initial commit

This commit is contained in:
Max-Wilhelm Bruker 2009-03-13 22:50:41 +01:00
commit a11f93df4d
99 changed files with 7493 additions and 0 deletions

311
cockatrice/Doxyfile Normal file
View file

@ -0,0 +1,311 @@
# Doxyfile 1.5.5-KDevelop
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = clienttest
PROJECT_NUMBER = 0.1
OUTPUT_DIRECTORY =
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = "The $name class" \
"The $name widget" \
"The $name file" \
is \
provides \
specifies \
contains \
represents \
a \
an \
the
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES
STRIP_FROM_PATH = /home/brukie/
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = NO
QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = NO
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO
SUBGROUPING = YES
TYPEDEF_HIDES_STRUCT = NO
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = NO
EXTRACT_ANON_NSPACES = NO
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = YES
HIDE_SCOPE_NAMES = NO
SHOW_INCLUDE_FILES = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
SORT_BRIEF_DOCS = NO
SORT_GROUP_NAMES = NO
SORT_BY_SCOPE_NAME = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_DIRECTORIES = NO
SHOW_FILES = YES
SHOW_NAMESPACES = YES
FILE_VERSION_FILTER =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = /home/brukie/clienttest
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.d \
*.java \
*.ii \
*.ixx \
*.ipp \
*.i++ \
*.inl \
*.h \
*.hh \
*.hxx \
*.hpp \
*.h++ \
*.idl \
*.odl \
*.cs \
*.php \
*.php3 \
*.inc \
*.m \
*.mm \
*.dox \
*.py \
*.f90 \
*.f \
*.vhd \
*.vhdl \
*.C \
*.CC \
*.C++ \
*.II \
*.I++ \
*.H \
*.HH \
*.H++ \
*.CS \
*.PHP \
*.PHP3 \
*.M \
*.MM \
*.PY \
*.F90 \
*.F \
*.VHD \
*.VHDL \
*.C \
*.H \
*.tlh \
*.diff \
*.patch \
*.moc \
*.xpm \
*.dox
RECURSIVE = yes
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS =
EXCLUDE_SYMBOLS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = NO
REFERENCES_RELATION = NO
REFERENCES_LINK_SOURCE = YES
USE_HTAGS = NO
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = html
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
DOCSET_BUNDLE_ID = org.doxygen.Project
HTML_DYNAMIC_SECTIONS = NO
CHM_FILE =
HHC_LOCATION =
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NONE
TREEVIEW_WIDTH = 250
FORMULA_FONTSIZE = 10
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = YES
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = YES
USE_PDFLATEX = YES
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = yes
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = clienttest.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
DOT_FONTNAME = FreeSans
DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
CALLER_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 1000
DOT_TRANSPARENT = YES
DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO

15
cockatrice/clienttest.pro Normal file
View file

@ -0,0 +1,15 @@
######################################################################
# Automatically generated by qmake (2.01a) Sa Sep 6 14:27:18 2008
######################################################################
TEMPLATE = app
TARGET =
DEPENDPATH += . src
INCLUDEPATH += . src
QT += network opengl
#QTPLUGIN += qjpeg
# Input
HEADERS += src/counter.h src/dlg_games.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window.h src/servergame.h src/servereventdata.h src/serverresponse.h src/pendingcommand.h src/zonelist.h src/counterlist.h src/playerzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/gravezone.h src/rfgzone.h src/sideboardzone.h src/carddragitem.h src/zoneclosebutton.h src/zoneviewlayout.h
SOURCES += src/counter.cpp src/dlg_games.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/playerzone.cpp src/zonelist.cpp src/counterlist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/gravezone.cpp src/rfgzone.cpp src/sideboardzone.cpp src/carddragitem.cpp src/zoneclosebutton.cpp src/zoneviewlayout.cpp

340
cockatrice/copying Normal file
View file

@ -0,0 +1,340 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View file

@ -0,0 +1,203 @@
#include "carddatabase.h"
#include <QDir>
#include <QDirIterator>
#include <QFile>
#include <QTextStream>
CardInfo::CardInfo(const QString &_name, const QString &_manacost, const QString &_cardtype, const QString &_powtough, const QStringList &_text)
: name(_name), manacost(_manacost), cardtype(_cardtype), powtough(_powtough), text(_text), pixmap(NULL)
{
}
CardInfo::CardInfo(QDataStream &stream)
: pixmap(NULL)
{
stream >> name
>> editions
>> manacost
>> cardtype
>> powtough
>> text;
}
CardInfo::~CardInfo()
{
if (pixmap)
qDebug(QString("Deleting pixmap for %1").arg(name).toLatin1());
delete pixmap;
}
void CardInfo::addEdition(const QString &edition)
{
if (!editions.contains(edition))
editions << edition;
}
QPixmap *CardInfo::getPixmap()
{
if (pixmap)
return pixmap;
pixmap = new QPixmap();
if (getName().isEmpty()) {
pixmap->load("../pics/back.jpg");
return pixmap;
}
qDebug(QString("CardDatabase: loading pixmap for %1").arg(getName()).toLatin1());
for (int i = 0; i < editions.size(); i++) {
/* Fire // Ice */
if (pixmap->load(QString("../pics/%1/%2.full.jpg").arg(editions.at(i)).arg(getName().replace(" // ", ""))))
return pixmap;
if (pixmap->load(QString("../pics/%1/%2%3.full.jpg").arg(editions.at(i)).arg(getName().replace(" // ", "")).arg(1)))
return pixmap;
}
pixmap->load("../pics/none.jpg");
return pixmap;
}
void CardInfo::saveToStream(QDataStream &stream)
{
stream << name
<< editions
<< manacost
<< cardtype
<< powtough
<< text;
}
CardDatabase::CardDatabase()
{
}
CardDatabase::~CardDatabase()
{
clear();
}
void CardDatabase::clear()
{
QHashIterator<QString, CardInfo *> i(hash);
while (i.hasNext()) {
i.next();
delete i.value();
}
hash.clear();
}
CardInfo *CardDatabase::getCard(const QString &cardName)
{
if (hash.contains(cardName))
return hash.value(cardName);
else {
qDebug(QString("CardDatabase: card not found: %1").arg(cardName).toLatin1());
CardInfo *newCard = new CardInfo(cardName);
newCard->addEdition("TK");
hash.insert(cardName, newCard);
return newCard;
}
}
void CardDatabase::importOracle()
{
clear();
QDir dir("../db");
// XXX User soll selber auswählen können, welche Karten ihm am besten gefallen.
// XXX Muss momentan schmutzig über Zahlen vor den Dateinamen gemacht werden.
dir.setSorting(QDir::Name | QDir::IgnoreCase);
QFileInfoList files = dir.entryInfoList(QStringList() << "*.txt");
for (int k = 0; k < files.size(); k++) {
QFileInfo i = files[k];
QString edition = i.fileName().mid(i.fileName().indexOf('_') + 1);
edition = edition.left(edition.indexOf('.'));
QFile file(i.filePath());
file.open(QIODevice::ReadOnly | QIODevice::Text);
QTextStream in(&file);
while (!in.atEnd()) {
QString cardname = in.readLine();
QString manacost = in.readLine();
QString cardtype, powtough;
QStringList text;
if (manacost.contains("Land", Qt::CaseInsensitive)) {
cardtype = manacost;
manacost.clear();
} else {
cardtype = in.readLine();
powtough = in.readLine();
// Dirty hack.
// Cards to test: Any creature, any basic land, Ancestral Vision, Fire // Ice.
if (!powtough.contains("/") || powtough.size() > 5) {
text << powtough;
powtough = QString();
}
}
QString line = in.readLine();
while (!line.isEmpty()) {
text << line;
line = in.readLine();
}
CardInfo *card;
if (hash.contains(cardname))
card = hash.value(cardname);
else {
card = new CardInfo(cardname, manacost, cardtype, powtough, text);
hash.insert(cardname, card);
}
card->addEdition(edition);
}
}
qDebug(QString("CardDatabase: %1 cards imported").arg(hash.size()).toLatin1());
CardInfo *empty = new CardInfo();
empty->getPixmap(); // cache pixmap for card back
hash.insert("", empty);
}
int CardDatabase::loadFromFile(const QString &fileName)
{
QFile file(fileName);
file.open(QIODevice::ReadOnly);
QDataStream in(&file);
in.setVersion(QDataStream::Qt_4_4);
quint32 _magicNumber, _fileVersion, cardCount;
in >> _magicNumber
>> _fileVersion
>> cardCount;
if (_magicNumber != magicNumber)
return -1;
if (_fileVersion != fileVersion)
return -2;
clear();
hash.reserve(cardCount);
for (unsigned int i = 0; i < cardCount; i++) {
CardInfo *newCard = new CardInfo(in);
hash.insert(newCard->getName(), newCard);
}
return cardCount;
}
bool CardDatabase::saveToFile(const QString &fileName)
{
QFile file(fileName);
file.open(QIODevice::WriteOnly);
QDataStream out(&file);
out.setVersion(QDataStream::Qt_4_4);
out << (quint32) magicNumber
<< (quint32) fileVersion
<< (quint32) hash.size();
QHashIterator<QString, CardInfo *> i(hash);
while (i.hasNext()) {
i.next();
i.value()->saveToStream(out);
}
return true;
}

View file

@ -0,0 +1,51 @@
#ifndef CARDDATABASE_H
#define CARDDATABASE_H
#include <QHash>
#include <QPixmap>
#include <QDataStream>
class CardInfo {
private:
QString name;
QStringList editions;
QString manacost;
QString cardtype;
QString powtough;
QStringList text;
QPixmap *pixmap;
public:
CardInfo(const QString &_name = QString(),
const QString &_manacost = QString(),
const QString &_cardtype = QString(),
const QString &_powtough = QString(),
const QStringList &_text = QStringList());
CardInfo(QDataStream &stream);
~CardInfo();
QString getName() const { return name; }
QStringList getEditions() const { return editions; }
QString getManacost() const { return manacost; }
QString getCardType() const { return cardtype; }
QString getPowTough() const { return powtough; }
QStringList getText() const { return text; }
void addEdition(const QString &edition);
QPixmap *getPixmap();
void saveToStream(QDataStream &stream);
};
class CardDatabase {
private:
QHash<QString, CardInfo *> hash;
static const unsigned int magicNumber = 0x12345678;
static const unsigned int fileVersion = 1;
public:
CardDatabase();
~CardDatabase();
void clear();
CardInfo *getCard(const QString &cardName = QString());
void importOracle();
int loadFromFile(const QString &fileName);
bool saveToFile(const QString &fileName);
};
#endif

View file

@ -0,0 +1,97 @@
#include "carddragitem.h"
#include "playerzone.h"
#include <QtGui>
CardDragItem::CardDragItem(QGraphicsScene *scene, PlayerZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent)
: QGraphicsItem(parent), image(_image), id(_id), hotSpot(_hotSpot), startZone(_startZone)
{
if ((hotSpot.x() < 0) || (hotSpot.y() < 0)) {
qDebug(QString("CardDragItem: coordinate overflow: x = %1, y = %2").arg(hotSpot.x()).arg(hotSpot.y()).toLatin1());
hotSpot = QPointF();
} else if ((hotSpot.x() > CARD_WIDTH) || (hotSpot.y() > CARD_HEIGHT)) {
qDebug(QString("CardDragItem: coordinate overflow: x = %1, y = %2").arg(hotSpot.x()).arg(hotSpot.y()).toLatin1());
hotSpot = QPointF(CARD_WIDTH, CARD_HEIGHT);
}
setZValue(2000000000);
setCacheMode(DeviceCoordinateCache);
scene->addItem(this);
}
CardDragItem::~CardDragItem()
{
qDebug("CardDragItem destructor");
}
QRectF CardDragItem::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
void CardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
// Q_UNUSED(option);
Q_UNUSED(widget);
QRectF foo = option->matrix.mapRect(boundingRect());
QPixmap bar = image->scaled(foo.width(), foo.height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
painter->drawPixmap(boundingRect(), bar, bar.rect());
// painter->drawPixmap(boundingRect(), *image, QRectF(0, 0, image->width(), image->height()));
}
void CardDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF sp = event->scenePos();
QList<QGraphicsItem *> colliding = scene()->items(sp);
PlayerZone *cursorZone = 0;
for (int i = colliding.size() - 1; i >= 0; i--) {
if ((cursorZone = qgraphicsitem_cast<PlayerZone *>(colliding.at(i)))) {
if (cursorZone->getName() == "table") {
QPointF cp = cursorZone->scenePos();
QPointF localpos = sp - hotSpot - cp;
setPos(QPointF(round(localpos.x() / RASTER_WIDTH) * RASTER_WIDTH, round(localpos.y() / RASTER_HEIGHT) * RASTER_HEIGHT) + cp);
} else
setPos(sp - hotSpot);
break;
}
}
event->accept();
}
void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
setCursor(Qt::OpenHandCursor);
QGraphicsScene *sc = scene();
QPointF sp = scenePos();
sc->removeItem(this);
QList<QGraphicsItem *> colliding = sc->items(event->scenePos());
qDebug(QString("drop: %1 collisions").arg(colliding.size()).toLatin1());
PlayerZone *dropZone = 0;
for (int i = colliding.size() - 1; i >= 0; i--) {
QRectF bbox = colliding.at(i)->boundingRect();
qDebug(QString("bbox x %1 y %2 w %3 h %4").arg(bbox.x()).arg(bbox.y()).arg(bbox.width()).arg(bbox.height()).toLatin1());
if ((dropZone = qgraphicsitem_cast<PlayerZone *>(colliding.at(i)))) {
qDebug("zone found");
break;
}
}
if (dropZone) {
dropZone->handleDropEvent(id, startZone, (sp - dropZone->pos()).toPoint());
QList<QGraphicsItem *> childList = childItems();
for (int i = 0; i < childList.size(); i++) {
CardDragItem *c = qgraphicsitem_cast<CardDragItem *>(childList.at(i));
if (!c)
QMessageBox::critical(0, "fehler", "null");
dropZone->handleDropEvent(c->id, startZone, (sp - dropZone->pos() + c->pos()).toPoint());
}
} else
QMessageBox::critical(0, "fehler", "fehler");
event->accept();
}

View file

@ -0,0 +1,28 @@
#ifndef CARDDRAGITEM_H
#define CARDDRAGITEM_H
#include "carditem.h"
class QGraphicsScene;
class PlayerZone;
class CardDragItem : public QGraphicsItem {
private:
QPixmap *image;
int id;
QPointF hotSpot;
PlayerZone *startZone;
public:
enum { Type = typeCardDrag };
int type() const { return Type; }
CardDragItem(QGraphicsScene *scene, PlayerZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent = 0);
~CardDragItem();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QPointF getHotSpot() const { return hotSpot; }
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
#endif

View file

@ -0,0 +1,61 @@
#include "cardinfowidget.h"
#include <QGridLayout>
#include <QLabel>
#include <QTextEdit>
CardInfoWidget::CardInfoWidget(CardDatabase *_db, QWidget *parent)
: QFrame(parent), db(_db), aspectratio(0)
{
cardPicture = new QLabel();
cardPicture->setAlignment(Qt::AlignCenter);
nameLabel1 = new QLabel(tr("Name:"));
nameLabel2 = new QLabel();
manacostLabel1 = new QLabel(tr("Mana cost:"));
manacostLabel2 = new QLabel();
cardtypeLabel1 = new QLabel(tr("Card type:"));
cardtypeLabel2 = new QLabel();
powtoughLabel1 = new QLabel(tr("P / T:"));
powtoughLabel2 = new QLabel();
textLabel = new QTextEdit();
textLabel->setReadOnly(true);
QGridLayout *grid = new QGridLayout(this);
grid->addWidget(cardPicture, 0, 0, 1, 2);
grid->addWidget(nameLabel1, 1, 0);
grid->addWidget(nameLabel2, 1, 1);
grid->addWidget(manacostLabel1, 2, 0);
grid->addWidget(manacostLabel2, 2, 1);
grid->addWidget(cardtypeLabel1, 3, 0);
grid->addWidget(cardtypeLabel2, 3, 1);
grid->addWidget(powtoughLabel1, 4, 0);
grid->addWidget(powtoughLabel2, 4, 1);
grid->addWidget(textLabel, 5, 0, -1, 2);
grid->setRowStretch(5, 1);
setFrameStyle(QFrame::Panel | QFrame::Raised);
}
void CardInfoWidget::setCard(CardInfo *card)
{
if (!card)
return;
QPixmap *pixmap = card->getPixmap();
if (aspectratio == 0)
aspectratio = (double) pixmap->height() / pixmap->width();
double w = width() * 2.0 / 3.0;
cardPicture->setPixmap(pixmap->scaled((int) w, (int) (w * aspectratio), Qt::KeepAspectRatio, Qt::SmoothTransformation));
nameLabel2->setText(card->getName());
manacostLabel2->setText(card->getManacost());
cardtypeLabel2->setText(card->getCardType());
powtoughLabel2->setText(card->getPowTough());
textLabel->setText(card->getText().join("\n"));
}
void CardInfoWidget::setCard(const QString &cardName)
{
setCard(db->getCard(cardName));
}

View file

@ -0,0 +1,29 @@
#ifndef CARDINFOWIDGET_H
#define CARDINFOWIDGET_H
#include "carddatabase.h"
#include <QFrame>
class QLabel;
class QTextEdit;
class CardInfoWidget : public QFrame {
Q_OBJECT
private:
CardDatabase *db;
double aspectratio;
QLabel *cardPicture;
QLabel *nameLabel1, *nameLabel2;
QLabel *manacostLabel1, *manacostLabel2;
QLabel *cardtypeLabel1, *cardtypeLabel2;
QLabel *powtoughLabel1, *powtoughLabel2;
QTextEdit *textLabel;
public:
CardInfoWidget(CardDatabase *_db, QWidget *parent = 0);
public slots:
void setCard(CardInfo *card);
void setCard(const QString &cardName);
};
#endif

202
cockatrice/src/carditem.cpp Normal file
View file

@ -0,0 +1,202 @@
#include <QApplication>
#include <QtGui>
#include "carditem.h"
#include "carddragitem.h"
#include "carddatabase.h"
#include "playerzone.h"
#include "tablezone.h"
#include "player.h"
CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphicsItem *parent)
: QGraphicsItem(parent), db(_db), name(_name), id(_cardid), tapped(false), attacking(false), facedown(false), counters(0), dragItem(NULL)
{
width = CARD_WIDTH;
height = CARD_HEIGHT;
image = db->getCard(name)->getPixmap();
setCursor(Qt::OpenHandCursor);
setFlag(ItemIsSelectable);
setAcceptsHoverEvents(true);
setCacheMode(DeviceCoordinateCache);
}
CardItem::~CardItem()
{
qDebug(QString("CardItem destructor: %1").arg(name).toLatin1());
}
QRectF CardItem::boundingRect() const
{
return QRectF(0, 0, width, height);
}
void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->save();
QRectF foo = option->matrix.mapRect(boundingRect());
qDebug(QString("%1: w=%2,h=%3").arg(name).arg(foo.width()).arg(foo.height()).toLatin1());
QPixmap bar = image->scaled((int) foo.width(), (int) foo.height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
// painter->drawPixmap(boundingRect(), *image, QRectF(0, 0, image->width(), image->height()));
painter->drawPixmap(boundingRect(), bar, bar.rect());
if (isSelected()) {
painter->setPen(QPen(QColor("red")));
painter->drawRect(QRectF(1, 1, width - 2, height - 2));
}
if (counters) {
painter->setFont(QFont("Times", 32, QFont::Bold));
painter->setPen(QPen(QColor("black")));
painter->setBackground(QBrush(QColor(255, 255, 255, 100)));
painter->setBackgroundMode(Qt::OpaqueMode);
painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(counters));
}
painter->restore();
}
void CardItem::setName(const QString &_name)
{
name = _name;
image = db->getCard(name)->getPixmap();
update(boundingRect());
}
void CardItem::setTapped(bool _tapped)
{
tapped = _tapped;
if (tapped)
setTransform(QTransform().translate((float) width / 2, (float) height / 2).rotate(90).translate((float) -width / 2, (float) -height / 2));
else
setTransform(QTransform());
update(boundingRect());
}
void CardItem::setAttacking(bool _attacking)
{
attacking = _attacking;
update(boundingRect());
}
void CardItem::setFacedown(bool _facedown)
{
facedown = _facedown;
update(boundingRect());
}
void CardItem::setCounters(int _counters)
{
counters = _counters;
update(boundingRect());
}
void CardItem::setAnnotation(const QString &_annotation)
{
annotation = _annotation;
update(boundingRect());
}
void CardItem::resetState()
{
attacking = false;
facedown = false;
counters = 0;
annotation = QString();
setTapped(false);
update(boundingRect());
}
CardDragItem *CardItem::createDragItem(PlayerZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos)
{
dragItem = new CardDragItem(scene(), startZone, image, _id, _pos);
dragItem->setPos(_scenePos - dragItem->getHotSpot());
return dragItem;
}
void CardItem::deleteDragItem()
{
delete dragItem;
dragItem = NULL;
}
void CardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (!isSelected()) {
scene()->clearSelection();
setSelected(true);
}
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
} else if (event->button() == Qt::RightButton) {
qgraphicsitem_cast<PlayerZone *>(parentItem())->getPlayer()->showCardMenu(event->screenPos());
}
event->accept();
}
void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
return;
createDragItem((PlayerZone *) parentItem(), id, event->pos(), event->scenePos());
dragItem->grabMouse();
QList<QGraphicsItem *> sel = scene()->selectedItems();
for (int i = 0; i < sel.size(); i++) {
CardItem *c = (CardItem *) sel.at(i);
if (c == this)
continue;
CardDragItem *drag = new CardDragItem(scene(), (PlayerZone *) parentItem(), c->getImage(), c->getId(), QPointF(), dragItem);
drag->setPos(c->pos() - pos());
}
setCursor(Qt::OpenHandCursor);
}
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(event);
setCursor(Qt::OpenHandCursor);
}
void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(event);
if (!isSelected()) {
// Unselect all items, then select this one
scene()->setSelectionArea(QPainterPath());
setSelected(true);
}
event->accept();
PlayerZone *zone = (PlayerZone *) parentItem();
// Do nothing if the card belongs to another player
if (!zone->getPlayer()->getLocal())
return;
if (zone->getHasCardAttr())
((TableZone *) zone)->toggleTapped();
}
void CardItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
((PlayerZone *) parentItem())->hoverCardEvent(this);
QGraphicsItem::hoverEnterEvent(event);
}
void CardItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
QGraphicsItem::hoverLeaveEvent(event);
}
QVariant CardItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == ItemSelectedChange) {
// XXX
return value;
} else if (change == ItemSelectedHasChanged) {
update();
return value;
} else
return QGraphicsItem::itemChange(change, value);
}

81
cockatrice/src/carditem.h Normal file
View file

@ -0,0 +1,81 @@
#ifndef CARDITEM_H
#define CARDITEM_H
#include <QGraphicsItem>
class CardDatabase;
class CardDragItem;
class PlayerZone;
const int CARD_WIDTH = 72;
const int CARD_HEIGHT = 102;
const int RASTER_WIDTH = 36;
const int RASTER_HEIGHT = 34;
/*
const int CARD_WIDTH = 72;
const int CARD_HEIGHT = 108;
const int RASTER_WIDTH = 36;
const int RASTER_HEIGHT = 36;
*/
const int MAX_COUNTERS_ON_CARD = 999;
enum CardItemType {
typeCard = QGraphicsItem::UserType + 1,
typeCardDrag = QGraphicsItem::UserType + 2,
typeZone = QGraphicsItem::UserType + 3,
typeOther = QGraphicsItem::UserType + 4
};
class CardItem : public QGraphicsItem {
private:
CardDatabase *db;
QString name;
int id;
int width, height;
QPixmap *image;
bool tapped;
bool attacking;
bool facedown;
int counters;
QString annotation;
CardDragItem *dragItem;
public:
enum { Type = typeCard };
int type() const { return Type; }
CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphicsItem *parent = 0);
~CardItem();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
int getId() const { return id; }
void setId(int _id) { id = _id; }
QString getName() const { return name; }
void setName(const QString &_name = QString());
QPixmap *getImage() const { return image; }
bool getTapped() const { return tapped; }
void setTapped(bool _tapped);
bool getAttacking() const { return attacking; }
void setAttacking(bool _attacking);
bool getFacedown() const { return facedown; }
void setFacedown(bool _facedown);
int getCounters() const { return counters; }
void setCounters(int _counters);
QString getAnnotation() const { return annotation; }
void setAnnotation(const QString &_annotation);
void resetState();
CardDragItem *createDragItem(PlayerZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos);
void deleteDragItem();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value);
};
#endif

View file

@ -0,0 +1,31 @@
#include "cardlist.h"
CardList::CardList(bool _contentsKnown)
: QList<CardItem *>(), contentsKnown(_contentsKnown)
{
}
CardItem *CardList::findCard(const int id, const bool remove, int *position)
{
if (!contentsKnown) {
if (empty())
return 0;
CardItem *temp = at(0);
if (remove)
removeAt(0);
if (position)
*position = id;
return temp;
} else
for (int i = 0; i < size(); i++) {
CardItem *temp = at(i);
if (temp->getId() == id) {
if (remove)
removeAt(i);
if (position)
*position = i;
return temp;
}
}
return 0;
}

16
cockatrice/src/cardlist.h Normal file
View file

@ -0,0 +1,16 @@
#ifndef CARDLIST_H
#define CARDLIST_H
#include "carditem.h"
#include <QList>
class CardList : public QList<CardItem *> {
protected:
bool contentsKnown;
public:
CardList(bool _contentsKnown);
CardItem *findCard(const int id, const bool remove, int *position = NULL);
bool getContentsKnown() const { return contentsKnown; }
};
#endif

322
cockatrice/src/client.cpp Normal file
View file

@ -0,0 +1,322 @@
#include <QTimer>
#include "client.h"
Client::Client(QObject *parent)
: QObject(parent)
{
timer = new QTimer(this);
timer->setInterval(1000);
connect(timer, SIGNAL(timeout()), this, SLOT(checkTimeout()));
MsgId = 0;
status = StatusDisconnected;
socket = new QTcpSocket(this);
socket->setTextModeEnabled(true);
connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
connect(socket, SIGNAL(readyRead()), this, SLOT(readLine()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
}
Client::~Client()
{
delete socket;
}
void Client::checkTimeout()
{
QListIterator<PendingCommand *> i(PendingCommands);
while (i.hasNext()) {
PendingCommand *c = i.next();
c->incTime();
if (c->timeout()) {
disconnectFromServer();
emit serverTimeout();
return;
}
}
}
void Client::slotSocketError(QAbstractSocket::SocketError error)
{
emit logSocketError(socket->errorString());
disconnectFromServer();
}
void Client::slotConnected()
{
timer->start();
setStatus(StatusAwaitingWelcome);
}
void Client::readLine()
{
QString line;
for (;;) {
if (!socket->canReadLine())
break;
line = QString(socket->readLine()).trimmed();
if (line.isNull())
break;
qDebug(QString("readLine: %1").arg(line).toLatin1());
QStringList values = line.split("|");
QString prefix = values.takeFirst();
// prefix is one of {welcome, private, public, resp, list_games, list_players, list_counters, list_zones, dump_zone}
if (!(prefix.compare("private") && prefix.compare("public"))) {
ServerEventData *event = new ServerEventData(line);
if (event->getEventType() == eventPlayerId) {
QStringList data = event->getEventData();
if (data.size() != 2) {
// XXX
}
bool ok;
int id = data[0].toInt(&ok);
if (!ok) {
// XXX
}
delete event;
emit playerIdReceived(id, data[1]);
} else
emit gameEvent(event);
} else if (!prefix.compare("resp")) {
bool ok;
int msgid = values.takeFirst().toInt(&ok);
if (!ok) {
// XXX
}
if (values.empty()) {
// XXX
}
ok = !values.takeFirst().compare("ok");
// XXX
ServerErrorMessage message = msgNone;
// Update list of pending commands
QListIterator<PendingCommand *> i(PendingCommands);
bool found = false;
PendingCommand *c;
while (i.hasNext()) {
c = i.next();
if (c->getMsgId() == msgid) {
found = true;
QString cmd = c->getCmd();
if (cmd.startsWith("submit_deck"))
readyStart();
break;
}
}
if (found) {
PendingCommands.removeAt(PendingCommands.indexOf(c));
delete c;
}
emit responseReceived(new ServerResponse(msgid, ok, message));
} else if (!(prefix.compare("list_games")
&& prefix.compare("list_players")
&& prefix.compare("list_counters")
&& prefix.compare("list_zones")
&& prefix.compare("dump_zone")
&& prefix.compare("welcome"))) {
int cmdid = values.takeFirst().toInt();
if (!values[0].compare(".")) {
QListIterator<QStringList> i(msgbuf);
QList<ServerGame *> gamelist;
QList<ServerPlayer *> playerlist;
QList<ServerZone *> zonelist;
QList<ServerZoneCard *> zonedump;
QStringList welcomemsg;
while (i.hasNext()) {
QStringList val = i.next();
// XXX Parametergültigkeit überprüfen
if (!prefix.compare("list_games"))
gamelist << new ServerGame(val[0], val[1], val[2].toInt(), val[3].toInt(), val[4].toInt());
else if (!prefix.compare("list_players"))
playerlist << new ServerPlayer(val[0].toInt(), val[1]);
else if (!prefix.compare("list_counters"))
{ }
else if (!prefix.compare("list_zones"))
zonelist << new ServerZone(val[0], val[1] == "1", val[2] == "1", val[3].toInt());
else if (!prefix.compare("dump_zone"))
zonedump << new ServerZoneCard(val[0].toInt(), val[1], val[2].toInt(), val[3].toInt(), val[4].toInt(), val[5] == "1", val[6]);
else if (!prefix.compare("welcome"))
welcomemsg << val[0];
}
if (!prefix.compare("list_games"))
emit gameListReceived(gamelist);
else if (!prefix.compare("list_players"))
emit playerListReceived(playerlist);
else if (!prefix.compare("list_counters"))
{ }
else if (!prefix.compare("list_zones"))
emit zoneListReceived(cmdid, zonelist);
else if (!prefix.compare("dump_zone"))
emit zoneDumpReceived(cmdid, zonedump);
else if (!prefix.compare("welcome")) {
emit welcomeMsgReceived(welcomemsg);
setStatus(StatusConnected);
setName(PlayerName);
}
msgbuf.clear();
} else
msgbuf << values;
} else {
// XXX
}
}
}
void Client::setStatus(const ProtocolStatus _status)
{
status = _status;
emit statusChanged(_status);
}
void Client::msg(const QString &s)
{
qDebug(QString("msg gibt aus: %1").arg(s).toLatin1());
QTextStream stream(socket);
stream.setCodec("UTF-8");
stream << s << endl;
stream.flush();
socket->flush();
}
int Client::cmd(const QString &s)
{
msg(QString("%1|%2").arg(++MsgId).arg(s));
PendingCommands << new PendingCommand(s, MsgId);
return MsgId;
}
void Client::connectToServer(const QString &hostname, unsigned int port, const QString &playername)
{
PlayerName = playername;
socket->connectToHost(hostname, port);
setStatus(StatusConnecting);
}
void Client::disconnectFromServer()
{
timer->stop();
PendingCommands.clear();
setStatus(StatusDisconnected);
socket->close();
}
int Client::listGames()
{
return cmd("list_games");
}
int Client::listPlayers()
{
return cmd("list_players");
}
int Client::createGame(const QString &name, const QString &description, const QString &password, unsigned int maxPlayers)
{
return cmd(QString("create_game|%1|%2|%3|%4").arg(name).arg(description).arg(password).arg(maxPlayers));
}
int Client::joinGame(const QString &name, const QString &password)
{
return cmd(QString("join_game|%1|%2").arg(name).arg(password));
}
int Client::leaveGame()
{
return cmd("leave_game");
}
int Client::setName(const QString &name)
{
return cmd(QString("set_name|%1").arg(name));
}
int Client::say(const QString &s)
{
return cmd(QString("say|%1").arg(s));
}
int Client::shuffle()
{
return cmd("shuffle");
}
int Client::rollDice(unsigned int sides)
{
return cmd(QString("roll_dice|%1").arg(sides));
}
int Client::drawCards(unsigned int number)
{
return cmd(QString("draw_cards|%1").arg(number));
}
int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y)
{
// if startzone is public: cardid is the card's id
// else: cardid is the position of the card in the zone (e.g. deck)
return cmd(QString("move_card|%1|%2|%3|%4|%5").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y));
}
int Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
{
return cmd(QString("create_token|%1|%2|%3|%4|%5").arg(zone).arg(name).arg(powtough).arg(x).arg(y));
}
int Client::setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue)
{
return cmd(QString("set_card_attr|%1|%2|%3|%4").arg(zone).arg(cardid).arg(aname).arg(avalue));
}
int Client::submitDeck(const QStringList &deck)
{
int retval = cmd("submit_deck");
QStringListIterator i(deck);
while (i.hasNext())
msg(i.next());
msg(".");
return retval;
}
int Client::readyStart()
{
return cmd("ready_start");
}
int Client::incCounter(const QString &counter, int delta)
{
return cmd(QString("inc_counter|%1|%2").arg(counter).arg(delta));
}
int Client::setCounter(const QString &counter, int value)
{
return cmd(QString("set_counter|%1|%2").arg(counter).arg(value));
}
int Client::delCounter(const QString &counter)
{
return cmd(QString("del_counter|%1").arg(counter));
}
int Client::setActivePlayer(int player)
{
return cmd(QString("set_active_player|%1").arg(player));
}
int Client::setActivePhase(int phase)
{
return cmd(QString("set_active_phase|%1").arg(phase));
}
int Client::dumpZone(int player, const QString &zone, int numberCards)
{
return cmd(QString("dump_zone|%1|%2|%3").arg(player).arg(zone).arg(numberCards));
}

86
cockatrice/src/client.h Normal file
View file

@ -0,0 +1,86 @@
#ifndef CLIENT_H
#define CLIENT_H
#include "servereventdata.h"
#include "serverresponse.h"
#include "servergame.h"
#include "serverplayer.h"
#include "serverzone.h"
#include "serverzonecard.h"
#include "pendingcommand.h"
#include <QTcpSocket>
class QTimer;
// Connection state.
// The protocol handler itself is stateless once the connection
// has been established.
enum ProtocolStatus { StatusDisconnected,
StatusConnecting,
StatusAwaitingWelcome,
StatusConnected };
class Client : public QObject {
Q_OBJECT
signals:
void statusChanged(ProtocolStatus _status);
void welcomeMsgReceived(QStringList welcomeMsg);
void gameListReceived(QList<ServerGame *> games);
void playerListReceived(QList<ServerPlayer *> players);
void zoneListReceived(int commandId, QList<ServerZone *> zones);
void zoneDumpReceived(int commandId, QList<ServerZoneCard *> cards);
void responseReceived(ServerResponse *response);
void playerIdReceived(int id, QString name);
void gameEvent(ServerEventData *msg);
void serverTimeout();
void logSocketError(const QString &errorString);
private slots:
void slotConnected();
void readLine();
void checkTimeout();
void slotSocketError(QAbstractSocket::SocketError error);
private:
QTimer *timer;
QList<PendingCommand *> PendingCommands;
QTcpSocket *socket;
ProtocolStatus status;
QList<QStringList> msgbuf;
QString PlayerName;
unsigned int MsgId;
void msg(const QString &s);
int cmd(const QString &s);
void setStatus(const ProtocolStatus _status);
public:
Client(QObject *parent = 0);
~Client();
ProtocolStatus getStatus() { return status; }
QString peerName() const { return socket->peerName(); }
void connectToServer(const QString &hostname, unsigned int port, const QString &playername);
void disconnectFromServer();
int listGames();
int listPlayers();
int createGame(const QString &name, const QString &description, const QString &password, unsigned int maxPlayers);
int joinGame(const QString &name, const QString &password);
int leaveGame();
int setName(const QString &name);
int say(const QString &s);
int shuffle();
int rollDice(unsigned int sides);
int drawCards(unsigned int number);
int moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0);
int createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y);
int setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue);
int submitDeck(const QStringList &deck);
int readyStart();
int incCounter(const QString &counter, int delta);
int setCounter(const QString &counter, int value);
int delCounter(const QString &counter);
int setActivePlayer(int player);
int setActivePhase(int phase);
int dumpZone(int player, const QString &zone, int numberCards);
};
#endif

View file

@ -0,0 +1,30 @@
#include "counter.h"
#include "player.h"
#include <QtGui>
Counter::Counter(Player *_player, const QString &_name, QGraphicsItem *parent)
: QGraphicsItem(parent), name(_name), value(0), player(_player)
{
player->addCounter(this);
}
QRectF Counter::boundingRect() const
{
return QRectF(0, 0, 50, 30);
}
void Counter::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->save();
painter->fillRect(boundingRect(), QBrush(QColor("gray")));
painter->drawText(boundingRect(), Qt::AlignCenter, QString("%1").arg(value));
painter->restore();
}
void Counter::setValue(int _value)
{
value = _value;
update(boundingRect());
}

24
cockatrice/src/counter.h Normal file
View file

@ -0,0 +1,24 @@
#ifndef COUNTER_H
#define COUNTER_H
#include <QGraphicsItem>
class Player;
class Counter : public QGraphicsItem {
private:
QString name;
int value;
protected:
Player *player;
public:
Counter(Player *_player, const QString &_name, QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QString getName() const { return name; }
int getValue() const { return value; }
void setValue(int _value);
};
#endif

View file

@ -0,0 +1,11 @@
#include "counterlist.h"
Counter *CounterList::findCounter(const QString &name) const
{
for (int i = 0; i < size(); i++) {
Counter *temp = at(i);
if (!temp->getName().compare(name))
return temp;
}
return 0;
}

View file

@ -0,0 +1,12 @@
#ifndef COUNTERLIST_H
#define COUNTERLIST_H
#include "counter.h"
#include <QList>
class CounterList : public QList<Counter *> {
public:
Counter *findCounter(const QString &name) const;
};
#endif

View file

@ -0,0 +1,92 @@
#include "decklistmodel.h"
#include <QFile>
#include <QTextStream>
DeckListModel::~DeckListModel()
{
qDebug("DeckListModel destructor");
cleanList();
}
int DeckListModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent);
return deckList.size();
}
int DeckListModel::columnCount(const QModelIndex &parent) const
{
Q_UNUSED(parent);
return 2;
}
QVariant DeckListModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if ((index.row() >= deckList.size()) || (index.column() >= 2))
return QVariant();
if (role != Qt::DisplayRole)
return QVariant();
DecklistRow *r = deckList.at(index.row());
switch (index.column()) {
case 0: return r->getNumber();
case 1: return r->getCard();
default: return QVariant();
}
}
QVariant DeckListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole)
return QVariant();
if (orientation != Qt::Horizontal)
return QVariant();
switch (section) {
case 0: return QString(tr("Number"));
case 1: return QString(tr("Card"));
default: return QVariant();
}
}
void DeckListModel::cleanList()
{
QListIterator<DecklistRow *> i(deckList);
while (i.hasNext())
delete i.next();
deckList.clear();
}
void DeckListModel::loadFromFile(const QString &fileName)
{
QFile file(fileName);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
return;
QTextStream in(&file);
cleanList();
while (!in.atEnd()) {
QString line = in.readLine().simplified();
bool isSideboard = false;
if (line.startsWith("SB:")) {
line = line.mid(3).trimmed();
isSideboard = true;
}
int i = line.indexOf(' ');
bool ok;
int number = line.left(i).toInt(&ok);
if (!ok)
continue;
DecklistRow *row = new DecklistRow(number, line.mid(i + 1), isSideboard);
deckList << row;
}
reset();
}
DecklistRow *DeckListModel::getRow(int row) const
{
if (row >= deckList.size())
return 0;
return deckList.at(row);
}

View file

@ -0,0 +1,36 @@
#ifndef DECKLISTMODEL_H
#define DECKLISTMODEL_H
#include <QAbstractListModel>
#include <QList>
class DecklistRow {
private:
int number;
QString card;
bool sideboard;
public:
DecklistRow(int _number, const QString &_card, bool _sideboard) : number(_number), card(_card), sideboard(_sideboard) { }
int getNumber() const { return number; }
QString getCard() const { return card; }
bool isSideboard() const { return sideboard; }
};
class DeckListModel : public QAbstractListModel {
Q_OBJECT
public:
DeckListModel(QObject *parent = 0)
: QAbstractListModel(parent) { }
~DeckListModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
void loadFromFile(const QString &fileName);
DecklistRow *getRow(int row) const;
private:
QList<DecklistRow *> deckList;
void cleanList();
};
#endif

View file

@ -0,0 +1,61 @@
#include <QtGui>
#include "dlg_connect.h"
DlgConnect::DlgConnect(QWidget *parent)
: QDialog(parent)
{
hostLabel = new QLabel(tr("&Host:"));
hostEdit = new QLineEdit("localhost");
hostLabel->setBuddy(hostEdit);
portLabel = new QLabel(tr("&Port:"));
portEdit = new QLineEdit("4747");
portLabel->setBuddy(portEdit);
playernameLabel = new QLabel(tr("Player &name:"));
playernameEdit = new QLineEdit("Player");
playernameLabel->setBuddy(playernameEdit);
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
cancelButton = new QPushButton(tr("&Cancel"));
QGridLayout *grid = new QGridLayout;
grid->addWidget(hostLabel, 0, 0);
grid->addWidget(hostEdit, 0, 1);
grid->addWidget(portLabel, 1, 0);
grid->addWidget(portEdit, 1, 1);
grid->addWidget(playernameLabel, 2, 0);
grid->addWidget(playernameEdit, 2, 1);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
buttonLayout->addWidget(cancelButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(grid);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Connect to server"));
setFixedHeight(sizeHint().height());
connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
}
QString DlgConnect::getHost()
{
return hostEdit->text();
}
int DlgConnect::getPort()
{
return portEdit->text().toInt();
}
QString DlgConnect::getPlayerName()
{
return playernameEdit->text();
}

View file

@ -0,0 +1,23 @@
#ifndef DLG_CONNECT_H
#define DLG_CONNECT_H
#include <QDialog>
class QLabel;
class QLineEdit;
class QPushButton;
class DlgConnect : public QDialog {
Q_OBJECT
public:
DlgConnect(QWidget *parent = 0);
QString getHost();
int getPort();
QString getPlayerName();
private:
QLabel *hostLabel, *portLabel, *playernameLabel;
QLineEdit *hostEdit, *portEdit, *playernameEdit;
QPushButton *okButton, *cancelButton;
};
#endif

View file

@ -0,0 +1,85 @@
#include <QtGui>
#include "dlg_creategame.h"
DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
: QDialog(parent), client(_client)
{
msgid = 0;
nameLabel = new QLabel(tr("&Name:"));
nameEdit = new QLineEdit;
nameLabel->setBuddy(nameEdit);
descriptionLabel = new QLabel(tr("&Description:"));
descriptionEdit = new QLineEdit;
descriptionLabel->setBuddy(descriptionEdit);
passwordLabel = new QLabel(tr("&Password:"));
passwordEdit = new QLineEdit;
passwordLabel->setBuddy(passwordEdit);
maxPlayersLabel = new QLabel(tr("&Max Players:"));
maxPlayersEdit = new QLineEdit("2");
maxPlayersLabel->setBuddy(maxPlayersEdit);
QGridLayout *grid = new QGridLayout;
grid->addWidget(nameLabel, 0, 0);
grid->addWidget(nameEdit, 0, 1);
grid->addWidget(descriptionLabel, 1, 0);
grid->addWidget(descriptionEdit, 1, 1);
grid->addWidget(passwordLabel, 2, 0);
grid->addWidget(passwordEdit, 2, 1);
grid->addWidget(maxPlayersLabel, 3, 0);
grid->addWidget(maxPlayersEdit, 3, 1);
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
cancelButton = new QPushButton(tr("&Cancel"));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
buttonLayout->addWidget(cancelButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(grid);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Create game"));
setFixedHeight(sizeHint().height());
connect(okButton, SIGNAL(clicked()), this, SLOT(actOK()));
connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
connect(client, SIGNAL(responseReceived(ServerResponse *)), this, SLOT(checkResponse(ServerResponse *)));
}
void DlgCreateGame::actOK()
{
bool ok;
int maxPlayers = maxPlayersEdit->text().toInt(&ok);
if (msgid)
return;
if (!ok) {
QMessageBox::critical(this, tr("Error"), tr("Invalid number of players."));
return;
}
msgid = client->createGame(nameEdit->text(),
descriptionEdit->text(),
passwordEdit->text(),
maxPlayers);
}
void DlgCreateGame::checkResponse(ServerResponse *response)
{
if (response->getMsgId() != msgid)
return;
if (response->getOk())
accept();
else {
QMessageBox::critical(this, tr("Error"), tr("XXX"));
msgid = 0;
return;
}
}

View file

@ -0,0 +1,28 @@
#ifndef DLG_CREATEGAME_H
#define DLG_CREATEGAME_H
#include <QDialog>
#include "client.h"
class QLabel;
class QLineEdit;
class QPushButton;
class DlgCreateGame : public QDialog {
Q_OBJECT
public:
DlgCreateGame(Client *_client, QWidget *parent = 0);
private slots:
void actOK();
void checkResponse(ServerResponse *response);
private:
Client *client;
int msgid;
QLabel *nameLabel, *descriptionLabel, *passwordLabel, *maxPlayersLabel;
QLineEdit *nameEdit, *descriptionEdit, *passwordEdit, *maxPlayersEdit;
QPushButton *okButton, *cancelButton;
};
#endif

View file

@ -0,0 +1,87 @@
#include <QtGui>
#include "dlg_games.h"
#include "dlg_creategame.h"
DlgGames::DlgGames(Client *_client, QWidget *parent)
: QDialog(parent), client(_client)
{
msgid = 0;
tableView = new QTreeView;
tableModel = new GamesModel(this);
tableView->setModel(tableModel);
createButton = new QPushButton(tr("&Create"));
refreshButton = new QPushButton(tr("&Refresh"));
joinButton = new QPushButton(tr("&Join"));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(createButton);
buttonLayout->addStretch();
buttonLayout->addWidget(refreshButton);
buttonLayout->addStretch();
buttonLayout->addWidget(joinButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(tableView);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Games"));
setMinimumWidth(sizeHint().width());
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
connect(refreshButton, SIGNAL(clicked()), this, SLOT(actRefresh()));
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(client, SIGNAL(gameListReceived(QList<ServerGame *>)), this, SLOT(gameListReceived(QList<ServerGame *>)));
client->listGames();
}
void DlgGames::actCreate()
{
DlgCreateGame dlg(client, this);
if (dlg.exec())
accept();
}
void DlgGames::actRefresh()
{
client->listGames();
}
void DlgGames::checkResponse(ServerResponse *response)
{
if (response->getMsgId() != msgid)
return;
if (response->getOk())
accept();
else {
QMessageBox::critical(this, tr("Error"), tr("XXX"));
msgid = 0;
return;
}
}
void DlgGames::actJoin()
{
if (msgid)
return;
ServerGame *game = tableModel->getGame(tableView->currentIndex().row());
QString password;
if (game->getHasPassword()) {
bool ok;
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)
return;
}
connect(client, SIGNAL(responseReceived(ServerResponse *)), this, SLOT(checkResponse(ServerResponse *)));
msgid = client->joinGame(game->getName(), password);
}
void DlgGames::gameListReceived(QList<ServerGame *> _gameList)
{
tableModel->setGameList(_gameList);
}

View file

@ -0,0 +1,32 @@
#ifndef DLG_GAMES_H
#define DLG_GAMES_H
#include <QDialog>
#include "gamesmodel.h"
#include "servergame.h"
#include "client.h"
class QPushButton;
class QTreeView;
class DlgGames : public QDialog {
Q_OBJECT
public:
DlgGames(Client *_client, QWidget *parent = 0);
private slots:
void actCreate();
void actRefresh();
void actJoin();
void gameListReceived(QList<ServerGame *> _gameList);
void checkResponse(ServerResponse *response);
private:
Client *client;
int msgid;
QTreeView *tableView;
GamesModel *tableModel;
QPushButton *refreshButton, *createButton, *joinButton;
};
#endif

View file

@ -0,0 +1,63 @@
#include <QtGui>
#include <QFileDialog>
#include "dlg_startgame.h"
#include "decklistmodel.h"
#include "carddatabase.h"
DlgStartGame::DlgStartGame(CardDatabase *_db, QWidget *parent)
: QDialog(parent), db(_db)
{
tableView = new QTreeView;
tableModel = new DeckListModel(this);
tableView->setModel(tableModel);
loadButton = new QPushButton(tr("&Load..."));
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(loadButton);
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(tableView);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Start game"));
setMinimumWidth(sizeHint().width());
connect(loadButton, SIGNAL(clicked()), this, SLOT(actLoad()));
connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
}
void DlgStartGame::actLoad()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Load deck"), QString(), tr("Deck files (*.dec)"));
if (!fileName.isEmpty())
tableModel->loadFromFile(fileName);
// Precache card pictures
for (int i = 0; i < tableModel->rowCount(); i++) {
QString cardName = tableModel->getRow(i)->getCard();
CardInfo *card = db->getCard(cardName);
if (!card) {
qDebug(QString("Invalid card: %1").arg(cardName).toLatin1());
continue;
}
card->getPixmap();
}
}
QStringList DlgStartGame::getDeckList() const
{
QStringList result;
for (int i = 0; i < tableModel->rowCount(); i++) {
DecklistRow *temp = tableModel->getRow(i);
for (int j = 0; j < temp->getNumber(); j++)
result << QString("%1%2").arg(temp->isSideboard() ? "SB:" : "").arg(temp->getCard());
}
return result;
}

View file

@ -0,0 +1,26 @@
#ifndef DLG_STARTGAME_H
#define DLG_STARTGAME_H
#include <QDialog>
#include "decklistmodel.h"
class QTreeView;
class QPushButton;
class CardDatabase;
class DlgStartGame: public QDialog {
Q_OBJECT
public:
DlgStartGame(CardDatabase *_db, QWidget *parent = 0);
QStringList getDeckList() const;
private slots:
void actLoad();
private:
CardDatabase *db;
QTreeView *tableView;
DeckListModel *tableModel;
QPushButton *loadButton, *okButton;
};
#endif

371
cockatrice/src/game.cpp Normal file
View file

@ -0,0 +1,371 @@
#include <QGraphicsScene>
#include <QMenu>
#include <QMessageBox>
#include "serverplayer.h"
#include "game.h"
#include "servereventdata.h"
#include "client.h"
#include "tablezone.h"
#include "handzone.h"
#include "carddatabase.h"
#include "dlg_startgame.h"
Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName)
: QObject(), actionsMenu(_actionsMenu), cardMenu(_cardMenu), db(_db), client(_client), scene(_scene), started(false)
{
QRectF sr = scene->sceneRect();
localPlayer = addPlayer(playerId, playerName, QPointF(0, sr.y() + sr.height() / 2), true);
connect(client, SIGNAL(gameEvent(ServerEventData *)), this, SLOT(gameEvent(ServerEventData *)));
connect(client, SIGNAL(playerListReceived(QList<ServerPlayer *>)), this, SLOT(playerListReceived(QList<ServerPlayer *>)));
aUntapAll = new QAction(tr("&Untap all permanents"), this);
aUntapAll->setShortcut(tr("Ctrl+U"));
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
aDecLife = new QAction(tr("&Decrement life"), this);
aDecLife->setShortcut(tr("F11"));
connect(aDecLife, SIGNAL(triggered()), this, SLOT(actDecLife()));
aIncLife = new QAction(tr("&Increment life"), this);
aIncLife->setShortcut(tr("F12"));
connect(aIncLife, SIGNAL(triggered()), this, SLOT(actIncLife()));
aSetLife = new QAction(tr("&Set life"), this);
aSetLife->setShortcut(tr("Ctrl+L"));
connect(aSetLife, SIGNAL(triggered()), this, SLOT(actSetLife()));
aShuffle = new QAction(tr("&Shuffle"), this);
aShuffle->setShortcut(tr("Ctrl+S"));
connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
aDraw = new QAction(tr("&Draw a card"), this);
aDraw->setShortcut(tr("Ctrl+D"));
connect(aDraw, SIGNAL(triggered()), this, SLOT(actDrawCard()));
aDrawCards = new QAction(tr("D&raw cards..."), this);
connect(aDrawCards, SIGNAL(triggered()), this, SLOT(actDrawCards()));
aRollDice = new QAction(tr("R&oll dice..."), this);
aRollDice->setShortcut(tr("Ctrl+I"));
connect(aRollDice, SIGNAL(triggered()), this, SLOT(actRollDice()));
aCreateToken = new QAction(tr("&Create token..."), this);
aCreateToken->setShortcut(tr("Ctrl+T"));
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
actionsMenu->addAction(aUntapAll);
actionsMenu->addSeparator();
actionsMenu->addAction(aDecLife);
actionsMenu->addAction(aIncLife);
actionsMenu->addAction(aSetLife);
actionsMenu->addSeparator();
actionsMenu->addAction(aShuffle);
actionsMenu->addAction(aDraw);
actionsMenu->addAction(aDrawCards);
actionsMenu->addAction(aRollDice);
actionsMenu->addSeparator();
actionsMenu->addAction(aCreateToken);
aTap = new QAction(tr("&Tap"), this);
connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
aUntap = new QAction(tr("&Untap"), this);
connect(aUntap, SIGNAL(triggered()), this, SLOT(actUntap()));
aAddCounter = new QAction(tr("&Add counter"), this);
connect(aAddCounter, SIGNAL(triggered()), this, SLOT(actAddCounter()));
aRemoveCounter = new QAction(tr("&Remove counter"), this);
connect(aRemoveCounter, SIGNAL(triggered()), this, SLOT(actRemoveCounter()));
aSetCounters = new QAction(tr("&Set counters..."), this);
connect(aSetCounters, SIGNAL(triggered()), this, SLOT(actSetCounters()));
aRearrange = new QAction(tr("&Rearrange"), this);
connect(aRearrange, SIGNAL(triggered()), this, SLOT(actRearrange()));
cardMenu->addAction(aTap);
cardMenu->addAction(aUntap);
cardMenu->addAction(aAddCounter);
cardMenu->addAction(aRemoveCounter);
cardMenu->addAction(aSetCounters);
cardMenu->addSeparator();
cardMenu->addAction(aRearrange);
dlgStartGame = new DlgStartGame(db);
}
Game::~Game()
{
qDebug("Game destructor");
for (int i = 0; i < players.size(); i++) {
emit playerRemoved(players.at(i));
delete players.at(i);
}
}
Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, bool local)
{
Player *newPlayer = new Player(playerName, playerId, base, local, db, client);
const ZoneList *const z = newPlayer->getZones();
for (int i = 0; i < z->size(); i++)
scene->addItem(z->at(i));
const CounterList *const c = newPlayer->getCounters();
for (int i = 0; i < c->size(); i++)
scene->addItem(c->at(i));
connect(newPlayer, SIGNAL(hoverCard(QString)), this, SIGNAL(hoverCard(QString)));
connect(newPlayer, SIGNAL(sigShowCardMenu(QPoint)), this, SLOT(showCardMenu(QPoint)));
connect(newPlayer, SIGNAL(logMoveCard(QString, QString, QString, QString)), this, SIGNAL(logMoveCard(QString, QString, QString, QString)));
connect(newPlayer, SIGNAL(logCreateToken(QString, QString)), this, SIGNAL(logCreateToken(QString, QString)));
connect(newPlayer, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SIGNAL(logSetCardCounters(QString, QString, int, int)));
connect(newPlayer, SIGNAL(logSetTapped(QString, QString, bool)), this, SIGNAL(logSetTapped(QString, QString, bool)));
connect(newPlayer, SIGNAL(logSetCounter(QString, QString, int, int)), this, SIGNAL(logSetCounter(QString, QString, int, int)));
players << newPlayer;
emit playerAdded(newPlayer);
return newPlayer;
}
void Game::playerListReceived(QList<ServerPlayer *> playerList)
{
QListIterator<ServerPlayer *> i(playerList);
QStringList nameList;
while (i.hasNext()) {
ServerPlayer *temp = i.next();
nameList << temp->getName();
int id = temp->getPlayerId();
if (id != localPlayer->getId())
addPlayer(id, temp->getName(), QPointF(0, 0), false);
delete temp;
}
emit logPlayerListReceived(nameList);
restartGameDialog();
}
void Game::restartGameDialog()
{
dlgStartGame->exec();
client->submitDeck(dlgStartGame->getDeckList());
}
void Game::gameEvent(ServerEventData *msg)
{
if (!msg->getPublic())
localPlayer->gameEvent(msg);
else {
Player *p = players.findPlayer(msg->getPlayerId());
if (!p) {
// XXX
}
switch(msg->getEventType()) {
case eventSay:
emit logSay(p->getName(), msg->getEventData()[0]);
break;
case eventJoin: {
emit logJoin(msg->getPlayerName());
addPlayer(msg->getPlayerId(), msg->getPlayerName(), QPointF(0, 0), false);
break;
}
case eventLeave:
emit logLeave(msg->getPlayerName());
// XXX Spieler natürlich noch rauswerfen
break;
case eventReadyStart:
if (started) {
started = false;
emit logReadyStart(p->getName());
if (!p->getLocal())
restartGameDialog();
}
break;
case eventGameStart:
started = true;
emit logGameStart();
break;
case eventShuffle:
emit logShuffle(p->getName());
break;
case eventRollDice: {
QStringList data = msg->getEventData();
int sides = data[0].toInt();
int roll = data[1].toInt();
emit logRollDice(p->getName(), sides, roll);
break;
}
case eventSetActivePlayer:
break;
case eventSetActivePhase:
break;
case eventName:
case eventCreateToken:
case eventSetupZones:
case eventSetCardAttr:
case eventSetCounter:
case eventDelCounter:
case eventPlayerId: {
p->gameEvent(msg);
break;
}
case eventDumpZone: {
QStringList data = msg->getEventData();
emit logDumpZone(p->getName(), data[1], players.findPlayer(data[0].toInt())->getName(), data[2].toInt());
break;
}
case eventMoveCard: {
if (msg->getPlayerId() == localPlayer->getId())
break;
p->gameEvent(msg);
break;
}
case eventDraw: {
emit logDraw(p->getName(), msg->getEventData()[0].toInt());
if (msg->getPlayerId() == localPlayer->getId())
break;
p->gameEvent(msg);
break;
}
case eventInvalid:
qDebug("Unhandled global event");
}
}
}
void Game::actUntapAll()
{
CardList *const cards = localPlayer->getZones()->findZone("table")->getCards();
for (int i = 0; i < cards->size(); i++)
client->setCardAttr("table", cards->at(i)->getId(), "tapped", "false");
}
void Game::actIncLife()
{
client->incCounter("life", 1);
}
void Game::actDecLife()
{
client->incCounter("life", -1);
}
void Game::actSetLife()
{
bool ok;
int life = QInputDialog::getInteger(0, tr("Set life"), tr("New life total:"), localPlayer->getCounters()->findCounter("life")->getValue(), 0, 2000000000, 1, &ok);
client->setCounter("life", life);
}
void Game::actShuffle()
{
client->shuffle();
}
void Game::actRollDice()
{
bool ok;
int sides = QInputDialog::getInteger(0, tr("Roll dice"), tr("Number of sides:"), 20, 2, 1000, 1, &ok);
if (ok)
client->rollDice(sides);
}
void Game::actDrawCard()
{
client->drawCards(1);
}
void Game::actDrawCards()
{
int number = QInputDialog::getInteger(0, tr("Draw cards"), tr("Number:"));
if (number)
client->drawCards(number);
}
void Game::actCreateToken()
{
QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
if (!db->getCard(cardname))
QMessageBox::critical(0, "Error", "No such card");
else
client->createToken("table", cardname, QString(), 0, 0);
}
void Game::showCardMenu(QPoint p)
{
cardMenu->exec(p);
}
void Game::actTap()
{
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
client->setCardAttr(qgraphicsitem_cast<PlayerZone *>(temp->parentItem())->getName(), temp->getId(), "tapped", "1");
}
}
void Game::actUntap()
{
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
client->setCardAttr(qgraphicsitem_cast<PlayerZone *>(temp->parentItem())->getName(), temp->getId(), "tapped", "0");
}
}
void Game::actAddCounter()
{
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
if (temp->getCounters() < MAX_COUNTERS_ON_CARD)
client->setCardAttr(qgraphicsitem_cast<PlayerZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(temp->getCounters() + 1));
}
}
void Game::actRemoveCounter()
{
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
if (temp->getCounters())
client->setCardAttr(qgraphicsitem_cast<PlayerZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(temp->getCounters() - 1));
}
}
void Game::actSetCounters()
{
bool ok;
int number = QInputDialog::getInteger(0, tr("Set counters"), tr("Number:"), 0, 0, MAX_COUNTERS_ON_CARD, 1, &ok);
if (!ok)
return;
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
client->setCardAttr(qgraphicsitem_cast<PlayerZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number));
}
}
void Game::actRearrange()
{
// nur sinnvoll bei Karten auf dem Tisch -> Einschränkung einbauen
int x, y, x_initial = 0, y_initial = 0;
QList<QGraphicsItem *> list = scene->selectedItems();
// Find coordinates of leftmost card
for (int i = 0; i < list.size(); i++) {
CardItem *temp = (CardItem *) list.at(i);
if ((temp->pos().x() < x_initial) || (x_initial == 0)) {
x_initial = (int) temp->pos().x();
y_initial = (int) temp->pos().y();
}
}
x = x_initial;
y = y_initial;
for (int i = 0; i < list.size(); i++) {
CardItem *temp = (CardItem *) list.at(i);
QString zoneName = qgraphicsitem_cast<PlayerZone *>(temp->parentItem())->getName();
x = x_initial + i * RASTER_WIDTH;
y = y_initial + (i % 3) * RASTER_HEIGHT;
client->moveCard(temp->getId(), zoneName, zoneName, x, y);
}
}

80
cockatrice/src/game.h Normal file
View file

@ -0,0 +1,80 @@
#ifndef GAME_H
#define GAME_H
#include "playerlist.h"
class ServerPlayer;
class QGraphicsScene;
class Player;
class Client;
class ServerEventData;
class CardDatabase;
class DlgStartGame;
class Game : public QObject {
Q_OBJECT
private:
QMenu *actionsMenu, *cardMenu;
QAction *aTap, *aUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
DlgStartGame *dlgStartGame;
CardDatabase *db;
Client *client;
QGraphicsScene *scene;
PlayerList players;
Player *localPlayer;
bool started;
Player *addPlayer(int playerId, const QString &playerName, QPointF base, bool local);
private slots:
void actUntapAll();
void actIncLife();
void actDecLife();
void actSetLife();
void actShuffle();
void actDrawCard();
void actDrawCards();
void actRollDice();
void actCreateToken();
void showCardMenu(QPoint p);
void actTap();
void actUntap();
void actAddCounter();
void actRemoveCounter();
void actSetCounters();
void actRearrange();
void gameEvent(ServerEventData *msg);
void playerListReceived(QList<ServerPlayer *> playerList);
signals:
void submitDecklist();
void hoverCard(QString name);
void playerAdded(Player *player);
void playerRemoved(Player *player);
// Log events
void logPlayerListReceived(QStringList players);
void logJoin(QString playerName);
void logLeave(QString playerName);
void logReadyStart(QString playerName);
void logGameStart();
void logSay(QString playerName, QString text);
void logShuffle(QString playerName);
void logRollDice(QString playerName, int sides, int roll);
void logDraw(QString playerName, int number);
void logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone);
void logCreateToken(QString playerName, QString cardName);
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
public slots:
void restartGameDialog();
public:
Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_actionsMenu, QMenu *_cardMenu, int playerId, const QString &playerName);
~Game();
Player *getLocalPlayer() const { return localPlayer; }
};
#endif

View file

@ -0,0 +1,74 @@
#include "gamesmodel.h"
#include "servergame.h"
GamesModel::~GamesModel()
{
cleanList();
}
int GamesModel::rowCount(const QModelIndex &parent) const
{
return gameList.size();
}
int GamesModel::columnCount(const QModelIndex &parent) const
{
return 4;
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= 4))
return QVariant();
if (role != Qt::DisplayRole)
return QVariant();
ServerGame *g = gameList.at(index.row());
switch (index.column()) {
case 0: return g->getName();
case 1: return g->getDescription();
case 2: return QString(g->getHasPassword() ? "yes" : "no");
case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
default: return QVariant();
}
}
QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole)
return QVariant();
if (orientation != Qt::Horizontal)
return QVariant();
switch (section) {
case 0: return QString("Name");
case 1: return QString("Description");
case 2: return QString("Password");
case 3: return QString("Players");
default: return QVariant();
}
}
ServerGame *GamesModel::getGame(int row)
{
if (row >= gameList.size())
return 0;
return gameList[row];
}
void GamesModel::setGameList(const QList<ServerGame *> &_gameList)
{
cleanList();
gameList = _gameList;
reset();
}
void GamesModel::cleanList()
{
QListIterator<ServerGame *> i(gameList);
while (i.hasNext())
delete i.next();
gameList.clear();
}

View file

@ -0,0 +1,26 @@
#ifndef GAMESMODEL_H
#define GAMESMODEL_H
#include <QAbstractListModel>
#include <QList>
#include "servergame.h"
class GamesModel : public QAbstractListModel {
Q_OBJECT
public:
GamesModel(QObject *parent = 0)
: QAbstractListModel(parent) { }
~GamesModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
void setGameList(const QList<ServerGame *> &_gameList);
ServerGame *getGame(int row);
private:
QList<ServerGame *> gameList;
void cleanList();
};
#endif

View file

@ -0,0 +1,33 @@
#include "gameview.h"
GameView::GameView(QGraphicsScene *scene, QWidget *parent)
: QGraphicsView(scene, parent)
{
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
setOptimizationFlags(/*DontClipPainter | */DontSavePainterState);
setDragMode(RubberBandDrag);
}
void GameView::scaleToScene()
{
// This function ensures that the bounding rectangles of card pictures
// have integer sizes. This is achieved by using a scale factor of n / 6.
QRectF sr = scene()->sceneRect();
QRectF vr = QRectF(viewport()->rect().adjusted(2, 2, -2, -2));
qreal scale_h = vr.width() / sr.width();
qreal scale_v = vr.height() / sr.height();
qreal scale_total = qMin(scale_h, scale_v);
qreal scale_corr = (qreal) ((int) (scale_total * 6)) / 6;
qDebug(QString("scale_corr = %1 / 6").arg(scale_corr * 6).toLatin1());
setTransform(QTransform().scale(scale_corr, scale_corr));
}
void GameView::resizeEvent(QResizeEvent *event)
{
qDebug("GameView: resizeEvent");
QGraphicsView::resizeEvent(event);
scaleToScene();
}

14
cockatrice/src/gameview.h Normal file
View file

@ -0,0 +1,14 @@
#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include <QGraphicsView>
class GameView : public QGraphicsView {
protected:
void resizeEvent(QResizeEvent *event);
public:
void scaleToScene();
GameView(QGraphicsScene *scene, QWidget *parent = 0);
};
#endif

View file

@ -0,0 +1,53 @@
#include <QtGui>
#include "gravezone.h"
#include "player.h"
#include "client.h"
#include "zoneviewzone.h"
GraveZone::GraveZone(Player *_p)
: PlayerZone(_p, "grave")
{
cards = new CardList(true);
}
QRectF GraveZone::boundingRect() const
{
return QRectF(0, 0, 50, 50);
}
void GraveZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->save();
painter->fillRect(boundingRect(), QColor("yellow"));
painter->setFont(QFont("Times", 20, QFont::Bold));
painter->setPen(QPen(QColor("black")));
painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(cards->size()));
painter->restore();
}
void GraveZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
for (int i = 0; i < views.size(); i++)
views[i]->addCard(new CardItem(player->getDb(), card->getName(), card->getId()), reorganize, x, y);
cards->insert(x, card);
card->setPos(0, 0);
card->setVisible(false);
card->resetState();
card->setParentItem(this);
if (reorganize)
reorganizeCards();
}
void GraveZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void GraveZone::reorganizeCards()
{
update(boundingRect());
}

View file

@ -0,0 +1,17 @@
#ifndef GRAVEZONE_H
#define GRAVEZONE_H
#include "playerzone.h"
class GraveZone : public PlayerZone {
private:
public:
GraveZone(Player *_p);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint);
};
#endif

View file

@ -0,0 +1,73 @@
#include <QtGui>
#include "handzone.h"
#include "player.h"
#include "client.h"
HandZone::HandZone(Player *_p)
: PlayerZone(_p, "hand")
{
cards = new CardList(player->getLocal());
}
QRectF HandZone::boundingRect() const
{
return QRectF(0, 0, 100, 500);
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->fillRect(boundingRect(), QColor("green"));
}
void HandZone::reorganizeCards()
{
if (cards->isEmpty())
return;
int cardCount = cards->size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards->at(0)->boundingRect().width();
qreal cardHeight = cards->at(0)->boundingRect().height();
qreal x = (totalWidth - cardWidth) / 2;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards->at(i);
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setZValue(i);
}
}
void HandZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
Q_UNUSED(y);
if (x == -1)
x = cards->size();
cards->insert(x, card);
if (!cards->getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update(card->boundingRect());
if (reorganize)
reorganizeCards();
}
void HandZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
{
Q_UNUSED(dropPoint);
player->client->moveCard(cardId, startZone->getName(), getName(), cards->size(), 0);
}

17
cockatrice/src/handzone.h Normal file
View file

@ -0,0 +1,17 @@
#ifndef HANDZONE_H
#define HANDZONE_H
#include "playerzone.h"
class HandZone : public PlayerZone {
private:
public:
HandZone(Player *_p);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint);
};
#endif

View file

@ -0,0 +1,88 @@
#include <QtGui>
#include "libraryzone.h"
#include "player.h"
#include "client.h"
#include "carddatabase.h"
#include "carddragitem.h"
#include "zoneviewzone.h"
LibraryZone::LibraryZone(Player *_p)
: PlayerZone(_p, "deck")
{
cards = new CardList(false);
setCursor(Qt::OpenHandCursor);
}
QRectF LibraryZone::boundingRect() const
{
return QRectF(0, 0, 50, 50);
}
void LibraryZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->save();
painter->fillRect(boundingRect(), QColor("red"));
painter->setFont(QFont("Times", 20, QFont::Bold));
painter->setPen(QPen(QColor("black")));
painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(cards->size()));
painter->restore();
}
void LibraryZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
for (int i = 0; i < views.size(); i++)
views[i]->addCard(new CardItem(player->getDb(), card->getName(), card->getId()), reorganize, x, y);
cards->insert(x, card);
card->setId(-1);
card->setName(QString());
card->setPos(0, 0);
card->setVisible(false);
card->resetState();
card->setParentItem(this);
if (reorganize)
reorganizeCards();
}
void LibraryZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void LibraryZone::reorganizeCards()
{
update(boundingRect());
}
void LibraryZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
PlayerZone::mousePressEvent(event);
if (event->isAccepted())
return;
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
event->accept();
} else
event->ignore();
}
void LibraryZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
return;
CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, 0, event->pos(), event->scenePos());
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
void LibraryZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(event);
setCursor(Qt::OpenHandCursor);
}

View file

@ -0,0 +1,21 @@
#ifndef LIBRARYZONE_H
#define LIBRARYZONE_H
#include "playerzone.h"
class LibraryZone : public PlayerZone {
private:
public:
LibraryZone(Player *_p);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
#endif

51
cockatrice/src/main.cpp Normal file
View file

@ -0,0 +1,51 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QApplication>
#include <QTextCodec>
#include <QtPlugin>
#include "window.h"
#include <stdio.h>
//Q_IMPORT_PLUGIN(qjpeg)
void myMessageOutput(QtMsgType type, const char *msg)
{
static FILE *f = NULL;
if (!f)
f = fopen("qdebug.txt", "w");
fprintf(f, "%s\n", msg);
fflush(f);
}
int main(int argc, char *argv[])
{
qInstallMsgHandler(myMessageOutput);
QApplication app(argc, argv);
app.addLibraryPath("plugins");
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
MainWindow *ui = new MainWindow;
ui->show();
return app.exec();
}

View file

@ -0,0 +1,147 @@
#include "messagelogwidget.h"
#include "game.h"
#include <QScrollBar>
void MessageLogWidget::appendAndScroll(const QString &s)
{
append(s);
verticalScrollBar()->setValue(verticalScrollBar()->maximum());
}
void MessageLogWidget::logConnecting(QString hostname)
{
appendAndScroll(tr("Connecting to %1...").arg(hostname));
}
void MessageLogWidget::logConnected(const QStringList WelcomeMsg)
{
appendAndScroll(tr("Connected."));
QStringListIterator i(WelcomeMsg);
while (i.hasNext())
appendAndScroll(i.next());
}
void MessageLogWidget::logDisconnected()
{
appendAndScroll(tr("Disconnected from server."));
}
void MessageLogWidget::logSocketError(const QString &errorString)
{
appendAndScroll(errorString);
}
void MessageLogWidget::logPlayerListReceived(QStringList players)
{
append("---");
append(tr("You have joined the game. Player list:"));
for (int i = 0; i < players.size(); i++)
append(players.at(i));
appendAndScroll("---");
}
void MessageLogWidget::logJoin(QString playerName)
{
appendAndScroll(tr("%1 has joined the game").arg(playerName));
}
void MessageLogWidget::logLeave(QString playerName)
{
appendAndScroll(tr("%1 has left the game").arg(playerName));
}
void MessageLogWidget::logReadyStart(QString playerName)
{
appendAndScroll(tr("%1 is ready to start a new game.").arg(playerName));
}
void MessageLogWidget::logGameStart()
{
appendAndScroll(tr("Game has started."));
}
void MessageLogWidget::logSay(QString playerName, QString message)
{
appendAndScroll(QString("<font color=\"red\">%1:</font> %2").arg(playerName).arg(message));
}
void MessageLogWidget::logShuffle(QString playerName)
{
appendAndScroll(tr("%1 shuffles his/her library").arg(playerName));
}
void MessageLogWidget::logRollDice(QString playerName, int sides, int roll)
{
appendAndScroll(tr("%1 rolled a %2 with a %3-sided dice").arg(playerName).arg(roll).arg(sides));
}
void MessageLogWidget::logDraw(QString playerName, int number)
{
if (number == 1)
appendAndScroll(tr("%1 draws a card").arg(playerName));
else
appendAndScroll(tr("%1 draws %2 cards").arg(playerName).arg(number));
}
void MessageLogWidget::logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone)
{
appendAndScroll(tr("%1 moves %2 from %3 to %4").arg(playerName).arg(cardName).arg(startZone).arg(targetZone));
}
void MessageLogWidget::logCreateToken(QString playerName, QString cardName)
{
appendAndScroll(tr("%1 creates token: %2").arg(playerName).arg(cardName));
}
void MessageLogWidget::logSetCardCounters(QString playerName, QString cardName, int value, int oldValue)
{
if (value > oldValue)
appendAndScroll(tr("%1 places %2 counters on %3 (now %4)").arg(playerName).arg(value - oldValue).arg(cardName).arg(value));
else
appendAndScroll(tr("%1 removes %2 counters from %3 (now %4)").arg(playerName).arg(oldValue - value).arg(cardName).arg(value));
}
void MessageLogWidget::logSetTapped(QString playerName, QString cardName, bool tapped)
{
appendAndScroll(tr("%1 %2 %3").arg(playerName).arg(tapped ? "taps" : "untaps").arg(cardName));
}
void MessageLogWidget::logSetCounter(QString playerName, QString counterName, int value, int oldValue)
{
appendAndScroll(tr("%1 sets counter \"%2\" to %3 (%4%5)").arg(playerName).arg(counterName).arg(value).arg(value > oldValue ? "+" : "").arg(value - oldValue));
}
void MessageLogWidget::logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards)
{
if (numberCards)
appendAndScroll(tr("%1 is looking at the top %2 cards of %3's %4").arg(playerName).arg(numberCards).arg(zoneOwner).arg(zoneName));
else
appendAndScroll(tr("%1 is looking at %2's %3").arg(playerName).arg(zoneOwner).arg(zoneName));
}
void MessageLogWidget::connectToGame(Game *game)
{
connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
connect(game, SIGNAL(logJoin(QString)), this, SLOT(logJoin(QString)));
connect(game, SIGNAL(logLeave(QString)), this, SLOT(logLeave(QString)));
connect(game, SIGNAL(logReadyStart(QString)), this, SLOT(logReadyStart(QString)));
connect(game, SIGNAL(logGameStart()), this, SLOT(logGameStart()));
connect(game, SIGNAL(logSay(QString, QString)), this, SLOT(logSay(QString, QString)));
connect(game, SIGNAL(logShuffle(QString)), this, SLOT(logShuffle(QString)));
connect(game, SIGNAL(logRollDice(QString, int, int)), this, SLOT(logRollDice(QString, int, int)));
connect(game, SIGNAL(logDraw(QString, int)), this, SLOT(logDraw(QString, int)));
connect(game, SIGNAL(logMoveCard(QString, QString, QString, QString)), this, SLOT(logMoveCard(QString, QString, QString, QString)));
connect(game, SIGNAL(logCreateToken(QString, QString)), this, SLOT(logCreateToken(QString, QString)));
connect(game, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SLOT(logSetCardCounters(QString, QString, int, int)));
connect(game, SIGNAL(logSetTapped(QString, QString, bool)), this, SLOT(logSetTapped(QString, QString, bool)));
connect(game, SIGNAL(logSetCounter(QString, QString, int, int)), this, SLOT(logSetCounter(QString, QString, int, int)));
connect(game, SIGNAL(logDumpZone(QString, QString, QString, int)), this, SLOT(logDumpZone(QString, QString, QString, int)));
}
MessageLogWidget::MessageLogWidget(QWidget *parent)
: QTextEdit(parent)
{
setReadOnly(true);
}

View file

@ -0,0 +1,39 @@
#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H
#include <QTextEdit>
#include <QAbstractSocket>
class Game;
class MessageLogWidget : public QTextEdit {
Q_OBJECT
public slots:
void logConnecting(QString hostname);
void logConnected(const QStringList WelcomeMsg);
void logDisconnected();
void logSocketError(const QString &errorString);
private slots:
void logPlayerListReceived(QStringList players);
void logJoin(QString playerName);
void logLeave(QString playerName);
void logReadyStart(QString playerName);
void logGameStart();
void logSay(QString playerName, QString message);
void logShuffle(QString playerName);
void logRollDice(QString playerName, int sides, int roll);
void logDraw(QString playerName, int number);
void logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone);
void logCreateToken(QString playerName, QString cardName);
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
private:
void appendAndScroll(const QString &s);
public:
void connectToGame(Game *game);
MessageLogWidget(QWidget *parent = 0);
};
#endif

View file

@ -0,0 +1,19 @@
#ifndef PENDINGCOMMAND_H
#define PENDINGCOMMAND_H
#include <QString>
class PendingCommand {
private:
QString cmd;
int msgid;
int time;
public:
int getMsgId() const { return msgid; }
QString getCmd() const { return cmd; }
bool timeout() const { return time > 5; }
void incTime() { ++time; }
PendingCommand(const QString &_cmd, int _msgid) : cmd(_cmd), msgid(_msgid), time(0) { }
};
#endif

296
cockatrice/src/player.cpp Normal file
View file

@ -0,0 +1,296 @@
#include "player.h"
#include "client.h"
#include "handzone.h"
#include "tablezone.h"
#include "libraryzone.h"
#include "gravezone.h"
#include "rfgzone.h"
#include "sideboardzone.h"
#include <QMenu>
Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDatabase *_db, Client *_client)
: QObject(), defaultNumberTopCards(3), name(_name), id(_id), base(_base), local(_local), db(_db), client(_client)
{
LibraryZone *deck = new LibraryZone(this);
deck->setPos(_base);
// XXX
qreal foo = deck->boundingRect().height();
GraveZone *grave = new GraveZone(this);
grave->setPos(_base + QPointF(0, foo));
RfgZone *rfg = new RfgZone(this);
rfg->setPos(_base + QPointF(0, 2 * foo));
SideboardZone *sb = new SideboardZone(this);
sb->setPos(_base + QPointF(0, 3 * foo));
Counter *life = new Counter(this, "life");
life->setPos(_base + QPointF(-50, 5 * foo));
_base += QPointF(deck->boundingRect().width(), 0);
PlayerZone *hand = new HandZone(this);
hand->setPos(_base);
_base += QPointF(hand->boundingRect().width(), 0);
PlayerZone *table = new TableZone(this);
table->setPos(_base);
aMoveHandToTopLibrary = new QAction(tr("Move to &top of library"), this);
connect(aMoveHandToTopLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToTopLibrary()));
aMoveHandToBottomLibrary = new QAction(tr("Move to &bottom of library"), this);
connect(aMoveHandToBottomLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToBottomLibrary()));
aViewLibrary = new QAction(tr("&View library"), this);
if (local)
aViewLibrary->setShortcut(tr("F5"));
connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
aViewTopCards = new QAction(tr("View &top cards of library..."), this);
connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
aViewGraveyard = new QAction(tr("&View graveyard"), this);
if (local)
aViewGraveyard->setShortcut(tr("F6"));
connect(aViewGraveyard, SIGNAL(triggered()), this, SLOT(actViewGraveyard()));
aViewRfg = new QAction(tr("&View removed cards"), this);
connect(aViewRfg, SIGNAL(triggered()), this, SLOT(actViewRfg()));
aViewSideboard = new QAction(tr("&View sideboard"), this);
connect(aViewSideboard, SIGNAL(triggered()), this, SLOT(actViewSideboard()));
playerMenu = new QMenu(tr("Player \"%1\"").arg(name));
QMenu *handMenu = playerMenu->addMenu(tr("&Hand"));
handMenu->addAction(aMoveHandToTopLibrary);
handMenu->addAction(aMoveHandToBottomLibrary);
hand->setMenu(handMenu);
QMenu *libraryMenu = playerMenu->addMenu(tr("&Library"));
libraryMenu->addAction(aViewLibrary);
libraryMenu->addAction(aViewTopCards);
deck->setMenu(libraryMenu);
QMenu *graveMenu = playerMenu->addMenu(tr("&Graveyard"));
graveMenu->addAction(aViewGraveyard);
grave->setMenu(graveMenu);
QMenu *rfgMenu = playerMenu->addMenu(tr("&Removed cards"));
rfgMenu->addAction(aViewRfg);
rfg->setMenu(rfgMenu);
QMenu *sbMenu = playerMenu->addMenu(tr("&Sideboard"));
sbMenu->addAction(aViewSideboard);
sb->setMenu(sbMenu);
}
Player::~Player()
{
qDebug("Player destructor");
for (int i = 0; i < zones.size(); i++)
delete zones.at(i);
for (int i = 0; i < counters.size(); i++)
delete counters.at(i);
}
void Player::actMoveHandToTopLibrary()
{
PlayerZone *library = zones.findZone("deck");
zones.findZone("hand")->moveAllToZone(library->getName(), 0);
}
void Player::actMoveHandToBottomLibrary()
{
PlayerZone *library = zones.findZone("deck");
zones.findZone("hand")->moveAllToZone(library->getName(), library->getCards()->size());
}
void Player::actViewLibrary()
{
emit addZoneView(this, "deck", 0);
}
void Player::actViewTopCards()
{
bool ok;
int number = QInputDialog::getInteger(0, tr("View top cards of library"), tr("Number of cards:"), defaultNumberTopCards, 1, 2000000000, 1, &ok);
if (ok) {
defaultNumberTopCards = number;
emit addZoneView(this, "deck", number);
}
}
void Player::actViewGraveyard()
{
emit addZoneView(this, "grave", 0);
}
void Player::actViewRfg()
{
emit addZoneView(this, "rfg", 0);
}
void Player::actViewSideboard()
{
emit addZoneView(this, "sb", 0);
}
void Player::addZone(PlayerZone *z)
{
zones << z;
}
void Player::addCounter(Counter *c)
{
counters << c;
}
void Player::gameEvent(ServerEventData *event)
{
QStringList data = event->getEventData();
switch (event->getEventType()) {
case eventSetupZones: {
// XXX Life counter
int life = data[0].toInt();
int deck_cards = data[1].toInt();
int sb_cards = data[2].toInt();
// XXX Fehlerbehandlung
// Clean up existing zones first
for (int i = 0; i < zones.size(); i++)
zones.at(i)->clearContents();
Counter *lifeCounter = counters.findCounter("life");
lifeCounter->setValue(life);
PlayerZone *deck = zones.findZone("deck");
for (; deck_cards; deck_cards--)
deck->addCard(new CardItem(db, QString(), -1));
deck->reorganizeCards();
PlayerZone *sb = zones.findZone("sb");
for (; sb_cards; sb_cards--)
sb->addCard(new CardItem(db, QString(), -1));
sb->reorganizeCards();
break;
}
case eventDraw: {
PlayerZone *deck = zones.findZone("deck");
PlayerZone *hand = zones.findZone("hand");
if (!event->getPublic()) {
hand->addCard(deck->takeCard(0, data[0].toInt(), data[1]));
} else {
int number = data[0].toInt();
for (; number; number--)
hand->addCard(deck->takeCard(0, -1, QString()));
}
break;
}
case eventMoveCard: {
if (data.size() != 7) {
qDebug("error");
// XXX
}
int cardId = data[0].toInt();
QString cardName = data[1];
PlayerZone *startZone = zones.findZone(data[2]);
if (!startZone)
qDebug(QString("start zone invalid: %1").arg(data[2]).toLatin1());
int position = data[3].toInt();
PlayerZone *targetZone = zones.findZone(data[4]);
if (!targetZone)
qDebug(QString("target zone invalid: %1").arg(data[4]).toLatin1());
int x = data[5].toInt();
int y = data[6].toInt();
// XXX Mehr Fehlerbehandlung
CardItem *card = startZone->takeCard(position, cardId, cardName);
if (!card) // XXX
qDebug("null");
card->deleteDragItem();
// The log event has to be sent before the card is added to the target zone
// because the addCard function can modify the card object.
emit logMoveCard(name, card->getName(), startZone->getName(), targetZone->getName());
targetZone->addCard(card, true, x, y);
break;
}
case eventCreateToken: {
// zone, cardid, cardname, powtough, x, y
if (data.size() != 6) {
qDebug("error");
}
PlayerZone *zone = zones.findZone(data[0]);
int cardid = data[1].toInt();
QString cardname = data[2];
QString powtough = data[3];
int x = data[4].toInt();
int y = data[5].toInt();
CardItem *card = new CardItem(db, cardname, cardid);
emit logCreateToken(name, card->getName());
zone->addCard(card, true, x, y);
break;
}
case eventSetCardAttr: {
if (data.size() != 4) {
// XXX
}
PlayerZone *zone = zones.findZone(data[0]);
int cardId = data[1].toInt();
CardItem *card = zone->getCard(cardId, "");
QString aname = data[2];
QString avalue = data[3];
// XXX Fehlerbehandlung
if (aname == "tapped") {
bool tapped = avalue == "1";
emit logSetTapped(name, card->getName(), tapped);
card->setTapped(tapped);
} else if (aname == "attacking")
card->setAttacking(avalue == "1");
else if (aname == "facedown")
card->setFacedown(avalue == "1");
else if (aname == "counters") {
int value = avalue.toInt();
emit logSetCardCounters(name, card->getName(), value, card->getCounters());
card->setCounters(value);
} else if (aname == "annotation")
card->setAnnotation(avalue);
break;
}
case eventSetCounter: {
if (data.size() != 2) {
// XXX
}
int value = data[1].toInt();
Counter *c = counters.findCounter(data[0]);
int oldValue = c->getValue();
c->setValue(value);
emit logSetCounter(name, c->getName(), value, oldValue);
break;
}
default:
qDebug("unhandled player event");
}
}
void Player::hoverCardEvent(CardItem *card)
{
emit hoverCard(card->getName());
}
void Player::showCardMenu(const QPoint &p)
{
emit sigShowCardMenu(p);
}

71
cockatrice/src/player.h Normal file
View file

@ -0,0 +1,71 @@
#ifndef PLAYER_H
#define PLAYER_H
#include <QInputDialog>
#include <QPoint>
#include "zonelist.h"
#include "counterlist.h"
#include "servereventdata.h"
class Client;
class CardDatabase;
class QMenu;
class QAction;
class Player : public QObject {
Q_OBJECT
signals:
void moveCard(int cardId, QString startZone, QString targetZone, int x, int y);
void hoverCard(QString name);
void addZoneView(Player *player, QString zoneName, int number);
void sigShowCardMenu(QPoint p);
// Log events
void logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone);
void logCreateToken(QString playerName, QString cardName);
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
private slots:
void actMoveHandToTopLibrary();
void actMoveHandToBottomLibrary();
void actViewLibrary();
void actViewTopCards();
void actViewGraveyard();
void actViewRfg();
void actViewSideboard();
private:
QMenu *playerMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard;
int defaultNumberTopCards;
QString name;
int id;
QPointF base;
bool local;
ZoneList zones;
CounterList counters;
CardDatabase *db;
public:
Client *client;
void addZone(PlayerZone *z);
void addCounter(Counter *c);
Player(const QString &_name, int _id, QPointF _base, bool _local, CardDatabase *_db, Client *_client);
~Player();
QMenu *getPlayerMenu() const { return playerMenu; }
int getId() const { return id; }
QString getName() const { return name; }
bool getLocal() const { return local; }
const ZoneList *const getZones() const { return &zones; }
const CounterList *const getCounters() const { return &counters; }
void gameEvent(ServerEventData *event);
void hoverCardEvent(CardItem *card);
CardDatabase *getDb() const { return db; }
void showCardMenu(const QPoint &p);
};
#endif

View file

@ -0,0 +1,11 @@
#include "playerlist.h"
Player *PlayerList::findPlayer(int id) const
{
for (int i = 0; i < size(); i++) {
Player *temp = at(i);
if (temp->getId() == id)
return temp;
}
return 0;
}

View file

@ -0,0 +1,12 @@
#ifndef PLAYERLIST_H
#define PLAYERLIST_H
#include "player.h"
#include <QList>
class PlayerList : public QList<Player *> {
public:
Player *findPlayer(int id) const;
};
#endif

View file

@ -0,0 +1,98 @@
#include <QtGui>
#include "playerzone.h"
#include "carditem.h"
#include "player.h"
#include "client.h"
#include "zoneviewzone.h"
PlayerZone::PlayerZone(Player *_p, const QString &_name, QGraphicsItem *parent, bool isView)
: QGraphicsItem(parent), player(_p), name(_name), cards(NULL), menu(NULL), hasCardAttr(false)
{
if (!isView)
player->addZone(this);
}
PlayerZone::~PlayerZone()
{
qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1());
while (!views.empty())
delete views.at(0);
clearContents();
delete cards;
}
void PlayerZone::clearContents()
{
for (int i = 0; i < cards->size(); i++)
delete cards->at(i);
cards->clear();
}
void PlayerZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (menu) {
menu->exec(event->screenPos());
event->accept();
} else
event->ignore();
} else
event->ignore();
}
CardItem *PlayerZone::getCard(int cardId, const QString &cardName)
{
CardItem *c = cards->findCard(cardId, false);
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id and a name as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if ((c->getId() == -1) || (c->getName().isEmpty())) {
c->setId(cardId);
c->setName(cardName);
}
return c;
}
CardItem *PlayerZone::takeCard(int position, int cardId, const QString &cardName)
{
CardItem *c = cards->takeAt(position);
for (int i = 0; i < views.size(); i++)
views[i]->removeCard(position);
if (c->getId() == -1) {
c->setId(cardId);
c->setName(cardName);
}
reorganizeCards();
return c;
}
void PlayerZone::setCardAttr(int cardId, const QString &aname, const QString &avalue)
{
if (hasCardAttr)
player->client->setCardAttr(name, cardId, aname, avalue);
}
void PlayerZone::hoverCardEvent(CardItem *card)
{
player->hoverCardEvent(card);
}
void PlayerZone::addView(ZoneViewZone *view)
{
views.append(view);
}
void PlayerZone::removeView(ZoneViewZone *view)
{
views.removeAt(views.indexOf(view));
}
void PlayerZone::moveAllToZone(const QString &targetZone, int targetX)
{
// Cards need to be moved in reverse order so that the other
// cards' list index doesn't change
for (int i = cards->size() - 1; i >= 0; i--)
player->client->moveCard(cards->at(i)->getId(), getName(), targetZone, targetX);
}

View file

@ -0,0 +1,47 @@
#ifndef PLAYERZONE_H
#define PLAYERZONE_H
#include <QString>
#include "cardlist.h"
class Player;
class ZoneViewZone;
class QMenu;
class PlayerZone : public QGraphicsItem {
protected:
Player *player;
QString name;
CardList *cards;
QList<ZoneViewZone *> views;
QMenu *menu;
bool hasCardAttr;
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public:
enum { Type = typeZone };
int type() const { return Type; }
virtual void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint) = 0;
PlayerZone(Player *_player, const QString &_name, QGraphicsItem *parent = 0, bool isView = false);
~PlayerZone();
void clearContents();
bool getHasCardAttr() const { return hasCardAttr; }
QMenu *getMenu() const { return menu; }
void setMenu(QMenu *_menu) { menu = _menu; }
QString getName() const { return name; }
Player *getPlayer() const { return player; }
bool contentsKnown() const { return cards->getContentsKnown(); }
CardList *const getCards() const { return cards; }
virtual void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1) = 0;
// getCard() finds a card by id.
CardItem *getCard(int cardId, const QString &cardName);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
CardItem *takeCard(int position, int cardId, const QString &cardName);
void setCardAttr(int cardId, const QString &aname, const QString &avalue);
void hoverCardEvent(CardItem *card);
void addView(ZoneViewZone *view);
void removeView(ZoneViewZone *view);
virtual void reorganizeCards() = 0;
void moveAllToZone(const QString &targetZone, int targetX);
};
#endif

View file

@ -0,0 +1,53 @@
#include <QtGui>
#include "rfgzone.h"
#include "player.h"
#include "client.h"
#include "zoneviewzone.h"
RfgZone::RfgZone(Player *_p)
: PlayerZone(_p, "rfg")
{
cards = new CardList(true);
}
QRectF RfgZone::boundingRect() const
{
return QRectF(0, 0, 50, 50);
}
void RfgZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->save();
painter->fillRect(boundingRect(), QColor("white"));
painter->setFont(QFont("Times", 20, QFont::Bold));
painter->setPen(QPen(QColor("black")));
painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(cards->size()));
painter->restore();
}
void RfgZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
for (int i = 0; i < views.size(); i++)
views[i]->addCard(new CardItem(player->getDb(), card->getName(), card->getId()), reorganize, x, y);
cards->insert(x, card);
card->setPos(0, 0);
card->setVisible(false);
card->resetState();
card->setParentItem(this);
if (reorganize)
reorganizeCards();
}
void RfgZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void RfgZone::reorganizeCards()
{
update(boundingRect());
}

17
cockatrice/src/rfgzone.h Normal file
View file

@ -0,0 +1,17 @@
#ifndef RFGZONE_H
#define RFGZONE_H
#include "playerzone.h"
class RfgZone : public PlayerZone {
private:
public:
RfgZone(Player *_p);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint);
};
#endif

View file

@ -0,0 +1,49 @@
#include "servereventdata.h"
// Message structure for server events:
// {"private","public"}|PlayerId|PlayerName|EventType|EventData
const int event_count = 19;
const event_string event_strings[event_count] = {
{eventPlayerId, "player_id"},
{eventSay, "say"},
{eventName, "name"},
{eventJoin, "join"},
{eventLeave, "leave"},
{eventReadyStart, "ready_start"},
{eventSetupZones, "setup_zones"},
{eventGameStart, "game_start"},
{eventShuffle, "shuffle"},
{eventRollDice, "roll_dice"},
{eventDraw, "draw"},
{eventMoveCard, "move_card"},
{eventCreateToken, "create_token"},
{eventSetCardAttr, "set_card_attr"},
{eventSetCounter, "set_counter"},
{eventDelCounter, "del_counter"},
{eventSetActivePlayer, "set_active_player"},
{eventSetActivePhase, "set_active_phase"},
{eventDumpZone, "dump_zone"}
};
ServerEventData::ServerEventData(const QString &line)
{
QStringList values = line.split("|");
IsPublic = !values.takeFirst().compare("public");
PlayerId = values.takeFirst().toInt();
PlayerName = values.takeFirst();
QString type = values.takeFirst();
bool found = false;
for (int i = 0; i < event_count; i++)
if (!type.compare(event_strings[i].str)) {
EventType = event_strings[i].type;
found = true;
break;
}
if (!found)
EventType = eventInvalid;
EventData = values;
}

View file

@ -0,0 +1,54 @@
#ifndef SERVEREVENTDATA_H
#define SERVEREVENTDATA_H
#include <QStringList>
enum ServerEventType {
eventInvalid,
eventPlayerId,
eventSay,
eventName,
eventJoin,
eventLeave,
eventReadyStart,
eventSetupZones,
eventGameStart,
eventShuffle,
eventRollDice,
eventDraw,
eventMoveCard,
eventCreateToken,
eventSetCardAttr,
eventSetCounter,
eventDelCounter,
eventSetActivePlayer,
eventSetActivePhase,
eventDumpZone
};
struct event_string {
ServerEventType type;
char *str;
};
extern const int event_count;
extern const event_string event_strings[];
class ServerEventData {
private:
bool IsPublic;
int PlayerId;
QString PlayerName;
ServerEventType EventType;
QStringList EventData;
public:
ServerEventData(const QString &line);
bool getPublic() { return IsPublic; }
int getPlayerId() { return PlayerId; }
QString getPlayerName() { return PlayerName; }
ServerEventType getEventType() { return EventType; }
QStringList getEventData() { return EventData; }
};
#endif

View file

@ -0,0 +1,21 @@
#ifndef SERVERGAME_H
#define SERVERGAME_H
class ServerGame {
private:
QString name;
QString description;
bool hasPassword;
unsigned char playerCount;
unsigned char maxPlayers;
public:
ServerGame(const QString &_name, const QString &_description, bool _hasPassword, unsigned char _playerCount, unsigned char _maxPlayers)
: name(_name), description(_description), hasPassword(_hasPassword), playerCount(_playerCount), maxPlayers(_maxPlayers) { }
QString getName() { return name; }
QString getDescription() { return description; }
bool getHasPassword() { return hasPassword; }
unsigned char getPlayerCount() { return playerCount; }
unsigned char getMaxPlayers() { return maxPlayers; }
};
#endif

View file

@ -0,0 +1,17 @@
#ifndef SERVERPLAYER_H
#define SERVERPLAYER_H
#include <QString>
class ServerPlayer {
private:
int PlayerId;
QString name;
public:
ServerPlayer(int _PlayerId, const QString &_name)
: PlayerId(_PlayerId), name(_name) { }
int getPlayerId() { return PlayerId; }
QString getName() { return name; }
};
#endif

View file

@ -0,0 +1,22 @@
#ifndef SERVERRESPONSE_H
#define SERVERRESPONSE_H
enum ServerErrorMessage {
msgNone,
msgSyntaxError
};
class ServerResponse {
private:
int msgId;
bool ok;
ServerErrorMessage message;
public:
ServerResponse(int _msgId, bool _ok, ServerErrorMessage _message)
: msgId(_msgId), ok(_ok), message(_message) { }
int getMsgId() { return msgId; }
bool getOk() { return ok; }
ServerErrorMessage getMessage() { return message; }
};
#endif

View file

@ -0,0 +1,21 @@
#ifndef SERVERZONE_H
#define SERVERZONE_H
#include <QString>
class ServerZone {
private:
QString name;
bool isPublic;
bool hasCoords;
int cardCount;
public:
ServerZone(const QString &_name, bool _isPublic, bool _hasCoords, int _cardCount)
: name(_name), isPublic(_isPublic), hasCoords(_hasCoords), cardCount(_cardCount) { }
QString getName() const { return name; }
bool getPublic() const { return isPublic; }
bool getHasCoords() const { return hasCoords; }
int getCardCount() const { return cardCount; }
};
#endif

View file

@ -0,0 +1,28 @@
#ifndef SERVERZONECARD_H
#define SERVERZONECARD_H
#include <QString>
class ServerZoneCard {
private:
int id;
QString name;
int x, y;
int counters;
bool tapped;
bool attacking;
QString annotation;
public:
ServerZoneCard(int _id, const QString &_name, int _x, int _y, int _counters, bool _attacking, const QString &_annotation)
: id(_id), name(_name), x(_x), y(_y), counters(_counters), attacking(_attacking), annotation(_annotation) { }
int getId() const { return id; }
QString getName() const { return name; }
int getX() const { return x; }
int getY() const { return y; }
int getCounters() const { return counters; }
bool getTapped() const { return tapped; }
bool getAttacking() const { return attacking; }
QString getAnnotation() const { return annotation; }
};
#endif

View file

@ -0,0 +1,54 @@
#include <QtGui>
#include "sideboardzone.h"
#include "player.h"
#include "client.h"
#include "zoneviewzone.h"
SideboardZone::SideboardZone(Player *_p)
: PlayerZone(_p, "sb")
{
cards = new CardList(false);
}
QRectF SideboardZone::boundingRect() const
{
return QRectF(0, 0, 50, 50);
}
void SideboardZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->save();
painter->fillRect(boundingRect(), QColor("blue"));
painter->setFont(QFont("Times", 20, QFont::Bold));
painter->setPen(QPen(QColor("black")));
painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(cards->size()));
painter->restore();
}
void SideboardZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
for (int i = 0; i < views.size(); i++)
views[i]->addCard(new CardItem(player->getDb(), card->getName(), card->getId()), reorganize, x, y);
cards->insert(x, card);
card->setPos(0, 0);
card->setVisible(false);
card->resetState();
card->setParentItem(this);
if (reorganize)
reorganizeCards();
}
void SideboardZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void SideboardZone::reorganizeCards()
{
update(boundingRect());
}

View file

@ -0,0 +1,17 @@
#ifndef SIDEBOARDZONE_H
#define SIDEBOARDZONE_H
#include "playerzone.h"
class SideboardZone : public PlayerZone {
private:
public:
SideboardZone(Player *_p);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint);
};
#endif

View file

@ -0,0 +1,56 @@
#include <QtGui>
#include "tablezone.h"
#include "player.h"
#include "client.h"
TableZone::TableZone(Player *_p)
: PlayerZone(_p, "table"), width(700), height(500)
{
cards = new CardList(true);
hasCardAttr = true;
}
QRectF TableZone::boundingRect() const
{
return QRectF(0, 0, width, height);
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
painter->fillRect(boundingRect(), QColor("blue"));
}
void TableZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
Q_UNUSED(reorganize);
cards->append(card);
if ((x != -1) && (y != -1)) {
if (!player->getLocal())
y = height - CARD_HEIGHT - y;
card->setPos(x, y);
}
card->setZValue((y + CARD_HEIGHT) * width + x + 1000);
card->setParentItem(this);
card->setVisible(true);
card->update(card->boundingRect());
}
void TableZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
{
player->client->moveCard(cardId, startZone->getName(), getName(), dropPoint.x(), dropPoint.y());
}
void TableZone::reorganizeCards()
{
}
void TableZone::toggleTapped()
{
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
setCardAttr(temp->getId(), "tapped", temp->getTapped() ? "0" : "1");
}
}

View file

@ -0,0 +1,22 @@
#ifndef TABLEZONE_H
#define TABLEZONE_H
#include "playerzone.h"
const int GRID_WIDTH = 30;
const int GRID_HEIGHT = 30;
class TableZone : public PlayerZone {
private:
int width, height;
public:
TableZone(Player *_p);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1);
void reorganizeCards();
void toggleTapped();
void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint);
};
#endif

258
cockatrice/src/window.cpp Normal file
View file

@ -0,0 +1,258 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QtGui>
#include <QtOpenGL>
#include "window.h"
#include "dlg_connect.h"
#include "dlg_games.h"
#include "cardinfowidget.h"
#include "messagelogwidget.h"
#include "gameview.h"
#include "player.h"
#include "game.h"
#include "carddatabase.h"
#include "zoneviewzone.h"
#include "zoneviewwidget.h"
#include "zoneviewlayout.h"
void MainWindow::hoverCard(QString name)
{
cardInfo->setCard(name);
}
void MainWindow::playerAdded(Player *player)
{
menuBar()->addMenu(player->getPlayerMenu());
connect(player, SIGNAL(addZoneView(Player *, QString, int)), zoneLayout, SLOT(addItem(Player *, QString, int)));
}
void MainWindow::playerRemoved(Player *player)
{
menuBar()->removeAction(player->getPlayerMenu()->menuAction());
}
void MainWindow::statusChanged(ProtocolStatus _status)
{
switch (_status) {
case StatusConnecting:
emit logConnecting(client->peerName());
break;
case StatusDisconnected:
if (game) {
delete game;
game = 0;
}
aDisconnect->setEnabled(false);
aGames->setEnabled(false);
aRestartGame->setEnabled(false);
aLeaveGame->setEnabled(false);
emit logDisconnected();
break;
case StatusConnected:
aDisconnect->setEnabled(true);
aGames->setEnabled(true);
default:
break;
}
}
// Actions
void MainWindow::actConnect()
{
DlgConnect dlg(this);
if (dlg.exec())
client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName());
}
void MainWindow::actDisconnect()
{
client->disconnectFromServer();
}
void MainWindow::actGames()
{
DlgGames dlg(client, this);
dlg.exec();
}
void MainWindow::actLeaveGame()
{
client->leaveGame();
delete game;
game = 0;
aRestartGame->setEnabled(false);
aLeaveGame->setEnabled(false);
aGames->setEnabled(true);
}
void MainWindow::actExit()
{
close();
}
void MainWindow::updateSceneSize()
{
QRectF sr = scene->sceneRect();
QSizeF zoneSize = zoneLayout->size();
qDebug(QString("updateSceneSize: width=%1").arg(850 + zoneSize.width()).toLatin1());
scene->setSceneRect(sr.x(), sr.y(), 850 + zoneSize.width(), sr.height());
view->scaleToScene();
}
// Knöpfe
void MainWindow::buttonSay()
{
client->say(sayEdit->text());
sayEdit->clear();
}
void MainWindow::playerIdReceived(int id, QString name)
{
game = new Game(db, client, scene, actionsMenu, cardMenu, id, name);
connect(game, SIGNAL(submitDecklist()), this, SLOT(decklistDialog()));
connect(game, SIGNAL(hoverCard(QString)), this, SLOT(hoverCard(QString)));
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
connect(game, SIGNAL(playerRemoved(Player *)), this, SLOT(playerRemoved(Player *)));
connect(aRestartGame, SIGNAL(triggered()), game, SLOT(restartGameDialog()));
playerAdded(game->getLocalPlayer());
messageLog->connectToGame(game);
aGames->setEnabled(false);
aRestartGame->setEnabled(true);
aLeaveGame->setEnabled(true);
client->listPlayers();
}
void MainWindow::serverTimeout()
{
QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
}
void MainWindow::createActions()
{
aConnect = new QAction(tr("&Connect..."), this);
connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
aDisconnect = new QAction(tr("&Disconnect"), this);
aDisconnect->setEnabled(false);
connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
aGames = new QAction(tr("&Games..."), this);
aGames->setEnabled(false);
connect(aGames, SIGNAL(triggered()), this, SLOT(actGames()));
aRestartGame = new QAction(tr("&Restart game..."), this);
aRestartGame->setShortcut(tr("F2"));
aRestartGame->setEnabled(false);
aLeaveGame = new QAction(tr("&Leave game"), this);
aLeaveGame->setEnabled(false);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
aExit = new QAction(tr("&Exit"), this);
connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
}
void MainWindow::createMenus()
{
gameMenu = menuBar()->addMenu(tr("&Game"));
gameMenu->addAction(aConnect);
gameMenu->addAction(aDisconnect);
gameMenu->addSeparator();
gameMenu->addAction(aGames);
gameMenu->addAction(aRestartGame);
gameMenu->addAction(aLeaveGame);
gameMenu->addSeparator();
gameMenu->addAction(aExit);
actionsMenu = menuBar()->addMenu(tr("&Actions"));
cardMenu = menuBar()->addMenu(tr("&Card"));
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), game(NULL)
{
// setWindowState(windowState() | Qt::WindowFullScreen);
QPixmapCache::setCacheLimit(200000);
createActions();
createMenus();
db = new CardDatabase;
int cardCount = db->loadFromFile("../cards.dat");
qDebug(QString("%1 cards loaded").arg(cardCount).toLatin1());
scene = new QGraphicsScene(0, 0, 850, 1000, this);
view = new GameView(scene);
// view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
// view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
zoneLayout = new ZoneViewLayout(db);
zoneLayout->setPos(850, 0);
scene->addItem(zoneLayout);
connect(zoneLayout, SIGNAL(sizeChanged()), this, SLOT(updateSceneSize()));
cardInfo = new CardInfoWidget(db);
messageLog = new MessageLogWidget;
sayEdit = new QLineEdit;
sayButton = new QPushButton(tr("&Say"));
QHBoxLayout *hLayout = new QHBoxLayout;
hLayout->addWidget(sayEdit);
hLayout->addWidget(sayButton);
QVBoxLayout *verticalLayout = new QVBoxLayout;
verticalLayout->addWidget(cardInfo);
verticalLayout->addWidget(messageLog);
verticalLayout->addLayout(hLayout);
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addWidget(view);
mainLayout->setStretchFactor(view, 10);
mainLayout->addLayout(verticalLayout);
QWidget *centralWidget = new QWidget;
centralWidget->setLayout(mainLayout);
setCentralWidget(centralWidget);
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(buttonSay()));
connect(sayButton, SIGNAL(clicked()), this, SLOT(buttonSay()));
client = new Client(this);
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
connect(client, SIGNAL(statusChanged(ProtocolStatus)), this, SLOT(statusChanged(ProtocolStatus)));
connect(client, SIGNAL(playerIdReceived(int, QString)), this, SLOT(playerIdReceived(int, QString)));
connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
connect(client, SIGNAL(welcomeMsgReceived(const QStringList)), messageLog, SLOT(logConnected(const QStringList)));
connect(this, SIGNAL(logDisconnected()), messageLog, SLOT(logDisconnected()));
connect(client, SIGNAL(logSocketError(const QString &)), messageLog, SLOT(logSocketError(const QString &)));
}
void MainWindow::closeEvent(QCloseEvent *event)
{
delete game;
// db->importOracle();
// db->saveToFile("../cards.dat");
delete db;
}

85
cockatrice/src/window.h Normal file
View file

@ -0,0 +1,85 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef WINDOW_H
#define WINDOW_H
#include <QMainWindow>
#include "client.h"
class QGraphicsScene;
class GameView;
class Game;
class CardDatabase;
class Player;
class CardInfoWidget;
class MessageLogWidget;
class QLineEdit;
class QPushButton;
class ServerZoneCard;
class ZoneViewLayout;
class ZoneViewWidget;
class MainWindow : public QMainWindow {
Q_OBJECT
private slots:
void hoverCard(QString name);
void playerAdded(Player *player);
void playerRemoved(Player *player);
void statusChanged(ProtocolStatus _status);
void playerIdReceived(int id, QString name);
void serverTimeout();
void buttonSay();
void actConnect();
void actDisconnect();
void actGames();
void actLeaveGame();
void actExit();
void updateSceneSize();
signals:
void logConnecting(QString hostname);
void logDisconnected();
private:
void createActions();
void createMenus();
QMenu *gameMenu, *actionsMenu, *cardMenu;
QAction *aConnect, *aDisconnect, *aGames, *aRestartGame, *aLeaveGame, *aExit;
CardInfoWidget *cardInfo;
MessageLogWidget *messageLog;
QLineEdit *sayEdit;
QPushButton *sayButton;
Client *client;
QGraphicsScene *scene;
GameView *view;
Game *game;
CardDatabase *db;
ZoneViewLayout *zoneLayout;
public:
MainWindow(QWidget *parent = 0);
protected:
void closeEvent(QCloseEvent *event);
};
#endif

View file

@ -0,0 +1,18 @@
#include <QtGui>
#include "zoneclosebutton.h"
void ZoneCloseButton::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
emit triggered();
}
void ZoneCloseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->fillRect(rect(), QColor("red"));
}
ZoneCloseButton::ZoneCloseButton(QGraphicsItem *parent)
: QGraphicsWidget(parent)
{
resize(20, 20);
}

View file

@ -0,0 +1,17 @@
#ifndef ZONECLOSEBUTTON_H
#define ZONECLOSEBUTTON_H
#include <QGraphicsWidget>
class ZoneCloseButton : public QGraphicsWidget {
Q_OBJECT
signals:
void triggered();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
ZoneCloseButton(QGraphicsItem *parent = 0);
};
#endif

View file

@ -0,0 +1,11 @@
#include "zonelist.h"
PlayerZone *ZoneList::findZone(const QString &name) const
{
for (int i = 0; i < size(); i++) {
PlayerZone *temp = at(i);
if (!temp->getName().compare(name))
return temp;
}
return 0;
}

12
cockatrice/src/zonelist.h Normal file
View file

@ -0,0 +1,12 @@
#ifndef ZONELIST_H
#define ZONELIST_H
#include "playerzone.h"
#include <QList>
class ZoneList : public QList<PlayerZone *> {
public:
PlayerZone *findZone(const QString &name) const;
};
#endif

View file

@ -0,0 +1,36 @@
#include "zoneviewlayout.h"
#include "zoneviewwidget.h"
#include "player.h"
ZoneViewLayout::ZoneViewLayout(CardDatabase *_db, QGraphicsItem *parent)
: QGraphicsWidget(parent), db(_db)
{
}
void ZoneViewLayout::reorganize()
{
qDebug(QString("ZoneViewLayout: activate: count=%1").arg(views.size()).toLatin1());
resize(views.size() * 150, 1000);
for (int i = 0; i < views.size(); i++) {
views.at(i)->setPos(i * 150, 0);
}
emit sizeChanged();
}
void ZoneViewLayout::addItem(Player *player, const QString &zoneName, int numberCards)
{
ZoneViewWidget *item = new ZoneViewWidget(db, player, player->getZones()->findZone(zoneName), numberCards, this);
views.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeItem(ZoneViewWidget *)));
reorganize();
}
void ZoneViewLayout::removeItem(ZoneViewWidget *item)
{
qDebug("ZoneViewLayout::removeItem");
views.removeAt(views.indexOf(item));
scene()->removeItem(item);
delete item;
reorganize();
}

View file

@ -0,0 +1,25 @@
#ifndef ZONEVIEWLAYOUT_H
#define ZONEVIEWLAYOUT_H
#include <QGraphicsWidget>
class CardDatabase;
class ZoneViewWidget;
class Player;
class ZoneViewLayout : public QGraphicsWidget {
Q_OBJECT
signals:
void sizeChanged();
private:
QList<ZoneViewWidget *> views;
CardDatabase *db;
public:
ZoneViewLayout(CardDatabase *_db, QGraphicsItem *parent = 0);
void reorganize();
public slots:
void addItem(Player *player, const QString &zoneName, int numberCards = 0);
void removeItem(ZoneViewWidget *item);
};
#endif

View file

@ -0,0 +1,45 @@
#include <QtGui>
#include "zoneviewwidget.h"
#include "carditem.h"
#include "zoneviewzone.h"
#include "player.h"
#include "client.h"
#include "zoneclosebutton.h"
ZoneViewWidget::ZoneViewWidget(CardDatabase *_db, Player *_player, PlayerZone *_origZone, int numberCards, QGraphicsItem *parent)
: QGraphicsWidget(parent), db(_db), player(_player)
{
ZoneCloseButton *closeButton = new ZoneCloseButton(this);
connect(closeButton, SIGNAL(triggered()), this, SLOT(slotClosePressed()));
resize(150, 1000);
zone = new ZoneViewZone(player, _origZone, numberCards, this);
zone->setPos(0, 30);
if (!zone->initializeCards()) {
connect(player->client, SIGNAL(zoneDumpReceived(int, QList<ServerZoneCard *>)), this, SLOT(zoneDumpReceived(int, QList<ServerZoneCard *>)));
cmdId = player->client->dumpZone(player->getId(), _origZone->getName(), numberCards);
}
}
void ZoneViewWidget::zoneDumpReceived(int commandId, QList<ServerZoneCard *> cards)
{
if (commandId != cmdId)
return;
for (int i = 0; i < cards.size(); i++) {
ServerZoneCard *temp = cards[i];
CardItem *card = new CardItem(db, temp->getName(), i, zone);
zone->addCard(card, false, i);
delete temp;
}
zone->reorganizeCards();
}
void ZoneViewWidget::slotClosePressed()
{
emit closePressed(this);
}

View file

@ -0,0 +1,31 @@
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H
#include <QDialog>
#include <QGraphicsScene>
#include <QGraphicsWidget>
#include "serverzonecard.h"
class PlayerZone;
class ZoneViewZone;
class Player;
class CardDatabase;
class ZoneViewWidget : public QGraphicsWidget {
Q_OBJECT
private:
ZoneViewZone *zone;
int cmdId;
CardDatabase *db;
Player *player;
signals:
void closePressed(ZoneViewWidget *zv);
private slots:
void zoneDumpReceived(int commandId, QList<ServerZoneCard *> cards);
void slotClosePressed();
public:
ZoneViewWidget(CardDatabase *_db, Player *_player, PlayerZone *_origZone, int numberCards = 0, QGraphicsItem *parent = 0);
};
#endif

View file

@ -0,0 +1,104 @@
#include <QtGui>
#include "zoneviewzone.h"
#include "player.h"
#include "client.h"
ZoneViewZone::ZoneViewZone(Player *_p, PlayerZone *_origZone, int _numberCards, QGraphicsItem *parent)
: PlayerZone(_p, _origZone->getName(), parent, true), numberCards(_numberCards), origZone(_origZone)
{
cards = new CardList(true);
origZone->addView(this);
}
ZoneViewZone::~ZoneViewZone()
{
qDebug("ZoneViewZone destructor");
origZone->removeView(this);
}
QRectF ZoneViewZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH * 1.75, scene()->sceneRect().height());
}
void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(painter);
Q_UNUSED(option);
Q_UNUSED(widget);
}
bool ZoneViewZone::initializeCards()
{
if (!origZone->contentsKnown())
return false;
CardList *const c = origZone->getCards();
int number = numberCards == 0 ? c->size() : (numberCards < c->size() ? numberCards : c->size());
for (int i = 0; i < number; i++) {
CardItem *card = c->at(i);
addCard(new CardItem(player->getDb(), card->getName(), card->getId(), this), false, i);
}
reorganizeCards();
return true;
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
qDebug("reorganizeCards");
if (cards->isEmpty())
return;
int cardCount = cards->size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards->at(0)->boundingRect().width();
qreal cardHeight = cards->at(0)->boundingRect().height();
qreal x1 = 0;
qreal x2 = (totalWidth - cardWidth);
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards->at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
if (!origZone->contentsKnown())
c->setId(i);
c->setZValue(i);
}
}
void ZoneViewZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
Q_UNUSED(y);
qDebug(QString("ZoneViewZone: inserting '%1' at x=%2").arg(card->getName()).arg(x).toLatin1());
cards->insert(x, card);
card->setParentItem(this);
card->update(card->boundingRect());
if (reorganize)
reorganizeCards();
}
void ZoneViewZone::handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint)
{
Q_UNUSED(dropPoint);
qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1());
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void ZoneViewZone::removeCard(int position)
{
if (position >= cards->size())
return;
CardItem *card = cards->at(position);
cards->removeAt(position);
delete card;
reorganizeCards();
}

View file

@ -0,0 +1,27 @@
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "playerzone.h"
#include "serverzonecard.h"
class ZoneViewWidget;
class ZoneViewZone : public PlayerZone {
private:
int numberCards;
void handleDropEvent(int cardId, PlayerZone *startZone, const QPoint &dropPoint);
PlayerZone *origZone;
signals:
void removeZoneViewWidget(ZoneViewWidget *zv);
public:
ZoneViewZone(Player *_p, PlayerZone *_origZone, int _numberCards = 0, QGraphicsItem *parent = 0);
~ZoneViewZone();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards();
bool initializeCards();
void removeCard(int position);
};
#endif

311
servatrice/Doxyfile Executable file
View file

@ -0,0 +1,311 @@
# Doxyfile 1.5.5-KDevelop
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = servertest
PROJECT_NUMBER = 0.1
OUTPUT_DIRECTORY =
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = "The $name class" \
"The $name widget" \
"The $name file" \
is \
provides \
specifies \
contains \
represents \
a \
an \
the
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES
STRIP_FROM_PATH = /home/brukie/
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = NO
QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = NO
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
BUILTIN_STL_SUPPORT = NO
CPP_CLI_SUPPORT = NO
SIP_SUPPORT = NO
IDL_PROPERTY_SUPPORT = YES
DISTRIBUTE_GROUP_DOC = NO
SUBGROUPING = YES
TYPEDEF_HIDES_STRUCT = NO
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = NO
EXTRACT_ANON_NSPACES = NO
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = YES
HIDE_SCOPE_NAMES = NO
SHOW_INCLUDE_FILES = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
SORT_BRIEF_DOCS = NO
SORT_GROUP_NAMES = NO
SORT_BY_SCOPE_NAME = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_DIRECTORIES = NO
SHOW_FILES = YES
SHOW_NAMESPACES = YES
FILE_VERSION_FILTER =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = /home/brukie/servertest
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.d \
*.java \
*.ii \
*.ixx \
*.ipp \
*.i++ \
*.inl \
*.h \
*.hh \
*.hxx \
*.hpp \
*.h++ \
*.idl \
*.odl \
*.cs \
*.php \
*.php3 \
*.inc \
*.m \
*.mm \
*.dox \
*.py \
*.f90 \
*.f \
*.vhd \
*.vhdl \
*.C \
*.CC \
*.C++ \
*.II \
*.I++ \
*.H \
*.HH \
*.H++ \
*.CS \
*.PHP \
*.PHP3 \
*.M \
*.MM \
*.PY \
*.F90 \
*.F \
*.VHD \
*.VHDL \
*.C \
*.H \
*.tlh \
*.diff \
*.patch \
*.moc \
*.xpm \
*.dox
RECURSIVE = yes
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS =
EXCLUDE_SYMBOLS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = NO
REFERENCES_RELATION = NO
REFERENCES_LINK_SOURCE = YES
USE_HTAGS = NO
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = html
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
DOCSET_BUNDLE_ID = org.doxygen.Project
HTML_DYNAMIC_SECTIONS = NO
CHM_FILE =
HHC_LOCATION =
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NONE
TREEVIEW_WIDTH = 250
FORMULA_FONTSIZE = 10
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = YES
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = YES
USE_PDFLATEX = YES
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = yes
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = servertest.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
DOT_FONTNAME = FreeSans
DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
CALLER_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 1000
DOT_TRANSPARENT = YES
DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO

340
servatrice/copying Executable file
View file

@ -0,0 +1,340 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

32
servatrice/servertest.pro Executable file
View file

@ -0,0 +1,32 @@
######################################################################
# Automatically generated by qmake (2.01a) Fr Sep 5 18:02:29 2008
######################################################################
TEMPLATE = app
TARGET =
DEPENDPATH += . src
INCLUDEPATH += . src
CONFIG += qt thread
QT += network
QT -= gui
# Input
HEADERS += src/testserver.h src/testservergame.h src/testserversocket.h \
src/playerzone.h \
src/testcard.h \
src/version.h \
src/counter.h \
src/testrandom.h \
src/testservergamethread.h \
src/returnmessage.h
SOURCES += src/main.cpp \
src/testserver.cpp \
src/testservergame.cpp \
src/testserversocket.cpp \
src/playerzone.cpp \
src/testcard.cpp \
src/counter.cpp \
src/testrandom.cpp \
src/testservergamethread.cpp \
src/returnmessage.cpp

View file

@ -0,0 +1,21 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "counter.h"

37
servatrice/src/counter.h Normal file
View file

@ -0,0 +1,37 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef COUNTER_H
#define COUNTER_H
#include <QString>
class Counter {
protected:
QString name;
int count;
public:
Counter(QString _name, int _count = 0) : name(_name), count(_count) { }
~Counter() { }
int getCount() { return count; }
void setCount(int _count) { count = _count; }
QString getName() const { return name; }
};
#endif

33
servatrice/src/main.cpp Normal file
View file

@ -0,0 +1,33 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QCoreApplication>
#include "testserver.h"
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
TestServer server;
server.listen(QHostAddress::Any, 4747);
return app.exec();
}

View file

@ -0,0 +1,86 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "playerzone.h"
PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access)
: name(_name), has_coords(_has_coords), is_public(_is_public), id_access(_id_access)
{
}
PlayerZone::~PlayerZone()
{
qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1());
clear();
}
void PlayerZone::shuffle(TestRandom *rnd)
{
QList<TestCard *> temp;
for (int i = cards.size(); i; i--)
temp.append(cards.takeAt(rnd->getNumber(0, i - 1)));
cards = temp;
}
TestCard *PlayerZone::getCard(int id, bool remove, int *position)
{
if (hasIdAccess()) {
QListIterator<TestCard *> CardIterator(cards);
int i = 0;
while (CardIterator.hasNext()) {
TestCard *tmp = CardIterator.next();
if (tmp->getId() == id) {
if (remove)
cards.removeAt(i);
if (position)
*position = i;
return tmp;
}
i++;
}
return NULL;
} else {
if (id >= cards.size())
return NULL;
TestCard *tmp = cards[id];
if (remove)
cards.removeAt(id);
if (position)
*position = id;
return tmp;
}
}
void PlayerZone::insertCard(TestCard *card, int x, int y)
{
if (hasCoords()) {
card->setCoords(x, y);
cards.append(card);
} else {
card->setCoords(0, 0);
cards.insert(x, card);
}
}
void PlayerZone::clear()
{
for (int i = 0; i < cards.size(); i++)
delete cards.at(i);
cards.clear();
}

View file

@ -0,0 +1,55 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PLAYERZONE_H
#define PLAYERZONE_H
#include <QList>
#include "testcard.h"
#include "testrandom.h"
class PlayerZone {
private:
QString name;
bool has_coords;
bool is_public; // Contents of the zone are visible for anyone
bool id_access; // getCard() finds by id, not by list index
// Example: When moving a card from the library to the table,
// the card has to be found by list index because the client
// does not know the id. But when moving a card from the hand
// to the table, the card can be found by id because the client
// knows the id and the hand does not need to have a specific order.
public:
PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _id_access);
~PlayerZone();
TestCard *getCard(int id, bool remove, int *position = NULL);
bool isPublic() { return is_public; }
bool hasCoords() { return has_coords; }
bool hasIdAccess() { return id_access; }
QString getName() { return name; }
QList<TestCard *> cards;
void insertCard(TestCard *card, int x, int y);
void shuffle(TestRandom *rnd);
void clear();
};
#endif

View file

@ -0,0 +1,33 @@
#include "returnmessage.h"
#include "testserversocket.h"
void ReturnMessage::setMsgId(unsigned int _msg_id)
{
msg_id = _msg_id;
}
bool ReturnMessage::send(const QString &args, bool success)
{
TestServerSocket *s = qobject_cast<TestServerSocket *>(parent());
if (!s)
return false;
s->msg(QString("resp|%1|%2|%3").arg(msg_id)
.arg(success ? "ok" : "err")
.arg(args));
return success;
}
bool ReturnMessage::sendList(const QStringList &args)
{
TestServerSocket *s = qobject_cast<TestServerSocket *>(parent());
if (!s)
return false;
for (int i = 0; i < args.size(); i++)
s->msg(QString("%1|%2|%3").arg(cmd)
.arg(msg_id)
.arg(args[i]));
s->msg(QString("%1|%2|.").arg(cmd).arg(msg_id));
return true;
}

View file

@ -0,0 +1,21 @@
#ifndef RETURNMESSAGE_H
#define RETURNMESSAGE_H
#include <QString>
#include <QObject>
class ReturnMessage : public QObject {
Q_OBJECT
private:
unsigned int msg_id;
QString cmd;
public:
ReturnMessage(QObject *parent = 0) : QObject(parent), msg_id(0) { }
unsigned int getMsgId() const { return msg_id; }
void setMsgId(unsigned int _msg_id);
void setCmd(const QString &_cmd) { cmd = _cmd; }
bool send(const QString &args = QString(), bool success = true);
bool sendList(const QStringList &args);
};
#endif

View file

@ -0,0 +1,62 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "testcard.h"
TestCard::TestCard(QString _name, int _id, int _coord_x, int _coord_y)
: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), counters(0), tapped(false), attacking(false)
{
}
TestCard::~TestCard()
{
}
void TestCard::resetState()
{
setCoords(0, 0);
setCounters(0);
setTapped(false);
setAttacking(false);
setFaceDown(false);
setAnnotation("");
}
bool TestCard::setAttribute(const QString &aname, const QString &avalue)
{
if (!aname.compare("counters")) {
bool ok;
int tmp_int = avalue.toInt(&ok);
if (!ok)
return false;
setCounters(tmp_int);
} else if (!aname.compare("tapped")) {
setTapped(!avalue.compare("1"));
} else if (!aname.compare("attacking")) {
setAttacking(!avalue.compare("1"));
} else if (!aname.compare("facedown")) {
setFaceDown(!avalue.compare("1"));
} else if (!aname.compare("annotation")) {
setAnnotation(avalue);
} else
return false;
return true;
}

63
servatrice/src/testcard.h Normal file
View file

@ -0,0 +1,63 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TESTCARD_H
#define TESTCARD_H
#include <QString>
/**
@author Max-Wilhelm Bruker <brukie@laptop>
*/
class TestCard {
private:
int id;
int coord_x, coord_y;
QString name;
int counters;
bool tapped;
bool attacking;
bool facedown;
QString annotation;
public:
TestCard(QString _name, int _id, int _coord_x, int _coord_y);
~TestCard();
int getId() { return id; }
int getX() { return coord_x; }
int getY() { return coord_y; }
QString getName() { return name; }
int getCounters() { return counters; }
bool getTapped() { return tapped; }
bool getAttacking() { return attacking; }
bool getFaceDown() { return facedown; }
QString getAnnotation() { return annotation; }
void setCoords(int x, int y) { coord_x = x; coord_y = y; }
void setName(const QString &_name) { name = _name; }
void setCounters(int _counters) { counters = _counters; }
void setTapped(bool _tapped) { tapped = _tapped; }
void setAttacking(bool _attacking) { attacking = _attacking; }
void setFaceDown(bool _facedown) { facedown = _facedown; }
void setAnnotation(const QString &_annotation) { annotation = _annotation; }
void resetState();
bool setAttribute(const QString &aname, const QString &avalue);
};
#endif

View file

@ -0,0 +1,18 @@
#include "testrandom.h"
#include <QThread>
void TestRandom::init()
{
if (initialized)
return;
int seed = QDateTime::currentDateTime().toTime_t();
qDebug(QString("%1: qsrand(%2)").arg(thread()->metaObject()->className()).arg(seed).toLatin1());
qsrand(seed);
initialized = true;
}
unsigned int TestRandom::getNumber(unsigned int min, unsigned int max)
{
int r = qrand();
return min + (unsigned int) (((double) (max + 1 - min)) * r / (RAND_MAX + 1.0));
}

View file

@ -0,0 +1,18 @@
#ifndef TESTRANDOM_H
#define TESTRANDOM_H
#include <QObject>
#include <QDateTime>
#include <stdlib.h>
class TestRandom : public QObject {
Q_OBJECT
private:
bool initialized;
public:
TestRandom(QObject *parent) : QObject(parent), initialized(false) { }
void init();
unsigned int getNumber(unsigned int min, unsigned int max);
};
#endif

View file

@ -0,0 +1,107 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "testserver.h"
TestServer::TestServer(QObject *parent)
: QTcpServer(parent)
{
}
TestServer::~TestServer()
{
}
void TestServer::gameCreated(TestServerGame *_game, TestServerSocket *_creator)
{
games << _game;
_creator->moveToThread(_game->thread());
_game->addPlayer(_creator);
}
void TestServer::addGame(const QString name, const QString description, const QString password, const int maxPlayers, TestServerSocket *creator)
{
TestServerGameThread *newThread = new TestServerGameThread(name, description, password, maxPlayers, creator);
connect(newThread, SIGNAL(gameCreated(TestServerGame *, TestServerSocket *)), this, SLOT(gameCreated(TestServerGame *, TestServerSocket *)));
connect(newThread, SIGNAL(finished()), this, SLOT(gameClosed()));
newThread->start();
}
void TestServer::incomingConnection(int socketId)
{
TestServerSocket *socket = new TestServerSocket(this);
socket->setSocketDescriptor(socketId);
connect(socket, SIGNAL(createGame(const QString, const QString, const QString, const int, TestServerSocket *)), this, SLOT(addGame(const QString, const QString, const QString, const int, TestServerSocket *)));
connect(socket, SIGNAL(joinGame(const QString, TestServerSocket *)), this, SLOT(addClientToGame(const QString, TestServerSocket *)));
socket->initConnection();
}
TestServerGame *TestServer::getGame(const QString &name)
{
QListIterator<TestServerGame *> i(games);
while (i.hasNext()) {
TestServerGame *tmp = i.next();
if ((!tmp->name.compare(name, Qt::CaseSensitive)) && !tmp->getGameStarted())
return tmp;
}
return NULL;
}
QList<TestServerGame *> TestServer::listOpenGames()
{
QList<TestServerGame *> result;
QListIterator<TestServerGame *> i(games);
while (i.hasNext()) {
TestServerGame *tmp = i.next();
tmp->mutex->lock();
if ((!tmp->getGameStarted())
&& (tmp->getPlayerCount() < tmp->maxPlayers))
result.append(tmp);
tmp->mutex->unlock();
}
return result;
}
bool TestServer::checkGamePassword(const QString &name, const QString &password)
{
TestServerGame *tmp;
if ((tmp = getGame(name))) {
QMutexLocker locker(tmp->mutex);
if ((!tmp->getGameStarted())
&& (!tmp->password.compare(password, Qt::CaseSensitive))
&& (tmp->getPlayerCount() < tmp->maxPlayers))
return true;
}
return false;
}
void TestServer::addClientToGame(const QString name, TestServerSocket *client)
{
TestServerGame *tmp = getGame(name);
client->moveToThread(tmp->thread());
tmp->addPlayer(client);
}
void TestServer::gameClosed()
{
qDebug("TestServer::gameClosed");
TestServerGameThread *t = qobject_cast<TestServerGameThread *>(sender());
games.removeAt(games.indexOf(t->getGame()));
delete t;
}

View file

@ -0,0 +1,49 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TESTSERVER_H
#define TESTSERVER_H
#include <QTcpServer>
#include "testservergamethread.h"
#include "testservergame.h"
class TestServerGame;
class TestServerSocket;
class TestServer : public QTcpServer
{
Q_OBJECT
private slots:
void addGame(const QString name, const QString description, const QString password, const int maxPlayers, TestServerSocket *creator);
void addClientToGame(const QString name, TestServerSocket *client);
void gameCreated(TestServerGame *_game, TestServerSocket *_creator);
void gameClosed();
public:
TestServer(QObject *parent = 0);
~TestServer();
bool checkGamePassword(const QString &name, const QString &password);
QList<TestServerGame *> listOpenGames();
TestServerGame *getGame(const QString &name);
private:
void incomingConnection(int SocketId);
QList<TestServerGame *> games;
};
#endif

View file

@ -0,0 +1,155 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "testservergame.h"
TestServerGame::TestServerGame(QString _name, QString _description, QString _password, int _maxPlayers, QObject *parent)
: QObject(parent), name(_name), description(_description), password(_password), maxPlayers(_maxPlayers)
{
gameStarted = false;
mutex = new QMutex(QMutex::Recursive);
rnd = NULL;
}
TestServerGame::~TestServerGame()
{
if (rnd)
delete rnd;
delete mutex;
qDebug("TestServerGame destructor");
}
bool TestServerGame::getGameStarted()
{
return gameStarted;
}
int TestServerGame::getPlayerCount()
{
QMutexLocker locker(mutex);
return players.size();
}
QStringList TestServerGame::getPlayerNames()
{
QMutexLocker locker(mutex);
QStringList result;
QListIterator<TestServerSocket *> i(players);
while (i.hasNext()) {
TestServerSocket *tmp = i.next();
result << QString("%1|%2").arg(tmp->getPlayerId()).arg(tmp->PlayerName);
}
return result;
}
TestServerSocket *TestServerGame::getPlayer(int player_id)
{
QListIterator<TestServerSocket *> i(players);
while (i.hasNext()) {
TestServerSocket *tmp = i.next();
if (tmp->getPlayerId() == player_id)
return tmp;
}
return NULL;
}
void TestServerGame::msg(const QString &s)
{
QMutexLocker locker(mutex);
QListIterator<TestServerSocket *> i(players);
while (i.hasNext())
i.next()->msg(s);
}
void TestServerGame::broadcastEvent(const QString &cmd, TestServerSocket *player)
{
if (player)
msg(QString("public|%1|%2|%3").arg(player->getPlayerId()).arg(player->PlayerName).arg(cmd));
else
msg(QString("public|||%1").arg(cmd));
}
void TestServerGame::startGameIfReady()
{
QMutexLocker locker(mutex);
if (players.size() < maxPlayers)
return;
for (int i = 0; i < players.size(); i++)
if (players.at(i)->getStatus() != StatusReadyStart)
return;
rnd = new TestRandom(this);
rnd->init();
for (int i = 0; i < players.size(); i++)
players.at(i)->setupZones();
activePlayer = 0;
activePhase = 0;
gameStarted = true;
broadcastEvent("game_start", NULL);
}
void TestServerGame::addPlayer(TestServerSocket *player)
{
QMutexLocker locker(mutex);
int max = -1;
QListIterator<TestServerSocket *> i(players);
while (i.hasNext()) {
int tmp = i.next()->getPlayerId();
if (tmp > max)
max = tmp;
}
player->setPlayerId(max + 1);
player->setGame(this);
player->msg(QString("private|||player_id|%1|%2").arg(max + 1).arg(player->PlayerName));
broadcastEvent("join", player);
players << player;
connect(player, SIGNAL(broadcastEvent(const QString &, TestServerSocket *)), this, SLOT(broadcastEvent(const QString &, TestServerSocket *)));
}
void TestServerGame::removePlayer(TestServerSocket *player)
{
QMutexLocker locker(mutex);
players.removeAt(players.indexOf(player));
broadcastEvent("leave", player);
if (!players.size())
thread()->quit();
}
void TestServerGame::setActivePlayer(int _activePlayer)
{
activePlayer = _activePlayer;
broadcastEvent(QString("set_active_player|%1").arg(_activePlayer), NULL);
setActivePhase(0);
}
void TestServerGame::setActivePhase(int _activePhase)
{
activePhase = _activePhase;
broadcastEvent(QString("set_active_phase|%1").arg(_activePhase), NULL);
}

View file

@ -0,0 +1,64 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TESTSERVERGAME_H
#define TESTSERVERGAME_H
#include <QThread>
#include <QMutex>
#include <QStringList>
#include "testserversocket.h"
#include "testrandom.h"
class TestServerSocket;
class TestServerGame : public QObject {
Q_OBJECT
private:
QList<TestServerSocket *> players;
bool gameStarted;
int activePlayer;
int activePhase;
public slots:
void broadcastEvent(const QString &event, TestServerSocket *player);
public:
QMutex *mutex;
TestRandom *rnd;
QString name;
QString description;
QString password;
int maxPlayers;
TestServerGame(QString _name, QString _description, QString _password, int _maxPlayers, QObject *parent = 0);
~TestServerGame();
bool getGameStarted();
int getPlayerCount();
QStringList getPlayerNames();
TestServerSocket *getPlayer(int player_id);
void addPlayer(TestServerSocket *player);
void removePlayer(TestServerSocket *player);
void startGameIfReady();
void msg(const QString &s);
int getActivePlayer() { return activePlayer; }
int getActivePhase() { return activePhase; }
void setActivePlayer(int _activePlayer);
void setActivePhase(int _activePhase);
};
#endif

View file

@ -0,0 +1,20 @@
#include "testservergamethread.h"
TestServerGameThread::TestServerGameThread(const QString _name, const QString _description, const QString _password, const int _maxPlayers, TestServerSocket *_creator, QObject *parent)
: QThread(parent), name(_name), description(_description), password(_password), maxPlayers(_maxPlayers), creator(_creator), game(0)
{
}
TestServerGameThread::~TestServerGameThread()
{
if (game)
delete game;
}
void TestServerGameThread::run()
{
game = new TestServerGame(name, description, password, maxPlayers);
emit gameCreated(game, creator);
exec();
}

View file

@ -0,0 +1,30 @@
#ifndef TESTSERVERGAMETHREAD_H
#define TESTSERVERGAMETHREAD_H
#include <QThread>
#include <QMutex>
#include "testservergame.h"
#include "testserversocket.h"
class TestServerGame;
class TestServerSocket;
class TestServerGameThread : public QThread {
Q_OBJECT
signals:
void gameCreated(TestServerGame *_game, TestServerSocket *creator);
private:
QString name;
QString description;
QString password;
int maxPlayers;
TestServerSocket *creator;
TestServerGame *game;
public:
TestServerGameThread(const QString _name, const QString _description, const QString _password, const int _maxPlayers, TestServerSocket *_creator, QObject *parent = 0);
~TestServerGameThread();
TestServerGame *getGame() { return game; }
void run();
};
#endif

View file

@ -0,0 +1,595 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <QStringList>
#include "testserver.h"
#include "testserversocket.h"
#include "version.h"
TestServerSocket::TestServerSocket(TestServer *_server, QObject *parent)
: QTcpSocket(parent), server(_server)
{
remsg = new ReturnMessage(this);
connect(this, SIGNAL(readyRead()), this, SLOT(readClient()));
connect(this, SIGNAL(disconnected()), this, SLOT(deleteLater()));
connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
setTextModeEnabled(true);
PlayerStatus = StatusNormal;
game = 0;
}
TestServerSocket::~TestServerSocket()
{
qDebug("TestServerSocket destructor");
if (game)
game->removePlayer(this);
}
void TestServerSocket::setName(const QString &name)
{
emit broadcastEvent(QString("name|%1|%2").arg(PlayerName).arg(name), this);
PlayerName = name;
}
PlayerZone *TestServerSocket::getZone(const QString &name)
{
QListIterator<PlayerZone *> ZoneIterator(zones);
while (ZoneIterator.hasNext()) {
PlayerZone *temp = ZoneIterator.next();
if (!temp->getName().compare(name))
return temp;
}
return NULL;
}
Counter *TestServerSocket::getCounter(const QString &name)
{
QListIterator<Counter *> CounterIterator(counters);
while (CounterIterator.hasNext()) {
Counter *temp = CounterIterator.next();
if (!temp->getName().compare(name))
return temp;
}
return NULL;
}
void TestServerSocket::setupZones()
{
// Delete existing zones and counters
clearZones();
// This may need to be customized according to the game rules.
// ------------------------------------------------------------------
// Create zones
PlayerZone *deck = new PlayerZone("deck", false, false, false);
zones << deck;
PlayerZone *sb = new PlayerZone("sb", false, false, false);
zones << sb;
zones << new PlayerZone("table", true, true, true);
zones << new PlayerZone("hand", false, false, true);
zones << new PlayerZone("grave", false, true, true);
zones << new PlayerZone("rfg", false, true, true);
// Create life counter
Counter *life = new Counter("life", 20);
counters << life;
// ------------------------------------------------------------------
// Assign card ids and create deck from decklist
QListIterator<QString> DeckIterator(DeckList);
int i = 0;
while (DeckIterator.hasNext())
deck->cards.append(new TestCard(DeckIterator.next(), i++, 0, 0));
deck->shuffle(game->rnd);
QListIterator<QString> SBIterator(SideboardList);
while (SBIterator.hasNext())
sb->cards.append(new TestCard(SBIterator.next(), i++, 0, 0));
nextCardId = i;
PlayerStatus = StatusPlaying;
broadcastEvent(QString("setup_zones|%1|%2|%3").arg(getCounter("life")->getCount())
.arg(deck->cards.size())
.arg(getZone("sb")->cards.size()), this);
}
void TestServerSocket::clearZones()
{
for (int i = 0; i < zones.size(); i++)
delete zones.at(i);
zones.clear();
for (int i = 0; i < counters.size(); i++)
delete counters.at(i);
counters.clear();
}
void TestServerSocket::leaveGame()
{
if (!game)
return;
game->removePlayer(this);
game = 0;
PlayerStatus = StatusNormal;
clearZones();
moveToThread(server->thread());
}
void TestServerSocket::readClient()
{
QTextStream *stream = new QTextStream(this);
stream->setCodec("UTF-8");
QStringList lines;
// Before parsing, everything has to be buffered so that the stream
// can be deleted in order to avoid problems when moving the object
// to another thread while this function is still running.
for (;;) {
QString line = stream->readLine();
if (line.isNull())
break;
lines << line;
}
delete stream;
QStringListIterator i(lines);
while (i.hasNext()) {
QString line = i.next();
qDebug(QString("<<< %1").arg(line).toLatin1());
switch (PlayerStatus) {
case StatusNormal:
case StatusReadyStart:
case StatusPlaying:
parseCommand(line);
break;
case StatusSubmitDeck:
QString card = line;
if (!card.compare(".")) {
PlayerStatus = StatusNormal;
remsg->send();
} else if (card.startsWith("SB:"))
SideboardList << card.mid(3);
else
DeckList << card;
}
}
}
bool TestServerSocket::parseCommand(QString line)
{
QStringList params = line.split("|");
// Extract message id
bool conv_ok;
int msgId = params.takeFirst().toInt(&conv_ok);
if (!conv_ok) {
remsg->setMsgId(0);
return remsg->send("syntax", false);
}
remsg->setMsgId(msgId);
if (params.empty()) {
remsg->setMsgId(0);
return remsg->send("syntax", false);
}
// Extract command
QString cmd = params.takeFirst();
remsg->setCmd(cmd);
// parse command
if (!cmd.compare("list_games", Qt::CaseInsensitive)) {
remsg->send();
QList<TestServerGame *> gameList = server->listOpenGames();
QListIterator<TestServerGame *> gameListIterator(gameList);
QStringList result;
while (gameListIterator.hasNext()) {
TestServerGame *tmp = gameListIterator.next();
tmp->mutex->lock();
result << QString("%1|%2|%3|%4|%5").arg(tmp->name)
.arg(tmp->description)
.arg(tmp->password == "" ? 0 : 1)
.arg(tmp->getPlayerCount())
.arg(tmp->maxPlayers);
tmp->mutex->unlock();
}
remsg->sendList(result);
} else if (!cmd.compare("create_game", Qt::CaseInsensitive)) {
if (params.size() != 4)
return remsg->send("syntax", false);
QString name = params[0];
QString description = params[1];
QString password = params[2];
int maxPlayers = params[3].toInt();
if (server->getGame(name))
return remsg->send("name_not_found", false);
remsg->send();
leaveGame();
emit createGame(name, description, password, maxPlayers, this);
} else if (!cmd.compare("join_game", Qt::CaseInsensitive)) {
if (params.size() != 2)
return remsg->send("syntax", false);
QString name = params[0];
QString password = params[1];
if (!server->checkGamePassword(name, password))
return remsg->send("wrong_password", false);
remsg->send();
leaveGame();
emit joinGame(name, this);
} else if (!cmd.compare("leave_game", Qt::CaseInsensitive)) {
remsg->send();
leaveGame();
} else if (!cmd.compare("set_name", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
remsg->send();
setName(params[0]);
} else if (!cmd.compare("list_players", Qt::CaseInsensitive)) {
if (!game)
return remsg->send("game_state", false);
remsg->send();
remsg->sendList(game->getPlayerNames());
} else if (!cmd.compare("say", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
remsg->send();
emit broadcastEvent(QString("say|%1").arg(params[0]), this);
} else if (!cmd.compare("submit_deck", Qt::CaseInsensitive)) {
PlayerStatus = StatusSubmitDeck;
DeckList.clear();
SideboardList.clear();
} else if (!cmd.compare("shuffle", Qt::CaseInsensitive)) {
if (!game)
return remsg->send("game_state", false);
if (!game->getGameStarted())
return remsg->send("game_state", false);
getZone("deck")->shuffle(game->rnd);
remsg->send();
emit broadcastEvent("shuffle", this);
} else if (!cmd.compare("ready_start", Qt::CaseInsensitive)) {
if (!game)
return remsg->send("game_state", false);
remsg->send();
PlayerStatus = StatusReadyStart;
emit broadcastEvent(QString("ready_start"), this);
game->startGameIfReady();
} else if (!cmd.compare("draw_cards", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int number = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
PlayerZone *deck = getZone("deck");
PlayerZone *hand = getZone("hand");
if (deck->cards.size() < number)
return remsg->send("game_state", false);
remsg->send();
for (int i = 0; i < number; ++i) {
TestCard *card = deck->cards.first();
deck->cards.removeFirst();
hand->cards.append(card);
msg(QString("private|||draw|%1|%2").arg(card->getId()).arg(card->getName()));
}
emit broadcastEvent(QString("draw|%1").arg(number), this);
} else if (!cmd.compare("move_card", Qt::CaseInsensitive)) {
// ID Karte, Startzone, Zielzone, Koordinaten X, Y
if (params.size() != 5)
return remsg->send("syntax", false);
bool ok;
int cardid = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
PlayerZone *startzone = getZone(params[1]);
PlayerZone *targetzone = getZone(params[2]);
if ((!startzone) || (!targetzone))
return remsg->send("game_state", false);
int position = -1;
TestCard *card = startzone->getCard(cardid, true, &position);
if (!card)
return remsg->send("game_state", false);
int x = params[3].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
int y = 0;
if (targetzone->hasCoords()) {
y = params[4].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
}
targetzone->insertCard(card, x, y);
remsg->send();
msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
.arg(card->getName())
.arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y));
// Was ist mit Facedown-Karten?
if ((startzone->isPublic()) || (targetzone->isPublic()))
emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7").arg(card->getId())
.arg(card->getName())
.arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y), this);
else
emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5").arg(startzone->getName())
.arg(position)
.arg(targetzone->getName())
.arg(x)
.arg(y), this);
} else if (!cmd.compare("create_token", Qt::CaseInsensitive)) {
// zone, cardname, powtough, x, y
// powtough wird erst mal ignoriert
if (params.size() != 5)
return remsg->send("syntax", false);
PlayerZone *zone = getZone(params[0]);
if (!zone)
return remsg->send("game_state", false);
QString cardname = params[1];
int x = params[3].toInt();
int y = params[4].toInt();
int cardid = nextCardId++;
QString powtough = params[2];
remsg->send();
TestCard *card = new TestCard(cardname, cardid, x, y);
zone->insertCard(card, x, y);
emit broadcastEvent(QString("create_token|%1|%2|%3|%4|%5|%6").arg(zone->getName())
.arg(cardid)
.arg(cardname)
.arg(powtough)
.arg(x)
.arg(y), this);
} else if (!cmd.compare("set_card_attr", Qt::CaseInsensitive)) {
if (params.size() != 4)
return remsg->send("syntax", false);
// zone, card id, attr name, attr value
// card id = -1 => affects all cards in the specified zone
PlayerZone *zone = getZone(params[0]);
if (!zone)
return remsg->send("game_state", false);
bool ok;
int cardid = params[1].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
if (cardid == -1) {
QListIterator<TestCard *> CardIterator(zone->cards);
while (CardIterator.hasNext())
if (!CardIterator.next()->setAttribute(params[2], params[3]))
return remsg->send("syntax", false);
} else {
TestCard *card = zone->getCard(cardid, false);
if (!card)
return remsg->send("game_state", false);
if (!card->setAttribute(params[2], params[3]))
return remsg->send("syntax", false);
}
remsg->send();
emit broadcastEvent(QString("set_card_attr|%1|%2|%3|%4").arg(zone->getName()).arg(cardid).arg(params[2]).arg(params[3]), this);
} else if (!cmd.compare("inc_counter", Qt::CaseInsensitive)) {
if (params.size() != 2)
return remsg->send("syntax", false);
Counter *c = getCounter(params[0]);
if (!c)
return remsg->send("game_state", false);
bool ok;
int delta = params[1].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
remsg->send();
c->setCount(c->getCount() + delta);
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(c->getCount()), this);
} else if (!cmd.compare("set_counter", Qt::CaseInsensitive)) {
if (params.size() != 2)
return remsg->send("syntax", false);
Counter *c = getCounter(params[0]);
bool ok;
int count = params[1].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
if (!c) {
c = new Counter(params[0], count);
counters << c;
} else
c->setCount(count);
remsg->send();
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(count), this);
} else if (!cmd.compare("del_counter", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
Counter *c = getCounter(params[0]);
if (!c)
return remsg->send("game_state", false);
delete c;
counters.removeAt(counters.indexOf(c));
remsg->send();
emit broadcastEvent(QString("del_counter|%1").arg(params[0]), this);
} else if (!cmd.compare("list_counters", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int player_id = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
TestServerSocket *player = game->getPlayer(player_id);
if (!player)
return remsg->send("game_state", false);
remsg->send();
remsg->sendList(player->listCounters());
} else if (!cmd.compare("list_zones", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int player_id = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
TestServerSocket *player = game->getPlayer(player_id);
if (!player)
return remsg->send("game_state", false);
remsg->send();
remsg->sendList(player->listZones());
} else if (!cmd.compare("dump_zone", Qt::CaseInsensitive)) {
if (params.size() != 3)
return remsg->send("syntax", false);
bool ok;
int player_id = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
int number_cards = params[2].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
TestServerSocket *player = game->getPlayer(player_id);
if (!player)
return remsg->send("game_state", false);
PlayerZone *zone = player->getZone(params[1]);
if (!zone)
return remsg->send("game_state", false);
if (!(zone->isPublic() || (player_id == PlayerId)))
return remsg->send("game_state", false);
remsg->send();
QListIterator<TestCard *> card_iterator(zone->cards);
QStringList result;
for (int i = 0; card_iterator.hasNext() && (i < number_cards || number_cards == 0); i++) {
TestCard *tmp = card_iterator.next();
// XXX Face down cards
if (zone->hasIdAccess())
result << QString("%1|%2|%3|%4|%5|%6|%7|%8").arg(tmp->getId())
.arg(tmp->getName())
.arg(tmp->getX())
.arg(tmp->getY())
.arg(tmp->getCounters())
.arg(tmp->getTapped())
.arg(tmp->getAttacking())
.arg(tmp->getAnnotation());
else
result << QString("%1|%2||||||").arg(i).arg(tmp->getName());
}
remsg->sendList(result);
emit broadcastEvent(QString("dump_zone|%1|%2|%3").arg(player_id).arg(zone->getName()).arg(number_cards), this);
} else if (!cmd.compare("roll_dice", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int sides = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
remsg->send();
emit broadcastEvent(QString("roll_dice|%1|%2").arg(sides).arg(game->rnd->getNumber(1, sides)), this);
} else if (!cmd.compare("set_active_player", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int active_player = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
if (!game->getPlayer(active_player))
return remsg->send("game_state", false);
remsg->send();
game->setActivePlayer(active_player);
} else if (!cmd.compare("set_active_phase", Qt::CaseInsensitive)) {
if (params.size() != 1)
return remsg->send("syntax", false);
bool ok;
int active_phase = params[0].toInt(&ok);
if (!ok)
return remsg->send("syntax", false);
// XXX Überprüfung, ob die Phase existiert...
remsg->send();
game->setActivePhase(active_phase);
} else
return remsg->send("syntax", false);
return true;
}
PlayerStatusEnum TestServerSocket::getStatus()
{
return PlayerStatus;
}
void TestServerSocket::setStatus(PlayerStatusEnum status)
{
PlayerStatus = status;
}
void TestServerSocket::setGame(TestServerGame *g)
{
game = g;
}
QStringList TestServerSocket::listCounters()
{
QStringList counter_list;
QListIterator<Counter *> i(counters);
while (i.hasNext()) {
Counter *tmp = i.next();
counter_list << QString("%1|%2").arg(tmp->getName()).arg(tmp->getCount());
}
return counter_list;
}
QStringList TestServerSocket::listZones()
{
QStringList zone_list;
QListIterator<PlayerZone *> i(zones);
while (i.hasNext()) {
PlayerZone *tmp = i.next();
zone_list << QString("%1|%2|%3|%4").arg(tmp->getName()).arg(tmp->isPublic()).arg(tmp->hasCoords()).arg(tmp->cards.size());
}
return zone_list;
}
void TestServerSocket::msg(const QString &s)
{
qDebug(QString(">>> %1").arg(s).toLatin1());
QTextStream stream(this);
stream.setCodec("UTF-8");
stream << s << endl;
stream.flush();
flush();
}
void TestServerSocket::initConnection()
{
msg(QString("welcome||%1").arg(VERSION_STRING));
msg("welcome||.");
}
void TestServerSocket::catchSocketError(QAbstractSocket::SocketError socketError)
{
qDebug(QString("socket error: %1").arg(socketError).toLatin1());
deleteLater();
}

View file

@ -0,0 +1,81 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TESTSERVERSOCKET_H
#define TESTSERVERSOCKET_H
#include <QTcpSocket>
#include "testserver.h"
#include "testservergame.h"
#include "playerzone.h"
#include "returnmessage.h"
#include "counter.h"
class TestServer;
class TestServerGame;
class PlayerZone;
enum PlayerStatusEnum { StatusNormal, StatusSubmitDeck, StatusReadyStart, StatusPlaying };
class TestServerSocket : public QTcpSocket
{
Q_OBJECT
private slots:
void readClient();
void catchSocketError(QAbstractSocket::SocketError socketError);
signals:
void createGame(const QString name, const QString description, const QString password, const int maxPlayers, TestServerSocket *creator);
void joinGame(const QString name, TestServerSocket *player);
void commandReceived(QString cmd, TestServerSocket *player);
void broadcastEvent(const QString &event, TestServerSocket *player);
void startGameIfReady();
private:
TestServer *server;
TestServerGame *game;
QList<QString> DeckList;
QList<QString> SideboardList;
QList<PlayerZone *> zones;
QList<Counter *> counters;
int PlayerId;
int nextCardId;
PlayerZone *getZone(const QString &name);
Counter *getCounter(const QString &name);
void setName(const QString &name);
void clearZones();
void leaveGame();
bool parseCommand(QString line);
PlayerStatusEnum PlayerStatus;
ReturnMessage *remsg;
public:
QString PlayerName;
TestServerSocket(TestServer *_server, QObject *parent = 0);
~TestServerSocket();
void msg(const QString &s);
void setGame(TestServerGame *g);
PlayerStatusEnum getStatus();
void setStatus(PlayerStatusEnum status);
void initConnection();
int getPlayerId() { return PlayerId; }
void setPlayerId(int _id) { PlayerId = _id; }
QStringList listCounters();
QStringList listZones();
void setupZones();
};
#endif

21
servatrice/src/version.h Normal file
View file

@ -0,0 +1,21 @@
/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
const char *VERSION_STRING = "Testserver 0.20090304";