Updated pingClockTimeout to account for adjustments in client keep alive settings value.
Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
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8c7301b19f
commit
eb9ca58fd0
5 changed files with 102 additions and 92 deletions
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@ -56,6 +56,7 @@ public:
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virtual QString getLoginMessage() const { return QString(); }
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virtual bool getGameShouldPing() const { return false; }
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virtual int getPingClockInterval() const { return 0; }
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virtual int getMaxGameInactivityTime() const { return 9999999; }
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virtual int getMaxPlayerInactivityTime() const { return 9999999; }
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virtual int getMessageCountingInterval() const { return 0; }
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@ -342,22 +342,31 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
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void Server_ProtocolHandler::pingClockTimeout()
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{
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int cmdcountinterval = server->getCommandCountingInterval();
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int msgcountinterval = server->getMessageCountingInterval();
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int pingclockinterval = server->getPingClockInterval();
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int interval = server->getMessageCountingInterval();
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if (interval > 0) {
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if(pingclockinterval > 0) {
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messageSizeOverTime.prepend(0);
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if (messageSizeOverTime.size() > server->getMessageCountingInterval())
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if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
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messageSizeOverTime.removeLast();
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messageCountOverTime.prepend(0);
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if (messageCountOverTime.size() > server->getMessageCountingInterval())
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if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
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messageCountOverTime.removeLast();
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}
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}
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interval = server->getCommandCountingInterval();
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if (interval > 0) {
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if (pingclockinterval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > server->getCommandCountingInterval())
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if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
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commandCountOverTime.removeLast();
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}
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}
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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prepareDestroy();
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@ -39,8 +39,8 @@ logfile=server.log
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logfilters=""
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; Set the time interval in seconds that servatrice will use to communicate with each connected client
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; to verify the client has not timed out. Defaults is 5 seconds
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clientkeepalive=5
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; to verify the client has not timed out. Defaults is 1 seconds
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clientkeepalive=1
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; Maximum time in seconds a player can stay inactive with there client not even responding to pings, before is
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; considered disconnected; default is 15
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@ -274,7 +274,7 @@ bool Servatrice::initServer()
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maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
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maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
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pingClockInterval = settingsCache->value("server/clientkeepalive", 1).toInt();
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maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
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messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
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maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 15).toInt();
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@ -343,10 +343,9 @@ bool Servatrice::initServer()
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return false;
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}
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int clientkeepalive = settingsCache->value("server/clientkeepalive", 1).toInt();
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(clientkeepalive * 1000);
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pingClock->start(pingClockInterval * 1000);
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int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
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statusUpdateClock = new QTimer(this);
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@ -115,7 +115,7 @@ private:
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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int maxGameInactivityTime, maxPlayerInactivityTime;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval, pingClockInterval;
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QString shutdownReason;
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int shutdownMinutes;
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@ -137,6 +137,7 @@ public:
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QString getServerName() const { return serverName; }
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QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
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bool getGameShouldPing() const { return true; }
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int getPingClockInterval() const { return pingClockInterval; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
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