Merge branch 'master' of ssh://cockatrice.de/home/cockgit/cockatrice

Conflicts:
	cockatrice/cockatrice.pro
	cockatrice/src/player.cpp
This commit is contained in:
Max-Wilhelm Bruker 2010-05-29 16:42:14 +02:00
commit e1a728328e
48 changed files with 1221 additions and 576 deletions

View file

@ -21,10 +21,13 @@ HEADERS += src/counter.h \
src/tablezone.h \
src/handzone.h \
src/handcounter.h \
src/handzone_vert.h \
src/handzone_horiz.h \
src/carddatabase.h \
src/gameview.h \
src/deck_picturecacher.h \
src/decklistmodel.h \
src/dlg_load_deck_from_clipboard.h \
src/dlg_load_remote_deck.h \
src/cardinfowidget.h \
src/messagelogwidget.h \
@ -75,10 +78,13 @@ SOURCES += src/counter.cpp \
src/tablezone.cpp \
src/handzone.cpp \
src/handcounter.cpp \
src/handzone_vert.cpp \
src/handzone_horiz.cpp \
src/carddatabase.cpp \
src/gameview.cpp \
src/deck_picturecacher.cpp \
src/decklistmodel.cpp \
src/dlg_load_deck_from_clipboard.cpp \
src/dlg_load_remote_deck.cpp \
src/cardinfowidget.cpp \
src/messagelogwidget.cpp \

View file

@ -14,11 +14,25 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
passwordLabel->setBuddy(passwordEdit);
maxPlayersLabel = new QLabel(tr("P&layers:"));
maxPlayersEdit = new QLineEdit("2");
maxPlayersEdit = new QSpinBox();
maxPlayersEdit->setMinimum(1);
maxPlayersEdit->setMaximum(100);
maxPlayersEdit->setValue(2);
maxPlayersLabel->setBuddy(maxPlayersEdit);
spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
spectatorsAllowedCheckBox->setChecked(true);
connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
QVBoxLayout *spectatorsLayout = new QVBoxLayout;
spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
spectatorsGroupBox = new QGroupBox(tr("Spectators"));
spectatorsGroupBox->setLayout(spectatorsLayout);
QGridLayout *grid = new QGridLayout;
grid->addWidget(descriptionLabel, 0, 0);
@ -27,7 +41,7 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
grid->addWidget(passwordEdit, 1, 1);
grid->addWidget(maxPlayersLabel, 2, 0);
grid->addWidget(maxPlayersEdit, 2, 1);
grid->addWidget(spectatorsAllowedCheckBox, 3, 0, 1, 2);
grid->addWidget(spectatorsGroupBox, 3, 0, 1, 2);
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
@ -53,13 +67,15 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
void DlgCreateGame::actOK()
{
bool ok;
int maxPlayers = maxPlayersEdit->text().toInt(&ok);
if (!ok) {
QMessageBox::critical(this, tr("Error"), tr("Invalid number of players."));
return;
}
Command_CreateGame *createCommand = new Command_CreateGame(descriptionEdit->text(), passwordEdit->text(), maxPlayers, spectatorsAllowedCheckBox->isChecked());
Command_CreateGame *createCommand = new Command_CreateGame(
descriptionEdit->text(),
passwordEdit->text(),
maxPlayersEdit->value(),
spectatorsAllowedCheckBox->isChecked(),
spectatorsNeedPasswordCheckBox->isChecked(),
spectatorsCanTalkCheckBox->isChecked(),
spectatorsSeeEverythingCheckBox->isChecked()
);
connect(createCommand, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
client->sendCommand(createCommand);
@ -79,3 +95,10 @@ void DlgCreateGame::checkResponse(ResponseCode response)
return;
}
}
void DlgCreateGame::spectatorsAllowedChanged(int state)
{
spectatorsNeedPasswordCheckBox->setEnabled(state);
spectatorsCanTalkCheckBox->setEnabled(state);
spectatorsSeeEverythingCheckBox->setEnabled(state);
}

View file

@ -8,6 +8,8 @@ class QLabel;
class QLineEdit;
class QPushButton;
class QCheckBox;
class QGroupBox;
class QSpinBox;
class DlgCreateGame : public QDialog {
Q_OBJECT
@ -16,12 +18,15 @@ public:
private slots:
void actOK();
void checkResponse(ResponseCode response);
void spectatorsAllowedChanged(int state);
private:
Client *client;
QGroupBox *spectatorsGroupBox;
QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel;
QLineEdit *descriptionEdit, *passwordEdit, *maxPlayersEdit;
QCheckBox *spectatorsAllowedCheckBox;
QLineEdit *descriptionEdit, *passwordEdit;
QSpinBox *maxPlayersEdit;
QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox, *spectatorsSeeEverythingCheckBox;
QPushButton *okButton, *cancelButton;
};

View file

@ -0,0 +1,64 @@
#include <QClipboard>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QKeySequence>
#include <QApplication>
#include <QTextStream>
#include <QMessageBox>
#include "dlg_load_deck_from_clipboard.h"
#include "decklist.h"
DlgLoadDeckFromClipboard::DlgLoadDeckFromClipboard(QWidget *parent)
: QDialog(parent), deckList(0)
{
contentsEdit = new QPlainTextEdit;
refreshButton = new QPushButton(tr("&Refresh"));
refreshButton->setShortcut(QKeySequence("F5"));
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
cancelButton = new QPushButton(tr("&Cancel"));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(refreshButton);
buttonLayout->addStretch();
buttonLayout->addWidget(okButton);
buttonLayout->addWidget(cancelButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(contentsEdit);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Load deck from clipboard"));
resize(500, 500);
connect(refreshButton, SIGNAL(clicked()), this, SLOT(actRefresh()));
connect(okButton, SIGNAL(clicked()), this, SLOT(actOK()));
connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
actRefresh();
}
void DlgLoadDeckFromClipboard::actRefresh()
{
contentsEdit->setPlainText(QApplication::clipboard()->text());
}
void DlgLoadDeckFromClipboard::actOK()
{
QString buffer = contentsEdit->toPlainText();
QTextStream stream(&buffer);
DeckList *l = new DeckList;
if (l->loadFromStream_Plain(stream)) {
deckList = l;
accept();
} else {
QMessageBox::critical(this, tr("Error"), tr("Invalid deck list."));
delete l;
}
}

View file

@ -0,0 +1,25 @@
#ifndef DLG_LOAD_DECK_FROM_CLIPBOARD_H
#define DLG_LOAD_DECK_FROM_CLIPBOARD_H
#include <QDialog>
class DeckList;
class QPlainTextEdit;
class QPushButton;
class DlgLoadDeckFromClipboard : public QDialog {
Q_OBJECT
private slots:
void actOK();
void actRefresh();
private:
DeckList *deckList;
public:
DlgLoadDeckFromClipboard(QWidget *parent = 0);
DeckList *getDeckList() const { return deckList; }
private:
QPlainTextEdit *contentsEdit;
QPushButton *refreshButton, *okButton, *cancelButton;
};
#endif

View file

@ -199,6 +199,16 @@ AppearanceSettingsPage::AppearanceSettingsPage()
zoneBgGroupBox = new QGroupBox;
zoneBgGroupBox->setLayout(zoneBgGrid);
horizontalHandCheckBox = new QCheckBox;
horizontalHandCheckBox->setChecked(settingsCache->getHorizontalHand());
connect(horizontalHandCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setHorizontalHand(int)));
QGridLayout *handGrid = new QGridLayout;
handGrid->addWidget(horizontalHandCheckBox, 0, 0, 1, 2);
handGroupBox = new QGroupBox;
handGroupBox->setLayout(handGrid);
economicGridCheckBox = new QCheckBox;
economicGridCheckBox->setChecked(settingsCache->getEconomicGrid());
connect(economicGridCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setEconomicGrid(int)));
@ -225,6 +235,7 @@ AppearanceSettingsPage::AppearanceSettingsPage()
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(zoneBgGroupBox);
mainLayout->addWidget(handGroupBox);
mainLayout->addWidget(tableGroupBox);
mainLayout->addWidget(zoneViewGroupBox);
@ -239,6 +250,9 @@ void AppearanceSettingsPage::retranslateUi()
tableBgLabel->setText(tr("Path to table background:"));
playerAreaBgLabel->setText(tr("Path to player info background:"));
handGroupBox->setTitle(tr("Hand layout"));
horizontalHandCheckBox->setText(tr("Display hand horizontally (wastes space)"));
tableGroupBox->setTitle(tr("Table grid layout"));
economicGridCheckBox->setText(tr("Economic layout"));

View file

@ -60,8 +60,8 @@ signals:
private:
QLabel *handBgLabel, *tableBgLabel, *playerAreaBgLabel;
QLineEdit *handBgEdit, *tableBgEdit, *playerAreaBgEdit;
QCheckBox *economicGridCheckBox, *zoneViewSortByNameCheckBox, *zoneViewSortByTypeCheckBox;
QGroupBox *zoneBgGroupBox, *tableGroupBox, *zoneViewGroupBox;
QCheckBox *horizontalHandCheckBox, *economicGridCheckBox, *zoneViewSortByNameCheckBox, *zoneViewSortByTypeCheckBox;
QGroupBox *zoneBgGroupBox, *handGroupBox, *tableGroupBox, *zoneViewGroupBox;
public:
AppearanceSettingsPage();
void retranslateUi();

View file

@ -103,3 +103,26 @@ void GameScene::closeMostRecentZoneView()
if (!views.isEmpty())
views.last()->close();
}
void GameScene::processViewSizeChange(const QSize &newSize)
{
qreal newRatio = ((qreal) newSize.width()) / newSize.height();
qreal minWidth = 0;
for (int i = 0; i < players.size(); ++i) {
qreal w = players[i]->getMinimumWidth();
if (w > minWidth)
minWidth = w;
}
qreal minRatio = minWidth / sceneRect().height();
if (minRatio > newRatio) {
// Aspect ratio is dominated by table width.
setSceneRect(sceneRect().x(), sceneRect().y(), minWidth, sceneRect().height());
} else {
// Aspect ratio is dominated by window dimensions.
setSceneRect(sceneRect().x(), sceneRect().y(), newRatio * sceneRect().height(), sceneRect().height());
}
for (int i = 0; i < players.size(); ++i)
players[i]->processSceneSizeChange(sceneRect().size());
}

View file

@ -19,6 +19,7 @@ public:
GameScene(QObject *parent = 0);
void retranslateUi();
const QRectF &getPlayersRect() const { return playersRect; }
void processViewSizeChange(const QSize &newSize);
public slots:
void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
void removeZoneView(ZoneViewWidget *item);

View file

@ -27,7 +27,7 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
switch (index.column()) {
case 0: return g->getDescription();
case 1: return g->getCreatorName();
case 2: return g->getHasPassword() ? tr("yes") : tr("no");
case 2: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
default: return QVariant();
@ -56,7 +56,7 @@ ServerInfo_Game *GamesModel::getGame(int row)
void GamesModel::updateGameList(ServerInfo_Game *_game)
{
ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), _game->getCreatorName(), _game->getSpectatorsAllowed(), _game->getSpectatorCount());
ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), _game->getCreatorName(), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount());
for (int i = 0; i < gameList.size(); i++)
if (gameList[i]->getGameId() == game->getGameId()) {
if (game->getPlayerCount() == 0) {

View file

@ -1,4 +1,6 @@
#include "gameview.h"
#include "gamescene.h"
#include <QResizeEvent>
#include <QAction>
GameView::GameView(QGraphicsScene *scene, QWidget *parent)
@ -21,6 +23,10 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
void GameView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s) {
s->processViewSizeChange(event->size());
}
updateSceneRect(scene()->sceneRect());
}

View file

@ -1,17 +1,13 @@
#include <QtGui>
#include "handzone.h"
#include "player.h"
#include "client.h"
#include "protocol_items.h"
#include "settingscache.h"
#include "player.h"
#include "protocol_items.h"
HandZone::HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
: CardZone(_p, "hand", false, false, _p->getLocal(), parent), zoneHeight(_zoneHeight)
HandZone::HandZone(Player *_p, bool _contentsKnown, QGraphicsItem *parent)
: CardZone(_p, "hand", false, false, _contentsKnown, parent)
{
connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
updateBgPixmap();
setCacheMode(DeviceCoordinateCache);
}
void HandZone::updateBgPixmap()
@ -22,46 +18,6 @@ void HandZone::updateBgPixmap()
update();
}
QRectF HandZone::boundingRect() const
{
return QRectF(0, 0, 100, zoneHeight);
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), Qt::darkGreen);
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void HandZone::reorganizeCards()
{
if (!cards.isEmpty()) {
const int cardCount = cards.size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setZValue(i);
}
}
update();
}
void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
if (x == -1)

View file

@ -5,19 +5,17 @@
class HandZone : public CardZone {
Q_OBJECT
private:
protected:
QPixmap bgPixmap;
int zoneHeight;
private slots:
private slots:
void updateBgPixmap();
public:
HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
HandZone(Player *_p, bool _contentsKnown, QGraphicsItem *parent = 0);
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
virtual void setWidth(qreal _width) = 0;
protected:
void addCardImpl(CardItem *card, int x, int y);
};
#endif

View file

@ -0,0 +1,52 @@
#include <QPainter>
#include "handzone_horiz.h"
#include "player.h"
HandZoneHoriz::HandZoneHoriz(Player *_p, bool _contentsKnown, QGraphicsItem *parent)
: HandZone(_p, _contentsKnown, parent), width(CARD_WIDTH * 10)
{
setCacheMode(DeviceCoordinateCache);
}
QRectF HandZoneHoriz::boundingRect() const
{
return QRectF(0, 0, width, CARD_HEIGHT + 10);
}
void HandZoneHoriz::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), Qt::darkGreen);
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void HandZoneHoriz::reorganizeCards()
{
if (!cards.isEmpty()) {
const int cardCount = cards.size();
const int xPadding = 5;
qreal totalWidth = boundingRect().width() - 2 * xPadding;
qreal cardWidth = cards.at(0)->boundingRect().width();
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth)
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
else
c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
c->setZValue(i);
}
}
update();
}
void HandZoneHoriz::setWidth(qreal _width)
{
prepareGeometryChange();
width = _width;
reorganizeCards();
}

View file

@ -0,0 +1,18 @@
#ifndef HANDZONE_HORIZ_H
#define HANDZONE_HORIZ_H
#include "handzone.h"
class HandZoneHoriz : public HandZone {
Q_OBJECT
private:
qreal width;
public:
HandZoneHoriz(Player *_p, bool _contentsKnown, QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void setWidth(qreal _width);
};
#endif

View file

@ -0,0 +1,52 @@
#include <QtGui>
#include "handzone_vert.h"
#include "player.h"
#include "client.h"
#include "protocol_items.h"
#include "settingscache.h"
HandZoneVert::HandZoneVert(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
: HandZone(_p, _contentsKnown, parent), zoneHeight(_zoneHeight)
{
setCacheMode(DeviceCoordinateCache);
}
QRectF HandZoneVert::boundingRect() const
{
return QRectF(0, 0, 100, zoneHeight);
}
void HandZoneVert::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), Qt::darkGreen);
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void HandZoneVert::reorganizeCards()
{
if (!cards.isEmpty()) {
const int cardCount = cards.size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setZValue(i);
}
}
update();
}

View file

@ -0,0 +1,18 @@
#ifndef HANDZONE_VERT_H
#define HANDZONE_VERT_H
#include "handzone.h"
class HandZoneVert : public HandZone {
Q_OBJECT
private:
int zoneHeight;
public:
HandZoneVert(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void setWidth(qreal /*_width*/) { }
};
#endif

View file

@ -104,7 +104,12 @@ void MessageLogWidget::logGameStart()
void MessageLogWidget::logSay(Player *player, QString message)
{
append(QString("<font color=\"red\">%1:</font> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
append(QString("<b><font color=\"red\">%1:</font></b> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
}
void MessageLogWidget::logSpectatorSay(QString spectatorName, QString message)
{
append(QString("<font color=\"red\">%1:</font> %2").arg(sanitizeHtml(spectatorName)).arg(sanitizeHtml(message)));
}
void MessageLogWidget::logShuffle(Player *player)

View file

@ -33,6 +33,7 @@ public slots:
void logConcede(Player *player);
void logGameStart();
void logSay(Player *player, QString message);
void logSpectatorSay(QString spectatorName, QString message);
void logShuffle(Player *player);
void logRollDie(Player *player, int sides, int roll);
void logDrawCards(Player *player, int number);

View file

@ -9,6 +9,8 @@
#include "tablezone.h"
#include "handzone.h"
#include "handcounter.h"
#include "handzone_vert.h"
#include "handzone_horiz.h"
#include "cardlist.h"
#include "tab_game.h"
#include "protocol_items.h"
@ -18,8 +20,8 @@
#include <QPainter>
#include <QMenu>
Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent)
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), client(_client)
Player::Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent)
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), mirrored(_mirrored), client(_client)
{
setCacheMode(DeviceCoordinateCache);
@ -47,13 +49,26 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
table = new TableZone(this, this);
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
hand = new HandZone(this, (int) table->boundingRect().height(), this);
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
hand->setPos(base);
base += QPointF(hand->boundingRect().width(), 0);
table->setPos(base);
if (settingsCache->getHorizontalHand()) {
hand = new HandZoneHoriz(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), this);
if (mirrored) {
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y());
table->setPos(base.x(), base.y() + hand->boundingRect().height());
} else {
table->setPos(base);
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y() + table->boundingRect().height());
}
} else {
hand = new HandZoneVert(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), (int) table->boundingRect().height(), this);
hand->setPos(base);
base += QPointF(hand->boundingRect().width(), 0);
table->setPos(base);
}
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
updateBoundingRect();
@ -286,7 +301,10 @@ void Player::updateBgPixmap()
void Player::updateBoundingRect()
{
prepareGeometryChange();
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
if (settingsCache->getHorizontalHand())
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + table->boundingRect().width(), table->boundingRect().height() + hand->boundingRect().height());
else
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
emit sizeChanged();
}
@ -712,17 +730,16 @@ QRectF Player::boundingRect() const
void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), QColor(200, 200, 200));
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
QString nameStr = getName();
QFont font("Times");
font.setPixelSize(20);
// font.setWeight(QFont::Bold);
int totalWidth = CARD_WIDTH + counterAreaWidth + 5;
if (bgPixmap.isNull())
painter->fillRect(QRectF(0, 0, totalWidth, boundingRect().height()), QColor(200, 200, 200));
else
painter->fillRect(QRectF(0, 0, totalWidth, boundingRect().height()), QBrush(bgPixmap));
if (getActive()) {
QFontMetrics fm(font);
@ -1000,3 +1017,18 @@ void Player::actMoveToExile(CardItem *card)
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "rfg", 0, 0, false));
}
qreal Player::getMinimumWidth() const
{
return table->getMinimumWidth() + CARD_WIDTH + 5 + counterAreaWidth;
}
void Player::processSceneSizeChange(const QSizeF &newSize)
{
// This will need to be changed if player areas are displayed side by side (e.g. 2x2 for a 4-player game)
qreal fullPlayerWidth = newSize.width();
qreal tableWidth = fullPlayerWidth - CARD_WIDTH - 5 - counterAreaWidth;
table->setWidth(tableWidth);
hand->setWidth(tableWidth);
}

View file

@ -112,6 +112,7 @@ private:
int id;
bool active;
bool local;
bool mirrored;
QMap<QString, CardZone *> zones;
TableZone *table;
@ -164,13 +165,14 @@ public:
void clearArrows();
Client *client;
Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent);
~Player();
void retranslateUi();
QMenu *getPlayerMenu() const { return playerMenu; }
int getId() const { return id; }
QString getName() const { return name; }
bool getLocal() const { return local; }
bool getMirrored() const { return mirrored; }
const QMap<QString, CardZone *> &getZones() const { return zones; }
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
TableZone *getTable() const { return table; }
@ -178,6 +180,9 @@ public:
bool getActive() const { return active; }
void setActive(bool _active);
qreal getMinimumWidth() const;
void processSceneSizeChange(const QSizeF &newSize);
void processPlayerInfo(ServerInfo_Player *info);
void processGameEvent(GameEvent *event, GameEventContext *context);
void sendGameCommand(GameCommand *command);

View file

@ -17,6 +17,7 @@ SettingsCache::SettingsCache()
picDownload = settings->value("personal/picturedownload", false).toBool();
doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool();
horizontalHand = settings->value("hand/horizontal", false).toBool();
economicGrid = settings->value("table/economic", false).toBool();
zoneViewSortByName = settings->value("zoneview/sortbyname", false).toBool();
@ -84,6 +85,12 @@ void SettingsCache::setDoubleClickToPlay(int _doubleClickToPlay)
settings->setValue("interface/doubleclicktoplay", doubleClickToPlay);
}
void SettingsCache::setHorizontalHand(int _horizontalHand)
{
horizontalHand = _horizontalHand;
settings->setValue("hand/horizontal", horizontalHand);
}
void SettingsCache::setEconomicGrid(int _economicGrid)
{
economicGrid = _economicGrid;

View file

@ -24,6 +24,7 @@ private:
QString handBgPath, tableBgPath, playerBgPath;
bool picDownload;
bool doubleClickToPlay;
bool horizontalHand;
bool economicGrid;
bool zoneViewSortByName, zoneViewSortByType;
public:
@ -37,6 +38,7 @@ public:
QString getPlayerBgPath() const { return playerBgPath; }
bool getPicDownload() const { return picDownload; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getHorizontalHand() const { return horizontalHand; }
bool getEconomicGrid() const { return economicGrid; }
bool getZoneViewSortByName() const { return zoneViewSortByName; }
bool getZoneViewSortByType() const { return zoneViewSortByType; }
@ -50,6 +52,7 @@ public slots:
void setPlayerBgPath(const QString &_playerBgPath);
void setPicDownload(int _picDownload);
void setDoubleClickToPlay(int _doubleClickToPlay);
void setHorizontalHand(int _horizontalHand);
void setEconomicGrid(int _economicGrid);
void setZoneViewSortByName(int _zoneViewSortByName);
void setZoneViewSortByType(int _zoneViewSortByType);

View file

@ -19,8 +19,8 @@
#include "arrowitem.h"
#include "main.h"
TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming)
: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), started(false), resuming(_resuming), currentPhase(-1)
{
scene = new GameScene(this);
gameView = new GameView(scene);
@ -74,8 +74,10 @@ TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription,
mainLayout->addLayout(verticalLayout);
if (spectator) {
sayLabel->hide();
sayEdit->hide();
if (!spectatorsCanTalk) {
sayLabel->hide();
sayEdit->hide();
}
loadLocalButton->hide();
loadRemoteButton->hide();
readyStartButton->hide();
@ -206,7 +208,8 @@ void TabGame::actRemoveLocalArrows()
Player *TabGame::addPlayer(int playerId, const QString &playerName)
{
Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, client, this);
// XXX Find a different criterion for the 'mirrored' flag. When spectating, both players are not local, but only one should be mirrored.
Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, playerId != localPlayerId, client, this);
scene->addPlayer(newPlayer);
connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
@ -226,7 +229,16 @@ void TabGame::processGameEventContainer(GameEventContainer *cont)
for (int i = 0; i < eventList.size(); ++i) {
GameEvent *event = eventList[i];
switch (event->getItemId()) {
if (spectators.contains(event->getPlayerId())) {
switch (event->getItemId()) {
case ItemId_Event_Say: eventSpectatorSay(qobject_cast<Event_Say *>(event), context); break;
case ItemId_Event_Leave: eventSpectatorLeave(qobject_cast<Event_Leave *>(event), context); break;
default: {
qDebug() << "unhandled spectator game event";
break;
}
}
} else switch (event->getItemId()) {
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event), context); break;
case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(qobject_cast<Event_PlayerPropertiesChanged *>(event), context); break;
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event), context); break;
@ -289,6 +301,21 @@ void TabGame::stopGame()
deckViewContainer->show();
}
void TabGame::eventSpectatorSay(Event_Say *event, GameEventContext * /*context*/)
{
messageLog->logSpectatorSay(spectators.value(event->getPlayerId()), event->getMessage());
}
void TabGame::eventSpectatorLeave(Event_Leave *event, GameEventContext * /*context*/)
{
int playerId = event->getPlayerId();
messageLog->logLeaveSpectator(spectators.value(playerId));
playerListWidget->removePlayer(playerId);
spectators.remove(playerId);
emit userEvent();
}
void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventContext * /*context*/)
{
const QList<ServerInfo_Player *> &plList = event->getPlayerList();
@ -366,10 +393,6 @@ void TabGame::eventLeave(Event_Leave *event, GameEventContext * /*context*/)
playerListWidget->removePlayer(playerId);
players.remove(playerId);
delete player;
} else if (spectators.contains(playerId)) {
messageLog->logLeaveSpectator(spectators.value(playerId));
playerListWidget->removePlayer(playerId);
spectators.remove(playerId);
}
emit userEvent();
}

View file

@ -33,6 +33,7 @@ class Event_GameStart;
class Event_SetActivePlayer;
class Event_SetActivePhase;
class Event_Ping;
class Event_Say;
class Player;
class CardZone;
class AbstractCardItem;
@ -46,6 +47,7 @@ private:
QString gameDescription;
int localPlayerId;
bool spectator;
bool spectatorsCanTalk, spectatorsSeeEverything;
QMap<int, Player *> players;
QMap<int, QString> spectators;
bool started;
@ -73,6 +75,9 @@ private:
void startGame();
void stopGame();
void eventSpectatorSay(Event_Say *event, GameEventContext *context);
void eventSpectatorLeave(Event_Leave *event, GameEventContext *context);
void eventGameStateChanged(Event_GameStateChanged *event, GameEventContext *context);
void eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event, GameEventContext *context);
void eventJoin(Event_Join *event, GameEventContext *context);
@ -100,12 +105,15 @@ private slots:
void actNextPhase();
void actNextTurn();
public:
TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming);
TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming);
~TabGame();
void retranslateUi();
const QMap<int, Player *> &getPlayers() const { return players; }
int getGameId() const { return gameId; }
QString getTabText() const { return tr("Game %1: %2").arg(gameId).arg(gameDescription); }
bool getSpectator() const { return spectator; }
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
void processGameEventContainer(GameEventContainer *cont);
public slots:

View file

@ -81,7 +81,7 @@ void GameSelector::actJoin()
return;
ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
QString password;
if (game->getHasPassword()) {
if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
bool ok;
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)

View file

@ -103,7 +103,7 @@ void TabSupervisor::updatePingTime(int value, int max)
void TabSupervisor::gameJoined(Event_GameJoined *event)
{
TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getResuming());
TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
myAddTab(tab);
gameTabs.insert(event->getGameId(), tab);

View file

@ -17,6 +17,7 @@ TableZone::TableZone(Player *_p, QGraphicsItem *parent)
else
height = 4 * CARD_HEIGHT + 3 * paddingY;
width = minWidth + 2 * marginX;
currentMinimumWidth = minWidth;
setCacheMode(DeviceCoordinateCache);
setAcceptsHoverEvents(true);
@ -43,7 +44,7 @@ void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
painter->fillRect(boundingRect(), QBrush(bgPixmap));
painter->setPen(QColor(255, 255, 255, 40));
qreal separatorY = 3 * (CARD_HEIGHT + paddingY) - paddingY / 2;
if (!player->getLocal())
if (player->getMirrored())
separatorY = height - separatorY;
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
}
@ -120,10 +121,10 @@ void TableZone::resizeToContents()
xMax += 2 * CARD_WIDTH;
if (xMax < minWidth)
xMax = minWidth;
int newWidth = xMax + 2 * marginX;
if (newWidth != width) {
currentMinimumWidth = xMax + 2 * marginX;
if (currentMinimumWidth > width) {
prepareGeometryChange();
width = newWidth;
width = currentMinimumWidth;
emit sizeChanged();
}
}
@ -206,3 +207,9 @@ QPointF TableZone::closestGridPoint(const QPointF &point)
{
return mapFromGrid(mapToGrid(point + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2)));
}
void TableZone::setWidth(qreal _width)
{
prepareGeometryChange();
width = _width;
}

View file

@ -9,6 +9,7 @@ signals:
void sizeChanged();
private:
int width, height;
int currentMinimumWidth;
QPixmap bgPixmap;
private slots:
void updateBgPixmap();
@ -32,6 +33,8 @@ public:
QPointF closestGridPoint(const QPointF &point);
CardItem *takeCard(int position, int cardId, const QString &cardName, bool canResize = true);
void resizeToContents();
int getMinimumWidth() const { return currentMinimumWidth; }
void setWidth(qreal _width);
protected:
void addCardImpl(CardItem *card, int x, int y);
};

View file

@ -7,6 +7,7 @@
#include "cardinfowidget.h"
#include "deck_picturecacher.h"
#include "dlg_cardsearch.h"
#include "dlg_load_deck_from_clipboard.h"
#include "main.h"
void SearchLineEdit::keyPressEvent(QKeyEvent *event)
@ -122,6 +123,8 @@ WndDeckEditor::WndDeckEditor(QWidget *parent)
aLoadDeck = new QAction(tr("&Load deck..."), this);
aLoadDeck->setShortcuts(QKeySequence::Open);
connect(aLoadDeck, SIGNAL(triggered()), this, SLOT(actLoadDeck()));
aLoadDeckFromClipboard = new QAction(tr("Load deck from cl&ipboard..."), this);
connect(aLoadDeckFromClipboard, SIGNAL(triggered()), this, SLOT(actLoadDeckFromClipboard()));
aSaveDeck = new QAction(tr("&Save deck"), this);
aSaveDeck->setShortcuts(QKeySequence::Save);
connect(aSaveDeck, SIGNAL(triggered()), this, SLOT(actSaveDeck()));
@ -141,6 +144,7 @@ WndDeckEditor::WndDeckEditor(QWidget *parent)
deckMenu = menuBar()->addMenu(tr("&Deck"));
deckMenu->addAction(aNewDeck);
deckMenu->addAction(aLoadDeck);
deckMenu->addAction(aLoadDeckFromClipboard);
deckMenu->addAction(aSaveDeck);
deckMenu->addAction(aSaveDeckAs);
deckMenu->addSeparator();
@ -275,6 +279,19 @@ void WndDeckEditor::actLoadDeck()
delete l;
}
void WndDeckEditor::actLoadDeckFromClipboard()
{
if (!confirmClose())
return;
DlgLoadDeckFromClipboard dlg;
if (!dlg.exec())
return;
setDeck(dlg.getDeckList());
setWindowModified(true);
}
bool WndDeckEditor::actSaveDeck()
{
if (lastFileName.isEmpty())

View file

@ -36,6 +36,7 @@ private slots:
void actNewDeck();
void actLoadDeck();
void actLoadDeckFromClipboard();
bool actSaveDeck();
bool actSaveDeckAs();
void actPrintDeck();
@ -70,7 +71,7 @@ private:
DlgCardSearch *dlgCardSearch;
QMenu *deckMenu, *dbMenu;
QAction *aNewDeck, *aLoadDeck, *aSaveDeck, *aSaveDeckAs, *aPrintDeck, *aClose;
QAction *aNewDeck, *aLoadDeck, *aLoadDeckFromClipboard, *aSaveDeck, *aSaveDeckAs, *aPrintDeck, *aClose;
QAction *aEditSets, *aSearch, *aClearSearch;
QAction *aAddCard, *aAddCardToSideboard, *aRemoveCard, *aIncrement, *aDecrement;
public:

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -359,11 +359,11 @@ bool DeckList::saveToFile_Native(QIODevice *device)
return true;
}
bool DeckList::loadFromFile_Plain(QIODevice *device)
bool DeckList::loadFromStream_Plain(QTextStream &in)
{
InnerDecklistNode *main = 0, *side = 0;
QTextStream in(device);
int okRows = 0;
while (!in.atEnd()) {
QString line = in.readLine().simplified();
if (line.startsWith("//"))
@ -393,9 +393,16 @@ bool DeckList::loadFromFile_Plain(QIODevice *device)
int number = line.left(i).toInt(&ok);
if (!ok)
continue;
++okRows;
new DecklistCardNode(line.mid(i + 1), number, zone);
}
return true;
return (okRows > 0);
}
bool DeckList::loadFromFile_Plain(QIODevice *device)
{
QTextStream in(device);
return loadFromStream_Plain(in);
}
bool DeckList::saveToFile_Plain(QIODevice *device)

View file

@ -9,6 +9,7 @@
class CardDatabase;
class QIODevice;
class QTextStream;
class QXmlStreamReader;
class QXmlStreamWriter;
@ -137,6 +138,7 @@ public:
bool loadFromFile_Native(QIODevice *device);
bool saveToFile_Native(QIODevice *device);
bool loadFromStream_Plain(QTextStream &stream);
bool loadFromFile_Plain(QIODevice *device);
bool saveToFile_Plain(QIODevice *device);
bool loadFromFile(const QString &fileName, FileFormat fmt);

View file

@ -104,7 +104,7 @@ void Command::processResponse(ProtocolResponse *response)
}
CommandContainer::CommandContainer(const QList<Command *> &_commandList, int _cmdId)
: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueuePublic(0), gameEventQueuePrivate(0)
: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueuePublic(0), gameEventQueueOmniscient(0), gameEventQueuePrivate(0)
{
if (_cmdId == -1)
_cmdId = lastCmdId++;
@ -137,6 +137,13 @@ void CommandContainer::enqueueGameEventPublic(GameEvent *event, int gameId)
gameEventQueuePublic->appendItem(event);
}
void CommandContainer::enqueueGameEventOmniscient(GameEvent *event, int gameId)
{
if (!gameEventQueueOmniscient)
gameEventQueueOmniscient = new GameEventContainer(QList<GameEvent *>(), gameId);
gameEventQueueOmniscient->appendItem(event);
}
void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId)
{
if (!gameEventQueuePrivate)

View file

@ -103,6 +103,7 @@ private:
ProtocolResponse *resp;
QList<ProtocolItem *> itemQueue;
GameEventContainer *gameEventQueuePublic;
GameEventContainer *gameEventQueueOmniscient;
GameEventContainer *gameEventQueuePrivate;
public:
CommandContainer(const QList<Command *> &_commandList = QList<Command *>(), int _cmdId = -1);
@ -119,6 +120,8 @@ public:
void enqueueItem(ProtocolItem *item) { itemQueue.append(item); }
GameEventContainer *getGameEventQueuePublic() const { return gameEventQueuePublic; }
void enqueueGameEventPublic(GameEvent *event, int gameId);
GameEventContainer *getGameEventQueueOmniscient() const { return gameEventQueueOmniscient; }
void enqueueGameEventOmniscient(GameEvent *event, int gameId);
GameEventContainer *getGameEventQueuePrivate() const { return gameEventQueuePrivate; }
void enqueueGameEventPrivate(GameEvent *event, int gameId);
};

View file

@ -18,7 +18,7 @@ ServerInfo_ChatUser::ServerInfo_ChatUser(const QString &_name)
insertItem(new SerializableItem_String("name", _name));
}
ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, bool _spectatorsNeedPassword, int _spectatorCount)
: SerializableItem_Map("game")
{
insertItem(new SerializableItem_Int("game_id", _gameId));
@ -28,6 +28,7 @@ ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool
insertItem(new SerializableItem_Int("max_players", _maxPlayers));
insertItem(new SerializableItem_String("creator_name", _creatorName));
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
insertItem(new SerializableItem_Int("spectator_count", _spectatorCount));
}

View file

@ -39,7 +39,7 @@ public:
class ServerInfo_Game : public SerializableItem_Map {
public:
ServerInfo_Game(int _gameId = -1, const QString &_description = QString(), bool _hasPassword = false, int _playerCount = -1, int _maxPlayers = -1, const QString &_creatorName = QString(), bool _spectatorsAllowed = false, int _spectatorCount = -1);
ServerInfo_Game(int _gameId = -1, const QString &_description = QString(), bool _hasPassword = false, int _playerCount = -1, int _maxPlayers = -1, const QString &_creatorName = QString(), bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, int _spectatorCount = -1);
static SerializableItem *newItem() { return new ServerInfo_Game; }
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); }
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); }
@ -48,6 +48,7 @@ public:
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); }
QString getCreatorName() const { return static_cast<SerializableItem_String *>(itemMap.value("creator_name"))->getData(); }
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); }
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); }
int getSpectatorCount() const { return static_cast<SerializableItem_Int *>(itemMap.value("spectator_count"))->getData(); }
};

View file

@ -58,13 +58,16 @@ Command_ListGames::Command_ListGames()
: Command("list_games")
{
}
Command_CreateGame::Command_CreateGame(const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed)
Command_CreateGame::Command_CreateGame(const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything)
: Command("create_game")
{
insertItem(new SerializableItem_String("description", _description));
insertItem(new SerializableItem_String("password", _password));
insertItem(new SerializableItem_Int("max_players", _maxPlayers));
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk));
insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything));
}
Command_JoinGame::Command_JoinGame(int _gameId, const QString &_password, bool _spectator)
: Command("join_game")
@ -297,13 +300,15 @@ Event_ServerMessage::Event_ServerMessage(const QString &_message)
{
insertItem(new SerializableItem_String("message", _message));
}
Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _playerId, bool _spectator, bool _resuming)
Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _playerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
: GenericEvent("game_joined")
{
insertItem(new SerializableItem_Int("game_id", _gameId));
insertItem(new SerializableItem_String("game_description", _gameDescription));
insertItem(new SerializableItem_Int("player_id", _playerId));
insertItem(new SerializableItem_Bool("spectator", _spectator));
insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk));
insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything));
insertItem(new SerializableItem_Bool("resuming", _resuming));
}
Event_ChatJoinChannel::Event_ChatJoinChannel(const QString &_channel, const QString &_playerName)

View file

@ -10,7 +10,7 @@
1:chat_leave_channel
1:chat_say:s,message
0:list_games
0:create_game:s,description:s,password:i,max_players:b,spectators_allowed
0:create_game:s,description:s,password:i,max_players:b,spectators_allowed:b,spectators_need_password:b,spectators_can_talk:b,spectators_see_everything
0:join_game:i,game_id:s,password:b,spectator
2:leave_game
2:say:s,message
@ -49,7 +49,7 @@
3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
3:stop_dump_zone:i,zone_owner_id:s,zone
4:server_message:s,message
4:game_joined:i,game_id:s,game_description:i,player_id:b,spectator:b,resuming
4:game_joined:i,game_id:s,game_description:i,player_id:b,spectator:b,spectators_can_talk:b,spectators_see_everything:b,resuming
5:chat_join_channel:s,player_name
5:chat_leave_channel:s,player_name
5:chat_say:s,player_name:s,message

View file

@ -99,11 +99,14 @@ public:
class Command_CreateGame : public Command {
Q_OBJECT
public:
Command_CreateGame(const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false);
Command_CreateGame(const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false);
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); };
QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); };
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); };
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); };
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
static SerializableItem *newItem() { return new Command_CreateGame; }
int getItemId() const { return ItemId_Command_CreateGame; }
};
@ -455,11 +458,13 @@ public:
class Event_GameJoined : public GenericEvent {
Q_OBJECT
public:
Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _resuming = false);
Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false, bool _resuming = false);
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
QString getGameDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("game_description"))->getData(); };
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
bool getResuming() const { return static_cast<SerializableItem_Bool *>(itemMap.value("resuming"))->getData(); };
static SerializableItem *newItem() { return new Event_GameJoined; }
int getItemId() const { return ItemId_Event_GameJoined; }

View file

@ -32,9 +32,9 @@ Server::~Server()
{
}
Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, Server_ProtocolHandler *creator)
Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
{
Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, this);
Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
games.insert(newGame->getGameId(), newGame);
connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
@ -84,6 +84,7 @@ void Server::broadcastGameListUpdate(Server_Game *game)
game->getMaxPlayers(),
game->getCreatorName(),
game->getSpectatorsAllowed(),
game->getSpectatorsNeedPassword(),
game->getSpectatorCount()
));
else

View file

@ -30,7 +30,7 @@ public:
void removeClient(Server_ProtocolHandler *player);
void closeOldSession(const QString &playerName);
virtual QString getLoginMessage() const = 0;
Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, Server_ProtocolHandler *creator);
Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
virtual int getMaxGameInactivityTime() const = 0;
virtual int getMaxPlayerInactivityTime() const = 0;

View file

@ -27,8 +27,8 @@
#include <QSqlQuery>
#include <QTimer>
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), activePlayer(-1), activePhase(-1), spectatorsAllowed(_spectatorsAllowed), inactivityCounter(0)
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, QObject *parent)
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), activePlayer(-1), activePhase(-1), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0)
{
creator = addPlayer(_creator, false, false);
@ -168,7 +168,7 @@ void Server_Game::stopGameIfFinished()
ResponseCode Server_Game::checkJoin(const QString &_password, bool spectator)
{
if (_password != password)
if ((_password != password) && !(spectator && !spectatorsNeedPassword))
return RespWrongPassword;
if (spectator) {
if (!spectatorsAllowed)
@ -292,13 +292,26 @@ void Server_Game::sendGameEvent(GameEvent *event, GameEventContext *context, Ser
sendGameEventContainer(new GameEventContainer(QList<GameEvent *>() << event, -1, context), exclude);
}
void Server_Game::sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude)
void Server_Game::sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude, bool excludeOmniscient)
{
cont->setGameId(gameId);
QMapIterator<int, Server_Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
if (p != exclude)
if ((p != exclude) && !(excludeOmniscient && p->getSpectator() && spectatorsSeeEverything))
p->sendProtocolItem(cont, false);
}
delete cont;
}
void Server_Game::sendGameEventContainerOmniscient(GameEventContainer *cont, Server_Player *exclude)
{
cont->setGameId(gameId);
QMapIterator<int, Server_Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
if ((p != exclude) && (p->getSpectator() && spectatorsSeeEverything))
p->sendProtocolItem(cont, false);
}

View file

@ -40,6 +40,9 @@ private:
int maxPlayers;
int activePlayer, activePhase;
bool spectatorsAllowed;
bool spectatorsNeedPassword;
bool spectatorsCanTalk;
bool spectatorsSeeEverything;
int inactivityCounter;
QTimer *pingClock;
signals:
@ -47,20 +50,23 @@ signals:
private slots:
void pingClockTimeout();
public:
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent = 0);
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, QObject *parent = 0);
~Server_Game();
Server_Player *getCreator() const { return creator; }
QString getCreatorName() const { return creator ? creator->getPlayerName() : QString(); }
bool getGameStarted() const { return gameStarted; }
int getPlayerCount() const;
int getSpectatorCount() const;
QList<Server_Player *> getPlayers() const { return players.values(); }
const QMap<int, Server_Player *> &getPlayers() const { return players; }
Server_Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
int getGameId() const { return gameId; }
QString getDescription() const { return description; }
QString getPassword() const { return password; }
int getMaxPlayers() const { return maxPlayers; }
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
ResponseCode checkJoin(const QString &_password, bool spectator);
Server_Player *addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate = true);
void removePlayer(Server_Player *player);
@ -73,7 +79,8 @@ public:
QList<ServerInfo_Player *> getGameState(Server_Player *playerWhosAsking) const;
void sendGameEvent(GameEvent *event, GameEventContext *context = 0, Server_Player *exclude = 0);
void sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude = 0);
void sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude = 0, bool excludeOmniscient = false);
void sendGameEventContainerOmniscient(GameEventContainer *cont, Server_Player *exclude = 0);
void sendGameEventToPlayer(Server_Player *player, GameEvent *event);
};

View file

@ -148,8 +148,13 @@ void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
Server_Game *game = games.value(gQPublic->getGameId()).first;
Server_Player *player = games.value(gQPublic->getGameId()).second;
GameEventContainer *gQPrivate = cont->getGameEventQueuePrivate();
GameEventContainer *gQOmniscient = cont->getGameEventQueueOmniscient();
if (gQPrivate) {
game->sendGameEventContainer(gQPublic, player);
if (gQOmniscient) {
game->sendGameEventContainer(gQPublic, player, true);
game->sendGameEventContainerOmniscient(gQOmniscient, player);
} else
game->sendGameEventContainer(gQPublic, player);
player->sendProtocolItem(gQPrivate);
} else
game->sendGameEventContainer(gQPublic);
@ -208,13 +213,13 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd, CommandContain
// This might not scale very well. Use an extra QMap if it becomes a problem.
const QList<Server_Game *> &serverGames = server->getGames();
for (int i = 0; i < serverGames.size(); ++i) {
const QList<Server_Player *> &gamePlayers = serverGames[i]->getPlayers();
const QList<Server_Player *> &gamePlayers = serverGames[i]->getPlayers().values();
for (int j = 0; j < gamePlayers.size(); ++j)
if (gamePlayers[j]->getPlayerName() == playerName) {
gamePlayers[j]->setProtocolHandler(this);
games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), serverGames[i]->getSpectatorsCanTalk(), serverGames[i]->getSpectatorsSeeEverything(), true));
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])), serverGames[i]->getGameId()));
}
}
@ -285,6 +290,7 @@ ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/, C
g->getMaxPlayers(),
g->getCreatorName(),
g->getSpectatorsAllowed(),
g->getSpectatorsNeedPassword(),
g->getSpectatorCount()
));
}
@ -296,11 +302,11 @@ ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/, C
ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, CommandContainer *cont)
{
Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), this);
Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), cmd->getSpectatorsNeedPassword(), cmd->getSpectatorsCanTalk(), cmd->getSpectatorsSeeEverything(), this);
Server_Player *creator = game->getCreator();
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, false));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, game->getSpectatorsCanTalk(), game->getSpectatorsSeeEverything(), false));
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)), game->getGameId()));
return RespOk;
}
@ -318,7 +324,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd, CommandC
if (result == RespOk) {
Server_Player *player = g->addPlayer(this, cmd->getSpectator());
games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), false));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), g->getSpectatorsCanTalk(), g->getSpectatorsSeeEverything(), false));
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)), cmd->getGameId()));
}
return result;
@ -332,6 +338,9 @@ ResponseCode Server_ProtocolHandler::cmdLeaveGame(Command_LeaveGame * /*cmd*/, C
ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
DeckList *deck;
if (cmd->getDeckId() == -1) {
if (!cmd->getDeck())
@ -354,6 +363,9 @@ ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Comm
ResponseCode Server_ProtocolHandler::cmdSetSideboardPlan(Command_SetSideboardPlan *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
DeckList *deck = player->getDeck();
if (!deck)
return RespContextError;
@ -364,6 +376,9 @@ ResponseCode Server_ProtocolHandler::cmdSetSideboardPlan(Command_SetSideboardPla
ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
player->setConceded(true);
game->sendGameEvent(new Event_PlayerPropertiesChanged(player->getProperties()), new Context_Concede);
game->stopGameIfFinished();
@ -372,6 +387,9 @@ ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, Comma
ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!player->getDeck())
return RespContextError;
@ -383,12 +401,18 @@ ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/,
ResponseCode Server_ProtocolHandler::cmdSay(Command_Say *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator() && !game->getSpectatorsCanTalk())
return RespFunctionNotAllowed;
game->sendGameEvent(new Event_Say(player->getPlayerId(), cmd->getMessage()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -399,6 +423,9 @@ ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, Comma
ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -422,12 +449,18 @@ ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, Com
ResponseCode Server_ProtocolHandler::cmdRollDie(Command_RollDie *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
game->sendGameEvent(new Event_RollDie(player->getPlayerId(), cmd->getSides(), rng->getNumber(1, cmd->getSides())));
return RespOk;
}
ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player *player, CommandContainer *cont, int number)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -436,15 +469,18 @@ ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player
if (deck->cards.size() < number)
number = deck->cards.size();
QList<ServerInfo_Card *> cardList;
QList<ServerInfo_Card *> cardListPrivate;
QList<ServerInfo_Card *> cardListOmniscient;
for (int i = 0; i < number; ++i) {
Server_Card *card = deck->cards.takeFirst();
hand->cards.append(card);
cardList.append(new ServerInfo_Card(card->getId(), card->getName()));
cardListPrivate.append(new ServerInfo_Card(card->getId(), card->getName()));
cardListOmniscient.append(new ServerInfo_Card(card->getId(), card->getName()));
}
cont->enqueueGameEventPrivate(new Event_DrawCards(player->getPlayerId(), cardList.size(), cardList), game->getGameId());
cont->enqueueGameEventPublic(new Event_DrawCards(player->getPlayerId(), cardList.size()), game->getGameId());
cont->enqueueGameEventPrivate(new Event_DrawCards(player->getPlayerId(), cardListPrivate.size(), cardListPrivate), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_DrawCards(player->getPlayerId(), cardListOmniscient.size(), cardListOmniscient), game->getGameId());
cont->enqueueGameEventPublic(new Event_DrawCards(player->getPlayerId(), cardListPrivate.size()), game->getGameId());
return RespOk;
}
@ -457,6 +493,9 @@ ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Comman
ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *player, CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -508,6 +547,7 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
if (startzone->getType() == HiddenZone)
privatePosition = position;
cont->enqueueGameEventPrivate(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
@ -530,7 +570,7 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
// If the card was moved to another zone, delete all arrows from and to the card
if (startzone != targetzone) {
const QList<Server_Player *> &players = game->getPlayers();
const QList<Server_Player *> &players = game->getPlayers().values();
for (int i = 0; i < players.size(); ++i) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
@ -554,6 +594,9 @@ ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, CommandC
ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -571,6 +614,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -610,6 +656,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, Co
ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -622,6 +671,9 @@ ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, Co
ResponseCode Server_ProtocolHandler::setCardAttrHelper(CommandContainer *cont, Server_Game *game, Server_Player *player, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -655,6 +707,9 @@ ResponseCode Server_ProtocolHandler::cmdSetCardAttr(Command_SetCardAttr *cmd, Co
ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -670,6 +725,9 @@ ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, Comm
ResponseCode Server_ProtocolHandler::cmdCreateCounter(Command_CreateCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -682,6 +740,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateCounter(Command_CreateCounter *cmd
ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -696,6 +757,9 @@ ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, Comm
ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@ -705,20 +769,34 @@ ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, Comm
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player * /*player*/)
ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
const QMap<int, Server_Player *> &players = game->getPlayers();
const QList<int> keys = players.keys();
int activePlayer = game->getActivePlayer();
if (++activePlayer == game->getPlayerCount())
activePlayer = 0;
game->setActivePlayer(activePlayer);
int listPos = keys.indexOf(activePlayer);
do {
++listPos;
if (listPos == keys.size())
listPos = 0;
} while (players.value(keys[listPos])->getSpectator());
game->setActivePlayer(keys[listPos]);
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdSetActivePhase(Command_SetActivePhase *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;

View file

@ -135,4 +135,4 @@ AuthenticationResult Servatrice::checkUserPassword(const QString &user, const QS
return UnknownUser;
}
const QString Servatrice::versionString = "Servatrice 0.20100309";
const QString Servatrice::versionString = "Servatrice 0.20100526";