fixed another faceDown bug

This commit is contained in:
Max-Wilhelm Bruker 2012-03-22 23:42:26 +01:00
parent af8e357487
commit 80967b59e3
2 changed files with 9 additions and 27 deletions

View file

@ -39,8 +39,6 @@ Server_CardZone::~Server_CardZone()
void Server_CardZone::shuffle() void Server_CardZone::shuffle()
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
QList<Server_Card *> temp; QList<Server_Card *> temp;
for (int i = cards.size(); i; i--) for (int i = cards.size(); i; i--)
temp.append(cards.takeAt(rng->getNumber(0, i - 1))); temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
@ -49,8 +47,6 @@ void Server_CardZone::shuffle()
int Server_CardZone::removeCard(Server_Card *card) int Server_CardZone::removeCard(Server_Card *card)
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
int index = cards.indexOf(card); int index = cards.indexOf(card);
cards.removeAt(index); cards.removeAt(index);
card->setZone(0); card->setZone(0);
@ -60,8 +56,6 @@ int Server_CardZone::removeCard(Server_Card *card)
Server_Card *Server_CardZone::getCard(int id, int *position) Server_Card *Server_CardZone::getCard(int id, int *position)
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
if (type != ServerInfo_Zone::HiddenZone) { if (type != ServerInfo_Zone::HiddenZone) {
QListIterator<Server_Card *> CardIterator(cards); QListIterator<Server_Card *> CardIterator(cards);
int i = 0; int i = 0;
@ -87,8 +81,6 @@ Server_Card *Server_CardZone::getCard(int id, int *position)
int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap; QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i) for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y) if (cards[i]->getY() == y)
@ -135,8 +127,6 @@ bool Server_CardZone::isColumnStacked(int x, int y) const
if (!has_coords) if (!has_coords)
return false; return false;
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap; QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i) for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y) if (cards[i]->getY() == y)
@ -150,8 +140,6 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
if (!has_coords) if (!has_coords)
return true; return true;
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap; QMap<int, Server_Card *> coordMap;
for (int i = 0; i < cards.size(); ++i) for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getY() == y) if (cards[i]->getY() == y)
@ -162,13 +150,11 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
void Server_CardZone::moveCard(GameEventStorage &ges, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y) void Server_CardZone::moveCard(GameEventStorage &ges, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y)
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
coordMap.remove(card->getY() * 10000 + card->getX()); coordMap.remove(card->getY() * 10000 + card->getX());
CardToMove *cardToMove = new CardToMove; CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId()); cardToMove->set_card_id(card->getId());
player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, card->getFaceDown(), false); player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
delete cardToMove; delete cardToMove;
coordMap.insert(y * 10000 + x, card); coordMap.insert(y * 10000 + x, card);
@ -176,8 +162,6 @@ void Server_CardZone::moveCard(GameEventStorage &ges, QMap<int, Server_Card *> &
void Server_CardZone::fixFreeSpaces(GameEventStorage &ges) void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
QMap<int, Server_Card *> coordMap; QMap<int, Server_Card *> coordMap;
QSet<int> placesToLook; QSet<int> placesToLook;
for (int i = 0; i < cards.size(); ++i) { for (int i = 0; i < cards.size(); ++i) {
@ -207,8 +191,6 @@ void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
void Server_CardZone::insertCard(Server_Card *card, int x, int y) void Server_CardZone::insertCard(Server_Card *card, int x, int y)
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
if (hasCoords()) { if (hasCoords()) {
card->setCoords(x, y); card->setCoords(x, y);
cards.append(card); cards.append(card);
@ -221,8 +203,6 @@ void Server_CardZone::insertCard(Server_Card *card, int x, int y)
void Server_CardZone::clear() void Server_CardZone::clear()
{ {
QMutexLocker locker(&player->getGame()->gameMutex);
for (int i = 0; i < cards.size(); i++) for (int i = 0; i < cards.size(); i++)
delete cards.at(i); delete cards.at(i);
cards.clear(); cards.clear();

View file

@ -410,6 +410,8 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
for (int cardIndex = 0; cardIndex < cardsToMove.size(); ++cardIndex) { for (int cardIndex = 0; cardIndex < cardsToMove.size(); ++cardIndex) {
Server_Card *card = cardsToMove[cardIndex].first; Server_Card *card = cardsToMove[cardIndex].first;
const CardToMove *thisCardProperties = cardProperties.value(card); const CardToMove *thisCardProperties = cardProperties.value(card);
bool faceDown = thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown();
int originalPosition = cardsToMove[cardIndex].second; int originalPosition = cardsToMove[cardIndex].second;
int position = startzone->removeCard(card); int position = startzone->removeCard(card);
if (startzone->getName() == "hand") { if (startzone->getName() == "hand") {
@ -478,8 +480,8 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
bool targetBeingLookedAt = (targetzone->getType() != ServerInfo_Zone::HiddenZone) || (targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1); bool targetBeingLookedAt = (targetzone->getType() != ServerInfo_Zone::HiddenZone) || (targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != ServerInfo_Zone::HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1); bool sourceBeingLookedAt = (startzone->getType() != ServerInfo_Zone::HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = thisCardProperties->face_down() || !targetBeingLookedAt; bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt;
bool targetHiddenToOthers = thisCardProperties->face_down() || (targetzone->getType() != ServerInfo_Zone::PublicZone); bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt; bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone); bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
@ -490,9 +492,9 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
publicCardName = card->getName(); publicCardName = card->getName();
int oldCardId = card->getId(); int oldCardId = card->getId();
if (thisCardProperties->face_down() || (targetzone->getPlayer() != startzone->getPlayer())) if (faceDown || (targetzone->getPlayer() != startzone->getPlayer()))
card->setId(targetzone->getPlayer()->newCardId()); card->setId(targetzone->getPlayer()->newCardId());
card->setFaceDown(thisCardProperties->face_down()); card->setFaceDown(faceDown);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which // The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at. // are not being looked at.
@ -514,7 +516,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
eventOthers.set_target_zone(targetzone->getName().toStdString()); eventOthers.set_target_zone(targetzone->getName().toStdString());
eventOthers.set_x(newX); eventOthers.set_x(newX);
eventOthers.set_y(y); eventOthers.set_y(y);
eventOthers.set_face_down(thisCardProperties->face_down()); eventOthers.set_face_down(faceDown);
Event_MoveCard eventPrivate(eventOthers); Event_MoveCard eventPrivate(eventOthers);
eventPrivate.set_card_id(privateOldCardId); eventPrivate.set_card_id(privateOldCardId);
@ -546,7 +548,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
if (thisCardProperties->tapped()) if (thisCardProperties->tapped())
setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrTapped, "1"); setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrTapped, "1");
QString ptString = QString::fromStdString(thisCardProperties->pt()); QString ptString = QString::fromStdString(thisCardProperties->pt());
if (!ptString.isEmpty() && !thisCardProperties->face_down()) if (!ptString.isEmpty() && !faceDown)
setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrPT, ptString); setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrPT, ptString);
} }
} }