boom
This commit is contained in:
parent
d329376e93
commit
1c2aa15b22
38 changed files with 638 additions and 1651 deletions
3
common/.directory
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3
common/.directory
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@ -0,0 +1,3 @@
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[Dolphin]
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Timestamp=2009,10,26,13,45,44
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ViewMode=1
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@ -1,16 +0,0 @@
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######################################################################
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# Automatically generated by qmake (2.01a) So. Okt 25 12:02:12 2009
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######################################################################
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TEMPLATE = app
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TARGET =
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DEPENDPATH += .
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INCLUDEPATH += .
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MOC_DIR = build
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OBJECTS_DIR = build
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# Input
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HEADERS += protocol.h widget.h protocol_items.h
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SOURCES += main.cpp protocol.cpp widget.cpp protocol_items.cpp
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CONFIG += qt debug
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@ -1,17 +0,0 @@
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#include <QApplication>
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#include <QTextCodec>
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#include "widget.h"
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int main(int argc, char *argv[])
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{
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// qInstallMsgHandler(myMessageOutput);
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QApplication app(argc, argv);
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QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
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Widget *widget = new Widget;
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widget->show();
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return app.exec();
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}
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@ -63,6 +63,9 @@ ProtocolItem *ProtocolItem::getNewItem(const QString &name)
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void ProtocolItem::initializeHash()
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{
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if (!itemNameHash.isEmpty())
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return;
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initializeHashAuto();
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itemNameHash.insert("resp", ProtocolResponse::newItem);
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ProtocolResponse::initializeHash();
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@ -28,6 +28,7 @@ protected:
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private:
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static void initializeHashAuto();
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public:
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static const int protocolVersion = 4;
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ProtocolItem(const QString &_itemName);
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static void initializeHash();
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static ProtocolItem *getNewItem(const QString &name);
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@ -36,6 +37,7 @@ public:
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};
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class Command : public ProtocolItem {
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Q_OBJECT
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private:
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int cmdId;
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static int lastCmdId;
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4
common/rng_abstract.cpp
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4
common/rng_abstract.cpp
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@ -0,0 +1,4 @@
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#include "rng_abstract.h"
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#include "rng_qt.h"
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RNG_Abstract *rng = new RNG_Qt;
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15
common/rng_abstract.h
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15
common/rng_abstract.h
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@ -0,0 +1,15 @@
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#ifndef RNG_ABSTRACT_H
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#define RNG_ABSTRACT_H
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#include <QObject>
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class RNG_Abstract : public QObject {
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Q_OBJECT
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public:
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RNG_Abstract(QObject *parent = 0) : QObject(parent) { }
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virtual unsigned int getNumber(unsigned int min, unsigned int max) = 0;
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};
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extern RNG_Abstract *rng;
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#endif
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@ -3,7 +3,7 @@
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#include <stdlib.h>
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RNG_Qt::RNG_Qt(QObject *parent)
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: AbstractRNG(parent)
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: RNG_Abstract(parent)
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{
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int seed = QDateTime::currentDateTime().toTime_t();
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qDebug(QString("qsrand(%1)").arg(seed).toLatin1());
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@ -1,9 +1,9 @@
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#ifndef RNG_QT_H
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#define RNG_QT_H
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#include "abstractrng.h"
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#include "rng_abstract.h"
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class RNG_Qt : public AbstractRNG {
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class RNG_Qt : public RNG_Abstract {
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Q_OBJECT
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public:
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RNG_Qt(QObject *parent = 0);
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89
common/server.cpp
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89
common/server.cpp
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@ -0,0 +1,89 @@
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server.h"
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#include "server_game.h"
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#include "server_counter.h"
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#include "server_chatchannel.h"
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Server::Server(QObject *parent)
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: QObject(parent), nextGameId(0)
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{
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}
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Server::~Server()
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{
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}
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Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &creator)
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{
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Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, this);
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games.insert(newGame->getGameId(), newGame);
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connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
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broadcastGameListUpdate(newGame);
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return newGame;
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}
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void Server::addClient(Server_ProtocolHandler *client)
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{
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clients << client;
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}
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void Server::removeClient(Server_ProtocolHandler *client)
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{
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clients.removeAt(clients.indexOf(client));
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qDebug(QString("Server::removeClient: %1 clients left").arg(clients.size()).toLatin1());
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}
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Server_Game *Server::getGame(int gameId) const
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{
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return games.value(gameId);
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}
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void Server::broadcastGameListUpdate(Server_Game *game)
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{
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/* QString line = game->getGameListLine();
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for (int i = 0; i < clients.size(); i++)
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if (clients[i]->getAcceptsGameListChanges())
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clients[i]->msg(line);
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*/}
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void Server::broadcastChannelUpdate()
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{
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/* QString line = qobject_cast<Server_ChatChannel *>(sender())->getChannelListLine();
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for (int i = 0; i < players.size(); ++i)
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if (players[i]->getAcceptsChatChannelListChanges())
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players[i]->msg(line);
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*/}
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void Server::gameClosing()
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{
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qDebug("Server::gameClosing");
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Server_Game *game = static_cast<Server_Game *>(sender());
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broadcastGameListUpdate(game);
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games.remove(games.key(game));
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}
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void Server::addChatChannel(Server_ChatChannel *newChannel)
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{
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chatChannels.insert(newChannel->getName(), newChannel);
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connect(newChannel, SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
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}
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42
common/server.h
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42
common/server.h
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#ifndef SERVER_H
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#define SERVER_H
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#include <QObject>
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#include <QStringList>
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#include <QMap>
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class Server_Game;
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class Server_ChatChannel;
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class Server_ProtocolHandler;
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enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
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class Server : public QObject
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{
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Q_OBJECT
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private slots:
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void gameClosing();
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void broadcastChannelUpdate();
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public:
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Server(QObject *parent = 0);
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~Server();
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virtual AuthenticationResult checkUserPassword(const QString &user, const QString &password) = 0;
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QList<Server_Game *> getGames() const { return games.values(); }
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Server_Game *getGame(int gameId) const;
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const QMap<QString, Server_ChatChannel *> &getChatChannels() { return chatChannels; }
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void broadcastGameListUpdate(Server_Game *game);
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void addClient(Server_ProtocolHandler *player);
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void removeClient(Server_ProtocolHandler *player);
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virtual QStringList getLoginMessage() const = 0;
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Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &playerName);
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private:
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QMap<int, Server_Game *> games;
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QList<Server_ProtocolHandler *> clients;
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QMap<QString, Server_ChatChannel *> chatChannels;
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protected:
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int nextGameId;
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void addChatChannel(Server_ChatChannel *newChannel);
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};
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#endif
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20
common/server_arrow.h
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20
common/server_arrow.h
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#ifndef SERVER_ARROW_H
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#define SERVER_ARROW_H
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class Server_Card;
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class Server_Arrow {
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private:
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int id;
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Server_Card *startCard, *targetCard;
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int color;
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public:
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Server_Arrow(int _id, Server_Card *_startCard, Server_Card *_targetCard, int _color)
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: id(_id), startCard(_startCard), targetCard(_targetCard), color(_color) { }
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int getId() const { return id; }
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Server_Card *getStartCard() const { return startCard; }
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Server_Card *getTargetCard() const { return targetCard; }
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int getColor() const { return color; }
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};
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#endif
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@ -17,19 +17,19 @@
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "card.h"
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#include "server_card.h"
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Card::Card(QString _name, int _id, int _coord_x, int _coord_y)
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Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y)
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: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), counters(0), tapped(false), attacking(false), facedown(false), annotation(QString()), doesntUntap(false)
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{
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}
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Card::~Card()
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Server_Card::~Server_Card()
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{
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}
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void Card::resetState()
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void Server_Card::resetState()
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{
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setCoords(0, 0);
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setCounters(0);
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setDoesntUntap(false);
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}
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bool Card::setAttribute(const QString &aname, const QString &avalue, bool allCards)
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bool Server_Card::setAttribute(const QString &aname, const QString &avalue, bool allCards)
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{
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if (aname == "counters") {
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bool ok;
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@ -17,16 +17,16 @@
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef CARD_H
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#define CARD_H
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#ifndef SERVER_CARD_H
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#define SERVER_CARD_H
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#include <QString>
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class PlayerZone;
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class Server_CardZone;
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class Card {
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class Server_Card {
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private:
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PlayerZone *zone;
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Server_CardZone *zone;
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int id;
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int coord_x, coord_y;
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QString name;
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QString annotation;
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bool doesntUntap;
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public:
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Card(QString _name, int _id, int _coord_x, int _coord_y);
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~Card();
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Server_Card(QString _name, int _id, int _coord_x, int _coord_y);
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~Server_Card();
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PlayerZone *getZone() const { return zone; }
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void setZone(PlayerZone *_zone) { zone = _zone; }
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Server_CardZone *getZone() const { return zone; }
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void setZone(Server_CardZone *_zone) { zone = _zone; }
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int getId() const { return id; }
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int getX() const { return coord_x; }
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@ -17,36 +17,36 @@
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "playerzone.h"
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#include "abstractrng.h"
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#include "card.h"
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#include "server_cardzone.h"
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#include "server_card.h"
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#include "rng_abstract.h"
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PlayerZone::PlayerZone(Player *_player, const QString &_name, bool _has_coords, ZoneType _type)
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Server_CardZone::Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type)
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: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
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{
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}
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PlayerZone::~PlayerZone()
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Server_CardZone::~Server_CardZone()
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{
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qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1());
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qDebug(QString("Server_CardZone destructor: %1").arg(name).toLatin1());
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clear();
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}
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void PlayerZone::shuffle()
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void Server_CardZone::shuffle()
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{
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QList<Card *> temp;
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QList<Server_Card *> temp;
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for (int i = cards.size(); i; i--)
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temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
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cards = temp;
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}
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Card *PlayerZone::getCard(int id, bool remove, int *position)
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Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
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{
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if (type != HiddenZone) {
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QListIterator<Card *> CardIterator(cards);
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QListIterator<Server_Card *> CardIterator(cards);
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int i = 0;
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while (CardIterator.hasNext()) {
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Card *tmp = CardIterator.next();
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Server_Card *tmp = CardIterator.next();
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if (tmp->getId() == id) {
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if (remove) {
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cards.removeAt(i);
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@ -62,7 +62,7 @@ Card *PlayerZone::getCard(int id, bool remove, int *position)
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} else {
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if ((id >= cards.size()) || (id < 0))
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return NULL;
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Card *tmp = cards[id];
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Server_Card *tmp = cards[id];
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if (remove) {
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cards.removeAt(id);
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tmp->setZone(0);
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@ -73,7 +73,7 @@ Card *PlayerZone::getCard(int id, bool remove, int *position)
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}
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}
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void PlayerZone::insertCard(Card *card, int x, int y)
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void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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{
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if (hasCoords()) {
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card->setCoords(x, y);
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@ -85,7 +85,7 @@ void PlayerZone::insertCard(Card *card, int x, int y)
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card->setZone(this);
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}
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void PlayerZone::clear()
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void Server_CardZone::clear()
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{
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for (int i = 0; i < cards.size(); i++)
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delete cards.at(i);
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|
@ -17,17 +17,16 @@
|
|||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
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#ifndef PLAYERZONE_H
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#define PLAYERZONE_H
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#ifndef SERVER_CARDZONE_H
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#define SERVER_CARDZONE_H
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#include <QList>
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#include <QString>
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|
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class Card;
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class ServerSocket;
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class Player;
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class Server_Card;
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class Server_Player;
|
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|
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class PlayerZone {
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class Server_CardZone {
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public:
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// PrivateZone: Contents of the zone are always visible to the owner,
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// but not to anyone else.
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|
@ -39,26 +38,26 @@ public:
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// list index, whereas cards in any other zone are referenced by their ids.
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enum ZoneType { PrivateZone, PublicZone, HiddenZone };
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private:
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Player *player;
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Server_Player *player;
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QString name;
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bool has_coords;
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ZoneType type;
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int cardsBeingLookedAt;
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public:
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PlayerZone(Player *_player, const QString &_name, bool _has_coords, ZoneType _type);
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~PlayerZone();
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Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type);
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~Server_CardZone();
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Card *getCard(int id, bool remove, int *position = NULL);
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Server_Card *getCard(int id, bool remove, int *position = NULL);
|
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|
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int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
|
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void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
|
||||
bool hasCoords() const { return has_coords; }
|
||||
ZoneType getType() const { return type; }
|
||||
QString getName() const { return name; }
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||||
Player *getPlayer() const { return player; }
|
||||
Server_Player *getPlayer() const { return player; }
|
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|
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QList<Card *> cards;
|
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void insertCard(Card *card, int x, int y);
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QList<Server_Card *> cards;
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void insertCard(Server_Card *card, int x, int y);
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void shuffle();
|
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void clear();
|
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};
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46
common/server_chatchannel.cpp
Normal file
46
common/server_chatchannel.cpp
Normal file
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@ -0,0 +1,46 @@
|
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#include "server_chatchannel.h"
|
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#include "server_protocolhandler.h"
|
||||
|
||||
Server_ChatChannel::Server_ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage)
|
||||
: name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage)
|
||||
{
|
||||
}
|
||||
|
||||
void Server_ChatChannel::addClient(Server_ProtocolHandler *client)
|
||||
{
|
||||
/* QString str = QString("chat|join_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
append(player);
|
||||
|
||||
for (int i = 0; i < size(); ++i)
|
||||
player->msg(QString("chat|list_players|%1|%2").arg(name).arg(at(i)->getPlayerName()));
|
||||
for (int i = 0; i < joinMessage.size(); ++i)
|
||||
player->msg(QString("chat|server_message|%1|%2").arg(name).arg(joinMessage[i]));
|
||||
|
||||
emit channelInfoChanged();
|
||||
*/}
|
||||
|
||||
void Server_ChatChannel::removeClient(Server_ProtocolHandler *client)
|
||||
{
|
||||
/* QString str = QString("chat|leave_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
|
||||
removeAt(indexOf(player));
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
emit channelInfoChanged();
|
||||
*/}
|
||||
|
||||
void Server_ChatChannel::say(Server_ProtocolHandler *client, const QString &s)
|
||||
{
|
||||
/* QString str = QString("chat|say|%1|%2|%3").arg(name).arg(player->getPlayerName()).arg(s);
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
*/}
|
||||
|
||||
QString Server_ChatChannel::getChannelListLine() const
|
||||
{
|
||||
// return QString("chat|list_channels|%1|%2|%3|%4").arg(name).arg(description).arg(size()).arg(autoJoin ? 1 : 0);
|
||||
}
|
|
@ -5,9 +5,9 @@
|
|||
#include <QObject>
|
||||
#include <QStringList>
|
||||
|
||||
class ServerSocket;
|
||||
class Server_ProtocolHandler;
|
||||
|
||||
class ChatChannel : public QObject, public QList<ServerSocket *> {
|
||||
class Server_ChatChannel : public QObject, public QList<Server_ProtocolHandler *> {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void channelInfoChanged();
|
||||
|
@ -17,13 +17,13 @@ private:
|
|||
bool autoJoin;
|
||||
QStringList joinMessage;
|
||||
public:
|
||||
ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage);
|
||||
Server_ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage);
|
||||
QString getName() const { return name; }
|
||||
QString getDescription() const { return description; }
|
||||
bool getAutoJoin() const { return autoJoin; }
|
||||
void addPlayer(ServerSocket *player);
|
||||
void removePlayer(ServerSocket *player);
|
||||
void say(ServerSocket *player, const QString &s);
|
||||
void addClient(Server_ProtocolHandler *client);
|
||||
void removeClient(Server_ProtocolHandler *client);
|
||||
void say(Server_ProtocolHandler *client, const QString &s);
|
||||
QString getChannelListLine() const;
|
||||
};
|
||||
|
|
@ -17,12 +17,12 @@
|
|||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef COUNTER_H
|
||||
#define COUNTER_H
|
||||
#ifndef SERVER_COUNTER_H
|
||||
#define SERVER_COUNTER_H
|
||||
|
||||
#include <QString>
|
||||
|
||||
class Counter {
|
||||
class Server_Counter {
|
||||
protected:
|
||||
int id;
|
||||
QString name;
|
||||
|
@ -30,8 +30,8 @@ protected:
|
|||
int radius;
|
||||
int count;
|
||||
public:
|
||||
Counter(int _id, const QString &_name, int _color, int _radius, int _count = 0) : id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
|
||||
~Counter() { }
|
||||
Server_Counter(int _id, const QString &_name, int _color, int _radius, int _count = 0) : id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
|
||||
~Server_Counter() { }
|
||||
int getId() const { return id; }
|
||||
QString getName() const { return name; }
|
||||
int getColor() const { return color; }
|
|
@ -18,22 +18,22 @@
|
|||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "server.h"
|
||||
#include "servergame.h"
|
||||
#include "serversocket.h"
|
||||
#include "arrow.h"
|
||||
#include "server_game.h"
|
||||
#include "server_protocolhandler.h"
|
||||
#include "server_arrow.h"
|
||||
#include <QSqlQuery>
|
||||
|
||||
ServerGame::ServerGame(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
|
||||
Server_Game::Server_Game(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
|
||||
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed)
|
||||
{
|
||||
creator = addPlayer(_creator, false);
|
||||
}
|
||||
|
||||
ServerGame::~ServerGame()
|
||||
Server_Game::~Server_Game()
|
||||
{
|
||||
broadcastEvent("game_closed", 0);
|
||||
|
||||
QMapIterator<int, Player *> playerIterator(players);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext())
|
||||
delete playerIterator.next().value();
|
||||
players.clear();
|
||||
|
@ -42,10 +42,10 @@ ServerGame::~ServerGame()
|
|||
spectators.clear();
|
||||
|
||||
emit gameClosing();
|
||||
qDebug("ServerGame destructor");
|
||||
qDebug("Server_Game destructor");
|
||||
}
|
||||
|
||||
QString ServerGame::getGameListLine() const
|
||||
QString Server_Game::getGameListLine() const
|
||||
{
|
||||
if (players.isEmpty())
|
||||
return QString("list_games|%1|||0|%2||0|0").arg(gameId).arg(maxPlayers);
|
||||
|
@ -62,32 +62,32 @@ QString ServerGame::getGameListLine() const
|
|||
}
|
||||
}
|
||||
|
||||
void ServerGame::broadcastEvent(const QString &eventStr, Player *player)
|
||||
void Server_Game::broadcastEvent(const QString &eventStr, Server_Player *player)
|
||||
{
|
||||
QList<Player *> allClients = QList<Player *>() << players.values() << spectators;
|
||||
QList<Server_Player *> allClients = QList<Server_Player *>() << players.values() << spectators;
|
||||
for (int i = 0; i < allClients.size(); ++i)
|
||||
allClients[i]->publicEvent(eventStr, player);
|
||||
}
|
||||
|
||||
void ServerGame::startGameIfReady()
|
||||
void Server_Game::startGameIfReady()
|
||||
{
|
||||
if (players.size() < maxPlayers)
|
||||
return;
|
||||
QMapIterator<int, Player *> playerIterator(players);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext())
|
||||
if (playerIterator.next().value()->getStatus() != StatusReadyStart)
|
||||
return;
|
||||
|
||||
QSqlQuery query;
|
||||
/* QSqlQuery query;
|
||||
query.prepare("insert into games (id, descr, password, time_started) values(:id, :descr, :password, now())");
|
||||
query.bindValue(":id", gameId);
|
||||
query.bindValue(":descr", description);
|
||||
query.bindValue(":password", !password.isEmpty());
|
||||
query.exec();
|
||||
|
||||
QMapIterator<int, Player *> playerIterator2(players);
|
||||
QMapIterator<int, Server_Player *> playerIterator2(players);
|
||||
while (playerIterator2.hasNext()) {
|
||||
Player *player = playerIterator2.next().value();
|
||||
Server_Player *player = playerIterator2.next().value();
|
||||
query.prepare("insert into games_players (id_game, player) values(:id, :player)");
|
||||
query.bindValue(":id", gameId);
|
||||
query.bindValue(":player", player->getPlayerName());
|
||||
|
@ -95,13 +95,13 @@ void ServerGame::startGameIfReady()
|
|||
|
||||
player->setupZones();
|
||||
}
|
||||
|
||||
*/
|
||||
gameStarted = true;
|
||||
broadcastEvent("game_start", NULL);
|
||||
setActivePlayer(0);
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerGame::checkJoin(const QString &_password, bool spectator)
|
||||
ReturnMessage::ReturnCode Server_Game::checkJoin(const QString &_password, bool spectator)
|
||||
{
|
||||
if (_password != password)
|
||||
return ReturnMessage::ReturnPasswordWrong;
|
||||
|
@ -114,12 +114,12 @@ ReturnMessage::ReturnCode ServerGame::checkJoin(const QString &_password, bool s
|
|||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
Player *ServerGame::addPlayer(const QString &playerName, bool spectator)
|
||||
Server_Player *Server_Game::addPlayer(const QString &playerName, bool spectator)
|
||||
{
|
||||
int playerId;
|
||||
if (!spectator) {
|
||||
int max = -1;
|
||||
QMapIterator<int, Player *> i(players);
|
||||
QMapIterator<int, Server_Player *> i(players);
|
||||
while (i.hasNext()) {
|
||||
int tmp = i.next().value()->getPlayerId();
|
||||
if (tmp > max)
|
||||
|
@ -129,7 +129,7 @@ Player *ServerGame::addPlayer(const QString &playerName, bool spectator)
|
|||
} else
|
||||
playerId = -1;
|
||||
|
||||
Player *newPlayer = new Player(this, playerId, playerName, spectator);
|
||||
Server_Player *newPlayer = new Server_Player(this, playerId, playerName, spectator);
|
||||
broadcastEvent(QString("join|%1").arg(spectator ? 1 : 0), newPlayer);
|
||||
|
||||
if (spectator)
|
||||
|
@ -142,7 +142,7 @@ Player *ServerGame::addPlayer(const QString &playerName, bool spectator)
|
|||
return newPlayer;
|
||||
}
|
||||
|
||||
void ServerGame::removePlayer(Player *player)
|
||||
void Server_Game::removePlayer(Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
spectators.removeAt(spectators.indexOf(player));
|
||||
|
@ -156,21 +156,21 @@ void ServerGame::removePlayer(Player *player)
|
|||
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
|
||||
}
|
||||
|
||||
void ServerGame::setActivePlayer(int _activePlayer)
|
||||
void Server_Game::setActivePlayer(int _activePlayer)
|
||||
{
|
||||
activePlayer = _activePlayer;
|
||||
broadcastEvent(QString("set_active_player|%1").arg(_activePlayer), NULL);
|
||||
setActivePhase(0);
|
||||
}
|
||||
|
||||
void ServerGame::setActivePhase(int _activePhase)
|
||||
void Server_Game::setActivePhase(int _activePhase)
|
||||
{
|
||||
QMapIterator<int, Player *> playerIterator(players);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Player *player = playerIterator.next().value();
|
||||
QList<Arrow *> toDelete = player->getArrows().values();
|
||||
Server_Player *player = playerIterator.next().value();
|
||||
QList<Server_Arrow *> toDelete = player->getArrows().values();
|
||||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
Arrow *a = toDelete[i];
|
||||
Server_Arrow *a = toDelete[i];
|
||||
broadcastEvent(QString("delete_arrow|%1").arg(a->getId()), player);
|
||||
player->deleteArrow(a->getId());
|
||||
}
|
|
@ -22,16 +22,16 @@
|
|||
|
||||
#include <QStringList>
|
||||
#include <QPointer>
|
||||
#include "player.h"
|
||||
#include <QObject>
|
||||
#include "server_player.h"
|
||||
#include "returnmessage.h"
|
||||
#include "serversocket.h"
|
||||
|
||||
class ServerGame : public QObject {
|
||||
class Server_Game : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QPointer<Player> creator;
|
||||
QMap<int, Player *> players;
|
||||
QList<Player *> spectators;
|
||||
QPointer<Server_Player> creator;
|
||||
QMap<int, Server_Player *> players;
|
||||
QList<Server_Player *> spectators;
|
||||
bool gameStarted;
|
||||
int gameId;
|
||||
QString description;
|
||||
|
@ -42,13 +42,13 @@ private:
|
|||
signals:
|
||||
void gameClosing();
|
||||
public:
|
||||
ServerGame(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent = 0);
|
||||
~ServerGame();
|
||||
Player *getCreator() const { return creator; }
|
||||
Server_Game(const QString &_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent = 0);
|
||||
~Server_Game();
|
||||
Server_Player *getCreator() const { return creator; }
|
||||
bool getGameStarted() const { return gameStarted; }
|
||||
int getPlayerCount() const { return players.size(); }
|
||||
QList<Player *> getPlayers() const { return players.values(); }
|
||||
Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
|
||||
QList<Server_Player *> getPlayers() const { return players.values(); }
|
||||
Server_Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
|
||||
int getGameId() const { return gameId; }
|
||||
QString getDescription() const { return description; }
|
||||
QString getPassword() const { return password; }
|
||||
|
@ -56,15 +56,15 @@ public:
|
|||
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
|
||||
QString getGameListLine() const;
|
||||
ReturnMessage::ReturnCode checkJoin(const QString &_password, bool spectator);
|
||||
Player *addPlayer(const QString &playerName, bool spectator);
|
||||
void removePlayer(Player *player);
|
||||
Server_Player *addPlayer(const QString &playerName, bool spectator);
|
||||
void removePlayer(Server_Player *player);
|
||||
void startGameIfReady();
|
||||
int getActivePlayer() const { return activePlayer; }
|
||||
int getActivePhase() const { return activePhase; }
|
||||
void setActivePlayer(int _activePlayer);
|
||||
void setActivePhase(int _activePhase);
|
||||
|
||||
void broadcastEvent(const QString &eventStr, Player *player);
|
||||
void broadcastEvent(const QString &eventStr, Server_Player *player);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,46 +1,45 @@
|
|||
#include "player.h"
|
||||
#include "card.h"
|
||||
#include "counter.h"
|
||||
#include "arrow.h"
|
||||
#include "playerzone.h"
|
||||
#include "serversocket.h"
|
||||
#include "servergame.h"
|
||||
#include "server_player.h"
|
||||
#include "server_card.h"
|
||||
#include "server_counter.h"
|
||||
#include "server_arrow.h"
|
||||
#include "server_cardzone.h"
|
||||
#include "server_game.h"
|
||||
|
||||
Player::Player(ServerGame *_game, int _playerId, const QString &_playerName, bool _spectator)
|
||||
Server_Player::Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator)
|
||||
: game(_game), socket(0), playerId(_playerId), playerName(_playerName), spectator(_spectator), nextCardId(0), PlayerStatus(StatusNormal)
|
||||
{
|
||||
}
|
||||
|
||||
int Player::newCardId()
|
||||
int Server_Player::newCardId()
|
||||
{
|
||||
return nextCardId++;
|
||||
}
|
||||
|
||||
int Player::newCounterId() const
|
||||
int Server_Player::newCounterId() const
|
||||
{
|
||||
int id = 0;
|
||||
QMapIterator<int, Counter *> i(counters);
|
||||
QMapIterator<int, Server_Counter *> i(counters);
|
||||
while (i.hasNext()) {
|
||||
Counter *c = i.next().value();
|
||||
Server_Counter *c = i.next().value();
|
||||
if (c->getId() > id)
|
||||
id = c->getId();
|
||||
}
|
||||
return id + 1;
|
||||
}
|
||||
|
||||
int Player::newArrowId() const
|
||||
int Server_Player::newArrowId() const
|
||||
{
|
||||
int id = 0;
|
||||
QMapIterator<int, Arrow *> i(arrows);
|
||||
QMapIterator<int, Server_Arrow *> i(arrows);
|
||||
while (i.hasNext()) {
|
||||
Arrow *a = i.next().value();
|
||||
Server_Arrow *a = i.next().value();
|
||||
if (a->getId() > id)
|
||||
id = a->getId();
|
||||
}
|
||||
return id + 1;
|
||||
}
|
||||
|
||||
void Player::setupZones()
|
||||
void Server_Player::setupZones()
|
||||
{
|
||||
// Delete existing zones and counters
|
||||
clearZones();
|
||||
|
@ -49,14 +48,14 @@ void Player::setupZones()
|
|||
// ------------------------------------------------------------------
|
||||
|
||||
// Create zones
|
||||
PlayerZone *deck = new PlayerZone(this, "deck", false, PlayerZone::HiddenZone);
|
||||
Server_CardZone *deck = new Server_CardZone(this, "deck", false, Server_CardZone::HiddenZone);
|
||||
addZone(deck);
|
||||
PlayerZone *sb = new PlayerZone(this, "sb", false, PlayerZone::HiddenZone);
|
||||
Server_CardZone *sb = new Server_CardZone(this, "sb", false, Server_CardZone::HiddenZone);
|
||||
addZone(sb);
|
||||
addZone(new PlayerZone(this, "table", true, PlayerZone::PublicZone));
|
||||
addZone(new PlayerZone(this, "hand", false, PlayerZone::PrivateZone));
|
||||
addZone(new PlayerZone(this, "grave", false, PlayerZone::PublicZone));
|
||||
addZone(new PlayerZone(this, "rfg", false, PlayerZone::PublicZone));
|
||||
addZone(new Server_CardZone(this, "table", true, Server_CardZone::PublicZone));
|
||||
addZone(new Server_CardZone(this, "hand", false, Server_CardZone::PrivateZone));
|
||||
addZone(new Server_CardZone(this, "grave", false, Server_CardZone::PublicZone));
|
||||
addZone(new Server_CardZone(this, "rfg", false, Server_CardZone::PublicZone));
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
|
@ -64,12 +63,12 @@ void Player::setupZones()
|
|||
QListIterator<QString> DeckIterator(DeckList);
|
||||
int i = 0;
|
||||
while (DeckIterator.hasNext())
|
||||
deck->cards.append(new Card(DeckIterator.next(), i++, 0, 0));
|
||||
deck->cards.append(new Server_Card(DeckIterator.next(), i++, 0, 0));
|
||||
deck->shuffle();
|
||||
|
||||
QListIterator<QString> SBIterator(SideboardList);
|
||||
while (SBIterator.hasNext())
|
||||
sb->cards.append(new Card(SBIterator.next(), i++, 0, 0));
|
||||
sb->cards.append(new Server_Card(SBIterator.next(), i++, 0, 0));
|
||||
|
||||
nextCardId = i;
|
||||
|
||||
|
@ -78,37 +77,37 @@ void Player::setupZones()
|
|||
.arg(sb->cards.size()), this);
|
||||
}
|
||||
|
||||
void Player::clearZones()
|
||||
void Server_Player::clearZones()
|
||||
{
|
||||
QMapIterator<QString, PlayerZone *> zoneIterator(zones);
|
||||
QMapIterator<QString, Server_CardZone *> zoneIterator(zones);
|
||||
while (zoneIterator.hasNext())
|
||||
delete zoneIterator.next().value();
|
||||
zones.clear();
|
||||
|
||||
QMapIterator<int, Counter *> counterIterator(counters);
|
||||
QMapIterator<int, Server_Counter *> counterIterator(counters);
|
||||
while (counterIterator.hasNext())
|
||||
delete counterIterator.next().value();
|
||||
counters.clear();
|
||||
|
||||
QMapIterator<int, Arrow *> arrowIterator(arrows);
|
||||
QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
|
||||
while (arrowIterator.hasNext())
|
||||
delete arrowIterator.next().value();
|
||||
arrows.clear();
|
||||
}
|
||||
|
||||
void Player::addZone(PlayerZone *zone)
|
||||
void Server_Player::addZone(Server_CardZone *zone)
|
||||
{
|
||||
zones.insert(zone->getName(), zone);
|
||||
}
|
||||
|
||||
void Player::addArrow(Arrow *arrow)
|
||||
void Server_Player::addArrow(Server_Arrow *arrow)
|
||||
{
|
||||
arrows.insert(arrow->getId(), arrow);
|
||||
}
|
||||
|
||||
bool Player::deleteArrow(int arrowId)
|
||||
bool Server_Player::deleteArrow(int arrowId)
|
||||
{
|
||||
Arrow *arrow = arrows.value(arrowId, 0);
|
||||
Server_Arrow *arrow = arrows.value(arrowId, 0);
|
||||
if (!arrow)
|
||||
return false;
|
||||
arrows.remove(arrowId);
|
||||
|
@ -116,14 +115,14 @@ bool Player::deleteArrow(int arrowId)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Player::addCounter(Counter *counter)
|
||||
void Server_Player::addCounter(Server_Counter *counter)
|
||||
{
|
||||
counters.insert(counter->getId(), counter);
|
||||
}
|
||||
|
||||
bool Player::deleteCounter(int counterId)
|
||||
bool Server_Player::deleteCounter(int counterId)
|
||||
{
|
||||
Counter *counter = counters.value(counterId, 0);
|
||||
Server_Counter *counter = counters.value(counterId, 0);
|
||||
if (!counter)
|
||||
return false;
|
||||
counters.remove(counterId);
|
||||
|
@ -131,19 +130,19 @@ bool Player::deleteCounter(int counterId)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Player::privateEvent(const QString &line)
|
||||
void Server_Player::privateEvent(const QString &line)
|
||||
{
|
||||
if (!socket)
|
||||
/* if (!socket)
|
||||
return;
|
||||
socket->msg(QString("private|%1|%2|%3").arg(playerId).arg(playerName).arg(line));
|
||||
}
|
||||
*/}
|
||||
|
||||
void Player::publicEvent(const QString &line, Player *player)
|
||||
void Server_Player::publicEvent(const QString &line, Server_Player *player)
|
||||
{
|
||||
if (!socket)
|
||||
/* if (!socket)
|
||||
return;
|
||||
if (player)
|
||||
socket->msg(QString("public|%1|%2|%3").arg(player->getPlayerId()).arg(player->getPlayerName()).arg(line));
|
||||
else
|
||||
socket->msg(QString("public|||%1").arg(line));
|
||||
}
|
||||
*/}
|
|
@ -7,21 +7,21 @@
|
|||
#include <QMap>
|
||||
|
||||
class ServerSocket;
|
||||
class ServerGame;
|
||||
class PlayerZone;
|
||||
class Counter;
|
||||
class Arrow;
|
||||
class Server_Game;
|
||||
class Server_CardZone;
|
||||
class Server_Counter;
|
||||
class Server_Arrow;
|
||||
|
||||
enum PlayerStatusEnum { StatusNormal, StatusSubmitDeck, StatusReadyStart, StatusPlaying };
|
||||
|
||||
class Player : public QObject {
|
||||
class Server_Player : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
ServerGame *game;
|
||||
Server_Game *game;
|
||||
ServerSocket *socket;
|
||||
QMap<QString, PlayerZone *> zones;
|
||||
QMap<int, Counter *> counters;
|
||||
QMap<int, Arrow *> arrows;
|
||||
QMap<QString, Server_CardZone *> zones;
|
||||
QMap<int, Server_Counter *> counters;
|
||||
QMap<int, Server_Arrow *> arrows;
|
||||
int playerId;
|
||||
QString playerName;
|
||||
bool spectator;
|
||||
|
@ -34,7 +34,7 @@ public:
|
|||
QList<QString> SideboardList;
|
||||
// Pfusch Ende
|
||||
|
||||
Player(ServerGame *_game, int _playerId, const QString &_playerName, bool _spectator);
|
||||
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator);
|
||||
void setSocket(ServerSocket *_socket) { socket = _socket; }
|
||||
|
||||
void setStatus(PlayerStatusEnum _status) { PlayerStatus = _status; }
|
||||
|
@ -43,24 +43,24 @@ public:
|
|||
int getPlayerId() const { return playerId; }
|
||||
bool getSpectator() const { return spectator; }
|
||||
QString getPlayerName() const { return playerName; }
|
||||
const QMap<QString, PlayerZone *> &getZones() const { return zones; }
|
||||
const QMap<int, Counter *> &getCounters() const { return counters; }
|
||||
const QMap<int, Arrow *> &getArrows() const { return arrows; }
|
||||
const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
|
||||
const QMap<int, Server_Counter *> &getCounters() const { return counters; }
|
||||
const QMap<int, Server_Arrow *> &getArrows() const { return arrows; }
|
||||
|
||||
int newCardId();
|
||||
int newCounterId() const;
|
||||
int newArrowId() const;
|
||||
|
||||
void addZone(PlayerZone *zone);
|
||||
void addArrow(Arrow *arrow);
|
||||
void addZone(Server_CardZone *zone);
|
||||
void addArrow(Server_Arrow *arrow);
|
||||
bool deleteArrow(int arrowId);
|
||||
void addCounter(Counter *counter);
|
||||
void addCounter(Server_Counter *counter);
|
||||
bool deleteCounter(int counterId);
|
||||
|
||||
void setupZones();
|
||||
|
||||
void privateEvent(const QString &line);
|
||||
void publicEvent(const QString &line, Player *player = 0);
|
||||
void publicEvent(const QString &line, Server_Player *player = 0);
|
||||
};
|
||||
|
||||
#endif
|
33
common/server_protocolhandler.cpp
Normal file
33
common/server_protocolhandler.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#include <QDebug>
|
||||
#include "server_protocolhandler.h"
|
||||
#include "protocol.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
|
||||
: QObject(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false)
|
||||
{
|
||||
}
|
||||
|
||||
Server_ProtocolHandler::~Server_ProtocolHandler()
|
||||
{
|
||||
}
|
||||
|
||||
void Server_ProtocolHandler::processCommand(Command *command)
|
||||
{
|
||||
ChatCommand *chatCommand = qobject_cast<ChatCommand *>(command);
|
||||
GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
|
||||
if (chatCommand) {
|
||||
qDebug() << "received ChatCommand: channel =" << chatCommand->getChannel();
|
||||
} else if (gameCommand) {
|
||||
qDebug() << "received GameCommand: game =" << gameCommand->getGameId();
|
||||
} else {
|
||||
qDebug() << "received generic Command";
|
||||
}
|
||||
}
|
||||
|
||||
QPair<Server_Game *, Server_Player *> Server_ProtocolHandler::getGame(int gameId) const
|
||||
{
|
||||
if (games.contains(gameId))
|
||||
return games.value(gameId);
|
||||
return QPair<Server_Game *, Server_Player *>(0, 0);
|
||||
}
|
36
common/server_protocolhandler.h
Normal file
36
common/server_protocolhandler.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
#ifndef SERVER_PROTOCOLHANDLER_H
|
||||
#define SERVER_PROTOCOLHANDLER_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QPair>
|
||||
#include "server.h"
|
||||
|
||||
class Server_Player;
|
||||
class Command;
|
||||
|
||||
class Server_ProtocolHandler : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
Server *server;
|
||||
QMap<int, QPair<Server_Game *, Server_Player *> > games;
|
||||
QMap<QString, Server_ChatChannel *> chatChannels;
|
||||
QString playerName;
|
||||
|
||||
Server *getServer() const { return server; }
|
||||
QPair<Server_Game *, Server_Player *> getGame(int gameId) const;
|
||||
|
||||
AuthenticationResult authState;
|
||||
bool acceptsGameListChanges;
|
||||
bool acceptsChatChannelListChanges;
|
||||
public:
|
||||
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
|
||||
~Server_ProtocolHandler();
|
||||
|
||||
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
|
||||
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
|
||||
const QString &getPlayerName() const { return playerName; }
|
||||
|
||||
void processCommand(Command *command);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,104 +0,0 @@
|
|||
#include <QtGui>
|
||||
#include <QDebug>
|
||||
#include "widget.h"
|
||||
#include "protocol.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
Widget::Widget()
|
||||
: QMainWindow()
|
||||
{
|
||||
edit1 = new QTextEdit;
|
||||
start = new QPushButton;
|
||||
connect(start, SIGNAL(clicked()), this, SLOT(startClicked()));
|
||||
|
||||
buffer = new QBuffer;
|
||||
buffer->open(QIODevice::ReadWrite);
|
||||
connect(buffer, SIGNAL(readyRead()), this, SLOT(updateEdit()));
|
||||
|
||||
xmlWriter.setDevice(buffer);
|
||||
xmlWriter.setAutoFormatting(true);
|
||||
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(edit1);
|
||||
vbox->addWidget(start);
|
||||
|
||||
QWidget *central = new QWidget;
|
||||
central->setLayout(vbox);
|
||||
setCentralWidget(central);
|
||||
|
||||
resize(400, 500);
|
||||
|
||||
Command::initializeHash();
|
||||
}
|
||||
|
||||
void Widget::startClicked()
|
||||
{
|
||||
currentItem = 0;
|
||||
xmlWriter.writeStartDocument();
|
||||
xmlWriter.writeStartElement("cockatrice_communication");
|
||||
xmlWriter.writeAttribute("version", "4");
|
||||
|
||||
Command *test = new Command_Ping;
|
||||
test->write(xmlWriter);
|
||||
|
||||
Command *test2 = new Command_ChatLeaveChannel("foobar");
|
||||
test2->write(xmlWriter);
|
||||
|
||||
Command *test3 = new Command_ChatSay("foobar", "Hallo, dies ist ein Test");
|
||||
test3->write(xmlWriter);
|
||||
|
||||
ProtocolResponse *test4 = new ProtocolResponse(123, ProtocolResponse::RespContextError);
|
||||
test4->write(xmlWriter);
|
||||
|
||||
GameEvent *test5 = new Event_RollDie(1234, 1, 20, 13);
|
||||
test5->write(xmlWriter);
|
||||
}
|
||||
|
||||
bool Widget::readCurrentCommand()
|
||||
{
|
||||
if (!currentItem)
|
||||
return false;
|
||||
if (currentItem->read(xmlReader)) {
|
||||
qDebug() << "setting to 0";
|
||||
currentItem = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Widget::parseXml()
|
||||
{
|
||||
if (readCurrentCommand())
|
||||
return;
|
||||
|
||||
while (!xmlReader.atEnd()) {
|
||||
xmlReader.readNext();
|
||||
if (xmlReader.isStartElement()) {
|
||||
QString itemType = xmlReader.name().toString();
|
||||
QString itemName = xmlReader.attributes().value("name").toString();
|
||||
qDebug() << "parseXml: startElement: " << "type =" << itemType << ", name =" << itemName;
|
||||
currentItem = ProtocolItem::getNewItem(itemType + itemName);
|
||||
if (!currentItem)
|
||||
qDebug() << "unrecognized item";
|
||||
readCurrentCommand();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Widget::parseBuffer()
|
||||
{
|
||||
xmlReader.clear();
|
||||
buffer->seek(0);
|
||||
while (!buffer->atEnd()) {
|
||||
QByteArray oneByte = buffer->read(1);
|
||||
xmlReader.addData(oneByte);
|
||||
parseXml();
|
||||
}
|
||||
}
|
||||
|
||||
void Widget::updateEdit()
|
||||
{
|
||||
buffer->seek(0);
|
||||
edit1->setText(buffer->readAll());
|
||||
|
||||
parseBuffer();
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
#ifndef WIDGET_H
|
||||
#define WIDGET_H
|
||||
|
||||
#include <QMainWindow>
|
||||
#include <QXmlStreamReader>
|
||||
#include <QXmlStreamWriter>
|
||||
|
||||
class QTextEdit;
|
||||
class QPushButton;
|
||||
class QBuffer;
|
||||
class ProtocolItem;
|
||||
|
||||
class Widget : public QMainWindow {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QTextEdit *edit1;
|
||||
QPushButton *start;
|
||||
QBuffer *buffer;
|
||||
QXmlStreamReader xmlReader;
|
||||
QXmlStreamWriter xmlWriter;
|
||||
|
||||
ProtocolItem *currentItem;
|
||||
bool readCurrentCommand();
|
||||
void parseBuffer();
|
||||
void parseXml();
|
||||
private slots:
|
||||
void startClicked();
|
||||
void updateEdit();
|
||||
public:
|
||||
Widget();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -4,8 +4,8 @@
|
|||
|
||||
TEMPLATE = app
|
||||
TARGET =
|
||||
DEPENDPATH += . src
|
||||
INCLUDEPATH += . src
|
||||
DEPENDPATH += . src ../common/src
|
||||
INCLUDEPATH += . src ../common/src
|
||||
MOC_DIR = build
|
||||
OBJECTS_DIR = build
|
||||
|
||||
|
@ -13,26 +13,34 @@ CONFIG += qt debug
|
|||
QT += network sql
|
||||
QT -= gui
|
||||
|
||||
# Input
|
||||
HEADERS += src/server.h src/servergame.h src/serversocket.h \
|
||||
src/playerzone.h \
|
||||
src/card.h \
|
||||
src/arrow.h \
|
||||
HEADERS += src/servatrice.h \
|
||||
src/serversocketinterface.h \
|
||||
src/version.h \
|
||||
src/counter.h \
|
||||
src/abstractrng.h \
|
||||
src/rng_qt.h \
|
||||
src/returnmessage.h \
|
||||
src/chatchannel.h \
|
||||
src/player.h
|
||||
../common/src/protocol.h \
|
||||
../common/src/protocol_items.h \
|
||||
../common/src/rng_abstract.h \
|
||||
../common/src/rng_qt.h \
|
||||
../common/src/server.h \
|
||||
../common/src/server_arrow.h \
|
||||
../common/src/server_card.h \
|
||||
../common/src/server_cardzone.h \
|
||||
../common/src/server_chatchannel.h \
|
||||
../common/src/server_counter.h \
|
||||
../common/src/server_game.h \
|
||||
../common/src/server_player.h \
|
||||
../common/src/server_protocolhandler.h
|
||||
|
||||
SOURCES += src/main.cpp \
|
||||
src/server.cpp \
|
||||
src/servergame.cpp \
|
||||
src/serversocket.cpp \
|
||||
src/playerzone.cpp \
|
||||
src/card.cpp \
|
||||
src/counter.cpp \
|
||||
src/rng_qt.cpp \
|
||||
src/returnmessage.cpp \
|
||||
src/chatchannel.cpp \
|
||||
src/player.cpp
|
||||
src/servatrice.cpp \
|
||||
src/serversocketinterface.cpp \
|
||||
../common/src/protocol.cpp \
|
||||
../common/src/protocol_items.cpp \
|
||||
../common/src/rng_abstract.cpp \
|
||||
../common/src/rng_qt.cpp \
|
||||
../common/src/server.cpp \
|
||||
../common/src/server_card.cpp \
|
||||
../common/src/server_cardzone.cpp \
|
||||
../common/src/server_chatchannel.cpp \
|
||||
../common/src/server_game.cpp \
|
||||
../common/src/server_player.cpp \
|
||||
../common/src/server_protocolhandler.cpp
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
#ifndef ABSTRACTRNG_H
|
||||
#define ABSTRACTRNG_H
|
||||
|
||||
#include <QObject>
|
||||
|
||||
class AbstractRNG : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AbstractRNG(QObject *parent = 0) : QObject(parent) { }
|
||||
virtual unsigned int getNumber(unsigned int min, unsigned int max) = 0;
|
||||
};
|
||||
|
||||
extern AbstractRNG *rng;
|
||||
|
||||
#endif
|
|
@ -1,20 +0,0 @@
|
|||
#ifndef ARROW_H
|
||||
#define ARROW_H
|
||||
|
||||
class Card;
|
||||
|
||||
class Arrow {
|
||||
private:
|
||||
int id;
|
||||
Card *startCard, *targetCard;
|
||||
int color;
|
||||
public:
|
||||
Arrow(int _id, Card *_startCard, Card *_targetCard, int _color)
|
||||
: id(_id), startCard(_startCard), targetCard(_targetCard), color(_color) { }
|
||||
int getId() const { return id; }
|
||||
Card *getStartCard() const { return startCard; }
|
||||
Card *getTargetCard() const { return targetCard; }
|
||||
int getColor() const { return color; }
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,46 +0,0 @@
|
|||
#include "chatchannel.h"
|
||||
#include "serversocket.h"
|
||||
|
||||
ChatChannel::ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage)
|
||||
: name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage)
|
||||
{
|
||||
}
|
||||
|
||||
void ChatChannel::addPlayer(ServerSocket *player)
|
||||
{
|
||||
QString str = QString("chat|join_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
append(player);
|
||||
|
||||
for (int i = 0; i < size(); ++i)
|
||||
player->msg(QString("chat|list_players|%1|%2").arg(name).arg(at(i)->getPlayerName()));
|
||||
for (int i = 0; i < joinMessage.size(); ++i)
|
||||
player->msg(QString("chat|server_message|%1|%2").arg(name).arg(joinMessage[i]));
|
||||
|
||||
emit channelInfoChanged();
|
||||
}
|
||||
|
||||
void ChatChannel::removePlayer(ServerSocket *player)
|
||||
{
|
||||
QString str = QString("chat|leave_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
|
||||
removeAt(indexOf(player));
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
emit channelInfoChanged();
|
||||
}
|
||||
|
||||
void ChatChannel::say(ServerSocket *player, const QString &s)
|
||||
{
|
||||
QString str = QString("chat|say|%1|%2|%3").arg(name).arg(player->getPlayerName()).arg(s);
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
}
|
||||
|
||||
QString ChatChannel::getChannelListLine() const
|
||||
{
|
||||
return QString("chat|list_channels|%1|%2|%3|%4").arg(name).arg(description).arg(size()).arg(autoJoin ? 1 : 0);
|
||||
}
|
|
@ -20,10 +20,7 @@
|
|||
|
||||
#include <QCoreApplication>
|
||||
#include <QTextCodec>
|
||||
#include "server.h"
|
||||
#include "rng_qt.h"
|
||||
|
||||
AbstractRNG *rng;
|
||||
#include "servatrice.h"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
@ -33,10 +30,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
|
||||
|
||||
rng = new RNG_Qt;
|
||||
|
||||
Server server;
|
||||
server.listen(QHostAddress::Any, 4747);
|
||||
Servatrice server;
|
||||
|
||||
return app.exec();
|
||||
}
|
||||
|
|
|
@ -17,17 +17,19 @@
|
|||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "server.h"
|
||||
#include "servergame.h"
|
||||
#include "serversocket.h"
|
||||
#include "counter.h"
|
||||
#include "chatchannel.h"
|
||||
#include <QtSql>
|
||||
#include <QSettings>
|
||||
#include "servatrice.h"
|
||||
#include "server_chatchannel.h"
|
||||
#include "serversocketinterface.h"
|
||||
|
||||
Server::Server(QObject *parent)
|
||||
: QTcpServer(parent), nextGameId(0)
|
||||
Servatrice::Servatrice(QObject *parent)
|
||||
: Server(parent)
|
||||
{
|
||||
tcpServer = new QTcpServer(this);
|
||||
connect(tcpServer, SIGNAL(newConnection()), this, SLOT(newConnection()));
|
||||
tcpServer->listen(QHostAddress::Any, 4747); // XXX make customizable
|
||||
|
||||
settings = new QSettings("servatrice.ini", QSettings::IniFormat, this);
|
||||
|
||||
QString dbType = settings->value("database/type").toString();
|
||||
|
@ -37,23 +39,24 @@ Server::Server(QObject *parent)
|
|||
int size = settings->beginReadArray("chatchannels");
|
||||
for (int i = 0; i < size; ++i) {
|
||||
settings->setArrayIndex(i);
|
||||
ChatChannel *newChannel = new ChatChannel(settings->value("name").toString(),
|
||||
Server_ChatChannel *newChannel = new Server_ChatChannel(
|
||||
settings->value("name").toString(),
|
||||
settings->value("description").toString(),
|
||||
settings->value("autojoin").toBool(),
|
||||
settings->value("joinmessage").toStringList());
|
||||
chatChannels.insert(newChannel->getName(), newChannel);
|
||||
connect(newChannel, SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
|
||||
settings->value("joinmessage").toStringList()
|
||||
);
|
||||
addChatChannel(newChannel);
|
||||
}
|
||||
settings->endArray();
|
||||
|
||||
loginMessage = settings->value("messages/login").toStringList();
|
||||
}
|
||||
|
||||
Server::~Server()
|
||||
Servatrice::~Servatrice()
|
||||
{
|
||||
}
|
||||
|
||||
bool Server::openDatabase()
|
||||
bool Servatrice::openDatabase()
|
||||
{
|
||||
if (!QSqlDatabase::connectionNames().isEmpty())
|
||||
QSqlDatabase::removeDatabase(QSqlDatabase::database().connectionNames().at(0));
|
||||
|
@ -81,27 +84,14 @@ bool Server::openDatabase()
|
|||
return true;
|
||||
}
|
||||
|
||||
ServerGame *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &creator)
|
||||
void Servatrice::newConnection()
|
||||
{
|
||||
ServerGame *newGame = new ServerGame(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, this);
|
||||
games.insert(newGame->getGameId(), newGame);
|
||||
connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
|
||||
|
||||
broadcastGameListUpdate(newGame);
|
||||
|
||||
return newGame;
|
||||
QTcpSocket *socket = tcpServer->nextPendingConnection();
|
||||
ServerSocketInterface *ssi = new ServerSocketInterface(this, socket);
|
||||
addClient(ssi);
|
||||
}
|
||||
|
||||
void Server::incomingConnection(int socketId)
|
||||
{
|
||||
ServerSocket *socket = new ServerSocket(this);
|
||||
socket->setSocketDescriptor(socketId);
|
||||
connect(socket, SIGNAL(createGame(const QString, const QString, int, bool, ServerSocket *)), this, SLOT(addGame(const QString, const QString, int, bool, ServerSocket *)));
|
||||
socket->initConnection();
|
||||
players << socket;
|
||||
}
|
||||
|
||||
AuthenticationResult Server::checkUserPassword(const QString &user, const QString &password)
|
||||
AuthenticationResult Servatrice::checkUserPassword(const QString &user, const QString &password)
|
||||
{
|
||||
const QString method = settings->value("authentication/method").toString();
|
||||
if (method == "none")
|
||||
|
@ -127,39 +117,3 @@ AuthenticationResult Server::checkUserPassword(const QString &user, const QStrin
|
|||
} else
|
||||
return UnknownUser;
|
||||
}
|
||||
|
||||
ServerGame *Server::getGame(int gameId) const
|
||||
{
|
||||
return games.value(gameId);
|
||||
}
|
||||
|
||||
void Server::broadcastGameListUpdate(ServerGame *game)
|
||||
{
|
||||
qDebug(QString("broadcastGameListUpdate() to %1 players").arg(players.size()).toLatin1());
|
||||
QString line = game->getGameListLine();
|
||||
for (int i = 0; i < players.size(); i++)
|
||||
if (players[i]->getAcceptsGameListChanges())
|
||||
players[i]->msg(line);
|
||||
}
|
||||
|
||||
void Server::broadcastChannelUpdate()
|
||||
{
|
||||
QString line = qobject_cast<ChatChannel *>(sender())->getChannelListLine();
|
||||
for (int i = 0; i < players.size(); ++i)
|
||||
if (players[i]->getAcceptsChatChannelListChanges())
|
||||
players[i]->msg(line);
|
||||
}
|
||||
|
||||
void Server::gameClosing()
|
||||
{
|
||||
qDebug("Server::gameClosing");
|
||||
ServerGame *game = static_cast<ServerGame *>(sender());
|
||||
broadcastGameListUpdate(game);
|
||||
games.remove(games.key(game));
|
||||
}
|
||||
|
||||
void Server::removePlayer(ServerSocket *player)
|
||||
{
|
||||
players.removeAt(players.indexOf(player));
|
||||
qDebug(QString("Server::removePlayer: %1 players left").arg(players.size()).toLatin1());
|
||||
}
|
|
@ -17,5 +17,30 @@
|
|||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "counter.h"
|
||||
#ifndef SERVATRICE_H
|
||||
#define SERVATRICE_H
|
||||
|
||||
#include <QTcpServer>
|
||||
#include "server.h"
|
||||
|
||||
class QSqlDatabase;
|
||||
class QSettings;
|
||||
|
||||
class Servatrice : public Server
|
||||
{
|
||||
Q_OBJECT
|
||||
private slots:
|
||||
void newConnection();
|
||||
public:
|
||||
Servatrice(QObject *parent = 0);
|
||||
~Servatrice();
|
||||
bool openDatabase();
|
||||
AuthenticationResult checkUserPassword(const QString &user, const QString &password);
|
||||
QStringList getLoginMessage() const { return loginMessage; }
|
||||
private:
|
||||
QTcpServer *tcpServer;
|
||||
QStringList loginMessage;
|
||||
QSettings *settings;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,948 +0,0 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <QStringList>
|
||||
#include "server.h"
|
||||
#include "serversocket.h"
|
||||
#include "servergame.h"
|
||||
#include "version.h"
|
||||
#include "returnmessage.h"
|
||||
#include "playerzone.h"
|
||||
#include "counter.h"
|
||||
#include "card.h"
|
||||
#include "arrow.h"
|
||||
#include "chatchannel.h"
|
||||
#include "player.h"
|
||||
#include "abstractrng.h"
|
||||
|
||||
QHash<QString, ServerSocket::CommandProperties *> ServerSocket::commandHash;
|
||||
|
||||
ServerSocket::ServerSocket(Server *_server, QObject *parent)
|
||||
: QTcpSocket(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false)
|
||||
{
|
||||
if (commandHash.isEmpty()) {
|
||||
commandHash.insert("ping", new GenericCommandProperties(false, QList<QVariant::Type>(), &ServerSocket::cmdPing));
|
||||
commandHash.insert("login", new GenericCommandProperties(false, QList<QVariant::Type>()
|
||||
<< QVariant::String
|
||||
<< QVariant::String, &ServerSocket::cmdLogin));
|
||||
commandHash.insert("chat_list_channels", new GenericCommandProperties(true, QList<QVariant::Type>(), &ServerSocket::cmdChatListChannels));
|
||||
commandHash.insert("chat_join_channel", new GenericCommandProperties(true, QList<QVariant::Type>()
|
||||
<< QVariant::String, &ServerSocket::cmdChatJoinChannel));
|
||||
commandHash.insert("list_games", new GenericCommandProperties(true, QList<QVariant::Type>(), &ServerSocket::cmdListGames));
|
||||
commandHash.insert("create_game", new GenericCommandProperties(true, QList<QVariant::Type>()
|
||||
<< QVariant::String
|
||||
<< QVariant::String
|
||||
<< QVariant::Int
|
||||
<< QVariant::Bool, &ServerSocket::cmdCreateGame));
|
||||
commandHash.insert("join_game", new GenericCommandProperties(true, QList<QVariant::Type>()
|
||||
<< QVariant::Int
|
||||
<< QVariant::String
|
||||
<< QVariant::Bool, &ServerSocket::cmdJoinGame));
|
||||
|
||||
commandHash.insert("chat_leave_channel", new ChatCommandProperties(QList<QVariant::Type>(), &ServerSocket::cmdChatLeaveChannel));
|
||||
commandHash.insert("chat_say", new ChatCommandProperties(QList<QVariant::Type>()
|
||||
<< QVariant::String, &ServerSocket::cmdChatSay));
|
||||
|
||||
commandHash.insert("leave_game", new GameCommandProperties(false, true, QList<QVariant::Type>(), &ServerSocket::cmdLeaveGame));
|
||||
commandHash.insert("list_players", new GameCommandProperties(false, true, QList<QVariant::Type>(), &ServerSocket::cmdListPlayers));
|
||||
commandHash.insert("say", new GameCommandProperties(false, false, QList<QVariant::Type>()
|
||||
<< QVariant::String, &ServerSocket::cmdSay));
|
||||
commandHash.insert("submit_deck", new GameCommandProperties(false, false, QList<QVariant::Type>(), &ServerSocket::cmdSubmitDeck));
|
||||
commandHash.insert("ready_start", new GameCommandProperties(false, false, QList<QVariant::Type>(), &ServerSocket::cmdReadyStart));
|
||||
commandHash.insert("shuffle", new GameCommandProperties(true, false, QList<QVariant::Type>(), &ServerSocket::cmdShuffle));
|
||||
commandHash.insert("draw_cards", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int, &ServerSocket::cmdDrawCards));
|
||||
commandHash.insert("reveal_card", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int
|
||||
<< QVariant::String, &ServerSocket::cmdRevealCard));
|
||||
commandHash.insert("move_card", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int
|
||||
<< QVariant::String
|
||||
<< QVariant::String
|
||||
<< QVariant::Int
|
||||
<< QVariant::Int
|
||||
<< QVariant::Bool, &ServerSocket::cmdMoveCard));
|
||||
commandHash.insert("create_token", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::String
|
||||
<< QVariant::String
|
||||
<< QVariant::String
|
||||
<< QVariant::Int
|
||||
<< QVariant::Int, &ServerSocket::cmdCreateToken));
|
||||
commandHash.insert("create_arrow", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int
|
||||
<< QVariant::String
|
||||
<< QVariant::Int
|
||||
<< QVariant::Int
|
||||
<< QVariant::String
|
||||
<< QVariant::Int
|
||||
<< QVariant::Int, &ServerSocket::cmdCreateArrow));
|
||||
commandHash.insert("delete_arrow", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int, &ServerSocket::cmdDeleteArrow));
|
||||
commandHash.insert("set_card_attr", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::String
|
||||
<< QVariant::Int
|
||||
<< QVariant::String
|
||||
<< QVariant::String, &ServerSocket::cmdSetCardAttr));
|
||||
commandHash.insert("inc_counter", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::String
|
||||
<< QVariant::Int, &ServerSocket::cmdIncCounter));
|
||||
commandHash.insert("add_counter", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::String
|
||||
<< QVariant::Int
|
||||
<< QVariant::Int
|
||||
<< QVariant::Int, &ServerSocket::cmdAddCounter));
|
||||
commandHash.insert("set_counter", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int
|
||||
<< QVariant::Int, &ServerSocket::cmdSetCounter));
|
||||
commandHash.insert("del_counter", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int, &ServerSocket::cmdDelCounter));
|
||||
commandHash.insert("list_counters", new GameCommandProperties(true, true, QList<QVariant::Type>()
|
||||
<< QVariant::Int, &ServerSocket::cmdListCounters));
|
||||
commandHash.insert("list_zones", new GameCommandProperties(true, true, QList<QVariant::Type>()
|
||||
<< QVariant::Int, &ServerSocket::cmdListZones));
|
||||
commandHash.insert("dump_zone", new GameCommandProperties(true, true, QList<QVariant::Type>()
|
||||
<< QVariant::Int
|
||||
<< QVariant::String
|
||||
<< QVariant::Int, &ServerSocket::cmdDumpZone));
|
||||
commandHash.insert("stop_dump_zone", new GameCommandProperties(true, true, QList<QVariant::Type>()
|
||||
<< QVariant::Int
|
||||
<< QVariant::String, &ServerSocket::cmdStopDumpZone));
|
||||
commandHash.insert("roll_die", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int, &ServerSocket::cmdRollDie));
|
||||
commandHash.insert("next_turn", new GameCommandProperties(true, false, QList<QVariant::Type>(), &ServerSocket::cmdNextTurn));
|
||||
commandHash.insert("set_active_phase", new GameCommandProperties(true, false, QList<QVariant::Type>()
|
||||
<< QVariant::Int, &ServerSocket::cmdSetActivePhase));
|
||||
commandHash.insert("dump_all", new GameCommandProperties(false, true, QList<QVariant::Type>(), &ServerSocket::cmdDumpAll));
|
||||
}
|
||||
|
||||
remsg = new ReturnMessage(this);
|
||||
connect(this, SIGNAL(readyRead()), this, SLOT(readClient()));
|
||||
connect(this, SIGNAL(disconnected()), this, SLOT(deleteLater()));
|
||||
connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
|
||||
setTextModeEnabled(true);
|
||||
}
|
||||
|
||||
ServerSocket::~ServerSocket()
|
||||
{
|
||||
qDebug("ServerSocket destructor");
|
||||
/* clearZones();
|
||||
// The socket has to be removed from the server's list before it is removed from the game's list
|
||||
// so it will not receive the game update event.
|
||||
server->removePlayer(this);
|
||||
if (game)
|
||||
game->removePlayer(this);
|
||||
for (int i = 0; i < chatChannels.size(); ++i)
|
||||
chatChannels[i]->removePlayer(this);
|
||||
*/}
|
||||
|
||||
void ServerSocket::readClient()
|
||||
{
|
||||
while (canReadLine()) {
|
||||
QString line = QString(readLine()).trimmed();
|
||||
if (line.isNull())
|
||||
break;
|
||||
|
||||
qDebug(QString("<<< %1").arg(line).toLatin1());
|
||||
/* switch (PlayerStatus) {
|
||||
case StatusNormal:
|
||||
case StatusReadyStart:
|
||||
case StatusPlaying:
|
||||
parseCommand(line);
|
||||
break;
|
||||
case StatusSubmitDeck:
|
||||
QString card = line;
|
||||
if (card == ".") {
|
||||
PlayerStatus = StatusNormal;
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
} else if (card.startsWith("SB:"))
|
||||
SideboardList << card.mid(3);
|
||||
else
|
||||
DeckList << card;
|
||||
}
|
||||
*/ }
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdPing(const QList<QVariant> &/*params*/)
|
||||
{
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdLogin(const QList<QVariant> ¶ms)
|
||||
{
|
||||
authState = server->checkUserPassword(params[0].toString(), params[1].toString());
|
||||
if (authState == PasswordWrong)
|
||||
return ReturnMessage::ReturnPasswordWrong;
|
||||
playerName = params[0].toString();
|
||||
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
|
||||
QStringList loginMessage = server->getLoginMessage();
|
||||
for (int i = 0; i < loginMessage.size(); ++i)
|
||||
msg("chat|server_message||" + loginMessage[i]);
|
||||
|
||||
return ReturnMessage::ReturnNothing;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatListChannels(const QList<QVariant> &/*params*/)
|
||||
{
|
||||
QMapIterator<QString, ChatChannel *> channelIterator(server->getChatChannels());
|
||||
while (channelIterator.hasNext()) {
|
||||
ChatChannel *c = channelIterator.next().value();
|
||||
msg(c->getChannelListLine());
|
||||
}
|
||||
|
||||
acceptsChatChannelListChanges = true;
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatJoinChannel(const QList<QVariant> ¶ms)
|
||||
{
|
||||
QString channelName = params[0].toString();
|
||||
if (chatChannels.contains(channelName))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
QMap<QString, ChatChannel *> allChannels = server->getChatChannels();
|
||||
ChatChannel *c = allChannels.value(channelName, 0);
|
||||
if (!c)
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
c->addPlayer(this);
|
||||
chatChannels.insert(channelName, c);
|
||||
return ReturnMessage::ReturnNothing;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatLeaveChannel(ChatChannel *channel, const QList<QVariant> & /*params*/)
|
||||
{
|
||||
chatChannels.remove(channel->getName());
|
||||
channel->removePlayer(this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatSay(ChatChannel *channel, const QList<QVariant> ¶ms)
|
||||
{
|
||||
channel->say(this, params[0].toString());
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QList<QVariant> &/*params*/)
|
||||
{
|
||||
const QList<ServerGame *> &gameList = server->getGames();
|
||||
for (int i = 0; i < gameList.size(); ++i)
|
||||
msg(gameList[i]->getGameListLine());
|
||||
|
||||
acceptsGameListChanges = true;
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> ¶ms)
|
||||
{
|
||||
QString description = params[0].toString();
|
||||
QString password = params[1].toString();
|
||||
int maxPlayers = params[2].toInt();
|
||||
bool spectatorsAllowed = params[3].toBool();
|
||||
|
||||
ServerGame *game = server->createGame(description, password, maxPlayers, spectatorsAllowed, playerName);
|
||||
games.insert(game->getGameId(), QPair<ServerGame *, Player *>(game, game->getCreator()));
|
||||
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> ¶ms)
|
||||
{
|
||||
int gameId = params[0].toInt();
|
||||
QString password = params[1].toString();
|
||||
bool spectator = params[2].toBool();
|
||||
|
||||
ServerGame *g = server->getGame(gameId);
|
||||
if (!g)
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
|
||||
ReturnMessage::ReturnCode result = g->checkJoin(password, spectator);
|
||||
if (result == ReturnMessage::ReturnOk) {
|
||||
Player *player = g->addPlayer(playerName, spectator);
|
||||
games.insert(gameId, QPair<ServerGame *, Player *>(g, player));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdLeaveGame(ServerGame *game, Player *player, const QList<QVariant> &/*params*/)
|
||||
{
|
||||
game->removePlayer(player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
QStringList ServerSocket::listPlayersHelper(ServerGame *game, Player *player)
|
||||
{
|
||||
QStringList result;
|
||||
const QList<Player *> &players = game->getPlayers();
|
||||
for (int i = 0; i < players.size(); ++i)
|
||||
result << QString("%1|%2|%3").arg(players[i]->getPlayerId()).arg(players[i]->getPlayerName()).arg(players[i] == player ? 1 : 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListPlayers(ServerGame *game, Player *player, const QList<QVariant> &/*params*/)
|
||||
{
|
||||
remsg->sendList(listPlayersHelper(game, player));
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSay(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
game->broadcastEvent(QString("say|%1").arg(params[0].toString()), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSubmitDeck(ServerGame * /*game*/, Player *player, const QList<QVariant> &/*params*/)
|
||||
{
|
||||
player->setStatus(StatusSubmitDeck);
|
||||
player->DeckList.clear();
|
||||
player->SideboardList.clear();
|
||||
return ReturnMessage::ReturnNothing;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdReadyStart(ServerGame *game, Player *player, const QList<QVariant> &/*params*/)
|
||||
{
|
||||
player->setStatus(StatusReadyStart);
|
||||
game->broadcastEvent(QString("ready_start"), player);
|
||||
game->startGameIfReady();
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdShuffle(ServerGame *game, Player *player, const QList<QVariant> &/*params*/)
|
||||
{
|
||||
player->getZones().value("deck")->shuffle();
|
||||
game->broadcastEvent("shuffle", player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDrawCards(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int number = params[0].toInt();
|
||||
PlayerZone *deck = player->getZones().value("deck");
|
||||
PlayerZone *hand = player->getZones().value("hand");
|
||||
if (deck->cards.size() < number)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
for (int i = 0; i < number; ++i) {
|
||||
Card *card = deck->cards.first();
|
||||
deck->cards.removeFirst();
|
||||
hand->cards.append(card);
|
||||
player->privateEvent(QString("draw|%1|%2").arg(card->getId()).arg(card->getName()));
|
||||
}
|
||||
|
||||
game->broadcastEvent(QString("draw|%1").arg(number), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdRevealCard(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
/* int cardid = params[0].toInt();
|
||||
PlayerZone *zone = getZone(params[1].toString());
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
int position = -1;
|
||||
Card *card = zone->getCard(cardid, false, &position);
|
||||
if (!card)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
emit broadcastEvent(QString("reveal_card|%1|%2|%3").arg(cardid).arg(zone->getName()).arg(card->getName()), this);
|
||||
*/ return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdMoveCard(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
// ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
|
||||
int cardid = params[0].toInt();
|
||||
PlayerZone *startzone = player->getZones().value(params[1].toString());
|
||||
PlayerZone *targetzone = player->getZones().value(params[2].toString());
|
||||
if ((!startzone) || (!targetzone))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
int position = -1;
|
||||
Card *card = startzone->getCard(cardid, true, &position);
|
||||
if (!card)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
int x = params[3].toInt();
|
||||
if (x == -1)
|
||||
x = targetzone->cards.size();
|
||||
int y = 0;
|
||||
if (targetzone->hasCoords())
|
||||
y = params[4].toInt();
|
||||
bool facedown = params[5].toBool();
|
||||
|
||||
targetzone->insertCard(card, x, y);
|
||||
|
||||
bool targetBeingLookedAt = (targetzone->getType() != PlayerZone::HiddenZone) || (targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1);
|
||||
bool sourceBeingLookedAt = (startzone->getType() != PlayerZone::HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
|
||||
|
||||
bool targetHiddenToPlayer = facedown || !targetBeingLookedAt;
|
||||
bool targetHiddenToOthers = facedown || (targetzone->getType() != PlayerZone::PublicZone);
|
||||
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
|
||||
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != PlayerZone::PublicZone);
|
||||
|
||||
QString privateCardName, publicCardName;
|
||||
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
|
||||
privateCardName = card->getName();
|
||||
if (!(sourceHiddenToOthers && targetHiddenToOthers))
|
||||
publicCardName = card->getName();
|
||||
|
||||
if (facedown)
|
||||
card->setId(player->newCardId());
|
||||
card->setFaceDown(facedown);
|
||||
|
||||
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
|
||||
// are not being looked at.
|
||||
QString privateCardId = QString::number(card->getId());
|
||||
if (!targetBeingLookedAt && !sourceBeingLookedAt) {
|
||||
privateCardId = QString();
|
||||
privateCardName = QString();
|
||||
}
|
||||
player->privateEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(privateCardId)
|
||||
.arg(privateCardName)
|
||||
.arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y)
|
||||
.arg(facedown ? 1 : 0));
|
||||
|
||||
// Other players do not get to see the start and/or target position of the card if the respective
|
||||
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
|
||||
// all cards are equal.
|
||||
if ((startzone->getType() == PlayerZone::HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1)))
|
||||
position = -1;
|
||||
if ((targetzone->getType() == PlayerZone::HiddenZone) && ((targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1)))
|
||||
x = -1;
|
||||
|
||||
if ((startzone->getType() == PlayerZone::PublicZone) || (targetzone->getType() == PlayerZone::PublicZone))
|
||||
game->broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
|
||||
.arg(publicCardName)
|
||||
.arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y)
|
||||
.arg(facedown ? 1 : 0), player);
|
||||
else
|
||||
game->broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5|0").arg(startzone->getName())
|
||||
.arg(position)
|
||||
.arg(targetzone->getName())
|
||||
.arg(x)
|
||||
.arg(y), player);
|
||||
|
||||
// If the card was moved to another zone, delete all arrows from and to the card
|
||||
if (startzone != targetzone) {
|
||||
const QList<Player *> &players = game->getPlayers();
|
||||
for (int i = 0; i < players.size(); ++i) {
|
||||
QList<int> arrowsToDelete;
|
||||
QMapIterator<int, Arrow *> arrowIterator(players[i]->getArrows());
|
||||
while (arrowIterator.hasNext()) {
|
||||
Arrow *arrow = arrowIterator.next().value();
|
||||
if ((arrow->getStartCard() == card) || (arrow->getTargetCard() == card))
|
||||
arrowsToDelete.append(arrow->getId());
|
||||
}
|
||||
for (int j = 0; j < arrowsToDelete.size(); ++j)
|
||||
players[i]->deleteArrow(arrowsToDelete[j]);
|
||||
}
|
||||
}
|
||||
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdCreateToken(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
// zone, cardname, powtough, x, y
|
||||
// powtough wird erst mal ignoriert
|
||||
PlayerZone *zone = player->getZones().value(params[0].toString());
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
QString cardname = params[1].toString();
|
||||
QString powtough = params[2].toString();
|
||||
int x = params[3].toInt();
|
||||
int y = params[4].toInt();
|
||||
int cardid = player->newCardId();
|
||||
|
||||
Card *card = new Card(cardname, cardid, x, y);
|
||||
zone->insertCard(card, x, y);
|
||||
game->broadcastEvent(QString("create_token|%1|%2|%3|%4|%5|%6").arg(zone->getName())
|
||||
.arg(cardid)
|
||||
.arg(cardname)
|
||||
.arg(powtough)
|
||||
.arg(x)
|
||||
.arg(y), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdCreateArrow(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
Player *startPlayer = game->getPlayer(params[0].toInt());
|
||||
Player *targetPlayer = game->getPlayer(params[3].toInt());
|
||||
if (!startPlayer || !targetPlayer)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
PlayerZone *startZone = startPlayer->getZones().value(params[1].toString());
|
||||
PlayerZone *targetZone = targetPlayer->getZones().value(params[4].toString());
|
||||
if (!startZone || !targetZone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
Card *startCard = startZone->getCard(params[2].toInt(), false);
|
||||
Card *targetCard = targetZone->getCard(params[5].toInt(), false);
|
||||
if (!startCard || !targetCard || (startCard == targetCard))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
QMapIterator<int, Arrow *> arrowIterator(player->getArrows());
|
||||
while (arrowIterator.hasNext()) {
|
||||
Arrow *temp = arrowIterator.next().value();
|
||||
if ((temp->getStartCard() == startCard) && (temp->getTargetCard() == targetCard))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
}
|
||||
int color = params[6].toInt();
|
||||
|
||||
Arrow *arrow = new Arrow(player->newArrowId(), startCard, targetCard, color);
|
||||
player->addArrow(arrow);
|
||||
game->broadcastEvent(QString("create_arrow|%1|%2|%3|%4|%5|%6|%7|%8")
|
||||
.arg(arrow->getId())
|
||||
.arg(startPlayer->getPlayerId())
|
||||
.arg(startZone->getName())
|
||||
.arg(startCard->getId())
|
||||
.arg(targetPlayer->getPlayerId())
|
||||
.arg(targetZone->getName())
|
||||
.arg(targetCard->getId())
|
||||
.arg(color), player
|
||||
);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDeleteArrow(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int arrowId = params[0].toInt();
|
||||
if (!player->deleteArrow(arrowId))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
game->broadcastEvent(QString("delete_arrow|%1").arg(arrowId), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetCardAttr(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
// zone, card id, attr name, attr value
|
||||
// card id = -1 => affects all cards in the specified zone
|
||||
PlayerZone *zone = player->getZones().value(params[0].toString());
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
int cardid = params[1].toInt();
|
||||
QString aname = params[2].toString();
|
||||
QString avalue = params[3].toString();
|
||||
|
||||
if (cardid == -1) {
|
||||
QListIterator<Card *> CardIterator(zone->cards);
|
||||
while (CardIterator.hasNext())
|
||||
if (!CardIterator.next()->setAttribute(aname, avalue, true))
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
} else {
|
||||
Card *card = zone->getCard(cardid, false);
|
||||
if (!card)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
if (!card->setAttribute(aname, avalue, false))
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
}
|
||||
game->broadcastEvent(QString("set_card_attr|%1|%2|%3|%4").arg(zone->getName()).arg(cardid).arg(aname).arg(avalue), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdIncCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
const QMap<int, Counter *> counters = player->getCounters();
|
||||
Counter *c = counters.value(params[0].toInt(), 0);
|
||||
if (!c)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
int delta = params[1].toInt();
|
||||
|
||||
c->setCount(c->getCount() + delta);
|
||||
game->broadcastEvent(QString("set_counter|%1|%2").arg(c->getId()).arg(c->getCount()), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdAddCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
QString name = params[0].toString();
|
||||
int color = params[1].toInt();
|
||||
int radius = params[2].toInt();
|
||||
int count = params[3].toInt();
|
||||
|
||||
Counter *c = new Counter(player->newCounterId(), name, color, radius, count);
|
||||
player->addCounter(c);
|
||||
game->broadcastEvent(QString("add_counter|%1|%2|%3|%4|%5").arg(c->getId()).arg(c->getName()).arg(color).arg(radius).arg(count), player);
|
||||
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
const QMap<int, Counter *> counters = player->getCounters();
|
||||
Counter *c = counters.value(params[0].toInt(), 0);
|
||||
if (!c)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
int count = params[1].toInt();
|
||||
|
||||
c->setCount(count);
|
||||
game->broadcastEvent(QString("set_counter|%1|%2").arg(c->getId()).arg(count), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDelCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int counterId = params[0].toInt();
|
||||
if (!player->deleteCounter(counterId))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
game->broadcastEvent(QString("del_counter|%1").arg(counterId), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
QStringList ServerSocket::listCountersHelper(Player *player)
|
||||
{
|
||||
QStringList result;
|
||||
QMapIterator<int, Counter *> i(player->getCounters());
|
||||
while (i.hasNext()) {
|
||||
Counter *c = i.next().value();
|
||||
result << QString("%1|%2|%3|%4|%5|%6").arg(player->getPlayerId()).arg(c->getId()).arg(c->getName()).arg(c->getColor()).arg(c->getRadius()).arg(c->getCount());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListCounters(ServerGame *game, Player * /*player*/, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int player_id = params[0].toInt();
|
||||
Player *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
remsg->sendList(listCountersHelper(player));
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
QStringList ServerSocket::listZonesHelper(Player *player)
|
||||
{
|
||||
QStringList result;
|
||||
QMapIterator<QString, PlayerZone *> zoneIterator(player->getZones());
|
||||
while (zoneIterator.hasNext()) {
|
||||
PlayerZone *zone = zoneIterator.next().value();
|
||||
QString typeStr;
|
||||
switch (zone->getType()) {
|
||||
case PlayerZone::PublicZone: typeStr = "public"; break;
|
||||
case PlayerZone::PrivateZone: typeStr = "private"; break;
|
||||
case PlayerZone::HiddenZone: typeStr = "hidden"; break;
|
||||
default: ;
|
||||
}
|
||||
result << QString("%1|%2|%3|%4|%5").arg(player->getPlayerId()).arg(zone->getName()).arg(typeStr).arg(zone->hasCoords()).arg(zone->cards.size());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListZones(ServerGame *game, Player * /*player*/, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int player_id = params[0].toInt();
|
||||
Player *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
remsg->sendList(listZonesHelper(player));
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
QStringList ServerSocket::dumpZoneHelper(Player *player, PlayerZone *zone, int number_cards)
|
||||
{
|
||||
QStringList result;
|
||||
for (int i = 0; (i < zone->cards.size()) && (i < number_cards || number_cards == -1); i++) {
|
||||
Card *tmp = zone->cards[i];
|
||||
QString displayedName = tmp->getFaceDown() ? QString() : tmp->getName();
|
||||
|
||||
if (zone->getType() != PlayerZone::HiddenZone)
|
||||
result << QString("%1|%2|%3|%4|%5|%6|%7|%8|%9|%10").arg(player->getPlayerId())
|
||||
.arg(zone->getName())
|
||||
.arg(tmp->getId())
|
||||
.arg(displayedName)
|
||||
.arg(tmp->getX())
|
||||
.arg(tmp->getY())
|
||||
.arg(tmp->getCounters())
|
||||
.arg(tmp->getTapped())
|
||||
.arg(tmp->getAttacking())
|
||||
.arg(tmp->getAnnotation());
|
||||
else {
|
||||
zone->setCardsBeingLookedAt(number_cards);
|
||||
result << QString("%1|%2|%3|%4||||||").arg(player->getPlayerId()).arg(zone->getName()).arg(i).arg(displayedName);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDumpZone(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int player_id = params[0].toInt();
|
||||
int number_cards = params[2].toInt();
|
||||
Player *otherPlayer = game->getPlayer(player_id);
|
||||
if (!otherPlayer)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
PlayerZone *zone = otherPlayer->getZones().value(params[1].toString());
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
if (!((zone->getType() == PlayerZone::PublicZone) || (player == otherPlayer)))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
if (zone->getType() == PlayerZone::HiddenZone)
|
||||
game->broadcastEvent(QString("dump_zone|%1|%2|%3").arg(player_id).arg(zone->getName()).arg(number_cards), player);
|
||||
|
||||
remsg->sendList(dumpZoneHelper(otherPlayer, zone, number_cards));
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdStopDumpZone(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
Player *otherPlayer = game->getPlayer(params[0].toInt());
|
||||
if (!otherPlayer)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
PlayerZone *zone = otherPlayer->getZones().value(params[1].toString());
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
if (zone->getType() == PlayerZone::HiddenZone) {
|
||||
zone->setCardsBeingLookedAt(0);
|
||||
game->broadcastEvent(QString("stop_dump_zone|%1|%2").arg(otherPlayer->getPlayerId()).arg(zone->getName()), player);
|
||||
}
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdRollDie(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int sides = params[0].toInt();
|
||||
game->broadcastEvent(QString("roll_die|%1|%2").arg(sides).arg(rng->getNumber(1, sides)), player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdNextTurn(ServerGame *game, Player * /*player*/, const QList<QVariant> &/*params*/)
|
||||
{
|
||||
int activePlayer = game->getActivePlayer();
|
||||
if (++activePlayer == game->getPlayerCount())
|
||||
activePlayer = 0;
|
||||
game->setActivePlayer(activePlayer);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetActivePhase(ServerGame *game, Player *player, const QList<QVariant> ¶ms)
|
||||
{
|
||||
int active_phase = params[0].toInt();
|
||||
// XXX Überprüfung, ob die Phase existiert...
|
||||
if (game->getActivePlayer() != player->getPlayerId())
|
||||
return ReturnMessage::ReturnContextError;
|
||||
game->setActivePhase(active_phase);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
QStringList ServerSocket::listArrowsHelper(Player *player)
|
||||
{
|
||||
QStringList result;
|
||||
QMapIterator<int, Arrow *> arrowIterator(player->getArrows());
|
||||
while (arrowIterator.hasNext()) {
|
||||
Arrow *arrow = arrowIterator.next().value();
|
||||
|
||||
Card *startCard = arrow->getStartCard();
|
||||
Card *targetCard = arrow->getTargetCard();
|
||||
PlayerZone *startZone = startCard->getZone();
|
||||
PlayerZone *targetZone = targetCard->getZone();
|
||||
Player *startPlayer = startZone->getPlayer();
|
||||
Player *targetPlayer = targetZone->getPlayer();
|
||||
|
||||
result << QString("%1|%2|%3|%4|%5|%6|%7|%8|%9").arg(player->getPlayerId()).arg(arrow->getId()).arg(startPlayer->getPlayerId()).arg(startZone->getName()).arg(startCard->getId()).arg(targetPlayer->getPlayerId()).arg(targetZone->getName()).arg(targetCard->getId()).arg(arrow->getColor());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDumpAll(ServerGame *game, Player *player, const QList<QVariant> &/*params*/)
|
||||
{
|
||||
remsg->sendList(listPlayersHelper(game, player), "list_players");
|
||||
|
||||
if (game->getGameStarted()) {
|
||||
const QList<Player *> &players = game->getPlayers();
|
||||
for (int i = 0; i < players.size(); ++i) {
|
||||
remsg->sendList(listZonesHelper(players[i]), "list_zones");
|
||||
|
||||
QMapIterator<QString, PlayerZone *> zoneIterator(players[i]->getZones());
|
||||
while (zoneIterator.hasNext()) {
|
||||
PlayerZone *zone = zoneIterator.next().value();
|
||||
if ((zone->getType() == PlayerZone::PublicZone) || ((zone->getType() == PlayerZone::PrivateZone) && (player == players[i])))
|
||||
remsg->sendList(dumpZoneHelper(players[i], zone, -1), "dump_zone");
|
||||
}
|
||||
|
||||
remsg->sendList(listCountersHelper(players[i]), "list_counters");
|
||||
remsg->sendList(listArrowsHelper(players[i]), "list_arrows");
|
||||
}
|
||||
}
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
if (game->getGameStarted()) {
|
||||
player->publicEvent(QString("set_active_player|%1").arg(game->getActivePlayer()));
|
||||
player->publicEvent(QString("set_active_phase|%1").arg(game->getActivePhase()));
|
||||
}
|
||||
|
||||
return ReturnMessage::ReturnNothing;
|
||||
}
|
||||
|
||||
QList<QVariant> ServerSocket::CommandProperties::getParamList(const QStringList ¶ms) const
|
||||
{
|
||||
QList<QVariant> paramList;
|
||||
if (paramList.size() != params.size())
|
||||
throw ReturnMessage::ReturnSyntaxError;
|
||||
for (int j = 0; j < paramTypes.size(); j++)
|
||||
switch (paramTypes[j]) {
|
||||
case QVariant::String: {
|
||||
paramList << QVariant(params[j]);
|
||||
break;
|
||||
}
|
||||
case QVariant::Int: {
|
||||
bool ok;
|
||||
int temp = params[j].toInt(&ok);
|
||||
if (!ok)
|
||||
throw ReturnMessage::ReturnSyntaxError;
|
||||
paramList << QVariant(temp);
|
||||
break;
|
||||
}
|
||||
case QVariant::Bool: {
|
||||
if (params[j] == "1")
|
||||
paramList << QVariant(true);
|
||||
else if (params[j] == "0")
|
||||
paramList << QVariant(false);
|
||||
else
|
||||
throw ReturnMessage::ReturnSyntaxError;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
paramList << QVariant(params[j]);
|
||||
}
|
||||
return paramList;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::GenericCommandProperties::exec(ServerSocket *s, QStringList ¶ms)
|
||||
{
|
||||
QList<QVariant> paramList;
|
||||
try { paramList = getParamList(params); }
|
||||
catch (ReturnMessage::ReturnCode rc) { return rc; }
|
||||
|
||||
return (s->*handler)(paramList);
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::ChatCommandProperties::exec(ServerSocket *s, QStringList ¶ms)
|
||||
{
|
||||
if (params.isEmpty())
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
QString channelName = params.takeFirst();
|
||||
ChatChannel *channel = s->getServer()->getChatChannels().value(channelName, 0);
|
||||
if (!channel)
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
|
||||
QList<QVariant> paramList;
|
||||
try { paramList = getParamList(params); }
|
||||
catch (ReturnMessage::ReturnCode rc) { return rc; }
|
||||
|
||||
return (s->*handler)(channel, paramList);
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::GameCommandProperties::exec(ServerSocket *s, QStringList ¶ms)
|
||||
{
|
||||
if (params.isEmpty())
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
bool ok;
|
||||
int gameId = params.takeFirst().toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
QPair<ServerGame *, Player *> pair = s->getGame(gameId);
|
||||
ServerGame *game = pair.first;
|
||||
Player *player = pair.second;
|
||||
if (!game)
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
|
||||
if (!allowedToSpectator && player->getSpectator())
|
||||
return ReturnMessage::ReturnContextError;
|
||||
if (needsStartedGame && !game->getGameStarted())
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
QList<QVariant> paramList;
|
||||
try { paramList = getParamList(params); }
|
||||
catch (ReturnMessage::ReturnCode rc) { return rc; }
|
||||
|
||||
return (s->*handler)(game, player, paramList);
|
||||
}
|
||||
|
||||
bool ServerSocket::parseCommand(const QString &line)
|
||||
{
|
||||
QStringList params = line.split("|");
|
||||
|
||||
// Extract message id
|
||||
bool conv_ok;
|
||||
int msgId = params.takeFirst().toInt(&conv_ok);
|
||||
if (!conv_ok) {
|
||||
remsg->setMsgId(0);
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
}
|
||||
remsg->setMsgId(msgId);
|
||||
|
||||
if (params.empty()) {
|
||||
remsg->setMsgId(0);
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
}
|
||||
|
||||
// Extract command
|
||||
QString cmd = params.takeFirst();
|
||||
CommandProperties *cp = commandHash.value(cmd, 0);
|
||||
if (!cp)
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
remsg->setCmd(cmd);
|
||||
|
||||
// Check login
|
||||
if (cp->getNeedsLogin() && (authState == PasswordWrong))
|
||||
return remsg->send(ReturnMessage::ReturnLoginNeeded);
|
||||
|
||||
// Validate parameters and call handler function
|
||||
return remsg->send(cp->exec(this, params));
|
||||
}
|
||||
|
||||
void ServerSocket::msg(const QString &s)
|
||||
{
|
||||
qDebug(QString("OUT >>> %3").arg(s).toLatin1());
|
||||
QTextStream stream(this);
|
||||
stream.setCodec("UTF-8");
|
||||
stream << s << endl;
|
||||
stream.flush();
|
||||
flush();
|
||||
}
|
||||
|
||||
void ServerSocket::initConnection()
|
||||
{
|
||||
msg(QString("welcome|%1|%2").arg(PROTOCOL_VERSION).arg(VERSION_STRING));
|
||||
}
|
||||
|
||||
void ServerSocket::catchSocketError(QAbstractSocket::SocketError socketError)
|
||||
{
|
||||
qDebug(QString("socket error: %1").arg(socketError).toLatin1());
|
||||
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
QPair<ServerGame *, Player *> ServerSocket::getGame(int gameId) const
|
||||
{
|
||||
if (games.contains(gameId))
|
||||
return games.value(gameId);
|
||||
return QPair<ServerGame *, Player *>(0, 0);
|
||||
}
|
|
@ -1,163 +0,0 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVERSOCKET_H
|
||||
#define SERVERSOCKET_H
|
||||
|
||||
#include <QTcpSocket>
|
||||
#include <QList>
|
||||
#include <QVariant>
|
||||
#include "server.h"
|
||||
#include "returnmessage.h"
|
||||
|
||||
class Server;
|
||||
class ServerGame;
|
||||
class Player;
|
||||
class PlayerZone;
|
||||
class Counter;
|
||||
class Arrow;
|
||||
|
||||
class ServerSocket : public QTcpSocket
|
||||
{
|
||||
Q_OBJECT
|
||||
private slots:
|
||||
void readClient();
|
||||
void catchSocketError(QAbstractSocket::SocketError socketError);
|
||||
signals:
|
||||
void commandReceived(QString cmd, ServerSocket *player);
|
||||
void startGameIfReady();
|
||||
private:
|
||||
typedef ReturnMessage::ReturnCode (ServerSocket::*GameCommandHandler)(ServerGame *game, Player *player, const QList<QVariant> &);
|
||||
typedef ReturnMessage::ReturnCode (ServerSocket::*ChatCommandHandler)(ChatChannel *channel, const QList<QVariant> &);
|
||||
typedef ReturnMessage::ReturnCode (ServerSocket::*GenericCommandHandler)(const QList<QVariant> &);
|
||||
|
||||
class CommandProperties {
|
||||
public:
|
||||
enum CommandType { ChatCommand, GameCommand, GenericCommand };
|
||||
private:
|
||||
CommandType type;
|
||||
bool needsLogin;
|
||||
QList<QVariant::Type> paramTypes;
|
||||
protected:
|
||||
QList<QVariant> getParamList(const QStringList ¶ms) const;
|
||||
public:
|
||||
CommandProperties(CommandType _type, bool _needsLogin, const QList<QVariant::Type> &_paramTypes)
|
||||
: type(_type), needsLogin(_needsLogin), paramTypes(_paramTypes) { }
|
||||
bool getNeedsLogin() const { return needsLogin; }
|
||||
CommandType getType() const { return type; }
|
||||
const QList<QVariant::Type> &getParamTypes() const { return paramTypes; }
|
||||
virtual ReturnMessage::ReturnCode exec(ServerSocket *s, QStringList ¶ms) = 0;
|
||||
};
|
||||
class ChatCommandProperties : public CommandProperties {
|
||||
private:
|
||||
ChatCommandHandler handler;
|
||||
public:
|
||||
ChatCommandProperties(const QList<QVariant::Type> &_paramTypes, ChatCommandHandler _handler)
|
||||
: CommandProperties(ChatCommand, true, _paramTypes), handler(_handler) { }
|
||||
ReturnMessage::ReturnCode exec(ServerSocket *s, QStringList ¶ms);
|
||||
};
|
||||
class GameCommandProperties : public CommandProperties {
|
||||
private:
|
||||
bool needsStartedGame;
|
||||
bool allowedToSpectator;
|
||||
GameCommandHandler handler;
|
||||
public:
|
||||
GameCommandProperties(bool _needsStartedGame, bool _allowedToSpectator, const QList<QVariant::Type> &_paramTypes, GameCommandHandler _handler)
|
||||
: CommandProperties(GameCommand, true, _paramTypes), needsStartedGame(_needsStartedGame), allowedToSpectator(_allowedToSpectator), handler(_handler) { }
|
||||
bool getNeedsStartedGame() const { return needsStartedGame; }
|
||||
bool getAllowedToSpectator() const { return allowedToSpectator; }
|
||||
ReturnMessage::ReturnCode exec(ServerSocket *s, QStringList ¶ms);
|
||||
};
|
||||
class GenericCommandProperties : public CommandProperties {
|
||||
private:
|
||||
GenericCommandHandler handler;
|
||||
public:
|
||||
GenericCommandProperties(bool _needsLogin, const QList<QVariant::Type> &_paramTypes, GenericCommandHandler _handler)
|
||||
: CommandProperties(GenericCommand, _needsLogin, _paramTypes), handler(_handler) { }
|
||||
ReturnMessage::ReturnCode exec(ServerSocket *s, QStringList ¶ms);
|
||||
};
|
||||
static QHash<QString, CommandProperties *> commandHash;
|
||||
|
||||
QStringList listPlayersHelper(ServerGame *game, Player *player);
|
||||
QStringList listZonesHelper(Player *player);
|
||||
QStringList dumpZoneHelper(Player *player, PlayerZone *zone, int numberCards);
|
||||
QStringList listCountersHelper(Player *player);
|
||||
QStringList listArrowsHelper(Player *player);
|
||||
|
||||
ReturnMessage::ReturnCode cmdPing(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdLogin(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdChatListChannels(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdChatJoinChannel(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListGames(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateGame(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdJoinGame(const QList<QVariant> ¶ms);
|
||||
|
||||
ReturnMessage::ReturnCode cmdChatLeaveChannel(ChatChannel *channel, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdChatSay(ChatChannel *channel, const QList<QVariant> ¶ms);
|
||||
|
||||
ReturnMessage::ReturnCode cmdLeaveGame(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListPlayers(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSay(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSubmitDeck(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdReadyStart(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdShuffle(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDrawCards(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdRevealCard(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdMoveCard(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateToken(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateArrow(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDeleteArrow(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetCardAttr(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdIncCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdAddCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDelCounter(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListCounters(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListZones(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDumpZone(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdStopDumpZone(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdRollDie(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdNextTurn(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetActivePhase(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDumpAll(ServerGame *game, Player *player, const QList<QVariant> ¶ms);
|
||||
|
||||
Server *server;
|
||||
QMap<int, QPair<ServerGame *, Player *> > games;
|
||||
QMap<QString, ChatChannel *> chatChannels;
|
||||
QString playerName;
|
||||
|
||||
Server *getServer() const { return server; }
|
||||
QPair<ServerGame *, Player *> getGame(int gameId) const;
|
||||
|
||||
bool parseCommand(const QString &line);
|
||||
ReturnMessage *remsg;
|
||||
AuthenticationResult authState;
|
||||
bool acceptsGameListChanges;
|
||||
bool acceptsChatChannelListChanges;
|
||||
public:
|
||||
ServerSocket(Server *_server, QObject *parent = 0);
|
||||
~ServerSocket();
|
||||
void msg(const QString &s);
|
||||
void initConnection();
|
||||
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
|
||||
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
|
||||
const QString &getPlayerName() const { return playerName; }
|
||||
};
|
||||
|
||||
#endif
|
93
servatrice/src/serversocketinterface.cpp
Normal file
93
servatrice/src/serversocketinterface.cpp
Normal file
|
@ -0,0 +1,93 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <QXmlStreamReader>
|
||||
#include <QXmlStreamWriter>
|
||||
#include "serversocketinterface.h"
|
||||
#include "protocol.h"
|
||||
|
||||
ServerSocketInterface::ServerSocketInterface(Server *_server, QTcpSocket *_socket, QObject *parent)
|
||||
: Server_ProtocolHandler(_server, parent), socket(_socket)
|
||||
{
|
||||
xmlWriter = new QXmlStreamWriter;
|
||||
xmlWriter->setDevice(socket);
|
||||
|
||||
xmlReader = new QXmlStreamReader;
|
||||
|
||||
connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()));
|
||||
connect(socket, SIGNAL(disconnected()), this, SLOT(deleteLater()));
|
||||
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
|
||||
|
||||
xmlWriter->writeStartDocument();
|
||||
xmlWriter->writeStartElement("cockatrice_communication");
|
||||
xmlWriter->writeAttribute("version", QString::number(ProtocolItem::protocolVersion));
|
||||
}
|
||||
|
||||
ServerSocketInterface::~ServerSocketInterface()
|
||||
{
|
||||
qDebug("ServerSocketInterface destructor");
|
||||
|
||||
delete xmlWriter;
|
||||
delete xmlReader;
|
||||
delete socket;
|
||||
/* clearZones();
|
||||
// The socket has to be removed from the server's list before it is removed from the game's list
|
||||
// so it will not receive the game update event.
|
||||
server->removePlayer(this);
|
||||
if (game)
|
||||
game->removePlayer(this);
|
||||
for (int i = 0; i < chatChannels.size(); ++i)
|
||||
chatChannels[i]->removePlayer(this);
|
||||
*/}
|
||||
|
||||
void ServerSocketInterface::readClient()
|
||||
{
|
||||
/* while (canReadLine()) {
|
||||
QString line = QString(readLine()).trimmed();
|
||||
if (line.isNull())
|
||||
break;
|
||||
|
||||
qDebug(QString("<<< %1").arg(line).toLatin1());
|
||||
/* switch (PlayerStatus) {
|
||||
case StatusNormal:
|
||||
case StatusReadyStart:
|
||||
case StatusPlaying:
|
||||
parseCommand(line);
|
||||
break;
|
||||
case StatusSubmitDeck:
|
||||
QString card = line;
|
||||
if (card == ".") {
|
||||
PlayerStatus = StatusNormal;
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
} else if (card.startsWith("SB:"))
|
||||
SideboardList << card.mid(3);
|
||||
else
|
||||
DeckList << card;
|
||||
}
|
||||
}
|
||||
*/}
|
||||
|
||||
void ServerSocketInterface::catchSocketError(QAbstractSocket::SocketError socketError)
|
||||
{
|
||||
qDebug(QString("socket error: %1").arg(socketError).toLatin1());
|
||||
|
||||
deleteLater();
|
||||
}
|
||||
|
|
@ -17,46 +17,30 @@
|
|||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef SERVER_H
|
||||
#define SERVER_H
|
||||
#ifndef SERVERSOCKETINTERFACE_H
|
||||
#define SERVERSOCKETINTERFACE_H
|
||||
|
||||
#include <QTcpServer>
|
||||
#include <QStringList>
|
||||
#include <QTcpSocket>
|
||||
#include <server_protocolhandler.h>
|
||||
|
||||
class ServerGame;
|
||||
class ServerSocket;
|
||||
class QSqlDatabase;
|
||||
class QSettings;
|
||||
class ChatChannel;
|
||||
class QTcpSocket;
|
||||
class Server;
|
||||
class QXmlStreamReader;
|
||||
class QXmlStreamWriter;
|
||||
|
||||
enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
|
||||
|
||||
class Server : public QTcpServer
|
||||
class ServerSocketInterface : public Server_ProtocolHandler
|
||||
{
|
||||
Q_OBJECT
|
||||
private slots:
|
||||
void gameClosing();
|
||||
void broadcastChannelUpdate();
|
||||
public:
|
||||
Server(QObject *parent = 0);
|
||||
~Server();
|
||||
QSettings *settings;
|
||||
bool openDatabase();
|
||||
AuthenticationResult checkUserPassword(const QString &user, const QString &password);
|
||||
QList<ServerGame *> getGames() const { return games.values(); }
|
||||
ServerGame *getGame(int gameId) const;
|
||||
const QMap<QString, ChatChannel *> &getChatChannels() { return chatChannels; }
|
||||
void broadcastGameListUpdate(ServerGame *game);
|
||||
void removePlayer(ServerSocket *player);
|
||||
const QStringList &getLoginMessage() const { return loginMessage; }
|
||||
ServerGame *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &playerName);
|
||||
void readClient();
|
||||
void catchSocketError(QAbstractSocket::SocketError socketError);
|
||||
private:
|
||||
void incomingConnection(int SocketId);
|
||||
QMap<int, ServerGame *> games;
|
||||
QList<ServerSocket *> players;
|
||||
QMap<QString, ChatChannel *> chatChannels;
|
||||
int nextGameId;
|
||||
QStringList loginMessage;
|
||||
QTcpSocket *socket;
|
||||
QXmlStreamWriter *xmlWriter;
|
||||
QXmlStreamReader *xmlReader;
|
||||
public:
|
||||
ServerSocketInterface(Server *_server, QTcpSocket *_socket, QObject *parent = 0);
|
||||
~ServerSocketInterface();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue