fixed geometry

This commit is contained in:
Max-Wilhelm Bruker 2009-03-25 19:08:02 +01:00
parent c70eaedfc5
commit e3039642ab

View file

@ -114,8 +114,8 @@ void MainWindow::updateSceneSize()
{
QRectF sr = scene->sceneRect();
QSizeF zoneSize = zoneLayout->size();
qDebug(QString("updateSceneSize: width=%1").arg(850 + zoneSize.width()).toLatin1());
scene->setSceneRect(sr.x(), sr.y(), 850 + zoneSize.width(), sr.height());
qDebug(QString("updateSceneSize: width=%1").arg(912 + zoneSize.width()).toLatin1());
scene->setSceneRect(sr.x(), sr.y(), 912 + zoneSize.width(), sr.height());
view->scaleToScene();
}
@ -199,14 +199,14 @@ MainWindow::MainWindow(QWidget *parent)
int cardCount = db->loadFromFile("../cards.dat");
qDebug(QString("%1 cards loaded").arg(cardCount).toLatin1());
scene = new QGraphicsScene(0, 0, 850, 1000, this);
scene = new QGraphicsScene(0, 0, 912, 1000, this);
view = new GameView(scene);
// view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
// view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
zoneLayout = new ZoneViewLayout(db);
zoneLayout->setPos(850, 0);
zoneLayout->setPos(912, 0);
scene->addItem(zoneLayout);
connect(zoneLayout, SIGNAL(sizeChanged()), this, SLOT(updateSceneSize()));