Add a bool to the gameselector constructor to choose whether or not we should

load settings from saved values or use defaults.
This commit is contained in:
Jeffrey Oliver 2015-01-27 12:40:13 -08:00
parent 8be659ba47
commit 223b38c27b
4 changed files with 38 additions and 37 deletions

View file

@ -17,7 +17,7 @@
#include "pb/serverinfo_game.pb.h"
#include "pb/response.pb.h"
GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent)
GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, const bool restoresettings, QWidget *parent)
: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room)
{
gameListView = new QTreeView;
@ -36,7 +36,8 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup
if (room)
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
gameListProxyModel->loadFilterParameters(gameTypeMap);
if (restoresettings)
gameListProxyModel->loadFilterParameters(gameTypeMap);
#if QT_VERSION < 0x050000
gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);

View file

@ -36,7 +36,7 @@ private:
QPushButton *filterButton, *clearFilterButton, *createButton, *joinButton, *spectateButton;
GameTypeMap gameTypeMap;
public:
GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent = 0);
GameSelector(AbstractClient *_client, const TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, const bool restoresettings, QWidget *parent = 0);
void retranslateUi();
void processGameInfo(const ServerInfo_Game &info);
};

View file

@ -37,7 +37,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
QMap<int, GameTypeMap> tempMap;
tempMap.insert(info.room_id(), gameTypes);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap, true);
userList = new UserList(tabSupervisor, client, UserList::RoomList);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));

View file

@ -68,7 +68,7 @@ void UserContextMenu::gamesOfUserReceived(const Response &resp, const CommandCon
gameTypeMap.insert(roomInfo.room_id(), tempMap);
}
GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap);
GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap, false);
const int gameListSize = response.game_list_size();
for (int i = 0; i < gameListSize; ++i)
selector->processGameInfo(response.game_list(i));