servatrice/cockatrice/src/player.h
2009-12-15 16:48:14 +01:00

195 lines
6.3 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include <QInputDialog>
#include <QPoint>
#include <QMap>
#include "carditem.h"
class Client;
class CardDatabase;
class QMenu;
class QAction;
class ZoneViewZone;
class TabGame;
class Counter;
class ArrowItem;
class CardZone;
class TableZone;
class HandZone;
class ServerInfo_Player;
class ServerInfo_Arrow;
class ServerInfo_Counter;
class GameCommand;
class GameEvent;
class Event_DeckSelect;
class Event_Say;
class Event_ReadyStart;
class Event_Concede;
class Event_Shuffle;
class Event_RollDie;
class Event_CreateArrows;
class Event_DeleteArrow;
class Event_CreateToken;
class Event_SetCardAttr;
class Event_CreateCounters;
class Event_SetCounter;
class Event_DelCounter;
class Event_DumpZone;
class Event_StopDumpZone;
class Event_MoveCard;
class Event_DrawCards;
class Player : public QObject, public QGraphicsItem {
Q_OBJECT
signals:
void closeZoneView(ZoneViewZone *zone);
void toggleZoneView(Player *player, QString zoneName, int number);
void newCardAdded(CardItem *card);
// Log events
void logDeckSelect(Player *player, int deckId);
void logSay(Player *player, QString message);
void logReadyStart(Player *player);
void logConcede(Player *player);
void logShuffle(Player *player);
void logRollDie(Player *player, int sides, int roll);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
void logCreateToken(Player *player, QString cardName);
void logDrawCards(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void sizeChanged();
public slots:
void actUntapAll();
void actRollDie();
void actCreateToken();
void actShuffle();
void actDrawCard();
void actDrawCards();
void actMulligan();
void actViewLibrary();
void actViewTopCards();
void actViewGraveyard();
void actViewRfg();
void actViewSideboard();
void actSayMessage();
private slots:
void updateBoundingRect();
void cardMenuAction();
void actSetCounters();
private:
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg,
*aMoveRfgToTopLibrary, *aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard,
*aDrawCard, *aDrawCards, *aMulligan, *aShuffle,
*aUntapAll, *aRollDie, *aCreateToken;
typedef void (Player::*CardMenuHandler)(CardItem *card);
QHash<QAction *, CardMenuHandler> cardMenuHandlers;
QMenu *cardMenu, *moveMenu;
QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile;
void actTap(CardItem *card);
void actUntap(CardItem *card);
void actDoesntUntap(CardItem *card);
void actFlip(CardItem *card);
void actAddCounter(CardItem *card);
void actRemoveCounter(CardItem *card);
void actMoveToTopLibrary(CardItem *card);
void actMoveToBottomLibrary(CardItem *card);
void actMoveToGraveyard(CardItem *card);
void actMoveToExile(CardItem *card);
int defaultNumberTopCards;
QString name;
int id;
bool active;
bool local;
QMap<QString, CardZone *> zones;
TableZone *table;
HandZone *hand;
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
QPixmap bgPixmap;
QRectF bRect;
QMap<int, Counter *> counters;
QMap<int, ArrowItem *> arrows;
void rearrangeCounters();
void initSayMenu();
void eventDeckSelect(Event_DeckSelect *event);
void eventSay(Event_Say *event);
void eventReadyStart(Event_ReadyStart *event);
void eventConcede(Event_Concede *event);
void eventShuffle(Event_Shuffle *event);
void eventRollDie(Event_RollDie *event);
void eventCreateArrows(Event_CreateArrows *event);
void eventDeleteArrow(Event_DeleteArrow *event);
void eventCreateToken(Event_CreateToken *event);
void eventSetCardAttr(Event_SetCardAttr *event);
void eventCreateCounters(Event_CreateCounters *event);
void eventSetCounter(Event_SetCounter *event);
void eventDelCounter(Event_DelCounter *event);
void eventDumpZone(Event_DumpZone *event);
void eventStopDumpZone(Event_StopDumpZone *event);
void eventMoveCard(Event_MoveCard *event);
void eventDrawCards(Event_DrawCards *event);
public:
static const int counterAreaWidth = 65;
enum { Type = typeOther };
int type() const { return Type; }
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *c);
void addZone(CardZone *z);
Counter *addCounter(ServerInfo_Counter *counter);
Counter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
ArrowItem *addArrow(ServerInfo_Arrow *arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color);
void delArrow(int arrowId);
void clearArrows();
Client *client;
Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
~Player();
void retranslateUi();
QMenu *getPlayerMenu() const { return playerMenu; }
int getId() const { return id; }
QString getName() const { return name; }
bool getLocal() const { return local; }
const QMap<QString, CardZone *> &getZones() const { return zones; }
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
TableZone *getTable() const { return table; }
void showCardMenu(const QPoint &p);
bool getActive() const { return active; }
void setActive(bool _active);
void processPlayerInfo(ServerInfo_Player *info);
void processGameEvent(GameEvent *event);
void sendGameCommand(GameCommand *command);
};
#endif