Merge branch 'master' of git://github.com/mbruker/Cockatrice
This commit is contained in:
commit
347d30a84b
44 changed files with 673 additions and 371 deletions
|
@ -7,8 +7,11 @@ if (NOT WITHOUT_CLIENT)
|
|||
add_subdirectory(cockatrice)
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||||
add_subdirectory(oracle)
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||||
endif(NOT WITHOUT_CLIENT)
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||||
if (WITH_TESTCLIENT)
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||||
add_subdirectory(testclient)
|
||||
endif(WITH_TESTCLIENT)
|
||||
|
||||
FILE(GLOB sounds "${CMAKE_CURRENT_SOURCE_DIR}/sounds/*.raw")
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||||
INSTALL(FILES ${sounds} DESTINATION share/cockatrice/sounds)
|
||||
FILE(GLOB zonebg "${CMAKE_CURRENT_SOURCE_DIR}/zonebg/*.*")
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||||
INSTALL(FILES ${zonebg} DESTINATION share/cockatrice/zonebg)
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||||
INSTALL(FILES ${zonebg} DESTINATION share/cockatrice/zonebg)
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||||
|
|
46
README.md
Normal file
46
README.md
Normal file
|
@ -0,0 +1,46 @@
|
|||
# Cockatrice
|
||||
|
||||
Cockatrice is an open-source multiplatform software for playing card games,
|
||||
such as Magic: The Gathering, over a network. It is fully client-server based
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||||
to prevent any kind of cheating, though it supports single-player games without
|
||||
a network interface as well. Both client and server are written in Qt 4.
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||||
|
||||
# License
|
||||
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||||
Cockatrice is free software, licensed under the GPLv2; see COPYING for details.
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||||
|
||||
# Building
|
||||
|
||||
Dependencies:
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||||
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||||
- [Qt](http://qt-project.org/)
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||||
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||||
- [protobuf](http://code.google.com/p/protobuf/)
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- [CMake](http://www.cmake.org/)
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The server requires an additional dependency:
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||||
|
||||
- [libgcrypt](http://www.gnu.org/software/libgcrypt/)
|
||||
|
||||
```
|
||||
mkdir build
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||||
cd build
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||||
cmake ..
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||||
make
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make install
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||||
```
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|
||||
The following flags can be passed to `cmake`:
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||||
|
||||
- `-DWITH_SERVER=1` build the server
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|
||||
- `-DWITHOUT_CLIENT=1` do not build the client
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||||
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||||
# Running
|
||||
|
||||
`oracle` fetches card data
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||||
|
||||
`cockatrice` is the game client
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||||
`servatrice` is the server
|
|
@ -197,10 +197,16 @@ if (NOT QT_QTMULTIMEDIA_FOUND)
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FIND_PACKAGE(QtMobility REQUIRED)
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endif (NOT QT_QTMULTIMEDIA_FOUND)
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||||
FIND_PACKAGE(Protobuf REQUIRED)
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||||
FIND_PACKAGE(Threads)
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||||
|
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set(CMAKE_CXX_FLAGS_DEBUG "-ggdb -O0")
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||||
set(CMAKE_CXX_FLAGS_RELEASE "-s -O2")
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# paths
|
||||
set(ICONDIR share/icons CACHE STRING "icon dir")
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||||
set(DESKTOPDIR share/applications CACHE STRING "desktop file destination")
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||||
|
||||
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QT4_WRAP_CPP(cockatrice_HEADERS_MOC ${cockatrice_HEADERS})
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QT4_ADD_TRANSLATION(cockatrice_QM ${cockatrice_TS})
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QT4_ADD_RESOURCES(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
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|
@ -214,13 +220,17 @@ INCLUDE_DIRECTORIES(${QT_MOBILITY_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${QT_MOBILITY_MULTIMEDIAKIT_INCLUDE_DIR})
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|
||||
ADD_EXECUTABLE(cockatrice WIN32 MACOSX_BUNDLE ${cockatrice_SOURCES} ${cockatrice_QM} ${cockatrice_RESOURCES_RCC} ${cockatrice_HEADERS_MOC})
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TARGET_LINK_LIBRARIES(cockatrice cockatrice_common ${QT_LIBRARIES} ${QT_MOBILITY_MULTIMEDIAKIT_LIBRARY})
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TARGET_LINK_LIBRARIES(cockatrice cockatrice_common ${QT_LIBRARIES} ${QT_MOBILITY_MULTIMEDIAKIT_LIBRARY} ${CMAKE_THREAD_LIBS_INIT})
|
||||
|
||||
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/cockatrice DESTINATION bin)
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||||
IF (NOT APPLE)
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||||
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/cockatrice DESTINATION bin)
|
||||
ELSE (APPLE)
|
||||
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/cockatrice.app DESTINATION bin)
|
||||
ENDIF (NOT APPLE)
|
||||
if (NOT WIN32 AND NOT APPLE)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources/cockatrice.png DESTINATION share/icons/hicolor/48x48/apps)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources/cockatrice.svg DESTINATION share/icons/hicolor/scalable/apps)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cockatrice.desktop DESTINATION share/applications)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources/cockatrice.png DESTINATION ${ICONDIR}/hicolor/48x48/apps)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources/cockatrice.svg DESTINATION ${ICONDIR}/hicolor/scalable/apps)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cockatrice.desktop DESTINATION ${DESKTOPDIR})
|
||||
INSTALL(FILES ${cockatrice_QM} DESTINATION share/cockatrice/translations)
|
||||
ENDIF(NOT WIN32 AND NOT APPLE)
|
||||
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
<file>resources/countries/es.svg</file>
|
||||
<file>resources/countries/fi.svg</file>
|
||||
<file>resources/countries/fr.svg</file>
|
||||
<file>resources/countries/ge.svg</file>
|
||||
<file>resources/countries/gr.svg</file>
|
||||
<file>resources/countries/gt.svg</file>
|
||||
<file>resources/countries/hr.svg</file>
|
||||
|
|
12
cockatrice/resources/countries/ge.svg
Normal file
12
cockatrice/resources/countries/ge.svg
Normal file
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="900" height="600" viewBox="0 0 300 200">
|
||||
<defs>
|
||||
<g id="smallcross"><clipPath id="vclip"><path d="M-109,104 a104,104 0 0,0 0,-208 H109 a104,104 0 0,0 0,208 z"/></clipPath><path id="varm" d="M-55,74 a55,55 0 0,1 110,0 V-74 a55,55 0 0,1 -110,0 z" clip-path="url(#vclip)"/>
|
||||
<use xlink:href="#varm" transform="rotate(90)"/></g>
|
||||
</defs>
|
||||
<rect width="300" height="200" style="fill:#fff"/>
|
||||
<path d="m 130,0 0,80 -130,0 L 0,120 l 130,0 0,80 40,0 0,-80 130,0 0,-40 -130,0 L 170,0 130,0 z" style="fill:#ff0000" />
|
||||
<use xlink:href="#smallcross" transform="translate(64.45,39.45)" fill="#f00"/>
|
||||
<use xlink:href="#smallcross" transform="translate(235.55,160.55)" fill="#f00"/>
|
||||
<use xlink:href="#smallcross" transform="translate(235.55,39.45)" fill="#f00"/>
|
||||
<use xlink:href="#smallcross" transform="translate(64.45,160.55)" fill="#f00"/>
|
||||
</svg>
|
After Width: | Height: | Size: 970 B |
|
@ -117,7 +117,7 @@ bool CardDatabaseDisplayModel::filterAcceptsRow(int sourceRow, const QModelIndex
|
|||
{
|
||||
CardInfo const *info = static_cast<CardDatabaseModel *>(sourceModel())->getCard(sourceRow);
|
||||
|
||||
if (((isToken == ShowTrue) && !info->getIsToken()) || (isToken == ShowFalse) && info->getIsToken())
|
||||
if (((isToken == ShowTrue) && !info->getIsToken()) || ((isToken == ShowFalse) && info->getIsToken()))
|
||||
return false;
|
||||
|
||||
if (!cardNameBeginning.isEmpty())
|
||||
|
|
|
@ -54,6 +54,35 @@ void ChatView::appendHtml(const QString &html)
|
|||
verticalScrollBar()->setValue(verticalScrollBar()->maximum());
|
||||
}
|
||||
|
||||
void ChatView::appendCardTag(QTextCursor &cursor, const QString &cardName)
|
||||
{
|
||||
QTextCharFormat oldFormat = cursor.charFormat();
|
||||
QTextCharFormat anchorFormat = oldFormat;
|
||||
anchorFormat.setForeground(Qt::blue);
|
||||
anchorFormat.setAnchor(true);
|
||||
anchorFormat.setAnchorHref("card://" + cardName);
|
||||
|
||||
cursor.setCharFormat(anchorFormat);
|
||||
cursor.insertText(cardName);
|
||||
cursor.setCharFormat(oldFormat);
|
||||
}
|
||||
|
||||
void ChatView::appendUrlTag(QTextCursor &cursor, QString url)
|
||||
{
|
||||
if (!url.contains("://"))
|
||||
url.prepend("http://");
|
||||
|
||||
QTextCharFormat oldFormat = cursor.charFormat();
|
||||
QTextCharFormat anchorFormat = oldFormat;
|
||||
anchorFormat.setForeground(Qt::blue);
|
||||
anchorFormat.setAnchor(true);
|
||||
anchorFormat.setAnchorHref(url);
|
||||
|
||||
cursor.setCharFormat(anchorFormat);
|
||||
cursor.insertText(url);
|
||||
cursor.setCharFormat(oldFormat);
|
||||
}
|
||||
|
||||
void ChatView::appendMessage(QString message, QString sender, UserLevelFlags userLevel, bool playerBold)
|
||||
{
|
||||
bool atBottom = verticalScrollBar()->value() >= verticalScrollBar()->maximum();
|
||||
|
@ -103,7 +132,7 @@ void ChatView::appendMessage(QString message, QString sender, UserLevelFlags use
|
|||
message = message.mid(index);
|
||||
if (message.isEmpty())
|
||||
break;
|
||||
|
||||
|
||||
if (message.startsWith("[card]")) {
|
||||
message = message.mid(6);
|
||||
int closeTagIndex = message.indexOf("[/card]");
|
||||
|
@ -113,14 +142,17 @@ void ChatView::appendMessage(QString message, QString sender, UserLevelFlags use
|
|||
else
|
||||
message = message.mid(closeTagIndex + 7);
|
||||
|
||||
QTextCharFormat tempFormat = messageFormat;
|
||||
tempFormat.setForeground(Qt::blue);
|
||||
tempFormat.setAnchor(true);
|
||||
tempFormat.setAnchorHref("card://" + cardName);
|
||||
appendCardTag(cursor, cardName);
|
||||
} else if (message.startsWith("[[")) {
|
||||
message = message.mid(2);
|
||||
int closeTagIndex = message.indexOf("]]");
|
||||
QString cardName = message.left(closeTagIndex);
|
||||
if (closeTagIndex == -1)
|
||||
message.clear();
|
||||
else
|
||||
message = message.mid(closeTagIndex + 2);
|
||||
|
||||
cursor.setCharFormat(tempFormat);
|
||||
cursor.insertText(cardName);
|
||||
cursor.setCharFormat(messageFormat);
|
||||
appendCardTag(cursor, cardName);
|
||||
} else if (message.startsWith("[url]")) {
|
||||
message = message.mid(5);
|
||||
int closeTagIndex = message.indexOf("[/url]");
|
||||
|
@ -130,17 +162,7 @@ void ChatView::appendMessage(QString message, QString sender, UserLevelFlags use
|
|||
else
|
||||
message = message.mid(closeTagIndex + 6);
|
||||
|
||||
if (!url.contains("://"))
|
||||
url.prepend("http://");
|
||||
|
||||
QTextCharFormat tempFormat = messageFormat;
|
||||
tempFormat.setForeground(Qt::blue);
|
||||
tempFormat.setAnchor(true);
|
||||
tempFormat.setAnchorHref(url);
|
||||
|
||||
cursor.setCharFormat(tempFormat);
|
||||
cursor.insertText(url);
|
||||
cursor.setCharFormat(messageFormat);
|
||||
appendUrlTag(cursor, url);
|
||||
} else
|
||||
from = 1;
|
||||
}
|
||||
|
|
|
@ -28,6 +28,8 @@ private:
|
|||
QString hoveredContent;
|
||||
QTextFragment getFragmentUnderMouse(const QPoint &pos) const;
|
||||
QTextCursor prepareBlock(bool same = false);
|
||||
void appendCardTag(QTextCursor &cursor, const QString &cardName);
|
||||
void appendUrlTag(QTextCursor &cursor, QString url);
|
||||
private slots:
|
||||
void openLink(const QUrl &link);
|
||||
public:
|
||||
|
|
|
@ -14,6 +14,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *
|
|||
: QDialog(parent)
|
||||
{
|
||||
unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
|
||||
passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games"));
|
||||
|
||||
QLabel *gameNameFilterLabel = new QLabel(tr("Game &description:"));
|
||||
gameNameFilterEdit = new QLineEdit;
|
||||
|
@ -68,6 +69,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *
|
|||
leftGrid->addWidget(creatorNameFilterEdit, 1, 1);
|
||||
leftGrid->addWidget(maxPlayersGroupBox, 2, 0, 1, 2);
|
||||
leftGrid->addWidget(unavailableGamesVisibleCheckBox, 3, 0, 1, 2);
|
||||
leftGrid->addWidget(passwordProtectedGamesVisibleCheckBox, 4, 0, 1, 2);
|
||||
|
||||
QVBoxLayout *leftColumn = new QVBoxLayout;
|
||||
leftColumn->addLayout(leftGrid);
|
||||
|
@ -102,6 +104,16 @@ void DlgFilterGames::setUnavailableGamesVisible(bool _unavailableGamesVisible)
|
|||
unavailableGamesVisibleCheckBox->setChecked(_unavailableGamesVisible);
|
||||
}
|
||||
|
||||
bool DlgFilterGames::getPasswordProtectedGamesVisible() const
|
||||
{
|
||||
return passwordProtectedGamesVisibleCheckBox->isChecked();
|
||||
}
|
||||
|
||||
void DlgFilterGames::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible)
|
||||
{
|
||||
passwordProtectedGamesVisibleCheckBox->setChecked(_passwordProtectedGamesVisible);
|
||||
}
|
||||
|
||||
QString DlgFilterGames::getGameNameFilter() const
|
||||
{
|
||||
return gameNameFilterEdit->text();
|
||||
|
|
|
@ -13,6 +13,7 @@ class DlgFilterGames : public QDialog {
|
|||
Q_OBJECT
|
||||
private:
|
||||
QCheckBox *unavailableGamesVisibleCheckBox;
|
||||
QCheckBox *passwordProtectedGamesVisibleCheckBox;
|
||||
QLineEdit *gameNameFilterEdit;
|
||||
QLineEdit *creatorNameFilterEdit;
|
||||
QMap<int, QCheckBox *> gameTypeFilterCheckBoxes;
|
||||
|
@ -23,6 +24,8 @@ public:
|
|||
|
||||
bool getUnavailableGamesVisible() const;
|
||||
void setUnavailableGamesVisible(bool _unavailableGamesVisible);
|
||||
bool getPasswordProtectedGamesVisible() const;
|
||||
void setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible);
|
||||
QString getGameNameFilter() const;
|
||||
void setGameNameFilter(const QString &_gameNameFilter);
|
||||
QString getCreatorNameFilter() const;
|
||||
|
|
|
@ -82,6 +82,7 @@ void GameSelector::actSetFilter()
|
|||
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
|
||||
DlgFilterGames dlg(gameTypeMap, this);
|
||||
dlg.setUnavailableGamesVisible(gameListProxyModel->getUnavailableGamesVisible());
|
||||
dlg.setPasswordProtectedGamesVisible(gameListProxyModel->getPasswordProtectedGamesVisible());
|
||||
dlg.setGameNameFilter(gameListProxyModel->getGameNameFilter());
|
||||
dlg.setCreatorNameFilter(gameListProxyModel->getCreatorNameFilter());
|
||||
dlg.setGameTypeFilter(gameListProxyModel->getGameTypeFilter());
|
||||
|
@ -93,6 +94,7 @@ void GameSelector::actSetFilter()
|
|||
clearFilterButton->setEnabled(true);
|
||||
|
||||
gameListProxyModel->setUnavailableGamesVisible(dlg.getUnavailableGamesVisible());
|
||||
gameListProxyModel->setPasswordProtectedGamesVisible(dlg.getPasswordProtectedGamesVisible());
|
||||
gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
|
||||
gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
|
||||
gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());
|
||||
|
|
|
@ -105,6 +105,12 @@ void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
|
|||
invalidateFilter();
|
||||
}
|
||||
|
||||
void GamesProxyModel::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible)
|
||||
{
|
||||
passwordProtectedGamesVisible = _passwordProtectedGamesVisible;
|
||||
invalidateFilter();
|
||||
}
|
||||
|
||||
void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter)
|
||||
{
|
||||
gameNameFilter = _gameNameFilter;
|
||||
|
@ -133,6 +139,7 @@ void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlay
|
|||
void GamesProxyModel::resetFilterParameters()
|
||||
{
|
||||
unavailableGamesVisible = false;
|
||||
passwordProtectedGamesVisible = false;
|
||||
gameNameFilter = QString();
|
||||
creatorNameFilter = QString();
|
||||
gameTypeFilter.clear();
|
||||
|
@ -158,6 +165,8 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
|
|||
if (game.only_registered())
|
||||
return false;
|
||||
}
|
||||
if (!passwordProtectedGamesVisible && game.with_password())
|
||||
return false;
|
||||
if (!gameNameFilter.isEmpty())
|
||||
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
|
||||
return false;
|
||||
|
|
|
@ -33,6 +33,7 @@ class GamesProxyModel : public QSortFilterProxyModel {
|
|||
private:
|
||||
ServerInfo_User *ownUser;
|
||||
bool unavailableGamesVisible;
|
||||
bool passwordProtectedGamesVisible;
|
||||
QString gameNameFilter, creatorNameFilter;
|
||||
QSet<int> gameTypeFilter;
|
||||
int maxPlayersFilterMin, maxPlayersFilterMax;
|
||||
|
@ -41,6 +42,8 @@ public:
|
|||
|
||||
bool getUnavailableGamesVisible() const { return unavailableGamesVisible; }
|
||||
void setUnavailableGamesVisible(bool _unavailableGamesVisible);
|
||||
bool getPasswordProtectedGamesVisible() const { return passwordProtectedGamesVisible; }
|
||||
void setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible);
|
||||
QString getGameNameFilter() const { return gameNameFilter; }
|
||||
void setGameNameFilter(const QString &_gameNameFilter);
|
||||
QString getCreatorNameFilter() const { return creatorNameFilter; }
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <QPushButton>
|
||||
#include <QGroupBox>
|
||||
#include <QMessageBox>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QSpinBox>
|
||||
#include <QLabel>
|
||||
#include <QLineEdit>
|
||||
|
@ -24,24 +25,16 @@ ShutdownDialog::ShutdownDialog(QWidget *parent)
|
|||
minutesEdit->setMinimum(0);
|
||||
minutesEdit->setValue(5);
|
||||
|
||||
QPushButton *okButton = new QPushButton(tr("&OK"));
|
||||
okButton->setAutoDefault(true);
|
||||
okButton->setDefault(true);
|
||||
connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
|
||||
QPushButton *cancelButton = new QPushButton(tr("&Cancel"));
|
||||
connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
|
||||
|
||||
QHBoxLayout *buttonLayout = new QHBoxLayout;
|
||||
buttonLayout->addStretch();
|
||||
buttonLayout->addWidget(okButton);
|
||||
buttonLayout->addWidget(cancelButton);
|
||||
QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
||||
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
|
||||
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
|
||||
|
||||
QGridLayout *mainLayout = new QGridLayout;
|
||||
mainLayout->addWidget(reasonLabel, 0, 0);
|
||||
mainLayout->addWidget(reasonEdit, 0, 1);
|
||||
mainLayout->addWidget(minutesLabel, 1, 0);
|
||||
mainLayout->addWidget(minutesEdit, 1, 1);
|
||||
mainLayout->addLayout(buttonLayout, 2, 0, 1, 2);
|
||||
mainLayout->addWidget(buttonBox, 2, 0, 1, 2);
|
||||
|
||||
setLayout(mainLayout);
|
||||
setWindowTitle(tr("Shut down server"));
|
||||
|
|
|
@ -306,6 +306,8 @@ void TabDeckStorage::actDeleteRemoteDeck()
|
|||
QString path = dir->getPath();
|
||||
if (path.isEmpty())
|
||||
return;
|
||||
if (QMessageBox::warning(this, tr("Delete remote folder"), tr("Are you sure you want to delete \"%1\"?").arg(path), QMessageBox::Yes | QMessageBox::No) != QMessageBox::Yes)
|
||||
return;
|
||||
Command_DeckDelDir cmd;
|
||||
cmd.set_path(path.toStdString());
|
||||
pend = client->prepareSessionCommand(cmd);
|
||||
|
|
|
@ -76,8 +76,10 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
|
|||
twi->setData(0, Qt::DisplayRole, QString::fromStdString(room.name()));
|
||||
if (room.has_description())
|
||||
twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
|
||||
twi->setData(2, Qt::DisplayRole, room.player_count());
|
||||
twi->setData(3, Qt::DisplayRole, room.game_count());
|
||||
if (room.has_player_count())
|
||||
twi->setData(2, Qt::DisplayRole, room.player_count());
|
||||
if (room.has_game_count())
|
||||
twi->setData(3, Qt::DisplayRole, room.game_count());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -91,6 +93,7 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
|
|||
twi->setData(3, Qt::DisplayRole, room.game_count());
|
||||
twi->setTextAlignment(2, Qt::AlignRight);
|
||||
twi->setTextAlignment(3, Qt::AlignRight);
|
||||
|
||||
roomList->addTopLevelItem(twi);
|
||||
if (room.has_auto_join())
|
||||
if (room.auto_join())
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include <QDebug>
|
||||
|
||||
Server::Server(bool _threaded, QObject *parent)
|
||||
: QObject(parent), threaded(_threaded), clientsLock(QReadWriteLock::Recursive), nextLocalGameId(0)
|
||||
: QObject(parent), threaded(_threaded), nextLocalGameId(0)
|
||||
{
|
||||
qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
|
||||
qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
|
||||
|
@ -79,10 +79,9 @@ void Server::prepareDestroy()
|
|||
clientsLock.unlock();
|
||||
} while (!done);
|
||||
} else {
|
||||
clientsLock.lockForWrite();
|
||||
// no locking is needed in unthreaded mode
|
||||
while (!clients.isEmpty())
|
||||
clients.first()->prepareDestroy();
|
||||
clientsLock.unlock();
|
||||
}
|
||||
|
||||
roomsLock.lockForWrite();
|
||||
|
@ -141,7 +140,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
|
|||
}
|
||||
|
||||
users.insert(name, session);
|
||||
qDebug() << "Server::loginUser: name=" << name;
|
||||
qDebug() << "Server::loginUser:" << session << "name=" << name;
|
||||
|
||||
data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
|
||||
databaseInterface->unlockSessionTables();
|
||||
|
@ -159,7 +158,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
|
|||
clients[i]->sendProtocolItem(*se);
|
||||
delete se;
|
||||
|
||||
event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true));
|
||||
event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true, true));
|
||||
locker.unlock();
|
||||
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
|
@ -187,6 +186,17 @@ QList<PlayerReference> Server::getPersistentPlayerReferences(const QString &user
|
|||
return persistentPlayers.values(userName);
|
||||
}
|
||||
|
||||
Server_AbstractUserInterface *Server::findUser(const QString &userName) const
|
||||
{
|
||||
// Call this only with clientsLock set.
|
||||
|
||||
Server_AbstractUserInterface *userHandler = users.value(userName);
|
||||
if (userHandler)
|
||||
return userHandler;
|
||||
else
|
||||
return externalUsers.value(userName);
|
||||
}
|
||||
|
||||
void Server::addClient(Server_ProtocolHandler *client)
|
||||
{
|
||||
QWriteLocker locker(&clientsLock);
|
||||
|
@ -218,13 +228,13 @@ void Server::removeClient(Server_ProtocolHandler *client)
|
|||
qDebug() << "closed session id:" << sessionId;
|
||||
}
|
||||
}
|
||||
qDebug() << "Server::removeClient:" << clients.size() << "clients; " << users.size() << "users left";
|
||||
qDebug() << "Server::removeClient: removed" << (void *) client << ";" << clients.size() << "clients; " << users.size() << "users left";
|
||||
}
|
||||
|
||||
void Server::externalUserJoined(const ServerInfo_User &userInfo)
|
||||
{
|
||||
// This function is always called from the main thread via signal/slot.
|
||||
QWriteLocker locker(&clientsLock);
|
||||
clientsLock.lockForWrite();
|
||||
|
||||
Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
|
||||
externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
|
||||
|
@ -263,7 +273,7 @@ void Server::externalUserLeft(const QString &userName)
|
|||
if (!room)
|
||||
continue;
|
||||
|
||||
QMutexLocker roomGamesLocker(&room->gamesMutex);
|
||||
QReadLocker roomGamesLocker(&room->gamesLock);
|
||||
Server_Game *game = room->getGames().value(userGamesIterator.key());
|
||||
if (!game)
|
||||
continue;
|
||||
|
@ -389,7 +399,7 @@ void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
|
|||
throw Response::RespNotInRoom;
|
||||
}
|
||||
|
||||
QMutexLocker roomGamesLocker(&room->gamesMutex);
|
||||
QReadLocker roomGamesLocker(&room->gamesLock);
|
||||
Server_Game *game = room->getGames().value(cont.game_id());
|
||||
if (!game) {
|
||||
qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
|
||||
|
@ -499,7 +509,7 @@ int Server::getGamesCount() const
|
|||
QMapIterator<int, Server_Room *> roomIterator(rooms);
|
||||
while (roomIterator.hasNext()) {
|
||||
Server_Room *room = roomIterator.next().value();
|
||||
QMutexLocker roomLocker(&room->gamesMutex);
|
||||
QReadLocker roomLocker(&room->gamesLock);
|
||||
result += room->getGames().size();
|
||||
}
|
||||
return result;
|
||||
|
|
|
@ -42,9 +42,11 @@ public:
|
|||
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
|
||||
Server(bool _threaded, QObject *parent = 0);
|
||||
~Server();
|
||||
void setThreaded(bool _threaded) { threaded = _threaded; }
|
||||
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
|
||||
const QMap<int, Server_Room *> &getRooms() { return rooms; }
|
||||
|
||||
Server_AbstractUserInterface *findUser(const QString &userName) const;
|
||||
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
|
||||
const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
|
||||
void addClient(Server_ProtocolHandler *player);
|
||||
|
@ -62,7 +64,6 @@ public:
|
|||
|
||||
Server_DatabaseInterface *getDatabaseInterface() const;
|
||||
int getNextLocalGameId() { QMutexLocker locker(&nextLocalGameIdMutex); return ++nextLocalGameId; }
|
||||
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
|
||||
|
||||
void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
|
||||
void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
|
||||
|
|
|
@ -78,7 +78,7 @@ void Server_AbstractUserInterface::joinPersistentGames(ResponseContainer &rc)
|
|||
Server_Room *room = server->getRooms().value(pr.getRoomId());
|
||||
if (!room)
|
||||
continue;
|
||||
QMutexLocker roomGamesLocker(&room->gamesMutex);
|
||||
QReadLocker roomGamesLocker(&room->gamesLock);
|
||||
|
||||
Server_Game *game = room->getGames().value(pr.getGameId());
|
||||
if (!game)
|
||||
|
|
|
@ -51,28 +51,78 @@ void Server_CardZone::shuffle()
|
|||
playersWithWritePermission.clear();
|
||||
}
|
||||
|
||||
void Server_CardZone::removeCardFromCoordMap(Server_Card *card, int oldX, int oldY)
|
||||
{
|
||||
if (oldX < 0)
|
||||
return;
|
||||
|
||||
const int baseX = (oldX / 3) * 3;
|
||||
QMap<int, Server_Card *> &coordMap = coordinateMap[oldY];
|
||||
|
||||
if (coordMap.contains(baseX) && coordMap.contains(baseX + 1) && coordMap.contains(baseX + 2))
|
||||
// If the removal of this card has opened up a previously full pile...
|
||||
freePilesMap[oldY].insert(coordMap.value(baseX)->getName(), baseX);
|
||||
|
||||
coordMap.remove(oldX);
|
||||
|
||||
if (!(coordMap.contains(baseX) && coordMap.value(baseX)->getName() == card->getName()) && !(coordMap.contains(baseX + 1) && coordMap.value(baseX + 1)->getName() == card->getName()) && !(coordMap.contains(baseX + 2) && coordMap.value(baseX + 2)->getName() == card->getName()))
|
||||
// If this card was the last one with this name...
|
||||
freePilesMap[oldY].remove(card->getName(), baseX);
|
||||
|
||||
if (!coordMap.contains(baseX) && !coordMap.contains(baseX + 1) && !coordMap.contains(baseX + 2)) {
|
||||
// If the removal of this card has freed a whole pile, i.e. it was the last card in it...
|
||||
if (baseX < freeSpaceMap[oldY])
|
||||
freeSpaceMap[oldY] = baseX;
|
||||
}
|
||||
}
|
||||
|
||||
void Server_CardZone::insertCardIntoCoordMap(Server_Card *card, int x, int y)
|
||||
{
|
||||
if (x < 0)
|
||||
return;
|
||||
|
||||
coordinateMap[y].insert(x, card);
|
||||
if (!(x % 3)) {
|
||||
if (!freePilesMap[y].contains(card->getName(), x) && card->getAttachedCards().isEmpty())
|
||||
freePilesMap[y].insert(card->getName(), x);
|
||||
if (freeSpaceMap[y] == x) {
|
||||
int nextFreeX = x;
|
||||
do {
|
||||
nextFreeX += 3;
|
||||
} while (coordinateMap[y].contains(nextFreeX) || coordinateMap[y].contains(nextFreeX + 1) || coordinateMap[y].contains(nextFreeX + 2));
|
||||
freeSpaceMap[y] = nextFreeX;
|
||||
}
|
||||
} else if (!((x - 2) % 3)) {
|
||||
const int baseX = (x / 3) * 3;
|
||||
freePilesMap[y].remove(coordinateMap[y].value(baseX)->getName(), baseX);
|
||||
}
|
||||
}
|
||||
|
||||
int Server_CardZone::removeCard(Server_Card *card)
|
||||
{
|
||||
int index = cards.indexOf(card);
|
||||
cards.removeAt(index);
|
||||
if (has_coords)
|
||||
removeCardFromCoordMap(card, card->getX(), card->getY());
|
||||
card->setZone(0);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
Server_Card *Server_CardZone::getCard(int id, int *position)
|
||||
Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
|
||||
{
|
||||
if (type != ServerInfo_Zone::HiddenZone) {
|
||||
QListIterator<Server_Card *> CardIterator(cards);
|
||||
int i = 0;
|
||||
while (CardIterator.hasNext()) {
|
||||
Server_Card *tmp = CardIterator.next();
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
Server_Card *tmp = cards[i];
|
||||
if (tmp->getId() == id) {
|
||||
if (position)
|
||||
*position = i;
|
||||
if (remove) {
|
||||
cards.removeAt(i);
|
||||
tmp->setZone(0);
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return NULL;
|
||||
} else {
|
||||
|
@ -81,30 +131,29 @@ Server_Card *Server_CardZone::getCard(int id, int *position)
|
|||
Server_Card *tmp = cards[id];
|
||||
if (position)
|
||||
*position = id;
|
||||
if (remove) {
|
||||
cards.removeAt(id);
|
||||
tmp->setZone(0);
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
}
|
||||
|
||||
int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const
|
||||
{
|
||||
QMap<int, Server_Card *> coordMap;
|
||||
for (int i = 0; i < cards.size(); ++i)
|
||||
if (cards[i]->getY() == y)
|
||||
coordMap.insert(cards[i]->getX(), cards[i]);
|
||||
|
||||
int resultX = 0;
|
||||
const QMap<int, Server_Card *> &coordMap = coordinateMap.value(y);
|
||||
if (x == -1) {
|
||||
for (int i = 0; i < cards.size(); ++i)
|
||||
if ((cards[i]->getName() == cardName) && !(cards[i]->getX() % 3) && (cards[i]->getY() == y)) {
|
||||
if (!cards[i]->getAttachedCards().isEmpty())
|
||||
continue;
|
||||
if (!coordMap.value(cards[i]->getX() + 1))
|
||||
return cards[i]->getX() + 1;
|
||||
if (!coordMap.value(cards[i]->getX() + 2))
|
||||
return cards[i]->getX() + 2;
|
||||
}
|
||||
} else if (x == -2) {
|
||||
} else {
|
||||
if (freePilesMap[y].contains(cardName)) {
|
||||
x = (freePilesMap[y].value(cardName) / 3) * 3;
|
||||
if (!coordMap.contains(x))
|
||||
return x;
|
||||
else if (!coordMap.contains(x + 1))
|
||||
return x + 1;
|
||||
else
|
||||
return x + 2;
|
||||
}
|
||||
} else if (x >= 0) {
|
||||
int resultX = 0;
|
||||
x = (x / 3) * 3;
|
||||
if (!coordMap.contains(x))
|
||||
resultX = x;
|
||||
|
@ -119,13 +168,14 @@ int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) co
|
|||
resultX = x;
|
||||
x = -1;
|
||||
}
|
||||
if (x < 0)
|
||||
while (coordMap.contains(resultX))
|
||||
resultX += 3;
|
||||
|
||||
return resultX;
|
||||
}
|
||||
|
||||
if (x < 0)
|
||||
while (coordMap.value(resultX))
|
||||
resultX += 3;
|
||||
|
||||
return resultX;
|
||||
return freeSpaceMap[y];
|
||||
}
|
||||
|
||||
bool Server_CardZone::isColumnStacked(int x, int y) const
|
||||
|
@ -133,12 +183,7 @@ bool Server_CardZone::isColumnStacked(int x, int y) const
|
|||
if (!has_coords)
|
||||
return false;
|
||||
|
||||
QMap<int, Server_Card *> coordMap;
|
||||
for (int i = 0; i < cards.size(); ++i)
|
||||
if (cards[i]->getY() == y)
|
||||
coordMap.insert(cards[i]->getX(), cards[i]);
|
||||
|
||||
return coordMap.contains((x / 3) * 3 + 1);
|
||||
return coordinateMap[y].contains((x / 3) * 3 + 1);
|
||||
}
|
||||
|
||||
bool Server_CardZone::isColumnEmpty(int x, int y) const
|
||||
|
@ -146,63 +191,68 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
|
|||
if (!has_coords)
|
||||
return true;
|
||||
|
||||
QMap<int, Server_Card *> coordMap;
|
||||
for (int i = 0; i < cards.size(); ++i)
|
||||
if (cards[i]->getY() == y)
|
||||
coordMap.insert(cards[i]->getX(), cards[i]);
|
||||
|
||||
return !coordMap.contains((x / 3) * 3);
|
||||
return !coordinateMap[y].contains((x / 3) * 3);
|
||||
}
|
||||
|
||||
void Server_CardZone::moveCard(GameEventStorage &ges, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y)
|
||||
void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
|
||||
{
|
||||
coordMap.remove(card->getY() * 10000 + card->getX());
|
||||
|
||||
CardToMove *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(card->getId());
|
||||
player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
|
||||
delete cardToMove;
|
||||
|
||||
coordMap.insert(y * 10000 + x, card);
|
||||
}
|
||||
|
||||
void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
|
||||
{
|
||||
QMap<int, Server_Card *> coordMap;
|
||||
QSet<int> placesToLook;
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
coordMap.insert(cards[i]->getY() * 10000 + cards[i]->getX(), cards[i]);
|
||||
placesToLook.insert(cards[i]->getY() * 10000 + (cards[i]->getX() / 3) * 3);
|
||||
}
|
||||
if (!has_coords)
|
||||
return;
|
||||
|
||||
QSetIterator<int> placeIterator(placesToLook);
|
||||
QSet<QPair<int, int> > placesToLook;
|
||||
for (int i = 0; i < cards.size(); ++i)
|
||||
placesToLook.insert(QPair<int, int>((cards[i]->getX() / 3) * 3, cards[i]->getY()));
|
||||
|
||||
QSetIterator<QPair<int, int> > placeIterator(placesToLook);
|
||||
while (placeIterator.hasNext()) {
|
||||
int foo = placeIterator.next();
|
||||
int y = foo / 10000;
|
||||
int baseX = foo - y * 10000;
|
||||
const QPair<int, int> &foo = placeIterator.next();
|
||||
int baseX = foo.first;
|
||||
int y = foo.second;
|
||||
|
||||
if (!coordMap.contains(y * 10000 + baseX)) {
|
||||
if (coordMap.contains(y * 10000 + baseX + 1))
|
||||
moveCard(ges, coordMap, coordMap.value(y * 10000 + baseX + 1), baseX, y);
|
||||
else if (coordMap.contains(y * 10000 + baseX + 2)) {
|
||||
moveCard(ges, coordMap, coordMap.value(y * 10000 + baseX + 2), baseX, y);
|
||||
if (!coordinateMap[y].contains(baseX)) {
|
||||
if (coordinateMap[y].contains(baseX + 1))
|
||||
moveCardInRow(ges, coordinateMap[y].value(baseX + 1), baseX, y);
|
||||
else if (coordinateMap[y].contains(baseX + 2)) {
|
||||
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX, y);
|
||||
continue;
|
||||
} else
|
||||
continue;
|
||||
}
|
||||
if (!coordMap.contains(y * 10000 + baseX + 1) && coordMap.contains(y * 10000 + baseX + 2))
|
||||
moveCard(ges, coordMap, coordMap.value(y * 10000 + baseX + 2), baseX + 1, y);
|
||||
if (!coordinateMap[y].contains(baseX + 1) && coordinateMap[y].contains(baseX + 2))
|
||||
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX + 1, y);
|
||||
}
|
||||
}
|
||||
|
||||
void Server_CardZone::updateCardCoordinates(Server_Card *card, int oldX, int oldY)
|
||||
{
|
||||
if (!has_coords)
|
||||
return;
|
||||
|
||||
if (oldX != -1)
|
||||
removeCardFromCoordMap(card, oldX, oldY);
|
||||
insertCardIntoCoordMap(card, card->getX(), card->getY());
|
||||
}
|
||||
|
||||
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
|
||||
{
|
||||
if (hasCoords()) {
|
||||
card->setCoords(x, y);
|
||||
cards.append(card);
|
||||
insertCardIntoCoordMap(card, x, y);
|
||||
} else {
|
||||
card->setCoords(0, 0);
|
||||
cards.insert(x, card);
|
||||
if (x == -1)
|
||||
cards.append(card);
|
||||
else
|
||||
cards.insert(x, card);
|
||||
}
|
||||
card->setZone(this);
|
||||
}
|
||||
|
@ -212,6 +262,9 @@ void Server_CardZone::clear()
|
|||
for (int i = 0; i < cards.size(); i++)
|
||||
delete cards.at(i);
|
||||
cards.clear();
|
||||
coordinateMap.clear();
|
||||
freePilesMap.clear();
|
||||
freeSpaceMap.clear();
|
||||
playersWithWritePermission.clear();
|
||||
}
|
||||
|
||||
|
|
|
@ -40,12 +40,19 @@ private:
|
|||
int cardsBeingLookedAt;
|
||||
QSet<int> playersWithWritePermission;
|
||||
bool alwaysRevealTopCard;
|
||||
QList<Server_Card *> cards;
|
||||
QMap<int, QMap<int, Server_Card *> > coordinateMap; // y -> (x -> card)
|
||||
QMap<int, QMultiMap<QString, int> > freePilesMap; // y -> (cardName -> x)
|
||||
QMap<int, int> freeSpaceMap; // y -> x
|
||||
void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
|
||||
void insertCardIntoCoordMap(Server_Card *card, int x, int y);
|
||||
public:
|
||||
Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
|
||||
~Server_CardZone();
|
||||
|
||||
|
||||
const QList<Server_Card *> &getCards() const { return cards; }
|
||||
int removeCard(Server_Card *card);
|
||||
Server_Card *getCard(int id, int *position = NULL);
|
||||
Server_Card *getCard(int id, int *position = NULL, bool remove = false);
|
||||
|
||||
int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
|
||||
void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
|
||||
|
@ -59,9 +66,9 @@ public:
|
|||
bool isColumnEmpty(int x, int y) const;
|
||||
bool isColumnStacked(int x, int y) const;
|
||||
void fixFreeSpaces(GameEventStorage &ges);
|
||||
void moveCard(GameEventStorage &ges, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y);
|
||||
QList<Server_Card *> cards;
|
||||
void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
|
||||
void insertCard(Server_Card *card, int x, int y);
|
||||
void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
|
||||
void shuffle();
|
||||
void clear();
|
||||
void addWritePermission(int playerId);
|
||||
|
|
|
@ -19,7 +19,7 @@ public:
|
|||
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
|
||||
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
|
||||
virtual void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { }
|
||||
virtual DeckList *getDeckFromDatabase(int deckId, const QString &userName) { return 0; }
|
||||
virtual DeckList *getDeckFromDatabase(int deckId, int userId) { return 0; }
|
||||
|
||||
virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
|
||||
public slots:
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "pb/event_set_active_phase.pb.h"
|
||||
#include "pb/serverinfo_playerping.pb.h"
|
||||
#include "pb/game_replay.pb.h"
|
||||
#include "pb/event_replay_added.pb.h"
|
||||
#include <google/protobuf/descriptor.h>
|
||||
#include <QTimer>
|
||||
#include <QDebug>
|
||||
|
@ -90,7 +91,7 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const
|
|||
|
||||
Server_Game::~Server_Game()
|
||||
{
|
||||
room->gamesMutex.lock();
|
||||
room->gamesLock.lockForWrite();
|
||||
gameMutex.lock();
|
||||
|
||||
gameClosed = true;
|
||||
|
@ -106,11 +107,11 @@ Server_Game::~Server_Game()
|
|||
creatorInfo = 0;
|
||||
|
||||
gameMutex.unlock();
|
||||
room->gamesMutex.unlock();
|
||||
room->gamesLock.unlock();
|
||||
|
||||
currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
|
||||
replayList.append(currentReplay);
|
||||
room->getServer()->storeGameInformation(secondsElapsed, allPlayersEver, allSpectatorsEver, replayList);
|
||||
storeGameInformation();
|
||||
|
||||
for (int i = 0; i < replayList.size(); ++i)
|
||||
delete replayList[i];
|
||||
|
@ -118,6 +119,51 @@ Server_Game::~Server_Game()
|
|||
qDebug() << "Server_Game destructor: gameId=" << gameId;
|
||||
}
|
||||
|
||||
void Server_Game::storeGameInformation()
|
||||
{
|
||||
const ServerInfo_Game &gameInfo = replayList.first()->game_info();
|
||||
|
||||
Event_ReplayAdded replayEvent;
|
||||
ServerInfo_ReplayMatch *replayMatchInfo = replayEvent.mutable_match_info();
|
||||
replayMatchInfo->set_game_id(gameInfo.game_id());
|
||||
replayMatchInfo->set_room_name(room->getName().toStdString());
|
||||
replayMatchInfo->set_time_started(QDateTime::currentDateTime().addSecs(-secondsElapsed).toTime_t());
|
||||
replayMatchInfo->set_length(secondsElapsed);
|
||||
replayMatchInfo->set_game_name(gameInfo.description());
|
||||
|
||||
const QStringList &allGameTypes = room->getGameTypes();
|
||||
QStringList gameTypes;
|
||||
for (int i = gameInfo.game_types_size() - 1; i >= 0; --i)
|
||||
gameTypes.append(allGameTypes[gameInfo.game_types(i)]);
|
||||
|
||||
QSetIterator<QString> playerIterator(allPlayersEver);
|
||||
while (playerIterator.hasNext())
|
||||
replayMatchInfo->add_player_names(playerIterator.next().toStdString());
|
||||
|
||||
for (int i = 0; i < replayList.size(); ++i) {
|
||||
ServerInfo_Replay *replayInfo = replayMatchInfo->add_replay_list();
|
||||
replayInfo->set_replay_id(replayList[i]->replay_id());
|
||||
replayInfo->set_replay_name(gameInfo.description());
|
||||
replayInfo->set_duration(replayList[i]->duration_seconds());
|
||||
}
|
||||
|
||||
QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver;
|
||||
QSetIterator<QString> allUsersIterator(allUsersInGame);
|
||||
|
||||
SessionEvent *sessionEvent = Server_ProtocolHandler::prepareSessionEvent(replayEvent);
|
||||
Server *server = room->getServer();
|
||||
server->clientsLock.lockForRead();
|
||||
while (allUsersIterator.hasNext()) {
|
||||
Server_AbstractUserInterface *userHandler = server->findUser(allUsersIterator.next());
|
||||
if (userHandler)
|
||||
userHandler->sendProtocolItem(*sessionEvent);
|
||||
}
|
||||
server->clientsLock.unlock();
|
||||
delete sessionEvent;
|
||||
|
||||
server->getDatabaseInterface()->storeGameInformation(room->getName(), gameTypes, gameInfo, allPlayersEver, allSpectatorsEver, replayList);
|
||||
}
|
||||
|
||||
void Server_Game::pingClockTimeout()
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
@ -359,7 +405,7 @@ Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user, const QStri
|
|||
return Response::RespWrongPassword;
|
||||
if (!(user->user_level() & ServerInfo_User::IsRegistered) && onlyRegistered)
|
||||
return Response::RespUserLevelTooLow;
|
||||
if (onlyBuddies)
|
||||
if (onlyBuddies && (user->name() != creatorInfo->name()))
|
||||
if (!databaseInterface->isInBuddyList(QString::fromStdString(creatorInfo->name()), QString::fromStdString(user->name())))
|
||||
return Response::RespOnlyBuddies;
|
||||
if (databaseInterface->isInIgnoreList(QString::fromStdString(creatorInfo->name()), QString::fromStdString(user->name())))
|
||||
|
@ -390,7 +436,7 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface, Respons
|
|||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true), spectator, userInterface);
|
||||
Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true, true), spectator, userInterface);
|
||||
newPlayer->moveToThread(thread());
|
||||
|
||||
Event_Join joinEvent;
|
||||
|
@ -516,8 +562,8 @@ void Server_Game::unattachCards(GameEventStorage &ges, Server_Player *player)
|
|||
QMapIterator<QString, Server_CardZone *> zoneIterator(player->getZones());
|
||||
while (zoneIterator.hasNext()) {
|
||||
Server_CardZone *zone = zoneIterator.next().value();
|
||||
for (int i = 0; i < zone->cards.size(); ++i) {
|
||||
Server_Card *card = zone->cards.at(i);
|
||||
for (int i = 0; i < zone->getCards().size(); ++i) {
|
||||
Server_Card *card = zone->getCards().at(i);
|
||||
|
||||
// Make a copy of the list because the original one gets modified during the loop
|
||||
QList<Server_Card *> attachedCards = card->getAttachedCards();
|
||||
|
|
|
@ -73,6 +73,7 @@ private:
|
|||
|
||||
void createGameStateChangedEvent(Event_GameStateChanged *event, Server_Player *playerWhosAsking, bool omniscient, bool withUserInfo);
|
||||
void sendGameStateToPlayers();
|
||||
void storeGameInformation();
|
||||
signals:
|
||||
void sigStartGameIfReady();
|
||||
void gameInfoChanged(ServerInfo_Game gameInfo);
|
||||
|
|
|
@ -84,7 +84,7 @@
|
|||
#include <QDebug>
|
||||
|
||||
Server_Player::Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_AbstractUserInterface *_userInterface)
|
||||
: game(_game), userInterface(_userInterface), userInfo(new ServerInfo_User(_userInfo)), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false), sideboardLocked(true)
|
||||
: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false), sideboardLocked(true)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -101,9 +101,6 @@ void Server_Player::prepareDestroy()
|
|||
userInterface->playerRemovedFromGame(game);
|
||||
playerMutex.unlock();
|
||||
|
||||
delete userInfo;
|
||||
userInfo = 0;
|
||||
|
||||
clearZones();
|
||||
|
||||
deleteLater();
|
||||
|
@ -185,7 +182,7 @@ void Server_Player::setupZones()
|
|||
if (!currentCard)
|
||||
continue;
|
||||
for (int k = 0; k < currentCard->getNumber(); ++k)
|
||||
z->cards.append(new Server_Card(currentCard->getName(), nextCardId++, 0, 0, z));
|
||||
z->insertCard(new Server_Card(currentCard->getName(), nextCardId++, 0, 0, z), -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -209,11 +206,10 @@ void Server_Player::setupZones()
|
|||
else
|
||||
continue;
|
||||
|
||||
for (int j = 0; j < start->cards.size(); ++j)
|
||||
if (start->cards[j]->getName() == QString::fromStdString(m.card_name())) {
|
||||
Server_Card *card = start->cards[j];
|
||||
start->cards.removeAt(j);
|
||||
target->cards.append(card);
|
||||
for (int j = 0; j < start->getCards().size(); ++j)
|
||||
if (start->getCards()[j]->getName() == QString::fromStdString(m.card_name())) {
|
||||
Server_Card *card = start->getCard(j, NULL, true);
|
||||
target->insertCard(card, -1, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -245,7 +241,7 @@ void Server_Player::getProperties(ServerInfo_PlayerProperties &result, bool with
|
|||
{
|
||||
result.set_player_id(playerId);
|
||||
if (withUserInfo)
|
||||
result.mutable_user_info()->CopyFrom(*userInfo);
|
||||
copyUserInfo(*(result.mutable_user_info()), true);
|
||||
result.set_spectator(spectator);
|
||||
if (!spectator) {
|
||||
result.set_conceded(conceded);
|
||||
|
@ -286,16 +282,16 @@ Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int numbe
|
|||
{
|
||||
Server_CardZone *deckZone = zones.value("deck");
|
||||
Server_CardZone *handZone = zones.value("hand");
|
||||
if (deckZone->cards.size() < number)
|
||||
number = deckZone->cards.size();
|
||||
if (deckZone->getCards().size() < number)
|
||||
number = deckZone->getCards().size();
|
||||
|
||||
Event_DrawCards eventOthers;
|
||||
eventOthers.set_number(number);
|
||||
Event_DrawCards eventPrivate(eventOthers);
|
||||
|
||||
for (int i = 0; i < number; ++i) {
|
||||
Server_Card *card = deckZone->cards.takeFirst();
|
||||
handZone->cards.append(card);
|
||||
Server_Card *card = deckZone->getCard(0, NULL, true);
|
||||
handZone->insertCard(card, -1, 0);
|
||||
lastDrawList.append(card->getId());
|
||||
|
||||
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
|
||||
|
@ -306,11 +302,11 @@ Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int numbe
|
|||
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
|
||||
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
|
||||
|
||||
if (deckZone->getAlwaysRevealTopCard() && !deckZone->cards.isEmpty()) {
|
||||
if (deckZone->getAlwaysRevealTopCard() && !deckZone->getCards().isEmpty()) {
|
||||
Event_RevealCards revealEvent;
|
||||
revealEvent.set_zone_name(deckZone->getName().toStdString());
|
||||
revealEvent.set_card_id(0);
|
||||
deckZone->cards.first()->getInfo(revealEvent.add_cards());
|
||||
deckZone->getCards().first()->getInfo(revealEvent.add_cards());
|
||||
|
||||
ges.enqueueGameEvent(revealEvent, playerId);
|
||||
}
|
||||
|
@ -346,7 +342,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
|
|||
return Response::RespContextError;
|
||||
|
||||
if (!targetzone->hasCoords() && (x == -1))
|
||||
x = targetzone->cards.size();
|
||||
x = targetzone->getCards().size();
|
||||
|
||||
QList<QPair<Server_Card *, int> > cardsToMove;
|
||||
QMap<Server_Card *, const CardToMove *> cardProperties;
|
||||
|
@ -357,15 +353,21 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
|
|||
continue;
|
||||
cardIdsToMove.insert(_cards[i]->card_id());
|
||||
|
||||
// Consistency checks. In case the command contains illegal moves, try to resolve the legal ones still.
|
||||
int position;
|
||||
Server_Card *card = startzone->getCard(_cards[i]->card_id(), &position);
|
||||
if (!card)
|
||||
return Response::RespNameNotFound;
|
||||
if (card->getParentCard())
|
||||
continue;
|
||||
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(x, y))
|
||||
return Response::RespContextError;
|
||||
continue;
|
||||
cardsToMove.append(QPair<Server_Card *, int>(card, position));
|
||||
cardProperties.insert(card, _cards[i]);
|
||||
}
|
||||
// In case all moves were filtered out, abort.
|
||||
if (cardsToMove.isEmpty())
|
||||
return Response::RespContextError;
|
||||
|
||||
MoveCardCompareFunctor cmp(startzone == targetzone ? -1 : x);
|
||||
qSort(cardsToMove.begin(), cardsToMove.end(), cmp);
|
||||
|
@ -525,19 +527,19 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
|
|||
if (!ptString.isEmpty() && !faceDown)
|
||||
setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrPT, ptString);
|
||||
}
|
||||
if (startzone->getAlwaysRevealTopCard() && !startzone->cards.isEmpty() && (originalPosition == 0)) {
|
||||
if (startzone->getAlwaysRevealTopCard() && !startzone->getCards().isEmpty() && (originalPosition == 0)) {
|
||||
Event_RevealCards revealEvent;
|
||||
revealEvent.set_zone_name(startzone->getName().toStdString());
|
||||
revealEvent.set_card_id(0);
|
||||
startzone->cards.first()->getInfo(revealEvent.add_cards());
|
||||
startzone->getCards().first()->getInfo(revealEvent.add_cards());
|
||||
|
||||
ges.enqueueGameEvent(revealEvent, playerId);
|
||||
}
|
||||
if (targetzone->getAlwaysRevealTopCard() && !targetzone->cards.isEmpty() && (newX == 0)) {
|
||||
if (targetzone->getAlwaysRevealTopCard() && !targetzone->getCards().isEmpty() && (newX == 0)) {
|
||||
Event_RevealCards revealEvent;
|
||||
revealEvent.set_zone_name(targetzone->getName().toStdString());
|
||||
revealEvent.set_card_id(0);
|
||||
targetzone->cards.first()->getInfo(revealEvent.add_cards());
|
||||
targetzone->getCards().first()->getInfo(revealEvent.add_cards());
|
||||
|
||||
ges.enqueueGameEvent(revealEvent, playerId);
|
||||
}
|
||||
|
@ -556,7 +558,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
|
|||
void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
|
||||
{
|
||||
Server_CardZone *zone = card->getZone();
|
||||
|
||||
Server_Card *parentCard = card->getParentCard();
|
||||
card->setParentCard(0);
|
||||
|
||||
Event_AttachCard event;
|
||||
|
@ -568,6 +570,9 @@ void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
|
|||
cardToMove->set_card_id(card->getId());
|
||||
moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
|
||||
delete cardToMove;
|
||||
|
||||
if (parentCard->getZone())
|
||||
parentCard->getZone()->updateCardCoordinates(parentCard, parentCard->getX(), parentCard->getY());
|
||||
}
|
||||
|
||||
Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, const QString &zoneName, int cardId, CardAttribute attribute, const QString &attrValue)
|
||||
|
@ -580,7 +585,7 @@ Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, c
|
|||
|
||||
QString result;
|
||||
if (cardId == -1) {
|
||||
QListIterator<Server_Card *> CardIterator(zone->cards);
|
||||
QListIterator<Server_Card *> CardIterator(zone->getCards());
|
||||
while (CardIterator.hasNext()) {
|
||||
result = CardIterator.next()->setAttribute(attribute, attrValue, true);
|
||||
if (result.isNull())
|
||||
|
@ -631,7 +636,7 @@ Response::ResponseCode Server_Player::cmdDeckSelect(const Command_DeckSelect &cm
|
|||
DeckList *newDeck;
|
||||
if (cmd.has_deck_id()) {
|
||||
try {
|
||||
newDeck = game->getRoom()->getServer()->getDatabaseInterface()->getDeckFromDatabase(cmd.deck_id(), QString::fromStdString(userInfo->name()));
|
||||
newDeck = game->getRoom()->getServer()->getDatabaseInterface()->getDeckFromDatabase(cmd.deck_id(), userInfo->id());
|
||||
} catch(Response::ResponseCode r) {
|
||||
return r;
|
||||
}
|
||||
|
@ -782,11 +787,11 @@ Response::ResponseCode Server_Player::cmdShuffle(const Command_Shuffle & /*cmd*/
|
|||
event.set_zone_name("deck");
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
if (deckZone->getAlwaysRevealTopCard() && !deckZone->cards.isEmpty()) {
|
||||
if (deckZone->getAlwaysRevealTopCard() && !deckZone->getCards().isEmpty()) {
|
||||
Event_RevealCards revealEvent;
|
||||
revealEvent.set_zone_name(deckZone->getName().toStdString());
|
||||
revealEvent.set_card_id(0);
|
||||
deckZone->cards.first()->getInfo(revealEvent.add_cards());
|
||||
deckZone->getCards().first()->getInfo(revealEvent.add_cards());
|
||||
|
||||
ges.enqueueGameEvent(revealEvent, playerId);
|
||||
}
|
||||
|
@ -805,12 +810,12 @@ Response::ResponseCode Server_Player::cmdMulligan(const Command_Mulligan & /*cmd
|
|||
return Response::RespContextError;
|
||||
|
||||
Server_CardZone *hand = zones.value("hand");
|
||||
int number = (hand->cards.size() <= 1) ? initialCards : hand->cards.size() - 1;
|
||||
int number = (hand->getCards().size() <= 1) ? initialCards : hand->getCards().size() - 1;
|
||||
|
||||
Server_CardZone *deck = zones.value("deck");
|
||||
while (!hand->cards.isEmpty()) {
|
||||
while (!hand->getCards().isEmpty()) {
|
||||
CardToMove *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(hand->cards.first()->getId());
|
||||
cardToMove->set_card_id(hand->getCards().first()->getId());
|
||||
moveCard(ges, hand, QList<const CardToMove *>() << cardToMove, deck, 0, 0, false);
|
||||
delete cardToMove;
|
||||
}
|
||||
|
@ -991,9 +996,11 @@ Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cm
|
|||
return Response::RespContextError;
|
||||
if (cmd.has_target_card_id())
|
||||
targetCard = targetzone->getCard(cmd.target_card_id());
|
||||
if (targetCard)
|
||||
if (targetCard) {
|
||||
if (targetCard->getParentCard())
|
||||
return Response::RespContextError;
|
||||
} else
|
||||
return Response::RespNameNotFound;
|
||||
}
|
||||
if (!startzone->hasCoords())
|
||||
return Response::RespContextError;
|
||||
|
@ -1025,6 +1032,11 @@ Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cm
|
|||
for (int i = 0; i < attachedList.size(); ++i)
|
||||
attachedList[i]->getZone()->getPlayer()->unattachCard(ges, attachedList[i]);
|
||||
|
||||
card->setParentCard(targetCard);
|
||||
const int oldX = card->getX();
|
||||
card->setCoords(-1, card->getY());
|
||||
startzone->updateCardCoordinates(card, oldX, card->getY());
|
||||
|
||||
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
|
||||
CardToMove *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(targetCard->getId());
|
||||
|
@ -1032,9 +1044,6 @@ Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cm
|
|||
delete cardToMove;
|
||||
}
|
||||
|
||||
card->setParentCard(targetCard);
|
||||
card->setCoords(-1, card->getY());
|
||||
|
||||
Event_AttachCard event;
|
||||
event.set_start_zone(startzone->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
|
@ -1407,16 +1416,17 @@ Response::ResponseCode Server_Player::cmdDumpZone(const Command_DumpZone &cmd, R
|
|||
return Response::RespContextError;
|
||||
|
||||
int numberCards = cmd.number_cards();
|
||||
const QList<Server_Card *> &cards = zone->getCards();
|
||||
|
||||
Response_DumpZone *re = new Response_DumpZone;
|
||||
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
|
||||
zoneInfo->set_name(zone->getName().toStdString());
|
||||
zoneInfo->set_type(zone->getType());
|
||||
zoneInfo->set_with_coords(zone->hasCoords());
|
||||
zoneInfo->set_card_count(numberCards < zone->cards.size() ? zone->cards.size() : numberCards);
|
||||
zoneInfo->set_card_count(numberCards < cards.size() ? cards.size() : numberCards);
|
||||
|
||||
for (int i = 0; (i < zone->cards.size()) && (i < numberCards || numberCards == -1); ++i) {
|
||||
Server_Card *card = zone->cards[i];
|
||||
for (int i = 0; (i < cards.size()) && (i < numberCards || numberCards == -1); ++i) {
|
||||
Server_Card *card = cards[i];
|
||||
QString displayedName = card->getFaceDown() ? QString() : card->getName();
|
||||
ServerInfo_Card *cardInfo = zoneInfo->add_card_list();
|
||||
cardInfo->set_name(displayedName.toStdString());
|
||||
|
@ -1510,11 +1520,11 @@ Response::ResponseCode Server_Player::cmdRevealCards(const Command_RevealCards &
|
|||
|
||||
QList<Server_Card *> cardsToReveal;
|
||||
if (!cmd.has_card_id())
|
||||
cardsToReveal = zone->cards;
|
||||
cardsToReveal = zone->getCards();
|
||||
else if (cmd.card_id() == -2) {
|
||||
if (zone->cards.isEmpty())
|
||||
if (zone->getCards().isEmpty())
|
||||
return Response::RespContextError;
|
||||
cardsToReveal.append(zone->cards.at(rng->getNumber(0, zone->cards.size() - 1)));
|
||||
cardsToReveal.append(zone->getCards().at(rng->getNumber(0, zone->getCards().size() - 1)));
|
||||
} else {
|
||||
Server_Card *card = zone->getCard(cmd.card_id());
|
||||
if (!card)
|
||||
|
@ -1600,11 +1610,11 @@ Response::ResponseCode Server_Player::cmdChangeZoneProperties(const Command_Chan
|
|||
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
if (!zone->cards.isEmpty() && cmd.always_reveal_top_card()) {
|
||||
if (!zone->getCards().isEmpty() && cmd.always_reveal_top_card()) {
|
||||
Event_RevealCards revealEvent;
|
||||
revealEvent.set_zone_name(zone->getName().toStdString());
|
||||
revealEvent.set_card_id(0);
|
||||
zone->cards.first()->getInfo(revealEvent.add_cards());
|
||||
zone->getCards().first()->getInfo(revealEvent.add_cards());
|
||||
|
||||
ges.enqueueGameEvent(revealEvent, playerId);
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define PLAYER_H
|
||||
|
||||
#include "server_arrowtarget.h"
|
||||
#include "serverinfo_user_container.h"
|
||||
#include <QString>
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
|
@ -60,13 +61,12 @@ class Command_DeckSelect;
|
|||
class Command_SetSideboardLock;
|
||||
class Command_ChangeZoneProperties;
|
||||
|
||||
class Server_Player : public Server_ArrowTarget {
|
||||
class Server_Player : public Server_ArrowTarget, public ServerInfo_User_Container {
|
||||
Q_OBJECT
|
||||
private:
|
||||
class MoveCardCompareFunctor;
|
||||
Server_Game *game;
|
||||
Server_AbstractUserInterface *userInterface;
|
||||
ServerInfo_User *userInfo;
|
||||
DeckList *deck;
|
||||
QMap<QString, Server_CardZone *> zones;
|
||||
QMap<int, Server_Counter *> counters;
|
||||
|
@ -96,7 +96,6 @@ public:
|
|||
bool getSpectator() const { return spectator; }
|
||||
bool getConceded() const { return conceded; }
|
||||
void setConceded(bool _conceded) { conceded = _conceded; }
|
||||
ServerInfo_User *getUserInfo() const { return userInfo; }
|
||||
DeckList *getDeck() const { return deck; }
|
||||
Server_Game *getGame() const { return game; }
|
||||
const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
|
||||
|
|
|
@ -38,6 +38,8 @@ Server_ProtocolHandler::~Server_ProtocolHandler()
|
|||
{
|
||||
}
|
||||
|
||||
// This function must only be called from the thread this object lives in.
|
||||
// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
|
||||
void Server_ProtocolHandler::prepareDestroy()
|
||||
{
|
||||
if (deleted)
|
||||
|
@ -58,24 +60,24 @@ void Server_ProtocolHandler::prepareDestroy()
|
|||
Server_Room *r = server->getRooms().value(gameIterator.value().first);
|
||||
if (!r)
|
||||
continue;
|
||||
r->gamesMutex.lock();
|
||||
r->gamesLock.lockForRead();
|
||||
Server_Game *g = r->getGames().value(gameIterator.key());
|
||||
if (!g) {
|
||||
r->gamesMutex.unlock();
|
||||
r->gamesLock.unlock();
|
||||
continue;
|
||||
}
|
||||
g->gameMutex.lock();
|
||||
Server_Player *p = g->getPlayers().value(gameIterator.value().second);
|
||||
if (!p) {
|
||||
g->gameMutex.unlock();
|
||||
r->gamesMutex.unlock();
|
||||
r->gamesLock.unlock();
|
||||
continue;
|
||||
}
|
||||
|
||||
p->disconnectClient();
|
||||
|
||||
g->gameMutex.unlock();
|
||||
r->gamesMutex.unlock();
|
||||
r->gamesLock.unlock();
|
||||
}
|
||||
server->roomsLock.unlock();
|
||||
|
||||
|
@ -195,7 +197,7 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
|
|||
if (!room)
|
||||
return Response::RespNotInRoom;
|
||||
|
||||
QMutexLocker roomGamesLocker(&room->gamesMutex);
|
||||
QReadLocker roomGamesLocker(&room->gamesLock);
|
||||
Server_Game *game = room->getGames().value(cont.game_id());
|
||||
if (!game) {
|
||||
if (room->getExternalGames().contains(cont.game_id())) {
|
||||
|
@ -275,6 +277,10 @@ Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(cons
|
|||
|
||||
void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
|
||||
{
|
||||
// Command processing must be disabled after prepareDestroy() has been called.
|
||||
if (deleted)
|
||||
return;
|
||||
|
||||
lastDataReceived = timeRunning;
|
||||
|
||||
ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
|
||||
|
@ -374,12 +380,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
|
|||
QReadLocker locker(&server->clientsLock);
|
||||
|
||||
QString receiver = QString::fromStdString(cmd.user_name());
|
||||
Server_AbstractUserInterface *userInterface = server->getUsers().value(receiver);
|
||||
if (!userInterface) {
|
||||
userInterface = server->getExternalUsers().value(receiver);
|
||||
if (!userInterface)
|
||||
return Response::RespNameNotFound;
|
||||
}
|
||||
Server_AbstractUserInterface *userInterface = server->findUser(receiver);
|
||||
if (!userInterface)
|
||||
return Response::RespNameNotFound;
|
||||
if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
|
||||
return Response::RespInIgnoreList;
|
||||
|
||||
|
@ -400,22 +403,20 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
|
|||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
server->clientsLock.lockForRead();
|
||||
if (!server->getUsers().contains(QString::fromStdString(cmd.user_name())))
|
||||
return Response::RespNameNotFound;
|
||||
server->clientsLock.unlock();
|
||||
// We don't need to check whether the user is logged in; persistent games should also work.
|
||||
// The client needs to deal with an empty result list.
|
||||
|
||||
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
|
||||
server->roomsLock.lockForRead();
|
||||
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
||||
while (roomIterator.hasNext()) {
|
||||
Server_Room *room = roomIterator.next().value();
|
||||
room->gamesMutex.lock();
|
||||
room->gamesLock.lockForRead();
|
||||
room->getInfo(*re->add_room_list(), false, true);
|
||||
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
|
||||
while (gameIterator.hasNext())
|
||||
re->add_game_list()->CopyFrom(gameIterator.next());
|
||||
room->gamesMutex.unlock();
|
||||
room->gamesLock.unlock();
|
||||
}
|
||||
server->roomsLock.unlock();
|
||||
|
||||
|
@ -436,15 +437,11 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetU
|
|||
|
||||
QReadLocker locker(&server->clientsLock);
|
||||
|
||||
ServerInfo_User_Container *infoSource;
|
||||
if (server->getUsers().contains(userName))
|
||||
infoSource = server->getUsers().value(userName);
|
||||
else if (server->getExternalUsers().contains(userName))
|
||||
infoSource = server->getExternalUsers().value(userName);
|
||||
else
|
||||
ServerInfo_User_Container *infoSource = server->findUser(userName);
|
||||
if (!infoSource)
|
||||
return Response::RespNameNotFound;
|
||||
|
||||
re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, userInfo->user_level() & ServerInfo_User::IsModerator));
|
||||
re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
|
||||
}
|
||||
|
||||
rc.setResponseExtension(re);
|
||||
|
@ -556,8 +553,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
|
|||
if (gameId == -1)
|
||||
return Response::RespInternalError;
|
||||
|
||||
QMutexLocker roomLocker(&room->gamesMutex);
|
||||
|
||||
if (server->getMaxGamesPerUser() > 0)
|
||||
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
|
||||
return Response::RespContextError;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include <google/protobuf/descriptor.h>
|
||||
|
||||
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
|
||||
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesMutex(QMutex::Recursive)
|
||||
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesLock(QReadWriteLock::Recursive)
|
||||
{
|
||||
connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection);
|
||||
}
|
||||
|
@ -22,15 +22,15 @@ Server_Room::~Server_Room()
|
|||
{
|
||||
qDebug("Server_Room destructor");
|
||||
|
||||
gamesMutex.lock();
|
||||
gamesLock.lockForWrite();
|
||||
const QList<Server_Game *> gameList = games.values();
|
||||
for (int i = 0; i < gameList.size(); ++i)
|
||||
delete gameList[i];
|
||||
games.clear();
|
||||
gamesMutex.unlock();
|
||||
gamesLock.unlock();
|
||||
|
||||
usersLock.lockForWrite();
|
||||
userList.clear();
|
||||
users.clear();
|
||||
usersLock.unlock();
|
||||
}
|
||||
|
||||
|
@ -39,17 +39,15 @@ Server *Server_Room::getServer() const
|
|||
return static_cast<Server *>(parent());
|
||||
}
|
||||
|
||||
const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool updating, bool includeExternalData) const
|
||||
const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool includeExternalData) const
|
||||
{
|
||||
result.set_room_id(id);
|
||||
|
||||
if (!updating) {
|
||||
result.set_name(name.toStdString());
|
||||
result.set_description(description.toStdString());
|
||||
result.set_auto_join(autoJoin);
|
||||
}
|
||||
result.set_name(name.toStdString());
|
||||
result.set_description(description.toStdString());
|
||||
result.set_auto_join(autoJoin);
|
||||
|
||||
gamesMutex.lock();
|
||||
gamesLock.lockForRead();
|
||||
result.set_game_count(games.size() + externalGames.size());
|
||||
if (complete) {
|
||||
QMapIterator<int, Server_Game *> gameIterator(games);
|
||||
|
@ -61,13 +59,14 @@ const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool comple
|
|||
result.add_game_list()->CopyFrom(externalGameIterator.next().value());
|
||||
}
|
||||
}
|
||||
gamesMutex.unlock();
|
||||
gamesLock.unlock();
|
||||
|
||||
usersLock.lockForRead();
|
||||
result.set_player_count(userList.size() + externalUsers.size());
|
||||
result.set_player_count(users.size() + externalUsers.size());
|
||||
if (complete) {
|
||||
for (int i = 0; i < userList.size(); ++i)
|
||||
result.add_user_list()->CopyFrom(userList[i]->copyUserInfo(false));
|
||||
QMapIterator<QString, Server_ProtocolHandler *> userIterator(users);
|
||||
while (userIterator.hasNext())
|
||||
result.add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
|
||||
if (includeExternalData) {
|
||||
QMapIterator<QString, ServerInfo_User_Container> externalUserIterator(externalUsers);
|
||||
while (externalUserIterator.hasNext())
|
||||
|
@ -100,26 +99,44 @@ void Server_Room::addClient(Server_ProtocolHandler *client)
|
|||
event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
|
||||
sendRoomEvent(prepareRoomEvent(event));
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
roomInfo.set_room_id(id);
|
||||
|
||||
usersLock.lockForWrite();
|
||||
userList.append(client);
|
||||
users.insert(QString::fromStdString(client->getUserInfo()->name()), client);
|
||||
roomInfo.set_player_count(users.size() + externalUsers.size());
|
||||
usersLock.unlock();
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
|
||||
// XXX This can be removed during the next client update.
|
||||
gamesLock.lockForRead();
|
||||
roomInfo.set_game_count(games.size() + externalGames.size());
|
||||
gamesLock.unlock();
|
||||
// -----------
|
||||
|
||||
emit roomInfoChanged(roomInfo);
|
||||
}
|
||||
|
||||
void Server_Room::removeClient(Server_ProtocolHandler *client)
|
||||
{
|
||||
usersLock.lockForWrite();
|
||||
userList.removeAt(userList.indexOf(client));
|
||||
users.remove(QString::fromStdString(client->getUserInfo()->name()));
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
roomInfo.set_room_id(id);
|
||||
roomInfo.set_player_count(users.size() + externalUsers.size());
|
||||
usersLock.unlock();
|
||||
|
||||
Event_LeaveRoom event;
|
||||
event.set_name(client->getUserInfo()->name());
|
||||
sendRoomEvent(prepareRoomEvent(event));
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
|
||||
// XXX This can be removed during the next client update.
|
||||
gamesLock.lockForRead();
|
||||
roomInfo.set_game_count(games.size() + externalGames.size());
|
||||
gamesLock.unlock();
|
||||
// -----------
|
||||
|
||||
emit roomInfoChanged(roomInfo);
|
||||
}
|
||||
|
||||
void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
|
||||
|
@ -130,43 +147,52 @@ void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
|
|||
event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false));
|
||||
sendRoomEvent(prepareRoomEvent(event), false);
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
roomInfo.set_room_id(id);
|
||||
|
||||
usersLock.lockForWrite();
|
||||
externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
|
||||
roomInfo.set_player_count(users.size() + externalUsers.size());
|
||||
usersLock.unlock();
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
|
||||
emit roomInfoChanged(roomInfo);
|
||||
}
|
||||
|
||||
void Server_Room::removeExternalUser(const QString &name)
|
||||
{
|
||||
// This function is always called from the Server thread with server->roomsMutex locked.
|
||||
ServerInfo_Room roomInfo;
|
||||
roomInfo.set_room_id(id);
|
||||
|
||||
usersLock.lockForWrite();
|
||||
if (externalUsers.contains(name))
|
||||
externalUsers.remove(name);
|
||||
roomInfo.set_player_count(users.size() + externalUsers.size());
|
||||
usersLock.unlock();
|
||||
|
||||
Event_LeaveRoom event;
|
||||
event.set_name(name.toStdString());
|
||||
sendRoomEvent(prepareRoomEvent(event), false);
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
|
||||
emit roomInfoChanged(roomInfo);
|
||||
}
|
||||
|
||||
void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
|
||||
{
|
||||
// This function is always called from the Server thread with server->roomsMutex locked.
|
||||
gamesMutex.lock();
|
||||
ServerInfo_Room roomInfo;
|
||||
roomInfo.set_room_id(id);
|
||||
|
||||
gamesLock.lockForWrite();
|
||||
if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id()))
|
||||
externalGames.remove(gameInfo.game_id());
|
||||
else
|
||||
externalGames.insert(gameInfo.game_id(), gameInfo);
|
||||
gamesMutex.unlock();
|
||||
roomInfo.set_game_count(games.size() + externalGames.size());
|
||||
gamesLock.unlock();
|
||||
|
||||
broadcastGameListUpdate(gameInfo, false);
|
||||
ServerInfo_Room roomInfo;
|
||||
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
|
||||
emit roomInfoChanged(roomInfo);
|
||||
}
|
||||
|
||||
Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)
|
||||
|
@ -174,7 +200,7 @@ Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGam
|
|||
// This function is called from the Server thread and from the S_PH thread.
|
||||
// server->roomsMutex is always locked.
|
||||
|
||||
QMutexLocker roomGamesLocker(&gamesMutex);
|
||||
QReadLocker roomGamesLocker(&gamesLock);
|
||||
Server_Game *g = games.value(cmd.game_id());
|
||||
if (!g) {
|
||||
if (externalGames.contains(cmd.game_id())) {
|
||||
|
@ -210,8 +236,11 @@ void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl)
|
|||
void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
|
||||
{
|
||||
usersLock.lockForRead();
|
||||
for (int i = 0; i < userList.size(); ++i)
|
||||
userList[i]->sendProtocolItem(*event);
|
||||
{
|
||||
QMapIterator<QString, Server_ProtocolHandler *> userIterator(users);
|
||||
while (userIterator.hasNext())
|
||||
userIterator.next().value()->sendProtocolItem(*event);
|
||||
}
|
||||
usersLock.unlock();
|
||||
|
||||
if (sendToIsl)
|
||||
|
@ -229,24 +258,33 @@ void Server_Room::broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool
|
|||
|
||||
void Server_Room::addGame(Server_Game *game)
|
||||
{
|
||||
// Lock gamesMutex before calling this
|
||||
ServerInfo_Room roomInfo;
|
||||
roomInfo.set_room_id(id);
|
||||
|
||||
gamesLock.lockForWrite();
|
||||
connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
|
||||
|
||||
game->gameMutex.lock();
|
||||
games.insert(game->getGameId(), game);
|
||||
ServerInfo_Game gameInfo;
|
||||
game->getInfo(gameInfo);
|
||||
roomInfo.set_game_count(games.size() + externalGames.size());
|
||||
game->gameMutex.unlock();
|
||||
gamesLock.unlock();
|
||||
|
||||
// XXX This can be removed during the next client update.
|
||||
usersLock.lockForRead();
|
||||
roomInfo.set_player_count(users.size() + externalUsers.size());
|
||||
usersLock.unlock();
|
||||
// -----------
|
||||
|
||||
emit gameListChanged(gameInfo);
|
||||
ServerInfo_Room roomInfo;
|
||||
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
|
||||
emit roomInfoChanged(roomInfo);
|
||||
}
|
||||
|
||||
void Server_Room::removeGame(Server_Game *game)
|
||||
{
|
||||
// No need to lock gamesMutex or gameMutex. This method is only
|
||||
// No need to lock gamesLock or gameMutex. This method is only
|
||||
// called from ~Server_Game, which locks both mutexes anyway beforehand.
|
||||
|
||||
disconnect(game, 0, this, 0);
|
||||
|
@ -258,12 +296,21 @@ void Server_Room::removeGame(Server_Game *game)
|
|||
games.remove(game->getGameId());
|
||||
|
||||
ServerInfo_Room roomInfo;
|
||||
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
|
||||
roomInfo.set_room_id(id);
|
||||
roomInfo.set_game_count(games.size() + externalGames.size());
|
||||
|
||||
// XXX This can be removed during the next client update.
|
||||
usersLock.lockForRead();
|
||||
roomInfo.set_player_count(users.size() + externalUsers.size());
|
||||
usersLock.unlock();
|
||||
// -----------
|
||||
|
||||
emit roomInfoChanged(roomInfo);
|
||||
}
|
||||
|
||||
int Server_Room::getGamesCreatedByUser(const QString &userName) const
|
||||
{
|
||||
QMutexLocker locker(&gamesMutex);
|
||||
QReadLocker locker(&gamesLock);
|
||||
|
||||
QMapIterator<int, Server_Game *> gamesIterator(games);
|
||||
int result = 0;
|
||||
|
@ -275,7 +322,7 @@ int Server_Room::getGamesCreatedByUser(const QString &userName) const
|
|||
|
||||
QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
|
||||
{
|
||||
QMutexLocker locker(&gamesMutex);
|
||||
QReadLocker locker(&gamesLock);
|
||||
|
||||
QList<ServerInfo_Game> result;
|
||||
QMapIterator<int, Server_Game *> gamesIterator(games);
|
||||
|
|
|
@ -37,13 +37,13 @@ private:
|
|||
QStringList gameTypes;
|
||||
QMap<int, Server_Game *> games;
|
||||
QMap<int, ServerInfo_Game> externalGames;
|
||||
QList<Server_ProtocolHandler *> userList;
|
||||
QMap<QString, Server_ProtocolHandler *> users;
|
||||
QMap<QString, ServerInfo_User_Container> externalUsers;
|
||||
private slots:
|
||||
void broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl = true);
|
||||
public:
|
||||
mutable QReadWriteLock usersLock;
|
||||
mutable QMutex gamesMutex;
|
||||
mutable QReadWriteLock gamesLock;
|
||||
Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent);
|
||||
~Server_Room();
|
||||
int getId() const { return id; }
|
||||
|
@ -55,7 +55,7 @@ public:
|
|||
const QMap<int, Server_Game *> &getGames() const { return games; }
|
||||
const QMap<int, ServerInfo_Game> &getExternalGames() const { return externalGames; }
|
||||
Server *getServer() const;
|
||||
const ServerInfo_Room &getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes = false, bool updating = false, bool includeExternalData = true) const;
|
||||
const ServerInfo_Room &getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes = false, bool includeExternalData = true) const;
|
||||
int getGamesCreatedByUser(const QString &name) const;
|
||||
QList<ServerInfo_Game> getGamesOfUser(const QString &name) const;
|
||||
|
||||
|
|
|
@ -26,22 +26,27 @@ ServerInfo_User_Container::~ServerInfo_User_Container()
|
|||
|
||||
void ServerInfo_User_Container::setUserInfo(const ServerInfo_User &_userInfo)
|
||||
{
|
||||
userInfo = new ServerInfo_User;
|
||||
userInfo->CopyFrom(_userInfo);
|
||||
userInfo = new ServerInfo_User(_userInfo);
|
||||
}
|
||||
|
||||
ServerInfo_User ServerInfo_User_Container::copyUserInfo(bool complete, bool moderatorInfo) const
|
||||
ServerInfo_User &ServerInfo_User_Container::copyUserInfo(ServerInfo_User &result, bool complete, bool internalInfo, bool sessionInfo) const
|
||||
{
|
||||
ServerInfo_User result;
|
||||
if (userInfo) {
|
||||
result.CopyFrom(*userInfo);
|
||||
if (!moderatorInfo) {
|
||||
if (!sessionInfo) {
|
||||
result.clear_session_id();
|
||||
result.clear_address();
|
||||
result.clear_id();
|
||||
}
|
||||
if (!internalInfo)
|
||||
result.clear_id();
|
||||
if (!complete)
|
||||
result.clear_avatar_bmp();
|
||||
}
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
ServerInfo_User ServerInfo_User_Container::copyUserInfo(bool complete, bool internalInfo, bool sessionInfo) const
|
||||
{
|
||||
ServerInfo_User result;
|
||||
return copyUserInfo(result, complete, internalInfo, sessionInfo);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,8 @@ public:
|
|||
virtual ~ServerInfo_User_Container();
|
||||
ServerInfo_User *getUserInfo() const { return userInfo; }
|
||||
void setUserInfo(const ServerInfo_User &_userInfo);
|
||||
ServerInfo_User copyUserInfo(bool complete, bool moderatorInfo = false) const;
|
||||
ServerInfo_User ©UserInfo(ServerInfo_User &result, bool complete, bool internalInfo = false, bool sessionInfo = false) const;
|
||||
ServerInfo_User copyUserInfo(bool complete, bool internalInfo = false, bool sessionInfo = false) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
|
||||
PROJECT(oracle)
|
||||
|
||||
# paths
|
||||
set(DESKTOPDIR share/applications CACHE STRING "path to .desktop files")
|
||||
|
||||
SET(oracle_SOURCES src/main.cpp src/oracleimporter.cpp src/window_main.cpp ../cockatrice/src/carddatabase.cpp ../cockatrice/src/settingscache.cpp)
|
||||
SET(oracle_HEADERS src/oracleimporter.h src/window_main.h ../cockatrice/src/carddatabase.h ../cockatrice/src/settingscache.h)
|
||||
|
||||
|
@ -19,7 +22,11 @@ INCLUDE_DIRECTORIES(../cockatrice/src)
|
|||
ADD_EXECUTABLE(oracle WIN32 MACOSX_BUNDLE ${oracle_SOURCES} ${oracle_HEADERS_MOC})
|
||||
TARGET_LINK_LIBRARIES(oracle ${QT_LIBRARIES})
|
||||
|
||||
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/oracle DESTINATION bin)
|
||||
IF (NOT APPLE)
|
||||
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/oracle DESTINATION bin)
|
||||
ELSE (APPLE)
|
||||
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/oracle.app DESTINATION bin)
|
||||
ENDIF (NOT APPLE)
|
||||
IF (NOT WIN32 AND NOT APPLE)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/oracle.desktop DESTINATION share/applications)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/oracle.desktop DESTINATION ${DESKTOPDIR})
|
||||
ENDIF (NOT WIN32 AND NOT APPLE)
|
||||
|
|
|
@ -2,6 +2,9 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
|
|||
SET(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
PROJECT(servatrice)
|
||||
|
||||
# cmake modules
|
||||
include(GNUInstallDirs)
|
||||
|
||||
SET(servatrice_SOURCES
|
||||
src/main.cpp
|
||||
src/passwordhasher.cpp
|
||||
|
@ -28,6 +31,7 @@ SET(QT_USE_QTSQL TRUE)
|
|||
FIND_PACKAGE(Qt4 REQUIRED)
|
||||
FIND_PACKAGE(Protobuf REQUIRED)
|
||||
FIND_PACKAGE(Libgcrypt REQUIRED)
|
||||
FIND_PACKAGE(Threads)
|
||||
|
||||
#set(CMAKE_BUILD_TYPE Release)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-ggdb -O2")
|
||||
|
@ -43,7 +47,7 @@ INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/../common)
|
|||
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
ADD_EXECUTABLE(servatrice ${servatrice_SOURCES} ${servatrice_HEADERS_MOC})
|
||||
TARGET_LINK_LIBRARIES(servatrice cockatrice_common ${QT_LIBRARIES} ${LIBGCRYPT_LIBRARY})
|
||||
TARGET_LINK_LIBRARIES(servatrice cockatrice_common ${QT_LIBRARIES} ${LIBGCRYPT_LIBRARY} ${CMAKE_THREAD_LIBS_INIT})
|
||||
|
||||
#add_custom_target(versionheader ALL DEPENDS version_header)
|
||||
add_custom_command(
|
||||
|
@ -51,3 +55,5 @@ add_custom_command(
|
|||
COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/../common/getversion.cmake
|
||||
)
|
||||
|
||||
# install rules
|
||||
INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/servatrice DESTINATION ${CMAKE_INSTALL_BINDIR})
|
||||
|
|
|
@ -28,12 +28,12 @@ SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
|
|||
CREATE TABLE IF NOT EXISTS `cockatrice_decklist_files` (
|
||||
`id` int(7) unsigned zerofill NOT NULL auto_increment,
|
||||
`id_folder` int(7) unsigned zerofill NOT NULL,
|
||||
`user` varchar(35) NOT NULL,
|
||||
`id_user` int(7) unsigned NULL,
|
||||
`name` varchar(50) NOT NULL,
|
||||
`upload_time` datetime NOT NULL,
|
||||
`content` text NOT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `FolderPlusUser` (`id_folder`,`user`)
|
||||
KEY `FolderPlusUser` (`id_folder`,`id_user`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
@ -45,10 +45,10 @@ CREATE TABLE IF NOT EXISTS `cockatrice_decklist_files` (
|
|||
CREATE TABLE IF NOT EXISTS `cockatrice_decklist_folders` (
|
||||
`id` int(7) unsigned zerofill NOT NULL auto_increment,
|
||||
`id_parent` int(7) unsigned zerofill NOT NULL,
|
||||
`user` varchar(35) NOT NULL,
|
||||
`id_user` int(7) unsigned NULL,
|
||||
`name` varchar(30) NOT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
KEY `ParentPlusUser` (`id_parent`,`user`)
|
||||
KEY `ParentPlusUser` (`id_parent`,`id_user`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
@ -115,9 +115,11 @@ CREATE TABLE IF NOT EXISTS `cockatrice_users` (
|
|||
`avatar_bmp` blob NOT NULL,
|
||||
`registrationDate` datetime NOT NULL,
|
||||
`active` tinyint(1) NOT NULL,
|
||||
`token` char(32) NOT NULL,
|
||||
`token` binary(16) NOT NULL,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE KEY `name` (`name`)
|
||||
UNIQUE KEY `name` (`name`),
|
||||
KEY `token` (`token`),
|
||||
KEY `email` (`email`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
CREATE TABLE `cockatrice_uptime` (
|
||||
|
@ -163,7 +165,8 @@ CREATE TABLE `cockatrice_bans` (
|
|||
`reason` text NOT NULL,
|
||||
`visible_reason` text NOT NULL,
|
||||
PRIMARY KEY (`user_name`,`time_from`),
|
||||
KEY `time_from` (`time_from`,`ip_address`)
|
||||
KEY `time_from` (`time_from`,`ip_address`),
|
||||
KEY `ip_address` (`ip_address`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
CREATE TABLE `cockatrice_sessions` (
|
||||
|
@ -201,6 +204,7 @@ CREATE TABLE `cockatrice_replays_access` (
|
|||
`id_player` int(7) NOT NULL,
|
||||
`replay_name` varchar(255) COLLATE utf8_unicode_ci NOT NULL,
|
||||
`do_not_hide` tinyint(1) NOT NULL,
|
||||
KEY `id_player` (`id_player`)
|
||||
KEY `id_player` (`id_player`),
|
||||
KEY `id_game` (`id_game`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
|
|
|
@ -128,8 +128,8 @@ void IslInterface::initServer()
|
|||
while (roomIterator.hasNext()) {
|
||||
Server_Room *room = roomIterator.next().value();
|
||||
room->usersLock.lockForRead();
|
||||
room->gamesMutex.lock();
|
||||
room->getInfo(*event.add_room_list(), true, true, false, false);
|
||||
room->gamesLock.lockForRead();
|
||||
room->getInfo(*event.add_room_list(), true, true, false);
|
||||
}
|
||||
|
||||
IslMessage message;
|
||||
|
@ -150,7 +150,7 @@ void IslInterface::initServer()
|
|||
roomIterator.toFront();
|
||||
while (roomIterator.hasNext()) {
|
||||
roomIterator.next();
|
||||
roomIterator.value()->gamesMutex.unlock();
|
||||
roomIterator.value()->gamesLock.unlock();
|
||||
roomIterator.value()->usersLock.unlock();
|
||||
}
|
||||
server->roomsLock.unlock();
|
||||
|
|
|
@ -127,6 +127,7 @@ int main(int argc, char *argv[])
|
|||
QSettings *settings = new QSettings("servatrice.ini", QSettings::IniFormat);
|
||||
|
||||
loggerThread = new QThread;
|
||||
loggerThread->setObjectName("logger");
|
||||
logger = new ServerLogger(logToConsole);
|
||||
logger->moveToThread(loggerThread);
|
||||
|
||||
|
@ -151,12 +152,16 @@ int main(int argc, char *argv[])
|
|||
sigemptyset(&segv.sa_mask);
|
||||
sigaction(SIGSEGV, &segv, 0);
|
||||
sigaction(SIGABRT, &segv, 0);
|
||||
|
||||
signal(SIGPIPE, SIG_IGN);
|
||||
#endif
|
||||
rng = new RNG_SFMT;
|
||||
|
||||
std::cerr << "Servatrice " << VERSION_STRING << " starting." << std::endl;
|
||||
std::cerr << "-------------------------" << std::endl;
|
||||
|
||||
PasswordHasher::initialize();
|
||||
|
||||
if (testRandom)
|
||||
testRNG();
|
||||
if (testHashFunction)
|
||||
|
|
|
@ -3,6 +3,14 @@
|
|||
#include <string.h>
|
||||
#include <gcrypt.h>
|
||||
|
||||
void PasswordHasher::initialize()
|
||||
{
|
||||
// These calls are required by libgcrypt before we use any of its functions.
|
||||
gcry_check_version(0);
|
||||
gcry_control(GCRYCTL_DISABLE_SECMEM, 0);
|
||||
gcry_control(GCRYCTL_INITIALIZATION_FINISHED, 0);
|
||||
}
|
||||
|
||||
QString PasswordHasher::computeHash(const QString &password, const QString &salt)
|
||||
{
|
||||
const int algo = GCRY_MD_SHA512;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
class PasswordHasher {
|
||||
public:
|
||||
static void initialize();
|
||||
static QString computeHash(const QString &password, const QString &salt);
|
||||
};
|
||||
|
||||
|
|
|
@ -33,8 +33,6 @@
|
|||
#include "server_logger.h"
|
||||
#include "main.h"
|
||||
#include "decklist.h"
|
||||
#include "pb/game_replay.pb.h"
|
||||
#include "pb/event_replay_added.pb.h"
|
||||
#include "pb/event_server_message.pb.h"
|
||||
#include "pb/event_server_shutdown.pb.h"
|
||||
#include "pb/event_connection_closed.pb.h"
|
||||
|
@ -44,6 +42,7 @@ Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPoo
|
|||
server(_server)
|
||||
{
|
||||
if (_numberPools == 0) {
|
||||
server->setThreaded(false);
|
||||
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
|
||||
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
|
||||
|
||||
|
@ -57,6 +56,7 @@ Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPoo
|
|||
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
|
||||
|
||||
QThread *newThread = new QThread;
|
||||
newThread->setObjectName("pool_" + QString::number(i));
|
||||
newPool->moveToThread(newThread);
|
||||
newDatabaseInterface->moveToThread(newThread);
|
||||
server->addDatabaseInterface(newThread, newDatabaseInterface);
|
||||
|
@ -253,6 +253,7 @@ bool Servatrice::initServer()
|
|||
}
|
||||
|
||||
QThread *thread = new QThread;
|
||||
thread->setObjectName("isl_" + QString::number(prop.id));
|
||||
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
|
||||
|
||||
IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
|
||||
|
@ -290,6 +291,7 @@ bool Servatrice::initServer()
|
|||
|
||||
const int numberPools = settings->value("server/number_pools", 1).toInt();
|
||||
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
|
||||
gameServer->setMaxPendingConnections(1000);
|
||||
const int gamePort = settings->value("server/port", 4747).toInt();
|
||||
qDebug() << "Starting server on port" << gamePort;
|
||||
if (gameServer->listen(QHostAddress::Any, gamePort))
|
||||
|
@ -354,55 +356,6 @@ QList<ServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHost
|
|||
return result;
|
||||
}
|
||||
|
||||
void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList)
|
||||
{
|
||||
const ServerInfo_Game &gameInfo = replayList.first()->game_info();
|
||||
|
||||
Server_Room *room = rooms.value(gameInfo.room_id());
|
||||
|
||||
Event_ReplayAdded replayEvent;
|
||||
ServerInfo_ReplayMatch *replayMatchInfo = replayEvent.mutable_match_info();
|
||||
replayMatchInfo->set_game_id(gameInfo.game_id());
|
||||
replayMatchInfo->set_room_name(room->getName().toStdString());
|
||||
replayMatchInfo->set_time_started(QDateTime::currentDateTime().addSecs(-secondsElapsed).toTime_t());
|
||||
replayMatchInfo->set_length(secondsElapsed);
|
||||
replayMatchInfo->set_game_name(gameInfo.description());
|
||||
|
||||
const QStringList &allGameTypes = room->getGameTypes();
|
||||
QStringList gameTypes;
|
||||
for (int i = gameInfo.game_types_size() - 1; i >= 0; --i)
|
||||
gameTypes.append(allGameTypes[gameInfo.game_types(i)]);
|
||||
|
||||
QSetIterator<QString> playerIterator(allPlayersEver);
|
||||
while (playerIterator.hasNext())
|
||||
replayMatchInfo->add_player_names(playerIterator.next().toStdString());
|
||||
|
||||
for (int i = 0; i < replayList.size(); ++i) {
|
||||
ServerInfo_Replay *replayInfo = replayMatchInfo->add_replay_list();
|
||||
replayInfo->set_replay_id(replayList[i]->replay_id());
|
||||
replayInfo->set_replay_name(gameInfo.description());
|
||||
replayInfo->set_duration(replayList[i]->duration_seconds());
|
||||
}
|
||||
|
||||
QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver;
|
||||
QSetIterator<QString> allUsersIterator(allUsersInGame);
|
||||
|
||||
SessionEvent *sessionEvent = Server_ProtocolHandler::prepareSessionEvent(replayEvent);
|
||||
clientsLock.lockForRead();
|
||||
while (allUsersIterator.hasNext()) {
|
||||
const QString userName = allUsersIterator.next();
|
||||
Server_AbstractUserInterface *userHandler = users.value(userName);
|
||||
if (!userHandler)
|
||||
userHandler = externalUsers.value(userName);
|
||||
if (userHandler)
|
||||
userHandler->sendProtocolItem(*sessionEvent);
|
||||
}
|
||||
clientsLock.unlock();
|
||||
delete sessionEvent;
|
||||
|
||||
getDatabaseInterface()->storeGameInformation(room->getName(), gameTypes, gameInfo, allPlayersEver, allSpectatorsEver, replayList);
|
||||
}
|
||||
|
||||
void Servatrice::updateLoginMessage()
|
||||
{
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
|
|
|
@ -122,6 +122,7 @@ private:
|
|||
QMap<int, IslInterface *> islInterfaces;
|
||||
public slots:
|
||||
void scheduleShutdown(const QString &reason, int minutes);
|
||||
void updateLoginMessage();
|
||||
public:
|
||||
Servatrice(QSettings *_settings, QObject *parent = 0);
|
||||
~Servatrice();
|
||||
|
@ -139,12 +140,10 @@ public:
|
|||
AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
|
||||
QString getDbPrefix() const { return dbPrefix; }
|
||||
int getServerId() const { return serverId; }
|
||||
void updateLoginMessage();
|
||||
int getUsersWithAddress(const QHostAddress &address) const;
|
||||
QList<ServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
|
||||
void incTxBytes(quint64 num);
|
||||
void incRxBytes(quint64 num);
|
||||
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
|
||||
void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
|
||||
|
||||
bool islConnectionExists(int serverId) const;
|
||||
|
|
|
@ -507,15 +507,15 @@ void Servatrice_DatabaseInterface::storeGameInformation(const QString &roomName,
|
|||
}
|
||||
}
|
||||
|
||||
DeckList *Servatrice_DatabaseInterface::getDeckFromDatabase(int deckId, const QString &userName)
|
||||
DeckList *Servatrice_DatabaseInterface::getDeckFromDatabase(int deckId, int userId)
|
||||
{
|
||||
checkSql();
|
||||
|
||||
QSqlQuery query(sqlDatabase);
|
||||
|
||||
query.prepare("select content from " + server->getDbPrefix() + "_decklist_files where id = :id and user = :user");
|
||||
query.prepare("select content from " + server->getDbPrefix() + "_decklist_files where id = :id and id_user = :id_user");
|
||||
query.bindValue(":id", deckId);
|
||||
query.bindValue(":user", userName);
|
||||
query.bindValue(":id_user", userId);
|
||||
execSqlQuery(query);
|
||||
if (!query.next())
|
||||
throw Response::RespNameNotFound;
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
bool isInIgnoreList(const QString &whoseList, const QString &who);
|
||||
ServerInfo_User getUserData(const QString &name, bool withId = false);
|
||||
void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList);
|
||||
DeckList *getDeckFromDatabase(int deckId, const QString &userName);
|
||||
DeckList *getDeckFromDatabase(int deckId, int userId);
|
||||
|
||||
int getNextGameId();
|
||||
int getNextReplayId();
|
||||
|
|
|
@ -72,18 +72,25 @@ ServerSocketInterface::ServerSocketInterface(Servatrice *_server, Servatrice_Dat
|
|||
socket->setSocketOption(QAbstractSocket::LowDelayOption, 1);
|
||||
connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()));
|
||||
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
|
||||
connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
|
||||
|
||||
// Never call flushOutputQueue directly from outputQueueChanged. In case of a socket error,
|
||||
// it could lead to this object being destroyed while another function is still on the call stack. -> mutex deadlocks etc.
|
||||
connect(this, SIGNAL(outputQueueChanged()), this, SLOT(flushOutputQueue()), Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
ServerSocketInterface::~ServerSocketInterface()
|
||||
{
|
||||
logger->logMessage("ServerSocketInterface destructor", this);
|
||||
|
||||
flushOutputBuffer();
|
||||
flushOutputQueue();
|
||||
}
|
||||
|
||||
void ServerSocketInterface::initConnection(int socketDescriptor)
|
||||
{
|
||||
// Add this object to the server's list of connections before it can receive socket events.
|
||||
// Otherwise, in case a of a socket error, it could be removed from the list before it is added.
|
||||
server->addClient(this);
|
||||
|
||||
socket->setSocketDescriptor(socketDescriptor);
|
||||
logger->logMessage(QString("Incoming connection: %1").arg(socket->peerAddress().toString()), this);
|
||||
initSessionDeprecated();
|
||||
|
@ -93,11 +100,10 @@ void ServerSocketInterface::initSessionDeprecated()
|
|||
{
|
||||
// dirty hack to make v13 client display the correct error message
|
||||
|
||||
outputBufferMutex.lock();
|
||||
outputBuffer = "<?xml version=\"1.0\"?><cockatrice_server_stream version=\"14\">";
|
||||
outputBufferMutex.unlock();
|
||||
|
||||
emit outputBufferChanged();
|
||||
QByteArray buf;
|
||||
buf.append("<?xml version=\"1.0\"?><cockatrice_server_stream version=\"14\">");
|
||||
socket->write(buf);
|
||||
socket->flush();
|
||||
}
|
||||
|
||||
bool ServerSocketInterface::initSession()
|
||||
|
@ -121,21 +127,9 @@ bool ServerSocketInterface::initSession()
|
|||
return false;
|
||||
}
|
||||
|
||||
server->addClient(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ServerSocketInterface::flushOutputBuffer()
|
||||
{
|
||||
QMutexLocker locker(&outputBufferMutex);
|
||||
if (outputBuffer.isEmpty())
|
||||
return;
|
||||
servatrice->incTxBytes(outputBuffer.size());
|
||||
socket->write(outputBuffer);
|
||||
socket->flush();
|
||||
outputBuffer.clear();
|
||||
}
|
||||
|
||||
void ServerSocketInterface::readClient()
|
||||
{
|
||||
QByteArray data = socket->readAll();
|
||||
|
@ -183,18 +177,42 @@ void ServerSocketInterface::catchSocketError(QAbstractSocket::SocketError socket
|
|||
|
||||
void ServerSocketInterface::transmitProtocolItem(const ServerMessage &item)
|
||||
{
|
||||
QByteArray buf;
|
||||
unsigned int size = item.ByteSize();
|
||||
buf.resize(size + 4);
|
||||
item.SerializeToArray(buf.data() + 4, size);
|
||||
buf.data()[3] = (unsigned char) size;
|
||||
buf.data()[2] = (unsigned char) (size >> 8);
|
||||
buf.data()[1] = (unsigned char) (size >> 16);
|
||||
buf.data()[0] = (unsigned char) (size >> 24);
|
||||
outputQueueMutex.lock();
|
||||
outputQueue.append(item);
|
||||
outputQueueMutex.unlock();
|
||||
|
||||
QMutexLocker locker(&outputBufferMutex);
|
||||
outputBuffer.append(buf);
|
||||
emit outputBufferChanged();
|
||||
emit outputQueueChanged();
|
||||
}
|
||||
|
||||
void ServerSocketInterface::flushOutputQueue()
|
||||
{
|
||||
QMutexLocker locker(&outputQueueMutex);
|
||||
if (outputQueue.isEmpty())
|
||||
return;
|
||||
|
||||
int totalBytes = 0;
|
||||
while (!outputQueue.isEmpty()) {
|
||||
ServerMessage item = outputQueue.takeFirst();
|
||||
locker.unlock();
|
||||
|
||||
QByteArray buf;
|
||||
unsigned int size = item.ByteSize();
|
||||
buf.resize(size + 4);
|
||||
item.SerializeToArray(buf.data() + 4, size);
|
||||
buf.data()[3] = (unsigned char) size;
|
||||
buf.data()[2] = (unsigned char) (size >> 8);
|
||||
buf.data()[1] = (unsigned char) (size >> 16);
|
||||
buf.data()[0] = (unsigned char) (size >> 24);
|
||||
// In case socket->write() calls catchSocketError(), the mutex must not be locked during this call.
|
||||
socket->write(buf);
|
||||
|
||||
totalBytes += size + 4;
|
||||
locker.relock();
|
||||
}
|
||||
locker.unlock();
|
||||
servatrice->incTxBytes(totalBytes);
|
||||
// see above wrt mutex
|
||||
socket->flush();
|
||||
}
|
||||
|
||||
void ServerSocketInterface::logDebugMessage(const QString &message)
|
||||
|
@ -324,10 +342,10 @@ int ServerSocketInterface::getDeckPathId(int basePathId, QStringList path)
|
|||
return 0;
|
||||
|
||||
QSqlQuery query(sqlInterface->getDatabase());
|
||||
query.prepare("select id from " + servatrice->getDbPrefix() + "_decklist_folders where id_parent = :id_parent and name = :name and user = :user");
|
||||
query.prepare("select id from " + servatrice->getDbPrefix() + "_decklist_folders where id_parent = :id_parent and name = :name and id_user = :id_user");
|
||||
query.bindValue(":id_parent", basePathId);
|
||||
query.bindValue(":name", path.takeFirst());
|
||||
query.bindValue(":user", QString::fromStdString(userInfo->name()));
|
||||
query.bindValue(":id_user", userInfo->id());
|
||||
if (!sqlInterface->execSqlQuery(query))
|
||||
return -1;
|
||||
if (!query.next())
|
||||
|
@ -347,9 +365,9 @@ int ServerSocketInterface::getDeckPathId(const QString &path)
|
|||
bool ServerSocketInterface::deckListHelper(int folderId, ServerInfo_DeckStorage_Folder *folder)
|
||||
{
|
||||
QSqlQuery query(sqlInterface->getDatabase());
|
||||
query.prepare("select id, name from " + servatrice->getDbPrefix() + "_decklist_folders where id_parent = :id_parent and user = :user");
|
||||
query.prepare("select id, name from " + servatrice->getDbPrefix() + "_decklist_folders where id_parent = :id_parent and id_user = :id_user");
|
||||
query.bindValue(":id_parent", folderId);
|
||||
query.bindValue(":user", QString::fromStdString(userInfo->name()));
|
||||
query.bindValue(":id_user", userInfo->id());
|
||||
if (!sqlInterface->execSqlQuery(query))
|
||||
return false;
|
||||
|
||||
|
@ -362,9 +380,9 @@ bool ServerSocketInterface::deckListHelper(int folderId, ServerInfo_DeckStorage_
|
|||
return false;
|
||||
}
|
||||
|
||||
query.prepare("select id, name, upload_time from " + servatrice->getDbPrefix() + "_decklist_files where id_folder = :id_folder and user = :user");
|
||||
query.prepare("select id, name, upload_time from " + servatrice->getDbPrefix() + "_decklist_files where id_folder = :id_folder and id_user = :id_user");
|
||||
query.bindValue(":id_folder", folderId);
|
||||
query.bindValue(":user", QString::fromStdString(userInfo->name()));
|
||||
query.bindValue(":id_user", userInfo->id());
|
||||
if (!sqlInterface->execSqlQuery(query))
|
||||
return false;
|
||||
|
||||
|
@ -412,9 +430,9 @@ Response::ResponseCode ServerSocketInterface::cmdDeckNewDir(const Command_DeckNe
|
|||
return Response::RespNameNotFound;
|
||||
|
||||
QSqlQuery query(sqlInterface->getDatabase());
|
||||
query.prepare("insert into " + servatrice->getDbPrefix() + "_decklist_folders (id_parent, user, name) values(:id_parent, :user, :name)");
|
||||
query.prepare("insert into " + servatrice->getDbPrefix() + "_decklist_folders (id_parent, id_user, name) values(:id_parent, :id_user, :name)");
|
||||
query.bindValue(":id_parent", folderId);
|
||||
query.bindValue(":user", QString::fromStdString(userInfo->name()));
|
||||
query.bindValue(":id_user", userInfo->id());
|
||||
query.bindValue(":name", QString::fromStdString(cmd.dir_name()));
|
||||
if (!sqlInterface->execSqlQuery(query))
|
||||
return Response::RespContextError;
|
||||
|
@ -463,9 +481,9 @@ Response::ResponseCode ServerSocketInterface::cmdDeckDel(const Command_DeckDel &
|
|||
sqlInterface->checkSql();
|
||||
QSqlQuery query(sqlInterface->getDatabase());
|
||||
|
||||
query.prepare("select id from " + servatrice->getDbPrefix() + "_decklist_files where id = :id and user = :user");
|
||||
query.prepare("select id from " + servatrice->getDbPrefix() + "_decklist_files where id = :id and id_user = :id_user");
|
||||
query.bindValue(":id", cmd.deck_id());
|
||||
query.bindValue(":user", QString::fromStdString(userInfo->name()));
|
||||
query.bindValue(":id_user", userInfo->id());
|
||||
sqlInterface->execSqlQuery(query);
|
||||
if (!query.next())
|
||||
return Response::RespNameNotFound;
|
||||
|
@ -500,9 +518,9 @@ Response::ResponseCode ServerSocketInterface::cmdDeckUpload(const Command_DeckUp
|
|||
return Response::RespNameNotFound;
|
||||
|
||||
QSqlQuery query(sqlInterface->getDatabase());
|
||||
query.prepare("insert into " + servatrice->getDbPrefix() + "_decklist_files (id_folder, user, name, upload_time, content) values(:id_folder, :user, :name, NOW(), :content)");
|
||||
query.prepare("insert into " + servatrice->getDbPrefix() + "_decklist_files (id_folder, id_user, name, upload_time, content) values(:id_folder, :id_user, :name, NOW(), :content)");
|
||||
query.bindValue(":id_folder", folderId);
|
||||
query.bindValue(":user", QString::fromStdString(userInfo->name()));
|
||||
query.bindValue(":id_user", userInfo->id());
|
||||
query.bindValue(":name", deckName);
|
||||
query.bindValue(":content", deckStr);
|
||||
sqlInterface->execSqlQuery(query);
|
||||
|
@ -515,9 +533,9 @@ Response::ResponseCode ServerSocketInterface::cmdDeckUpload(const Command_DeckUp
|
|||
rc.setResponseExtension(re);
|
||||
} else if (cmd.has_deck_id()) {
|
||||
QSqlQuery query(sqlInterface->getDatabase());
|
||||
query.prepare("update " + servatrice->getDbPrefix() + "_decklist_files set name=:name, upload_time=NOW(), content=:content where id = :id_deck and user = :user");
|
||||
query.prepare("update " + servatrice->getDbPrefix() + "_decklist_files set name=:name, upload_time=NOW(), content=:content where id = :id_deck and id_user = :id_user");
|
||||
query.bindValue(":id_deck", cmd.deck_id());
|
||||
query.bindValue(":user", QString::fromStdString(userInfo->name()));
|
||||
query.bindValue(":id_user", userInfo->id());
|
||||
query.bindValue(":name", deckName);
|
||||
query.bindValue(":content", deckStr);
|
||||
sqlInterface->execSqlQuery(query);
|
||||
|
@ -544,7 +562,7 @@ Response::ResponseCode ServerSocketInterface::cmdDeckDownload(const Command_Deck
|
|||
|
||||
DeckList *deck;
|
||||
try {
|
||||
deck = sqlInterface->getDeckFromDatabase(cmd.deck_id(), QString::fromStdString(userInfo->name()));
|
||||
deck = sqlInterface->getDeckFromDatabase(cmd.deck_id(), userInfo->id());
|
||||
} catch(Response::ResponseCode r) {
|
||||
return r;
|
||||
}
|
||||
|
@ -701,6 +719,7 @@ Response::ResponseCode ServerSocketInterface::cmdBanFromServer(const Command_Ban
|
|||
query.bindValue(":visible_reason", QString::fromStdString(cmd.visible_reason()));
|
||||
sqlInterface->execSqlQuery(query);
|
||||
|
||||
servatrice->clientsLock.lockForRead();
|
||||
QList<ServerSocketInterface *> userList = servatrice->getUsersWithAddressAsList(QHostAddress(address));
|
||||
ServerSocketInterface *user = static_cast<ServerSocketInterface *>(server->getUsers().value(userName));
|
||||
if (user && !userList.contains(user))
|
||||
|
@ -715,10 +734,11 @@ Response::ResponseCode ServerSocketInterface::cmdBanFromServer(const Command_Ban
|
|||
for (int i = 0; i < userList.size(); ++i) {
|
||||
SessionEvent *se = userList[i]->prepareSessionEvent(event);
|
||||
userList[i]->sendProtocolItem(*se);
|
||||
userList[i]->prepareDestroy();
|
||||
delete se;
|
||||
QMetaObject::invokeMethod(userList[i], "prepareDestroy", Qt::QueuedConnection);
|
||||
}
|
||||
}
|
||||
servatrice->clientsLock.unlock();
|
||||
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
@ -728,7 +748,7 @@ Response::ResponseCode ServerSocketInterface::cmdBanFromServer(const Command_Ban
|
|||
|
||||
Response::ResponseCode ServerSocketInterface::cmdUpdateServerMessage(const Command_UpdateServerMessage & /*cmd*/, ResponseContainer & /*rc*/)
|
||||
{
|
||||
servatrice->updateLoginMessage();
|
||||
QMetaObject::invokeMethod(server, "updateLoginMessage");
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
||||
|
|
|
@ -54,18 +54,19 @@ class ServerSocketInterface : public Server_ProtocolHandler
|
|||
private slots:
|
||||
void readClient();
|
||||
void catchSocketError(QAbstractSocket::SocketError socketError);
|
||||
void flushOutputBuffer();
|
||||
void flushOutputQueue();
|
||||
signals:
|
||||
void outputBufferChanged();
|
||||
void outputQueueChanged();
|
||||
protected:
|
||||
void logDebugMessage(const QString &message);
|
||||
private:
|
||||
QMutex outputBufferMutex;
|
||||
QMutex outputQueueMutex;
|
||||
Servatrice *servatrice;
|
||||
Servatrice_DatabaseInterface *sqlInterface;
|
||||
QTcpSocket *socket;
|
||||
|
||||
QByteArray inputBuffer, outputBuffer;
|
||||
QByteArray inputBuffer;
|
||||
QList<ServerMessage> outputQueue;
|
||||
bool messageInProgress;
|
||||
bool handshakeStarted;
|
||||
int messageLength;
|
||||
|
|
Loading…
Reference in a new issue