Add a bool to the gameselector constructor to choose whether or not we should
load settings from saved values or use defaults.
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8be659ba47
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223b38c27b
4 changed files with 38 additions and 37 deletions
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@ -17,7 +17,7 @@
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#include "pb/serverinfo_game.pb.h"
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#include "pb/response.pb.h"
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GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent)
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GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, const bool restoresettings, QWidget *parent)
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: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room)
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{
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gameListView = new QTreeView;
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@ -36,6 +36,7 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup
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if (room)
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gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
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if (restoresettings)
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gameListProxyModel->loadFilterParameters(gameTypeMap);
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#if QT_VERSION < 0x050000
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@ -36,7 +36,7 @@ private:
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QPushButton *filterButton, *clearFilterButton, *createButton, *joinButton, *spectateButton;
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GameTypeMap gameTypeMap;
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public:
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GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent = 0);
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GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, const bool restoresettings, QWidget *parent = 0);
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void retranslateUi();
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void processGameInfo(const ServerInfo_Game &info);
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};
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@ -37,7 +37,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
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QMap<int, GameTypeMap> tempMap;
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tempMap.insert(info.room_id(), gameTypes);
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gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap);
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gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap, true);
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userList = new UserList(tabSupervisor, client, UserList::RoomList);
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connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
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@ -68,7 +68,7 @@ void UserContextMenu::gamesOfUserReceived(const Response &resp, const CommandCon
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gameTypeMap.insert(roomInfo.room_id(), tempMap);
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}
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GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap);
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GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap, false);
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const int gameListSize = response.game_list_size();
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for (int i = 0; i < gameListSize; ++i)
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selector->processGameInfo(response.game_list(i));
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