Add a bool to the gameselector constructor to choose whether or not we should

load settings from saved values or use defaults.
This commit is contained in:
Jeffrey Oliver 2015-01-27 12:40:13 -08:00
parent 8be659ba47
commit 223b38c27b
4 changed files with 38 additions and 37 deletions

View file

@ -17,7 +17,7 @@
#include "pb/serverinfo_game.pb.h"
#include "pb/response.pb.h"
GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent)
GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, const bool restoresettings, QWidget *parent)
: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room)
{
gameListView = new QTreeView;
@ -36,7 +36,8 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup
if (room)
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
gameListProxyModel->loadFilterParameters(gameTypeMap);
if (restoresettings)
gameListProxyModel->loadFilterParameters(gameTypeMap);
#if QT_VERSION < 0x050000
gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);

View file

@ -36,7 +36,7 @@ private:
QPushButton *filterButton, *clearFilterButton, *createButton, *joinButton, *spectateButton;
GameTypeMap gameTypeMap;
public:
GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent = 0);
GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, const bool restoresettings, QWidget *parent = 0);
void retranslateUi();
void processGameInfo(const ServerInfo_Game &info);
};

View file

@ -34,13 +34,13 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
const int gameTypeListSize = info.gametype_list_size();
for (int i = 0; i < gameTypeListSize; ++i)
gameTypes.insert(info.gametype_list(i).game_type_id(), QString::fromStdString(info.gametype_list(i).description()));
QMap<int, GameTypeMap> tempMap;
tempMap.insert(info.room_id(), gameTypes);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap, true);
userList = new UserList(tabSupervisor, client, UserList::RoomList);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
chatView = new ChatView(tabSupervisor, 0, true);
connect(chatView, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
connect(chatView, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
@ -50,7 +50,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
sayEdit = new QLineEdit;
sayLabel->setBuddy(sayEdit);
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage()));
QMenu *chatSettingsMenu = new QMenu(this);
aClearChat = chatSettingsMenu->addAction(QString());
@ -60,32 +60,32 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
aOpenChatSettings = chatSettingsMenu->addAction(QString());
connect(aOpenChatSettings, SIGNAL(triggered()), this, SLOT(actOpenChatSettings()));
QToolButton *chatSettingsButton = new QToolButton;
chatSettingsButton->setIcon(QIcon(":/resources/icon_settings.svg"));
chatSettingsButton->setMenu(chatSettingsMenu);
chatSettingsButton->setPopupMode(QToolButton::InstantPopup);
QHBoxLayout *sayHbox = new QHBoxLayout;
sayHbox->addWidget(sayLabel);
sayHbox->addWidget(sayEdit);
sayHbox->addWidget(chatSettingsButton);
QVBoxLayout *chatVbox = new QVBoxLayout;
chatVbox->addWidget(chatView);
chatVbox->addLayout(sayHbox);
chatGroupBox = new QGroupBox;
chatGroupBox->setLayout(chatVbox);
QSplitter *splitter = new QSplitter(Qt::Vertical);
splitter->addWidget(gameSelector);
splitter->addWidget(chatGroupBox);
QHBoxLayout *hbox = new QHBoxLayout;
hbox->addWidget(splitter, 3);
hbox->addWidget(userList, 1);
aLeaveRoom = new QAction(this);
connect(aLeaveRoom, SIGNAL(triggered()), this, SLOT(actLeaveRoom()));
@ -95,12 +95,12 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
retranslateUi();
setLayout(hbox);
const int userListSize = info.user_list_size();
for (int i = 0; i < userListSize; ++i)
userList->processUserInfo(info.user_list(i), true);
userList->sortItems();
const int gameListSize = info.game_list_size();
for (int i = 0; i < gameListSize; ++i)
gameSelector->processGameInfo(info.game_list(i));
@ -147,10 +147,10 @@ void TabRoom::sendMessage()
{
if (sayEdit->text().isEmpty())
return;
Command_RoomSay cmd;
cmd.set_message(sayEdit->text().toStdString());
PendingCommand *pend = prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(sayFinished(const Response &)));
sendRoomCommand(pend);

View file

@ -31,7 +31,7 @@ UserContextMenu::UserContextMenu(const TabSupervisor *_tabSupervisor, QWidget *p
aRemoveFromIgnoreList = new QAction(QString(), this);
aKick = new QAction(QString(), this);
aBan = new QAction(QString(), this);
retranslateUi();
}
@ -52,7 +52,7 @@ void UserContextMenu::gamesOfUserReceived(const Response &resp, const CommandCon
{
const Response_GetGamesOfUser &response = resp.GetExtension(Response_GetGamesOfUser::ext);
const Command_GetGamesOfUser &cmd = commandContainer.session_command(0).GetExtension(Command_GetGamesOfUser::ext);
QMap<int, GameTypeMap> gameTypeMap;
QMap<int, QString> roomMap;
const int roomListSize = response.room_list_size();
@ -67,12 +67,12 @@ void UserContextMenu::gamesOfUserReceived(const Response &resp, const CommandCon
}
gameTypeMap.insert(roomInfo.room_id(), tempMap);
}
GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap);
GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap, false);
const int gameListSize = response.game_list_size();
for (int i = 0; i < gameListSize; ++i)
selector->processGameInfo(response.game_list(i));
selector->setWindowTitle(tr("%1's games").arg(QString::fromStdString(cmd.user_name())));
selector->setAttribute(Qt::WA_DeleteOnClose);
selector->show();
@ -81,7 +81,7 @@ void UserContextMenu::gamesOfUserReceived(const Response &resp, const CommandCon
void UserContextMenu::banUser_processUserInfoResponse(const Response &r)
{
const Response_GetUserInfo &response = r.GetExtension(Response_GetUserInfo::ext);
// The dialog needs to be non-modal in order to not block the event queue of the client.
BanDialog *dlg = new BanDialog(response.user_info(), static_cast<QWidget *>(parent()));
connect(dlg, SIGNAL(accepted()), this, SLOT(banUser_dialogFinished()));
@ -91,21 +91,21 @@ void UserContextMenu::banUser_processUserInfoResponse(const Response &r)
void UserContextMenu::banUser_dialogFinished()
{
BanDialog *dlg = static_cast<BanDialog *>(sender());
Command_BanFromServer cmd;
cmd.set_user_name(dlg->getBanName().toStdString());
cmd.set_address(dlg->getBanIP().toStdString());
cmd.set_minutes(dlg->getMinutes());
cmd.set_reason(dlg->getReason().toStdString());
cmd.set_visible_reason(dlg->getVisibleReason().toStdString());
client->sendCommand(client->prepareModeratorCommand(cmd));
}
void UserContextMenu::showContextMenu(const QPoint &pos, const QString &userName, UserLevelFlags userLevel, bool online, int playerId)
{
aUserName->setText(userName);
QMenu *menu = new QMenu(static_cast<QWidget *>(parent()));
menu->addAction(aUserName);
menu->addSeparator();
@ -141,7 +141,7 @@ void UserContextMenu::showContextMenu(const QPoint &pos, const QString &userName
aRemoveFromIgnoreList->setEnabled(anotherUser);
aKick->setEnabled(anotherUser);
aBan->setEnabled(anotherUser);
QAction *actionClicked = menu->exec(pos);
if (actionClicked == aDetails) {
UserInfoBox *infoWidget = new UserInfoBox(client, true, static_cast<QWidget *>(parent()), Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint | Qt::WindowCloseButtonHint);
@ -152,34 +152,34 @@ void UserContextMenu::showContextMenu(const QPoint &pos, const QString &userName
else if (actionClicked == aShowGames) {
Command_GetGamesOfUser cmd;
cmd.set_user_name(userName.toStdString());
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(gamesOfUserReceived(Response, CommandContainer)));
client->sendCommand(pend);
} else if (actionClicked == aAddToBuddyList) {
Command_AddToList cmd;
cmd.set_list("buddy");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aRemoveFromBuddyList) {
Command_RemoveFromList cmd;
cmd.set_list("buddy");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aAddToIgnoreList) {
Command_AddToList cmd;
cmd.set_list("ignore");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aRemoveFromIgnoreList) {
Command_RemoveFromList cmd;
cmd.set_list("ignore");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aKick) {
Command_KickFromGame cmd;
@ -188,12 +188,12 @@ void UserContextMenu::showContextMenu(const QPoint &pos, const QString &userName
} else if (actionClicked == aBan) {
Command_GetUserInfo cmd;
cmd.set_user_name(userName.toStdString());
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(banUser_processUserInfoResponse(Response)));
client->sendCommand(pend);
}
delete menu;
}