servatrice/cockatrice/src/playerzone.cpp
Max-Wilhelm Bruker a11f93df4d initial commit
2009-03-13 22:50:41 +01:00

98 lines
2.3 KiB
C++

#include <QtGui>
#include "playerzone.h"
#include "carditem.h"
#include "player.h"
#include "client.h"
#include "zoneviewzone.h"
PlayerZone::PlayerZone(Player *_p, const QString &_name, QGraphicsItem *parent, bool isView)
: QGraphicsItem(parent), player(_p), name(_name), cards(NULL), menu(NULL), hasCardAttr(false)
{
if (!isView)
player->addZone(this);
}
PlayerZone::~PlayerZone()
{
qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1());
while (!views.empty())
delete views.at(0);
clearContents();
delete cards;
}
void PlayerZone::clearContents()
{
for (int i = 0; i < cards->size(); i++)
delete cards->at(i);
cards->clear();
}
void PlayerZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (menu) {
menu->exec(event->screenPos());
event->accept();
} else
event->ignore();
} else
event->ignore();
}
CardItem *PlayerZone::getCard(int cardId, const QString &cardName)
{
CardItem *c = cards->findCard(cardId, false);
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id and a name as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if ((c->getId() == -1) || (c->getName().isEmpty())) {
c->setId(cardId);
c->setName(cardName);
}
return c;
}
CardItem *PlayerZone::takeCard(int position, int cardId, const QString &cardName)
{
CardItem *c = cards->takeAt(position);
for (int i = 0; i < views.size(); i++)
views[i]->removeCard(position);
if (c->getId() == -1) {
c->setId(cardId);
c->setName(cardName);
}
reorganizeCards();
return c;
}
void PlayerZone::setCardAttr(int cardId, const QString &aname, const QString &avalue)
{
if (hasCardAttr)
player->client->setCardAttr(name, cardId, aname, avalue);
}
void PlayerZone::hoverCardEvent(CardItem *card)
{
player->hoverCardEvent(card);
}
void PlayerZone::addView(ZoneViewZone *view)
{
views.append(view);
}
void PlayerZone::removeView(ZoneViewZone *view)
{
views.removeAt(views.indexOf(view));
}
void PlayerZone::moveAllToZone(const QString &targetZone, int targetX)
{
// Cards need to be moved in reverse order so that the other
// cards' list index doesn't change
for (int i = cards->size() - 1; i >= 0; i--)
player->client->moveCard(cards->at(i)->getId(), getName(), targetZone, targetX);
}