qstbak/Questionable/Questionable.Data/ChangelogData.cs
2025-11-25 11:31:56 +10:00

809 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Questionable.Model.Changelog;
namespace Questionable.Data;
internal static class ChangelogData
{
public static readonly List<ChangelogEntry> Changelogs;
static ChangelogData()
{
int num = 41;
List<ChangelogEntry> list = new List<ChangelogEntry>(num);
CollectionsMarshal.SetCount(list, num);
Span<ChangelogEntry> span = CollectionsMarshal.AsSpan(list);
int num2 = 0;
ref ChangelogEntry reference = ref span[num2];
DateOnly releaseDate = new DateOnly(2025, 11, 25);
int num3 = 3;
List<ChangeEntry> list2 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list2, num3);
Span<ChangeEntry> span2 = CollectionsMarshal.AsSpan(list2);
int num4 = 0;
ref ChangeEntry reference2 = ref span2[num4];
int num5 = 2;
List<string> list3 = new List<string>(num5);
CollectionsMarshal.SetCount(list3, num5);
Span<string> span3 = CollectionsMarshal.AsSpan(list3);
int num6 = 0;
span3[num6] = "Updated Allied Society journal text";
num6++;
span3[num6] = "Improved Allied Society rank handling";
reference2 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list3);
num4++;
ref ChangeEntry reference3 = ref span2[num4];
num6 = 1;
List<string> list4 = new List<string>(num6);
CollectionsMarshal.SetCount(list4, num6);
span3 = CollectionsMarshal.AsSpan(list4);
num5 = 0;
span3[num5] = "Added IPC for Allied Society: AddAlliedSocietyOptimalQuests, GetAlliedSocietyOptimalQuests";
reference3 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list4);
num4++;
ref ChangeEntry reference4 = ref span2[num4];
num5 = 1;
List<string> list5 = new List<string>(num5);
CollectionsMarshal.SetCount(list5, num5);
span3 = CollectionsMarshal.AsSpan(list5);
num6 = 0;
span3[num6] = "Fixed quest (We Come in Peace)";
reference4 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list5);
reference = new ChangelogEntry("7.38.6", releaseDate, list2);
num2++;
ref ChangelogEntry reference5 = ref span[num2];
DateOnly releaseDate2 = new DateOnly(2025, 11, 24);
num4 = 2;
List<ChangeEntry> list6 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list6, num4);
span2 = CollectionsMarshal.AsSpan(list6);
num3 = 0;
ref ChangeEntry reference6 = ref span2[num3];
num6 = 1;
List<string> list7 = new List<string>(num6);
CollectionsMarshal.SetCount(list7, num6);
span3 = CollectionsMarshal.AsSpan(list7);
num5 = 0;
span3[num5] = "Added Allied Society daily allowance tracker with bulk quest adding buttons";
reference6 = new ChangeEntry(EChangeCategory.Added, "Major features", list7);
num3++;
ref ChangeEntry reference7 = ref span2[num3];
num5 = 1;
List<string> list8 = new List<string>(num5);
CollectionsMarshal.SetCount(list8, num5);
span3 = CollectionsMarshal.AsSpan(list8);
num6 = 0;
span3[num6] = "Added IPC for Allied Society: GetRemainingAllowances, GetTimeUntilReset, GetAvailableQuestIds, GetAllAvailableQuestCounts, IsMaxRank, GetCurrentRank, GetSocietiesWithAvailableQuests";
reference7 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list8);
reference5 = new ChangelogEntry("7.38.5", releaseDate2, list6);
num2++;
ref ChangelogEntry reference8 = ref span[num2];
DateOnly releaseDate3 = new DateOnly(2025, 11, 23);
num3 = 2;
List<ChangeEntry> list9 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list9, num3);
span2 = CollectionsMarshal.AsSpan(list9);
num4 = 0;
ref ChangeEntry reference9 = ref span2[num4];
num6 = 1;
List<string> list10 = new List<string>(num6);
CollectionsMarshal.SetCount(list10, num6);
span3 = CollectionsMarshal.AsSpan(list10);
num5 = 0;
span3[num5] = "Explicitly declare support for BMR singleplayer duty (The Rematch)";
reference9 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list10);
num4++;
ref ChangeEntry reference10 = ref span2[num4];
num5 = 8;
List<string> list11 = new List<string>(num5);
CollectionsMarshal.SetCount(list11, num5);
span3 = CollectionsMarshal.AsSpan(list11);
num6 = 0;
span3[num6] = "Fixed quest (Microbrewing) to not get stuck near ramp";
num6++;
span3[num6] = "Fixed quest (The Illuminated Land) where pathing would kill the player due to fall damage";
num6++;
span3[num6] = "Fixed quest (It's Probably Not Pirates) improper pathing and removed unneeded step";
num6++;
span3[num6] = "Fixed quest (The Black Wolf's Ultimatum) not exiting landing area";
num6++;
span3[num6] = "Fixed quest (Magiteknical Failure) from not interacting with NPC due to being mounted";
num6++;
span3[num6] = "Fixed quest (We Come in Peace) shortcut navigation";
num6++;
span3[num6] = "Fixed quest (Poisoned Hearts) where incorrect pathing caused the player to die";
num6++;
span3[num6] = "Fixed quests (Savage Snares) and (An Apple a Day) not detecting kills";
reference10 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list11);
reference8 = new ChangelogEntry("7.38.4", releaseDate3, list9);
num2++;
ref ChangelogEntry reference11 = ref span[num2];
DateOnly releaseDate4 = new DateOnly(2025, 11, 23);
num4 = 3;
List<ChangeEntry> list12 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list12, num4);
span2 = CollectionsMarshal.AsSpan(list12);
num3 = 0;
ref ChangeEntry reference12 = ref span2[num3];
num6 = 2;
List<string> list13 = new List<string>(num6);
CollectionsMarshal.SetCount(list13, num6);
span3 = CollectionsMarshal.AsSpan(list13);
num5 = 0;
span3[num5] = "Added RequireHq to crafting InteractionType";
num5++;
span3[num5] = "Mark GC quests as Locked if rank not achieved";
reference12 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list13);
num3++;
ref ChangeEntry reference13 = ref span2[num3];
num5 = 2;
List<string> list14 = new List<string>(num5);
CollectionsMarshal.SetCount(list14, num5);
span3 = CollectionsMarshal.AsSpan(list14);
num6 = 0;
span3[num6] = "Added IPC for stop conditions: GetStopConditionsEnabled, SetStopConditionsEnabled, GetStopQuestList, AddStopQuest, RemoveStopQuest, ClearStopQuests, GetLevelStopCondition, SetLevelStopCondition, GetSequenceStopCondition, SetSequenceStopCondition";
num6++;
span3[num6] = "Added IPC for priority quests: GetPriorityQuests, RemovePriorityQuest, ReorderPriorityQuest, GetAvailablePresets, GetPresetQuests, AddPresetToPriority, IsPresetAvailable, IsQuestInPriority, GetQuestPriorityIndex, HasAvailablePriorityQuests";
reference13 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list14);
num3++;
ref ChangeEntry reference14 = ref span2[num3];
num6 = 3;
List<string> list15 = new List<string>(num6);
CollectionsMarshal.SetCount(list15, num6);
span3 = CollectionsMarshal.AsSpan(list15);
num5 = 0;
span3[num5] = "Fixed line breaks not working in dialog strings";
num5++;
span3[num5] = "Fixed quest (Labor of Love)";
num5++;
span3[num5] = "Fixed quest (Sea of Sorrow)";
reference14 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list15);
reference11 = new ChangelogEntry("7.38.3", releaseDate4, list12);
num2++;
ref ChangelogEntry reference15 = ref span[num2];
DateOnly releaseDate5 = new DateOnly(2025, 11, 18);
num3 = 3;
List<ChangeEntry> list16 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list16, num3);
span2 = CollectionsMarshal.AsSpan(list16);
num4 = 0;
ref ChangeEntry reference16 = ref span2[num4];
num5 = 2;
List<string> list17 = new List<string>(num5);
CollectionsMarshal.SetCount(list17, num5);
span3 = CollectionsMarshal.AsSpan(list17);
num6 = 0;
span3[num6] = "Auto Duty unsync options for each duty (Duty Support, Unsync Solo, Unsync Party)";
num6++;
span3[num6] = "Added Auto Duty unsync options to quest schema and updated quests using old unsync method";
reference16 = new ChangeEntry(EChangeCategory.Added, "Major features", list17);
num4++;
ref ChangeEntry reference17 = ref span2[num4];
num6 = 3;
List<string> list18 = new List<string>(num6);
CollectionsMarshal.SetCount(list18, num6);
span3 = CollectionsMarshal.AsSpan(list18);
num5 = 0;
span3[num5] = "Added IPC for duty sync handling: GetDefaultDutyMode, SetDefaultDutyMode";
num5++;
span3[num5] = "Added IPC for duty mode overrides: GetDutyModeOverride, SetDutyModeOverride";
num5++;
span3[num5] = "Added IPC for clearing overrides: ClearDutyModeOverride, ClearAllDutyModeOverrides";
reference17 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list18);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest (Constant Cravings)");
reference15 = new ChangelogEntry("7.38.2", releaseDate5, list16);
num2++;
ref ChangelogEntry reference18 = ref span[num2];
DateOnly releaseDate6 = new DateOnly(2025, 11, 18);
num4 = 3;
List<ChangeEntry> list19 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list19, num4);
span2 = CollectionsMarshal.AsSpan(list19);
num3 = 0;
ref ChangeEntry reference19 = ref span2[num3];
num5 = 1;
List<string> list20 = new List<string>(num5);
CollectionsMarshal.SetCount(list20, num5);
span3 = CollectionsMarshal.AsSpan(list20);
num6 = 0;
span3[num6] = "Added new fields to quest schema";
reference19 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list20);
num3++;
ref ChangeEntry reference20 = ref span2[num3];
num6 = 3;
List<string> list21 = new List<string>(num6);
CollectionsMarshal.SetCount(list21, num6);
span3 = CollectionsMarshal.AsSpan(list21);
num5 = 0;
span3[num5] = "A Faerie Tale Come True";
num5++;
span3[num5] = "Constant Cravings";
num5++;
span3[num5] = "A Bridge Too Full";
reference20 = new ChangeEntry(EChangeCategory.QuestUpdates, "Added new quest paths", list21);
num3++;
ref ChangeEntry reference21 = ref span2[num3];
num5 = 3;
List<string> list22 = new List<string>(num5);
CollectionsMarshal.SetCount(list22, num5);
span3 = CollectionsMarshal.AsSpan(list22);
num6 = 0;
span3[num6] = "Fixed various quest schemas";
num6++;
span3[num6] = "Fixed changelog bullet point encoding";
num6++;
span3[num6] = "Fixed item use to wait until item is used before next action";
reference21 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list22);
reference18 = new ChangelogEntry("7.38.1", releaseDate6, list19);
num2++;
ref ChangelogEntry reference22 = ref span[num2];
DateOnly releaseDate7 = new DateOnly(2025, 11, 17);
num3 = 5;
List<ChangeEntry> list23 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list23, num3);
span2 = CollectionsMarshal.AsSpan(list23);
num4 = 0;
ref ChangeEntry reference23 = ref span2[num4];
num6 = 2;
List<string> list24 = new List<string>(num6);
CollectionsMarshal.SetCount(list24, num6);
span3 = CollectionsMarshal.AsSpan(list24);
num5 = 0;
span3[num5] = "Quest sequence window to show expected sequences in each quest (with quest searching)";
num5++;
span3[num5] = "Changelog";
reference23 = new ChangeEntry(EChangeCategory.Added, "Major features", list24);
num4++;
ref ChangeEntry reference24 = ref span2[num4];
num5 = 2;
List<string> list25 = new List<string>(num5);
CollectionsMarshal.SetCount(list25, num5);
span3 = CollectionsMarshal.AsSpan(list25);
num6 = 0;
span3[num6] = "Updated quest schemas";
num6++;
span3[num6] = "Added search bar to preferred mounts and capitalization to mirror game mount names";
reference24 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list25);
num4++;
ref ChangeEntry reference25 = ref span2[num4];
num6 = 3;
List<string> list26 = new List<string>(num6);
CollectionsMarshal.SetCount(list26, num6);
span3 = CollectionsMarshal.AsSpan(list26);
num5 = 0;
span3[num5] = "Renamed IsQuestCompleted → IsQuestComplete";
num5++;
span3[num5] = "Renamed IsQuestAvailable → IsReadyToAcceptQuest";
num5++;
span3[num5] = "Added GetCurrentTask IPC";
reference25 = new ChangeEntry(EChangeCategory.Changed, "IPC changes", list26);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added all Hildibrand quests");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed credits/cutscenes playback");
reference22 = new ChangelogEntry("7.38.0", releaseDate7, list23);
num2++;
ref ChangelogEntry reference26 = ref span[num2];
DateOnly releaseDate8 = new DateOnly(2025, 11, 8);
num4 = 1;
List<ChangeEntry> list27 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list27, num4);
span2 = CollectionsMarshal.AsSpan(list27);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Fall Guys quest (Just Crowning Around)");
reference26 = new ChangelogEntry("6.38", releaseDate8, list27);
num2++;
ref ChangelogEntry reference27 = ref span[num2];
DateOnly releaseDate9 = new DateOnly(2025, 11, 8);
num3 = 1;
List<ChangeEntry> list28 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list28, num3);
span2 = CollectionsMarshal.AsSpan(list28);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Cosmic Exploration and various unlock quests");
reference27 = new ChangelogEntry("6.37", releaseDate9, list28);
num2++;
ref ChangelogEntry reference28 = ref span[num2];
DateOnly releaseDate10 = new DateOnly(2025, 11, 2);
num4 = 1;
List<ChangeEntry> list29 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list29, num4);
span2 = CollectionsMarshal.AsSpan(list29);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 6 quest (With High Spirits)");
reference28 = new ChangelogEntry("6.36", releaseDate10, list29);
num2++;
ref ChangelogEntry reference29 = ref span[num2];
DateOnly releaseDate11 = new DateOnly(2025, 10, 28);
num3 = 1;
List<ChangeEntry> list30 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list30, num3);
span2 = CollectionsMarshal.AsSpan(list30);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed level 3 MSQ handling if character started on non-XP buff world");
reference29 = new ChangelogEntry("6.35", releaseDate11, list30);
num2++;
ref ChangelogEntry reference30 = ref span[num2];
DateOnly releaseDate12 = new DateOnly(2025, 10, 23);
num4 = 2;
List<ChangeEntry> list31 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list31, num4);
span2 = CollectionsMarshal.AsSpan(list31);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Added, "Added clear priority quests on logout and on completion config settings");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed priority quest importing to respect import order");
reference30 = new ChangelogEntry("6.34", releaseDate12, list31);
num2++;
ref ChangelogEntry reference31 = ref span[num2];
DateOnly releaseDate13 = new DateOnly(2025, 10, 23);
num3 = 1;
List<ChangeEntry> list32 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list32, num3);
span2 = CollectionsMarshal.AsSpan(list32);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed RSR combat module");
reference31 = new ChangelogEntry("6.33", releaseDate13, list32);
num2++;
ref ChangelogEntry reference32 = ref span[num2];
DateOnly releaseDate14 = new DateOnly(2025, 10, 23);
num4 = 1;
List<ChangeEntry> list33 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list33, num4);
span2 = CollectionsMarshal.AsSpan(list33);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 5 quest (Forged in Corn)");
reference32 = new ChangelogEntry("6.32", releaseDate14, list33);
num2++;
ref ChangelogEntry reference33 = ref span[num2];
DateOnly releaseDate15 = new DateOnly(2025, 10, 21);
num3 = 1;
List<ChangeEntry> list34 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list34, num3);
span2 = CollectionsMarshal.AsSpan(list34);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Added checks for moogle and allied society quests when using add all available quests");
reference33 = new ChangelogEntry("6.31", releaseDate15, list34);
num2++;
ref ChangelogEntry reference34 = ref span[num2];
DateOnly releaseDate16 = new DateOnly(2025, 10, 21);
num4 = 1;
List<ChangeEntry> list35 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list35, num4);
span2 = CollectionsMarshal.AsSpan(list35);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Added, "Added button to journal that allows adding all available quests to priority");
reference34 = new ChangelogEntry("6.30", releaseDate16, list35);
num2++;
ref ChangelogEntry reference35 = ref span[num2];
DateOnly releaseDate17 = new DateOnly(2025, 10, 20);
num3 = 2;
List<ChangeEntry> list36 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list36, num3);
span2 = CollectionsMarshal.AsSpan(list36);
num4 = 0;
ref ChangeEntry reference36 = ref span2[num4];
num5 = 2;
List<string> list37 = new List<string>(num5);
CollectionsMarshal.SetCount(list37, num5);
span3 = CollectionsMarshal.AsSpan(list37);
num6 = 0;
span3[num6] = "Added item count to combat handling rework";
num6++;
span3[num6] = "Updated Pandora conflicting features";
reference36 = new ChangeEntry(EChangeCategory.Changed, "Combat handling improvements", list37);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest to purchase Gysahl Greens if not in inventory");
reference35 = new ChangelogEntry("6.29", releaseDate17, list36);
num2++;
ref ChangelogEntry reference37 = ref span[num2];
DateOnly releaseDate18 = new DateOnly(2025, 10, 19);
num4 = 1;
List<ChangeEntry> list38 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list38, num4);
span2 = CollectionsMarshal.AsSpan(list38);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Reworked kill count combat handling - combat and enemy kills are now processed instantly");
reference37 = new ChangelogEntry("6.28", releaseDate18, list38);
num2++;
ref ChangelogEntry reference38 = ref span[num2];
DateOnly releaseDate19 = new DateOnly(2025, 10, 18);
num3 = 2;
List<ChangeEntry> list39 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list39, num3);
span2 = CollectionsMarshal.AsSpan(list39);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Improved Aether Current checking logic");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Chocobo Taxi Stand CheckSkip error and Patch 7.3 Fantasia unlock quest date/time");
reference38 = new ChangelogEntry("6.27", releaseDate19, list39);
num2++;
ref ChangelogEntry reference39 = ref span[num2];
DateOnly releaseDate20 = new DateOnly(2025, 10, 18);
num4 = 1;
List<ChangeEntry> list40 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list40, num4);
span2 = CollectionsMarshal.AsSpan(list40);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests");
reference39 = new ChangelogEntry("6.26", releaseDate20, list40);
num2++;
ref ChangelogEntry reference40 = ref span[num2];
DateOnly releaseDate21 = new DateOnly(2025, 10, 17);
num3 = 1;
List<ChangeEntry> list41 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list41, num3);
span2 = CollectionsMarshal.AsSpan(list41);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added All Saints' Wake 2025 quests and 7.35 Yok Huy rank 4 quests");
reference40 = new ChangelogEntry("6.25", releaseDate21, list41);
num2++;
ref ChangelogEntry reference41 = ref span[num2];
DateOnly releaseDate22 = new DateOnly(2025, 10, 16);
num4 = 1;
List<ChangeEntry> list42 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list42, num4);
span2 = CollectionsMarshal.AsSpan(list42);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests and Deep Dungeon quest");
reference41 = new ChangelogEntry("6.24", releaseDate22, list42);
num2++;
ref ChangelogEntry reference42 = ref span[num2];
DateOnly releaseDate23 = new DateOnly(2025, 10, 13);
num3 = 1;
List<ChangeEntry> list43 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list43, num3);
span2 = CollectionsMarshal.AsSpan(list43);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quest (Larder Logistics)");
reference42 = new ChangelogEntry("6.23", releaseDate23, list43);
num2++;
ref ChangelogEntry reference43 = ref span[num2];
DateOnly releaseDate24 = new DateOnly(2025, 10, 12);
num4 = 3;
List<ChangeEntry> list44 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list44, num4);
span2 = CollectionsMarshal.AsSpan(list44);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Prevent disabled or Locked quests from being started as 'Start as next quest'");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Yok Huy quest and journal quest chain priority issues");
reference43 = new ChangelogEntry("6.22", releaseDate24, list44);
num2++;
ref ChangelogEntry reference44 = ref span[num2];
DateOnly releaseDate25 = new DateOnly(2025, 10, 12);
num3 = 2;
List<ChangeEntry> list45 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list45, num3);
span2 = CollectionsMarshal.AsSpan(list45);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Added, "Added expansion abbreviation to journal window");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
reference44 = new ChangelogEntry("6.21", releaseDate25, list45);
num2++;
ref ChangelogEntry reference45 = ref span[num2];
DateOnly releaseDate26 = new DateOnly(2025, 10, 10);
num4 = 2;
List<ChangeEntry> list46 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list46, num4);
span2 = CollectionsMarshal.AsSpan(list46);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Allow completed repeatable quests to be used with 'Add quest and requirements to priority' feature");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 quest (A Work of Cart)");
reference45 = new ChangelogEntry("6.20", releaseDate26, list46);
num2++;
ref ChangelogEntry reference46 = ref span[num2];
DateOnly releaseDate27 = new DateOnly(2025, 10, 9);
num3 = 3;
List<ChangeEntry> list47 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list47, num3);
span2 = CollectionsMarshal.AsSpan(list47);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Added, "Added config to batch Allied Society quest turn-ins");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Repeatable quests now show correct availability state in journal");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 2 quests");
reference46 = new ChangelogEntry("6.19", releaseDate27, list47);
num2++;
ref ChangelogEntry reference47 = ref span[num2];
DateOnly releaseDate28 = new DateOnly(2025, 10, 9);
num4 = 2;
List<ChangeEntry> list48 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list48, num4);
span2 = CollectionsMarshal.AsSpan(list48);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Show once completed quests with improved state display");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy daily quest and improvements to various Yok Huy quests");
reference47 = new ChangelogEntry("6.18", releaseDate28, list48);
num2++;
ref ChangelogEntry reference48 = ref span[num2];
DateOnly releaseDate29 = new DateOnly(2025, 10, 8);
num3 = 1;
List<ChangeEntry> list49 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list49, num3);
span2 = CollectionsMarshal.AsSpan(list49);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 and rank 2 quests");
reference48 = new ChangelogEntry("6.17", releaseDate29, list49);
num2++;
ref ChangelogEntry reference49 = ref span[num2];
DateOnly releaseDate30 = new DateOnly(2025, 10, 8);
num4 = 1;
List<ChangeEntry> list50 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list50, num4);
span2 = CollectionsMarshal.AsSpan(list50);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon quest (Faerie Tale)");
reference49 = new ChangelogEntry("6.16", releaseDate30, list50);
num2++;
ref ChangelogEntry reference50 = ref span[num2];
DateOnly releaseDate31 = new DateOnly(2025, 10, 8);
num3 = 2;
List<ChangeEntry> list51 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list51, num3);
span2 = CollectionsMarshal.AsSpan(list51);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Dalamud cleanup");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest level requirement check log spam");
reference50 = new ChangelogEntry("6.15", releaseDate31, list51);
num2++;
ref ChangelogEntry reference51 = ref span[num2];
DateOnly releaseDate32 = new DateOnly(2025, 10, 8);
num4 = 1;
List<ChangeEntry> list52 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list52, num4);
span2 = CollectionsMarshal.AsSpan(list52);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check logic if quest were MSQ");
reference51 = new ChangelogEntry("6.14", releaseDate32, list52);
num2++;
ref ChangelogEntry reference52 = ref span[num2];
DateOnly releaseDate33 = new DateOnly(2025, 10, 8);
num3 = 2;
List<ChangeEntry> list53 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list53, num3);
span2 = CollectionsMarshal.AsSpan(list53);
num4 = 0;
ref ChangeEntry reference53 = ref span2[num4];
num6 = 3;
List<string> list54 = new List<string>(num6);
CollectionsMarshal.SetCount(list54, num6);
span3 = CollectionsMarshal.AsSpan(list54);
num5 = 0;
span3[num5] = "Context menu option to add required quests and their chain to priority list";
num5++;
span3[num5] = "AetheryteShortcut to multiple quests";
num5++;
span3[num5] = "Artisan as a recommended plugin/dependency";
reference53 = new ChangeEntry(EChangeCategory.Added, "Quest improvements", list54);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check and priority list issues");
reference52 = new ChangelogEntry("6.13", releaseDate33, list53);
num2++;
ref ChangelogEntry reference54 = ref span[num2];
DateOnly releaseDate34 = new DateOnly(2025, 10, 7);
num4 = 4;
List<ChangeEntry> list55 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list55, num4);
span2 = CollectionsMarshal.AsSpan(list55);
num3 = 0;
ref ChangeEntry reference55 = ref span2[num3];
num5 = 4;
List<string> list56 = new List<string>(num5);
CollectionsMarshal.SetCount(list56, num5);
span3 = CollectionsMarshal.AsSpan(list56);
num6 = 0;
span3[num6] = "FATE combat handling with auto level syncing";
num6++;
span3[num6] = "Start accepted quests from journal with 'Start as next quest'";
num6++;
span3[num6] = "Update quest tracking when quests are hidden or prioritised in game";
num6++;
span3[num6] = "QuestMap as a recommended plugin/dependency";
reference55 = new ChangeEntry(EChangeCategory.Added, "FATE and quest tracking", list56);
num3++;
ref ChangeEntry reference56 = ref span2[num3];
num6 = 3;
List<string> list57 = new List<string>(num6);
CollectionsMarshal.SetCount(list57, num6);
span3 = CollectionsMarshal.AsSpan(list57);
num5 = 0;
span3[num5] = "Always prioritise next quest during teleportation/zone transitions";
num5++;
span3[num5] = "Improved accepted quest logic with abandoned quest detection";
num5++;
span3[num5] = "Show quests without quest paths as Locked";
reference56 = new ChangeEntry(EChangeCategory.Changed, "Quest prioritisation improvements", list57);
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon, Hildibrand, Yok Huy, Monster Hunter Wilds Collab, and Doman Enclave quests");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed accepted/active quest display and Hildibrand quest issues");
reference54 = new ChangelogEntry("6.12", releaseDate34, list55);
num2++;
ref ChangelogEntry reference57 = ref span[num2];
DateOnly releaseDate35 = new DateOnly(2025, 10, 3);
num3 = 1;
List<ChangeEntry> list58 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list58, num3);
span2 = CollectionsMarshal.AsSpan(list58);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Added remaining checks for quest priority to prevent infinite teleport looping");
reference57 = new ChangelogEntry("6.11", releaseDate35, list58);
num2++;
ref ChangelogEntry reference58 = ref span[num2];
DateOnly releaseDate36 = new DateOnly(2025, 10, 2);
num4 = 1;
List<ChangeEntry> list59 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list59, num4);
span2 = CollectionsMarshal.AsSpan(list59);
num3 = 0;
ref ChangeEntry reference59 = ref span2[num3];
num5 = 2;
List<string> list60 = new List<string>(num5);
CollectionsMarshal.SetCount(list60, num5);
span3 = CollectionsMarshal.AsSpan(list60);
num6 = 0;
span3[num6] = "Don't show quests as available if player doesn't meet level requirements";
num6++;
span3[num6] = "Updated 'required for MSQ' text in Crystal Tower quest preset window";
reference59 = new ChangeEntry(EChangeCategory.Changed, "Quest window improvements", list60);
reference58 = new ChangelogEntry("6.10", releaseDate36, list59);
num2++;
ref ChangelogEntry reference60 = ref span[num2];
DateOnly releaseDate37 = new DateOnly(2025, 9, 21);
num3 = 5;
List<ChangeEntry> list61 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list61, num3);
span2 = CollectionsMarshal.AsSpan(list61);
num4 = 0;
ref ChangeEntry reference61 = ref span2[num4];
num6 = 4;
List<string> list62 = new List<string>(num6);
CollectionsMarshal.SetCount(list62, num6);
span3 = CollectionsMarshal.AsSpan(list62);
num5 = 0;
span3[num5] = "Reworked event quest handling - automatically displays when events are active";
num5++;
span3[num5] = "Reworked journal system with improved filtering and display";
num5++;
span3[num5] = "Reworked Priority Quests tab (Manual Priority and Quest Presets)";
num5++;
span3[num5] = "Quest path viewer site (https://wigglymuffin.github.io/FFXIV-Tools/)";
reference61 = new ChangeEntry(EChangeCategory.Added, "Major system reworks", list62);
num4++;
ref ChangeEntry reference62 = ref span2[num4];
num5 = 4;
List<string> list63 = new List<string>(num5);
CollectionsMarshal.SetCount(list63, num5);
span3 = CollectionsMarshal.AsSpan(list63);
num6 = 0;
span3[num6] = "Questionable.IsQuestCompleted";
num6++;
span3[num6] = "Questionable.IsQuestAvailable";
num6++;
span3[num6] = "Questionable.IsQuestAccepted";
num6++;
span3[num6] = "Questionable.IsQuestUnobtainable";
reference62 = new ChangeEntry(EChangeCategory.Added, "New IPC commands", list63);
num4++;
ref ChangeEntry reference63 = ref span2[num4];
num6 = 5;
List<string> list64 = new List<string>(num6);
CollectionsMarshal.SetCount(list64, num6);
span3 = CollectionsMarshal.AsSpan(list64);
num5 = 0;
span3[num5] = "Improved JSON quest validation with specific error reasons";
num5++;
span3[num5] = "Added stop at sequence stop condition";
num5++;
span3[num5] = "Improved Pandora plugin conflict detection";
num5++;
span3[num5] = "Improved DialogueChoices regex matching";
num5++;
span3[num5] = "Improved refresh checker for all quest states";
reference63 = new ChangeEntry(EChangeCategory.Changed, "Various improvements", list64);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.31 Occult Crescent quests");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed cutscene crashes, Single Player Duty triggers, and various quest issues");
reference60 = new ChangelogEntry("6.9", releaseDate37, list61);
num2++;
ref ChangelogEntry reference64 = ref span[num2];
DateOnly releaseDate38 = new DateOnly(2025, 9, 2);
num4 = 4;
List<ChangeEntry> list65 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list65, num4);
span2 = CollectionsMarshal.AsSpan(list65);
num3 = 0;
ref ChangeEntry reference65 = ref span2[num3];
num5 = 4;
List<string> list66 = new List<string>(num5);
CollectionsMarshal.SetCount(list66, num5);
span3 = CollectionsMarshal.AsSpan(list66);
num6 = 0;
span3[num6] = "Help commands and priority quest command";
num6++;
span3[num6] = "Prevent 'CompleteQuest' step setting";
num6++;
span3[num6] = "Duty counts and controls in 'Quest Battles' tab";
num6++;
span3[num6] = "'Refresh quest timer' setting (WIP)";
reference65 = new ChangeEntry(EChangeCategory.Added, "Command and UI improvements", list66);
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Improved 'Clear All' buttons to require CTRL being held");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Zodiac quests and 7.31 Cosmic/Occult Crescent quests");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Fishing for Friendship and Cosmic Exploration quests");
reference64 = new ChangelogEntry("6.8", releaseDate38, list65);
num2++;
ref ChangelogEntry reference66 = ref span[num2];
DateOnly releaseDate39 = new DateOnly(2025, 8, 27);
num3 = 4;
List<ChangeEntry> list67 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list67, num3);
span2 = CollectionsMarshal.AsSpan(list67);
num4 = 0;
ref ChangeEntry reference67 = ref span2[num4];
num6 = 2;
List<string> list68 = new List<string>(num6);
CollectionsMarshal.SetCount(list68, num6);
span3 = CollectionsMarshal.AsSpan(list68);
num5 = 0;
span3[num5] = "Icon to 'Clear All' button in stop conditions";
num5++;
span3[num5] = "Duty counts and 'Enable All' button in 'Duties' tab";
reference67 = new ChangeEntry(EChangeCategory.Added, "UI improvements", list68);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Renamed 'Clear' button to 'Clear All' in priority window");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Rising 2025 Event Quests");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed clipboard assigning blacklist to whitelist in 'Duties' tab");
reference66 = new ChangelogEntry("6.7", releaseDate39, list67);
num2++;
ref ChangelogEntry reference68 = ref span[num2];
DateOnly releaseDate40 = new DateOnly(2025, 8, 25);
num4 = 2;
List<ChangeEntry> list69 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list69, num4);
span2 = CollectionsMarshal.AsSpan(list69);
num3 = 0;
ref ChangeEntry reference69 = ref span2[num3];
num5 = 2;
List<string> list70 = new List<string>(num5);
CollectionsMarshal.SetCount(list70, num5);
span3 = CollectionsMarshal.AsSpan(list70);
num6 = 0;
span3[num6] = "Missing emotes to schema and emote handler";
num6++;
span3[num6] = "Improved stop conditions with 'Clear All' button";
reference69 = new ChangeEntry(EChangeCategory.Added, "Emote support and stop conditions", list70);
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Stop at level functionality");
reference68 = new ChangelogEntry("6.6", releaseDate40, list69);
num2++;
ref ChangelogEntry reference70 = ref span[num2];
DateOnly releaseDate41 = new DateOnly(2025, 8, 25);
num3 = 2;
List<ChangeEntry> list71 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list71, num3);
span2 = CollectionsMarshal.AsSpan(list71);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Potential fix to single/solo duties softlocking");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added San d'Oria: The Second Walk and various side quests");
reference70 = new ChangelogEntry("6.5", releaseDate41, list71);
Changelogs = list;
}
}