forked from aly/qstbak
92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
using System.Numerics;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using LLib.ImGui;
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using Questionable.Model.Questing;
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using Questionable.Windows.QuestComponents;
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namespace Questionable.Windows;
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internal sealed class QuestSequenceWindow : LWindow, IPersistableWindowConfig
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{
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly Configuration _configuration;
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private readonly QuestSequenceComponent _questSequenceComponent;
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private bool _selectLookupTabNextFrame;
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public WindowConfig WindowConfig => _configuration.QuestSequenceWindowConfig;
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public QuestSequenceWindow(IDalamudPluginInterface pluginInterface, Configuration configuration, QuestSequenceComponent questSequenceComponent)
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: base("Quest Sequence Viewer###QuestionableQuestSequenceViewer", ImGuiWindowFlags.NoTitleBar)
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{
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_pluginInterface = pluginInterface;
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_configuration = configuration;
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_questSequenceComponent = questSequenceComponent;
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base.Size = new Vector2(950f, 700f);
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base.SizeCondition = ImGuiCond.FirstUseEver;
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base.SizeConstraints = new WindowSizeConstraints
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{
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MinimumSize = new Vector2(750f, 550f),
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MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
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};
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}
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public void SaveWindowConfig()
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{
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_pluginInterface.SavePluginConfig(_configuration);
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}
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public void OpenForQuest(ElementId questId)
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{
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_questSequenceComponent.SetLookedUpQuest(questId);
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_selectLookupTabNextFrame = true;
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base.IsOpenAndUncollapsed = true;
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}
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public override void DrawContent()
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{
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bool isOpen = base.IsOpen;
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QuestSequenceComponent.DrawCustomHeader(ref isOpen);
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base.IsOpen = isOpen;
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ImGui.Spacing();
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ImGui.Spacing();
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using (ImRaii.PushColor(ImGuiCol.Tab, new Vector4(0.15f, 0.13f, 0.2f, 0.7f)))
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{
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using (ImRaii.PushColor(ImGuiCol.TabHovered, new Vector4(0.35f, 0.3f, 0.45f, 0.9f)))
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{
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using (ImRaii.PushColor(ImGuiCol.TabActive, new Vector4(0.28f, 0.24f, 0.35f, 1f)))
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{
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using ImRaii.IEndObject endObject = ImRaii.TabBar("QuestSequenceTabs", ImGuiTabBarFlags.None);
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if (!endObject)
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{
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return;
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}
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using (ImRaii.IEndObject endObject2 = ImRaii.TabItem("Current Quest", ImGuiTabItemFlags.None))
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{
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if (endObject2)
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{
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ImGui.Spacing();
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_questSequenceComponent.DrawCurrentQuestTab();
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}
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}
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ImGuiTabItemFlags flags = (_selectLookupTabNextFrame ? ImGuiTabItemFlags.SetSelected : ImGuiTabItemFlags.None);
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using (ImRaii.IEndObject endObject3 = ImRaii.TabItem("Quest Lookup", flags))
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{
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if (endObject3)
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{
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ImGui.Spacing();
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_questSequenceComponent.DrawQuestLookupTab();
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}
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}
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_selectLookupTabNextFrame = false;
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}
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}
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}
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QuestSequenceComponent.DrawWindowBorder();
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}
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}
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