//ILSpy generated this explicit interface implementation from .override directive in CreateAllTasks
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return this.CreateAllTasks(quest, sequence, step);
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}
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static EInteractionType _200B_200D_200C_200C_202B_206D_200E_202C_200F_206F_206F_200B_206E_200B_200E_200E_202C_202C_206B_200D_200E_202B_206E_202A_200D_200F_200D_200D_202B_206F_206C_200F_202B_202E_206F_200F_206E_202E_200F_200F_202E(QuestStep P_0)
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{
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return P_0.InteractionType;
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}
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static List<uint> _200E_202B_202D_200C_202A_200B_200E_200E_200E_200F_206F_206E_200D_202B_206F_202B_200F_206D_206A_202E_206A_206C_202C_200D_206C_202E_206D_202D_206B_206F_200D_206B_206B_206E_206D_202C_206B_202D_200B_200D_202E(QuestStep P_0)
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{
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return P_0.DataIds;
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}
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static EAction? _200F_200F_200F_200E_206E_200B_202E_206B_206C_200D_202D_200F_200D_202B_202B_206C_200F_206C_202B_202D_202B_202A_206A_206B_202B_202E_202A_202A_200D_200D_202E_200C_206C_202B_206D_200F_206B_202C_206E_200F_202E(QuestStep P_0)
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{
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return P_0.Action;
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}
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static ushort _206E_202E_202B_200D_206D_206B_206D_200F_200B_202C_202E_202B_206D_206D_206C_200C_202A_206E_200B_206B_200B_202D_200F_202A_202E_206F_202B_200F_206A_206D_202E_206C_200B_200B_200D_202D_202B_206C_200E_206A_202E(QuestStep P_0)
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{
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return P_0.TerritoryId;
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}
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static float _202C_202A_202A_202A_200C_206C_202B_200F_202A_202E_206B_206E_202E_206D_202E_200F_200C_200F_206D_206D_200C_206C_202D_200F_202E_200B_200C_206E_206C_200E_200C_206C_200D_206D_202B_206E_206C_202A_200D_202A_202E(QuestStep P_0)
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{
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return P_0.CalculateActualStopDistance();
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}
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static List<Vector3> _202C_206B_200E_202D_200B_206A_202B_202B_206E_206C_202E_200E_206F_202A_200E_206D_200D_200D_206E_206B_200E_202E_206C_206B_202D_206F_202C_206C_202B_202C_206D_202D_202E_206A_206B_206E_200C_202B_206C_200D_202E(QuestStep P_0)
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{
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return P_0.WaypointPositions;
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}
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}
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internal sealed record ClearTask(List<uint> DataIds, EAction Action, ushort TerritoryId, float StopDistance, List<Vector3> WaypointPositions) : ITask
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{
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[CompilerGenerated]
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private Type EqualityContract
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{
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[CompilerGenerated]
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get
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{
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return _202B_202A_200C_206D_200B_200F_200C_206D_206C_200F_206B_202E_202E_206F_202C_200E_206C_202D_206E_202E_206F_206A_200D_202E_202E_206E_200E_200E_202D_202A_206D_202C_202E_200F_206A_206A_200B_206F_206B_206F_202E(typeof(ClearTask).TypeHandle);
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}
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}
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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bool ITask.ShouldRedoOnInterrupt()
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{
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//ILSpy generated this explicit interface implementation from .override directive in ShouldRedoOnInterrupt
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return this.ShouldRedoOnInterrupt();
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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public override string ToString()
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{
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DefaultInterpolatedStringHandler defaultInterpolatedStringHandler = new DefaultInterpolatedStringHandler(22, 2);
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defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._206C_202A_206D_206A_206E_202A_202B_206F_206D_200F_202D_200F_202D_206A_202C_202B_206D_206A_200E_200E_202D_202D_200D_200C_200D_200D_206D_206E_202A_200F_206E_206C_206D_206A_206D_202B_200F_200D_206E_200C_202E<string>(-2037963868));
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defaultInterpolatedStringHandler.AppendFormatted(Action);
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defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-1095822044));
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defaultInterpolatedStringHandler.AppendFormatted(DataIds.Count);
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defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(1828980335));
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return defaultInterpolatedStringHandler.ToStringAndClear();
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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[CompilerGenerated]
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private bool PrintMembers(StringBuilder builder)
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{
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_202E_206A_202C_202D_206A_202D_202A_200E_202B_200B_202B_200F_200F_202B_202C_206A_206E_200D_206F_206B_200D_200E_206F_202C_202A_206D_202B_206D_206C_202B_206F_200F_206B_206E_206C_206E_200F_206B_206C_206E_202E();
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(552157557));
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_206C_206D_206F_202B_202E_200C_202D_206F_206C_200F_200E_200F_202E_202E_206D_202B_202A_200C_202B_202B_200F_200B_206C_200D_206B_206A_202D_200C_206A_200D_202B_202B_202B_200B_206D_200E_202C_206F_202D_202A_202E(builder, (object)DataIds);
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(353413506));
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, Action.ToString());
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._206C_202A_206D_206A_206E_202A_202B_206F_206D_200F_202D_200F_202D_206A_202C_202B_206D_206A_200E_200E_202D_202D_200D_200C_200D_200D_206D_206E_202A_200F_206E_206C_206D_206A_206D_202B_200F_200D_206E_200C_202E<string>(-1213099778));
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, TerritoryId.ToString());
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(-925820105));
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, StopDistance.ToString());
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_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(1493071895));
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_206C_206D_206F_202B_202E_200C_202D_206F_206C_200F_200E_200F_202E_202E_206D_202B_202A_200C_202B_202B_200F_200B_206C_200D_206B_206A_202D_200C_206A_200D_202B_202B_202B_200B_206D_200E_202C_206F_202D_202A_202E(builder, (object)WaypointPositions);
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return true;
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}
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[CompilerGenerated]
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public bool Equals(ClearTask? other)
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{
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int num = (((object)this == other) ? 1384445086 : 1384445077);
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while (true)
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{
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int num2 = num;
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int num3 = 1384445078;
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int num4 = num2;
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int num5 = num4 + num3;
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int num6 = num4 & num3;
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switch (num5 - (num6 + num6))
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{
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case 4:
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return false;
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case 8:
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return true;
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case 6:
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num = ((!EqualityComparer<EAction>.Default.Equals(Action, other.Action)) ? 1384445074 : 1384445078);
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break;
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case 0:
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num = ((!EqualityComparer<ushort>.Default.Equals(TerritoryId, other.TerritoryId)) ? 1384445074 : 1384445079);
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break;
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case 7:
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num = 1384445077;
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break;
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case 3:
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num = (((object)other == null) ? 1384445074 : 1384445075);
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break;
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case 9:
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num = ((!EqualityComparer<List<uint>>.Default.Equals(DataIds, other.DataIds)) ? 1384445074 : 1384445072);
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break;
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case 2:
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return EqualityComparer<List<Vector3>>.Default.Equals(WaypointPositions, other.WaypointPositions);
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case 5:
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num = ((!_206D_200C_206F_202D_206E_200F_200D_206A_202C_202A_202E_200B_206E_200F_206A_202E_206E_202B_202E_202C_200B_200F_202D_206B_206F_206C_200B_206B_202D_202C_202E_206C_200E_202B_206E_206C_202A_200C_200C_202B_202E(EqualityContract, other.EqualityContract)) ? 1384445074 : 1384445087);
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break;
|
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case 1:
|
|
num = ((!EqualityComparer<float>.Default.Equals(StopDistance, other.StopDistance)) ? 1384445074 : 1384445076);
|
|
break;
|
|
}
|
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}
|
|
}
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|
|
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bool IEquatable<ClearTask>.Equals(ClearTask? other)
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|
{
|
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//ILSpy generated this explicit interface implementation from .override directive in Equals
|
|
return this.Equals(other);
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}
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|
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static Type _202B_202A_200C_206D_200B_200F_200C_206D_206C_200F_206B_202E_202E_206F_202C_200E_206C_202D_206E_202E_206F_206A_200D_202E_202E_206E_200E_200E_202D_202A_206D_202C_202E_200F_206A_206A_200B_206F_206B_206F_202E(RuntimeTypeHandle P_0)
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{
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return Type.GetTypeFromHandle(P_0);
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}
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static void _202E_206A_202C_202D_206A_202D_202A_200E_202B_200B_202B_200F_200F_202B_202C_206A_206E_200D_206F_206B_200D_200E_206F_202C_202A_206D_202B_206D_206C_202B_206F_200F_206B_206E_206C_206E_200F_206B_206C_206E_202E()
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{
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RuntimeHelpers.EnsureSufficientExecutionStack();
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}
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static StringBuilder _206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(StringBuilder P_0, string P_1)
|
|
{
|
|
return P_0.Append(P_1);
|
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}
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|
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static StringBuilder _206C_206D_206F_202B_202E_200C_202D_206F_206C_200F_200E_200F_202E_202E_206D_202B_202A_200C_202B_202B_200F_200B_206C_200D_206B_206A_202D_200C_206A_200D_202B_202B_202B_200B_206D_200E_202C_206F_202D_202A_202E(StringBuilder P_0, object P_1)
|
|
{
|
|
return P_0.Append(P_1);
|
|
}
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|
|
static bool _206D_200C_206F_202D_206E_200F_200D_206A_202C_202A_202E_200B_206E_200F_206A_202E_206E_202B_202E_202C_200B_200F_202D_206B_206F_206C_200B_206B_202D_202C_202E_206C_200E_202B_206E_206C_202A_200C_200C_202B_202E(Type P_0, Type P_1)
|
|
{
|
|
return P_0 == P_1;
|
|
}
|
|
}
|
|
|
|
internal sealed class ClearTaskExecutor(MovementController movementController, GameFunctions gameFunctions, IClientState clientState, IObjectTable objectTable, ILogger<ClearTaskExecutor> logger) : TaskExecutor<ClearTask>()
|
|
{
|
|
private enum State
|
|
{
|
|
FindingObject,
|
|
MovingToObject,
|
|
UsingAction,
|
|
WaitingAfterAction,
|
|
MovingToWaypoint,
|
|
WaitingForTransition
|
|
}
|
|
|
|
private const float VisitedPositionRadius = 5f;
|
|
|
|
private State _state;
|
|
|
|
private long? _noObjectFoundSince;
|
|
|
|
private long _waitUntil;
|
|
|
|
private long? _waypointReachedAt;
|
|
|
|
private Vector3 _lastPlayerPosition;
|
|
|
|
private readonly List<Vector3> _visitedPositions = new List<Vector3>();
|
|
|
|
private readonly List<int> _triedWaypointIndices = new List<int>();
|
|
|
|
protected override bool Start()
|
|
{
|
|
int num = ((_206B_200D_200C_200B_206B_200F_206E_202E_206C_200E_200E_206A_206C_202C_206B_202E_206D_200F_206D_200B_202E_200D_202D_202D_206B_200E_202B_206F_200F_206B_202D_206C_202B_206F_202D_206F_206E_206B_206B_202A_202E(clientState) == base.Task.TerritoryId) ? (-1211544197) : (-1211544198));
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = -1211544197;
|
|
int num4 = num2;
|
|
int num5 = num4 + num3;
|
|
int num6 = num4 & num3;
|
|
switch (num5 - (num6 + num6))
|
|
{
|
|
case 2:
|
|
goto IL_0058;
|
|
case 0:
|
|
return TryFindAndMove();
|
|
case 1:
|
|
return true;
|
|
}
|
|
continue;
|
|
IL_0058:
|
|
num = -1211544198;
|
|
}
|
|
}
|
|
|
|
private bool IsVisitedPosition(Vector3 position)
|
|
{
|
|
using (List<Vector3>.Enumerator enumerator = _visitedPositions.GetEnumerator())
|
|
{
|
|
int num = -1511179571;
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = -1511179570;
|
|
int num4 = num2;
|
|
int num5 = num4 + num3;
|
|
int num6 = num4 & num3;
|
|
switch (num5 - (num6 + num6))
|
|
{
|
|
case 4:
|
|
num = -1511179571;
|
|
break;
|
|
case 1:
|
|
return true;
|
|
case 2:
|
|
num = ((!(Vector3.Distance(enumerator.Current, position) <= 5f)) ? (-1511179571) : (-1511179569));
|
|
break;
|
|
case 3:
|
|
num = (enumerator.MoveNext() ? (-1511179572) : (-1511179570));
|
|
break;
|
|
case 0:
|
|
goto end_IL_0017;
|
|
}
|
|
continue;
|
|
end_IL_0017:
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private IGameObject? FindNearestUnvisitedObject()
|
|
{
|
|
IPlayerCharacter playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
|
|
int num = ((playerCharacter != null) ? 369863668 : 369863671);
|
|
ObjectKind objectKind = default(ObjectKind);
|
|
IGameObject current = default(IGameObject);
|
|
bool flag = default(bool);
|
|
float num9 = default(float);
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = 369863669;
|
|
int num4 = num2;
|
|
int num5 = num4 + num3;
|
|
int num6 = num4 & num3;
|
|
switch (num5 - (num6 + num6))
|
|
{
|
|
case 0:
|
|
goto IL_0058;
|
|
case 2:
|
|
return null;
|
|
case 1:
|
|
{
|
|
IGameObject result = null;
|
|
float num7 = float.MaxValue;
|
|
IEnumerator<IGameObject> enumerator = objectTable.GetEnumerator();
|
|
try
|
|
{
|
|
num = -809841108;
|
|
while (true)
|
|
{
|
|
int num8 = num;
|
|
num3 = -809841120;
|
|
num4 = num8;
|
|
switch ((num4 | num3) - (num4 & num3))
|
|
{
|
|
case 6:
|
|
num = -809841108;
|
|
break;
|
|
case 8:
|
|
num = ((objectKind - 8 <= ObjectKind.BattleNpc) ? (-809841113) : (-809841120));
|
|
break;
|
|
case 3:
|
|
num = ((!base.Task.DataIds.Contains(_200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(current))) ? (-809841108) : (-809841110));
|
|
break;
|
|
case 10:
|
|
num = (IsVisitedPosition(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(current)) ? (-809841108) : (-809841116));
|
|
break;
|
|
case 0:
|
|
num = ((objectKind != ObjectKind.HousingEventObject) ? (-809841119) : (-809841113));
|
|
break;
|
|
case 7:
|
|
flag = true;
|
|
num = -809841111;
|
|
break;
|
|
case 5:
|
|
current = enumerator.Current;
|
|
objectKind = _206B_200C_206F_202D_200D_202E_200F_200B_200E_206A_200C_202D_206B_202A_206E_202A_206D_206C_200D_202D_200E_206C_206A_202E_206E_200B_200F_200B_202D_200C_206B_202C_200C_200D_200E_206A_200B_202A_206B_202A_202E(current);
|
|
num = ((objectKind == ObjectKind.Pc) ? (-809841113) : (-809841112));
|
|
break;
|
|
case 1:
|
|
flag = false;
|
|
num = -809841111;
|
|
break;
|
|
case 12:
|
|
num = (_202B_200D_206A_206F_202C_202D_200C_200D_202A_200C_202C_206A_206B_202A_206E_200E_202D_206E_200C_206A_202A_200C_200E_202A_200C_202A_202D_202B_200F_200C_206F_200B_206D_200D_200B_206A_206F_202B_206C_206E_202E((IEnumerator)enumerator) ? (-809841115) : (-809841109));
|
|
break;
|
|
case 2:
|
|
result = current;
|
|
num7 = num9;
|
|
num = -809841108;
|
|
break;
|
|
case 4:
|
|
num9 = Vector3.Distance(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter), _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(current));
|
|
num = ((!(num9 < num7)) ? (-809841108) : (-809841118));
|
|
break;
|
|
case 9:
|
|
num = (flag ? (-809841108) : (-809841117));
|
|
break;
|
|
case 11:
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
num = ((enumerator == null) ? 1651401631 : 1651401630);
|
|
while (true)
|
|
{
|
|
int num10 = num;
|
|
num3 = 1651401631;
|
|
num4 = num10;
|
|
switch ((num4 | num3) - (num4 & num3))
|
|
{
|
|
case 2:
|
|
num = 1651401630;
|
|
break;
|
|
case 1:
|
|
_202D_202E_206F_200D_200D_200C_200C_202E_202C_200B_206F_200B_202C_200F_202B_202C_206B_206E_206B_206C_200D_202D_202E_200E_202E_200B_200B_206C_206F_200D_206F_200D_200B_200F_202C_200F_206C_200F_202D_206F_202E((IDisposable)enumerator);
|
|
num = 1651401631;
|
|
break;
|
|
case 0:
|
|
goto end_IL_0281;
|
|
}
|
|
continue;
|
|
end_IL_0281:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
IL_0058:
|
|
num = 369863671;
|
|
}
|
|
}
|
|
|
|
private bool AnyMatchingObjectsExist()
|
|
{
|
|
IEnumerator<IGameObject> enumerator = objectTable.GetEnumerator();
|
|
try
|
|
{
|
|
int num = -1516506812;
|
|
bool flag = default(bool);
|
|
IGameObject current = default(IGameObject);
|
|
ObjectKind objectKind = default(ObjectKind);
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = -1516506804;
|
|
int num4 = num2;
|
|
int num5 = num4 + num3;
|
|
int num6 = num4 & num3;
|
|
switch (num5 - (num6 + num6))
|
|
{
|
|
case 6:
|
|
flag = false;
|
|
num = -1516506805;
|
|
break;
|
|
case 2:
|
|
current = enumerator.Current;
|
|
objectKind = _206B_200C_206F_202D_200D_202E_200F_200B_200E_206A_200C_202D_206B_202A_206E_202A_206D_206C_200D_202D_200E_206C_206A_202E_206E_200B_200F_200B_202D_200C_206B_202C_200C_200D_200E_206A_200B_202A_206B_202A_202E(current);
|
|
num = ((objectKind == ObjectKind.Pc) ? (-1516506811) : (-1516506803));
|
|
break;
|
|
case 9:
|
|
flag = true;
|
|
num = -1516506805;
|
|
break;
|
|
case 7:
|
|
num = (flag ? (-1516506812) : (-1516506808));
|
|
break;
|
|
case 3:
|
|
num = ((objectKind != ObjectKind.HousingEventObject) ? (-1516506806) : (-1516506811));
|
|
break;
|
|
case 4:
|
|
num = ((!base.Task.DataIds.Contains(_200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(current))) ? (-1516506812) : (-1516506804));
|
|
break;
|
|
case 1:
|
|
num = ((objectKind - 8 <= ObjectKind.BattleNpc) ? (-1516506811) : (-1516506801));
|
|
break;
|
|
case 10:
|
|
num = -1516506812;
|
|
break;
|
|
case 8:
|
|
num = (_202B_200D_206A_206F_202C_202D_200C_200D_202A_200C_202C_206A_206B_202A_206E_200E_202D_206E_200C_206A_202A_200C_200E_202A_200C_202A_202D_202B_200F_200C_206F_200B_206D_200D_200B_206A_206F_202B_206C_206E_202E((IEnumerator)enumerator) ? (-1516506802) : (-1516506807));
|
|
break;
|
|
case 0:
|
|
return true;
|
|
case 5:
|
|
goto end_IL_0018;
|
|
}
|
|
continue;
|
|
end_IL_0018:
|
|
break;
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
int num = ((enumerator == null) ? 202718047 : 202718046);
|
|
while (true)
|
|
{
|
|
int num7 = num;
|
|
int num3 = 202718047;
|
|
int num4 = num7;
|
|
int num8 = num4 + num3;
|
|
int num9 = num4 & num3;
|
|
switch (num8 - (num9 + num9))
|
|
{
|
|
case 2:
|
|
num = 202718046;
|
|
break;
|
|
case 0:
|
|
goto end_IL_01a6;
|
|
case 1:
|
|
_202D_202E_206F_200D_200D_200C_200C_202E_202C_200B_206F_200B_202C_200F_202B_202C_206B_206E_206B_206C_200D_202D_202E_200E_202E_200B_200B_206C_206F_200D_206F_200D_200B_200F_202C_200F_206C_200F_202D_206F_202E((IDisposable)enumerator);
|
|
num = 202718047;
|
|
break;
|
|
}
|
|
continue;
|
|
end_IL_01a6:
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private bool TryFindAndMove()
|
|
{
|
|
IGameObject gameObject = FindNearestUnvisitedObject();
|
|
int num = ((gameObject != null) ? (-1389714717) : (-1389714719));
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = -1389714720;
|
|
int num4 = num2;
|
|
switch ((num4 | num3) - (num4 & num3))
|
|
{
|
|
case 2:
|
|
{
|
|
long valueOrDefault = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
|
|
_noObjectFoundSince = valueOrDefault;
|
|
num = -1389714720;
|
|
break;
|
|
}
|
|
case 0:
|
|
return true;
|
|
case 4:
|
|
num = -1389714719;
|
|
break;
|
|
case 3:
|
|
{
|
|
_noObjectFoundSince = null;
|
|
Vector3 vector = _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(gameObject);
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(-537067884), new object[2]
|
|
{
|
|
_200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(gameObject),
|
|
vector
|
|
});
|
|
movementController.NavigateTo(EMovementType.Quest, _200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(gameObject), vector, fly: false, sprint: true, base.Task.StopDistance);
|
|
_state = State.MovingToObject;
|
|
return true;
|
|
}
|
|
case 1:
|
|
{
|
|
_state = State.FindingObject;
|
|
long valueOrDefault = _noObjectFoundSince.GetValueOrDefault();
|
|
num = (_noObjectFoundSince.HasValue ? (-1389714720) : (-1389714718));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private (Vector3 Position, int Index)? FindNextWaypoint()
|
|
{
|
|
IPlayerCharacter playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
|
|
int num = ((playerCharacter == null) ? (-1282394500) : (-1282394504));
|
|
int num5 = default(int);
|
|
(Vector3, int)? result = default((Vector3, int)?);
|
|
float num6 = default(float);
|
|
float num7 = default(float);
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = -1282394500;
|
|
int num4 = num2;
|
|
switch ((num4 | num3) - (num4 & num3))
|
|
{
|
|
case 9:
|
|
num = -1282394504;
|
|
break;
|
|
case 1:
|
|
num = (_triedWaypointIndices.Contains(num5) ? (-1282394497) : (-1282394503));
|
|
break;
|
|
case 0:
|
|
return null;
|
|
case 7:
|
|
result = null;
|
|
num6 = float.MaxValue;
|
|
num5 = 0;
|
|
num = -1282394498;
|
|
break;
|
|
case 8:
|
|
return result;
|
|
case 5:
|
|
num7 = Vector3.Distance(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter), base.Task.WaypointPositions[num5]);
|
|
num = ((!(num7 < num6)) ? (-1282394497) : (-1282394502));
|
|
break;
|
|
case 3:
|
|
{
|
|
int num8 = num5;
|
|
num3 = 1;
|
|
num4 = num8;
|
|
num5 = (num4 | num3) + (num4 & num3);
|
|
num = -1282394498;
|
|
break;
|
|
}
|
|
case 2:
|
|
num = ((num5 < base.Task.WaypointPositions.Count) ? (-1282394499) : (-1282394508));
|
|
break;
|
|
case 6:
|
|
result = (base.Task.WaypointPositions[num5], num5);
|
|
num6 = num7;
|
|
num = -1282394497;
|
|
break;
|
|
case 4:
|
|
num = ((base.Task.WaypointPositions.Count != 0) ? (-1282394501) : (-1282394500));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void NavigateToNextWaypoint()
|
|
{
|
|
(Vector3, int)? tuple = FindNextWaypoint();
|
|
int num = (tuple.HasValue ? (-2030731554) : (-2030731555));
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = -2030731553;
|
|
int num4 = num2;
|
|
switch ((num4 | num3) - (num4 & num3))
|
|
{
|
|
case 0:
|
|
num = -2030731555;
|
|
break;
|
|
case 1:
|
|
_triedWaypointIndices.Add(tuple.Value.Item2);
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-670749677), new object[2]
|
|
{
|
|
tuple.Value.Item2,
|
|
tuple.Value.Item1
|
|
});
|
|
movementController.NavigateTo(EMovementType.Quest, null, tuple.Value.Item1, fly: false, sprint: true, 0f);
|
|
_state = State.MovingToWaypoint;
|
|
return;
|
|
case 2:
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(-1862499032), Array.Empty<object>());
|
|
_triedWaypointIndices.Clear();
|
|
tuple = FindNextWaypoint();
|
|
num = (tuple.HasValue ? (-2030731554) : (-2030731556));
|
|
break;
|
|
case 3:
|
|
{
|
|
_200C_206D_202C_202A_200E_200D_206A_202E_202A_202A_206D_200B_200B_206C_202C_206F_206D_206B_206E_200C_202E_202B_202C_206D_202D_202E_202A_202B_206E_206E_202C_206D_202C_206E_202E_206C_202C_202D_206B_202E((ILogger)logger, global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(-1139290965), Array.Empty<object>());
|
|
_state = State.WaitingForTransition;
|
|
IPlayerCharacter playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
|
|
_lastPlayerPosition = ((playerCharacter != null) ? _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter) : Vector3.Zero);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
public override ETaskResult Update()
|
|
{
|
|
int num = ((_206B_200D_200C_200B_206B_200F_206E_202E_206C_200E_200E_206A_206C_202C_206B_202E_206D_200F_206D_200B_202E_200D_202D_202D_206B_200E_202B_206F_200F_206B_202D_206C_202B_206F_202D_206F_206E_206B_206B_202A_202E(clientState) == base.Task.TerritoryId) ? 1463547447 : 1463547454);
|
|
long? num5 = default(long?);
|
|
float num6 = default(float);
|
|
IPlayerCharacter playerCharacter2 = default(IPlayerCharacter);
|
|
IGameObject gameObject = default(IGameObject);
|
|
IPlayerCharacter playerCharacter = default(IPlayerCharacter);
|
|
while (true)
|
|
{
|
|
int num2 = num;
|
|
int num3 = 1463547413;
|
|
int num4 = num2;
|
|
switch ((num4 | num3) - (num4 & num3))
|
|
{
|
|
case 28:
|
|
num = (movementController.HasBeenMovingForAtLeast(2000) ? 1463547404 : 1463547398);
|
|
break;
|
|
case 10:
|
|
TryFindAndMove();
|
|
return ETaskResult.StillRunning;
|
|
case 32:
|
|
return ETaskResult.StillRunning;
|
|
case 40:
|
|
num = (movementController.HasBeenMovingForAtLeast(2000) ? 1463547406 : 1463547415);
|
|
break;
|
|
case 19:
|
|
return ETaskResult.StillRunning;
|
|
case 14:
|
|
return ETaskResult.StillRunning;
|
|
case 24:
|
|
return ETaskResult.StillRunning;
|
|
case 21:
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(1558405168), Array.Empty<object>());
|
|
NavigateToNextWaypoint();
|
|
num = 1463547419;
|
|
break;
|
|
case 41:
|
|
num = ((!AnyMatchingObjectsExist()) ? 1463547402 : 1463547443);
|
|
break;
|
|
case 31:
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-1555949411), Array.Empty<object>());
|
|
NavigateToNextWaypoint();
|
|
num = 1463547405;
|
|
break;
|
|
case 20:
|
|
num = 1463547440;
|
|
break;
|
|
case 7:
|
|
num5 = _noObjectFoundSince;
|
|
num = ((!num5.HasValue) ? 1463547423 : 1463547403);
|
|
break;
|
|
case 30:
|
|
{
|
|
long valueOrDefault2 = num5.GetValueOrDefault();
|
|
long num12 = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
|
|
long num8 = 3000L;
|
|
long num9 = valueOrDefault2;
|
|
num = ((num12 <= (num9 | num8) + (num9 & num8)) ? 1463547423 : 1463547452);
|
|
break;
|
|
}
|
|
case 2:
|
|
return ETaskResult.StillRunning;
|
|
case 26:
|
|
{
|
|
long valueOrDefault = num5.GetValueOrDefault();
|
|
long num7 = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
|
|
long num8 = 3000L;
|
|
long num9 = valueOrDefault;
|
|
long num10 = num9 ^ num8;
|
|
long num11 = num9 & num8;
|
|
num = ((num7 <= num10 + (num11 + num11)) ? 1463547419 : 1463547392);
|
|
break;
|
|
}
|
|
case 5:
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(928588385), new object[1] { num6 });
|
|
ResetSearchState();
|
|
_state = State.FindingObject;
|
|
return ETaskResult.StillRunning;
|
|
case 16:
|
|
return ETaskResult.StillRunning;
|
|
case 3:
|
|
return ETaskResult.StillRunning;
|
|
case 39:
|
|
num = ((FindNearestUnvisitedObject() == null) ? 1463547400 : 1463547444);
|
|
break;
|
|
case 15:
|
|
goto IL_0302;
|
|
case 9:
|
|
goto IL_0335;
|
|
case 29:
|
|
num5 = _waypointReachedAt;
|
|
num = ((!num5.HasValue) ? 1463547419 : 1463547407);
|
|
break;
|
|
case 25:
|
|
{
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._206C_202A_206D_206A_206E_202A_202B_206F_206D_200F_202D_200F_202D_206A_202C_202B_206D_206A_200E_200E_202D_202D_200D_200C_200D_200D_206D_206E_202A_200F_206E_206C_206D_206A_206D_202B_200F_200D_206E_200C_202E<string>(-1901536067), Array.Empty<object>());
|
|
_state = State.WaitingForTransition;
|
|
IPlayerCharacter playerCharacter3 = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
|
|
_lastPlayerPosition = ((playerCharacter3 != null) ? _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter3) : Vector3.Zero);
|
|
_waypointReachedAt = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
|
|
return ETaskResult.StillRunning;
|
|
}
|
|
case 42:
|
|
num = ((playerCharacter2 == null) ? 1463547396 : 1463547394);
|
|
break;
|
|
case 18:
|
|
num = 1463547454;
|
|
break;
|
|
case 1:
|
|
return ETaskResult.StillRunning;
|
|
case 33:
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(1070649876), Array.Empty<object>());
|
|
ResetSearchState();
|
|
TryFindAndMove();
|
|
return ETaskResult.StillRunning;
|
|
case 23:
|
|
num = ((!(Vector3.Distance(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter2), _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(gameObject)) <= 5f)) ? 1463547396 : 1463547409);
|
|
break;
|
|
case 13:
|
|
goto IL_046d;
|
|
case 37:
|
|
return ETaskResult.TaskComplete;
|
|
case 38:
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(913271275), Array.Empty<object>());
|
|
_visitedPositions.Clear();
|
|
_noObjectFoundSince = null;
|
|
num = 1463547405;
|
|
break;
|
|
case 36:
|
|
return ETaskResult.StillRunning;
|
|
case 17:
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-342843260), Array.Empty<object>());
|
|
TryFindAndMove();
|
|
num = 1463547412;
|
|
break;
|
|
case 6:
|
|
num6 = Vector3.Distance(_lastPlayerPosition, _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter));
|
|
num = ((!(num6 > 50f)) ? 1463547442 : 1463547408);
|
|
break;
|
|
case 22:
|
|
TryFindAndMove();
|
|
return ETaskResult.StillRunning;
|
|
case 11:
|
|
goto IL_0543;
|
|
case 27:
|
|
gameObject = FindNearestUnvisitedObject();
|
|
playerCharacter2 = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
|
|
num = ((gameObject == null) ? 1463547396 : 1463547455);
|
|
break;
|
|
case 4:
|
|
_visitedPositions.Add(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(gameObject));
|
|
_state = State.UsingAction;
|
|
num = 1463547412;
|
|
break;
|
|
case 12:
|
|
goto IL_05c0;
|
|
case 43:
|
|
return ETaskResult.TaskComplete;
|
|
case 35:
|
|
num = ((!movementController.IsPathRunning) ? 1463547401 : 1463547397);
|
|
break;
|
|
case 34:
|
|
switch (_state)
|
|
{
|
|
case State.FindingObject:
|
|
break;
|
|
case State.UsingAction:
|
|
goto IL_0302;
|
|
case State.WaitingForTransition:
|
|
goto IL_0335;
|
|
case State.MovingToWaypoint:
|
|
goto IL_046d;
|
|
case State.MovingToObject:
|
|
goto IL_0543;
|
|
case State.WaitingAfterAction:
|
|
goto IL_05c0;
|
|
default:
|
|
goto IL_0639;
|
|
}
|
|
goto case 7;
|
|
case 8:
|
|
num = ((!movementController.IsPathRunning) ? 1463547453 : 1463547445);
|
|
break;
|
|
case 0:
|
|
{
|
|
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(1991658381), new object[1] { base.Task.Action });
|
|
_waitUntil = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E() + 1000;
|
|
_state = State.WaitingAfterAction;
|
|
num = 1463547441;
|
|
break;
|
|
}
|
|
IL_0639:
|
|
num = 1463547393;
|
|
break;
|
|
IL_0335:
|
|
playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
|
|
num = ((playerCharacter == null) ? 1463547442 : 1463547411);
|
|
break;
|
|
IL_05c0:
|
|
num = ((_206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E() >= _waitUntil) ? 1463547395 : 1463547414);
|
|
break;
|
|
IL_0302:
|
|
num = ((!gameFunctions.UseAction(base.Task.Action)) ? 1463547441 : 1463547413);
|
|
break;
|
|
IL_0543:
|
|
num = (movementController.IsPathfinding ? 1463547445 : 1463547421);
|
|
break;
|
|
IL_046d:
|
|
num = (movementController.IsPathfinding ? 1463547397 : 1463547446);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ResetSearchState()
|
|
{
|
|
_visitedPositions.Clear();
|
|
_triedWaypointIndices.Clear();
|
|
_noObjectFoundSince = null;
|
|
}
|
|
|
|
public override bool ShouldInterruptOnDamage()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static uint _206B_200D_200C_200B_206B_200F_206E_202E_206C_200E_200E_206A_206C_202C_206B_202E_206D_200F_206D_200B_202E_200D_202D_202D_206B_200E_202B_206F_200F_206B_202D_206C_202B_206F_202D_206F_206E_206B_206B_202A_202E(IClientState P_0)
|
|
{
|
|
return P_0.TerritoryType;
|
|
}
|
|
|
|
static IPlayerCharacter _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(IObjectTable P_0)
|
|
{
|
|
return P_0.LocalPlayer;
|
|
}
|
|
|
|
static ObjectKind _206B_200C_206F_202D_200D_202E_200F_200B_200E_206A_200C_202D_206B_202A_206E_202A_206D_206C_200D_202D_200E_206C_206A_202E_206E_200B_200F_200B_202D_200C_206B_202C_200C_200D_200E_206A_200B_202A_206B_202A_202E(IGameObject P_0)
|
|
{
|
|
return P_0.ObjectKind;
|
|
}
|
|
|
|
static uint _200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(IGameObject P_0)
|
|
{
|
|
return P_0.BaseId;
|
|
}
|
|
|
|
static Vector3 _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(IGameObject P_0)
|
|
{
|
|
return P_0.Position;
|
|
}
|
|
|
|
static bool _202B_200D_206A_206F_202C_202D_200C_200D_202A_200C_202C_206A_206B_202A_206E_200E_202D_206E_200C_206A_202A_200C_200E_202A_200C_202A_202D_202B_200F_200C_206F_200B_206D_200D_200B_206A_206F_202B_206C_206E_202E(IEnumerator P_0)
|
|
{
|
|
return P_0.MoveNext();
|
|
}
|
|
|
|
static void _202D_202E_206F_200D_200D_200C_200C_202E_202C_200B_206F_200B_202C_200F_202B_202C_206B_206E_206B_206C_200D_202D_202E_200E_202E_200B_200B_206C_206F_200D_206F_200D_200B_200F_202C_200F_206C_200F_202D_206F_202E(IDisposable P_0)
|
|
{
|
|
P_0.Dispose();
|
|
}
|
|
|
|
static long _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E()
|
|
{
|
|
return Environment.TickCount64;
|
|
}
|
|
|
|
static void _206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E(ILogger P_0, string P_1, object[] P_2)
|
|
{
|
|
P_0.LogDebug(P_1, P_2);
|
|
}
|
|
|
|
static void _200C_206D_202C_202A_200E_200D_206A_202E_202A_202A_206D_200B_200B_206C_202C_206F_206D_206B_206E_200C_202E_202B_202C_206D_202D_202E_202A_202B_206E_206E_202C_206D_202C_206E_202E_206C_202C_202D_206B_202E(ILogger P_0, string P_1, object[] P_2)
|
|
{
|
|
P_0.LogWarning(P_1, P_2);
|
|
}
|
|
}
|
|
}
|