Reduce the whitespace in the server game constructor.
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bd39d60388
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843cd9718e
1 changed files with 81 additions and 81 deletions
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@ -56,7 +56,6 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const
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gameStarted(false),
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gameStarted(false),
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gameClosed(false),
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gameClosed(false),
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gameId(_gameId),
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gameId(_gameId),
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description(_description),
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password(_password),
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password(_password),
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maxPlayers(_maxPlayers),
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maxPlayers(_maxPlayers),
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gameTypes(_gameTypes),
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gameTypes(_gameTypes),
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@ -77,6 +76,7 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const
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{
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{
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currentReplay = new GameReplay;
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currentReplay = new GameReplay;
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currentReplay->set_replay_id(room->getServer()->getDatabaseInterface()->getNextReplayId());
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currentReplay->set_replay_id(room->getServer()->getDatabaseInterface()->getNextReplayId());
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description = _description.simplified();
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connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
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connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
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