muffin v6.12
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e786325cda
commit
0950798597
64 changed files with 40100 additions and 58121 deletions
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@ -110,22 +110,6 @@ internal sealed class DebugConfigComponent : ConfigComponent
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("When enabled, Questionable will not attempt to turn-in and complete quests. This will do everything automatically except the final turn-in step.");
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bool v11 = base.Configuration.Advanced.ShowWindowOnStart;
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if (ImGui.Checkbox("Show window on start", ref v11))
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{
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base.Configuration.Advanced.ShowWindowOnStart = v11;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("When enabled, Questionable's progress window will show when the plugin is loaded.");
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bool v12 = base.Configuration.Advanced.StartMinimized;
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if (ImGui.Checkbox("Start minimized", ref v12))
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{
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base.Configuration.Advanced.StartMinimized = v12;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("When enabled, Questionable's progress window will be in its minimized state when loaded.");
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}
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}
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}
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@ -127,21 +127,27 @@ internal sealed class GeneralConfigComponent : ConfigComponent
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base.Configuration.General.ShowIncompleteSeasonalEvents = v3;
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Save();
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}
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bool v4 = base.Configuration.General.HideSeasonalEventsFromJournalProgress;
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if (ImGui.Checkbox("Hide Seasonal Events from Journal Progress", ref v4))
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{
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base.Configuration.General.HideSeasonalEventsFromJournalProgress = v4;
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Save();
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}
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}
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ImGui.Separator();
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ImGui.Text("Questing");
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using (ImRaii.PushIndent())
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{
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bool v4 = base.Configuration.General.ConfigureTextAdvance;
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if (ImGui.Checkbox("Automatically configure TextAdvance with the recommended settings", ref v4))
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bool v5 = base.Configuration.General.ConfigureTextAdvance;
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if (ImGui.Checkbox("Automatically configure TextAdvance with the recommended settings", ref v5))
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{
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base.Configuration.General.ConfigureTextAdvance = v4;
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base.Configuration.General.ConfigureTextAdvance = v5;
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Save();
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}
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bool v5 = base.Configuration.General.SkipLowPriorityDuties;
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if (ImGui.Checkbox("Unlock certain optional dungeons and raids (instead of waiting for completion)", ref v5))
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bool v6 = base.Configuration.General.SkipLowPriorityDuties;
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if (ImGui.Checkbox("Unlock certain optional dungeons and raids (instead of waiting for completion)", ref v6))
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{
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base.Configuration.General.SkipLowPriorityDuties = v5;
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base.Configuration.General.SkipLowPriorityDuties = v6;
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Save();
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}
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ImGui.SameLine();
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@ -169,10 +175,10 @@ internal sealed class GeneralConfigComponent : ConfigComponent
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}
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}
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ImGui.Spacing();
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bool v6 = base.Configuration.General.AutoStepRefreshEnabled;
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if (ImGui.Checkbox("Automatically refresh quest steps when stuck (WIP see tooltip)", ref v6))
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bool v7 = base.Configuration.General.AutoStepRefreshEnabled;
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if (ImGui.Checkbox("Automatically refresh quest steps when stuck", ref v7))
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{
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base.Configuration.General.AutoStepRefreshEnabled = v6;
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base.Configuration.General.AutoStepRefreshEnabled = v7;
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Save();
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}
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ImGui.SameLine();
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@ -186,23 +192,22 @@ internal sealed class GeneralConfigComponent : ConfigComponent
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{
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ImGui.Text("Questionable will automatically refresh a quest step if it appears to be stuck after the configured delay.");
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ImGui.Text("This helps resume automated quest completion when interruptions occur.");
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ImGui.Text("WIP feature, rather than remove it, this is a warning that it isn't fully complete.");
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}
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}
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using (ImRaii.Disabled(!v6))
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using (ImRaii.Disabled(!v7))
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{
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ImGui.Indent();
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int v7 = base.Configuration.General.AutoStepRefreshDelaySeconds;
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int v8 = base.Configuration.General.AutoStepRefreshDelaySeconds;
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ImGui.SetNextItemWidth(150f);
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if (ImGui.SliderInt("Refresh delay (seconds)", ref v7, 10, 180))
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if (ImGui.SliderInt("Refresh delay (seconds)", ref v8, 10, 180))
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{
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base.Configuration.General.AutoStepRefreshDelaySeconds = v7;
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base.Configuration.General.AutoStepRefreshDelaySeconds = v8;
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Save();
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}
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Vector4 col = new Vector4(0.7f, 0.7f, 0.7f, 1f);
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ImU8String text = new ImU8String(77, 1);
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text.AppendLiteral("Quest steps will refresh automatically after ");
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text.AppendFormatted(v7);
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text.AppendFormatted(v8);
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text.AppendLiteral(" seconds if no progress is made.");
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ImGui.TextColored(in col, text);
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ImGui.Unindent();
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@ -85,8 +85,8 @@ internal sealed class PluginConfigComponent : ConfigComponent
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num = 0;
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span[num] = new PluginDetailInfo("'Auto Active Time Maneuver' enabled", "Automatically completes active time maneuvers in\nsingle player instances, trials and raids\"", () => pandorasBoxIpc.IsAutoActiveTimeManeuverEnabled);
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array[1] = new PluginInfo("Pandora's Box", "PandorasBox", "Pandora's Box is a collection of tweaks.", websiteUri2, dalamudRepositoryUri2, "/pandora", list2);
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array[2] = new PluginInfo("NotificationMaster", "NotificationMaster", "Sends a configurable out-of-game notification if a quest\nrequires manual actions.", new Uri("https://github.com/NightmareXIV/NotificationMaster"), null);
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array[3] = new PluginInfo("Artisan", "Artisan", "Automates crafting", new Uri("https://github.com/PunishXIV/Artisan"), new Uri("https://puni.sh/api/plugins"), "/artisan");
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array[2] = new PluginInfo("QuestMap", "QuestMap", "Displays quest objectives and markers on the map for\nbetter navigation and tracking.", new Uri("https://github.com/rreminy/QuestMap"), null);
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array[3] = new PluginInfo("NotificationMaster", "NotificationMaster", "Sends a configurable out-of-game notification if a quest\nrequires manual actions.", new Uri("https://github.com/NightmareXIV/NotificationMaster"), null);
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_recommendedPlugins = new global::_003C_003Ez__ReadOnlyArray<PluginInfo>(array);
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}
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@ -129,10 +129,10 @@ internal sealed class PluginConfigComponent : ConfigComponent
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ImGui.Spacing();
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ImGui.Separator();
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ImGui.Spacing();
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ImGui.Text("Questionable recommends Boss Mod (VBM) for rotation/combat automation.");
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using (ImRaii.Disabled(_combatController.IsRunning))
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ImGui.Text("Questionable supports multiple rotation/combat plugins, please pick the one\nyou want to use:");
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using (ImRaii.PushIndent())
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{
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using (ImRaii.PushIndent())
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using (ImRaii.Disabled(_combatController.IsRunning))
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{
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if (ImGui.RadioButton("No rotation/combat plugin (combat must be done manually)", _configuration.General.CombatModule == Questionable.Configuration.ECombatModule.None))
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{
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@ -141,10 +141,6 @@ internal sealed class PluginConfigComponent : ConfigComponent
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}
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allRequiredInstalled &= DrawCombatPlugin(Questionable.Configuration.ECombatModule.BossMod, checklistPadding);
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allRequiredInstalled &= DrawCombatPlugin(Questionable.Configuration.ECombatModule.WrathCombo, checklistPadding);
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}
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ImGui.Text("The following rotation/combat plugin(s) are provided for compatibility and testing purposes:");
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using (ImRaii.PushIndent())
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{
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allRequiredInstalled &= DrawCombatPlugin(Questionable.Configuration.ECombatModule.RotationSolverReborn, checklistPadding);
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}
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}
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@ -25,22 +25,28 @@ internal sealed class StopConditionComponent : ConfigComponent
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private readonly QuestRegistry _questRegistry;
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private readonly QuestFunctions _questFunctions;
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private readonly QuestTooltipComponent _questTooltipComponent;
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private readonly UiUtils _uiUtils;
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private readonly IClientState _clientState;
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public StopConditionComponent(IDalamudPluginInterface pluginInterface, QuestSelector questSelector, QuestFunctions questFunctions, QuestRegistry questRegistry, QuestTooltipComponent questTooltipComponent, UiUtils uiUtils, IClientState clientState, Configuration configuration)
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private readonly QuestController _questController;
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public StopConditionComponent(IDalamudPluginInterface pluginInterface, QuestSelector questSelector, QuestFunctions questFunctions, QuestRegistry questRegistry, QuestTooltipComponent questTooltipComponent, UiUtils uiUtils, IClientState clientState, QuestController questController, Configuration configuration)
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: base(pluginInterface, configuration)
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{
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StopConditionComponent stopConditionComponent = this;
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_pluginInterface = pluginInterface;
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_questSelector = questSelector;
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_questRegistry = questRegistry;
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_questFunctions = questFunctions;
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_questTooltipComponent = questTooltipComponent;
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_uiUtils = uiUtils;
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_clientState = clientState;
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_questController = questController;
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_questSelector.SuggestionPredicate = (Quest quest) => configuration.Stop.QuestsToStopAfter.All((ElementId x) => x != quest.Id);
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_questSelector.DefaultPredicate = (Quest quest) => quest.Info.IsMainScenarioQuest && questFunctions.IsQuestAccepted(quest.Id);
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_questSelector.QuestSelected = delegate(Quest quest)
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@ -94,7 +100,37 @@ internal sealed class StopConditionComponent : ConfigComponent
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}
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}
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ImGui.Separator();
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ImGui.Text("Stop when quest sequence reaches:");
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bool v3 = base.Configuration.Stop.SequenceToStopAfter;
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if (ImGui.Checkbox("Enable quest sequence stop condition", ref v3))
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{
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base.Configuration.Stop.SequenceToStopAfter = v3;
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Save();
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}
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using (ImRaii.Disabled(!v3))
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{
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int data2 = base.Configuration.Stop.TargetSequence;
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ImGui.SetNextItemWidth(100f);
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if (ImGui.InputInt("Stop at sequence", ref data2, 1, 1))
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{
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base.Configuration.Stop.TargetSequence = Math.Max(0, Math.Min(255, data2));
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Save();
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}
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QuestController.QuestProgress currentQuest = _questController.CurrentQuest;
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if (currentQuest != null)
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{
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int sequence = currentQuest.Sequence;
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ImGui.SameLine();
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ImU8String text = new ImU8String(11, 1);
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text.AppendLiteral("(Current: ");
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text.AppendFormatted(sequence);
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text.AppendLiteral(")");
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ImGui.TextDisabled(text);
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}
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}
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ImGui.Separator();
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ImGui.Text("Stop when completing any of the quests selected below:");
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DrawCurrentlyAcceptedQuests();
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_questSelector.DrawSelection();
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List<ElementId> questsToStopAfter = base.Configuration.Stop.QuestsToStopAfter;
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if (questsToStopAfter.Count > 0)
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@ -159,4 +195,88 @@ internal sealed class StopConditionComponent : ConfigComponent
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}
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}
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}
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private void DrawCurrentlyAcceptedQuests()
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{
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List<Quest> currentlyAcceptedQuests = GetCurrentlyAcceptedQuests();
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ImGui.Text("Currently Accepted Quests:");
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using (ImRaii.IEndObject endObject = ImRaii.Child("AcceptedQuestsList", new Vector2(-1f, 120f), border: true))
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{
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if (endObject)
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{
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if (currentlyAcceptedQuests.Count > 0)
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{
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foreach (Quest item in currentlyAcceptedQuests)
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{
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ImU8String id = new ImU8String(13, 1);
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id.AppendLiteral("AcceptedQuest");
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id.AppendFormatted(item.Id);
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using (ImRaii.PushId(id))
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{
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(Vector4, FontAwesomeIcon, string) questStyle = _uiUtils.GetQuestStyle(item.Id);
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bool flag = false;
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bool flag2 = base.Configuration.Stop.QuestsToStopAfter.Contains(item.Id);
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using (_pluginInterface.UiBuilder.IconFontFixedWidthHandle.Push())
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{
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ImGui.AlignTextToFramePadding();
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ImGui.TextColored(flag2 ? new Vector4(0.5f, 0.5f, 0.5f, 1f) : questStyle.Item1, questStyle.Item2.ToIconString());
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flag = ImGui.IsItemHovered();
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}
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ImGui.SameLine();
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ImGui.AlignTextToFramePadding();
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ImGui.TextColored(flag2 ? new Vector4(0.7f, 0.7f, 0.7f, 1f) : new Vector4(1f, 1f, 1f, 1f), item.Info.Name);
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if (flag | ImGui.IsItemHovered())
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{
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_questTooltipComponent.Draw(item.Info);
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}
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using (ImRaii.PushFont(UiBuilder.IconFont))
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{
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ImGui.SameLine(ImGui.GetContentRegionAvail().X + ImGui.GetStyle().WindowPadding.X - ImGui.CalcTextSize(FontAwesomeIcon.Plus.ToIconString()).X - ImGui.GetStyle().FramePadding.X * 2f);
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}
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using (ImRaii.Disabled(flag2))
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{
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if (ImGuiComponents.IconButton($"##Add{item.Id}", FontAwesomeIcon.Plus))
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{
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base.Configuration.Stop.QuestsToStopAfter.Add(item.Id);
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Save();
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}
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}
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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{
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ImGui.SetTooltip(flag2 ? "Quest already added to stop conditions" : "Add this quest to stop conditions");
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}
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}
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}
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}
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else
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{
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ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0.7f, 0.7f, 0.7f, 1f));
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ImGui.TextWrapped("No quests currently accepted");
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ImGui.PopStyleColor();
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}
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}
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}
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ImGui.Spacing();
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}
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private List<Quest> GetCurrentlyAcceptedQuests()
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{
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List<Quest> list = new List<Quest>();
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try
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{
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foreach (Quest allQuest in _questRegistry.AllQuests)
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{
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if (_questFunctions.IsQuestAccepted(allQuest.Id))
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{
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list.Add(allQuest);
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}
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}
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list.Sort((Quest a, Quest b) => string.Compare(a.Info.Name, b.Info.Name, StringComparison.OrdinalIgnoreCase));
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}
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catch (Exception)
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{
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list.Clear();
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}
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return list;
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}
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}
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