fixed bug with mulligan and restart of game
This commit is contained in:
parent
6049a601fb
commit
c86a1ed4f6
1 changed files with 15 additions and 9 deletions
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@ -115,7 +115,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
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aShuffle = new QAction(this);
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aShuffle = new QAction(this);
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connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
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connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
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aMulligan = new QAction(this);
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aMulligan = new QAction(this);
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connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMuligan()));
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connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMulligan()));
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}
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}
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playerMenu = new QMenu(QString());
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playerMenu = new QMenu(QString());
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@ -335,9 +335,11 @@ void Player::actDrawCard()
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cardsInHand++;
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cardsInHand++;
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}
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}
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void Player::actMuligan()
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void Player::actMulligan()
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{
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{
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if(cardsInHand <= 0) return;
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if(cardsInHand <= 0 || cardsInHand > 7) return;
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CardList handCards = hand->getCards();
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CardList handCards = hand->getCards();
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for(int i = 0; i < handCards.size(); i++){
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for(int i = 0; i < handCards.size(); i++){
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client->moveCard(handCards.at(i)->getId(),"hand","deck",0);
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client->moveCard(handCards.at(i)->getId(),"hand","deck",0);
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@ -351,7 +353,8 @@ void Player::actDrawCards()
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int number = QInputDialog::getInteger(0, tr("Draw cards"), tr("Number:"));
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int number = QInputDialog::getInteger(0, tr("Draw cards"), tr("Number:"));
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if (number){
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if (number){
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client->drawCards(number);
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client->drawCards(number);
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cardsInHand += number;
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cardsInHand = number;
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qDebug() << "ANZAHL DER GEZOGENEN KARTEN: <<<<<<<<<<<<<<<<<<<<<<<<< " << cardsInHand;
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}
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}
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}
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}
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@ -490,11 +493,7 @@ void Player::gameEvent(const ServerEventData &event)
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break;
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break;
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}
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}
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/* if(startZone == zones.value("hand")){
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cardsInHand--;
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qDebug() << "<<<<<<<<<<<<<<<<<<<< Karte aus hand entfernt";
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qDebug() << "<<<<<<<<<<<<<<<<<<<<< Handkartenanzahl: " << cardsInHand;
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}*/
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int x = data[5].toInt();
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int x = data[5].toInt();
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int y = data[6].toInt();
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int y = data[6].toInt();
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bool facedown = data[7].toInt();
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bool facedown = data[7].toInt();
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@ -518,6 +517,13 @@ void Player::gameEvent(const ServerEventData &event)
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// because the addCard function can modify the card object.
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// because the addCard function can modify the card object.
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emit logMoveCard(this, card->getName(), startZone, logPosition, targetZone, logX);
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emit logMoveCard(this, card->getName(), startZone, logPosition, targetZone, logX);
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/*if(startZone == zones.value("hand")){
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qDebug() << "<<<<<<<<<<<<<<<<<<<<< Handkartenanzahl: " << cardsInHand;
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cardsInHand--;
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qDebug() << "<<<<<<<<<<<<<<<<<<<< Karte aus hand entfernt";
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qDebug() << "<<<<<<<<<<<<<<<<<<<<< Handkartenanzahl: " << cardsInHand;
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}*/
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targetZone->addCard(card, true, x, y);
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targetZone->addCard(card, true, x, y);
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break;
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break;
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