98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
#include <QtGui>
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#include "playerzone.h"
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#include "carditem.h"
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#include "player.h"
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#include "client.h"
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#include "zoneviewzone.h"
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PlayerZone::PlayerZone(Player *_p, const QString &_name, QGraphicsItem *parent, bool isView)
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: QGraphicsItem(parent), player(_p), name(_name), cards(NULL), menu(NULL), hasCardAttr(false)
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{
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if (!isView)
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player->addZone(this);
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}
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PlayerZone::~PlayerZone()
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{
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qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1());
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while (!views.empty())
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delete views.at(0);
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clearContents();
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delete cards;
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}
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void PlayerZone::clearContents()
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{
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for (int i = 0; i < cards->size(); i++)
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delete cards->at(i);
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cards->clear();
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}
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void PlayerZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::RightButton) {
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if (menu) {
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menu->exec(event->screenPos());
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event->accept();
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} else
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event->ignore();
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} else
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event->ignore();
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}
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CardItem *PlayerZone::getCard(int cardId, const QString &cardName)
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{
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CardItem *c = cards->findCard(cardId, false);
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// If the card's id is -1, this zone is invisible,
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// so we need to give the card an id and a name as it comes out.
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// It can be assumed that in an invisible zone, all cards are equal.
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if ((c->getId() == -1) || (c->getName().isEmpty())) {
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c->setId(cardId);
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c->setName(cardName);
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}
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return c;
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}
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CardItem *PlayerZone::takeCard(int position, int cardId, const QString &cardName)
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{
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CardItem *c = cards->takeAt(position);
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for (int i = 0; i < views.size(); i++)
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views[i]->removeCard(position);
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if (c->getId() == -1) {
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c->setId(cardId);
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c->setName(cardName);
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}
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reorganizeCards();
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return c;
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}
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void PlayerZone::setCardAttr(int cardId, const QString &aname, const QString &avalue)
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{
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if (hasCardAttr)
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player->client->setCardAttr(name, cardId, aname, avalue);
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}
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void PlayerZone::hoverCardEvent(CardItem *card)
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{
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player->hoverCardEvent(card);
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}
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void PlayerZone::addView(ZoneViewZone *view)
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{
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views.append(view);
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}
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void PlayerZone::removeView(ZoneViewZone *view)
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{
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views.removeAt(views.indexOf(view));
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}
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void PlayerZone::moveAllToZone(const QString &targetZone, int targetX)
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{
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// Cards need to be moved in reverse order so that the other
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// cards' list index doesn't change
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for (int i = cards->size() - 1; i >= 0; i--)
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player->client->moveCard(cards->at(i)->getId(), getName(), targetZone, targetX);
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}
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