Remove some debug.

This commit is contained in:
Jeffrey Oliver 2015-01-02 17:06:30 -08:00
parent b1e5153ea5
commit f1803fe879
3 changed files with 0 additions and 7 deletions

View file

@ -1,5 +1,4 @@
#include "dlg_filter_games.h" #include "dlg_filter_games.h"
#include <QDebug>
#include <QCheckBox> #include <QCheckBox>
#include <QPushButton> #include <QPushButton>
#include <QLabel> #include <QLabel>
@ -22,7 +21,6 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, const Ga
settings.beginGroup("filter_games"); settings.beginGroup("filter_games");
unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games")); unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
qDebug() << "getUnavailableGamesVisible() == " << gamesProxyModel->getUnavailableGamesVisible();
unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible()); unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible());
passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games")); passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games"));

View file

@ -1,4 +1,3 @@
#include <QDebug>
#include <QTreeView> #include <QTreeView>
#include <QCheckBox> #include <QCheckBox>
#include <QPushButton> #include <QPushButton>
@ -40,8 +39,6 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup
gameListProxyModel->loadFilterParameters(gameTypeMap); gameListProxyModel->loadFilterParameters(gameTypeMap);
qDebug() << "Check unavailable" << gameListProxyModel->getUnavailableGamesVisible();
// set the reset filter button enabled // set the reset filter button enabled
#if QT_VERSION < 0x050000 #if QT_VERSION < 0x050000
@ -95,7 +92,6 @@ void GameSelector::actSetFilter()
GameTypeMap gameTypeMap; GameTypeMap gameTypeMap;
if (room) if (room)
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId()); gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
qDebug() << "Check unavailable" << gameListProxyModel->getUnavailableGamesVisible();
DlgFilterGames dlg(gameTypeMap, gameListProxyModel, this); DlgFilterGames dlg(gameTypeMap, gameListProxyModel, this);
if (!dlg.exec()) if (!dlg.exec())

View file

@ -235,7 +235,6 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
settings.beginGroup("filter_games"); settings.beginGroup("filter_games");
unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool(); unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool();
qDebug() << "Load unavailable = " << unavailableGamesVisible;
passwordProtectedGamesVisible = settings.value("password_protected_games_visible", false).toBool(); passwordProtectedGamesVisible = settings.value("password_protected_games_visible", false).toBool();
gameNameFilter = settings.value("game_name_filter", "").toString(); gameNameFilter = settings.value("game_name_filter", "").toString();
creatorNameFilter = settings.value("creator_name_filter", "").toString(); creatorNameFilter = settings.value("creator_name_filter", "").toString();