Updated pingClockTimeout to account for adjustments in client keep alive settings value.
Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
This commit is contained in:
parent
8c7301b19f
commit
eb9ca58fd0
5 changed files with 102 additions and 92 deletions
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@ -47,15 +47,16 @@ public:
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
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const QMap<int, Server_Room *> &getRooms() { return rooms; }
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Server_AbstractUserInterface *findUser(const QString &userName) const;
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const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
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const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
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void addClient(Server_ProtocolHandler *player);
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void removeClient(Server_ProtocolHandler *player);
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virtual QString getLoginMessage() const { return QString(); }
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virtual bool getGameShouldPing() const { return false; }
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virtual int getPingClockInterval() const { return 0; }
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virtual int getMaxGameInactivityTime() const { return 9999999; }
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virtual int getMaxPlayerInactivityTime() const { return 9999999; }
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virtual int getMessageCountingInterval() const { return 0; }
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@ -69,18 +70,18 @@ public:
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Server_DatabaseInterface *getDatabaseInterface() const;
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int getNextLocalGameId() { QMutexLocker locker(&nextLocalGameIdMutex); return ++nextLocalGameId; }
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void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
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void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
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void addExternalUser(const ServerInfo_User &userInfo);
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void removeExternalUser(const QString &userName);
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const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const { return externalUsers; }
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void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
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void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
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QList<PlayerReference> getPersistentPlayerReferences(const QString &userName) const;
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@ -90,7 +91,7 @@ private:
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mutable QReadWriteLock persistentPlayersLock;
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int nextLocalGameId;
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QMutex nextLocalGameIdMutex;
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protected slots:
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protected slots:
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void externalUserJoined(const ServerInfo_User &userInfo);
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void externalUserLeft(const QString &userName);
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void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
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@ -101,7 +102,7 @@ protected slots:
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void externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
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void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
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void externalResponseReceived(const Response &resp, qint64 sessionId);
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virtual void doSendIslMessage(const IslMessage & /* msg */, int /* serverId */) { }
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protected:
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void prepareDestroy();
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@ -113,7 +114,7 @@ protected:
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QMap<QString, Server_AbstractUserInterface *> externalUsers;
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QMap<int, Server_Room *> rooms;
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QMap<QThread *, Server_DatabaseInterface *> databaseInterfaces;
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int getUsersCount() const;
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int getGamesCount() const;
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void addRoom(Server_Room *newRoom);
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@ -45,18 +45,18 @@ void Server_ProtocolHandler::prepareDestroy()
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if (deleted)
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return;
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deleted = true;
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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roomIterator.next().value()->removeClient(this);
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QMap<int, QPair<int, int> > tempGames(getGames());
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server->roomsLock.lockForRead();
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QMapIterator<int, QPair<int, int> > gameIterator(tempGames);
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while (gameIterator.hasNext()) {
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gameIterator.next();
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Server_Room *r = server->getRooms().value(gameIterator.value().first);
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if (!r)
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continue;
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@ -73,16 +73,16 @@ void Server_ProtocolHandler::prepareDestroy()
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r->gamesLock.unlock();
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continue;
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}
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p->disconnectClient();
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g->gameMutex.unlock();
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r->gamesLock.unlock();
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}
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server->roomsLock.unlock();
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server->removeClient(this);
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deleteLater();
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}
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@ -91,7 +91,7 @@ void Server_ProtocolHandler::sendProtocolItem(const Response &item)
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ServerMessage msg;
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msg.mutable_response()->CopyFrom(item);
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msg.set_message_type(ServerMessage::RESPONSE);
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transmitProtocolItem(msg);
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}
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@ -100,7 +100,7 @@ void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
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ServerMessage msg;
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msg.mutable_session_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::SESSION_EVENT);
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transmitProtocolItem(msg);
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}
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@ -109,7 +109,7 @@ void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
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ServerMessage msg;
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msg.mutable_game_event_container()->CopyFrom(item);
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msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
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transmitProtocolItem(msg);
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}
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@ -118,7 +118,7 @@ void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
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ServerMessage msg;
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msg.mutable_room_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::ROOM_EVENT);
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transmitProtocolItem(msg);
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}
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@ -167,7 +167,7 @@ Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const
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Server_Room *room = rooms.value(cont.room_id(), 0);
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if (!room)
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return Response::RespNotInRoom;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.room_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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@ -206,17 +206,17 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QMap<int, QPair<int, int> > gameMap = getGames();
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if (!gameMap.contains(cont.game_id()))
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return Response::RespNotInRoom;
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const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
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QReadLocker roomsLocker(&server->roomsLock);
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Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
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if (!room)
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return Response::RespNotInRoom;
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QReadLocker roomGamesLocker(&room->gamesLock);
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Server_Game *game = room->getGames().value(cont.game_id());
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if (!game) {
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@ -231,12 +231,12 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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}
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return Response::RespNotInRoom;
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
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if (!player)
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return Response::RespNotInRoom;
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int commandCountingInterval = server->getCommandCountingInterval();
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int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
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GameEventStorage ges;
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@ -255,7 +255,7 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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for (int i = 0; i < commandCountOverTime.size(); ++i)
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totalCount += commandCountOverTime[i];
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if (totalCount > maxCommandCountPerInterval)
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return Response::RespChatFlood;
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}
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@ -266,7 +266,7 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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return finalResponseCode;
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}
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@ -283,7 +283,7 @@ Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(
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const ModeratorCommand &sc = cont.moderator_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedModeratorCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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@ -304,7 +304,7 @@ Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(cons
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const AdminCommand &sc = cont.admin_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedAdminCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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@ -317,12 +317,12 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
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// Command processing must be disabled after prepareDestroy() has been called.
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if (deleted)
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return;
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lastDataReceived = timeRunning;
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ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
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Response::ResponseCode finalResponseCode;
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if (cont.game_command_size())
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finalResponseCode = processGameCommandContainer(cont, responseContainer);
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else if (cont.room_command_size())
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@ -335,28 +335,37 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
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finalResponseCode = processAdminCommandContainer(cont, responseContainer);
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else
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finalResponseCode = Response::RespInvalidCommand;
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if ((finalResponseCode != Response::RespNothing))
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sendResponseContainer(responseContainer, finalResponseCode);
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}
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void Server_ProtocolHandler::pingClockTimeout()
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{
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int cmdcountinterval = server->getCommandCountingInterval();
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int msgcountinterval = server->getMessageCountingInterval();
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int pingclockinterval = server->getPingClockInterval();
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int interval = server->getMessageCountingInterval();
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if (interval > 0) {
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messageSizeOverTime.prepend(0);
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if (messageSizeOverTime.size() > server->getMessageCountingInterval())
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messageSizeOverTime.removeLast();
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messageCountOverTime.prepend(0);
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if (messageCountOverTime.size() > server->getMessageCountingInterval())
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messageCountOverTime.removeLast();
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if(pingclockinterval > 0) {
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messageSizeOverTime.prepend(0);
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if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
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messageSizeOverTime.removeLast();
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messageCountOverTime.prepend(0);
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if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
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messageCountOverTime.removeLast();
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}
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}
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interval = server->getCommandCountingInterval();
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if (interval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > server->getCommandCountingInterval())
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commandCountOverTime.removeLast();
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if (pingclockinterval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
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commandCountOverTime.removeLast();
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}
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}
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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@ -398,27 +407,27 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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case UserIsInactive: return Response::RespAccountNotActivated;
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default: authState = res;
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}
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userName = QString::fromStdString(userInfo->name());
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Event_ServerMessage event;
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event.set_message(server->getLoginMessage().toStdString());
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rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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Response_Login *re = new Response_Login;
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re->mutable_user_info()->CopyFrom(copyUserInfo(true));
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if (authState == PasswordRight) {
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QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
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while (buddyIterator.hasNext())
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re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
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QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
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while (ignoreIterator.hasNext())
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re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
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}
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joinPersistentGames(rc);
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@ -427,21 +436,21 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QReadLocker locker(&server->clientsLock);
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QString receiver = QString::fromStdString(cmd.user_name());
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Server_AbstractUserInterface *userInterface = server->findUser(receiver);
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if (!userInterface)
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return Response::RespNameNotFound;
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if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
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return Response::RespInIgnoreList;
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Event_UserMessage event;
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event.set_sender_name(userInfo->name());
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event.set_receiver_name(cmd.user_name());
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event.set_message(cmd.message());
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SessionEvent *se = prepareSessionEvent(event);
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userInterface->sendProtocolItem(*se);
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rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
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@ -455,10 +464,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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// We don't need to check whether the user is logged in; persistent games should also work.
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// The client needs to deal with an empty result list.
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Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
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server->roomsLock.lockForRead();
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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@ -472,7 +481,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
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room->gamesLock.unlock();
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}
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server->roomsLock.unlock();
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@ -481,22 +490,22 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetU
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QString userName = QString::fromStdString(cmd.user_name());
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Response_GetUserInfo *re = new Response_GetUserInfo;
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if (userName.isEmpty())
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re->mutable_user_info()->CopyFrom(*userInfo);
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else {
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QReadLocker locker(&server->clientsLock);
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ServerInfo_User_Container *infoSource = server->findUser(userName);
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if (!infoSource)
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return Response::RespNameNotFound;
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re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
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}
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@ -505,13 +514,13 @@ Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRo
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Event_ListRooms event;
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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while (roomIterator.hasNext())
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roomIterator.next().value()->getInfo(*event.add_room_list(), false);
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rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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acceptsRoomListChanges = true;
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return Response::RespOk;
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}
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@ -520,25 +529,25 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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if (rooms.contains(cmd.room_id()))
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return Response::RespContextError;
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QReadLocker serverLocker(&server->roomsLock);
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Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
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if (!r)
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return Response::RespNameNotFound;
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r->addClient(this);
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rooms.insert(r->getId(), r);
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Event_RoomSay joinMessageEvent;
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joinMessageEvent.set_message(r->getJoinMessage().toStdString());
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rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
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Response_JoinRoom *re = new Response_JoinRoom;
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r->getInfo(*re->mutable_room_info(), true);
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@ -547,7 +556,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUs
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Response_ListUsers *re = new Response_ListUsers;
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server->clientsLock.lockForRead();
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QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
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@ -556,10 +565,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUs
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QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
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while (extIterator.hasNext())
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re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
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acceptsUserListChanges = true;
|
||||
server->clientsLock.unlock();
|
||||
|
||||
|
||||
rc.setResponseExtension(re);
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
@ -574,7 +583,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveR
|
|||
Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
|
||||
{
|
||||
QString msg = QString::fromStdString(cmd.message());
|
||||
|
||||
|
||||
if (server->getMessageCountingInterval() > 0) {
|
||||
int totalSize = 0, totalCount = 0;
|
||||
if (messageSizeOverTime.isEmpty())
|
||||
|
@ -582,18 +591,18 @@ Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay
|
|||
messageSizeOverTime[0] += msg.size();
|
||||
for (int i = 0; i < messageSizeOverTime.size(); ++i)
|
||||
totalSize += messageSizeOverTime[i];
|
||||
|
||||
|
||||
if (messageCountOverTime.isEmpty())
|
||||
messageCountOverTime.prepend(0);
|
||||
++messageCountOverTime[0];
|
||||
for (int i = 0; i < messageCountOverTime.size(); ++i)
|
||||
totalCount += messageCountOverTime[i];
|
||||
|
||||
|
||||
if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval()))
|
||||
return Response::RespChatFlood;
|
||||
}
|
||||
msg.replace(QChar('\n'), QChar(' '));
|
||||
|
||||
|
||||
room->say(QString::fromStdString(userInfo->name()), msg);
|
||||
|
||||
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), msg, Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
|
||||
|
@ -608,23 +617,23 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
|
|||
const int gameId = databaseInterface->getNextGameId();
|
||||
if (gameId == -1)
|
||||
return Response::RespInternalError;
|
||||
|
||||
|
||||
if (server->getMaxGamesPerUser() > 0)
|
||||
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
|
||||
return Response::RespContextError;
|
||||
|
||||
|
||||
QList<int> gameTypes;
|
||||
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
|
||||
gameTypes.append(cmd.game_type_ids(i));
|
||||
|
||||
|
||||
QString description = QString::fromStdString(cmd.description());
|
||||
if (description.size() > 60)
|
||||
description = description.left(60);
|
||||
|
||||
|
||||
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
|
||||
game->addPlayer(this, rc, false, false);
|
||||
room->addGame(game);
|
||||
|
||||
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
||||
|
@ -632,6 +641,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
|
|||
{
|
||||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
|
||||
return room->processJoinGameCommand(cmd, rc, this);
|
||||
}
|
||||
|
|
|
@ -39,8 +39,8 @@ logfile=server.log
|
|||
logfilters=""
|
||||
|
||||
; Set the time interval in seconds that servatrice will use to communicate with each connected client
|
||||
; to verify the client has not timed out. Defaults is 5 seconds
|
||||
clientkeepalive=5
|
||||
; to verify the client has not timed out. Defaults is 1 seconds
|
||||
clientkeepalive=1
|
||||
|
||||
; Maximum time in seconds a player can stay inactive with there client not even responding to pings, before is
|
||||
; considered disconnected; default is 15
|
||||
|
|
|
@ -274,7 +274,7 @@ bool Servatrice::initServer()
|
|||
|
||||
maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
|
||||
maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
|
||||
|
||||
pingClockInterval = settingsCache->value("server/clientkeepalive", 1).toInt();
|
||||
maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
|
||||
messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
|
||||
maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 15).toInt();
|
||||
|
@ -343,10 +343,9 @@ bool Servatrice::initServer()
|
|||
return false;
|
||||
}
|
||||
|
||||
int clientkeepalive = settingsCache->value("server/clientkeepalive", 1).toInt();
|
||||
pingClock = new QTimer(this);
|
||||
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
|
||||
pingClock->start(clientkeepalive * 1000);
|
||||
pingClock->start(pingClockInterval * 1000);
|
||||
|
||||
int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
|
||||
statusUpdateClock = new QTimer(this);
|
||||
|
|
|
@ -83,7 +83,7 @@ public:
|
|||
QHostAddress address;
|
||||
int gamePort;
|
||||
int controlPort;
|
||||
|
||||
|
||||
ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort)
|
||||
: id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { }
|
||||
};
|
||||
|
@ -115,17 +115,17 @@ private:
|
|||
QMutex txBytesMutex, rxBytesMutex;
|
||||
quint64 txBytes, rxBytes;
|
||||
int maxGameInactivityTime, maxPlayerInactivityTime;
|
||||
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval;
|
||||
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval, pingClockInterval;
|
||||
|
||||
QString shutdownReason;
|
||||
int shutdownMinutes;
|
||||
QTimer *shutdownTimer;
|
||||
bool isFirstShutdownMessage;
|
||||
|
||||
|
||||
mutable QMutex serverListMutex;
|
||||
QList<ServerProperties> serverList;
|
||||
void updateServerList();
|
||||
|
||||
|
||||
QMap<int, IslInterface *> islInterfaces;
|
||||
public slots:
|
||||
void scheduleShutdown(const QString &reason, int minutes);
|
||||
|
@ -137,6 +137,7 @@ public:
|
|||
QString getServerName() const { return serverName; }
|
||||
QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
|
||||
bool getGameShouldPing() const { return true; }
|
||||
int getPingClockInterval() const { return pingClockInterval; }
|
||||
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
|
||||
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
|
||||
int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
|
||||
|
@ -154,7 +155,7 @@ public:
|
|||
void incTxBytes(quint64 num);
|
||||
void incRxBytes(quint64 num);
|
||||
void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
|
||||
|
||||
|
||||
bool islConnectionExists(int serverId) const;
|
||||
void addIslInterface(int serverId, IslInterface *interface);
|
||||
void removeIslInterface(int serverId);
|
||||
|
|
Loading…
Reference in a new issue