Merge branch 'master' of ssh://cockatrice.de/home/cockgit/cockatrice
Conflicts: cockatrice/cockatrice.pro cockatrice/src/player.cpp
This commit is contained in:
commit
e1a728328e
48 changed files with 1221 additions and 576 deletions
|
@ -21,10 +21,13 @@ HEADERS += src/counter.h \
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src/tablezone.h \
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src/handzone.h \
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src/handcounter.h \
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src/handzone_vert.h \
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src/handzone_horiz.h \
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src/carddatabase.h \
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src/gameview.h \
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src/deck_picturecacher.h \
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src/decklistmodel.h \
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src/dlg_load_deck_from_clipboard.h \
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src/dlg_load_remote_deck.h \
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src/cardinfowidget.h \
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src/messagelogwidget.h \
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@ -75,10 +78,13 @@ SOURCES += src/counter.cpp \
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src/tablezone.cpp \
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src/handzone.cpp \
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src/handcounter.cpp \
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src/handzone_vert.cpp \
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src/handzone_horiz.cpp \
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src/carddatabase.cpp \
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src/gameview.cpp \
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src/deck_picturecacher.cpp \
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src/decklistmodel.cpp \
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src/dlg_load_deck_from_clipboard.cpp \
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src/dlg_load_remote_deck.cpp \
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src/cardinfowidget.cpp \
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src/messagelogwidget.cpp \
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@ -14,11 +14,25 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
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passwordLabel->setBuddy(passwordEdit);
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maxPlayersLabel = new QLabel(tr("P&layers:"));
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maxPlayersEdit = new QLineEdit("2");
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maxPlayersEdit = new QSpinBox();
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maxPlayersEdit->setMinimum(1);
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maxPlayersEdit->setMaximum(100);
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maxPlayersEdit->setValue(2);
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maxPlayersLabel->setBuddy(maxPlayersEdit);
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spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
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spectatorsAllowedCheckBox->setChecked(true);
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connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
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spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
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spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
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spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
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QVBoxLayout *spectatorsLayout = new QVBoxLayout;
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spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
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spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
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spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
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spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
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spectatorsGroupBox = new QGroupBox(tr("Spectators"));
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spectatorsGroupBox->setLayout(spectatorsLayout);
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QGridLayout *grid = new QGridLayout;
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grid->addWidget(descriptionLabel, 0, 0);
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@ -27,7 +41,7 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
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grid->addWidget(passwordEdit, 1, 1);
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grid->addWidget(maxPlayersLabel, 2, 0);
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grid->addWidget(maxPlayersEdit, 2, 1);
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grid->addWidget(spectatorsAllowedCheckBox, 3, 0, 1, 2);
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grid->addWidget(spectatorsGroupBox, 3, 0, 1, 2);
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okButton = new QPushButton(tr("&OK"));
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okButton->setDefault(true);
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@ -53,13 +67,15 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
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void DlgCreateGame::actOK()
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{
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bool ok;
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int maxPlayers = maxPlayersEdit->text().toInt(&ok);
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if (!ok) {
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QMessageBox::critical(this, tr("Error"), tr("Invalid number of players."));
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return;
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}
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Command_CreateGame *createCommand = new Command_CreateGame(descriptionEdit->text(), passwordEdit->text(), maxPlayers, spectatorsAllowedCheckBox->isChecked());
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Command_CreateGame *createCommand = new Command_CreateGame(
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descriptionEdit->text(),
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passwordEdit->text(),
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maxPlayersEdit->value(),
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spectatorsAllowedCheckBox->isChecked(),
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spectatorsNeedPasswordCheckBox->isChecked(),
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spectatorsCanTalkCheckBox->isChecked(),
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spectatorsSeeEverythingCheckBox->isChecked()
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);
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connect(createCommand, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
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client->sendCommand(createCommand);
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@ -79,3 +95,10 @@ void DlgCreateGame::checkResponse(ResponseCode response)
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return;
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}
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}
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void DlgCreateGame::spectatorsAllowedChanged(int state)
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{
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spectatorsNeedPasswordCheckBox->setEnabled(state);
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spectatorsCanTalkCheckBox->setEnabled(state);
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spectatorsSeeEverythingCheckBox->setEnabled(state);
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}
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@ -8,6 +8,8 @@ class QLabel;
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class QLineEdit;
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class QPushButton;
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class QCheckBox;
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class QGroupBox;
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class QSpinBox;
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class DlgCreateGame : public QDialog {
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Q_OBJECT
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@ -16,12 +18,15 @@ public:
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private slots:
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void actOK();
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void checkResponse(ResponseCode response);
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void spectatorsAllowedChanged(int state);
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private:
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Client *client;
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QGroupBox *spectatorsGroupBox;
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QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel;
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QLineEdit *descriptionEdit, *passwordEdit, *maxPlayersEdit;
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QCheckBox *spectatorsAllowedCheckBox;
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QLineEdit *descriptionEdit, *passwordEdit;
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QSpinBox *maxPlayersEdit;
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QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox, *spectatorsSeeEverythingCheckBox;
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QPushButton *okButton, *cancelButton;
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};
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|
64
cockatrice/src/dlg_load_deck_from_clipboard.cpp
Normal file
64
cockatrice/src/dlg_load_deck_from_clipboard.cpp
Normal file
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@ -0,0 +1,64 @@
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#include <QClipboard>
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#include <QPlainTextEdit>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QKeySequence>
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#include <QApplication>
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#include <QTextStream>
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#include <QMessageBox>
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#include "dlg_load_deck_from_clipboard.h"
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#include "decklist.h"
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DlgLoadDeckFromClipboard::DlgLoadDeckFromClipboard(QWidget *parent)
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: QDialog(parent), deckList(0)
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{
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contentsEdit = new QPlainTextEdit;
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refreshButton = new QPushButton(tr("&Refresh"));
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refreshButton->setShortcut(QKeySequence("F5"));
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okButton = new QPushButton(tr("&OK"));
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okButton->setDefault(true);
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cancelButton = new QPushButton(tr("&Cancel"));
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(refreshButton);
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buttonLayout->addStretch();
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buttonLayout->addWidget(okButton);
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buttonLayout->addWidget(cancelButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(contentsEdit);
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mainLayout->addLayout(buttonLayout);
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setLayout(mainLayout);
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setWindowTitle(tr("Load deck from clipboard"));
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resize(500, 500);
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connect(refreshButton, SIGNAL(clicked()), this, SLOT(actRefresh()));
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connect(okButton, SIGNAL(clicked()), this, SLOT(actOK()));
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connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
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actRefresh();
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}
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void DlgLoadDeckFromClipboard::actRefresh()
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{
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contentsEdit->setPlainText(QApplication::clipboard()->text());
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}
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void DlgLoadDeckFromClipboard::actOK()
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{
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QString buffer = contentsEdit->toPlainText();
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QTextStream stream(&buffer);
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DeckList *l = new DeckList;
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if (l->loadFromStream_Plain(stream)) {
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deckList = l;
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accept();
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} else {
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QMessageBox::critical(this, tr("Error"), tr("Invalid deck list."));
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delete l;
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}
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}
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25
cockatrice/src/dlg_load_deck_from_clipboard.h
Normal file
25
cockatrice/src/dlg_load_deck_from_clipboard.h
Normal file
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@ -0,0 +1,25 @@
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#ifndef DLG_LOAD_DECK_FROM_CLIPBOARD_H
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#define DLG_LOAD_DECK_FROM_CLIPBOARD_H
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#include <QDialog>
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class DeckList;
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class QPlainTextEdit;
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class QPushButton;
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class DlgLoadDeckFromClipboard : public QDialog {
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Q_OBJECT
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private slots:
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void actOK();
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void actRefresh();
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private:
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DeckList *deckList;
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public:
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DlgLoadDeckFromClipboard(QWidget *parent = 0);
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DeckList *getDeckList() const { return deckList; }
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private:
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QPlainTextEdit *contentsEdit;
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QPushButton *refreshButton, *okButton, *cancelButton;
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};
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#endif
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@ -199,6 +199,16 @@ AppearanceSettingsPage::AppearanceSettingsPage()
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zoneBgGroupBox = new QGroupBox;
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zoneBgGroupBox->setLayout(zoneBgGrid);
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horizontalHandCheckBox = new QCheckBox;
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horizontalHandCheckBox->setChecked(settingsCache->getHorizontalHand());
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connect(horizontalHandCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setHorizontalHand(int)));
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QGridLayout *handGrid = new QGridLayout;
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handGrid->addWidget(horizontalHandCheckBox, 0, 0, 1, 2);
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handGroupBox = new QGroupBox;
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handGroupBox->setLayout(handGrid);
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economicGridCheckBox = new QCheckBox;
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economicGridCheckBox->setChecked(settingsCache->getEconomicGrid());
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connect(economicGridCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setEconomicGrid(int)));
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@ -225,6 +235,7 @@ AppearanceSettingsPage::AppearanceSettingsPage()
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(zoneBgGroupBox);
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mainLayout->addWidget(handGroupBox);
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mainLayout->addWidget(tableGroupBox);
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mainLayout->addWidget(zoneViewGroupBox);
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@ -239,6 +250,9 @@ void AppearanceSettingsPage::retranslateUi()
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tableBgLabel->setText(tr("Path to table background:"));
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playerAreaBgLabel->setText(tr("Path to player info background:"));
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handGroupBox->setTitle(tr("Hand layout"));
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horizontalHandCheckBox->setText(tr("Display hand horizontally (wastes space)"));
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tableGroupBox->setTitle(tr("Table grid layout"));
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economicGridCheckBox->setText(tr("Economic layout"));
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|
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@ -60,8 +60,8 @@ signals:
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private:
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QLabel *handBgLabel, *tableBgLabel, *playerAreaBgLabel;
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QLineEdit *handBgEdit, *tableBgEdit, *playerAreaBgEdit;
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QCheckBox *economicGridCheckBox, *zoneViewSortByNameCheckBox, *zoneViewSortByTypeCheckBox;
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QGroupBox *zoneBgGroupBox, *tableGroupBox, *zoneViewGroupBox;
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QCheckBox *horizontalHandCheckBox, *economicGridCheckBox, *zoneViewSortByNameCheckBox, *zoneViewSortByTypeCheckBox;
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QGroupBox *zoneBgGroupBox, *handGroupBox, *tableGroupBox, *zoneViewGroupBox;
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public:
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AppearanceSettingsPage();
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void retranslateUi();
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@ -103,3 +103,26 @@ void GameScene::closeMostRecentZoneView()
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if (!views.isEmpty())
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views.last()->close();
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}
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void GameScene::processViewSizeChange(const QSize &newSize)
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{
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qreal newRatio = ((qreal) newSize.width()) / newSize.height();
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qreal minWidth = 0;
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for (int i = 0; i < players.size(); ++i) {
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qreal w = players[i]->getMinimumWidth();
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if (w > minWidth)
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minWidth = w;
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}
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qreal minRatio = minWidth / sceneRect().height();
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if (minRatio > newRatio) {
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// Aspect ratio is dominated by table width.
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setSceneRect(sceneRect().x(), sceneRect().y(), minWidth, sceneRect().height());
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} else {
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// Aspect ratio is dominated by window dimensions.
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setSceneRect(sceneRect().x(), sceneRect().y(), newRatio * sceneRect().height(), sceneRect().height());
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}
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for (int i = 0; i < players.size(); ++i)
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players[i]->processSceneSizeChange(sceneRect().size());
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}
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|
|
|
@ -19,6 +19,7 @@ public:
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GameScene(QObject *parent = 0);
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void retranslateUi();
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const QRectF &getPlayersRect() const { return playersRect; }
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void processViewSizeChange(const QSize &newSize);
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public slots:
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void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
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void removeZoneView(ZoneViewWidget *item);
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|
|
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@ -27,7 +27,7 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
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switch (index.column()) {
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case 0: return g->getDescription();
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case 1: return g->getCreatorName();
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case 2: return g->getHasPassword() ? tr("yes") : tr("no");
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case 2: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
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case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
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case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
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default: return QVariant();
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|
@ -56,7 +56,7 @@ ServerInfo_Game *GamesModel::getGame(int row)
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|
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void GamesModel::updateGameList(ServerInfo_Game *_game)
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{
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ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), _game->getCreatorName(), _game->getSpectatorsAllowed(), _game->getSpectatorCount());
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ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), _game->getCreatorName(), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount());
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for (int i = 0; i < gameList.size(); i++)
|
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if (gameList[i]->getGameId() == game->getGameId()) {
|
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if (game->getPlayerCount() == 0) {
|
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|
|
|
@ -1,4 +1,6 @@
|
|||
#include "gameview.h"
|
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#include "gamescene.h"
|
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#include <QResizeEvent>
|
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#include <QAction>
|
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|
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GameView::GameView(QGraphicsScene *scene, QWidget *parent)
|
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|
@ -21,6 +23,10 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
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void GameView::resizeEvent(QResizeEvent *event)
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{
|
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QGraphicsView::resizeEvent(event);
|
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GameScene *s = dynamic_cast<GameScene *>(scene());
|
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if (s) {
|
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s->processViewSizeChange(event->size());
|
||||
}
|
||||
updateSceneRect(scene()->sceneRect());
|
||||
}
|
||||
|
||||
|
|
|
@ -1,17 +1,13 @@
|
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#include <QtGui>
|
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#include "handzone.h"
|
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#include "player.h"
|
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#include "client.h"
|
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#include "protocol_items.h"
|
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#include "settingscache.h"
|
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#include "player.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
HandZone::HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
|
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: CardZone(_p, "hand", false, false, _p->getLocal(), parent), zoneHeight(_zoneHeight)
|
||||
HandZone::HandZone(Player *_p, bool _contentsKnown, QGraphicsItem *parent)
|
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: CardZone(_p, "hand", false, false, _contentsKnown, parent)
|
||||
{
|
||||
connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
|
||||
updateBgPixmap();
|
||||
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
void HandZone::updateBgPixmap()
|
||||
|
@ -22,46 +18,6 @@ void HandZone::updateBgPixmap()
|
|||
update();
|
||||
}
|
||||
|
||||
QRectF HandZone::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, 100, zoneHeight);
|
||||
}
|
||||
|
||||
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), Qt::darkGreen);
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void HandZone::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
const int cardCount = cards.size();
|
||||
qreal totalWidth = boundingRect().width();
|
||||
qreal totalHeight = boundingRect().height();
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
qreal cardHeight = cards.at(0)->boundingRect().height();
|
||||
qreal xspace = 5;
|
||||
qreal x1 = xspace;
|
||||
qreal x2 = totalWidth - xspace - cardWidth;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
qreal x = i % 2 ? x2 : x1;
|
||||
// If the total height of the cards is smaller than the available height,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardHeight * cardCount > totalHeight)
|
||||
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
|
||||
else
|
||||
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
|
||||
c->setZValue(i);
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
if (x == -1)
|
||||
|
|
|
@ -5,19 +5,17 @@
|
|||
|
||||
class HandZone : public CardZone {
|
||||
Q_OBJECT
|
||||
private:
|
||||
protected:
|
||||
QPixmap bgPixmap;
|
||||
int zoneHeight;
|
||||
private slots:
|
||||
private slots:
|
||||
void updateBgPixmap();
|
||||
public:
|
||||
HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = 0);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
HandZone(Player *_p, bool _contentsKnown, QGraphicsItem *parent = 0);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
virtual void setWidth(qreal _width) = 0;
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
|
52
cockatrice/src/handzone_horiz.cpp
Normal file
52
cockatrice/src/handzone_horiz.cpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#include <QPainter>
|
||||
#include "handzone_horiz.h"
|
||||
#include "player.h"
|
||||
|
||||
HandZoneHoriz::HandZoneHoriz(Player *_p, bool _contentsKnown, QGraphicsItem *parent)
|
||||
: HandZone(_p, _contentsKnown, parent), width(CARD_WIDTH * 10)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
QRectF HandZoneHoriz::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, width, CARD_HEIGHT + 10);
|
||||
}
|
||||
|
||||
void HandZoneHoriz::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), Qt::darkGreen);
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void HandZoneHoriz::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
const int cardCount = cards.size();
|
||||
const int xPadding = 5;
|
||||
qreal totalWidth = boundingRect().width() - 2 * xPadding;
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
|
||||
// If the total width of the cards is smaller than the available width,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardWidth * cardCount > totalWidth)
|
||||
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
|
||||
else
|
||||
c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
|
||||
c->setZValue(i);
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void HandZoneHoriz::setWidth(qreal _width)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
width = _width;
|
||||
reorganizeCards();
|
||||
}
|
18
cockatrice/src/handzone_horiz.h
Normal file
18
cockatrice/src/handzone_horiz.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
#ifndef HANDZONE_HORIZ_H
|
||||
#define HANDZONE_HORIZ_H
|
||||
|
||||
#include "handzone.h"
|
||||
|
||||
class HandZoneHoriz : public HandZone {
|
||||
Q_OBJECT
|
||||
private:
|
||||
qreal width;
|
||||
public:
|
||||
HandZoneHoriz(Player *_p, bool _contentsKnown, QGraphicsItem *parent = 0);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void setWidth(qreal _width);
|
||||
};
|
||||
|
||||
#endif
|
52
cockatrice/src/handzone_vert.cpp
Normal file
52
cockatrice/src/handzone_vert.cpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#include <QtGui>
|
||||
#include "handzone_vert.h"
|
||||
#include "player.h"
|
||||
#include "client.h"
|
||||
#include "protocol_items.h"
|
||||
#include "settingscache.h"
|
||||
|
||||
HandZoneVert::HandZoneVert(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
|
||||
: HandZone(_p, _contentsKnown, parent), zoneHeight(_zoneHeight)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
QRectF HandZoneVert::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, 100, zoneHeight);
|
||||
}
|
||||
|
||||
void HandZoneVert::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), Qt::darkGreen);
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void HandZoneVert::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
const int cardCount = cards.size();
|
||||
qreal totalWidth = boundingRect().width();
|
||||
qreal totalHeight = boundingRect().height();
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
qreal cardHeight = cards.at(0)->boundingRect().height();
|
||||
qreal xspace = 5;
|
||||
qreal x1 = xspace;
|
||||
qreal x2 = totalWidth - xspace - cardWidth;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
qreal x = i % 2 ? x2 : x1;
|
||||
// If the total height of the cards is smaller than the available height,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardHeight * cardCount > totalHeight)
|
||||
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
|
||||
else
|
||||
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
|
||||
c->setZValue(i);
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
18
cockatrice/src/handzone_vert.h
Normal file
18
cockatrice/src/handzone_vert.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
#ifndef HANDZONE_VERT_H
|
||||
#define HANDZONE_VERT_H
|
||||
|
||||
#include "handzone.h"
|
||||
|
||||
class HandZoneVert : public HandZone {
|
||||
Q_OBJECT
|
||||
private:
|
||||
int zoneHeight;
|
||||
public:
|
||||
HandZoneVert(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void setWidth(qreal /*_width*/) { }
|
||||
};
|
||||
|
||||
#endif
|
|
@ -104,7 +104,12 @@ void MessageLogWidget::logGameStart()
|
|||
|
||||
void MessageLogWidget::logSay(Player *player, QString message)
|
||||
{
|
||||
append(QString("<font color=\"red\">%1:</font> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
|
||||
append(QString("<b><font color=\"red\">%1:</font></b> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSpectatorSay(QString spectatorName, QString message)
|
||||
{
|
||||
append(QString("<font color=\"red\">%1:</font> %2").arg(sanitizeHtml(spectatorName)).arg(sanitizeHtml(message)));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logShuffle(Player *player)
|
||||
|
|
|
@ -33,6 +33,7 @@ public slots:
|
|||
void logConcede(Player *player);
|
||||
void logGameStart();
|
||||
void logSay(Player *player, QString message);
|
||||
void logSpectatorSay(QString spectatorName, QString message);
|
||||
void logShuffle(Player *player);
|
||||
void logRollDie(Player *player, int sides, int roll);
|
||||
void logDrawCards(Player *player, int number);
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "tablezone.h"
|
||||
#include "handzone.h"
|
||||
#include "handcounter.h"
|
||||
#include "handzone_vert.h"
|
||||
#include "handzone_horiz.h"
|
||||
#include "cardlist.h"
|
||||
#include "tab_game.h"
|
||||
#include "protocol_items.h"
|
||||
|
@ -18,8 +20,8 @@
|
|||
#include <QPainter>
|
||||
#include <QMenu>
|
||||
|
||||
Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent)
|
||||
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), client(_client)
|
||||
Player::Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent)
|
||||
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), mirrored(_mirrored), client(_client)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
|
||||
|
@ -47,13 +49,26 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
|
|||
|
||||
table = new TableZone(this, this);
|
||||
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
|
||||
hand = new HandZone(this, (int) table->boundingRect().height(), this);
|
||||
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
|
||||
|
||||
base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
|
||||
hand->setPos(base);
|
||||
base += QPointF(hand->boundingRect().width(), 0);
|
||||
table->setPos(base);
|
||||
|
||||
if (settingsCache->getHorizontalHand()) {
|
||||
hand = new HandZoneHoriz(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), this);
|
||||
|
||||
if (mirrored) {
|
||||
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y());
|
||||
table->setPos(base.x(), base.y() + hand->boundingRect().height());
|
||||
} else {
|
||||
table->setPos(base);
|
||||
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y() + table->boundingRect().height());
|
||||
}
|
||||
} else {
|
||||
hand = new HandZoneVert(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), (int) table->boundingRect().height(), this);
|
||||
hand->setPos(base);
|
||||
base += QPointF(hand->boundingRect().width(), 0);
|
||||
table->setPos(base);
|
||||
}
|
||||
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
|
||||
|
||||
updateBoundingRect();
|
||||
|
||||
|
@ -286,7 +301,10 @@ void Player::updateBgPixmap()
|
|||
void Player::updateBoundingRect()
|
||||
{
|
||||
prepareGeometryChange();
|
||||
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
|
||||
if (settingsCache->getHorizontalHand())
|
||||
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + table->boundingRect().width(), table->boundingRect().height() + hand->boundingRect().height());
|
||||
else
|
||||
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
|
||||
emit sizeChanged();
|
||||
}
|
||||
|
||||
|
@ -712,17 +730,16 @@ QRectF Player::boundingRect() const
|
|||
|
||||
void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), QColor(200, 200, 200));
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
|
||||
QString nameStr = getName();
|
||||
QFont font("Times");
|
||||
font.setPixelSize(20);
|
||||
// font.setWeight(QFont::Bold);
|
||||
|
||||
int totalWidth = CARD_WIDTH + counterAreaWidth + 5;
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(QRectF(0, 0, totalWidth, boundingRect().height()), QColor(200, 200, 200));
|
||||
else
|
||||
painter->fillRect(QRectF(0, 0, totalWidth, boundingRect().height()), QBrush(bgPixmap));
|
||||
|
||||
if (getActive()) {
|
||||
QFontMetrics fm(font);
|
||||
|
@ -1000,3 +1017,18 @@ void Player::actMoveToExile(CardItem *card)
|
|||
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
||||
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "rfg", 0, 0, false));
|
||||
}
|
||||
|
||||
qreal Player::getMinimumWidth() const
|
||||
{
|
||||
return table->getMinimumWidth() + CARD_WIDTH + 5 + counterAreaWidth;
|
||||
}
|
||||
|
||||
void Player::processSceneSizeChange(const QSizeF &newSize)
|
||||
{
|
||||
// This will need to be changed if player areas are displayed side by side (e.g. 2x2 for a 4-player game)
|
||||
qreal fullPlayerWidth = newSize.width();
|
||||
|
||||
qreal tableWidth = fullPlayerWidth - CARD_WIDTH - 5 - counterAreaWidth;
|
||||
table->setWidth(tableWidth);
|
||||
hand->setWidth(tableWidth);
|
||||
}
|
||||
|
|
|
@ -112,6 +112,7 @@ private:
|
|||
int id;
|
||||
bool active;
|
||||
bool local;
|
||||
bool mirrored;
|
||||
|
||||
QMap<QString, CardZone *> zones;
|
||||
TableZone *table;
|
||||
|
@ -164,13 +165,14 @@ public:
|
|||
void clearArrows();
|
||||
|
||||
Client *client;
|
||||
Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
|
||||
Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent);
|
||||
~Player();
|
||||
void retranslateUi();
|
||||
QMenu *getPlayerMenu() const { return playerMenu; }
|
||||
int getId() const { return id; }
|
||||
QString getName() const { return name; }
|
||||
bool getLocal() const { return local; }
|
||||
bool getMirrored() const { return mirrored; }
|
||||
const QMap<QString, CardZone *> &getZones() const { return zones; }
|
||||
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
|
||||
TableZone *getTable() const { return table; }
|
||||
|
@ -178,6 +180,9 @@ public:
|
|||
bool getActive() const { return active; }
|
||||
void setActive(bool _active);
|
||||
|
||||
qreal getMinimumWidth() const;
|
||||
void processSceneSizeChange(const QSizeF &newSize);
|
||||
|
||||
void processPlayerInfo(ServerInfo_Player *info);
|
||||
void processGameEvent(GameEvent *event, GameEventContext *context);
|
||||
void sendGameCommand(GameCommand *command);
|
||||
|
|
|
@ -17,6 +17,7 @@ SettingsCache::SettingsCache()
|
|||
|
||||
picDownload = settings->value("personal/picturedownload", false).toBool();
|
||||
doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool();
|
||||
horizontalHand = settings->value("hand/horizontal", false).toBool();
|
||||
economicGrid = settings->value("table/economic", false).toBool();
|
||||
|
||||
zoneViewSortByName = settings->value("zoneview/sortbyname", false).toBool();
|
||||
|
@ -84,6 +85,12 @@ void SettingsCache::setDoubleClickToPlay(int _doubleClickToPlay)
|
|||
settings->setValue("interface/doubleclicktoplay", doubleClickToPlay);
|
||||
}
|
||||
|
||||
void SettingsCache::setHorizontalHand(int _horizontalHand)
|
||||
{
|
||||
horizontalHand = _horizontalHand;
|
||||
settings->setValue("hand/horizontal", horizontalHand);
|
||||
}
|
||||
|
||||
void SettingsCache::setEconomicGrid(int _economicGrid)
|
||||
{
|
||||
economicGrid = _economicGrid;
|
||||
|
|
|
@ -24,6 +24,7 @@ private:
|
|||
QString handBgPath, tableBgPath, playerBgPath;
|
||||
bool picDownload;
|
||||
bool doubleClickToPlay;
|
||||
bool horizontalHand;
|
||||
bool economicGrid;
|
||||
bool zoneViewSortByName, zoneViewSortByType;
|
||||
public:
|
||||
|
@ -37,6 +38,7 @@ public:
|
|||
QString getPlayerBgPath() const { return playerBgPath; }
|
||||
bool getPicDownload() const { return picDownload; }
|
||||
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
|
||||
bool getHorizontalHand() const { return horizontalHand; }
|
||||
bool getEconomicGrid() const { return economicGrid; }
|
||||
bool getZoneViewSortByName() const { return zoneViewSortByName; }
|
||||
bool getZoneViewSortByType() const { return zoneViewSortByType; }
|
||||
|
@ -50,6 +52,7 @@ public slots:
|
|||
void setPlayerBgPath(const QString &_playerBgPath);
|
||||
void setPicDownload(int _picDownload);
|
||||
void setDoubleClickToPlay(int _doubleClickToPlay);
|
||||
void setHorizontalHand(int _horizontalHand);
|
||||
void setEconomicGrid(int _economicGrid);
|
||||
void setZoneViewSortByName(int _zoneViewSortByName);
|
||||
void setZoneViewSortByType(int _zoneViewSortByType);
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
#include "arrowitem.h"
|
||||
#include "main.h"
|
||||
|
||||
TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming)
|
||||
: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
|
||||
TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
|
||||
: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), started(false), resuming(_resuming), currentPhase(-1)
|
||||
{
|
||||
scene = new GameScene(this);
|
||||
gameView = new GameView(scene);
|
||||
|
@ -74,8 +74,10 @@ TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription,
|
|||
mainLayout->addLayout(verticalLayout);
|
||||
|
||||
if (spectator) {
|
||||
sayLabel->hide();
|
||||
sayEdit->hide();
|
||||
if (!spectatorsCanTalk) {
|
||||
sayLabel->hide();
|
||||
sayEdit->hide();
|
||||
}
|
||||
loadLocalButton->hide();
|
||||
loadRemoteButton->hide();
|
||||
readyStartButton->hide();
|
||||
|
@ -206,7 +208,8 @@ void TabGame::actRemoveLocalArrows()
|
|||
|
||||
Player *TabGame::addPlayer(int playerId, const QString &playerName)
|
||||
{
|
||||
Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, client, this);
|
||||
// XXX Find a different criterion for the 'mirrored' flag. When spectating, both players are not local, but only one should be mirrored.
|
||||
Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, playerId != localPlayerId, client, this);
|
||||
scene->addPlayer(newPlayer);
|
||||
|
||||
connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
|
||||
|
@ -226,7 +229,16 @@ void TabGame::processGameEventContainer(GameEventContainer *cont)
|
|||
for (int i = 0; i < eventList.size(); ++i) {
|
||||
GameEvent *event = eventList[i];
|
||||
|
||||
switch (event->getItemId()) {
|
||||
if (spectators.contains(event->getPlayerId())) {
|
||||
switch (event->getItemId()) {
|
||||
case ItemId_Event_Say: eventSpectatorSay(qobject_cast<Event_Say *>(event), context); break;
|
||||
case ItemId_Event_Leave: eventSpectatorLeave(qobject_cast<Event_Leave *>(event), context); break;
|
||||
default: {
|
||||
qDebug() << "unhandled spectator game event";
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else switch (event->getItemId()) {
|
||||
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event), context); break;
|
||||
case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(qobject_cast<Event_PlayerPropertiesChanged *>(event), context); break;
|
||||
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event), context); break;
|
||||
|
@ -289,6 +301,21 @@ void TabGame::stopGame()
|
|||
deckViewContainer->show();
|
||||
}
|
||||
|
||||
void TabGame::eventSpectatorSay(Event_Say *event, GameEventContext * /*context*/)
|
||||
{
|
||||
messageLog->logSpectatorSay(spectators.value(event->getPlayerId()), event->getMessage());
|
||||
}
|
||||
|
||||
void TabGame::eventSpectatorLeave(Event_Leave *event, GameEventContext * /*context*/)
|
||||
{
|
||||
int playerId = event->getPlayerId();
|
||||
messageLog->logLeaveSpectator(spectators.value(playerId));
|
||||
playerListWidget->removePlayer(playerId);
|
||||
spectators.remove(playerId);
|
||||
|
||||
emit userEvent();
|
||||
}
|
||||
|
||||
void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventContext * /*context*/)
|
||||
{
|
||||
const QList<ServerInfo_Player *> &plList = event->getPlayerList();
|
||||
|
@ -366,10 +393,6 @@ void TabGame::eventLeave(Event_Leave *event, GameEventContext * /*context*/)
|
|||
playerListWidget->removePlayer(playerId);
|
||||
players.remove(playerId);
|
||||
delete player;
|
||||
} else if (spectators.contains(playerId)) {
|
||||
messageLog->logLeaveSpectator(spectators.value(playerId));
|
||||
playerListWidget->removePlayer(playerId);
|
||||
spectators.remove(playerId);
|
||||
}
|
||||
emit userEvent();
|
||||
}
|
||||
|
|
|
@ -33,6 +33,7 @@ class Event_GameStart;
|
|||
class Event_SetActivePlayer;
|
||||
class Event_SetActivePhase;
|
||||
class Event_Ping;
|
||||
class Event_Say;
|
||||
class Player;
|
||||
class CardZone;
|
||||
class AbstractCardItem;
|
||||
|
@ -46,6 +47,7 @@ private:
|
|||
QString gameDescription;
|
||||
int localPlayerId;
|
||||
bool spectator;
|
||||
bool spectatorsCanTalk, spectatorsSeeEverything;
|
||||
QMap<int, Player *> players;
|
||||
QMap<int, QString> spectators;
|
||||
bool started;
|
||||
|
@ -73,6 +75,9 @@ private:
|
|||
void startGame();
|
||||
void stopGame();
|
||||
|
||||
void eventSpectatorSay(Event_Say *event, GameEventContext *context);
|
||||
void eventSpectatorLeave(Event_Leave *event, GameEventContext *context);
|
||||
|
||||
void eventGameStateChanged(Event_GameStateChanged *event, GameEventContext *context);
|
||||
void eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event, GameEventContext *context);
|
||||
void eventJoin(Event_Join *event, GameEventContext *context);
|
||||
|
@ -100,12 +105,15 @@ private slots:
|
|||
void actNextPhase();
|
||||
void actNextTurn();
|
||||
public:
|
||||
TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming);
|
||||
TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming);
|
||||
~TabGame();
|
||||
void retranslateUi();
|
||||
const QMap<int, Player *> &getPlayers() const { return players; }
|
||||
int getGameId() const { return gameId; }
|
||||
QString getTabText() const { return tr("Game %1: %2").arg(gameId).arg(gameDescription); }
|
||||
bool getSpectator() const { return spectator; }
|
||||
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
|
||||
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
|
||||
|
||||
void processGameEventContainer(GameEventContainer *cont);
|
||||
public slots:
|
||||
|
|
|
@ -81,7 +81,7 @@ void GameSelector::actJoin()
|
|||
return;
|
||||
ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
|
||||
QString password;
|
||||
if (game->getHasPassword()) {
|
||||
if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
|
||||
bool ok;
|
||||
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
|
||||
if (!ok)
|
||||
|
|
|
@ -103,7 +103,7 @@ void TabSupervisor::updatePingTime(int value, int max)
|
|||
|
||||
void TabSupervisor::gameJoined(Event_GameJoined *event)
|
||||
{
|
||||
TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getResuming());
|
||||
TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
myAddTab(tab);
|
||||
gameTabs.insert(event->getGameId(), tab);
|
||||
|
|
|
@ -17,6 +17,7 @@ TableZone::TableZone(Player *_p, QGraphicsItem *parent)
|
|||
else
|
||||
height = 4 * CARD_HEIGHT + 3 * paddingY;
|
||||
width = minWidth + 2 * marginX;
|
||||
currentMinimumWidth = minWidth;
|
||||
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
setAcceptsHoverEvents(true);
|
||||
|
@ -43,7 +44,7 @@ void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
|
|||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
painter->setPen(QColor(255, 255, 255, 40));
|
||||
qreal separatorY = 3 * (CARD_HEIGHT + paddingY) - paddingY / 2;
|
||||
if (!player->getLocal())
|
||||
if (player->getMirrored())
|
||||
separatorY = height - separatorY;
|
||||
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
|
||||
}
|
||||
|
@ -120,10 +121,10 @@ void TableZone::resizeToContents()
|
|||
xMax += 2 * CARD_WIDTH;
|
||||
if (xMax < minWidth)
|
||||
xMax = minWidth;
|
||||
int newWidth = xMax + 2 * marginX;
|
||||
if (newWidth != width) {
|
||||
currentMinimumWidth = xMax + 2 * marginX;
|
||||
if (currentMinimumWidth > width) {
|
||||
prepareGeometryChange();
|
||||
width = newWidth;
|
||||
width = currentMinimumWidth;
|
||||
emit sizeChanged();
|
||||
}
|
||||
}
|
||||
|
@ -206,3 +207,9 @@ QPointF TableZone::closestGridPoint(const QPointF &point)
|
|||
{
|
||||
return mapFromGrid(mapToGrid(point + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2)));
|
||||
}
|
||||
|
||||
void TableZone::setWidth(qreal _width)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
width = _width;
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ signals:
|
|||
void sizeChanged();
|
||||
private:
|
||||
int width, height;
|
||||
int currentMinimumWidth;
|
||||
QPixmap bgPixmap;
|
||||
private slots:
|
||||
void updateBgPixmap();
|
||||
|
@ -32,6 +33,8 @@ public:
|
|||
QPointF closestGridPoint(const QPointF &point);
|
||||
CardItem *takeCard(int position, int cardId, const QString &cardName, bool canResize = true);
|
||||
void resizeToContents();
|
||||
int getMinimumWidth() const { return currentMinimumWidth; }
|
||||
void setWidth(qreal _width);
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
};
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "cardinfowidget.h"
|
||||
#include "deck_picturecacher.h"
|
||||
#include "dlg_cardsearch.h"
|
||||
#include "dlg_load_deck_from_clipboard.h"
|
||||
#include "main.h"
|
||||
|
||||
void SearchLineEdit::keyPressEvent(QKeyEvent *event)
|
||||
|
@ -122,6 +123,8 @@ WndDeckEditor::WndDeckEditor(QWidget *parent)
|
|||
aLoadDeck = new QAction(tr("&Load deck..."), this);
|
||||
aLoadDeck->setShortcuts(QKeySequence::Open);
|
||||
connect(aLoadDeck, SIGNAL(triggered()), this, SLOT(actLoadDeck()));
|
||||
aLoadDeckFromClipboard = new QAction(tr("Load deck from cl&ipboard..."), this);
|
||||
connect(aLoadDeckFromClipboard, SIGNAL(triggered()), this, SLOT(actLoadDeckFromClipboard()));
|
||||
aSaveDeck = new QAction(tr("&Save deck"), this);
|
||||
aSaveDeck->setShortcuts(QKeySequence::Save);
|
||||
connect(aSaveDeck, SIGNAL(triggered()), this, SLOT(actSaveDeck()));
|
||||
|
@ -141,6 +144,7 @@ WndDeckEditor::WndDeckEditor(QWidget *parent)
|
|||
deckMenu = menuBar()->addMenu(tr("&Deck"));
|
||||
deckMenu->addAction(aNewDeck);
|
||||
deckMenu->addAction(aLoadDeck);
|
||||
deckMenu->addAction(aLoadDeckFromClipboard);
|
||||
deckMenu->addAction(aSaveDeck);
|
||||
deckMenu->addAction(aSaveDeckAs);
|
||||
deckMenu->addSeparator();
|
||||
|
@ -275,6 +279,19 @@ void WndDeckEditor::actLoadDeck()
|
|||
delete l;
|
||||
}
|
||||
|
||||
void WndDeckEditor::actLoadDeckFromClipboard()
|
||||
{
|
||||
if (!confirmClose())
|
||||
return;
|
||||
|
||||
DlgLoadDeckFromClipboard dlg;
|
||||
if (!dlg.exec())
|
||||
return;
|
||||
|
||||
setDeck(dlg.getDeckList());
|
||||
setWindowModified(true);
|
||||
}
|
||||
|
||||
bool WndDeckEditor::actSaveDeck()
|
||||
{
|
||||
if (lastFileName.isEmpty())
|
||||
|
|
|
@ -36,6 +36,7 @@ private slots:
|
|||
|
||||
void actNewDeck();
|
||||
void actLoadDeck();
|
||||
void actLoadDeckFromClipboard();
|
||||
bool actSaveDeck();
|
||||
bool actSaveDeckAs();
|
||||
void actPrintDeck();
|
||||
|
@ -70,7 +71,7 @@ private:
|
|||
DlgCardSearch *dlgCardSearch;
|
||||
|
||||
QMenu *deckMenu, *dbMenu;
|
||||
QAction *aNewDeck, *aLoadDeck, *aSaveDeck, *aSaveDeckAs, *aPrintDeck, *aClose;
|
||||
QAction *aNewDeck, *aLoadDeck, *aLoadDeckFromClipboard, *aSaveDeck, *aSaveDeckAs, *aPrintDeck, *aClose;
|
||||
QAction *aEditSets, *aSearch, *aClearSearch;
|
||||
QAction *aAddCard, *aAddCardToSideboard, *aRemoveCard, *aIncrement, *aDecrement;
|
||||
public:
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -359,11 +359,11 @@ bool DeckList::saveToFile_Native(QIODevice *device)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool DeckList::loadFromFile_Plain(QIODevice *device)
|
||||
bool DeckList::loadFromStream_Plain(QTextStream &in)
|
||||
{
|
||||
InnerDecklistNode *main = 0, *side = 0;
|
||||
|
||||
QTextStream in(device);
|
||||
int okRows = 0;
|
||||
while (!in.atEnd()) {
|
||||
QString line = in.readLine().simplified();
|
||||
if (line.startsWith("//"))
|
||||
|
@ -393,9 +393,16 @@ bool DeckList::loadFromFile_Plain(QIODevice *device)
|
|||
int number = line.left(i).toInt(&ok);
|
||||
if (!ok)
|
||||
continue;
|
||||
++okRows;
|
||||
new DecklistCardNode(line.mid(i + 1), number, zone);
|
||||
}
|
||||
return true;
|
||||
return (okRows > 0);
|
||||
}
|
||||
|
||||
bool DeckList::loadFromFile_Plain(QIODevice *device)
|
||||
{
|
||||
QTextStream in(device);
|
||||
return loadFromStream_Plain(in);
|
||||
}
|
||||
|
||||
bool DeckList::saveToFile_Plain(QIODevice *device)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
class CardDatabase;
|
||||
class QIODevice;
|
||||
class QTextStream;
|
||||
class QXmlStreamReader;
|
||||
class QXmlStreamWriter;
|
||||
|
||||
|
@ -137,6 +138,7 @@ public:
|
|||
|
||||
bool loadFromFile_Native(QIODevice *device);
|
||||
bool saveToFile_Native(QIODevice *device);
|
||||
bool loadFromStream_Plain(QTextStream &stream);
|
||||
bool loadFromFile_Plain(QIODevice *device);
|
||||
bool saveToFile_Plain(QIODevice *device);
|
||||
bool loadFromFile(const QString &fileName, FileFormat fmt);
|
||||
|
|
|
@ -104,7 +104,7 @@ void Command::processResponse(ProtocolResponse *response)
|
|||
}
|
||||
|
||||
CommandContainer::CommandContainer(const QList<Command *> &_commandList, int _cmdId)
|
||||
: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueuePublic(0), gameEventQueuePrivate(0)
|
||||
: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueuePublic(0), gameEventQueueOmniscient(0), gameEventQueuePrivate(0)
|
||||
{
|
||||
if (_cmdId == -1)
|
||||
_cmdId = lastCmdId++;
|
||||
|
@ -137,6 +137,13 @@ void CommandContainer::enqueueGameEventPublic(GameEvent *event, int gameId)
|
|||
gameEventQueuePublic->appendItem(event);
|
||||
}
|
||||
|
||||
void CommandContainer::enqueueGameEventOmniscient(GameEvent *event, int gameId)
|
||||
{
|
||||
if (!gameEventQueueOmniscient)
|
||||
gameEventQueueOmniscient = new GameEventContainer(QList<GameEvent *>(), gameId);
|
||||
gameEventQueueOmniscient->appendItem(event);
|
||||
}
|
||||
|
||||
void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId)
|
||||
{
|
||||
if (!gameEventQueuePrivate)
|
||||
|
|
|
@ -103,6 +103,7 @@ private:
|
|||
ProtocolResponse *resp;
|
||||
QList<ProtocolItem *> itemQueue;
|
||||
GameEventContainer *gameEventQueuePublic;
|
||||
GameEventContainer *gameEventQueueOmniscient;
|
||||
GameEventContainer *gameEventQueuePrivate;
|
||||
public:
|
||||
CommandContainer(const QList<Command *> &_commandList = QList<Command *>(), int _cmdId = -1);
|
||||
|
@ -119,6 +120,8 @@ public:
|
|||
void enqueueItem(ProtocolItem *item) { itemQueue.append(item); }
|
||||
GameEventContainer *getGameEventQueuePublic() const { return gameEventQueuePublic; }
|
||||
void enqueueGameEventPublic(GameEvent *event, int gameId);
|
||||
GameEventContainer *getGameEventQueueOmniscient() const { return gameEventQueueOmniscient; }
|
||||
void enqueueGameEventOmniscient(GameEvent *event, int gameId);
|
||||
GameEventContainer *getGameEventQueuePrivate() const { return gameEventQueuePrivate; }
|
||||
void enqueueGameEventPrivate(GameEvent *event, int gameId);
|
||||
};
|
||||
|
|
|
@ -18,7 +18,7 @@ ServerInfo_ChatUser::ServerInfo_ChatUser(const QString &_name)
|
|||
insertItem(new SerializableItem_String("name", _name));
|
||||
}
|
||||
|
||||
ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
|
||||
ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, bool _spectatorsNeedPassword, int _spectatorCount)
|
||||
: SerializableItem_Map("game")
|
||||
{
|
||||
insertItem(new SerializableItem_Int("game_id", _gameId));
|
||||
|
@ -28,6 +28,7 @@ ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool
|
|||
insertItem(new SerializableItem_Int("max_players", _maxPlayers));
|
||||
insertItem(new SerializableItem_String("creator_name", _creatorName));
|
||||
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
|
||||
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
|
||||
insertItem(new SerializableItem_Int("spectator_count", _spectatorCount));
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
|
||||
class ServerInfo_Game : public SerializableItem_Map {
|
||||
public:
|
||||
ServerInfo_Game(int _gameId = -1, const QString &_description = QString(), bool _hasPassword = false, int _playerCount = -1, int _maxPlayers = -1, const QString &_creatorName = QString(), bool _spectatorsAllowed = false, int _spectatorCount = -1);
|
||||
ServerInfo_Game(int _gameId = -1, const QString &_description = QString(), bool _hasPassword = false, int _playerCount = -1, int _maxPlayers = -1, const QString &_creatorName = QString(), bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, int _spectatorCount = -1);
|
||||
static SerializableItem *newItem() { return new ServerInfo_Game; }
|
||||
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); }
|
||||
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); }
|
||||
|
@ -48,6 +48,7 @@ public:
|
|||
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); }
|
||||
QString getCreatorName() const { return static_cast<SerializableItem_String *>(itemMap.value("creator_name"))->getData(); }
|
||||
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); }
|
||||
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); }
|
||||
int getSpectatorCount() const { return static_cast<SerializableItem_Int *>(itemMap.value("spectator_count"))->getData(); }
|
||||
};
|
||||
|
||||
|
|
|
@ -58,13 +58,16 @@ Command_ListGames::Command_ListGames()
|
|||
: Command("list_games")
|
||||
{
|
||||
}
|
||||
Command_CreateGame::Command_CreateGame(const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed)
|
||||
Command_CreateGame::Command_CreateGame(const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything)
|
||||
: Command("create_game")
|
||||
{
|
||||
insertItem(new SerializableItem_String("description", _description));
|
||||
insertItem(new SerializableItem_String("password", _password));
|
||||
insertItem(new SerializableItem_Int("max_players", _maxPlayers));
|
||||
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
|
||||
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
|
||||
insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk));
|
||||
insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything));
|
||||
}
|
||||
Command_JoinGame::Command_JoinGame(int _gameId, const QString &_password, bool _spectator)
|
||||
: Command("join_game")
|
||||
|
@ -297,13 +300,15 @@ Event_ServerMessage::Event_ServerMessage(const QString &_message)
|
|||
{
|
||||
insertItem(new SerializableItem_String("message", _message));
|
||||
}
|
||||
Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _playerId, bool _spectator, bool _resuming)
|
||||
Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _playerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
|
||||
: GenericEvent("game_joined")
|
||||
{
|
||||
insertItem(new SerializableItem_Int("game_id", _gameId));
|
||||
insertItem(new SerializableItem_String("game_description", _gameDescription));
|
||||
insertItem(new SerializableItem_Int("player_id", _playerId));
|
||||
insertItem(new SerializableItem_Bool("spectator", _spectator));
|
||||
insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk));
|
||||
insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything));
|
||||
insertItem(new SerializableItem_Bool("resuming", _resuming));
|
||||
}
|
||||
Event_ChatJoinChannel::Event_ChatJoinChannel(const QString &_channel, const QString &_playerName)
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
1:chat_leave_channel
|
||||
1:chat_say:s,message
|
||||
0:list_games
|
||||
0:create_game:s,description:s,password:i,max_players:b,spectators_allowed
|
||||
0:create_game:s,description:s,password:i,max_players:b,spectators_allowed:b,spectators_need_password:b,spectators_can_talk:b,spectators_see_everything
|
||||
0:join_game:i,game_id:s,password:b,spectator
|
||||
2:leave_game
|
||||
2:say:s,message
|
||||
|
@ -49,7 +49,7 @@
|
|||
3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
|
||||
3:stop_dump_zone:i,zone_owner_id:s,zone
|
||||
4:server_message:s,message
|
||||
4:game_joined:i,game_id:s,game_description:i,player_id:b,spectator:b,resuming
|
||||
4:game_joined:i,game_id:s,game_description:i,player_id:b,spectator:b,spectators_can_talk:b,spectators_see_everything:b,resuming
|
||||
5:chat_join_channel:s,player_name
|
||||
5:chat_leave_channel:s,player_name
|
||||
5:chat_say:s,player_name:s,message
|
||||
|
|
|
@ -99,11 +99,14 @@ public:
|
|||
class Command_CreateGame : public Command {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Command_CreateGame(const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false);
|
||||
Command_CreateGame(const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false);
|
||||
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); };
|
||||
QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
|
||||
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); };
|
||||
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); };
|
||||
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); };
|
||||
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
|
||||
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
|
||||
static SerializableItem *newItem() { return new Command_CreateGame; }
|
||||
int getItemId() const { return ItemId_Command_CreateGame; }
|
||||
};
|
||||
|
@ -455,11 +458,13 @@ public:
|
|||
class Event_GameJoined : public GenericEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _resuming = false);
|
||||
Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false, bool _resuming = false);
|
||||
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
|
||||
QString getGameDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("game_description"))->getData(); };
|
||||
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
|
||||
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
|
||||
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
|
||||
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
|
||||
bool getResuming() const { return static_cast<SerializableItem_Bool *>(itemMap.value("resuming"))->getData(); };
|
||||
static SerializableItem *newItem() { return new Event_GameJoined; }
|
||||
int getItemId() const { return ItemId_Event_GameJoined; }
|
||||
|
|
|
@ -32,9 +32,9 @@ Server::~Server()
|
|||
{
|
||||
}
|
||||
|
||||
Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, Server_ProtocolHandler *creator)
|
||||
Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
|
||||
{
|
||||
Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, this);
|
||||
Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
|
||||
games.insert(newGame->getGameId(), newGame);
|
||||
connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
|
||||
|
||||
|
@ -84,6 +84,7 @@ void Server::broadcastGameListUpdate(Server_Game *game)
|
|||
game->getMaxPlayers(),
|
||||
game->getCreatorName(),
|
||||
game->getSpectatorsAllowed(),
|
||||
game->getSpectatorsNeedPassword(),
|
||||
game->getSpectatorCount()
|
||||
));
|
||||
else
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
void removeClient(Server_ProtocolHandler *player);
|
||||
void closeOldSession(const QString &playerName);
|
||||
virtual QString getLoginMessage() const = 0;
|
||||
Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, Server_ProtocolHandler *creator);
|
||||
Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
|
||||
|
||||
virtual int getMaxGameInactivityTime() const = 0;
|
||||
virtual int getMaxPlayerInactivityTime() const = 0;
|
||||
|
|
|
@ -27,8 +27,8 @@
|
|||
#include <QSqlQuery>
|
||||
#include <QTimer>
|
||||
|
||||
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent)
|
||||
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), activePlayer(-1), activePhase(-1), spectatorsAllowed(_spectatorsAllowed), inactivityCounter(0)
|
||||
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, QObject *parent)
|
||||
: QObject(parent), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), activePlayer(-1), activePhase(-1), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0)
|
||||
{
|
||||
creator = addPlayer(_creator, false, false);
|
||||
|
||||
|
@ -168,7 +168,7 @@ void Server_Game::stopGameIfFinished()
|
|||
|
||||
ResponseCode Server_Game::checkJoin(const QString &_password, bool spectator)
|
||||
{
|
||||
if (_password != password)
|
||||
if ((_password != password) && !(spectator && !spectatorsNeedPassword))
|
||||
return RespWrongPassword;
|
||||
if (spectator) {
|
||||
if (!spectatorsAllowed)
|
||||
|
@ -292,13 +292,26 @@ void Server_Game::sendGameEvent(GameEvent *event, GameEventContext *context, Ser
|
|||
sendGameEventContainer(new GameEventContainer(QList<GameEvent *>() << event, -1, context), exclude);
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude)
|
||||
void Server_Game::sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude, bool excludeOmniscient)
|
||||
{
|
||||
cont->setGameId(gameId);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *p = playerIterator.next().value();
|
||||
if (p != exclude)
|
||||
if ((p != exclude) && !(excludeOmniscient && p->getSpectator() && spectatorsSeeEverything))
|
||||
p->sendProtocolItem(cont, false);
|
||||
}
|
||||
|
||||
delete cont;
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEventContainerOmniscient(GameEventContainer *cont, Server_Player *exclude)
|
||||
{
|
||||
cont->setGameId(gameId);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *p = playerIterator.next().value();
|
||||
if ((p != exclude) && (p->getSpectator() && spectatorsSeeEverything))
|
||||
p->sendProtocolItem(cont, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -40,6 +40,9 @@ private:
|
|||
int maxPlayers;
|
||||
int activePlayer, activePhase;
|
||||
bool spectatorsAllowed;
|
||||
bool spectatorsNeedPassword;
|
||||
bool spectatorsCanTalk;
|
||||
bool spectatorsSeeEverything;
|
||||
int inactivityCounter;
|
||||
QTimer *pingClock;
|
||||
signals:
|
||||
|
@ -47,20 +50,23 @@ signals:
|
|||
private slots:
|
||||
void pingClockTimeout();
|
||||
public:
|
||||
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, QObject *parent = 0);
|
||||
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, QObject *parent = 0);
|
||||
~Server_Game();
|
||||
Server_Player *getCreator() const { return creator; }
|
||||
QString getCreatorName() const { return creator ? creator->getPlayerName() : QString(); }
|
||||
bool getGameStarted() const { return gameStarted; }
|
||||
int getPlayerCount() const;
|
||||
int getSpectatorCount() const;
|
||||
QList<Server_Player *> getPlayers() const { return players.values(); }
|
||||
const QMap<int, Server_Player *> &getPlayers() const { return players; }
|
||||
Server_Player *getPlayer(int playerId) const { return players.value(playerId, 0); }
|
||||
int getGameId() const { return gameId; }
|
||||
QString getDescription() const { return description; }
|
||||
QString getPassword() const { return password; }
|
||||
int getMaxPlayers() const { return maxPlayers; }
|
||||
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
|
||||
bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
|
||||
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
|
||||
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
|
||||
ResponseCode checkJoin(const QString &_password, bool spectator);
|
||||
Server_Player *addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate = true);
|
||||
void removePlayer(Server_Player *player);
|
||||
|
@ -73,7 +79,8 @@ public:
|
|||
|
||||
QList<ServerInfo_Player *> getGameState(Server_Player *playerWhosAsking) const;
|
||||
void sendGameEvent(GameEvent *event, GameEventContext *context = 0, Server_Player *exclude = 0);
|
||||
void sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude = 0);
|
||||
void sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude = 0, bool excludeOmniscient = false);
|
||||
void sendGameEventContainerOmniscient(GameEventContainer *cont, Server_Player *exclude = 0);
|
||||
void sendGameEventToPlayer(Server_Player *player, GameEvent *event);
|
||||
};
|
||||
|
||||
|
|
|
@ -148,8 +148,13 @@ void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
|
|||
Server_Game *game = games.value(gQPublic->getGameId()).first;
|
||||
Server_Player *player = games.value(gQPublic->getGameId()).second;
|
||||
GameEventContainer *gQPrivate = cont->getGameEventQueuePrivate();
|
||||
GameEventContainer *gQOmniscient = cont->getGameEventQueueOmniscient();
|
||||
if (gQPrivate) {
|
||||
game->sendGameEventContainer(gQPublic, player);
|
||||
if (gQOmniscient) {
|
||||
game->sendGameEventContainer(gQPublic, player, true);
|
||||
game->sendGameEventContainerOmniscient(gQOmniscient, player);
|
||||
} else
|
||||
game->sendGameEventContainer(gQPublic, player);
|
||||
player->sendProtocolItem(gQPrivate);
|
||||
} else
|
||||
game->sendGameEventContainer(gQPublic);
|
||||
|
@ -208,13 +213,13 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd, CommandContain
|
|||
// This might not scale very well. Use an extra QMap if it becomes a problem.
|
||||
const QList<Server_Game *> &serverGames = server->getGames();
|
||||
for (int i = 0; i < serverGames.size(); ++i) {
|
||||
const QList<Server_Player *> &gamePlayers = serverGames[i]->getPlayers();
|
||||
const QList<Server_Player *> &gamePlayers = serverGames[i]->getPlayers().values();
|
||||
for (int j = 0; j < gamePlayers.size(); ++j)
|
||||
if (gamePlayers[j]->getPlayerName() == playerName) {
|
||||
gamePlayers[j]->setProtocolHandler(this);
|
||||
games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
|
||||
|
||||
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
|
||||
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), serverGames[i]->getSpectatorsCanTalk(), serverGames[i]->getSpectatorsSeeEverything(), true));
|
||||
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])), serverGames[i]->getGameId()));
|
||||
}
|
||||
}
|
||||
|
@ -285,6 +290,7 @@ ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/, C
|
|||
g->getMaxPlayers(),
|
||||
g->getCreatorName(),
|
||||
g->getSpectatorsAllowed(),
|
||||
g->getSpectatorsNeedPassword(),
|
||||
g->getSpectatorCount()
|
||||
));
|
||||
}
|
||||
|
@ -296,11 +302,11 @@ ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/, C
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, CommandContainer *cont)
|
||||
{
|
||||
Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), this);
|
||||
Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), cmd->getSpectatorsNeedPassword(), cmd->getSpectatorsCanTalk(), cmd->getSpectatorsSeeEverything(), this);
|
||||
Server_Player *creator = game->getCreator();
|
||||
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
|
||||
|
||||
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, false));
|
||||
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, game->getSpectatorsCanTalk(), game->getSpectatorsSeeEverything(), false));
|
||||
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)), game->getGameId()));
|
||||
return RespOk;
|
||||
}
|
||||
|
@ -318,7 +324,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd, CommandC
|
|||
if (result == RespOk) {
|
||||
Server_Player *player = g->addPlayer(this, cmd->getSpectator());
|
||||
games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
|
||||
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), false));
|
||||
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), g->getSpectatorsCanTalk(), g->getSpectatorsSeeEverything(), false));
|
||||
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)), cmd->getGameId()));
|
||||
}
|
||||
return result;
|
||||
|
@ -332,6 +338,9 @@ ResponseCode Server_ProtocolHandler::cmdLeaveGame(Command_LeaveGame * /*cmd*/, C
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
DeckList *deck;
|
||||
if (cmd->getDeckId() == -1) {
|
||||
if (!cmd->getDeck())
|
||||
|
@ -354,6 +363,9 @@ ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Comm
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdSetSideboardPlan(Command_SetSideboardPlan *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
DeckList *deck = player->getDeck();
|
||||
if (!deck)
|
||||
return RespContextError;
|
||||
|
@ -364,6 +376,9 @@ ResponseCode Server_ProtocolHandler::cmdSetSideboardPlan(Command_SetSideboardPla
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
player->setConceded(true);
|
||||
game->sendGameEvent(new Event_PlayerPropertiesChanged(player->getProperties()), new Context_Concede);
|
||||
game->stopGameIfFinished();
|
||||
|
@ -372,6 +387,9 @@ ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, Comma
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!player->getDeck())
|
||||
return RespContextError;
|
||||
|
||||
|
@ -383,12 +401,18 @@ ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/,
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdSay(Command_Say *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator() && !game->getSpectatorsCanTalk())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
game->sendGameEvent(new Event_Say(player->getPlayerId(), cmd->getMessage()));
|
||||
return RespOk;
|
||||
}
|
||||
|
||||
ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -399,6 +423,9 @@ ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, Comma
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -422,12 +449,18 @@ ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, Com
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdRollDie(Command_RollDie *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
game->sendGameEvent(new Event_RollDie(player->getPlayerId(), cmd->getSides(), rng->getNumber(1, cmd->getSides())));
|
||||
return RespOk;
|
||||
}
|
||||
|
||||
ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player *player, CommandContainer *cont, int number)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -436,15 +469,18 @@ ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player
|
|||
if (deck->cards.size() < number)
|
||||
number = deck->cards.size();
|
||||
|
||||
QList<ServerInfo_Card *> cardList;
|
||||
QList<ServerInfo_Card *> cardListPrivate;
|
||||
QList<ServerInfo_Card *> cardListOmniscient;
|
||||
for (int i = 0; i < number; ++i) {
|
||||
Server_Card *card = deck->cards.takeFirst();
|
||||
hand->cards.append(card);
|
||||
cardList.append(new ServerInfo_Card(card->getId(), card->getName()));
|
||||
cardListPrivate.append(new ServerInfo_Card(card->getId(), card->getName()));
|
||||
cardListOmniscient.append(new ServerInfo_Card(card->getId(), card->getName()));
|
||||
}
|
||||
|
||||
cont->enqueueGameEventPrivate(new Event_DrawCards(player->getPlayerId(), cardList.size(), cardList), game->getGameId());
|
||||
cont->enqueueGameEventPublic(new Event_DrawCards(player->getPlayerId(), cardList.size()), game->getGameId());
|
||||
cont->enqueueGameEventPrivate(new Event_DrawCards(player->getPlayerId(), cardListPrivate.size(), cardListPrivate), game->getGameId());
|
||||
cont->enqueueGameEventOmniscient(new Event_DrawCards(player->getPlayerId(), cardListOmniscient.size(), cardListOmniscient), game->getGameId());
|
||||
cont->enqueueGameEventPublic(new Event_DrawCards(player->getPlayerId(), cardListPrivate.size()), game->getGameId());
|
||||
|
||||
return RespOk;
|
||||
}
|
||||
|
@ -457,6 +493,9 @@ ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Comman
|
|||
|
||||
ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *player, CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -508,6 +547,7 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
|
|||
if (startzone->getType() == HiddenZone)
|
||||
privatePosition = position;
|
||||
cont->enqueueGameEventPrivate(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
|
||||
cont->enqueueGameEventOmniscient(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
|
||||
|
||||
// Other players do not get to see the start and/or target position of the card if the respective
|
||||
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
|
||||
|
@ -530,7 +570,7 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
|
|||
|
||||
// If the card was moved to another zone, delete all arrows from and to the card
|
||||
if (startzone != targetzone) {
|
||||
const QList<Server_Player *> &players = game->getPlayers();
|
||||
const QList<Server_Player *> &players = game->getPlayers().values();
|
||||
for (int i = 0; i < players.size(); ++i) {
|
||||
QList<int> arrowsToDelete;
|
||||
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
|
||||
|
@ -554,6 +594,9 @@ ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, CommandC
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -571,6 +614,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -610,6 +656,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, Co
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -622,6 +671,9 @@ ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, Co
|
|||
|
||||
ResponseCode Server_ProtocolHandler::setCardAttrHelper(CommandContainer *cont, Server_Game *game, Server_Player *player, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -655,6 +707,9 @@ ResponseCode Server_ProtocolHandler::cmdSetCardAttr(Command_SetCardAttr *cmd, Co
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -670,6 +725,9 @@ ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, Comm
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdCreateCounter(Command_CreateCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -682,6 +740,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateCounter(Command_CreateCounter *cmd
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -696,6 +757,9 @@ ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, Comm
|
|||
|
||||
ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
@ -705,20 +769,34 @@ ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, Comm
|
|||
return RespOk;
|
||||
}
|
||||
|
||||
ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player * /*player*/)
|
||||
ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
||||
const QMap<int, Server_Player *> &players = game->getPlayers();
|
||||
const QList<int> keys = players.keys();
|
||||
|
||||
int activePlayer = game->getActivePlayer();
|
||||
if (++activePlayer == game->getPlayerCount())
|
||||
activePlayer = 0;
|
||||
game->setActivePlayer(activePlayer);
|
||||
int listPos = keys.indexOf(activePlayer);
|
||||
do {
|
||||
++listPos;
|
||||
if (listPos == keys.size())
|
||||
listPos = 0;
|
||||
} while (players.value(keys[listPos])->getSpectator());
|
||||
|
||||
game->setActivePlayer(keys[listPos]);
|
||||
return RespOk;
|
||||
}
|
||||
|
||||
ResponseCode Server_ProtocolHandler::cmdSetActivePhase(Command_SetActivePhase *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
{
|
||||
if (player->getSpectator())
|
||||
return RespFunctionNotAllowed;
|
||||
|
||||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
|
|
|
@ -135,4 +135,4 @@ AuthenticationResult Servatrice::checkUserPassword(const QString &user, const QS
|
|||
return UnknownUser;
|
||||
}
|
||||
|
||||
const QString Servatrice::versionString = "Servatrice 0.20100309";
|
||||
const QString Servatrice::versionString = "Servatrice 0.20100526";
|
||||
|
|
Loading…
Reference in a new issue