Chat works!
This commit is contained in:
parent
1baa188067
commit
64aa68cd26
28 changed files with 714 additions and 424 deletions
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@ -8,7 +8,6 @@ RESOURCES = cockatrice.qrc
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QT += network svg
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HEADERS += src/counter.h \
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src/gameselector.h \
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src/dlg_creategame.h \
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src/dlg_connect.h \
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src/gamesmodel.h \
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@ -46,12 +45,12 @@ HEADERS += src/counter.h \
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src/tab_server.h \
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src/tab_chatchannel.h \
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src/tab_game.h \
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src/tab_supervisor.h \
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../common/protocol.h \
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../common/protocol_items.h \
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../common/protocol_datastructures.h
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SOURCES += src/counter.cpp \
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src/gameselector.cpp \
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src/dlg_creategame.cpp \
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src/dlg_connect.cpp \
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src/client.cpp \
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@ -90,6 +89,7 @@ SOURCES += src/counter.cpp \
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src/tab_server.cpp \
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src/tab_chatchannel.cpp \
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src/tab_game.cpp \
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src/tab_supervisor.cpp \
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../common/protocol.cpp \
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../common/protocol_items.cpp
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@ -285,6 +285,9 @@ void Client::processProtocolItem(ProtocolItem *item)
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GenericEvent *genericEvent = qobject_cast<GenericEvent *>(item);
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if (genericEvent) {
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switch (genericEvent->getItemId()) {
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case ItemId_Event_ListGames: emit listGamesEventReceived(qobject_cast<Event_ListGames *>(item)); break;
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case ItemId_Event_ServerMessage: emit serverMessageEventReceived(qobject_cast<Event_ServerMessage *>(item)); break;
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case ItemId_Event_ListChatChannels: emit listChatChannelsEventReceived(qobject_cast<Event_ListChatChannels *>(item)); break;
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}
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delete genericEvent;
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return;
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@ -362,188 +365,6 @@ void Client::ping()
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sendCommand(new Command_Ping);
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}
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/*
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PendingCommand *Client::chatListChannels()
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{
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return cmd("chat_list_channels");
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}
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PendingCommand_ChatJoinChannel *Client::chatJoinChannel(const QString &name)
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{
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return static_cast<PendingCommand_ChatJoinChannel *>(cmd(QString("chat_join_channel|%1").arg(name), new PendingCommand_ChatJoinChannel(name)));
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}
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PendingCommand *Client::chatLeaveChannel(const QString &name)
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{
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return cmd(QString("chat_leave_channel|%1").arg(name));
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}
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PendingCommand *Client::chatSay(const QString &channel, const QString &s)
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{
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return cmd(QString("chat_say|%1|%2").arg(channel).arg(s));
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}
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PendingCommand *Client::listGames()
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{
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return cmd("list_games");
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}
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PendingCommand_ListPlayers *Client::listPlayers()
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{
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return static_cast<PendingCommand_ListPlayers *>(cmd("list_players", new PendingCommand_ListPlayers));
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}
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PendingCommand *Client::createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed)
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{
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PendingCommand *pc = cmd(QString("create_game|%1|%2|%3|%4").arg(description).arg(password).arg(maxPlayers).arg(spectatorsAllowed ? 1 : 0));
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::joinGame(int gameId, const QString &password, bool spectator)
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{
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PendingCommand *pc = cmd(QString("join_game|%1|%2|%3").arg(gameId).arg(password).arg(spectator ? 1 : 0));
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::leaveGame()
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{
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PendingCommand *pc = cmd("leave_game");
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(leaveGameResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::login(const QString &name, const QString &pass)
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{
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PendingCommand *pc = cmd(QString("login|%1|%2").arg(name).arg(pass));
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(loginResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::say(const QString &s)
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{
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return cmd(QString("say|%1").arg(s));
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}
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PendingCommand *Client::shuffle()
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{
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return cmd("shuffle");
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}
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PendingCommand *Client::rollDie(unsigned int sides)
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{
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return cmd(QString("roll_die|%1").arg(sides));
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}
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PendingCommand *Client::drawCards(unsigned int number)
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{
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return cmd(QString("draw_cards|%1").arg(number));
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}
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PendingCommand *Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y, bool faceDown)
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{
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// if startzone is public: cardid is the card's id
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// else: cardid is the position of the card in the zone (e.g. deck)
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return cmd(QString("move_card|%1|%2|%3|%4|%5|%6").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y).arg(faceDown ? 1 : 0));
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}
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PendingCommand *Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
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{
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return cmd(QString("create_token|%1|%2|%3|%4|%5").arg(zone).arg(name).arg(powtough).arg(x).arg(y));
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}
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PendingCommand *Client::createArrow(int startPlayerId, const QString &startZone, int startCardId, int targetPlayerId, const QString &targetPlayerZone, int targetCardId, const QColor &color)
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{
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return cmd(QString("create_arrow|%1|%2|%3|%4|%5|%6|%7").arg(startPlayerId).arg(startZone).arg(startCardId).arg(targetPlayerId).arg(targetPlayerZone).arg(targetCardId).arg(colorToNumber(color)));
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}
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PendingCommand *Client::deleteArrow(int arrowId)
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{
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return cmd(QString("delete_arrow|%1").arg(arrowId));
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}
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PendingCommand *Client::setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue)
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{
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return cmd(QString("set_card_attr|%1|%2|%3|%4").arg(zone).arg(cardid).arg(aname).arg(avalue));
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}
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void Client::submitDeck(const QStringList &deck)
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{
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cmd("submit_deck");
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QStringListIterator i(deck);
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while (i.hasNext())
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msg(i.next());
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msg(".");
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}
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PendingCommand *Client::readyStart()
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{
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return cmd("ready_start");
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}
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PendingCommand *Client::incCounter(int counterId, int delta)
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{
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return cmd(QString("inc_counter|%1|%2").arg(counterId).arg(delta));
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}
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PendingCommand *Client::addCounter(const QString &counterName, QColor color, int radius, int value)
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{
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return cmd(QString("add_counter|%1|%2|%3|%4").arg(counterName).arg(colorToNumber(color)).arg(radius).arg(value));
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}
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PendingCommand *Client::setCounter(int counterId, int value)
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{
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return cmd(QString("set_counter|%1|%2").arg(counterId).arg(value));
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}
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PendingCommand *Client::delCounter(int counterId)
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{
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return cmd(QString("del_counter|%1").arg(counterId));
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}
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PendingCommand_ListCounters *Client::listCounters(int playerId)
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{
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PendingCommand_ListCounters *pc = new PendingCommand_ListCounters(playerId);
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cmd(QString("list_counters|%1").arg(playerId), pc);
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return pc;
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}
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PendingCommand *Client::nextTurn()
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{
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return cmd(QString("next_turn"));
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}
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PendingCommand *Client::setActivePhase(int phase)
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{
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return cmd(QString("set_active_phase|%1").arg(phase));
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}
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PendingCommand_ListZones *Client::listZones(int playerId)
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{
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PendingCommand_ListZones *pc = new PendingCommand_ListZones(playerId);
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cmd(QString("list_zones|%1").arg(playerId), pc);
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return pc;
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}
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PendingCommand_DumpZone *Client::dumpZone(int player, const QString &zone, int numberCards)
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{
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PendingCommand_DumpZone *pc = new PendingCommand_DumpZone(player, zone, numberCards);
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cmd(QString("dump_zone|%1|%2|%3").arg(player).arg(zone).arg(numberCards), pc);
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return pc;
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}
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PendingCommand *Client::stopDumpZone(int player, const QString &zone)
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{
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return cmd(QString("stop_dump_zone|%1|%2").arg(player).arg(zone));
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}
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PendingCommand_DumpAll *Client::dumpAll()
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{
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PendingCommand_DumpAll *pc = new PendingCommand_DumpAll;
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cmd("dump_all", pc);
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return pc;
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}
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QColor Client::numberToColor(int colorValue) const
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{
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return QColor(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256);
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@ -14,6 +14,10 @@ class QXmlStreamWriter;
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class ProtocolItem;
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class ChatEvent;
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class GameEvent;
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class Event_ListGames;
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class Event_ServerMessage;
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class Event_ListChatChannels;
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enum ClientStatus {
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StatusDisconnected,
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@ -27,7 +31,6 @@ class Client : public QObject {
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Q_OBJECT
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signals:
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void statusChanged(ClientStatus _status);
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// void gameListEvent(const ServerGame &game);
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// void playerIdReceived(int id, QString name);
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// void gameEvent(const ServerEventData &msg);
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void maxPingTime(int seconds, int maxSeconds);
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@ -37,7 +40,15 @@ signals:
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void protocolVersionMismatch(int clientVersion, int serverVersion);
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void protocolError();
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// Chat events
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void chatEventReceived(ChatEvent *event);
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// Game events
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void gameEventReceived(GameEvent *event);
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// Generic events
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void listGamesEventReceived(Event_ListGames *event);
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void serverMessageEventReceived(Event_ServerMessage *event);
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void listChatChannelsEventReceived(Event_ListChatChannels *event);
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private slots:
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void slotConnected();
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void readData();
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@ -1,119 +0,0 @@
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#include <QtGui>
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#include "gameselector.h"
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#include "dlg_creategame.h"
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#include "gamesmodel.h"
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GameSelector::GameSelector(Client *_client, QWidget *parent)
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: QWidget(parent), client(_client)
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{
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gameListView = new QTreeView;
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gameListModel = new GamesModel(this);
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gameListProxyModel = new GamesProxyModel(this);
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gameListProxyModel->setSourceModel(gameListModel);
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gameListView->setModel(gameListProxyModel);
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showFullGamesCheckBox = new QCheckBox;
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createButton = new QPushButton;
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joinButton = new QPushButton;
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spectateButton = new QPushButton;
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(showFullGamesCheckBox);
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buttonLayout->addStretch();
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buttonLayout->addWidget(createButton);
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buttonLayout->addWidget(joinButton);
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buttonLayout->addWidget(spectateButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(gameListView);
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mainLayout->addLayout(buttonLayout);
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retranslateUi();
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setLayout(mainLayout);
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setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
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setMinimumHeight(400);
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connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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}
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void GameSelector::showFullGamesChanged(int state)
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{
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gameListProxyModel->setFullGamesVisible(state);
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}
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void GameSelector::actCreate()
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{
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DlgCreateGame dlg(client, this);
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if (dlg.exec())
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disableGameList();
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}
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/*void GameSelector::checkResponse(ServerResponse response)
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{
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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spectateButton->setEnabled(true);
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switch (response) {
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case RespOk: disableGameList(); break;
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case RespPasswordWrong: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
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case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
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case RespContextError: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
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case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
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default: ;
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}
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}
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*/
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void GameSelector::actJoin()
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{
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bool spectator = sender() == spectateButton;
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid())
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return;
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const ServerGameInfo &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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QString password;
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if (game.getHasPassword()) {
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bool ok;
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password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
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if (!ok)
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return;
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}
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// PendingCommand *joinCommand = client->joinGame(game.getGameId(), password, spectator);
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// connect(joinCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
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createButton->setEnabled(false);
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joinButton->setEnabled(false);
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spectateButton->setEnabled(false);
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}
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void GameSelector::enableGameList()
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{
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if (isVisible())
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return;
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connect(client, SIGNAL(gameListEvent(const ServerGameInfo &)), gameListModel, SLOT(updateGameList(const ServerGameInfo &)));
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client->listGames();
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show();
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}
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void GameSelector::disableGameList()
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{
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if (!isVisible())
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return;
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disconnect(client, 0, gameListModel, 0);
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hide();
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gameListModel->cleanList();
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}
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void GameSelector::retranslateUi()
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{
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showFullGamesCheckBox->setText(tr("&Show full games"));
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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spectateButton->setText(tr("J&oin as spectator"));
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}
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@ -1,36 +0,0 @@
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#ifndef GAMESELECTOR_H
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#define GAMESELECTOR_H
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#include <QWidget>
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#include "client.h"
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class QPushButton;
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class QCheckBox;
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class QTreeView;
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class GamesModel;
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class GamesProxyModel;
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class GameSelector : public QWidget {
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Q_OBJECT
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public:
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GameSelector(Client *_client, QWidget *parent = 0);
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void enableGameList();
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void disableGameList();
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void retranslateUi();
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private slots:
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void showFullGamesChanged(int state);
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void actCreate();
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void actJoin();
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// void checkResponse(ServerResponse response);
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private:
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Client *client;
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QTreeView *gameListView;
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GamesModel *gameListModel;
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GamesProxyModel *gameListProxyModel;
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QPushButton *createButton, *joinButton, *spectateButton;
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QCheckBox *showFullGamesCheckBox;
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};
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#endif
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@ -1,9 +1,12 @@
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#include "gamesmodel.h"
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#include "protocol_datastructures.h"
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GamesModel::~GamesModel()
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{
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cleanList();
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if (!gameList.isEmpty()) {
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beginRemoveRows(QModelIndex(), 0, gameList.size() - 1);
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gameList.clear();
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endRemoveRows();
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}
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}
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QVariant GamesModel::data(const QModelIndex &index, int role) const
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@ -69,16 +72,6 @@ void GamesModel::updateGameList(const ServerGameInfo &game)
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endInsertRows();
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}
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void GamesModel::cleanList()
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{
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if (gameList.isEmpty())
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return;
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beginRemoveRows(QModelIndex(), 0, gameList.size() - 1);
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gameList.clear();
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endRemoveRows();
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}
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GamesProxyModel::GamesProxyModel(QObject *parent)
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: QSortFilterProxyModel(parent), fullGamesVisible(false)
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{
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@ -17,8 +17,6 @@ public:
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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const ServerGameInfo &getGame(int row);
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void cleanList();
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public slots:
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void updateGameList(const ServerGameInfo &game);
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private:
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QList<ServerGameInfo> gameList;
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@ -1 +1,78 @@
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#include <QtGui>
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#include "tab_chatchannel.h"
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#include "client.h"
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#include "protocol_items.h"
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TabChatChannel::TabChatChannel(Client *_client, const QString &_channelName)
|
||||
: QWidget(), client(_client), channelName(_channelName)
|
||||
{
|
||||
playerList = new QListWidget;
|
||||
playerList->setFixedWidth(150);
|
||||
|
||||
textEdit = new QTextEdit;
|
||||
textEdit->setReadOnly(true);
|
||||
sayEdit = new QLineEdit;
|
||||
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage()));
|
||||
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(textEdit);
|
||||
vbox->addWidget(sayEdit);
|
||||
|
||||
QHBoxLayout *hbox = new QHBoxLayout;
|
||||
hbox->addLayout(vbox);
|
||||
hbox->addWidget(playerList);
|
||||
|
||||
setLayout(hbox);
|
||||
}
|
||||
|
||||
void TabChatChannel::sendMessage()
|
||||
{
|
||||
if (sayEdit->text().isEmpty())
|
||||
return;
|
||||
|
||||
client->sendCommand(new Command_ChatSay(channelName, sayEdit->text()));
|
||||
sayEdit->clear();
|
||||
}
|
||||
|
||||
void TabChatChannel::processChatEvent(ChatEvent *event)
|
||||
{
|
||||
switch (event->getItemId()) {
|
||||
case ItemId_Event_ChatListPlayers: processListPlayersEvent(qobject_cast<Event_ChatListPlayers *>(event)); break;
|
||||
case ItemId_Event_ChatJoinChannel: processJoinChannelEvent(qobject_cast<Event_ChatJoinChannel *>(event)); break;
|
||||
case ItemId_Event_ChatLeaveChannel: processLeaveChannelEvent(qobject_cast<Event_ChatLeaveChannel *>(event)); break;
|
||||
case ItemId_Event_ChatSay: processSayEvent(qobject_cast<Event_ChatSay *>(event)); break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
|
||||
void TabChatChannel::processListPlayersEvent(Event_ChatListPlayers *event)
|
||||
{
|
||||
const QList<ServerPlayerInfo> &players = event->getPlayerList();
|
||||
for (int i = 0; i < players.size(); ++i)
|
||||
playerList->addItem(players[i].getName());
|
||||
}
|
||||
|
||||
void TabChatChannel::processJoinChannelEvent(Event_ChatJoinChannel *event)
|
||||
{
|
||||
textEdit->append(tr("%1 has joined the channel.").arg(event->getPlayerName()));
|
||||
playerList->addItem(event->getPlayerName());
|
||||
}
|
||||
|
||||
void TabChatChannel::processLeaveChannelEvent(Event_ChatLeaveChannel *event)
|
||||
{
|
||||
textEdit->append(tr("%1 has left the channel.").arg(event->getPlayerName()));
|
||||
for (int i = 0; i < playerList->count(); ++i)
|
||||
if (playerList->item(i)->text() == event->getPlayerName()) {
|
||||
delete playerList->takeItem(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TabChatChannel::processSayEvent(Event_ChatSay *event)
|
||||
{
|
||||
if (event->getPlayerName().isEmpty())
|
||||
textEdit->append(QString("<font color=\"blue\">%1</font").arg(event->getMessage()));
|
||||
else
|
||||
textEdit->append(QString("<font color=\"red\">%1:</font> %2").arg(event->getPlayerName()).arg(event->getMessage()));
|
||||
QApplication::alert(this);
|
||||
}
|
||||
|
|
|
@ -1 +1,37 @@
|
|||
|
||||
#ifndef TAB_CHATCHANNEL_H
|
||||
#define TAB_CHATCHANNEL_H
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
class Client;
|
||||
class QListWidget;
|
||||
class QTextEdit;
|
||||
class QLineEdit;
|
||||
class ChatEvent;
|
||||
class Event_ChatListPlayers;
|
||||
class Event_ChatJoinChannel;
|
||||
class Event_ChatLeaveChannel;
|
||||
class Event_ChatSay;
|
||||
|
||||
class TabChatChannel : public QWidget {
|
||||
Q_OBJECT
|
||||
private:
|
||||
Client *client;
|
||||
QString channelName;
|
||||
|
||||
QListWidget *playerList;
|
||||
QTextEdit *textEdit;
|
||||
QLineEdit *sayEdit;
|
||||
private slots:
|
||||
void sendMessage();
|
||||
|
||||
void processListPlayersEvent(Event_ChatListPlayers *event);
|
||||
void processJoinChannelEvent(Event_ChatJoinChannel *event);
|
||||
void processLeaveChannelEvent(Event_ChatLeaveChannel *event);
|
||||
void processSayEvent(Event_ChatSay *event);
|
||||
public:
|
||||
TabChatChannel(Client *_client, const QString &_channelName);
|
||||
void processChatEvent(ChatEvent *event);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,6 +1,329 @@
|
|||
#include <QtGui>
|
||||
#include "tab_server.h"
|
||||
#include "gamesmodel.h"
|
||||
#include "dlg_creategame.h"
|
||||
#include "client.h"
|
||||
#include "protocol.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
TabServer::TabServer(QWidget *parent)
|
||||
: QWidget(parent)
|
||||
GameSelector::GameSelector(Client *_client, QWidget *parent)
|
||||
: QGroupBox(parent), client(_client)
|
||||
{
|
||||
gameListView = new QTreeView;
|
||||
gameListModel = new GamesModel(this);
|
||||
gameListProxyModel = new GamesProxyModel(this);
|
||||
gameListProxyModel->setSourceModel(gameListModel);
|
||||
gameListView->setModel(gameListProxyModel);
|
||||
|
||||
showFullGamesCheckBox = new QCheckBox;
|
||||
createButton = new QPushButton;
|
||||
joinButton = new QPushButton;
|
||||
spectateButton = new QPushButton;
|
||||
QHBoxLayout *buttonLayout = new QHBoxLayout;
|
||||
buttonLayout->addWidget(showFullGamesCheckBox);
|
||||
buttonLayout->addStretch();
|
||||
buttonLayout->addWidget(createButton);
|
||||
buttonLayout->addWidget(joinButton);
|
||||
buttonLayout->addWidget(spectateButton);
|
||||
|
||||
QVBoxLayout *mainLayout = new QVBoxLayout;
|
||||
mainLayout->addWidget(gameListView);
|
||||
mainLayout->addLayout(buttonLayout);
|
||||
|
||||
retranslateUi();
|
||||
setLayout(mainLayout);
|
||||
|
||||
setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
|
||||
setMinimumHeight(400);
|
||||
|
||||
connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
|
||||
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
|
||||
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
|
||||
connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
|
||||
|
||||
connect(client, SIGNAL(listGamesEventReceived(Event_ListGames *)), this, SLOT(processListGamesEvent(Event_ListGames *)));
|
||||
client->sendCommand(new Command_ListGames);
|
||||
}
|
||||
|
||||
void GameSelector::showFullGamesChanged(int state)
|
||||
{
|
||||
gameListProxyModel->setFullGamesVisible(state);
|
||||
}
|
||||
|
||||
void GameSelector::actCreate()
|
||||
{
|
||||
DlgCreateGame dlg(client, this);
|
||||
dlg.exec();
|
||||
}
|
||||
|
||||
void GameSelector::checkResponse(ResponseCode response)
|
||||
{
|
||||
createButton->setEnabled(true);
|
||||
joinButton->setEnabled(true);
|
||||
spectateButton->setEnabled(true);
|
||||
|
||||
switch (response) {
|
||||
case RespOk: /* HIER CODE FÜR NEUEN GAME_TAB EINFÜGEN */ break;
|
||||
case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
|
||||
case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
|
||||
case RespContextError: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
|
||||
case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
|
||||
void GameSelector::actJoin()
|
||||
{
|
||||
bool spectator = sender() == spectateButton;
|
||||
|
||||
QModelIndex ind = gameListView->currentIndex();
|
||||
if (!ind.isValid())
|
||||
return;
|
||||
const ServerGameInfo &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
|
||||
QString password;
|
||||
if (game.getHasPassword()) {
|
||||
bool ok;
|
||||
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
|
||||
if (!ok)
|
||||
return;
|
||||
}
|
||||
|
||||
Command_JoinGame *commandJoinGame = new Command_JoinGame(game.getGameId(), password, spectator);
|
||||
connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
|
||||
client->sendCommand(commandJoinGame);
|
||||
|
||||
createButton->setEnabled(false);
|
||||
joinButton->setEnabled(false);
|
||||
spectateButton->setEnabled(false);
|
||||
}
|
||||
|
||||
void GameSelector::retranslateUi()
|
||||
{
|
||||
setTitle(tr("Games"));
|
||||
showFullGamesCheckBox->setText(tr("&Show full games"));
|
||||
createButton->setText(tr("C&reate"));
|
||||
joinButton->setText(tr("&Join"));
|
||||
spectateButton->setText(tr("J&oin as spectator"));
|
||||
}
|
||||
|
||||
void GameSelector::processListGamesEvent(Event_ListGames *event)
|
||||
{
|
||||
const QList<ServerGameInfo> &gamesToUpdate = event->getGameList();
|
||||
for (int i = 0; i < gamesToUpdate.size(); ++i)
|
||||
gameListModel->updateGameList(gamesToUpdate[i]);
|
||||
}
|
||||
|
||||
ChatChannelSelector::ChatChannelSelector(Client *_client, QWidget *parent)
|
||||
: QGroupBox(parent), client(_client)
|
||||
{
|
||||
channelList = new QTreeWidget;
|
||||
channelList->setRootIsDecorated(false);
|
||||
|
||||
joinButton = new QPushButton;
|
||||
connect(joinButton, SIGNAL(clicked()), this, SLOT(joinClicked()));
|
||||
QHBoxLayout *buttonLayout = new QHBoxLayout;
|
||||
buttonLayout->addStretch();
|
||||
buttonLayout->addWidget(joinButton);
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(channelList);
|
||||
vbox->addLayout(buttonLayout);
|
||||
|
||||
retranslateUi();
|
||||
setLayout(vbox);
|
||||
|
||||
connect(client, SIGNAL(listChatChannelsEventReceived(Event_ListChatChannels *)), this, SLOT(processListChatChannelsEvent(Event_ListChatChannels *)));
|
||||
client->sendCommand(new Command_ListChatChannels);
|
||||
}
|
||||
|
||||
void ChatChannelSelector::retranslateUi()
|
||||
{
|
||||
setTitle(tr("Chat channels"));
|
||||
joinButton->setText(tr("Joi&n"));
|
||||
|
||||
QTreeWidgetItem *header = channelList->headerItem();
|
||||
header->setText(0, tr("Channel"));
|
||||
header->setText(1, tr("Description"));
|
||||
header->setText(2, tr("Players"));
|
||||
header->setTextAlignment(2, Qt::AlignRight);
|
||||
}
|
||||
|
||||
void ChatChannelSelector::processListChatChannelsEvent(Event_ListChatChannels *event)
|
||||
{
|
||||
const QList<ServerChatChannelInfo> &channelsToUpdate = event->getChannelList();
|
||||
for (int i = 0; i < channelsToUpdate.size(); ++i) {
|
||||
const ServerChatChannelInfo &channel = channelsToUpdate[i];
|
||||
|
||||
for (int j = 0; j < channelList->topLevelItemCount(); ++j) {
|
||||
QTreeWidgetItem *twi = channelList->topLevelItem(j);
|
||||
if (twi->text(0) == channel.getName()) {
|
||||
twi->setText(1, channel.getDescription());
|
||||
twi->setText(2, QString::number(channel.getPlayerCount()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
QTreeWidgetItem *twi = new QTreeWidgetItem(QStringList() << channel.getName() << channel.getDescription() << QString::number(channel.getPlayerCount()));
|
||||
twi->setTextAlignment(2, Qt::AlignRight);
|
||||
channelList->addTopLevelItem(twi);
|
||||
channelList->resizeColumnToContents(0);
|
||||
channelList->resizeColumnToContents(1);
|
||||
channelList->resizeColumnToContents(2);
|
||||
if (channel.getAutoJoin())
|
||||
joinChannel(channel.getName());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void ChatWidget::chatEvent(const ChatEventData &data)
|
||||
{
|
||||
const QStringList &msg = data.getEventData();
|
||||
switch (data.getEventType()) {
|
||||
case eventListChatChannels: {
|
||||
if (msg.size() != 4)
|
||||
break;
|
||||
for (int i = 0; i < channelList->topLevelItemCount(); ++i) {
|
||||
QTreeWidgetItem *twi = channelList->topLevelItem(i);
|
||||
if (twi->text(0) == msg[0]) {
|
||||
twi->setToolTip(0, msg[1]);
|
||||
twi->setText(1, msg[2]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
QTreeWidgetItem *twi = new QTreeWidgetItem(QStringList() << msg[0] << msg[2]);
|
||||
twi->setTextAlignment(1, Qt::AlignRight);
|
||||
twi->setToolTip(0, msg[1]);
|
||||
channelList->addTopLevelItem(twi);
|
||||
channelList->resizeColumnToContents(0);
|
||||
channelList->resizeColumnToContents(1);
|
||||
if (msg[3] == "1")
|
||||
joinChannel(msg[0]);
|
||||
break;
|
||||
}
|
||||
case eventChatJoinChannel: {
|
||||
if (msg.size() != 2)
|
||||
break;
|
||||
ChannelWidget *w = getChannel(msg[0]);
|
||||
if (!w)
|
||||
break;
|
||||
w->joinEvent(msg[1]);
|
||||
break;
|
||||
}
|
||||
case eventChatListPlayers: {
|
||||
if (msg.size() != 2)
|
||||
break;
|
||||
ChannelWidget *w = getChannel(msg[0]);
|
||||
if (!w)
|
||||
break;
|
||||
w->listPlayersEvent(msg[1]);
|
||||
break;
|
||||
}
|
||||
case eventChatLeaveChannel: {
|
||||
if (msg.size() != 2)
|
||||
break;
|
||||
ChannelWidget *w = getChannel(msg[0]);
|
||||
if (!w)
|
||||
break;
|
||||
w->leaveEvent(msg[1]);
|
||||
break;
|
||||
}
|
||||
case eventChatSay: {
|
||||
if (msg.size() != 3)
|
||||
break;
|
||||
ChannelWidget *w = getChannel(msg[0]);
|
||||
if (!w)
|
||||
break;
|
||||
w->sayEvent(msg[1], msg[2]);
|
||||
break;
|
||||
}
|
||||
case eventChatServerMessage: {
|
||||
if (msg.size() != 2)
|
||||
break;
|
||||
ChannelWidget *w;
|
||||
if (msg[0].isEmpty()) {
|
||||
w = getChannel("Server");
|
||||
if (!w) {
|
||||
w = new ChannelWidget(client, "Server", true, true);
|
||||
tab->addTab(w, "Server");
|
||||
}
|
||||
} else
|
||||
w = getChannel(msg[0]);
|
||||
w->serverMessageEvent(msg[1]);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
void ChatChannelSelector::joinChannel(const QString &channelName)
|
||||
{
|
||||
Command_ChatJoinChannel *command = new Command_ChatJoinChannel(channelName);
|
||||
connect(command, SIGNAL(finished(ResponseCode)), this, SLOT(joinFinished(ResponseCode)));
|
||||
client->sendCommand(command);
|
||||
}
|
||||
|
||||
void ChatChannelSelector::joinClicked()
|
||||
{
|
||||
QTreeWidgetItem *twi = channelList->currentItem();
|
||||
if (!twi)
|
||||
return;
|
||||
QString channelName = twi->text(0);
|
||||
|
||||
joinChannel(channelName);
|
||||
}
|
||||
|
||||
void ChatChannelSelector::joinFinished(ResponseCode resp)
|
||||
{
|
||||
if (resp != RespOk)
|
||||
return;
|
||||
|
||||
Command_ChatJoinChannel *command = qobject_cast<Command_ChatJoinChannel *>(sender());
|
||||
QString channelName = command->getChannel();
|
||||
|
||||
emit channelJoined(channelName);
|
||||
}
|
||||
|
||||
ServerMessageLog::ServerMessageLog(Client *_client, QWidget *parent)
|
||||
: QGroupBox(parent)
|
||||
{
|
||||
textEdit = new QTextEdit;
|
||||
textEdit->setReadOnly(true);
|
||||
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(textEdit);
|
||||
|
||||
setLayout(vbox);
|
||||
retranslateUi();
|
||||
|
||||
connect(_client, SIGNAL(serverMessageEventReceived(Event_ServerMessage *)), this, SLOT(processServerMessageEvent(Event_ServerMessage *)));
|
||||
}
|
||||
|
||||
void ServerMessageLog::retranslateUi()
|
||||
{
|
||||
setTitle(tr("Server messages"));
|
||||
}
|
||||
|
||||
void ServerMessageLog::processServerMessageEvent(Event_ServerMessage *event)
|
||||
{
|
||||
textEdit->append(event->getMessage());
|
||||
}
|
||||
|
||||
TabServer::TabServer(Client *_client, QWidget *parent)
|
||||
: QWidget(parent), client(_client)
|
||||
{
|
||||
gameSelector = new GameSelector(client);
|
||||
chatChannelSelector = new ChatChannelSelector(client);
|
||||
serverMessageLog = new ServerMessageLog(client);
|
||||
|
||||
connect(gameSelector, SIGNAL(gameJoined(int)), this, SIGNAL(gameJoined(int)));
|
||||
connect(chatChannelSelector, SIGNAL(channelJoined(const QString &)), this, SIGNAL(chatChannelJoined(const QString &)));
|
||||
|
||||
QHBoxLayout *hbox = new QHBoxLayout;
|
||||
hbox->addWidget(chatChannelSelector);
|
||||
hbox->addWidget(serverMessageLog);
|
||||
|
||||
QVBoxLayout *mainLayout = new QVBoxLayout;
|
||||
mainLayout->addWidget(gameSelector);
|
||||
mainLayout->addLayout(hbox);
|
||||
|
||||
setLayout(mainLayout);
|
||||
}
|
||||
|
|
|
@ -1,13 +1,88 @@
|
|||
#ifndef TAB_SERVER_H
|
||||
#define TAB_SERVER_H
|
||||
|
||||
#include <QWidget>
|
||||
#include <QGroupBox>
|
||||
#include "protocol_datastructures.h"
|
||||
|
||||
class Client;
|
||||
class QTreeView;
|
||||
class QTreeWidget;
|
||||
class QPushButton;
|
||||
class QCheckBox;
|
||||
class QTextEdit;
|
||||
|
||||
class GamesModel;
|
||||
class GamesProxyModel;
|
||||
|
||||
class Event_ListGames;
|
||||
class Event_ListChatChannels;
|
||||
class Event_ServerMessage;
|
||||
|
||||
class GameSelector : public QGroupBox {
|
||||
Q_OBJECT
|
||||
public:
|
||||
GameSelector(Client *_client, QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
private slots:
|
||||
void processListGamesEvent(Event_ListGames *event);
|
||||
void showFullGamesChanged(int state);
|
||||
void actCreate();
|
||||
void actJoin();
|
||||
void checkResponse(ResponseCode response);
|
||||
signals:
|
||||
void gameJoined(int gameId);
|
||||
private:
|
||||
Client *client;
|
||||
|
||||
QTreeView *gameListView;
|
||||
GamesModel *gameListModel;
|
||||
GamesProxyModel *gameListProxyModel;
|
||||
QPushButton *createButton, *joinButton, *spectateButton;
|
||||
QCheckBox *showFullGamesCheckBox;
|
||||
};
|
||||
|
||||
class ChatChannelSelector : public QGroupBox {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QTreeWidget *channelList;
|
||||
QPushButton *joinButton;
|
||||
Client *client;
|
||||
|
||||
void joinChannel(const QString &channelName);
|
||||
private slots:
|
||||
void processListChatChannelsEvent(Event_ListChatChannels *event);
|
||||
void joinClicked();
|
||||
void joinFinished(ResponseCode resp);
|
||||
signals:
|
||||
void channelJoined(const QString &channelName);
|
||||
public:
|
||||
ChatChannelSelector(Client *_client, QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
};
|
||||
|
||||
class ServerMessageLog : public QGroupBox {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QTextEdit *textEdit;
|
||||
private slots:
|
||||
void processServerMessageEvent(Event_ServerMessage *event);
|
||||
public:
|
||||
ServerMessageLog(Client *_client, QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
};
|
||||
|
||||
class TabServer : public QWidget {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void chatChannelJoined(const QString &channelName);
|
||||
void gameJoined(int gameId);
|
||||
private:
|
||||
Client *client;
|
||||
GameSelector *gameSelector;
|
||||
ChatChannelSelector *chatChannelSelector;
|
||||
ServerMessageLog *serverMessageLog;
|
||||
public:
|
||||
TabServer(QWidget *parent = 0);
|
||||
TabServer(Client *_client, QWidget *parent = 0);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
62
cockatrice/src/tab_supervisor.cpp
Normal file
62
cockatrice/src/tab_supervisor.cpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
#include "tab_supervisor.h"
|
||||
#include "client.h"
|
||||
#include "tab_server.h"
|
||||
#include "tab_chatchannel.h"
|
||||
#include "tab_game.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
TabSupervisor:: TabSupervisor(QWidget *parent)
|
||||
: QTabWidget(parent), client(0), tabServer(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TabSupervisor::retranslateUi()
|
||||
{
|
||||
if (tabServer)
|
||||
setTabText(0, tr("Server"));
|
||||
}
|
||||
|
||||
void TabSupervisor::start(Client *_client)
|
||||
{
|
||||
client = _client;
|
||||
connect(client, SIGNAL(chatEventReceived(ChatEvent *)), this, SLOT(processChatEvent(ChatEvent *)));
|
||||
connect(client, SIGNAL(gameEventReceived(GameEvent *)), this, SLOT(processGameEvent(GameEvent *)));
|
||||
|
||||
tabServer = new TabServer(client);
|
||||
connect(tabServer, SIGNAL(gameJoined(int)), this, SLOT(addGameTab(int)));
|
||||
connect(tabServer, SIGNAL(chatChannelJoined(const QString &)), this, SLOT(addChatChannelTab(const QString &)));
|
||||
|
||||
addTab(tabServer, QString());
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void TabSupervisor::stop()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TabSupervisor::addGameTab(int gameId)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TabSupervisor::addChatChannelTab(const QString &channelName)
|
||||
{
|
||||
TabChatChannel *tab = new TabChatChannel(client, channelName);
|
||||
addTab(tab, channelName);
|
||||
chatChannelTabs.insert(channelName, tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::processChatEvent(ChatEvent *event)
|
||||
{
|
||||
TabChatChannel *tab = chatChannelTabs.value(event->getChannel(), 0);
|
||||
if (tab)
|
||||
tab->processChatEvent(event);
|
||||
}
|
||||
|
||||
void TabSupervisor::processGameEvent(GameEvent *event)
|
||||
{
|
||||
|
||||
}
|
33
cockatrice/src/tab_supervisor.h
Normal file
33
cockatrice/src/tab_supervisor.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
#ifndef TAB_SUPERVISOR_H
|
||||
#define TAB_SUPERVISOR_H
|
||||
|
||||
#include <QTabWidget>
|
||||
#include <QMap>
|
||||
|
||||
class Client;
|
||||
class TabServer;
|
||||
class TabChatChannel;
|
||||
class TabGame;
|
||||
class ChatEvent;
|
||||
class GameEvent;
|
||||
|
||||
class TabSupervisor : public QTabWidget {
|
||||
Q_OBJECT
|
||||
private:
|
||||
Client *client;
|
||||
TabServer *tabServer;
|
||||
QMap<QString, TabChatChannel *> chatChannelTabs;
|
||||
QMap<int, TabGame *> gameTabs;
|
||||
public:
|
||||
TabSupervisor(QWidget *parent = 0);
|
||||
void retranslateUi();
|
||||
void start(Client *_client);
|
||||
void stop();
|
||||
private slots:
|
||||
void addGameTab(int gameId);
|
||||
void addChatChannelTab(const QString &channelName);
|
||||
void processChatEvent(ChatEvent *event);
|
||||
void processGameEvent(GameEvent *event);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -23,7 +23,6 @@
|
|||
#include "window_main.h"
|
||||
#include "dlg_connect.h"
|
||||
#include "dlg_settings.h"
|
||||
#include "gameselector.h"
|
||||
#include "window_deckeditor.h"
|
||||
#include "cardinfowidget.h"
|
||||
#include "messagelogwidget.h"
|
||||
|
@ -37,6 +36,7 @@
|
|||
#include "zoneviewwidget.h"
|
||||
#include "zoneviewlayout.h"
|
||||
#include "chatwidget.h"
|
||||
#include "tab_supervisor.h"
|
||||
|
||||
PingWidget::PingWidget(QWidget *parent)
|
||||
: QWidget(parent)
|
||||
|
@ -86,15 +86,13 @@ void MainWindow::statusChanged(ClientStatus _status)
|
|||
delete game;
|
||||
game = 0;
|
||||
}
|
||||
pingWidget->setPercentage(0, -1);
|
||||
// pingWidget->setPercentage(0, -1);
|
||||
aConnect->setEnabled(true);
|
||||
aDisconnect->setEnabled(false);
|
||||
aRestartGame->setEnabled(false);
|
||||
aLeaveGame->setEnabled(false);
|
||||
phasesToolbar->setActivePhase(-1);
|
||||
phasesToolbar->hide();
|
||||
gameSelector->disableGameList();
|
||||
chatWidget->disableChat();
|
||||
// phasesToolbar->setActivePhase(-1);
|
||||
// phasesToolbar->hide();
|
||||
emit logDisconnected();
|
||||
break;
|
||||
case StatusLoggingIn:
|
||||
|
@ -103,6 +101,8 @@ void MainWindow::statusChanged(ClientStatus _status)
|
|||
aDisconnect->setEnabled(true);
|
||||
break;
|
||||
case StatusLoggedIn: {
|
||||
tabSupervisor->start(client);
|
||||
|
||||
/* if (game) {
|
||||
zoneLayout->clear();
|
||||
delete game;
|
||||
|
@ -210,7 +210,7 @@ void MainWindow::serverTimeout()
|
|||
void MainWindow::retranslateUi()
|
||||
{
|
||||
setWindowTitle(tr("Cockatrice"));
|
||||
|
||||
|
||||
aConnect->setText(tr("&Connect..."));
|
||||
aDisconnect->setText(tr("&Disconnect"));
|
||||
aRestartGame->setText(tr("&Restart game..."));
|
||||
|
@ -225,7 +225,7 @@ void MainWindow::retranslateUi()
|
|||
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
|
||||
|
||||
cockatriceMenu->setTitle(tr("&Cockatrice"));
|
||||
|
||||
/*
|
||||
sayLabel->setText(tr("&Say:"));
|
||||
|
||||
cardInfo->retranslateUi();
|
||||
|
@ -234,7 +234,7 @@ void MainWindow::retranslateUi()
|
|||
if (game)
|
||||
game->retranslateUi();
|
||||
zoneLayout->retranslateUi();
|
||||
}
|
||||
*/}
|
||||
|
||||
void MainWindow::createActions()
|
||||
{
|
||||
|
@ -260,7 +260,7 @@ void MainWindow::createActions()
|
|||
connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
|
||||
|
||||
aCloseMostRecentZoneView = new QAction(this);
|
||||
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), zoneLayout, SLOT(closeMostRecentZoneView()));
|
||||
// connect(aCloseMostRecentZoneView, SIGNAL(triggered()), zoneLayout, SLOT(closeMostRecentZoneView()));
|
||||
addAction(aCloseMostRecentZoneView);
|
||||
}
|
||||
|
||||
|
@ -288,6 +288,11 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
QPixmapCache::setCacheLimit(200000);
|
||||
|
||||
db = new CardDatabase(this);
|
||||
client = new Client(this);
|
||||
tabSupervisor = new TabSupervisor;
|
||||
|
||||
setCentralWidget(tabSupervisor);
|
||||
/*
|
||||
|
||||
zoneLayout = new ZoneViewLayout(db);
|
||||
scene = new GameScene(zoneLayout, this);
|
||||
|
@ -302,7 +307,6 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
sayLabel->setBuddy(sayEdit);
|
||||
pingWidget = new PingWidget;
|
||||
|
||||
client = new Client(this);
|
||||
gameSelector = new GameSelector(client);
|
||||
gameSelector->hide();
|
||||
chatWidget = new ChatWidget(client);
|
||||
|
@ -338,8 +342,6 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
|
||||
|
||||
connect(client, SIGNAL(maxPingTime(int, int)), pingWidget, SLOT(setPercentage(int, int)));
|
||||
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
|
||||
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
|
||||
|
||||
connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
|
||||
connect(this, SIGNAL(logConnected()), messageLog, SLOT(logConnected()));
|
||||
|
@ -350,6 +352,9 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
connect(client, SIGNAL(protocolError()), messageLog, SLOT(logProtocolError()));
|
||||
connect(phasesToolbar, SIGNAL(signalSetPhase(int)), client, SLOT(setActivePhase(int)));
|
||||
connect(phasesToolbar, SIGNAL(signalNextTurn()), client, SLOT(nextTurn()));
|
||||
*/
|
||||
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
|
||||
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
|
||||
|
||||
createActions();
|
||||
createMenus();
|
||||
|
@ -362,8 +367,6 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
void MainWindow::closeEvent(QCloseEvent */*event*/)
|
||||
{
|
||||
delete game;
|
||||
chatWidget->disableChat();
|
||||
gameSelector->disableGameList();
|
||||
}
|
||||
|
||||
void MainWindow::changeEvent(QEvent *event)
|
||||
|
|
|
@ -36,12 +36,14 @@ class MessageLogWidget;
|
|||
class QLabel;
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
class QTabWidget;
|
||||
class ServerZoneCard;
|
||||
class ZoneViewLayout;
|
||||
class ZoneViewWidget;
|
||||
class PhasesToolbar;
|
||||
class GameSelector;
|
||||
class ChatWidget;
|
||||
class TabSupervisor;
|
||||
|
||||
class PingWidget : public QWidget {
|
||||
Q_OBJECT
|
||||
|
@ -84,6 +86,7 @@ private:
|
|||
QMenu *cockatriceMenu;
|
||||
QAction *aConnect, *aDisconnect, *aRestartGame, *aLeaveGame, *aDeckEditor, *aFullScreen, *aSettings, *aExit;
|
||||
QAction *aCloseMostRecentZoneView;
|
||||
TabSupervisor *tabSupervisor;
|
||||
QVBoxLayout *viewLayout;
|
||||
|
||||
PingWidget *pingWidget;
|
||||
|
|
|
@ -25,6 +25,7 @@ bool ProtocolItem::read(QXmlStreamReader *xml)
|
|||
QString tagName = xml->name().toString();
|
||||
if (parameters.contains(tagName))
|
||||
parameters[tagName] = currentElementText;
|
||||
currentElementText.clear();
|
||||
}
|
||||
} else if (xml->isCharacters() && !xml->isWhitespace())
|
||||
currentElementText = xml->text().toString();
|
||||
|
@ -62,8 +63,13 @@ void ProtocolItem::initializeHash()
|
|||
return;
|
||||
|
||||
initializeHashAuto();
|
||||
|
||||
itemNameHash.insert("resp", ProtocolResponse::newItem);
|
||||
ProtocolResponse::initializeHash();
|
||||
|
||||
itemNameHash.insert("generic_eventlist_games", Event_ListGames::newItem);
|
||||
itemNameHash.insert("generic_eventlist_chat_channels", Event_ListChatChannels::newItem);
|
||||
itemNameHash.insert("chat_eventchat_list_players", Event_ChatListPlayers::newItem);
|
||||
}
|
||||
|
||||
int Command::lastCmdId = 0;
|
||||
|
@ -153,7 +159,7 @@ ChatEvent::ChatEvent(const QString &_eventName, const QString &_channel)
|
|||
setParameter("channel", channel);
|
||||
}
|
||||
|
||||
bool Event_ChatListChannels::readElement(QXmlStreamReader *xml)
|
||||
bool Event_ListChatChannels::readElement(QXmlStreamReader *xml)
|
||||
{
|
||||
if (xml->isStartElement() && (xml->name() == "channel")) {
|
||||
channelList.append(ServerChatChannelInfo(
|
||||
|
@ -167,7 +173,7 @@ bool Event_ChatListChannels::readElement(QXmlStreamReader *xml)
|
|||
return false;
|
||||
}
|
||||
|
||||
void Event_ChatListChannels::writeElement(QXmlStreamWriter *xml)
|
||||
void Event_ListChatChannels::writeElement(QXmlStreamWriter *xml)
|
||||
{
|
||||
for (int i = 0; i < channelList.size(); ++i) {
|
||||
xml->writeStartElement("channel");
|
||||
|
|
|
@ -16,7 +16,7 @@ class QXmlStreamAttributes;
|
|||
class ProtocolResponse;
|
||||
|
||||
enum ItemId {
|
||||
ItemId_Event_ChatListChannels = ItemId_Other + 1,
|
||||
ItemId_Event_ListChatChannels = ItemId_Other + 1,
|
||||
ItemId_Event_ChatListPlayers = ItemId_Other + 2,
|
||||
ItemId_Event_ListGames = ItemId_Other + 3
|
||||
};
|
||||
|
@ -162,15 +162,17 @@ protected:
|
|||
void extractParameters();
|
||||
public:
|
||||
ChatEvent(const QString &_eventName, const QString &_channel);
|
||||
QString getChannel() const { return channel; }
|
||||
};
|
||||
|
||||
class Event_ChatListChannels : public ChatEvent {
|
||||
class Event_ListChatChannels : public GenericEvent {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerChatChannelInfo> channelList;
|
||||
public:
|
||||
Event_ChatListChannels() : ChatEvent("chat_list_channels", QString()) { }
|
||||
int getItemId() const { return ItemId_Event_ChatListChannels; }
|
||||
Event_ListChatChannels() : GenericEvent("list_chat_channels") { }
|
||||
int getItemId() const { return ItemId_Event_ListChatChannels; }
|
||||
static ProtocolItem *newItem() { return new Event_ListChatChannels; }
|
||||
void addChannel(const QString &_name, const QString &_description, int _playerCount, bool _autoJoin)
|
||||
{
|
||||
channelList.append(ServerChatChannelInfo(_name, _description, _playerCount, _autoJoin));
|
||||
|
@ -186,8 +188,9 @@ class Event_ChatListPlayers : public ChatEvent {
|
|||
private:
|
||||
QList<ServerPlayerInfo> playerList;
|
||||
public:
|
||||
Event_ChatListPlayers(const QString &_channel) : ChatEvent("chat_list_players", _channel) { }
|
||||
Event_ChatListPlayers(const QString &_channel = QString()) : ChatEvent("chat_list_players", _channel) { }
|
||||
int getItemId() const { return ItemId_Event_ChatListPlayers; }
|
||||
static ProtocolItem *newItem() { return new Event_ChatListPlayers; }
|
||||
void addPlayer(const QString &_name)
|
||||
{
|
||||
playerList.append(ServerPlayerInfo(_name));
|
||||
|
@ -205,6 +208,7 @@ private:
|
|||
public:
|
||||
Event_ListGames() : GenericEvent("list_games") { }
|
||||
int getItemId() const { return ItemId_Event_ListGames; }
|
||||
static ProtocolItem *newItem() { return new Event_ListGames; }
|
||||
void addGame(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
|
||||
{
|
||||
gameList.append(ServerGameInfo(_gameId, _description, _hasPassword, _playerCount, _maxPlayers, _creatorName, _spectatorsAllowed, _spectatorCount));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
enum AutoItemId {
|
||||
ItemId_Command_Ping = 1001,
|
||||
ItemId_Command_Login = 1002,
|
||||
ItemId_Command_ChatListChannels = 1003,
|
||||
ItemId_Command_ListChatChannels = 1003,
|
||||
ItemId_Command_ChatJoinChannel = 1004,
|
||||
ItemId_Command_ChatLeaveChannel = 1005,
|
||||
ItemId_Command_ChatSay = 1006,
|
||||
|
@ -50,7 +50,7 @@ ItemId_Event_SetActivePlayer = 1048,
|
|||
ItemId_Event_SetActivePhase = 1049,
|
||||
ItemId_Event_DumpZone = 1050,
|
||||
ItemId_Event_StopDumpZone = 1051,
|
||||
ItemId_Event_ChatServerMessage = 1052,
|
||||
ItemId_Event_ServerMessage = 1052,
|
||||
ItemId_Event_ChatJoinChannel = 1053,
|
||||
ItemId_Event_ChatLeaveChannel = 1054,
|
||||
ItemId_Event_ChatSay = 1055,
|
||||
|
|
|
@ -17,8 +17,8 @@ void Command_Login::extractParameters()
|
|||
username = parameters["username"];
|
||||
password = parameters["password"];
|
||||
}
|
||||
Command_ChatListChannels::Command_ChatListChannels()
|
||||
: Command("chat_list_channels")
|
||||
Command_ListChatChannels::Command_ListChatChannels()
|
||||
: Command("list_chat_channels")
|
||||
{
|
||||
}
|
||||
Command_ChatJoinChannel::Command_ChatJoinChannel(const QString &_channel)
|
||||
|
@ -551,14 +551,14 @@ void Event_StopDumpZone::extractParameters()
|
|||
zoneOwnerId = parameters["zone_owner_id"].toInt();
|
||||
zone = parameters["zone"];
|
||||
}
|
||||
Event_ChatServerMessage::Event_ChatServerMessage(const QString &_channel, const QString &_message)
|
||||
: ChatEvent("chat_server_message", _channel), message(_message)
|
||||
Event_ServerMessage::Event_ServerMessage(const QString &_message)
|
||||
: GenericEvent("server_message"), message(_message)
|
||||
{
|
||||
setParameter("message", message);
|
||||
}
|
||||
void Event_ChatServerMessage::extractParameters()
|
||||
void Event_ServerMessage::extractParameters()
|
||||
{
|
||||
ChatEvent::extractParameters();
|
||||
GenericEvent::extractParameters();
|
||||
message = parameters["message"];
|
||||
}
|
||||
Event_ChatJoinChannel::Event_ChatJoinChannel(const QString &_channel, const QString &_playerName)
|
||||
|
@ -597,7 +597,7 @@ void ProtocolItem::initializeHashAuto()
|
|||
{
|
||||
itemNameHash.insert("cmdping", Command_Ping::newItem);
|
||||
itemNameHash.insert("cmdlogin", Command_Login::newItem);
|
||||
itemNameHash.insert("cmdchat_list_channels", Command_ChatListChannels::newItem);
|
||||
itemNameHash.insert("cmdlist_chat_channels", Command_ListChatChannels::newItem);
|
||||
itemNameHash.insert("cmdchat_join_channel", Command_ChatJoinChannel::newItem);
|
||||
itemNameHash.insert("cmdchat_leave_channel", Command_ChatLeaveChannel::newItem);
|
||||
itemNameHash.insert("cmdchat_say", Command_ChatSay::newItem);
|
||||
|
@ -646,7 +646,7 @@ void ProtocolItem::initializeHashAuto()
|
|||
itemNameHash.insert("game_eventset_active_phase", Event_SetActivePhase::newItem);
|
||||
itemNameHash.insert("game_eventdump_zone", Event_DumpZone::newItem);
|
||||
itemNameHash.insert("game_eventstop_dump_zone", Event_StopDumpZone::newItem);
|
||||
itemNameHash.insert("chat_eventchat_server_message", Event_ChatServerMessage::newItem);
|
||||
itemNameHash.insert("generic_eventserver_message", Event_ServerMessage::newItem);
|
||||
itemNameHash.insert("chat_eventchat_join_channel", Event_ChatJoinChannel::newItem);
|
||||
itemNameHash.insert("chat_eventchat_leave_channel", Event_ChatLeaveChannel::newItem);
|
||||
itemNameHash.insert("chat_eventchat_say", Event_ChatSay::newItem);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
0:ping
|
||||
0:login:s,username:s,password
|
||||
0:chat_list_channels
|
||||
0:list_chat_channels
|
||||
0:chat_join_channel:s,channel
|
||||
1:chat_leave_channel
|
||||
1:chat_say:s,message
|
||||
|
@ -49,7 +49,7 @@
|
|||
3:set_active_phase:i,phase
|
||||
3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
|
||||
3:stop_dump_zone:i,zone_owner_id:s,zone
|
||||
5:chat_server_message:s,message
|
||||
4:server_message:s,message
|
||||
5:chat_join_channel:s,player_name
|
||||
5:chat_leave_channel:s,player_name
|
||||
5:chat_say:s,player_name:s,message
|
|
@ -25,13 +25,13 @@ public:
|
|||
protected:
|
||||
void extractParameters();
|
||||
};
|
||||
class Command_ChatListChannels : public Command {
|
||||
class Command_ListChatChannels : public Command {
|
||||
Q_OBJECT
|
||||
private:
|
||||
public:
|
||||
Command_ChatListChannels();
|
||||
static ProtocolItem *newItem() { return new Command_ChatListChannels; }
|
||||
int getItemId() const { return ItemId_Command_ChatListChannels; }
|
||||
Command_ListChatChannels();
|
||||
static ProtocolItem *newItem() { return new Command_ListChatChannels; }
|
||||
int getItemId() const { return ItemId_Command_ListChatChannels; }
|
||||
};
|
||||
class Command_ChatJoinChannel : public Command {
|
||||
Q_OBJECT
|
||||
|
@ -685,15 +685,15 @@ public:
|
|||
protected:
|
||||
void extractParameters();
|
||||
};
|
||||
class Event_ChatServerMessage : public ChatEvent {
|
||||
class Event_ServerMessage : public GenericEvent {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QString message;
|
||||
public:
|
||||
Event_ChatServerMessage(const QString &_channel = QString(), const QString &_message = QString());
|
||||
Event_ServerMessage(const QString &_message = QString());
|
||||
QString getMessage() const { return message; }
|
||||
static ProtocolItem *newItem() { return new Event_ChatServerMessage; }
|
||||
int getItemId() const { return ItemId_Event_ChatServerMessage; }
|
||||
static ProtocolItem *newItem() { return new Event_ServerMessage; }
|
||||
int getItemId() const { return ItemId_Event_ServerMessage; }
|
||||
protected:
|
||||
void extractParameters();
|
||||
};
|
||||
|
|
|
@ -87,7 +87,7 @@ void Server::broadcastGameListUpdate(Server_Game *game)
|
|||
void Server::broadcastChannelUpdate()
|
||||
{
|
||||
Server_ChatChannel *channel = static_cast<Server_ChatChannel *>(sender());
|
||||
Event_ChatListChannels *event = new Event_ChatListChannels;
|
||||
Event_ListChatChannels *event = new Event_ListChatChannels;
|
||||
event->addChannel(channel->getName(), channel->getDescription(), channel->size(), channel->getAutoJoin());
|
||||
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
|
|
|
@ -16,7 +16,7 @@ void Server_ChatChannel::addClient(Server_ProtocolHandler *client)
|
|||
eventCLP->addPlayer(at(i)->getPlayerName());
|
||||
client->enqueueProtocolItem(eventCLP);
|
||||
|
||||
client->enqueueProtocolItem(new Event_ChatServerMessage(name, joinMessage));
|
||||
client->enqueueProtocolItem(new Event_ChatSay(name, QString(), joinMessage));
|
||||
|
||||
emit channelInfoChanged();
|
||||
}
|
||||
|
|
|
@ -18,6 +18,15 @@ Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
|
|||
|
||||
Server_ProtocolHandler::~Server_ProtocolHandler()
|
||||
{
|
||||
// The socket has to be removed from the server's list before it is removed from the game's list
|
||||
// so it will not receive the game update event.
|
||||
server->removeClient(this);
|
||||
// if (game)
|
||||
// game->removePlayer(this);
|
||||
|
||||
QMapIterator<QString, Server_ChatChannel *> chatChannelIterator(chatChannels);
|
||||
while (chatChannelIterator.hasNext())
|
||||
chatChannelIterator.next().value()->removeClient(this);
|
||||
}
|
||||
|
||||
void Server_ProtocolHandler::processCommand(Command *command)
|
||||
|
@ -75,7 +84,7 @@ void Server_ProtocolHandler::processCommand(Command *command)
|
|||
switch (command->getItemId()) {
|
||||
case ItemId_Command_Ping: response = cmdPing(qobject_cast<Command_Ping *>(command)); break;
|
||||
case ItemId_Command_Login: response = cmdLogin(qobject_cast<Command_Login *>(command)); break;
|
||||
case ItemId_Command_ChatListChannels: response = cmdChatListChannels(qobject_cast<Command_ChatListChannels *>(command)); break;
|
||||
case ItemId_Command_ListChatChannels: response = cmdListChatChannels(qobject_cast<Command_ListChatChannels *>(command)); break;
|
||||
case ItemId_Command_ChatJoinChannel: response = cmdChatJoinChannel(qobject_cast<Command_ChatJoinChannel *>(command)); break;
|
||||
case ItemId_Command_ListGames: response = cmdListGames(qobject_cast<Command_ListGames *>(command)); break;
|
||||
case ItemId_Command_CreateGame: response = cmdCreateGame(qobject_cast<Command_CreateGame *>(command)); break;
|
||||
|
@ -115,13 +124,13 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
|
|||
return RespWrongPassword;
|
||||
playerName = cmd->getUsername();
|
||||
|
||||
enqueueProtocolItem(new Event_ChatServerMessage(QString(), server->getLoginMessage()));
|
||||
enqueueProtocolItem(new Event_ServerMessage(server->getLoginMessage()));
|
||||
return RespOk;
|
||||
}
|
||||
|
||||
ResponseCode Server_ProtocolHandler::cmdChatListChannels(Command_ChatListChannels * /*cmd*/)
|
||||
ResponseCode Server_ProtocolHandler::cmdListChatChannels(Command_ListChatChannels * /*cmd*/)
|
||||
{
|
||||
Event_ChatListChannels *event = new Event_ChatListChannels;
|
||||
Event_ListChatChannels *event = new Event_ListChatChannels;
|
||||
QMapIterator<QString, Server_ChatChannel *> channelIterator(server->getChatChannels());
|
||||
while (channelIterator.hasNext()) {
|
||||
Server_ChatChannel *c = channelIterator.next().value();
|
||||
|
|
|
@ -28,7 +28,7 @@ private:
|
|||
|
||||
ResponseCode cmdPing(Command_Ping *cmd);
|
||||
ResponseCode cmdLogin(Command_Login *cmd);
|
||||
ResponseCode cmdChatListChannels(Command_ChatListChannels *cmd);
|
||||
ResponseCode cmdListChatChannels(Command_ListChatChannels *cmd);
|
||||
ResponseCode cmdChatJoinChannel(Command_ChatJoinChannel *cmd);
|
||||
ResponseCode cmdChatLeaveChannel(Command_ChatLeaveChannel *cmd, Server_ChatChannel *channel);
|
||||
ResponseCode cmdChatSay(Command_ChatSay *cmd, Server_ChatChannel *channel);
|
||||
|
|
|
@ -2,19 +2,19 @@
|
|||
method=none
|
||||
|
||||
[database]
|
||||
type=mysql
|
||||
type=none
|
||||
hostname=localhost
|
||||
database=servatrice
|
||||
user=servatrice
|
||||
password=foobar
|
||||
|
||||
[messages]
|
||||
login="Example line 1", "Example line 2"
|
||||
login="Example line"
|
||||
|
||||
[chatchannels]
|
||||
size=1
|
||||
1\name="General Chat"
|
||||
1\description="Discuss anything here."
|
||||
1\autojoin=true
|
||||
1\joinmessage="This is the general chat channel.", "This message is only here to show that channels can have a join message."
|
||||
1\joinmessage="This is the general chat channel. This message is only here to show that channels can have a join message."
|
||||
|
||||
|
|
|
@ -121,4 +121,4 @@ AuthenticationResult Servatrice::checkUserPassword(const QString &user, const QS
|
|||
return UnknownUser;
|
||||
}
|
||||
|
||||
const QString Servatrice::versionString = "Servatrice 0.20091103";
|
||||
const QString Servatrice::versionString = "Servatrice 0.20091113";
|
||||
|
|
|
@ -42,7 +42,7 @@ ServerSocketInterface::ServerSocketInterface(Server *_server, QTcpSocket *_socke
|
|||
xmlWriter->writeStartElement("cockatrice_server_stream");
|
||||
xmlWriter->writeAttribute("version", QString::number(ProtocolItem::protocolVersion));
|
||||
|
||||
sendProtocolItem(new Event_ChatServerMessage(QString(), Servatrice::versionString));
|
||||
sendProtocolItem(new Event_ServerMessage(Servatrice::versionString));
|
||||
}
|
||||
|
||||
ServerSocketInterface::~ServerSocketInterface()
|
||||
|
@ -52,19 +52,10 @@ ServerSocketInterface::~ServerSocketInterface()
|
|||
delete xmlWriter;
|
||||
delete xmlReader;
|
||||
delete socket;
|
||||
/* clearZones();
|
||||
// The socket has to be removed from the server's list before it is removed from the game's list
|
||||
// so it will not receive the game update event.
|
||||
server->removePlayer(this);
|
||||
if (game)
|
||||
game->removePlayer(this);
|
||||
for (int i = 0; i < chatChannels.size(); ++i)
|
||||
chatChannels[i]->removePlayer(this);
|
||||
*/}
|
||||
}
|
||||
|
||||
void ServerSocketInterface::readClient()
|
||||
{
|
||||
qDebug() << "readClient";
|
||||
xmlReader->addData(socket->readAll());
|
||||
|
||||
if (currentItem) {
|
||||
|
|
Loading…
Reference in a new issue