some cleanups and fixes

This commit is contained in:
Max-Wilhelm Bruker 2009-12-15 16:48:14 +01:00
parent 6ba2e98315
commit 564ae4db84
27 changed files with 371 additions and 206 deletions

View file

@ -50,6 +50,7 @@ HEADERS += src/counter.h \
src/remotedecklist_treewidget.h \
src/deckview.h \
src/playerlistwidget.h \
src/pingpixmapgenerator.h \
../common/serializable_item.h \
../common/decklist.h \
../common/protocol.h \
@ -99,6 +100,7 @@ SOURCES += src/counter.cpp \
src/remotedecklist_treewidget.cpp \
src/deckview.cpp \
src/playerlistwidget.cpp \
src/pingpixmapgenerator.cpp \
../common/serializable_item.cpp \
../common/decklist.cpp \
../common/protocol.cpp \

View file

@ -37,7 +37,7 @@
CardDatabase *db;
QTranslator *translator;
void myMessageOutput(QtMsgType type, const char *msg)
void myMessageOutput(QtMsgType /*type*/, const char *msg)
{
static FILE *f = NULL;
if (!f)

View file

@ -0,0 +1,21 @@
#include "pingpixmapgenerator.h"
#include <QPainter>
QPixmap PingPixmapGenerator::generatePixmap(int size, int value, int max)
{
QPixmap pixmap(size, size);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
QColor color;
if (max == -1)
color = Qt::black;
else
color.setHsv(120 * (1.0 - ((double) value / max)), 255, 255);
QRadialGradient g(QPointF((double) pixmap.width() / 2, (double) pixmap.height() / 2), qMin(pixmap.width(), pixmap.height()) / 2.0);
g.setColorAt(0, color);
g.setColorAt(1, Qt::transparent);
painter.fillRect(0, 0, pixmap.width(), pixmap.height(), QBrush(g));
return pixmap;
}

View file

@ -0,0 +1,11 @@
#ifndef PINGPIXMAPGENERATOR_H
#define PINGPIXMAPGENERATOR_H
#include <QPixmap>
class PingPixmapGenerator {
public:
static QPixmap generatePixmap(int size, int value, int max);
};
#endif

View file

@ -363,22 +363,6 @@ void Player::initSayMenu()
}
}
void Player::prepareForGame()
{
if (local) {
sendGameCommand(new Command_CreateCounter(-1, "life", Qt::white, 25, 20));
sendGameCommand(new Command_CreateCounter(-1, "w", QColor(255, 255, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "u", QColor(150, 150, 255), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "b", QColor(150, 150, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "r", QColor(250, 150, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "g", QColor(150, 255, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "x", QColor(255, 255, 255), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "storm", QColor(255, 255, 255), 20, 0));
mulliganCards = 7;
}
}
void Player::actViewLibrary()
{
emit toggleZoneView(this, "deck", -1);
@ -421,14 +405,7 @@ void Player::actDrawCard()
void Player::actMulligan()
{
if (mulliganCards <= 0)
return;
const CardList &handCards = hand->getCards();
for (int i = 0; i < handCards.size(); i++)
sendGameCommand(new Command_MoveCard(-1, "hand", handCards.at(i)->getId(), "deck", 0, -1, false));
sendGameCommand(new Command_Shuffle);
sendGameCommand(new Command_DrawCards(-1, mulliganCards--));
sendGameCommand(new Command_Mulligan);
}
void Player::actDrawCards()

View file

@ -114,7 +114,6 @@ private:
void actMoveToExile(CardItem *card);
int defaultNumberTopCards;
int mulliganCards;
QString name;
int id;
bool active;
@ -188,7 +187,6 @@ public:
bool getActive() const { return active; }
void setActive(bool _active);
void prepareForGame();
void processPlayerInfo(ServerInfo_Player *info);
void processGameEvent(GameEvent *event);
void sendGameCommand(GameCommand *command);

View file

@ -1,10 +1,11 @@
#include "playerlistwidget.h"
#include "protocol_datastructures.h"
#include "pingpixmapgenerator.h"
PlayerListWidget::PlayerListWidget(QWidget *parent)
: QTreeWidget(parent)
{
setColumnCount(1);
setColumnCount(2);
setRootIsDecorated(false);
retranslateUi();
}
@ -12,12 +13,14 @@ PlayerListWidget::PlayerListWidget(QWidget *parent)
void PlayerListWidget::retranslateUi()
{
headerItem()->setText(0, tr("Player name"));
headerItem()->setText(1, tr("Role"));
}
void PlayerListWidget::addPlayer(ServerInfo_Player *player)
{
QTreeWidgetItem *newPlayer = new QTreeWidgetItem;
newPlayer->setText(0, player->getName());
newPlayer->setText(1, player->getSpectator() ? tr("Spectator") : tr("Player"));
addTopLevelItem(newPlayer);
players.insert(player->getPlayerId(), newPlayer);
}
@ -37,6 +40,16 @@ void PlayerListWidget::setActivePlayer(int playerId)
while (i.hasNext()) {
i.next();
QTreeWidgetItem *twi = i.value();
twi->setBackground(0, i.key() == playerId ? QColor(150, 255, 150) : Qt::white);
QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
twi->setBackground(0, c);
twi->setBackground(1, c);
}
}
void PlayerListWidget::updatePing(int playerId, int pingTime)
{
QTreeWidgetItem *twi = players.value(playerId, 0);
if (!twi)
return;
twi->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(10, pingTime, 10)));
}

View file

@ -16,6 +16,7 @@ public:
void addPlayer(ServerInfo_Player *player);
void removePlayer(int playerId);
void setActivePlayer(int playerId);
void updatePing(int playerId, int pingTime);
};
#endif

View file

@ -102,7 +102,10 @@ void TabDeckStorage::actUpload()
if (!deck->loadFromFile(filePath, DeckList::CockatriceFormat))
return;
if (deck->getName().isEmpty()) {
QString deckName = QInputDialog::getText(this, tr("Enter deck name"), tr("This decklist does not have a name.\nPlease enter a name:"), QLineEdit::Normal, tr("Unnamed deck"));
bool ok;
QString deckName = QInputDialog::getText(this, tr("Enter deck name"), tr("This decklist does not have a name.\nPlease enter a name:"), QLineEdit::Normal, tr("Unnamed deck"), &ok);
if (!ok)
return;
if (deckName.isEmpty())
deckName = tr("Unnamed deck");
deck->setName(deckName);

View file

@ -20,8 +20,8 @@
#include "arrowitem.h"
#include "main.h"
TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator)
: Tab(), client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), currentPhase(-1)
TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator, bool _resuming)
: Tab(), client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
{
zoneLayout = new ZoneViewLayout;
scene = new GameScene(zoneLayout, this);
@ -31,6 +31,7 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
loadLocalButton = new QPushButton;
loadRemoteButton = new QPushButton;
readyStartButton = new QPushButton;
readyStartButton->setEnabled(false);
QHBoxLayout *buttonHBox = new QHBoxLayout;
buttonHBox->addWidget(loadLocalButton);
@ -50,7 +51,7 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
sayLabel = new QLabel;
sayEdit = new QLineEdit;
sayLabel->setBuddy(sayEdit);
QHBoxLayout *hLayout = new QHBoxLayout;
hLayout->addWidget(sayLabel);
hLayout->addWidget(sayEdit);
@ -71,6 +72,14 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
mainLayout->addWidget(deckViewContainer, 10);
mainLayout->addLayout(verticalLayout);
if (spectator) {
sayLabel->hide();
sayEdit->hide();
loadLocalButton->hide();
loadRemoteButton->hide();
readyStartButton->hide();
}
aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), zoneLayout, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
@ -214,13 +223,14 @@ Player *TabGame::addPlayer(int playerId, const QString &playerName)
void TabGame::processGameEvent(GameEvent *event)
{
switch (event->getItemId()) {
case ItemId_Event_GameStart: eventGameStart(qobject_cast<Event_GameStart *>(event)); break;
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event)); break;
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event)); break;
case ItemId_Event_Leave: eventLeave(qobject_cast<Event_Leave *>(event)); break;
case ItemId_Event_GameClosed: eventGameClosed(qobject_cast<Event_GameClosed *>(event)); break;
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(qobject_cast<Event_SetActivePlayer *>(event)); break;
case ItemId_Event_SetActivePhase: eventSetActivePhase(qobject_cast<Event_SetActivePhase *>(event)); break;
case ItemId_Event_Ping: eventPing(qobject_cast<Event_Ping *>(event)); break;
default: {
Player *player = players.value(event->getPlayerId(), 0);
if (!player) {
@ -257,34 +267,33 @@ void TabGame::stopGame()
deckViewContainer->show();
}
void TabGame::eventGameStart(Event_GameStart * /*event*/)
{
startGame();
messageLog->logGameStart();
QMapIterator<int, Player *> i(players);
while (i.hasNext())
i.next().value()->prepareForGame();
}
void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
{
const QList<ServerInfo_Player *> &plList = event->getPlayerList();
for (int i = 0; i < plList.size(); ++i) {
ServerInfo_Player *pl = plList[i];
Player *player = players.value(pl->getPlayerId(), 0);
if (!player) {
player = addPlayer(pl->getPlayerId(), pl->getName());
playerListWidget->addPlayer(pl);
}
player->processPlayerInfo(pl);
if (player->getLocal() && pl->getDeck()) {
Deck_PictureCacher::cachePictures(pl->getDeck(), this);
deckView->setDeck(new DeckList(pl->getDeck()));
if (pl->getSpectator()) {
if (!spectators.contains(pl->getPlayerId())) {
spectators.insert(pl->getPlayerId(), pl->getName());
playerListWidget->addPlayer(pl);
}
} else {
Player *player = players.value(pl->getPlayerId(), 0);
if (!player) {
player = addPlayer(pl->getPlayerId(), pl->getName());
playerListWidget->addPlayer(pl);
}
player->processPlayerInfo(pl);
if (player->getLocal() && pl->getDeck()) {
Deck_PictureCacher::cachePictures(pl->getDeck(), this);
deckView->setDeck(new DeckList(pl->getDeck()));
}
}
}
if (event->getGameStarted() && !started) {
startGame();
if (!resuming)
messageLog->logGameStart();
setActivePlayer(event->getActivePlayer());
setActivePhase(event->getActivePhase());
} else if (!event->getGameStarted() && started) {
@ -297,8 +306,9 @@ void TabGame::eventJoin(Event_Join *event)
{
ServerInfo_Player *playerInfo = event->getPlayer();
if (playerInfo->getSpectator()) {
spectatorList.append(playerInfo->getName());
spectators.insert(playerInfo->getPlayerId(), playerInfo->getName());
messageLog->logJoinSpectator(playerInfo->getName());
playerListWidget->addPlayer(playerInfo);
} else {
Player *newPlayer = addPlayer(playerInfo->getPlayerId(), playerInfo->getName());
messageLog->logJoin(newPlayer);
@ -309,12 +319,18 @@ void TabGame::eventJoin(Event_Join *event)
void TabGame::eventLeave(Event_Leave *event)
{
int playerId = event->getPlayerId();
Player *player = players.value(playerId, 0);
if (!player)
return;
messageLog->logLeave(player);
playerListWidget->removePlayer(playerId);
if (player) {
messageLog->logLeave(player);
playerListWidget->removePlayer(playerId);
players.remove(playerId);
delete player;
} else if (spectators.contains(playerId)) {
messageLog->logLeaveSpectator(spectators.value(playerId));
playerListWidget->removePlayer(playerId);
spectators.remove(playerId);
}
}
void TabGame::eventGameClosed(Event_GameClosed * /*event*/)
@ -362,6 +378,13 @@ void TabGame::eventSetActivePhase(Event_SetActivePhase *event)
setActivePhase(phase);
}
void TabGame::eventPing(Event_Ping *event)
{
const QList<ServerInfo_PlayerPing *> &pingList = event->getPingList();
for (int i = 0; i < pingList.size(); ++i)
playerListWidget->updatePing(pingList[i]->getPlayerId(), pingList[i]->getPingTime());
}
void TabGame::loadLocalDeck()
{
QFileDialog dialog(this, tr("Load deck"));
@ -403,6 +426,7 @@ void TabGame::deckSelectFinished(ProtocolResponse *r)
Deck_PictureCacher::cachePictures(resp->getDeck(), this);
deckView->setDeck(new DeckList(resp->getDeck()));
readyStartButton->setEnabled(true);
}
void TabGame::readyStart()

View file

@ -22,7 +22,6 @@ class PlayerListWidget;
class ProtocolResponse;
class GameEvent;
class GameCommand;
class Event_GameStart;
class Event_GameStateChanged;
class Event_Join;
class Event_Leave;
@ -30,6 +29,7 @@ class Event_GameClosed;
class Event_GameStart;
class Event_SetActivePlayer;
class Event_SetActivePhase;
class Event_Ping;
class Player;
class CardZone;
class CardItem;
@ -41,9 +41,10 @@ private:
int gameId;
int localPlayerId;
bool spectator;
QStringList spectatorList;
QMap<int, Player *> players;
QMap<int, QString> spectators;
bool started;
bool resuming;
int currentPhase;
QPushButton *loadLocalButton, *loadRemoteButton, *readyStartButton;
@ -68,7 +69,6 @@ private:
void startGame();
void stopGame();
void eventGameStart(Event_GameStart *event);
void eventGameStateChanged(Event_GameStateChanged *event);
void eventJoin(Event_Join *event);
void eventLeave(Event_Leave *event);
@ -77,6 +77,7 @@ private:
void eventSetActivePlayer(Event_SetActivePlayer *event);
void setActivePhase(int phase);
void eventSetActivePhase(Event_SetActivePhase *event);
void eventPing(Event_Ping *event);
signals:
void gameClosing(TabGame *tab);
private slots:
@ -93,7 +94,7 @@ private slots:
void actNextPhase();
void actNextTurn();
public:
TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator);
TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator, bool _resuming);
~TabGame();
void retranslateUi();
const QMap<int, Player *> &getPlayers() const { return players; }

View file

@ -5,7 +5,7 @@
#include "tab_game.h"
#include "tab_deck_storage.h"
#include "protocol_items.h"
#include <QPainter>
#include "pingpixmapgenerator.h"
TabSupervisor:: TabSupervisor(QWidget *parent)
: QTabWidget(parent), client(0), tabServer(0), tabDeckStorage(0)
@ -83,26 +83,13 @@ void TabSupervisor::updatePingTime(int value, int max)
{
if (!tabServer)
return;
QPixmap pixmap(15, 15);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
QColor color;
if (max == -1)
color = Qt::black;
else
color.setHsv(120 * (1.0 - ((double) value / max)), 255, 255);
QRadialGradient g(QPointF((double) pixmap.width() / 2, (double) pixmap.height() / 2), qMin(pixmap.width(), pixmap.height()) / 2.0);
g.setColorAt(0, color);
g.setColorAt(1, Qt::transparent);
painter.fillRect(0, 0, pixmap.width(), pixmap.height(), QBrush(g));
setTabIcon(0, QIcon(pixmap));
setTabIcon(0, QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
}
void TabSupervisor::gameJoined(Event_GameJoined *event)
{
TabGame *tab = new TabGame(client, event->getGameId(), event->getPlayerId(), event->getSpectator());
TabGame *tab = new TabGame(client, event->getGameId(), event->getPlayerId(), event->getSpectator(), event->getResuming());
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
addTab(tab, tr("Game %1").arg(event->getGameId()));
gameTabs.insert(event->getGameId(), tab);

View file

@ -22,6 +22,7 @@ void ProtocolItem::initializeHash()
registerSerializableItem("counter", ServerInfo_Counter::newItem);
registerSerializableItem("arrow", ServerInfo_Arrow::newItem);
registerSerializableItem("player", ServerInfo_Player::newItem);
registerSerializableItem("player_ping", ServerInfo_PlayerPing::newItem);
registerSerializableItem("file", DeckList_File::newItem);
registerSerializableItem("directory", DeckList_Directory::newItem);
@ -42,6 +43,7 @@ void ProtocolItem::initializeHash()
registerSerializableItem("game_eventcreate_arrows", Event_CreateArrows::newItem);
registerSerializableItem("game_eventcreate_counters", Event_CreateCounters::newItem);
registerSerializableItem("game_eventdraw_cards", Event_DrawCards::newItem);
registerSerializableItem("game_eventping", Event_Ping::newItem);
registerSerializableItem("chat_eventchat_list_players", Event_ChatListPlayers::newItem);
}
@ -234,6 +236,13 @@ Event_GameStateChanged::Event_GameStateChanged(int _gameId, bool _gameStarted, i
itemList.append(_playerList[i]);
}
Event_Ping::Event_Ping(int _gameId, const QList<ServerInfo_PlayerPing *> &_pingList)
: GameEvent("ping", _gameId, -1)
{
for (int i = 0; i < _pingList.size(); ++i)
itemList.append(_pingList[i]);
}
Event_CreateArrows::Event_CreateArrows(int _gameId, int _playerId, const QList<ServerInfo_Arrow *> &_arrowList)
: GameEvent("create_arrows", _gameId, _playerId)
{

View file

@ -27,6 +27,7 @@ enum ItemId {
ItemId_Event_CreateCounters = ItemId_Other + 205,
ItemId_Event_DrawCards = ItemId_Other + 206,
ItemId_Event_Join = ItemId_Other + 207,
ItemId_Event_Ping = ItemId_Other + 208,
ItemId_Response_DeckList = ItemId_Other + 300,
ItemId_Response_DeckDownload = ItemId_Other + 301,
ItemId_Response_DeckUpload = ItemId_Other + 302,
@ -257,6 +258,15 @@ public:
int getActivePhase() const { return static_cast<SerializableItem_Int *>(itemMap.value("active_phase"))->getData(); }
};
class Event_Ping : public GameEvent {
Q_OBJECT
public:
Event_Ping(int _gameId = -1, const QList<ServerInfo_PlayerPing *> &_pingList = QList<ServerInfo_PlayerPing *>());
static SerializableItem *newItem() { return new Event_Ping; }
int getItemId() const { return ItemId_Event_Ping; }
QList<ServerInfo_PlayerPing *> getPingList() const { return typecastItemList<ServerInfo_PlayerPing *>(); }
};
class Event_CreateArrows : public GameEvent {
Q_OBJECT
public:

View file

@ -148,6 +148,13 @@ DeckList *ServerInfo_Player::getDeck() const
return static_cast<DeckList *>(itemMap.value("cockatrice_deck"));
}
ServerInfo_PlayerPing::ServerInfo_PlayerPing(int _playerId, int _pingTime)
: SerializableItem_Map("player_ping")
{
insertItem(new SerializableItem_Int("player_id", _playerId));
insertItem(new SerializableItem_Int("ping_time", _pingTime));
}
DeckList_TreeItem::DeckList_TreeItem(const QString &_itemType, const QString &_name, int _id)
: SerializableItem_Map(_itemType)
{

View file

@ -124,6 +124,14 @@ public:
const QList<ServerInfo_Arrow *> &getArrowList() const { return arrowList; }
};
class ServerInfo_PlayerPing : public SerializableItem_Map {
public:
ServerInfo_PlayerPing(int _playerId = -1, int _pingTime = -1);
static SerializableItem *newItem() { return new ServerInfo_PlayerPing; }
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); }
int getPingTime() const { return static_cast<SerializableItem_Int *>(itemMap.value("ping_time"))->getData(); }
};
class DeckList_TreeItem : public SerializableItem_Map {
public:
DeckList_TreeItem(const QString &_itemType, const QString &_name, int _id);

View file

@ -16,30 +16,30 @@ ItemId_Command_JoinGame = 1014,
ItemId_Command_LeaveGame = 1015,
ItemId_Command_Say = 1016,
ItemId_Command_Shuffle = 1017,
ItemId_Command_RollDie = 1018,
ItemId_Command_DrawCards = 1019,
ItemId_Command_MoveCard = 1020,
ItemId_Command_CreateToken = 1021,
ItemId_Command_CreateArrow = 1022,
ItemId_Command_DeleteArrow = 1023,
ItemId_Command_SetCardAttr = 1024,
ItemId_Command_ReadyStart = 1025,
ItemId_Command_Concede = 1026,
ItemId_Command_IncCounter = 1027,
ItemId_Command_CreateCounter = 1028,
ItemId_Command_SetCounter = 1029,
ItemId_Command_DelCounter = 1030,
ItemId_Command_NextTurn = 1031,
ItemId_Command_SetActivePhase = 1032,
ItemId_Command_DumpZone = 1033,
ItemId_Command_StopDumpZone = 1034,
ItemId_Event_Say = 1035,
ItemId_Event_Leave = 1036,
ItemId_Event_DeckSelect = 1037,
ItemId_Event_GameClosed = 1038,
ItemId_Event_ReadyStart = 1039,
ItemId_Event_Concede = 1040,
ItemId_Event_GameStart = 1041,
ItemId_Command_Mulligan = 1018,
ItemId_Command_RollDie = 1019,
ItemId_Command_DrawCards = 1020,
ItemId_Command_MoveCard = 1021,
ItemId_Command_CreateToken = 1022,
ItemId_Command_CreateArrow = 1023,
ItemId_Command_DeleteArrow = 1024,
ItemId_Command_SetCardAttr = 1025,
ItemId_Command_ReadyStart = 1026,
ItemId_Command_Concede = 1027,
ItemId_Command_IncCounter = 1028,
ItemId_Command_CreateCounter = 1029,
ItemId_Command_SetCounter = 1030,
ItemId_Command_DelCounter = 1031,
ItemId_Command_NextTurn = 1032,
ItemId_Command_SetActivePhase = 1033,
ItemId_Command_DumpZone = 1034,
ItemId_Command_StopDumpZone = 1035,
ItemId_Event_Say = 1036,
ItemId_Event_Leave = 1037,
ItemId_Event_DeckSelect = 1038,
ItemId_Event_GameClosed = 1039,
ItemId_Event_ReadyStart = 1040,
ItemId_Event_Concede = 1041,
ItemId_Event_Shuffle = 1042,
ItemId_Event_RollDie = 1043,
ItemId_Event_MoveCard = 1044,

View file

@ -86,6 +86,10 @@ Command_Shuffle::Command_Shuffle(int _gameId)
: GameCommand("shuffle", _gameId)
{
}
Command_Mulligan::Command_Mulligan(int _gameId)
: GameCommand("mulligan", _gameId)
{
}
Command_RollDie::Command_RollDie(int _gameId, int _sides)
: GameCommand("roll_die", _gameId)
{
@ -220,10 +224,6 @@ Event_Concede::Event_Concede(int _gameId, int _playerId)
: GameEvent("concede", _gameId, _playerId)
{
}
Event_GameStart::Event_GameStart(int _gameId, int _playerId)
: GameEvent("game_start", _gameId, _playerId)
{
}
Event_Shuffle::Event_Shuffle(int _gameId, int _playerId)
: GameEvent("shuffle", _gameId, _playerId)
{
@ -308,12 +308,13 @@ Event_ServerMessage::Event_ServerMessage(const QString &_message)
{
insertItem(new SerializableItem_String("message", _message));
}
Event_GameJoined::Event_GameJoined(int _gameId, int _playerId, bool _spectator)
Event_GameJoined::Event_GameJoined(int _gameId, int _playerId, bool _spectator, bool _resuming)
: GenericEvent("game_joined")
{
insertItem(new SerializableItem_Int("game_id", _gameId));
insertItem(new SerializableItem_Int("player_id", _playerId));
insertItem(new SerializableItem_Bool("spectator", _spectator));
insertItem(new SerializableItem_Bool("resuming", _resuming));
}
Event_ChatJoinChannel::Event_ChatJoinChannel(const QString &_channel, const QString &_playerName)
: ChatEvent("chat_join_channel", _channel)
@ -350,6 +351,7 @@ void ProtocolItem::initializeHashAuto()
itemNameHash.insert("cmdleave_game", Command_LeaveGame::newItem);
itemNameHash.insert("cmdsay", Command_Say::newItem);
itemNameHash.insert("cmdshuffle", Command_Shuffle::newItem);
itemNameHash.insert("cmdmulligan", Command_Mulligan::newItem);
itemNameHash.insert("cmdroll_die", Command_RollDie::newItem);
itemNameHash.insert("cmddraw_cards", Command_DrawCards::newItem);
itemNameHash.insert("cmdmove_card", Command_MoveCard::newItem);
@ -373,7 +375,6 @@ void ProtocolItem::initializeHashAuto()
itemNameHash.insert("game_eventgame_closed", Event_GameClosed::newItem);
itemNameHash.insert("game_eventready_start", Event_ReadyStart::newItem);
itemNameHash.insert("game_eventconcede", Event_Concede::newItem);
itemNameHash.insert("game_eventgame_start", Event_GameStart::newItem);
itemNameHash.insert("game_eventshuffle", Event_Shuffle::newItem);
itemNameHash.insert("game_eventroll_die", Event_RollDie::newItem);
itemNameHash.insert("game_eventmove_card", Event_MoveCard::newItem);

View file

@ -15,6 +15,7 @@
2:leave_game
2:say:s,message
2:shuffle
2:mulligan
2:roll_die:i,sides
2:draw_cards:i,number
2:move_card:s,start_zone:i,card_id:s,target_zone:i,x:i,y:b,face_down
@ -38,7 +39,6 @@
3:game_closed
3:ready_start
3:concede
3:game_start
3:shuffle
3:roll_die:i,sides:i,value
3:move_card:i,card_id:s,card_name:s,start_zone:i,position:s,target_zone:i,x:i,y:b,face_down
@ -52,7 +52,7 @@
3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
3:stop_dump_zone:i,zone_owner_id:s,zone
4:server_message:s,message
4:game_joined:i,game_id:i,player_id:b,spectator
4:game_joined:i,game_id:i,player_id:b,spectator:b,resuming
5:chat_join_channel:s,player_name
5:chat_leave_channel:s,player_name
5:chat_say:s,player_name:s,message

View file

@ -139,6 +139,13 @@ public:
static SerializableItem *newItem() { return new Command_Shuffle; }
int getItemId() const { return ItemId_Command_Shuffle; }
};
class Command_Mulligan : public GameCommand {
Q_OBJECT
public:
Command_Mulligan(int _gameId = -1);
static SerializableItem *newItem() { return new Command_Mulligan; }
int getItemId() const { return ItemId_Command_Mulligan; }
};
class Command_RollDie : public GameCommand {
Q_OBJECT
public:
@ -342,13 +349,6 @@ public:
static SerializableItem *newItem() { return new Event_Concede; }
int getItemId() const { return ItemId_Event_Concede; }
};
class Event_GameStart : public GameEvent {
Q_OBJECT
public:
Event_GameStart(int _gameId = -1, int _playerId = -1);
static SerializableItem *newItem() { return new Event_GameStart; }
int getItemId() const { return ItemId_Event_GameStart; }
};
class Event_Shuffle : public GameEvent {
Q_OBJECT
public:
@ -475,10 +475,11 @@ public:
class Event_GameJoined : public GenericEvent {
Q_OBJECT
public:
Event_GameJoined(int _gameId = -1, int _playerId = -1, bool _spectator = false);
Event_GameJoined(int _gameId = -1, int _playerId = -1, bool _spectator = false, bool _resuming = false);
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
bool getResuming() const { return static_cast<SerializableItem_Bool *>(itemMap.value("resuming"))->getData(); };
static SerializableItem *newItem() { return new Event_GameJoined; }
int getItemId() const { return ItemId_Event_GameJoined; }
};

View file

@ -22,7 +22,7 @@
#include "server_counter.h"
#include "server_chatchannel.h"
#include "server_protocolhandler.h"
#include <QDebug>
Server::Server(QObject *parent)
: QObject(parent), nextGameId(0)
{
@ -56,17 +56,14 @@ void Server::removeClient(Server_ProtocolHandler *client)
void Server::closeOldSession(const QString &playerName)
{
qDebug() << "closing old";
Server_ProtocolHandler *session = 0;
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getPlayerName() == playerName) {
session = clients[i];
break;
}
if (session) {
qDebug() << "found";
if (session)
delete session; // ~Server_ProtocolHandler() will call Server::removeClient
}
}
Server_Game *Server::getGame(int gameId) const

View file

@ -25,11 +25,16 @@
#include "server_cardzone.h"
#include "server_counter.h"
#include <QSqlQuery>
#include <QTimer>
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed)
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), activePlayer(-1), activePhase(-1), spectatorsAllowed(_spectatorsAllowed)
{
creator = addPlayer(_creator, false, false);
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SLOT(pingClockTimeout()));
pingClock->start(1000);
}
Server_Game::~Server_Game()
@ -40,25 +45,60 @@ Server_Game::~Server_Game()
while (playerIterator.hasNext())
delete playerIterator.next().value();
players.clear();
for (int i = 0; i < spectators.size(); ++i)
delete spectators[i];
spectators.clear();
emit gameClosing();
qDebug("Server_Game destructor");
}
void Server_Game::pingClockTimeout()
{
QDateTime now = QDateTime::currentDateTime();
QList<ServerInfo_PlayerPing *> pingList;
QMapIterator<int, Server_Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Server_Player *player = playerIterator.next().value();
int pingTime = player->getProtocolHandler() ? player->getProtocolHandler()->getLastCommandTime().secsTo(now) : -1;
pingList.append(new ServerInfo_PlayerPing(player->getPlayerId(), pingTime));
}
sendGameEvent(new Event_Ping(-1, pingList));
}
int Server_Game::getPlayerCount() const
{
QMapIterator<int, Server_Player *> playerIterator(players);
int result = 0;
while (playerIterator.hasNext())
if (!playerIterator.next().value()->getSpectator())
++result;
return result;
}
int Server_Game::getSpectatorCount() const
{
QMapIterator<int, Server_Player *> playerIterator(players);
int result = 0;
while (playerIterator.hasNext())
if (playerIterator.next().value()->getSpectator())
++result;
return result;
}
void Server_Game::startGameIfReady()
{
if (players.size() < maxPlayers)
if (getPlayerCount() < maxPlayers)
return;
QMapIterator<int, Server_Player *> playerIterator(players);
while (playerIterator.hasNext())
if (!playerIterator.next().value()->getReadyStart())
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
if (!p->getReadyStart() && !p->getSpectator())
return;
}
playerIterator.toFront();
while (playerIterator.hasNext())
playerIterator.next().value()->setupZones();
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
if (!p->getSpectator())
p->setupZones();
}
gameStarted = true;
playerIterator.toFront();
@ -85,7 +125,6 @@ void Server_Game::startGameIfReady()
query.exec();
}
*/
sendGameEvent(new Event_GameStart);
setActivePlayer(0);
}
@ -125,27 +164,13 @@ ResponseCode Server_Game::checkJoin(const QString &_password, bool spectator)
Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate)
{
int playerId;
if (!spectator) {
int max = -1;
QMapIterator<int, Server_Player *> i(players);
while (i.hasNext()) {
int tmp = i.next().value()->getPlayerId();
if (tmp > max)
max = tmp;
}
playerId = max + 1;
} else
playerId = -1;
const QList<int> &keyList = players.keys();
int playerId = keyList.isEmpty() ? 0 : (keyList.last() + 1);
Server_Player *newPlayer = new Server_Player(this, playerId, handler->getPlayerName(), spectator, handler);
sendGameEvent(new Event_Join(-1, new ServerInfo_Player(playerId, handler->getPlayerName(), spectator)));
if (spectator)
spectators << newPlayer;
else
players.insert(playerId, newPlayer);
players.insert(playerId, newPlayer);
if (broadcastUpdate)
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
@ -154,14 +179,11 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
void Server_Game::removePlayer(Server_Player *player)
{
if (player->getSpectator())
spectators.removeAt(spectators.indexOf(player));
else
players.remove(player->getPlayerId());
players.remove(player->getPlayerId());
sendGameEvent(new Event_Leave(-1, player->getPlayerId()));
delete player;
if (!players.size())
if (!getPlayerCount())
deleteLater();
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
}
@ -246,11 +268,12 @@ QList<ServerInfo_Player *> Server_Game::getGameState(Server_Player *playerWhosAs
void Server_Game::sendGameEvent(GameEvent *event, Server_Player *exclude)
{
event->setGameId(gameId);
QList<Server_Player *> receivers = QList<Server_Player *>() << players.values() << spectators;
for (int i = 0; i < receivers.size(); ++i)
if (receivers[i] != exclude)
receivers[i]->sendProtocolItem(event, false);
QMapIterator<int, Server_Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
if (p != exclude)
p->sendProtocolItem(event, false);
}
delete event;
}

View file

@ -26,12 +26,13 @@
#include "server_player.h"
#include "protocol.h"
class QTimer;
class Server_Game : public QObject {
Q_OBJECT
private:
QPointer<Server_Player> creator;
QMap<int, Server_Player *> players;
QList<Server_Player *> spectators;
bool gameStarted;
int gameId;
QString description;
@ -39,16 +40,19 @@ private:
int maxPlayers;
int activePlayer, activePhase;
bool spectatorsAllowed;
QTimer *pingClock;
signals:
void gameClosing();
private slots:
void pingClockTimeout();
public:
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent = 0);
~Server_Game();
Server_Player *getCreator() const { return creator; }
QString getCreatorName() const { return creator ? creator->getPlayerName() : QString(); }
bool getGameStarted() const { return gameStarted; }
int getPlayerCount() const { return players.size(); }
int getSpectatorCount() const { return spectators.size(); }
int getPlayerCount() const;
int getSpectatorCount() const;
QList<Server_Player *> getPlayers() const { return players.values(); }
Server_Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
int getGameId() const { return gameId; }

View file

@ -66,6 +66,17 @@ void Server_Player::setupZones()
addZone(new Server_CardZone(this, "grave", false, PublicZone));
addZone(new Server_CardZone(this, "rfg", false, PublicZone));
addCounter(new Server_Counter(0, "life", Qt::white, 25, 20));
addCounter(new Server_Counter(1, "w", QColor(255, 255, 150), 20, 0));
addCounter(new Server_Counter(2, "u", QColor(150, 150, 255), 20, 0));
addCounter(new Server_Counter(3, "b", QColor(150, 150, 150), 20, 0));
addCounter(new Server_Counter(4, "r", QColor(250, 150, 150), 20, 0));
addCounter(new Server_Counter(5, "g", QColor(150, 255, 150), 20, 0));
addCounter(new Server_Counter(6, "x", QColor(255, 255, 255), 20, 0));
addCounter(new Server_Counter(7, "storm", QColor(255, 255, 255), 20, 0));
initialCards = 7;
// ------------------------------------------------------------------
// Assign card ids and create deck from decklist

View file

@ -26,6 +26,7 @@ private:
int playerId;
QString playerName;
bool spectator;
int initialCards;
int nextCardId;
void clearZones();
bool readyStart;
@ -33,9 +34,12 @@ private:
public:
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler);
~Server_Player();
Server_ProtocolHandler *getProtocolHandler() const { return handler; }
void setProtocolHandler(Server_ProtocolHandler *_handler) { handler = _handler; }
void setPlayerId(int _id) { playerId = _id; }
int getInitialCards() const { return initialCards; }
void setInitialCards(int _initialCards) { initialCards = _initialCards; }
bool getReadyStart() const { return readyStart; }
void setReadyStart(bool _readyStart) { readyStart = _readyStart; }
int getPlayerId() const { return playerId; }

View file

@ -11,10 +11,15 @@
#include "server_game.h"
#include "server_player.h"
#include "decklist.h"
#include <QDateTime>
#include <QTimer>
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
: QObject(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false)
: QObject(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false), lastCommandTime(QDateTime::currentDateTime())
{
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SLOT(pingClockTimeout()));
pingClock->start(1000);
}
Server_ProtocolHandler::~Server_ProtocolHandler()
@ -42,6 +47,8 @@ Server_ProtocolHandler::~Server_ProtocolHandler()
void Server_ProtocolHandler::processCommand(Command *command)
{
lastCommandTime = QDateTime::currentDateTime();
ResponseCode response = RespInvalidCommand;
ChatCommand *chatCommand = qobject_cast<ChatCommand *>(command);
@ -84,6 +91,7 @@ void Server_ProtocolHandler::processCommand(Command *command)
case ItemId_Command_Concede: response = cmdConcede(qobject_cast<Command_Concede *>(command), game, player); break;
case ItemId_Command_Say: response = cmdSay(qobject_cast<Command_Say *>(command), game, player); break;
case ItemId_Command_Shuffle: response = cmdShuffle(qobject_cast<Command_Shuffle *>(command), game, player); break;
case ItemId_Command_Mulligan: response = cmdMulligan(qobject_cast<Command_Mulligan *>(command), game, player); break;
case ItemId_Command_RollDie: response = cmdRollDie(qobject_cast<Command_RollDie *>(command), game, player); break;
case ItemId_Command_DrawCards: response = cmdDrawCards(qobject_cast<Command_DrawCards *>(command), game, player); break;
case ItemId_Command_MoveCard: response = cmdMoveCard(qobject_cast<Command_MoveCard *>(command), game, player); break;
@ -127,9 +135,15 @@ void Server_ProtocolHandler::processCommand(Command *command)
sendProtocolItem(itemQueue.takeFirst());
}
void Server_ProtocolHandler::pingClockTimeout()
{
if (lastCommandTime.secsTo(QDateTime::currentDateTime()) > 10)
deleteLater();
}
void Server_ProtocolHandler::enqueueProtocolItem(ProtocolItem *item)
{
itemQueue << item;
itemQueue.append(item);
}
QPair<Server_Game *, Server_Player *> Server_ProtocolHandler::getGame(int gameId) const
@ -156,17 +170,19 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
playerName = userName;
enqueueProtocolItem(new Event_ServerMessage(server->getLoginMessage()));
// This might not scale very well. Use an extra QMap if it becomes a problem.
const QList<Server_Game *> &serverGames = server->getGames();
for (int i = 0; i < serverGames.size(); ++i) {
const QList<Server_Player *> &gamePlayers = serverGames[i]->getPlayers();
for (int j = 0; j < gamePlayers.size(); ++j)
if (gamePlayers[j]->getPlayerName() == playerName) {
gamePlayers[j]->setProtocolHandler(this);
games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator()));
enqueueProtocolItem(new Event_GameStateChanged(serverGames[i]->getGameId(), serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])));
}
if (authState == PasswordRight) {
// This might not scale very well. Use an extra QMap if it becomes a problem.
const QList<Server_Game *> &serverGames = server->getGames();
for (int i = 0; i < serverGames.size(); ++i) {
const QList<Server_Player *> &gamePlayers = serverGames[i]->getPlayers();
for (int j = 0; j < gamePlayers.size(); ++j)
if (gamePlayers[j]->getPlayerName() == playerName) {
gamePlayers[j]->setProtocolHandler(this);
games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
enqueueProtocolItem(new Event_GameStateChanged(serverGames[i]->getGameId(), serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])));
}
}
}
return RespOk;
@ -249,7 +265,7 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd)
Server_Player *creator = game->getCreator();
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), creator->getPlayerId(), false));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), creator->getPlayerId(), false, false));
enqueueProtocolItem(new Event_GameStateChanged(game->getGameId(), game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)));
return RespOk;
}
@ -264,7 +280,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
if (result == RespOk) {
Server_Player *player = g->addPlayer(this, cmd->getSpectator());
games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), player->getPlayerId(), cmd->getSpectator()));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), player->getPlayerId(), cmd->getSpectator(), false));
enqueueProtocolItem(new Event_GameStateChanged(cmd->getGameId(), g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)));
}
return result;
@ -272,6 +288,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
ResponseCode Server_ProtocolHandler::cmdLeaveGame(Command_LeaveGame * /*cmd*/, Server_Game *game, Server_Player *player)
{
games.remove(game->getGameId());
game->removePlayer(player);
return RespOk;
}
@ -330,17 +347,35 @@ ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, Serve
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, Server_Game *game, Server_Player *player)
{
int number = player->getInitialCards();
if (!number)
return RespContextError;
Server_CardZone *hand = player->getZones().value("hand");
while (!hand->cards.isEmpty())
moveCard(game, player, "hand", hand->cards.first()->getId(), "deck", 0, 0, false);
player->getZones().value("deck")->shuffle();
game->sendGameEvent(new Event_Shuffle(-1, player->getPlayerId()));
drawCards(game, player, number);
player->setInitialCards(number - 1);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdRollDie(Command_RollDie *cmd, Server_Game *game, Server_Player *player)
{
game->sendGameEvent(new Event_RollDie(-1, player->getPlayerId(), cmd->getSides(), rng->getNumber(1, cmd->getSides())));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player)
ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player *player, int number)
{
Server_CardZone *deck = player->getZones().value("deck");
Server_CardZone *hand = player->getZones().value("hand");
int number = cmd->getNumber();
if (deck->cards.size() < number)
number = deck->cards.size();
@ -350,53 +385,55 @@ ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Server
hand->cards.append(card);
cardList.append(new ServerInfo_Card(card->getId(), card->getName()));
}
player->sendProtocolItem(new Event_DrawCards(game->getGameId(), player->getPlayerId(), cardList.size(), cardList));
game->sendGameEvent(new Event_DrawCards(-1, player->getPlayerId(), cardList.size()), player);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player)
ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player)
{
// ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
Server_CardZone *startzone = player->getZones().value(cmd->getStartZone());
Server_CardZone *targetzone = player->getZones().value(cmd->getTargetZone());
return drawCards(game, player, cmd->getNumber());
}
ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *player, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown)
{
Server_CardZone *startzone = player->getZones().value(_startZone);
Server_CardZone *targetzone = player->getZones().value(_targetZone);
if ((!startzone) || (!targetzone))
return RespNameNotFound;
int position = -1;
Server_Card *card = startzone->getCard(cmd->getCardId(), true, &position);
Server_Card *card = startzone->getCard(_cardId, true, &position);
if (!card)
return RespNameNotFound;
int x = cmd->getX();
if (x == -1)
x = targetzone->cards.size();
int y = 0;
if (targetzone->hasCoords())
y = cmd->getY();
bool facedown = cmd->getFaceDown();
if (!targetzone->hasCoords())
y = 0;
targetzone->insertCard(card, x, y);
bool targetBeingLookedAt = (targetzone->getType() != HiddenZone) || (targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = facedown || !targetBeingLookedAt;
bool targetHiddenToOthers = facedown || (targetzone->getType() != PublicZone);
bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt;
bool targetHiddenToOthers = faceDown || (targetzone->getType() != PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != PublicZone);
QString privateCardName, publicCardName;
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
privateCardName = card->getName();
if (!(sourceHiddenToOthers && targetHiddenToOthers))
publicCardName = card->getName();
if (facedown)
if (faceDown)
card->setId(player->newCardId());
card->setFaceDown(facedown);
card->setFaceDown(faceDown);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
int privateCardId = card->getId();
@ -407,7 +444,7 @@ ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, Server_G
int privatePosition = -1;
if (startzone->getType() == HiddenZone)
privatePosition = position;
player->sendProtocolItem(new Event_MoveCard(game->getGameId(), player->getPlayerId(), privateCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, facedown));
player->sendProtocolItem(new Event_MoveCard(game->getGameId(), player->getPlayerId(), privateCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, faceDown));
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
@ -416,9 +453,9 @@ ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, Server_G
position = -1;
if ((targetzone->getType() == HiddenZone) && ((targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1)))
x = -1;
if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
game->sendGameEvent(new Event_MoveCard(-1, player->getPlayerId(), card->getId(), publicCardName, startzone->getName(), position, targetzone->getName(), x, y, facedown), player);
game->sendGameEvent(new Event_MoveCard(-1, player->getPlayerId(), card->getId(), publicCardName, startzone->getName(), position, targetzone->getName(), x, y, faceDown), player);
else
game->sendGameEvent(new Event_MoveCard(-1, player->getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getName(), x, y, false), player);
@ -441,6 +478,11 @@ ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, Server_G
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player)
{
return moveCard(game, player, cmd->getStartZone(), cmd->getCardId(), cmd->getTargetZone(), cmd->getX(), cmd->getY(), cmd->getFaceDown());
}
ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Server_Game *game, Server_Player *player)
{
// powtough wird erst mal ignoriert

View file

@ -8,6 +8,7 @@
#include "protocol_items.h"
class Server_Player;
class QTimer;
class Server_ProtocolHandler : public QObject {
Q_OBJECT
@ -16,7 +17,7 @@ protected:
QMap<int, QPair<Server_Game *, Server_Player *> > games;
QMap<QString, Server_ChatChannel *> chatChannels;
QString playerName;
Server *getServer() const { return server; }
QPair<Server_Game *, Server_Player *> getGame(int gameId) const;
@ -26,7 +27,9 @@ protected:
private:
QList<ProtocolItem *> itemQueue;
QDateTime lastCommandTime;
QTimer *pingClock;
virtual DeckList *getDeckFromDatabase(int deckId) = 0;
ResponseCode cmdPing(Command_Ping *cmd);
@ -50,8 +53,12 @@ private:
ResponseCode cmdDeckSelect(Command_DeckSelect *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdSay(Command_Say *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdShuffle(Command_Shuffle *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdMulligan(Command_Mulligan *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdRollDie(Command_RollDie *cmd, Server_Game *game, Server_Player *player);
// XXX Maybe the following function and others belong into Server_Player
ResponseCode drawCards(Server_Game *game, Server_Player *player, int number);
ResponseCode cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player);
ResponseCode moveCard(Server_Game *game, Server_Player *player, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown);
ResponseCode cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdCreateToken(Command_CreateToken *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdCreateArrow(Command_CreateArrow *cmd, Server_Game *game, Server_Player *player);
@ -65,6 +72,8 @@ private:
ResponseCode cmdSetActivePhase(Command_SetActivePhase *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdDumpZone(Command_DumpZone *cmd, Server_Game *game, Server_Player *player);
ResponseCode cmdStopDumpZone(Command_StopDumpZone *cmd, Server_Game *game, Server_Player *player);
private slots:
void pingClockTimeout();
public:
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
~Server_ProtocolHandler();
@ -72,7 +81,8 @@ public:
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
const QString &getPlayerName() const { return playerName; }
const QDateTime &getLastCommandTime() const { return lastCommandTime; }
void processCommand(Command *command);
virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;
void enqueueProtocolItem(ProtocolItem *item);