servatrice/cockatrice/src/window_main.h
Max-Wilhelm Bruker 64aa68cd26 Chat works!
2009-11-13 18:27:06 +01:00

115 lines
3.3 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef WINDOW_H
#define WINDOW_H
#include <QMainWindow>
#include "client.h"
class GameView;
class GameScene;
class Game;
class CardDatabase;
class Player;
class QTranslator;
class QVBoxLayout;
class CardInfoWidget;
class MessageLogWidget;
class QLabel;
class QLineEdit;
class QPushButton;
class QTabWidget;
class ServerZoneCard;
class ZoneViewLayout;
class ZoneViewWidget;
class PhasesToolbar;
class GameSelector;
class ChatWidget;
class TabSupervisor;
class PingWidget : public QWidget {
Q_OBJECT
private:
QColor color;
protected:
void paintEvent(QPaintEvent *event);
public:
PingWidget(QWidget *parent = 0);
QSize sizeHint() const;
public slots:
void setPercentage(int value, int max);
};
class MainWindow : public QMainWindow {
Q_OBJECT
private slots:
void playerAdded(Player *player);
void statusChanged(ClientStatus _status);
void serverTimeout();
void actSay();
void actConnect();
void actDisconnect();
void actRestartGame();
void actLeaveGame();
void actDeckEditor();
void actFullScreen(bool checked);
void actSettings();
void actExit();
signals:
void logConnecting(QString hostname);
void logConnected();
void logDisconnected();
private:
void retranslateUi();
void createActions();
void createMenus();
QMenu *cockatriceMenu;
QAction *aConnect, *aDisconnect, *aRestartGame, *aLeaveGame, *aDeckEditor, *aFullScreen, *aSettings, *aExit;
QAction *aCloseMostRecentZoneView;
TabSupervisor *tabSupervisor;
QVBoxLayout *viewLayout;
PingWidget *pingWidget;
CardInfoWidget *cardInfo;
MessageLogWidget *messageLog;
QLabel *sayLabel;
QLineEdit *sayEdit;
PhasesToolbar *phasesToolbar;
GameSelector *gameSelector;
ChatWidget *chatWidget;
Client *client;
GameScene *scene;
GameView *view;
Game *game;
CardDatabase *db;
ZoneViewLayout *zoneLayout;
QTranslator *translator;
public:
MainWindow(QTranslator *_translator, QWidget *parent = 0);
protected:
void closeEvent(QCloseEvent *event);
void changeEvent(QEvent *event);
};
#endif