cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
This commit is contained in:
parent
c9a8429044
commit
5db0fcd6ae
28 changed files with 570 additions and 245 deletions
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@ -4,12 +4,13 @@ message Event_GameJoined {
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extend SessionEvent {
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optional Event_GameJoined ext = 1009;
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}
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optional sint32 game_id = 1;
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optional string game_description = 2;
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optional sint32 host_id = 3;
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optional sint32 player_id = 4;
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optional bool spectator = 5;
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optional bool spectators_can_talk = 6;
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optional bool spectators_see_everything = 7;
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optional bool resuming = 8;
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optional sint32 room_id = 1;
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optional sint32 game_id = 2;
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optional string game_description = 3;
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optional sint32 host_id = 4;
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optional sint32 player_id = 5;
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optional bool spectator = 6;
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optional bool spectators_can_talk = 7;
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optional bool spectators_see_everything = 8;
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optional bool resuming = 9;
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}
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@ -6,19 +6,24 @@ import "room_event.proto";
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message IslMessage {
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enum MessageType {
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RESPONSE = 0;
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SESSION_EVENT = 1;
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GAME_COMMAND_CONTAINER = 2;
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GAME_EVENT_CONTAINER = 3;
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ROOM_EVENT = 4;
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GAME_COMMAND_CONTAINER = 0;
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ROOM_COMMAND_CONTAINER = 1;
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RESPONSE = 10;
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SESSION_EVENT = 11;
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GAME_EVENT_CONTAINER = 12;
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ROOM_EVENT = 13;
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}
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optional MessageType message_type = 1;
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optional sint32 game_id = 10;
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optional uint64 session_id = 9;
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optional sint32 player_id = 10 [default = -1];
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optional Response response = 100;
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optional SessionEvent session_event = 101;
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optional CommandContainer game_command = 102;
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optional GameEventContainer game_event_container = 103;
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optional RoomEvent room_event = 104;
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optional CommandContainer game_command = 100;
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optional CommandContainer room_command = 101;
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optional Response response = 200;
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optional SessionEvent session_event = 201;
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optional GameEventContainer game_event_container = 202;
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optional RoomEvent room_event = 203;
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}
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@ -20,4 +20,5 @@ message ServerInfo_User {
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optional bytes avatar_bmp = 7;
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optional sint32 id = 8 [default = -1];
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optional sint32 server_id = 9 [default = -1];
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optional uint64 session_id = 10;
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}
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@ -23,6 +23,7 @@
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#include "server_room.h"
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#include "server_protocolhandler.h"
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#include "server_remoteuserinterface.h"
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#include "server_metatypes.h"
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#include "pb/event_user_joined.pb.h"
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#include "pb/event_user_left.pb.h"
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#include "pb/event_list_rooms.pb.h"
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@ -37,6 +38,13 @@ Server::Server(QObject *parent)
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qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
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qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
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qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
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qRegisterMetaType<CommandContainer>("CommandContainer");
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qRegisterMetaType<Response>("Response");
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qRegisterMetaType<GameEventContainer>("GameEventContainer");
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qRegisterMetaType<IslMessage>("IslMessage");
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qRegisterMetaType<Command_JoinGame>("Command_JoinGame");
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connect(this, SIGNAL(sigSendIslMessage(IslMessage, int)), this, SLOT(doSendIslMessage(IslMessage, int)), Qt::QueuedConnection);
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}
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Server::~Server()
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@ -92,15 +100,16 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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data.set_name(name.toStdString());
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}
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session->setUserInfo(data);
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users.insert(name, session);
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qDebug() << "Server::loginUser: name=" << name;
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session->setSessionId(startSession(name, session->getAddress()));
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data.set_session_id(startSession(name, session->getAddress()));
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unlockSessionTables();
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qDebug() << "session id:" << session->getSessionId();
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usersBySessionId.insert(data.session_id(), session);
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qDebug() << "session id:" << data.session_id();
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session->setUserInfo(data);
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Event_UserJoined event;
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event.mutable_user_info()->CopyFrom(session->copyUserInfo(false));
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@ -108,9 +117,13 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(*se);
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delete se;
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event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true));
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locker.unlock();
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sendIslMessage(*se);
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se = Server_ProtocolHandler::prepareSessionEvent(event);
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sendIsl_SessionEvent(*se);
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delete se;
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return authState;
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@ -120,6 +133,7 @@ void Server::addClient(Server_ProtocolHandler *client)
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{
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QWriteLocker locker(&clientsLock);
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clients << client;
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connect(client, SIGNAL(logDebugMessage(QString, void *)), this, SIGNAL(logDebugMessage(QString, void *)));
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}
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void Server::removeClient(Server_ProtocolHandler *client)
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@ -134,15 +148,18 @@ void Server::removeClient(Server_ProtocolHandler *client)
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(*se);
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sendIslMessage(*se);
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sendIsl_SessionEvent(*se);
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delete se;
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users.remove(QString::fromStdString(data->name()));
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qDebug() << "Server::removeClient: name=" << QString::fromStdString(data->name());
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if (client->getSessionId() != -1)
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endSession(client->getSessionId());
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qDebug() << "closed session id:" << client->getSessionId();
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if (data->has_session_id()) {
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const qint64 sessionId = data->session_id();
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usersBySessionId.remove(sessionId);
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endSession(sessionId);
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qDebug() << "closed session id:" << sessionId;
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}
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}
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qDebug() << "Server::removeClient:" << clients.size() << "clients; " << users.size() << "users left";
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}
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@ -152,7 +169,9 @@ void Server::externalUserJoined(const ServerInfo_User &userInfo)
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// This function is always called from the main thread via signal/slot.
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QWriteLocker locker(&clientsLock);
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externalUsers.insert(QString::fromStdString(userInfo.name()), new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo)));
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Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
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externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
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externalUsersBySessionId.insert(userInfo.session_id(), newUser);
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Event_UserJoined event;
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event.mutable_user_info()->CopyFrom(userInfo);
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@ -169,7 +188,9 @@ void Server::externalUserLeft(const QString &userName)
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// This function is always called from the main thread via signal/slot.
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QWriteLocker locker(&clientsLock);
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delete externalUsers.take(userName);
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Server_AbstractUserInterface *user = externalUsers.take(userName);
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externalUsersBySessionId.remove(user->getUserInfo()->session_id());
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delete user;
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Event_UserLeft event;
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event.set_name(userName.toStdString());
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@ -233,8 +254,124 @@ void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &game
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room->updateExternalGameList(gameInfo);
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}
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void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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try {
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QReadLocker roomsLocker(&roomsLock);
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QReadLocker clientsLocker(&clientsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalJoinGameCommandReceived: room id=" << roomId << "not found";
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throw Response::RespNotInRoom;
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}
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Server_AbstractUserInterface *userInterface = externalUsersBySessionId.value(sessionId);
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if (!userInterface) {
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qDebug() << "externalJoinGameCommandReceived: session id=" << sessionId << "not found";
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throw Response::RespNotInRoom;
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}
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ResponseContainer responseContainer(cmdId);
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Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
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userInterface->sendResponseContainer(responseContainer, responseCode);
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} catch (Response::ResponseCode code) {
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Response response;
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response.set_cmd_id(cmdId);
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response.set_response_code(code);
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sendIsl_Response(response, serverId, sessionId);
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}
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}
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void Server::externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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try {
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ResponseContainer responseContainer(cont.cmd_id());
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Response::ResponseCode finalResponseCode = Response::RespOk;
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QReadLocker roomsLocker(&roomsLock);
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Server_Room *room = rooms.value(cont.room_id());
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if (!room) {
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qDebug() << "externalGameCommandContainerReceived: room id=" << cont.room_id() << "not found";
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throw Response::RespNotInRoom;
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}
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QMutexLocker roomGamesLocker(&room->gamesMutex);
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Server_Game *game = room->getGames().value(cont.game_id());
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if (!game) {
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qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
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throw Response::RespNotInRoom;
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayer(playerId);
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if (!player) {
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qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
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throw Response::RespNotInRoom;
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}
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GameEventStorage ges;
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for (int i = cont.game_command_size() - 1; i >= 0; --i) {
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const GameCommand &sc = cont.game_command(i);
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qDebug() << "[ISL]" << QString::fromStdString(sc.ShortDebugString());
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Response::ResponseCode resp = player->processGameCommand(sc, responseContainer, ges);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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if (finalResponseCode != Response::RespNothing) {
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player->playerMutex.lock();
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player->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
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player->playerMutex.unlock();
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}
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} catch (Response::ResponseCode code) {
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Response response;
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response.set_cmd_id(cont.cmd_id());
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response.set_response_code(code);
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sendIsl_Response(response, serverId, sessionId);
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}
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}
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void Server::externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker usersLocker(&clientsLock);
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Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
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if (!client) {
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qDebug() << "externalGameEventContainerReceived: session" << sessionId << "not found";
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return;
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}
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client->sendProtocolItem(cont);
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}
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void Server::externalResponseReceived(const Response &resp, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker usersLocker(&clientsLock);
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Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
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if (!client) {
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qDebug() << "externalResponseReceived: session" << sessionId << "not found";
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return;
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}
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client->sendProtocolItem(resp);
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}
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void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl)
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{
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// This function is always called from the main thread via signal/slot.
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Event_ListRooms event;
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event.add_room_list()->CopyFrom(roomInfo);
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@ -247,7 +384,7 @@ void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl
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clientsLock.unlock();
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if (sendToIsl)
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sendIslMessage(*se);
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sendIsl_SessionEvent(*se);
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delete se;
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}
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@ -279,38 +416,73 @@ int Server::getGamesCount() const
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return result;
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}
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void Server::sendIslMessage(const Response &item, int serverId)
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void Server::sendIsl_Response(const Response &item, int serverId, qint64 sessionId)
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{
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IslMessage msg;
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msg.set_message_type(IslMessage::RESPONSE);
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_response()->CopyFrom(item);
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doSendIslMessage(msg, serverId);
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emit sigSendIslMessage(msg, serverId);
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}
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void Server::sendIslMessage(const SessionEvent &item, int serverId)
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void Server::sendIsl_SessionEvent(const SessionEvent &item, int serverId, qint64 sessionId)
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{
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IslMessage msg;
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msg.set_message_type(IslMessage::SESSION_EVENT);
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_session_event()->CopyFrom(item);
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doSendIslMessage(msg, serverId);
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emit sigSendIslMessage(msg, serverId);
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}
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void Server::sendIslMessage(const GameEventContainer &item, int serverId)
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void Server::sendIsl_GameEventContainer(const GameEventContainer &item, int serverId, qint64 sessionId)
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{
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IslMessage msg;
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msg.set_message_type(IslMessage::GAME_EVENT_CONTAINER);
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_game_event_container()->CopyFrom(item);
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doSendIslMessage(msg, serverId);
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emit sigSendIslMessage(msg, serverId);
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}
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void Server::sendIslMessage(const RoomEvent &item, int serverId)
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void Server::sendIsl_RoomEvent(const RoomEvent &item, int serverId, qint64 sessionId)
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{
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IslMessage msg;
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msg.set_message_type(IslMessage::ROOM_EVENT);
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_room_event()->CopyFrom(item);
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doSendIslMessage(msg, serverId);
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emit sigSendIslMessage(msg, serverId);
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}
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void Server::sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId)
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{
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IslMessage msg;
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msg.set_message_type(IslMessage::GAME_COMMAND_CONTAINER);
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msg.set_session_id(sessionId);
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msg.set_player_id(playerId);
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CommandContainer *cont = msg.mutable_game_command();
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cont->CopyFrom(item);
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cont->set_room_id(roomId);
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emit sigSendIslMessage(msg, serverId);
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}
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void Server::sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId)
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{
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IslMessage msg;
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msg.set_message_type(IslMessage::ROOM_COMMAND_CONTAINER);
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msg.set_session_id(sessionId);
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CommandContainer *cont = msg.mutable_room_command();
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cont->CopyFrom(item);
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cont->set_room_id(roomId);
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emit sigSendIslMessage(msg, serverId);
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}
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@ -6,10 +6,7 @@
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#include <QMap>
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#include <QMutex>
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#include <QReadWriteLock>
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#include <QMetaType>
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#include "pb/serverinfo_user.pb.h"
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#include "pb/serverinfo_room.pb.h"
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#include "pb/serverinfo_game.pb.h"
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class Server_Game;
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class Server_Room;
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@ -17,11 +14,15 @@ class Server_ProtocolHandler;
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class Server_AbstractUserInterface;
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class GameReplay;
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class IslMessage;
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class Response;
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class SessionEvent;
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class GameEventContainer;
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class RoomEvent;
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class DeckList;
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class ServerInfo_Game;
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class ServerInfo_Room;
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class Response;
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class GameEventContainer;
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class CommandContainer;
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class Command_JoinGame;
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enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
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@ -30,10 +31,12 @@ class Server : public QObject
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Q_OBJECT
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signals:
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void pingClockTimeout();
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void sigSendIslMessage(const IslMessage &message, int serverId);
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void logDebugMessage(QString message, void *caller);
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private slots:
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void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
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public:
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mutable QReadWriteLock clientsLock, roomsLock;
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mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
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Server(QObject *parent = 0);
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~Server();
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason);
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@ -42,6 +45,7 @@ public:
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virtual int getNextReplayId() { return nextReplayId++; }
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const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
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const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
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void addClient(Server_ProtocolHandler *player);
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void removeClient(Server_ProtocolHandler *player);
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virtual QString getLoginMessage() const { return QString(); }
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@ -63,10 +67,12 @@ public:
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virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
|
||||
virtual DeckList *getDeckFromDatabase(int deckId, const QString &userName) { return 0; }
|
||||
|
||||
void sendIslMessage(const Response &item, int serverId = -1);
|
||||
void sendIslMessage(const SessionEvent &item, int serverId = -1);
|
||||
void sendIslMessage(const GameEventContainer &item, int serverId = -1);
|
||||
void sendIslMessage(const RoomEvent &item, int serverId = -1);
|
||||
void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
|
||||
void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
|
||||
void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
|
||||
void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
|
||||
void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
|
||||
void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
|
||||
|
||||
void addExternalUser(const ServerInfo_User &userInfo);
|
||||
void removeExternalUser(const QString &userName);
|
||||
|
@ -78,15 +84,23 @@ protected slots:
|
|||
void externalRoomUserLeft(int roomId, const QString &userName);
|
||||
void externalRoomSay(int roomId, const QString &userName, const QString &message);
|
||||
void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
|
||||
void externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
|
||||
void externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
|
||||
void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
|
||||
void externalResponseReceived(const Response &resp, qint64 sessionId);
|
||||
|
||||
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
|
||||
protected:
|
||||
void prepareDestroy();
|
||||
QList<Server_ProtocolHandler *> clients;
|
||||
QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
|
||||
QMap<QString, Server_ProtocolHandler *> users;
|
||||
QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
|
||||
QMap<QString, Server_AbstractUserInterface *> externalUsers;
|
||||
QMap<int, Server_Room *> rooms;
|
||||
|
||||
virtual int startSession(const QString &userName, const QString &address) { return -1; }
|
||||
virtual void endSession(int sessionId) { }
|
||||
virtual qint64 startSession(const QString &userName, const QString &address) { return -1; }
|
||||
virtual void endSession(qint64 sessionId) { }
|
||||
virtual bool userExists(const QString &user) { return false; }
|
||||
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reason) { return UnknownUser; }
|
||||
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
|
||||
|
@ -99,12 +113,6 @@ protected:
|
|||
virtual void lockSessionTables() { }
|
||||
virtual void unlockSessionTables() { }
|
||||
virtual bool userSessionExists(const QString &userName) { return false; }
|
||||
|
||||
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(ServerInfo_User)
|
||||
Q_DECLARE_METATYPE(ServerInfo_Room)
|
||||
Q_DECLARE_METATYPE(ServerInfo_Game)
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
#include <QList>
|
||||
#include <QPair>
|
||||
#include "server_abstractuserinterface.h"
|
||||
#include "server_response_containers.h"
|
||||
#include <google/protobuf/descriptor.h>
|
||||
|
||||
void Server_AbstractUserInterface::sendProtocolItemByType(ServerMessage::MessageType type, const ::google::protobuf::Message &item)
|
||||
|
@ -17,3 +20,22 @@ SessionEvent *Server_AbstractUserInterface::prepareSessionEvent(const ::google::
|
|||
event->GetReflection()->MutableMessage(event, sessionEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(sessionEvent);
|
||||
return event;
|
||||
}
|
||||
|
||||
void Server_AbstractUserInterface::sendResponseContainer(const ResponseContainer &responseContainer, Response::ResponseCode responseCode)
|
||||
{
|
||||
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &preResponseQueue = responseContainer.getPreResponseQueue();
|
||||
for (int i = 0; i < preResponseQueue.size(); ++i)
|
||||
sendProtocolItemByType(preResponseQueue[i].first, *preResponseQueue[i].second);
|
||||
|
||||
Response response;
|
||||
response.set_cmd_id(responseContainer.getCmdId());
|
||||
response.set_response_code(responseCode);
|
||||
::google::protobuf::Message *responseExtension = responseContainer.getResponseExtension();
|
||||
if (responseExtension)
|
||||
response.GetReflection()->MutableMessage(&response, responseExtension->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*responseExtension);
|
||||
sendProtocolItem(response);
|
||||
|
||||
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &postResponseQueue = responseContainer.getPostResponseQueue();
|
||||
for (int i = 0; i < postResponseQueue.size(); ++i)
|
||||
sendProtocolItemByType(postResponseQueue[i].first, *postResponseQueue[i].second);
|
||||
}
|
||||
|
|
|
@ -3,13 +3,15 @@
|
|||
|
||||
#include "serverinfo_user_container.h"
|
||||
#include "pb/server_message.pb.h"
|
||||
#include "pb/response.pb.h"
|
||||
|
||||
class Response;
|
||||
class SessionEvent;
|
||||
class GameEventContainer;
|
||||
class RoomEvent;
|
||||
class ResponseContainer;
|
||||
|
||||
class Server;
|
||||
class Server_Game;
|
||||
|
||||
class Server_AbstractUserInterface : public ServerInfo_User_Container {
|
||||
protected:
|
||||
|
@ -19,6 +21,11 @@ public:
|
|||
Server_AbstractUserInterface(Server *_server, const ServerInfo_User_Container &other) : ServerInfo_User_Container(other), server(_server) { }
|
||||
virtual ~Server_AbstractUserInterface() { }
|
||||
|
||||
virtual int getLastCommandTime() const = 0;
|
||||
|
||||
virtual void playerRemovedFromGame(Server_Game *game) = 0;
|
||||
virtual void playerAddedToGame(int gameId, int roomId, int playerId) = 0;
|
||||
|
||||
virtual void sendProtocolItem(const Response &item) = 0;
|
||||
virtual void sendProtocolItem(const SessionEvent &item) = 0;
|
||||
virtual void sendProtocolItem(const GameEventContainer &item) = 0;
|
||||
|
@ -26,6 +33,7 @@ public:
|
|||
void sendProtocolItemByType(ServerMessage::MessageType type, const ::google::protobuf::Message &item);
|
||||
|
||||
static SessionEvent *prepareSessionEvent(const ::google::protobuf::Message &sessionEvent);
|
||||
void sendResponseContainer(const ResponseContainer &responseContainer, Response::ResponseCode responseCode);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "pb/context_ping_changed.pb.h"
|
||||
#include "pb/event_player_properties_changed.pb.h"
|
||||
#include "pb/event_game_closed.pb.h"
|
||||
#include "pb/event_game_joined.pb.h"
|
||||
#include "pb/event_game_host_changed.pb.h"
|
||||
#include "pb/event_game_state_changed.pb.h"
|
||||
#include "pb/event_kicked.pb.h"
|
||||
|
@ -44,16 +45,37 @@
|
|||
#include <QTimer>
|
||||
#include <QDebug>
|
||||
|
||||
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
|
||||
: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
|
||||
Server_Game::Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
|
||||
: QObject(),
|
||||
room(_room),
|
||||
hostId(0),
|
||||
creatorInfo(new ServerInfo_User(_creatorInfo)),
|
||||
gameStarted(false),
|
||||
gameId(_gameId),
|
||||
description(_description),
|
||||
password(_password),
|
||||
maxPlayers(_maxPlayers),
|
||||
gameTypes(_gameTypes),
|
||||
activePlayer(-1),
|
||||
activePhase(-1),
|
||||
onlyBuddies(_onlyBuddies),
|
||||
onlyRegistered(_onlyRegistered),
|
||||
spectatorsAllowed(_spectatorsAllowed),
|
||||
spectatorsNeedPassword(_spectatorsNeedPassword),
|
||||
spectatorsCanTalk(_spectatorsCanTalk),
|
||||
spectatorsSeeEverything(_spectatorsSeeEverything),
|
||||
inactivityCounter(0),
|
||||
startTimeOfThisGame(0),
|
||||
secondsElapsed(0),
|
||||
firstGameStarted(false),
|
||||
startTime(QDateTime::currentDateTime()),
|
||||
gameMutex(QMutex::Recursive)
|
||||
{
|
||||
currentReplay = new GameReplay;
|
||||
currentReplay->set_replay_id(room->getServer()->getNextReplayId());
|
||||
|
||||
connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
|
||||
|
||||
addPlayer(_creator, false, false);
|
||||
|
||||
currentReplay->mutable_game_info()->CopyFrom(getInfo());
|
||||
|
||||
if (room->getServer()->getGameShouldPing()) {
|
||||
|
@ -112,8 +134,8 @@ void Server_Game::pingClockTimeout()
|
|||
const int oldPingTime = player->getPingTime();
|
||||
player->playerMutex.lock();
|
||||
int newPingTime;
|
||||
if (player->getProtocolHandler())
|
||||
newPingTime = player->getProtocolHandler()->getLastCommandTime();
|
||||
if (player->getUserInterface())
|
||||
newPingTime = player->getUserInterface()->getLastCommandTime();
|
||||
else
|
||||
newPingTime = -1;
|
||||
player->playerMutex.unlock();
|
||||
|
@ -345,14 +367,14 @@ bool Server_Game::containsUser(const QString &userName) const
|
|||
return false;
|
||||
}
|
||||
|
||||
Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate)
|
||||
void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool broadcastUpdate)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
const QList<int> &keyList = players.keys();
|
||||
int playerId = keyList.isEmpty() ? 0 : (keyList.last() + 1);
|
||||
|
||||
Server_Player *newPlayer = new Server_Player(this, playerId, handler->copyUserInfo(true), spectator, handler);
|
||||
Server_Player *newPlayer = new Server_Player(this, playerId, userInterface->copyUserInfo(true), spectator, userInterface);
|
||||
newPlayer->moveToThread(thread());
|
||||
|
||||
Event_Join joinEvent;
|
||||
|
@ -372,7 +394,29 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
|
|||
if (broadcastUpdate)
|
||||
emit gameInfoChanged(getInfo());
|
||||
|
||||
return newPlayer;
|
||||
userInterface->playerAddedToGame(gameId, room->getId(), newPlayer->getPlayerId());
|
||||
|
||||
Event_GameJoined event1;
|
||||
event1.set_room_id(room->getId());
|
||||
event1.set_game_id(gameId);
|
||||
event1.set_game_description(description.toStdString());
|
||||
event1.set_host_id(hostId);
|
||||
event1.set_player_id(newPlayer->getPlayerId());
|
||||
event1.set_spectator(newPlayer->getSpectator());
|
||||
event1.set_spectators_can_talk(spectatorsCanTalk);
|
||||
event1.set_spectators_see_everything(spectatorsSeeEverything);
|
||||
event1.set_resuming(false);
|
||||
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, Server_AbstractUserInterface::prepareSessionEvent(event1));
|
||||
|
||||
Event_GameStateChanged event2;
|
||||
QListIterator<ServerInfo_Player> gameStateIterator(getGameState(newPlayer, false, true));
|
||||
while (gameStateIterator.hasNext())
|
||||
event2.add_player_list()->CopyFrom(gameStateIterator.next());
|
||||
event2.set_seconds_elapsed(secondsElapsed);
|
||||
event2.set_game_started(gameStarted);
|
||||
event2.set_active_player_id(activePlayer);
|
||||
event2.set_active_phase(activePhase);
|
||||
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
|
||||
}
|
||||
|
||||
void Server_Game::removePlayer(Server_Player *player)
|
||||
|
|
|
@ -73,7 +73,7 @@ private slots:
|
|||
void doStartGameIfReady();
|
||||
public:
|
||||
mutable QMutex gameMutex;
|
||||
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
|
||||
Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
|
||||
~Server_Game();
|
||||
Server_Room *getRoom() const { return room; }
|
||||
ServerInfo_Game getInfo() const;
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
|
||||
Response::ResponseCode checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions);
|
||||
bool containsUser(const QString &userName) const;
|
||||
Server_Player *addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate = true);
|
||||
void addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool broadcastUpdate = true);
|
||||
void removePlayer(Server_Player *player);
|
||||
void removeArrowsToPlayer(GameEventStorage &ges, Server_Player *player);
|
||||
void unattachCards(GameEventStorage &ges, Server_Player *player);
|
||||
|
|
24
common/server_metatypes.h
Normal file
24
common/server_metatypes.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
#ifndef SERVER_METATYPES_H
|
||||
#define SERVER_METATYPES_H
|
||||
|
||||
#include <QMetaType>
|
||||
|
||||
#include "pb/serverinfo_user.pb.h"
|
||||
#include "pb/serverinfo_room.pb.h"
|
||||
#include "pb/serverinfo_game.pb.h"
|
||||
#include "pb/commands.pb.h"
|
||||
#include "pb/response.pb.h"
|
||||
#include "pb/game_event_container.pb.h"
|
||||
#include "pb/isl_message.pb.h"
|
||||
#include "pb/room_commands.pb.h"
|
||||
|
||||
Q_DECLARE_METATYPE(ServerInfo_User)
|
||||
Q_DECLARE_METATYPE(ServerInfo_Room)
|
||||
Q_DECLARE_METATYPE(ServerInfo_Game)
|
||||
Q_DECLARE_METATYPE(CommandContainer)
|
||||
Q_DECLARE_METATYPE(Response)
|
||||
Q_DECLARE_METATYPE(GameEventContainer)
|
||||
Q_DECLARE_METATYPE(IslMessage)
|
||||
Q_DECLARE_METATYPE(Command_JoinGame)
|
||||
|
||||
#endif
|
|
@ -1,3 +1,4 @@
|
|||
#include "server.h"
|
||||
#include "server_player.h"
|
||||
#include "server_card.h"
|
||||
#include "server_counter.h"
|
||||
|
@ -5,7 +6,7 @@
|
|||
#include "server_cardzone.h"
|
||||
#include "server_game.h"
|
||||
#include "server_room.h"
|
||||
#include "server_protocolhandler.h"
|
||||
#include "server_abstractuserinterface.h"
|
||||
#include "decklist.h"
|
||||
#include "color.h"
|
||||
#include "rng_abstract.h"
|
||||
|
@ -76,8 +77,8 @@
|
|||
|
||||
#include <QDebug>
|
||||
|
||||
Server_Player::Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_ProtocolHandler *_handler)
|
||||
: game(_game), handler(_handler), userInfo(new ServerInfo_User(_userInfo)), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
|
||||
Server_Player::Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_AbstractUserInterface *_userInterface)
|
||||
: game(_game), userInterface(_userInterface), userInfo(new ServerInfo_User(_userInfo)), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -92,8 +93,8 @@ void Server_Player::prepareDestroy()
|
|||
delete deck;
|
||||
|
||||
playerMutex.lock();
|
||||
if (handler)
|
||||
handler->playerRemovedFromGame(game);
|
||||
if (userInterface)
|
||||
userInterface->playerRemovedFromGame(game);
|
||||
playerMutex.unlock();
|
||||
|
||||
delete userInfo;
|
||||
|
@ -1557,17 +1558,17 @@ void Server_Player::sendGameEvent(const GameEventContainer &cont)
|
|||
{
|
||||
QMutexLocker locker(&playerMutex);
|
||||
|
||||
if (handler)
|
||||
handler->sendProtocolItem(cont);
|
||||
if (userInterface)
|
||||
userInterface->sendProtocolItem(cont);
|
||||
}
|
||||
|
||||
void Server_Player::setProtocolHandler(Server_ProtocolHandler *_handler)
|
||||
void Server_Player::setUserInterface(Server_AbstractUserInterface *_userInterface)
|
||||
{
|
||||
playerMutex.lock();
|
||||
handler = _handler;
|
||||
userInterface = _userInterface;
|
||||
playerMutex.unlock();
|
||||
|
||||
pingTime = _handler ? 0 : -1;
|
||||
pingTime = _userInterface ? 0 : -1;
|
||||
|
||||
Event_PlayerPropertiesChanged event;
|
||||
event.mutable_player_properties()->set_ping_seconds(pingTime);
|
||||
|
|
|
@ -16,7 +16,7 @@ class Server_CardZone;
|
|||
class Server_Counter;
|
||||
class Server_Arrow;
|
||||
class Server_Card;
|
||||
class Server_ProtocolHandler;
|
||||
class Server_AbstractUserInterface;
|
||||
class ServerInfo_User;
|
||||
class ServerInfo_PlayerProperties;
|
||||
class CommandContainer;
|
||||
|
@ -62,7 +62,7 @@ class Server_Player : public Server_ArrowTarget {
|
|||
private:
|
||||
class MoveCardCompareFunctor;
|
||||
Server_Game *game;
|
||||
Server_ProtocolHandler *handler;
|
||||
Server_AbstractUserInterface *userInterface;
|
||||
ServerInfo_User *userInfo;
|
||||
DeckList *deck;
|
||||
QMap<QString, Server_CardZone *> zones;
|
||||
|
@ -78,11 +78,11 @@ private:
|
|||
bool conceded;
|
||||
public:
|
||||
mutable QMutex playerMutex;
|
||||
Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_ProtocolHandler *_handler);
|
||||
Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_AbstractUserInterface *_handler);
|
||||
~Server_Player();
|
||||
void prepareDestroy();
|
||||
Server_ProtocolHandler *getProtocolHandler() const { return handler; }
|
||||
void setProtocolHandler(Server_ProtocolHandler *_handler);
|
||||
Server_AbstractUserInterface *getUserInterface() const { return userInterface; }
|
||||
void setUserInterface(Server_AbstractUserInterface *_userInterface);
|
||||
|
||||
void setPlayerId(int _id) { playerId = _id; }
|
||||
bool getReadyStart() const { return readyStart; }
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include <google/protobuf/descriptor.h>
|
||||
|
||||
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
|
||||
: QObject(parent), Server_AbstractUserInterface(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), sessionId(-1), timeRunning(0), lastDataReceived(0)
|
||||
: QObject(parent), Server_AbstractUserInterface(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), timeRunning(0), lastDataReceived(0)
|
||||
{
|
||||
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ void Server_ProtocolHandler::prepareDestroy()
|
|||
if ((authState == UnknownUser) || p->getSpectator())
|
||||
g->removePlayer(p);
|
||||
else
|
||||
p->setProtocolHandler(0);
|
||||
p->setUserInterface(0);
|
||||
|
||||
g->gameMutex.unlock();
|
||||
r->gamesMutex.unlock();
|
||||
|
@ -102,6 +102,14 @@ void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
|
|||
games.remove(game->getGameId());
|
||||
}
|
||||
|
||||
void Server_ProtocolHandler::playerAddedToGame(int gameId, int roomId, int playerId)
|
||||
{
|
||||
qDebug() << "Server_ProtocolHandler::playerAddedToGame(): gameId =" << gameId;
|
||||
|
||||
QMutexLocker locker(&gameListMutex);
|
||||
games.insert(gameId, QPair<int, int>(roomId, playerId));
|
||||
}
|
||||
|
||||
void Server_ProtocolHandler::sendProtocolItem(const Response &item)
|
||||
{
|
||||
ServerMessage msg;
|
||||
|
@ -168,7 +176,7 @@ Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(co
|
|||
case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break;
|
||||
case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break;
|
||||
}
|
||||
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
|
||||
if (resp != Response::RespOk)
|
||||
finalResponseCode = resp;
|
||||
}
|
||||
return finalResponseCode;
|
||||
|
@ -196,7 +204,7 @@ Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const
|
|||
case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
|
||||
case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
|
||||
}
|
||||
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
|
||||
if (resp != Response::RespOk)
|
||||
finalResponseCode = resp;
|
||||
}
|
||||
return finalResponseCode;
|
||||
|
@ -207,6 +215,8 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
|
|||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
qDebug() << QString::fromStdString(cont.DebugString());
|
||||
|
||||
gameListMutex.lock();
|
||||
if (!games.contains(cont.game_id())) {
|
||||
gameListMutex.unlock();
|
||||
|
@ -215,27 +225,30 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
|
|||
const QPair<int, int> roomIdAndPlayerId = games.value(cont.game_id());
|
||||
gameListMutex.unlock();
|
||||
|
||||
server->roomsLock.lockForRead();
|
||||
QReadLocker roomsLocker(&server->roomsLock);
|
||||
Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
|
||||
if (!room) {
|
||||
server->roomsLock.unlock();
|
||||
if (!room)
|
||||
return Response::RespNotInRoom;
|
||||
}
|
||||
room->gamesMutex.lock();
|
||||
|
||||
QMutexLocker roomGamesLocker(&room->gamesMutex);
|
||||
Server_Game *game = room->getGames().value(cont.game_id());
|
||||
if (!game) {
|
||||
room->gamesMutex.unlock();
|
||||
server->roomsLock.unlock();
|
||||
if (room->getExternalGames().contains(cont.game_id())) {
|
||||
server->sendIsl_GameCommand(cont,
|
||||
room->getExternalGames().value(cont.game_id()).server_id(),
|
||||
userInfo->session_id(),
|
||||
roomIdAndPlayerId.first,
|
||||
roomIdAndPlayerId.second
|
||||
);
|
||||
return Response::RespNothing;
|
||||
}
|
||||
return Response::RespNotInRoom;
|
||||
}
|
||||
game->gameMutex.lock();
|
||||
|
||||
QMutexLocker gameLocker(&game->gameMutex);
|
||||
Server_Player *player = game->getPlayer(roomIdAndPlayerId.second);
|
||||
if (!player) {
|
||||
game->gameMutex.unlock();
|
||||
room->gamesMutex.unlock();
|
||||
server->roomsLock.unlock();
|
||||
if (!player)
|
||||
return Response::RespNotInRoom;
|
||||
}
|
||||
|
||||
GameEventStorage ges;
|
||||
Response::ResponseCode finalResponseCode = Response::RespOk;
|
||||
|
@ -245,15 +258,11 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
|
|||
|
||||
Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
|
||||
|
||||
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
|
||||
if (resp != Response::RespOk)
|
||||
finalResponseCode = resp;
|
||||
}
|
||||
ges.sendToGame(game);
|
||||
|
||||
game->gameMutex.unlock();
|
||||
room->gamesMutex.unlock();
|
||||
server->roomsLock.unlock();
|
||||
|
||||
return finalResponseCode;
|
||||
}
|
||||
|
||||
|
@ -273,7 +282,7 @@ Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(
|
|||
switch ((ModeratorCommand::ModeratorCommandType) num) {
|
||||
case ModeratorCommand::BAN_FROM_SERVER: resp = cmdBanFromServer(sc.GetExtension(Command_BanFromServer::ext), rc); break;
|
||||
}
|
||||
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
|
||||
if (resp != Response::RespOk)
|
||||
finalResponseCode = resp;
|
||||
}
|
||||
return finalResponseCode;
|
||||
|
@ -296,7 +305,7 @@ Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(cons
|
|||
case AdminCommand::SHUTDOWN_SERVER: resp = cmdShutdownServer(sc.GetExtension(Command_ShutdownServer::ext), rc); break;
|
||||
case AdminCommand::UPDATE_SERVER_MESSAGE: resp = cmdUpdateServerMessage(sc.GetExtension(Command_UpdateServerMessage::ext), rc); break;
|
||||
}
|
||||
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
|
||||
if (resp != Response::RespOk)
|
||||
finalResponseCode = resp;
|
||||
}
|
||||
return finalResponseCode;
|
||||
|
@ -306,7 +315,7 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
|
|||
{
|
||||
lastDataReceived = timeRunning;
|
||||
|
||||
ResponseContainer responseContainer;
|
||||
ResponseContainer responseContainer(cont.cmd_id());
|
||||
Response::ResponseCode finalResponseCode;
|
||||
|
||||
if (cont.game_command_size())
|
||||
|
@ -322,21 +331,8 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
|
|||
else
|
||||
finalResponseCode = Response::RespInvalidCommand;
|
||||
|
||||
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &preResponseQueue = responseContainer.getPreResponseQueue();
|
||||
for (int i = 0; i < preResponseQueue.size(); ++i)
|
||||
sendProtocolItemByType(preResponseQueue[i].first, *preResponseQueue[i].second);
|
||||
|
||||
Response response;
|
||||
response.set_cmd_id(cont.cmd_id());
|
||||
response.set_response_code(finalResponseCode);
|
||||
::google::protobuf::Message *responseExtension = responseContainer.getResponseExtension();
|
||||
if (responseExtension)
|
||||
response.GetReflection()->MutableMessage(&response, responseExtension->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*responseExtension);
|
||||
sendProtocolItem(response);
|
||||
|
||||
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &postResponseQueue = responseContainer.getPostResponseQueue();
|
||||
for (int i = 0; i < postResponseQueue.size(); ++i)
|
||||
sendProtocolItemByType(postResponseQueue[i].first, *postResponseQueue[i].second);
|
||||
if (finalResponseCode != Response::RespNothing)
|
||||
sendResponseContainer(responseContainer, finalResponseCode);
|
||||
}
|
||||
|
||||
void Server_ProtocolHandler::pingClockTimeout()
|
||||
|
@ -411,13 +407,14 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
|
|||
const QList<Server_Player *> &gamePlayers = game->getPlayers().values();
|
||||
for (int j = 0; j < gamePlayers.size(); ++j)
|
||||
if (gamePlayers[j]->getUserInfo()->name() == userInfo->name()) {
|
||||
gamePlayers[j]->setProtocolHandler(this);
|
||||
gamePlayers[j]->setUserInterface(this);
|
||||
|
||||
gameListMutex.lock();
|
||||
games.insert(game->getGameId(), QPair<int, int>(room->getId(), gamePlayers[j]->getPlayerId()));
|
||||
gameListMutex.unlock();
|
||||
|
||||
Event_GameJoined event1;
|
||||
event1.set_room_id(room->getId());
|
||||
event1.set_game_id(game->getGameId());
|
||||
event1.set_game_description(game->getDescription().toStdString());
|
||||
event1.set_host_id(game->getHostId());
|
||||
|
@ -650,41 +647,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
|
|||
if (description.size() > 60)
|
||||
description = description.left(60);
|
||||
|
||||
Server_Game *game = new Server_Game(this, server->getNextGameId(), description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
|
||||
game->moveToThread(room->thread());
|
||||
|
||||
game->gameMutex.lock();
|
||||
Server_Game *game = new Server_Game(copyUserInfo(false), server->getNextGameId(), description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
|
||||
game->addPlayer(this, rc, false, false);
|
||||
room->addGame(game);
|
||||
|
||||
Server_Player *creator = game->getPlayers().values().first();
|
||||
|
||||
gameListMutex.lock();
|
||||
games.insert(game->getGameId(), QPair<int, int>(room->getId(), creator->getPlayerId()));
|
||||
gameListMutex.unlock();
|
||||
|
||||
Event_GameJoined event1;
|
||||
event1.set_game_id(game->getGameId());
|
||||
event1.set_game_description(game->getDescription().toStdString());
|
||||
event1.set_host_id(creator->getPlayerId());
|
||||
event1.set_player_id(creator->getPlayerId());
|
||||
event1.set_spectator(false);
|
||||
event1.set_spectators_can_talk(game->getSpectatorsCanTalk());
|
||||
event1.set_spectators_see_everything(game->getSpectatorsSeeEverything());
|
||||
event1.set_resuming(false);
|
||||
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
|
||||
|
||||
Event_GameStateChanged event2;
|
||||
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(creator, false, true));
|
||||
while (gameStateIterator.hasNext())
|
||||
event2.add_player_list()->CopyFrom(gameStateIterator.next());
|
||||
event2.set_seconds_elapsed(0);
|
||||
event2.set_game_started(game->getGameStarted());
|
||||
event2.set_active_player_id(game->getActivePlayer());
|
||||
event2.set_active_phase(game->getActivePhase());
|
||||
rc.enqueuePreResponseItem(ServerMessage::GAME_EVENT_CONTAINER, game->prepareGameEvent(event2, -1));
|
||||
|
||||
game->gameMutex.unlock();
|
||||
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
||||
|
@ -693,47 +659,5 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
|
|||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
room->gamesMutex.lock();
|
||||
Server_Game *g = room->getGames().value(cmd.game_id());
|
||||
if (!g) {
|
||||
room->gamesMutex.unlock();
|
||||
return Response::RespNameNotFound;
|
||||
}
|
||||
|
||||
g->gameMutex.lock();
|
||||
|
||||
Response::ResponseCode result = g->checkJoin(userInfo, QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
|
||||
if (result == Response::RespOk) {
|
||||
Server_Player *player = g->addPlayer(this, cmd.spectator());
|
||||
|
||||
gameListMutex.lock();
|
||||
games.insert(cmd.game_id(), QPair<int, int>(room->getId(), player->getPlayerId()));
|
||||
gameListMutex.unlock();
|
||||
|
||||
Event_GameJoined event1;
|
||||
event1.set_game_id(g->getGameId());
|
||||
event1.set_game_description(g->getDescription().toStdString());
|
||||
event1.set_host_id(g->getHostId());
|
||||
event1.set_player_id(player->getPlayerId());
|
||||
event1.set_spectator(cmd.spectator());
|
||||
event1.set_spectators_can_talk(g->getSpectatorsCanTalk());
|
||||
event1.set_spectators_see_everything(g->getSpectatorsSeeEverything());
|
||||
event1.set_resuming(false);
|
||||
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
|
||||
|
||||
Event_GameStateChanged event2;
|
||||
QListIterator<ServerInfo_Player> gameStateIterator(g->getGameState(player, false, true));
|
||||
while (gameStateIterator.hasNext())
|
||||
event2.add_player_list()->CopyFrom(gameStateIterator.next());
|
||||
event2.set_seconds_elapsed(g->getSecondsElapsed());
|
||||
event2.set_game_started(g->getGameStarted());
|
||||
event2.set_active_player_id(g->getActivePlayer());
|
||||
event2.set_active_phase(g->getActivePhase());
|
||||
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, g->prepareGameEvent(event2, -1));
|
||||
}
|
||||
|
||||
g->gameMutex.unlock();
|
||||
room->gamesMutex.unlock();
|
||||
|
||||
return result;
|
||||
return room->processJoinGameCommand(cmd, rc, this);
|
||||
}
|
||||
|
|
|
@ -63,8 +63,6 @@ protected:
|
|||
AuthenticationResult authState;
|
||||
bool acceptsUserListChanges;
|
||||
bool acceptsRoomListChanges;
|
||||
|
||||
int sessionId;
|
||||
private:
|
||||
QMutex gameListMutex;
|
||||
|
||||
|
@ -109,19 +107,18 @@ private:
|
|||
private slots:
|
||||
void pingClockTimeout();
|
||||
signals:
|
||||
void logDebugMessage(const QString &message, Server_ProtocolHandler *session);
|
||||
void logDebugMessage(const QString &message, void *session);
|
||||
public slots:
|
||||
void prepareDestroy();
|
||||
public:
|
||||
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
|
||||
~Server_ProtocolHandler();
|
||||
void playerRemovedFromGame(Server_Game *game);
|
||||
void playerAddedToGame(int gameId, int roomId, int playerId);
|
||||
|
||||
bool getAcceptsUserListChanges() const { return acceptsUserListChanges; }
|
||||
bool getAcceptsRoomListChanges() const { return acceptsRoomListChanges; }
|
||||
virtual QString getAddress() const = 0;
|
||||
int getSessionId() const { return sessionId; }
|
||||
void setSessionId(int _sessionId) { sessionId = _sessionId; }
|
||||
|
||||
int getLastCommandTime() const { return timeRunning - lastDataReceived; }
|
||||
void processCommandContainer(const CommandContainer &cont);
|
||||
|
|
|
@ -1,22 +1,23 @@
|
|||
#include "server_remoteuserinterface.h"
|
||||
#include "server.h"
|
||||
#include "pb/serverinfo_user.pb.h"
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const Response &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_Response(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_SessionEvent(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_GameEventContainer(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_RoomEvent(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
|
|
@ -7,6 +7,11 @@ class Server_RemoteUserInterface : public Server_AbstractUserInterface {
|
|||
public:
|
||||
Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer) : Server_AbstractUserInterface(_server, _userInfoContainer) { }
|
||||
|
||||
int getLastCommandTime() const { return 0; }
|
||||
|
||||
void playerRemovedFromGame(Server_Game * /*game*/) { }
|
||||
void playerAddedToGame(int /*gameId*/, int /*roomId*/, int /*playerId*/) { }
|
||||
|
||||
void sendProtocolItem(const Response &item);
|
||||
void sendProtocolItem(const SessionEvent &item);
|
||||
void sendProtocolItem(const GameEventContainer &item);
|
||||
|
|
|
@ -63,8 +63,8 @@ void GameEventStorage::sendToGame(Server_Game *game)
|
|||
game->sendGameEventContainer(contOthers, GameEventStorageItem::SendToOthers, privatePlayerId);
|
||||
}
|
||||
|
||||
ResponseContainer::ResponseContainer()
|
||||
: responseExtension(0)
|
||||
ResponseContainer::ResponseContainer(int _cmdId)
|
||||
: responseExtension(0), cmdId(_cmdId)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -43,12 +43,14 @@ public:
|
|||
|
||||
class ResponseContainer {
|
||||
private:
|
||||
int cmdId;
|
||||
::google::protobuf::Message *responseExtension;
|
||||
QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > preResponseQueue, postResponseQueue;
|
||||
public:
|
||||
ResponseContainer();
|
||||
ResponseContainer(int _cmdId);
|
||||
~ResponseContainer();
|
||||
|
||||
int getCmdId() const { return cmdId; }
|
||||
void setResponseExtension(::google::protobuf::Message *_responseExtension) { responseExtension = _responseExtension; }
|
||||
::google::protobuf::Message *getResponseExtension() const { return responseExtension; }
|
||||
void enqueuePreResponseItem(ServerMessage::MessageType type, ::google::protobuf::Message *item) { preResponseQueue.append(qMakePair(type, item)); }
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "server_game.h"
|
||||
#include <QDebug>
|
||||
|
||||
#include "pb/commands.pb.h"
|
||||
#include "pb/room_commands.pb.h"
|
||||
#include "pb/event_join_room.pb.h"
|
||||
#include "pb/event_leave_room.pb.h"
|
||||
#include "pb/event_list_games.pb.h"
|
||||
|
@ -137,7 +139,8 @@ void Server_Room::removeExternalUser(const QString &name)
|
|||
{
|
||||
// This function is always called from the Server thread with server->roomsMutex locked.
|
||||
usersLock.lockForWrite();
|
||||
externalUsers.remove(name);
|
||||
if (externalUsers.contains(name))
|
||||
externalUsers.remove(name);
|
||||
usersLock.unlock();
|
||||
|
||||
Event_LeaveRoom event;
|
||||
|
@ -161,6 +164,36 @@ void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
|
|||
emit roomInfoChanged(getInfo(false, false, true));
|
||||
}
|
||||
|
||||
Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)
|
||||
{
|
||||
// This function is called from the Server thread and from the S_PH thread.
|
||||
// server->roomsMutex is always locked.
|
||||
|
||||
QMutexLocker roomGamesLocker(&gamesMutex);
|
||||
Server_Game *g = games.value(cmd.game_id());
|
||||
if (!g) {
|
||||
if (externalGames.contains(cmd.game_id())) {
|
||||
CommandContainer cont;
|
||||
cont.set_cmd_id(rc.getCmdId());
|
||||
RoomCommand *roomCommand = cont.add_room_command();
|
||||
roomCommand->GetReflection()->MutableMessage(roomCommand, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
|
||||
getServer()->sendIsl_RoomCommand(cont, externalGames.value(cmd.game_id()).server_id(), userInterface->getUserInfo()->session_id(), id);
|
||||
|
||||
return Response::RespNothing;
|
||||
} else
|
||||
return Response::RespNameNotFound;
|
||||
}
|
||||
|
||||
QMutexLocker gameLocker(&g->gameMutex);
|
||||
|
||||
Response::ResponseCode result = g->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
|
||||
if (result == Response::RespOk)
|
||||
g->addPlayer(userInterface, rc, cmd.spectator());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl)
|
||||
{
|
||||
Event_RoomSay event;
|
||||
|
@ -177,7 +210,7 @@ void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
|
|||
usersLock.unlock();
|
||||
|
||||
if (sendToIsl)
|
||||
static_cast<Server *>(parent())->sendIslMessage(*event);
|
||||
static_cast<Server *>(parent())->sendIsl_RoomEvent(*event);
|
||||
|
||||
delete event;
|
||||
}
|
||||
|
@ -191,11 +224,16 @@ void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToI
|
|||
|
||||
void Server_Room::addGame(Server_Game *game)
|
||||
{
|
||||
// Lock gamesMutex and gameMutex before calling this
|
||||
// Lock gamesMutex before calling this
|
||||
|
||||
game->moveToThread(thread());
|
||||
connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
|
||||
|
||||
game->gameMutex.lock();
|
||||
games.insert(game->getGameId(), game);
|
||||
emit gameListChanged(game->getInfo());
|
||||
game->gameMutex.unlock();
|
||||
|
||||
emit roomInfoChanged(getInfo(false, false, true));
|
||||
}
|
||||
|
||||
|
|
|
@ -7,8 +7,9 @@
|
|||
#include <QStringList>
|
||||
#include <QMutex>
|
||||
#include <QReadWriteLock>
|
||||
#include "pb/serverinfo_room.pb.h"
|
||||
#include "serverinfo_user_container.h"
|
||||
#include "pb/serverinfo_room.pb.h"
|
||||
#include "pb/response.pb.h"
|
||||
|
||||
class Server_ProtocolHandler;
|
||||
class RoomEvent;
|
||||
|
@ -18,6 +19,10 @@ class ServerInfo_Game;
|
|||
class Server_Game;
|
||||
class Server;
|
||||
|
||||
class Command_JoinGame;
|
||||
class ResponseContainer;
|
||||
class Server_AbstractUserInterface;
|
||||
|
||||
class Server_Room : public QObject {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
|
@ -48,6 +53,7 @@ public:
|
|||
QString getJoinMessage() const { return joinMessage; }
|
||||
const QStringList &getGameTypes() const { return gameTypes; }
|
||||
const QMap<int, Server_Game *> &getGames() const { return games; }
|
||||
const QMap<int, ServerInfo_Game> &getExternalGames() const { return externalGames; }
|
||||
Server *getServer() const;
|
||||
ServerInfo_Room getInfo(bool complete, bool showGameTypes = false, bool updating = false, bool includeExternalData = true) const;
|
||||
int getGamesCreatedByUser(const QString &name) const;
|
||||
|
@ -61,6 +67,8 @@ public:
|
|||
const QMap<QString, ServerInfo_User_Container> &getExternalUsers() const { return externalUsers; }
|
||||
void updateExternalGameList(const ServerInfo_Game &gameInfo);
|
||||
|
||||
Response::ResponseCode processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface);
|
||||
|
||||
void say(const QString &userName, const QString &s, bool sendToIsl = true);
|
||||
|
||||
void addGame(Server_Game *game);
|
||||
|
|
|
@ -36,6 +36,7 @@ ServerInfo_User ServerInfo_User_Container::copyUserInfo(bool complete, bool mode
|
|||
if (userInfo) {
|
||||
result.CopyFrom(*userInfo);
|
||||
if (!moderatorInfo) {
|
||||
result.clear_session_id();
|
||||
result.clear_address();
|
||||
result.clear_id();
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "get_pb_extension.h"
|
||||
#include "pb/isl_message.pb.h"
|
||||
#include "pb/event_game_joined.pb.h"
|
||||
#include "pb/event_server_complete_list.pb.h"
|
||||
#include "pb/event_user_message.pb.h"
|
||||
#include "pb/event_user_joined.pb.h"
|
||||
|
@ -280,15 +281,6 @@ void IslInterface::sessionEvent_ServerCompleteList(const Event_ServerCompleteLis
|
|||
}
|
||||
}
|
||||
|
||||
void IslInterface::sessionEvent_UserMessage(const SessionEvent &sessionEvent, const Event_UserMessage &event)
|
||||
{
|
||||
QReadLocker locker(&server->clientsLock);
|
||||
|
||||
Server_ProtocolHandler *userInterface = server->getUsers().value(QString::fromStdString(event.receiver_name()));
|
||||
if (userInterface)
|
||||
userInterface->sendProtocolItem(sessionEvent);
|
||||
}
|
||||
|
||||
void IslInterface::sessionEvent_UserJoined(const Event_UserJoined &event)
|
||||
{
|
||||
ServerInfo_User userInfo(event.user_info());
|
||||
|
@ -327,13 +319,41 @@ void IslInterface::roomEvent_ListGames(int roomId, const Event_ListGames &event)
|
|||
}
|
||||
}
|
||||
|
||||
void IslInterface::processSessionEvent(const SessionEvent &event)
|
||||
void IslInterface::roomCommand_JoinGame(const Command_JoinGame &cmd, int cmdId, int roomId, qint64 sessionId)
|
||||
{
|
||||
emit joinGameCommandReceived(cmd, cmdId, roomId, serverId, sessionId);
|
||||
}
|
||||
|
||||
void IslInterface::processSessionEvent(const SessionEvent &event, qint64 sessionId)
|
||||
{
|
||||
switch (getPbExtension(event)) {
|
||||
case SessionEvent::SERVER_COMPLETE_LIST: sessionEvent_ServerCompleteList(event.GetExtension(Event_ServerCompleteList::ext)); break;
|
||||
case SessionEvent::USER_MESSAGE: sessionEvent_UserMessage(event, event.GetExtension(Event_UserMessage::ext)); break;
|
||||
case SessionEvent::USER_JOINED: sessionEvent_UserJoined(event.GetExtension(Event_UserJoined::ext)); break;
|
||||
case SessionEvent::USER_LEFT: sessionEvent_UserLeft(event.GetExtension(Event_UserLeft::ext)); break;
|
||||
case SessionEvent::GAME_JOINED: {
|
||||
QReadLocker clientsLocker(&server->clientsLock);
|
||||
Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
|
||||
if (!client) {
|
||||
qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
|
||||
break;
|
||||
}
|
||||
const Event_GameJoined &gameJoined = event.GetExtension(Event_GameJoined::ext);
|
||||
client->playerAddedToGame(gameJoined.game_id(), gameJoined.room_id(), gameJoined.player_id());
|
||||
client->sendProtocolItem(event);
|
||||
break;
|
||||
}
|
||||
case SessionEvent::USER_MESSAGE:
|
||||
case SessionEvent::REPLAY_ADDED: {
|
||||
QReadLocker clientsLocker(&server->clientsLock);
|
||||
Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
|
||||
if (!client) {
|
||||
qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
|
||||
break;
|
||||
}
|
||||
|
||||
client->sendProtocolItem(event);
|
||||
break;
|
||||
}
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
|
@ -349,19 +369,40 @@ void IslInterface::processRoomEvent(const RoomEvent &event)
|
|||
}
|
||||
}
|
||||
|
||||
void IslInterface::processRoomCommand(const CommandContainer &cont, qint64 sessionId)
|
||||
{
|
||||
for (int i = 0; i < cont.room_command_size(); ++i) {
|
||||
const RoomCommand &roomCommand = cont.room_command(i);
|
||||
switch (static_cast<RoomCommand::RoomCommandType>(getPbExtension(roomCommand))) {
|
||||
case RoomCommand::JOIN_GAME: roomCommand_JoinGame(roomCommand.GetExtension(Command_JoinGame::ext), cont.cmd_id(), cont.room_id(), sessionId);
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IslInterface::processMessage(const IslMessage &item)
|
||||
{
|
||||
qDebug() << QString::fromStdString(item.DebugString());
|
||||
|
||||
switch (item.message_type()) {
|
||||
case IslMessage::SESSION_EVENT: processSessionEvent(item.session_event()); break;
|
||||
case IslMessage::RESPONSE: {
|
||||
case IslMessage::ROOM_COMMAND_CONTAINER: {
|
||||
processRoomCommand(item.room_command(), item.session_id());
|
||||
break;
|
||||
}
|
||||
case IslMessage::GAME_COMMAND_CONTAINER: {
|
||||
emit gameCommandContainerReceived(item.game_command(), item.player_id(), serverId, item.session_id());
|
||||
break;
|
||||
}
|
||||
case IslMessage::SESSION_EVENT: {
|
||||
processSessionEvent(item.session_event(), item.session_id());
|
||||
break;
|
||||
}
|
||||
case IslMessage::RESPONSE: {
|
||||
emit responseReceived(item.response(), item.session_id());
|
||||
break;
|
||||
}
|
||||
case IslMessage::GAME_EVENT_CONTAINER: {
|
||||
emit gameEventContainerReceived(item.game_event_container(), item.session_id());
|
||||
break;
|
||||
}
|
||||
case IslMessage::ROOM_EVENT: {
|
||||
|
|
|
@ -21,6 +21,7 @@ class Event_JoinRoom;
|
|||
class Event_LeaveRoom;
|
||||
class Event_RoomSay;
|
||||
class Event_ListGames;
|
||||
class Command_JoinGame;
|
||||
|
||||
class IslInterface : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -37,6 +38,10 @@ signals:
|
|||
void externalRoomUserLeft(int roomId, QString userName);
|
||||
void externalRoomSay(int roomId, QString userName, QString message);
|
||||
void externalRoomGameListChanged(int roomId, ServerInfo_Game gameInfo);
|
||||
void joinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
|
||||
void gameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
|
||||
void responseReceived(const Response &resp, qint64 sessionId);
|
||||
void gameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
|
||||
private:
|
||||
int serverId;
|
||||
int socketDescriptor;
|
||||
|
@ -53,7 +58,6 @@ private:
|
|||
int messageLength;
|
||||
|
||||
void sessionEvent_ServerCompleteList(const Event_ServerCompleteList &event);
|
||||
void sessionEvent_UserMessage(const SessionEvent &sessionEvent, const Event_UserMessage &event);
|
||||
void sessionEvent_UserJoined(const Event_UserJoined &event);
|
||||
void sessionEvent_UserLeft(const Event_UserLeft &event);
|
||||
|
||||
|
@ -62,8 +66,11 @@ private:
|
|||
void roomEvent_Say(int roomId, const Event_RoomSay &event);
|
||||
void roomEvent_ListGames(int roomId, const Event_ListGames &event);
|
||||
|
||||
void processSessionEvent(const SessionEvent &event);
|
||||
void roomCommand_JoinGame(const Command_JoinGame &cmd, int cmdId, int roomId, qint64 sessionId);
|
||||
|
||||
void processSessionEvent(const SessionEvent &event, qint64 sessionId);
|
||||
void processRoomEvent(const RoomEvent &event);
|
||||
void processRoomCommand(const CommandContainer &cont, qint64 sessionId);
|
||||
|
||||
void processMessage(const IslMessage &item);
|
||||
void sharedCtor(const QSslCertificate &cert, const QSslKey &privateKey);
|
||||
|
|
|
@ -118,6 +118,7 @@ int main(int argc, char *argv[])
|
|||
QStringList args = app.arguments();
|
||||
bool testRandom = args.contains("--test-random");
|
||||
bool testHashFunction = args.contains("--test-hash");
|
||||
bool logToConsole = args.contains("--log-to-console");
|
||||
|
||||
qRegisterMetaType<QList<int> >("QList<int>");
|
||||
|
||||
|
@ -126,13 +127,16 @@ int main(int argc, char *argv[])
|
|||
QSettings *settings = new QSettings("servatrice.ini", QSettings::IniFormat);
|
||||
|
||||
loggerThread = new QThread;
|
||||
logger = new ServerLogger;
|
||||
logger = new ServerLogger(logToConsole);
|
||||
logger->moveToThread(loggerThread);
|
||||
|
||||
loggerThread->start();
|
||||
QMetaObject::invokeMethod(logger, "startLog", Qt::BlockingQueuedConnection, Q_ARG(QString, settings->value("server/logfile").toString()));
|
||||
|
||||
qInstallMsgHandler(myMessageOutput2);
|
||||
if (logToConsole)
|
||||
qInstallMsgHandler(myMessageOutput);
|
||||
else
|
||||
qInstallMsgHandler(myMessageOutput2);
|
||||
#ifdef Q_OS_UNIX
|
||||
struct sigaction hup;
|
||||
hup.sa_handler = ServerLogger::hupSignalHandler;
|
||||
|
@ -159,6 +163,7 @@ int main(int argc, char *argv[])
|
|||
testHash();
|
||||
|
||||
Servatrice *server = new Servatrice(settings);
|
||||
QObject::connect(server, SIGNAL(logDebugMessage(QString, void *)), logger, SLOT(logMessage(QString, void *)));
|
||||
QObject::connect(server, SIGNAL(destroyed()), &app, SLOT(quit()), Qt::QueuedConnection);
|
||||
|
||||
std::cerr << "-------------------------" << std::endl;
|
||||
|
|
|
@ -65,8 +65,6 @@ void Servatrice_IslServer::incomingConnection(int socketDescriptor)
|
|||
Servatrice::Servatrice(QSettings *_settings, QObject *parent)
|
||||
: Server(parent), dbMutex(QMutex::Recursive), settings(_settings), uptime(0), shutdownTimer(0)
|
||||
{
|
||||
qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
|
||||
|
||||
serverName = settings->value("server/name").toString();
|
||||
serverId = settings->value("server/id", 0).toInt();
|
||||
|
||||
|
@ -558,7 +556,7 @@ bool Servatrice::userSessionExists(const QString &userName)
|
|||
return query.next();
|
||||
}
|
||||
|
||||
int Servatrice::startSession(const QString &userName, const QString &address)
|
||||
qint64 Servatrice::startSession(const QString &userName, const QString &address)
|
||||
{
|
||||
if (authenticationMethod == AuthenticationNone)
|
||||
return -1;
|
||||
|
@ -577,7 +575,7 @@ int Servatrice::startSession(const QString &userName, const QString &address)
|
|||
return -1;
|
||||
}
|
||||
|
||||
void Servatrice::endSession(int sessionId)
|
||||
void Servatrice::endSession(qint64 sessionId)
|
||||
{
|
||||
if (authenticationMethod == AuthenticationNone)
|
||||
return;
|
||||
|
@ -780,7 +778,10 @@ void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &a
|
|||
allUsersIterator.toFront();
|
||||
clientsLock.lockForRead();
|
||||
while (allUsersIterator.hasNext()) {
|
||||
Server_ProtocolHandler *userHandler = users.value(allUsersIterator.next());
|
||||
const QString userName = allUsersIterator.next();
|
||||
Server_AbstractUserInterface *userHandler = users.value(userName);
|
||||
if (!userHandler)
|
||||
userHandler = externalUsers.value(userName);
|
||||
if (userHandler)
|
||||
userHandler->sendProtocolItem(*sessionEvent);
|
||||
}
|
||||
|
@ -916,6 +917,10 @@ void Servatrice::addIslInterface(int serverId, IslInterface *interface)
|
|||
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
||||
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
||||
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
||||
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
||||
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
||||
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
||||
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
||||
}
|
||||
|
||||
void Servatrice::removeIslInterface(int serverId)
|
||||
|
|
|
@ -127,8 +127,8 @@ public:
|
|||
|
||||
QList<ServerProperties> getServerList() const;
|
||||
protected:
|
||||
int startSession(const QString &userName, const QString &address);
|
||||
void endSession(int sessionId);
|
||||
qint64 startSession(const QString &userName, const QString &address);
|
||||
void endSession(qint64 sessionId);
|
||||
bool userExists(const QString &user);
|
||||
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr);
|
||||
|
||||
|
|
|
@ -3,13 +3,14 @@
|
|||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
#include <QDateTime>
|
||||
#include <iostream>
|
||||
#ifdef Q_OS_UNIX
|
||||
# include <sys/types.h>
|
||||
# include <sys/socket.h>
|
||||
#endif
|
||||
|
||||
ServerLogger::ServerLogger(QObject *parent)
|
||||
: QObject(parent), flushRunning(false)
|
||||
ServerLogger::ServerLogger(bool _logToConsole, QObject *parent)
|
||||
: QObject(parent), logToConsole(_logToConsole), flushRunning(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -71,6 +72,9 @@ void ServerLogger::flushBuffer()
|
|||
|
||||
stream << message << "\n";
|
||||
stream.flush();
|
||||
|
||||
if (logToConsole)
|
||||
std::cout << message.toStdString() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ class Server_ProtocolHandler;
|
|||
class ServerLogger : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ServerLogger(QObject *parent = 0);
|
||||
ServerLogger(bool _logToConsole, QObject *parent = 0);
|
||||
~ServerLogger();
|
||||
static void hupSignalHandler(int unused);
|
||||
public slots:
|
||||
|
@ -26,6 +26,7 @@ private slots:
|
|||
signals:
|
||||
void sigFlushBuffer();
|
||||
private:
|
||||
bool logToConsole;
|
||||
static int sigHupFD[2];
|
||||
QSocketNotifier *snHup;
|
||||
static QFile *logFile;
|
||||
|
|
Loading…
Reference in a new issue