converted phases toolbar to graphics item

This commit is contained in:
Max-Wilhelm Bruker 2011-02-12 21:09:33 +01:00
parent 20194617bc
commit 78e5068e39
24 changed files with 274 additions and 159 deletions

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@ -7,18 +7,18 @@
<file>resources/icon_config_appearance.svg</file>
<file>resources/icon_config_interface.svg</file>
<file>resources/icon_config_messages.svg</file>
<file>resources/icon_phase_untap.svg</file>
<file>resources/icon_phase_upkeep.svg</file>
<file>resources/icon_phase_draw.svg</file>
<file>resources/icon_phase_main1.svg</file>
<file>resources/icon_phase_combat_start.svg</file>
<file>resources/icon_phase_combat_attackers.svg</file>
<file>resources/icon_phase_combat_blockers.svg</file>
<file>resources/icon_phase_combat_damage.svg</file>
<file>resources/icon_phase_combat_end.svg</file>
<file>resources/icon_phase_main2.svg</file>
<file>resources/icon_phase_cleanup.svg</file>
<file>resources/icon_nextturn.svg</file>
<file>resources/phases/icon_phase_untap.svg</file>
<file>resources/phases/icon_phase_upkeep.svg</file>
<file>resources/phases/icon_phase_draw.svg</file>
<file>resources/phases/icon_phase_main1.svg</file>
<file>resources/phases/icon_phase_combat_start.svg</file>
<file>resources/phases/icon_phase_combat_attackers.svg</file>
<file>resources/phases/icon_phase_combat_blockers.svg</file>
<file>resources/phases/icon_phase_combat_damage.svg</file>
<file>resources/phases/icon_phase_combat_end.svg</file>
<file>resources/phases/icon_phase_main2.svg</file>
<file>resources/phases/icon_phase_cleanup.svg</file>
<file>resources/phases/icon_phase_nextturn.svg</file>
<file>resources/hand.svg</file>
<file>resources/pencil.svg</file>
<file>resources/icon_search.svg</file>

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@ -20,7 +20,7 @@ AbstractCardItem::AbstractCardItem(const QString &_name, Player *_owner, QGraphi
setCacheMode(DeviceCoordinateCache);
connect(info, SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
connect(settingsCache, SIGNAL(displayCardNamesChanged()), this, SLOT(update()));
connect(settingsCache, SIGNAL(displayCardNamesChanged()), this, SLOT(callUpdate()));
animationTimer = new QTimer(this);
animationTimer->setSingleShot(false);
@ -86,9 +86,12 @@ void AbstractCardItem::paintPicture(QPainter *painter, int angle)
QPixmap *translatedPixmap = info->getPixmap(translatedSize.toSize());
painter->save();
QColor bgColor = Qt::transparent;
if (translatedPixmap) {
painter->save();
transformPainter(painter, translatedSize, angle);
painter->drawPixmap(QPointF(0, 0), *translatedPixmap);
painter->restore();
} else {
QString colorStr;
if (!color.isEmpty())
@ -98,33 +101,26 @@ void AbstractCardItem::paintPicture(QPainter *painter, int angle)
else if (!info->getColors().isEmpty())
colorStr = info->getColors().first().toLower();
QColor bgColor;
QColor textColor = Qt::white;
if (colorStr == "b")
bgColor = QColor(0, 0, 0);
else if (colorStr == "u")
bgColor = QColor(0, 140, 180);
else if (colorStr == "w") {
else if (colorStr == "w")
bgColor = QColor(255, 250, 140);
textColor = Qt::black;
} else if (colorStr == "r")
else if (colorStr == "r")
bgColor = QColor(230, 0, 0);
else if (colorStr == "g")
bgColor = QColor(0, 160, 0);
else if (colorStr == "m") {
else if (colorStr == "m")
bgColor = QColor(250, 190, 30);
textColor = Qt::black;
} else {
else
bgColor = QColor(230, 230, 230);
textColor = Qt::black;
}
painter->setBrush(bgColor);
QPen pen(Qt::black);
pen.setWidth(2);
painter->setPen(pen);
painter->drawRect(QRectF(1, 1, CARD_WIDTH - 2, CARD_HEIGHT - 2));
}
painter->restore();
painter->setBrush(bgColor);
QPen pen(Qt::black);
pen.setWidth(2);
painter->setPen(pen);
painter->drawRect(QRectF(1, 1, CARD_WIDTH - 2, CARD_HEIGHT - 2));
if (!translatedPixmap || settingsCache->getDisplayCardNames()) {
painter->save();
@ -133,6 +129,7 @@ void AbstractCardItem::paintPicture(QPainter *painter, int angle)
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
painter->drawText(QRectF(3 * scaleFactor, 3 * scaleFactor, translatedSize.width() - 6 * scaleFactor, translatedSize.height() - 6 * scaleFactor), Qt::AlignTop | Qt::AlignLeft | Qt::TextWrapAnywhere, name);
painter->restore();
}
painter->restore();

View file

@ -27,6 +27,7 @@ private:
private slots:
void animationEvent();
void pixmapUpdated();
void callUpdate() { update(); }
signals:
void hovered(AbstractCardItem *card);
void showCardInfoPopup(QPoint pos, QString cardName);

View file

@ -2,13 +2,15 @@
#include "player.h"
#include "zoneviewwidget.h"
#include "zoneviewzone.h"
#include "phasestoolbar.h"
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QSet>
GameScene::GameScene(QObject *parent)
: QGraphicsScene(parent)
GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
: QGraphicsScene(parent), phasesToolbar(_phasesToolbar)
{
addItem(phasesToolbar);
}
void GameScene::retranslateUi()
@ -37,34 +39,37 @@ void GameScene::removePlayer(Player *player)
void GameScene::rearrange()
{
struct PlayerProcessor {
static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b, bool singlePlayer)
static void processPlayer(Player *p, qreal &w, QPointF &b, bool singlePlayer)
{
const QRectF br = p->boundingRect();
if (br.width() > w)
w = br.width();
if (h)
h += playerAreaSpacing;
h += br.height();
p->setPos(b);
p->setMirrored((b.y() < playerAreaSpacing) && !singlePlayer);
b += QPointF(0, br.height() + playerAreaSpacing);
}
};
QPointF base;
qreal sceneWidth = 0;
qreal sceneHeight = 0;
qreal sceneHeight = -playerAreaSpacing;
for (int i = 0; i < players.size(); ++i)
sceneHeight += players[i]->boundingRect().height() + playerAreaSpacing;
phasesToolbar->setHeight(sceneHeight);
qreal phasesWidth = phasesToolbar->getWidth();
QPointF base(phasesWidth, 0);
qreal sceneWidth;
QList<Player *> localPlayers;
for (int i = 0; i < players.size(); ++i)
if (!players[i]->getLocal())
PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base, players.size() == 1);
PlayerProcessor::processPlayer(players[i], sceneWidth, base, players.size() == 1);
else
localPlayers.append(players[i]);
for (int i = 0; i < localPlayers.size(); ++i)
PlayerProcessor::processPlayer(localPlayers[i], sceneWidth, sceneHeight, base, players.size() == 1);
PlayerProcessor::processPlayer(localPlayers[i], sceneWidth, base, players.size() == 1);
sceneWidth += phasesWidth;
playersRect = QRectF(0, 0, sceneWidth, sceneHeight);
setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
@ -127,6 +132,7 @@ void GameScene::processViewSizeChange(const QSize &newSize)
if (w > minWidth)
minWidth = w;
}
minWidth += phasesToolbar->getWidth();
qreal minRatio = minWidth / sceneRect().height();
if (minRatio > newRatio) {
@ -138,7 +144,7 @@ void GameScene::processViewSizeChange(const QSize &newSize)
}
for (int i = 0; i < players.size(); ++i)
players[i]->processSceneSizeChange(sceneRect().size());
players[i]->processSceneSizeChange(sceneRect().size() - QSizeF(phasesToolbar->getWidth(), 0));
}
bool GameScene::event(QEvent *event)

View file

@ -8,18 +8,20 @@ class Player;
class ZoneViewWidget;
class CardZone;
class ServerInfo_Card;
class PhasesToolbar;
class GameScene : public QGraphicsScene {
Q_OBJECT
private:
static const int playerAreaSpacing = 5;
PhasesToolbar *phasesToolbar;
QList<Player *> players;
QRectF playersRect;
QList<ZoneViewWidget *> views;
QSize viewSize;
public:
GameScene(QObject *parent = 0);
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = 0);
void retranslateUi();
const QRectF &getPlayersRect() const { return playersRect; }
void processViewSizeChange(const QSize &newSize);

View file

@ -37,7 +37,6 @@ void GameView::resizeEvent(QResizeEvent *event)
void GameView::updateSceneRect(const QRectF &rect)
{
qDebug(QString("updateSceneRect = %1,%2").arg(rect.width()).arg(rect.height()).toLatin1());
fitInView(rect, Qt::KeepAspectRatio);
}

View file

@ -1,54 +1,60 @@
#include <QAction>
#include <QVBoxLayout>
#include <QPainter>
#include <QPen>
#include <QTimer>
#include <QDebug>
#include <math.h>
#include "phasestoolbar.h"
#include "protocol_items.h"
#include "pixmapgenerator.h"
PhaseButton::PhaseButton(const QIcon &icon, QAction *_doubleClickAction)
: QPushButton(icon, QString()), active(false), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), pixmap(50, 50)
PhaseButton::PhaseButton(const QString &_name, QGraphicsItem *parent, QAction *_doubleClickAction, bool _highlightable)
: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), width(50)
{
setFocusPolicy(Qt::NoFocus);
setFixedSize(50, 50);
if (highlightable) {
activeAnimationTimer = new QTimer(this);
connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
activeAnimationTimer->setSingleShot(false);
} else
activeAnimationCounter = 9.0;
activeAnimationTimer = new QTimer(this);
connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
activeAnimationTimer->setSingleShot(false);
updatePixmap(pixmap);
setCacheMode(DeviceCoordinateCache);
}
void PhaseButton::updatePixmap(QPixmap &pixmap)
QRectF PhaseButton::boundingRect() const
{
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
int height = pixmap.height();
int width = pixmap.width();
icon().paint(&painter, 5, 5, width - 10, height - 10);
return QRectF(0, 0, width, width);
}
void PhaseButton::paintEvent(QPaintEvent */*event*/)
void PhaseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QPainter painter(this);
painter.setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
painter.setPen(Qt::gray);
painter.drawRect(1, 1, pixmap.width() - 2, pixmap.height() - 2);
painter.drawPixmap(0, 0, size().width(), size().height(), pixmap);
QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
qreal scaleFactor = translatedIconRect.width() / iconRect.width();
QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(round(translatedIconRect.height()), name);
// painter.setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 255 * ((10 - activeAnimationCounter) / 15.0)));
painter.setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
painter.setPen(Qt::gray);
painter.drawRect(1, 1, pixmap.width() - 2, pixmap.height() - 2);
painter->setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
painter->setPen(Qt::gray);
painter->drawRect(0.5, 0.5, width - 1, width - 1);
painter->save();
painter->resetTransform();
painter->drawPixmap(iconPixmap.rect().translated(round(3 * scaleFactor), round(3 * scaleFactor)), iconPixmap, iconPixmap.rect());
painter->restore();
painter->setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
painter->setPen(Qt::gray);
painter->drawRect(0.5, 0.5, width - 1, width - 1);
}
void PhaseButton::setWidth(double _width)
{
prepareGeometryChange();
width = _width;
}
void PhaseButton::setActive(bool _active)
{
if (active == _active)
if ((active == _active) || !highlightable)
return;
active = _active;
@ -57,6 +63,9 @@ void PhaseButton::setActive(bool _active)
void PhaseButton::updateAnimation()
{
if (!highlightable)
return;
if (active) {
if (++activeAnimationCounter >= 10)
activeAnimationTimer->stop();
@ -67,13 +76,12 @@ void PhaseButton::updateAnimation()
update();
}
void PhaseButton::setPhaseText(const QString &_phaseText)
void PhaseButton::mousePressEvent(QGraphicsSceneMouseEvent * /*event*/)
{
phaseText = _phaseText;
setToolTip(phaseText);
emit clicked();
}
void PhaseButton::mouseDoubleClickEvent(QMouseEvent */*event*/)
void PhaseButton::mouseDoubleClickEvent(QGraphicsSceneMouseEvent */*event*/)
{
triggerDoubleClickAction();
}
@ -84,34 +92,31 @@ void PhaseButton::triggerDoubleClickAction()
doubleClickAction->trigger();
}
PhasesToolbar::PhasesToolbar(QWidget *parent)
: QFrame(parent)
PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
: QGraphicsItem(parent), width(100), height(100)
{
setBackgroundRole(QPalette::Shadow);
setAutoFillBackground(true);
QAction *aUntapAll = new QAction(this);
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
QAction *aDrawCard = new QAction(this);
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
PhaseButton *untapButton = new PhaseButton(QIcon(":/resources/icon_phase_untap.svg"), aUntapAll);
untapButton->setShortcut(QKeySequence("F5"));
PhaseButton *upkeepButton = new PhaseButton(QIcon(":/resources/icon_phase_upkeep.svg"));
PhaseButton *drawButton = new PhaseButton(QIcon(":/resources/icon_phase_draw.svg"), aDrawCard);
drawButton->setShortcut(QKeySequence("F6"));
PhaseButton *main1Button = new PhaseButton(QIcon(":/resources/icon_phase_main1.svg"));
main1Button->setShortcut(QKeySequence("F7"));
PhaseButton *combatStartButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_start.svg"));
combatStartButton->setShortcut(QKeySequence("F8"));
PhaseButton *combatAttackersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_attackers.svg"));
PhaseButton *combatBlockersButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_blockers.svg"));
PhaseButton *combatDamageButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_damage.svg"));
PhaseButton *combatEndButton = new PhaseButton(QIcon(":/resources/icon_phase_combat_end.svg"));
PhaseButton *main2Button = new PhaseButton(QIcon(":/resources/icon_phase_main2.svg"));
main2Button->setShortcut(QKeySequence("F9"));
PhaseButton *cleanupButton = new PhaseButton(QIcon(":/resources/icon_phase_cleanup.svg"));
cleanupButton->setShortcut(QKeySequence("F10"));
PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
// untapButton->setShortcut(QKeySequence("F5"));
PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard);
// drawButton->setShortcut(QKeySequence("F6"));
PhaseButton *main1Button = new PhaseButton("main1", this);
// main1Button->setShortcut(QKeySequence("F7"));
PhaseButton *combatStartButton = new PhaseButton("combat_start", this);
// combatStartButton->setShortcut(QKeySequence("F8"));
PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this);
PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this);
PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this);
PhaseButton *combatEndButton = new PhaseButton("combat_end", this);
PhaseButton *main2Button = new PhaseButton("main2", this);
// main2Button->setShortcut(QKeySequence("F9"));
PhaseButton *cleanupButton = new PhaseButton("cleanup", this);
// cleanupButton->setShortcut(QKeySequence("F10"));
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
@ -120,52 +125,85 @@ PhasesToolbar::PhasesToolbar(QWidget *parent)
for (int i = 0; i < buttonList.size(); ++i)
connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
QPushButton *nextTurnButton = new QPushButton(QIcon(":/resources/icon_nextturn.svg"), QString());
nextTurnButton->setFocusPolicy(Qt::NoFocus);
nextTurnButton->setIconSize(QSize(40, 40));
nextTurnButton->setFixedSize(50, 50);
nextTurnButton = new PhaseButton("nextturn", this, 0, false);
connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
QVBoxLayout *layout = new QVBoxLayout;
layout->setSpacing(0);
layout->addStretch(1);
layout->addWidget(untapButton);
layout->addWidget(upkeepButton);
layout->addWidget(drawButton);
layout->addSpacing(10);
layout->addWidget(main1Button);
layout->addSpacing(10);
layout->addWidget(combatStartButton);
layout->addWidget(combatAttackersButton);
layout->addWidget(combatBlockersButton);
layout->addWidget(combatDamageButton);
layout->addWidget(combatEndButton);
layout->addSpacing(10);
layout->addWidget(main2Button);
layout->addSpacing(10);
layout->addWidget(cleanupButton);
layout->addSpacing(20);
layout->addWidget(nextTurnButton);
layout->addStretch(1);
rearrangeButtons();
retranslateUi();
setLayout(layout);
}
QRectF PhasesToolbar::boundingRect() const
{
return QRectF(0, 0, width, height);
}
void PhasesToolbar::retranslateUi()
{
buttonList[0]->setPhaseText(tr("Untap step"));
buttonList[1]->setPhaseText(tr("Upkeep step"));
buttonList[2]->setPhaseText(tr("Draw step"));
buttonList[3]->setPhaseText(tr("First main phase"));
buttonList[4]->setPhaseText(tr("Beginning of combat step"));
buttonList[5]->setPhaseText(tr("Declare attackers step"));
buttonList[6]->setPhaseText(tr("Declare blockers step"));
buttonList[7]->setPhaseText(tr("Combat damage step"));
buttonList[8]->setPhaseText(tr("End of combat step"));
buttonList[9]->setPhaseText(tr("Second main phase"));
buttonList[10]->setPhaseText(tr("End of turn step"));
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setToolTip(getLongPhaseName(i));
}
QString PhasesToolbar::getLongPhaseName(int phase) const
{
switch (phase) {
case 0: return tr("Untap step");
case 1: return tr("Upkeep step");
case 2: return tr("Draw step");
case 3: return tr("First main phase");
case 4: return tr("Beginning of combat step");
case 5: return tr("Declare attackers step");
case 6: return tr("Declare blockers step");
case 7: return tr("Combat damage step");
case 8: return tr("End of combat step");
case 9: return tr("Second main phase");
case 10: return tr("End of turn step");
default: return QString();
}
}
void PhasesToolbar::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->fillRect(boundingRect(), QColor(50, 50, 50));
}
void PhasesToolbar::rearrangeButtons()
{
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setWidth(symbolSize);
nextTurnButton->setWidth(symbolSize);
double y = margin;
buttonList[0]->setPos(margin, y);
buttonList[1]->setPos(margin, y += symbolSize);
buttonList[2]->setPos(margin, y += symbolSize);
y += ySpacing;
buttonList[3]->setPos(margin, y += symbolSize);
y += ySpacing;
buttonList[4]->setPos(margin, y += symbolSize);
buttonList[5]->setPos(margin, y += symbolSize);
buttonList[6]->setPos(margin, y += symbolSize);
buttonList[7]->setPos(margin, y += symbolSize);
buttonList[8]->setPos(margin, y += symbolSize);
y += ySpacing;
buttonList[9]->setPos(margin, y += symbolSize);
y += ySpacing;
buttonList[10]->setPos(margin, y += symbolSize);
y += ySpacing;
y += ySpacing;
nextTurnButton->setPos(margin, y += symbolSize);
}
void PhasesToolbar::setHeight(double _height)
{
prepareGeometryChange();
height = _height;
ySpacing = (height - 2 * margin) / (buttonCount * 5 + spaceCount);
symbolSize = ySpacing * 5;
width = symbolSize + 2 * margin;
rearrangeButtons();
}
void PhasesToolbar::setActivePhase(int phase)

View file

@ -3,44 +3,57 @@
#include <QFrame>
#include <QList>
#include <QPushButton>
#include <QGraphicsObject>
class Player;
class GameCommand;
class PhaseButton : public QPushButton {
class PhaseButton : public QObject, public QGraphicsItem {
Q_OBJECT
private:
QString phaseText;
bool active;
QString name;
bool active, highlightable;
int activeAnimationCounter;
QTimer *activeAnimationTimer;
QAction *doubleClickAction;
QPixmap pixmap;
double width;
void updatePixmap(QPixmap &pixmap);
private slots:
void updateAnimation();
public:
PhaseButton(const QIcon &icon, QAction *_doubleClickAction = 0);
void setPhaseText(const QString &_phaseText);
QString getPhaseText() const { return phaseText; }
PhaseButton(const QString &_name, QGraphicsItem *parent = 0, QAction *_doubleClickAction = 0, bool _highlightable = true);
QRectF boundingRect() const;
void setWidth(double _width);
void setActive(bool _active);
bool getActive() const { return active; }
void triggerDoubleClickAction();
signals:
void clicked();
protected:
void paintEvent(QPaintEvent *event);
void mouseDoubleClickEvent(QMouseEvent *event);
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
};
class PhasesToolbar : public QFrame {
class PhasesToolbar : public QObject, public QGraphicsItem {
Q_OBJECT
private:
QList<PhaseButton *> buttonList;
PhaseButton *nextTurnButton;
double width, height, ySpacing, symbolSize;
static const int buttonCount = 12;
static const int spaceCount = 6;
static const double margin = 3;
void rearrangeButtons();
public:
PhasesToolbar(QWidget *parent = 0);
PhasesToolbar(QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void retranslateUi();
void setHeight(double _height);
double getWidth() const { return width; }
int phaseCount() const { return buttonList.size(); }
QString getLongPhaseName(int phase) const;
public slots:
void setActivePhase(int phase);
private slots:
@ -50,6 +63,8 @@ private slots:
void actDrawCard();
signals:
void sendGameCommand(GameCommand *command, int playerId);
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
};
#endif

View file

@ -5,6 +5,24 @@
#include <math.h>
#include <QDebug>
QMap<QString, QPixmap> PhasePixmapGenerator::pmCache;
QPixmap PhasePixmapGenerator::generatePixmap(int height, QString name)
{
QString key = name + QString::number(height);
if (pmCache.contains(key))
return pmCache.value(key);
QSvgRenderer svg(QString(":/resources/phases/icon_phase_" + name + ".svg"));
QPixmap pixmap(height, height);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
svg.render(&painter, QRectF(0, 0, height, height));
pmCache.insert(key, pixmap);
return pixmap;
}
QMap<QString, QPixmap> CounterPixmapGenerator::pmCache;
QPixmap CounterPixmapGenerator::generatePixmap(int height, QString name, bool highlight)

View file

@ -4,6 +4,14 @@
#include <QPixmap>
#include <QMap>
class PhasePixmapGenerator {
private:
static QMap<QString, QPixmap> pmCache;
public:
static QPixmap generatePixmap(int size, QString name);
static void clear() { pmCache.clear(); }
};
class CounterPixmapGenerator {
private:
static QMap<QString, QPixmap> pmCache;

View file

@ -162,7 +162,11 @@ void DeckViewContainer::setDeck(DeckList *deck)
TabGame::TabGame(QList<AbstractClient *> &_clients, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
: Tab(), clients(_clients), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), started(false), resuming(_resuming), currentPhase(-1), infoPopup(0)
{
scene = new GameScene(this);
phasesToolbar = new PhasesToolbar;
phasesToolbar->hide();
connect(phasesToolbar, SIGNAL(sendGameCommand(GameCommand *, int)), this, SLOT(sendGameCommand(GameCommand *, int)));
scene = new GameScene(phasesToolbar, this);
gameView = new GameView(scene);
gameView->hide();
@ -185,10 +189,6 @@ TabGame::TabGame(QList<AbstractClient *> &_clients, int _gameId, const QString &
deckViewContainerLayout = new QVBoxLayout;
phasesToolbar = new PhasesToolbar;
phasesToolbar->hide();
connect(phasesToolbar, SIGNAL(sendGameCommand(GameCommand *, int)), this, SLOT(sendGameCommand(GameCommand *, int)));
QVBoxLayout *verticalLayout = new QVBoxLayout;
verticalLayout->addWidget(cardInfo);
verticalLayout->addWidget(playerListWidget, 1);
@ -197,7 +197,6 @@ TabGame::TabGame(QList<AbstractClient *> &_clients, int _gameId, const QString &
verticalLayout->addLayout(hLayout);
mainLayout = new QHBoxLayout;
mainLayout->addWidget(phasesToolbar);
mainLayout->addWidget(gameView, 10);
mainLayout->addLayout(deckViewContainerLayout, 10);
mainLayout->addLayout(verticalLayout);
@ -221,9 +220,28 @@ TabGame::TabGame(QList<AbstractClient *> &_clients, int _gameId, const QString &
aLeaveGame = new QAction(this);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
phasesMenu = new QMenu(this);
for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
QAction *temp = new QAction(QString(), this);
connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
switch (i) {
case 0: temp->setShortcut(tr("F5")); break;
case 2: temp->setShortcut(tr("F6")); break;
case 3: temp->setShortcut(tr("F7")); break;
case 4: temp->setShortcut(tr("F8")); break;
case 9: temp->setShortcut(tr("F9")); break;
case 10: temp->setShortcut(tr("F10")); break;
default: ;
}
phasesMenu->addAction(temp);
phaseActions.append(temp);
}
phasesMenu->addSeparator();
phasesMenu->addAction(aNextPhase);
tabMenu = new QMenu(this);
playersSeparator = tabMenu->addSeparator();
tabMenu->addAction(aNextPhase);
tabMenu->addMenu(phasesMenu);
tabMenu->addAction(aNextTurn);
tabMenu->addSeparator();
tabMenu->addAction(aRemoveLocalArrows);
@ -251,6 +269,10 @@ TabGame::~TabGame()
void TabGame::retranslateUi()
{
for (int i = 0; i < phaseActions.size(); ++i)
phaseActions[i]->setText(phasesToolbar->getLongPhaseName(i));
phasesMenu->setTitle(tr("&Phases"));
tabMenu->setTitle(tr("&Game"));
aNextPhase->setText(tr("Next &phase"));
aNextPhase->setShortcut(tr("Ctrl+Space"));
@ -300,6 +322,12 @@ void TabGame::actSay()
}
}
void TabGame::actPhaseAction()
{
int phase = phaseActions.indexOf(static_cast<QAction *>(sender()));
emit sendGameCommand(new Command_SetActivePhase(-1, phase), -1);
}
void TabGame::actNextPhase()
{
int phase = currentPhase;

View file

@ -93,6 +93,7 @@ private:
QMap<int, QString> spectators;
bool started;
bool resuming;
QStringList phasesList;
int currentPhase;
int activePlayer;
@ -111,8 +112,9 @@ private:
QHBoxLayout *mainLayout;
ZoneViewLayout *zoneLayout;
QAction *playersSeparator;
QMenu *playersMenu;
QMenu *phasesMenu;
QAction *aConcede, *aLeaveGame, *aNextPhase, *aNextTurn, *aRemoveLocalArrows;
QList<QAction *> phaseActions;
Player *addPlayer(int playerId, ServerInfo_User *info);
@ -145,6 +147,7 @@ private slots:
void actLeaveGame();
void actRemoveLocalArrows();
void actSay();
void actPhaseAction();
void actNextPhase();
void actNextTurn();
public: