added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface

This commit is contained in:
Max-Wilhelm Bruker 2012-03-17 22:26:12 +01:00
parent 671214c60e
commit 9706ecd98a
11 changed files with 1090 additions and 1092 deletions

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@ -17,6 +17,9 @@ RNG_SFMT::RNG_SFMT(QObject *parent)
unsigned int RNG_SFMT::getNumber(unsigned int min, unsigned int max)
{
mutex.lock();
uint64_t r = gen_rand64();
mutex.unlock();
return min + (unsigned int) (((double) (max + 1 - min)) * r / (18446744073709551616.0 + 1.0));
}

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@ -2,9 +2,12 @@
#define RNG_SFMT_H
#include "rng_abstract.h"
#include <QMutex>
class RNG_SFMT : public RNG_Abstract {
Q_OBJECT
private:
QMutex mutex;
public:
RNG_SFMT(QObject *parent = 0);
unsigned int getNumber(unsigned int min, unsigned int max);

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@ -21,6 +21,7 @@ class Response;
class SessionEvent;
class GameEventContainer;
class RoomEvent;
class DeckList;
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
@ -60,7 +61,8 @@ public:
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
virtual DeckList *getDeckFromDatabase(int deckId, const QString &userName) = 0;
void sendIslMessage(const Response &item, int serverId = -1);
void sendIslMessage(const SessionEvent &item, int serverId = -1);
void sendIslMessage(const GameEventContainer &item, int serverId = -1);

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@ -75,6 +75,7 @@ public:
mutable QMutex gameMutex;
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
~Server_Game();
Server_Room *getRoom() const { return room; }
ServerInfo_Game getInfo() const;
int getHostId() const { return hostId; }
ServerInfo_User *getCreatorInfo() const { return creatorInfo; }

File diff suppressed because it is too large Load diff

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@ -23,6 +23,39 @@ class CommandContainer;
class CardToMove;
class GameEventContainer;
class GameEventStorage;
class ResponseContainer;
class GameCommand;
class Command_KickFromGame;
class Command_LeaveGame;
class Command_GameSay;
class Command_Shuffle;
class Command_Mulligan;
class Command_RollDie;
class Command_DrawCards;
class Command_UndoDraw;
class Command_FlipCard;
class Command_AttachCard;
class Command_CreateToken;
class Command_CreateArrow;
class Command_DeleteArrow;
class Command_SetCardAttr;
class Command_SetCardCounter;
class Command_IncCardCounter;
class Command_ReadyStart;
class Command_Concede;
class Command_IncCounter;
class Command_CreateCounter;
class Command_SetCounter;
class Command_DelCounter;
class Command_NextTurn;
class Command_SetActivePhase;
class Command_DumpZone;
class Command_StopDumpZone;
class Command_RevealCards;
class Command_MoveCard;
class Command_SetSideboardPlan;
class Command_DeckSelect;
class Server_Player : public Server_ArrowTarget {
Q_OBJECT
@ -52,8 +85,6 @@ public:
void setProtocolHandler(Server_ProtocolHandler *_handler);
void setPlayerId(int _id) { playerId = _id; }
int getInitialCards() const { return initialCards; }
void setInitialCards(int _initialCards) { initialCards = _initialCards; }
bool getReadyStart() const { return readyStart; }
void setReadyStart(bool _readyStart) { readyStart = _readyStart; }
int getPlayerId() const { return playerId; }
@ -61,7 +92,6 @@ public:
bool getConceded() const { return conceded; }
void setConceded(bool _conceded) { conceded = _conceded; }
ServerInfo_User *getUserInfo() const { return userInfo; }
void setDeck(DeckList *_deck);
DeckList *getDeck() const { return deck; }
Server_Game *getGame() const { return game; }
const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
@ -80,7 +110,6 @@ public:
void addArrow(Server_Arrow *arrow);
bool deleteArrow(int arrowId);
void addCounter(Server_Counter *counter);
bool deleteCounter(int counterId);
void clearZones();
void setupZones();
@ -92,6 +121,38 @@ public:
void unattachCard(GameEventStorage &ges, Server_Card *card);
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges, const QString &zone, int cardId, CardAttribute attribute, const QString &attrValue);
Response::ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdStopDumpZone(const Command_StopDumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges);
void sendGameEvent(const GameEventContainer &event);
};

File diff suppressed because it is too large Load diff

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@ -50,37 +50,6 @@ class Command_RoomSay;
class Command_CreateGame;
class Command_JoinGame;
class Command_KickFromGame;
class Command_LeaveGame;
class Command_GameSay;
class Command_Shuffle;
class Command_Mulligan;
class Command_RollDie;
class Command_DrawCards;
class Command_UndoDraw;
class Command_FlipCard;
class Command_AttachCard;
class Command_CreateToken;
class Command_CreateArrow;
class Command_DeleteArrow;
class Command_SetCardAttr;
class Command_SetCardCounter;
class Command_IncCardCounter;
class Command_ReadyStart;
class Command_Concede;
class Command_IncCounter;
class Command_CreateCounter;
class Command_SetCounter;
class Command_DelCounter;
class Command_NextTurn;
class Command_SetActivePhase;
class Command_DumpZone;
class Command_StopDumpZone;
class Command_RevealCards;
class Command_MoveCard;
class Command_SetSideboardPlan;
class Command_DeckSelect;
class Command_BanFromServer;
class Command_UpdateServerMessage;
class Command_ShutdownServer;
@ -105,8 +74,6 @@ private:
virtual void transmitProtocolItem(const ServerMessage &item) = 0;
virtual DeckList *getDeckFromDatabase(int deckId) = 0;
Response::ResponseCode cmdPing(const Command_Ping &cmd, ResponseContainer &rc);
Response::ResponseCode cmdLogin(const Command_Login &cmd, ResponseContainer &rc);
Response::ResponseCode cmdMessage(const Command_Message &cmd, ResponseContainer &rc);
@ -130,36 +97,6 @@ private:
Response::ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdKickFromGame(const Command_KickFromGame &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdConcede(const Command_Concede &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMulligan(const Command_Mulligan &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRollDie(const Command_RollDie &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDrawCards(const Command_DrawCards &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMoveCard(const Command_MoveCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdFlipCard(const Command_FlipCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdAttachCard(const Command_AttachCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateToken(const Command_CreateToken &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardCounter(const Command_SetCardCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCardCounter(const Command_IncCardCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCounter(const Command_IncCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateCounter(const Command_CreateCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCounter(const Command_SetCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDelCounter(const Command_DelCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdNextTurn(const Command_NextTurn &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetActivePhase(const Command_SetActivePhase &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDumpZone(const Command_DumpZone &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdStopDumpZone(const Command_StopDumpZone &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdShutdownServer(const Command_ShutdownServer &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage &cmd, ResponseContainer &rc) = 0;

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@ -29,6 +29,7 @@
#include "server_logger.h"
#include "main.h"
#include "passwordhasher.h"
#include "decklist.h"
#include "pb/game_replay.pb.h"
#include "pb/event_replay_added.pb.h"
#include "pb/event_server_message.pb.h"
@ -815,6 +816,27 @@ void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &a
query3.execBatch();
}
DeckList *Servatrice::getDeckFromDatabase(int deckId, const QString &userName)
{
checkSql();
QMutexLocker locker(&dbMutex);
QSqlQuery query;
query.prepare("select content from " + dbPrefix + "_decklist_files where id = :id and user = :user");
query.bindValue(":id", deckId);
query.bindValue(":user", userName);
execSqlQuery(query);
if (!query.next())
throw Response::RespNameNotFound;
QXmlStreamReader deckReader(query.value(0).toString());
DeckList *deck = new DeckList;
deck->loadFromXml(&deckReader);
return deck;
}
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
{
shutdownReason = reason;

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@ -116,6 +116,7 @@ public:
void incRxBytes(quint64 num);
int getUserIdInDB(const QString &name);
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
DeckList *getDeckFromDatabase(int deckId, const QString &userName);
bool islConnectionExists(int serverId) const;
void addIslInterface(int serverId, IslInterface *interface);

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@ -451,27 +451,6 @@ Response::ResponseCode ServerSocketInterface::cmdDeckUpload(const Command_DeckUp
return Response::RespOk;
}
DeckList *ServerSocketInterface::getDeckFromDatabase(int deckId)
{
servatrice->checkSql();
QMutexLocker locker(&servatrice->dbMutex);
QSqlQuery query;
query.prepare("select content from " + servatrice->getDbPrefix() + "_decklist_files where id = :id and user = :user");
query.bindValue(":id", deckId);
query.bindValue(":user", QString::fromStdString(userInfo->name()));
servatrice->execSqlQuery(query);
if (!query.next())
throw Response::RespNameNotFound;
QXmlStreamReader deckReader(query.value(0).toString());
DeckList *deck = new DeckList;
deck->loadFromXml(&deckReader);
return deck;
}
Response::ResponseCode ServerSocketInterface::cmdDeckDownload(const Command_DeckDownload &cmd, ResponseContainer &rc)
{
if (authState != PasswordRight)
@ -479,7 +458,7 @@ Response::ResponseCode ServerSocketInterface::cmdDeckDownload(const Command_Deck
DeckList *deck;
try {
deck = getDeckFromDatabase(cmd.deck_id());
deck = servatrice->getDeckFromDatabase(cmd.deck_id(), QString::fromStdString(userInfo->name()));
} catch(Response::ResponseCode r) {
return r;
}