correct mirroring of players when spectating
This commit is contained in:
parent
e1a728328e
commit
f2092b89e9
18 changed files with 690 additions and 179 deletions
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@ -21,8 +21,6 @@ HEADERS += src/counter.h \
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src/tablezone.h \
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src/handzone.h \
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src/handcounter.h \
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src/handzone_vert.h \
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src/handzone_horiz.h \
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src/carddatabase.h \
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src/gameview.h \
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src/deck_picturecacher.h \
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@ -78,8 +76,6 @@ SOURCES += src/counter.cpp \
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src/tablezone.cpp \
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src/handzone.cpp \
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src/handcounter.cpp \
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src/handzone_vert.cpp \
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src/handzone_horiz.cpp \
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src/carddatabase.cpp \
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src/gameview.cpp \
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src/deck_picturecacher.cpp \
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487
cockatrice/resources/hand.svg
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487
cockatrice/resources/hand.svg
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@ -0,0 +1,487 @@
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sodipodi:type="arc" />
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sodipodi:type="arc" />
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</g>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 17 KiB |
|
@ -35,7 +35,7 @@ void GameScene::removePlayer(Player *player)
|
|||
void GameScene::rearrange()
|
||||
{
|
||||
struct PlayerProcessor {
|
||||
static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b)
|
||||
static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b, bool singlePlayer)
|
||||
{
|
||||
const QRectF br = p->boundingRect();
|
||||
if (br.width() > w)
|
||||
|
@ -44,6 +44,7 @@ void GameScene::rearrange()
|
|||
h += playerAreaSpacing;
|
||||
h += br.height();
|
||||
p->setPos(b);
|
||||
p->setMirrored((b.y() < playerAreaSpacing) && !singlePlayer);
|
||||
b += QPointF(0, br.height() + playerAreaSpacing);
|
||||
}
|
||||
};
|
||||
|
@ -55,11 +56,11 @@ void GameScene::rearrange()
|
|||
|
||||
for (int i = 0; i < players.size(); ++i)
|
||||
if (!players[i]->getLocal())
|
||||
PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base);
|
||||
PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base, players.size() == 1);
|
||||
else
|
||||
localPlayer = players[i];
|
||||
if (localPlayer)
|
||||
PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base);
|
||||
PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base, players.size() == 1);
|
||||
|
||||
playersRect = QRectF(0, 0, sceneWidth, sceneHeight);
|
||||
|
||||
|
|
38
cockatrice/src/handcounter.cpp
Normal file
38
cockatrice/src/handcounter.cpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
#include <QPainter>
|
||||
#include <QSvgRenderer>
|
||||
#include "handcounter.h"
|
||||
#include "cardzone.h"
|
||||
|
||||
HandCounter::HandCounter(QGraphicsItem *parent)
|
||||
: AbstractGraphicsItem(parent), number(0)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
|
||||
QSvgRenderer svg(QString(":/resources/hand.svg"));
|
||||
handImage = new QPixmap(72, 72);
|
||||
handImage->fill(Qt::transparent);
|
||||
QPainter painter(handImage);
|
||||
svg.render(&painter, QRectF(0, 0, 72, 72));
|
||||
}
|
||||
|
||||
HandCounter::~HandCounter()
|
||||
{
|
||||
delete handImage;
|
||||
}
|
||||
|
||||
void HandCounter::updateNumber()
|
||||
{
|
||||
number = static_cast<CardZone *>(sender())->getCards().size();
|
||||
update();
|
||||
}
|
||||
|
||||
QRectF HandCounter::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, 72, 72);
|
||||
}
|
||||
|
||||
void HandCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
painter->drawPixmap(handImage->rect(), *handImage, handImage->rect());
|
||||
paintNumberEllipse(number, painter);
|
||||
}
|
27
cockatrice/src/handcounter.h
Normal file
27
cockatrice/src/handcounter.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
#ifndef HANDCOUNTER_H
|
||||
#define HANDCOUNTER_H
|
||||
|
||||
#include <QString>
|
||||
#include "abstractcarditem.h"
|
||||
|
||||
class QPainter;
|
||||
class QPixmap;
|
||||
|
||||
class HandCounter : public QObject, public AbstractGraphicsItem {
|
||||
Q_OBJECT
|
||||
private:
|
||||
int number;
|
||||
QPixmap *handImage;
|
||||
public slots:
|
||||
void updateNumber();
|
||||
public:
|
||||
enum { Type = typeOther };
|
||||
int type() const { return Type; }
|
||||
HandCounter(QGraphicsItem *parent = 0);
|
||||
~HandCounter();
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,13 +1,15 @@
|
|||
#include <QPainter>
|
||||
#include "handzone.h"
|
||||
#include "settingscache.h"
|
||||
#include "player.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
HandZone::HandZone(Player *_p, bool _contentsKnown, QGraphicsItem *parent)
|
||||
: CardZone(_p, "hand", false, false, _contentsKnown, parent)
|
||||
HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
|
||||
: CardZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
|
||||
{
|
||||
connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
|
||||
updateBgPixmap();
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
void HandZone::updateBgPixmap()
|
||||
|
@ -38,3 +40,79 @@ void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*
|
|||
{
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), cards.size(), -1, false));
|
||||
}
|
||||
|
||||
QRectF HandZone::boundingRect() const
|
||||
{
|
||||
if (settingsCache->getHorizontalHand())
|
||||
return QRectF(0, 0, width, CARD_HEIGHT + 10);
|
||||
else
|
||||
return QRectF(0, 0, 100, zoneHeight);
|
||||
}
|
||||
|
||||
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), Qt::darkGreen);
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void HandZone::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
const int cardCount = cards.size();
|
||||
if (settingsCache->getHorizontalHand()) {
|
||||
const int xPadding = 5;
|
||||
qreal totalWidth = boundingRect().width() - 2 * xPadding;
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
|
||||
// If the total width of the cards is smaller than the available width,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardWidth * cardCount > totalWidth)
|
||||
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
|
||||
else
|
||||
c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
|
||||
c->setZValue(i);
|
||||
}
|
||||
} else {
|
||||
qreal totalWidth = boundingRect().width();
|
||||
qreal totalHeight = boundingRect().height();
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
qreal cardHeight = cards.at(0)->boundingRect().height();
|
||||
qreal xspace = 5;
|
||||
qreal x1 = xspace;
|
||||
qreal x2 = totalWidth - xspace - cardWidth;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
qreal x = i % 2 ? x2 : x1;
|
||||
// If the total height of the cards is smaller than the available height,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardHeight * cardCount > totalHeight)
|
||||
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
|
||||
else
|
||||
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
|
||||
c->setZValue(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void HandZone::setWidth(qreal _width)
|
||||
{
|
||||
if (settingsCache->getHorizontalHand()) {
|
||||
prepareGeometryChange();
|
||||
width = _width;
|
||||
reorganizeCards();
|
||||
}
|
||||
}
|
||||
|
||||
void HandZone::updateOrientation()
|
||||
{
|
||||
prepareGeometryChange();
|
||||
reorganizeCards();
|
||||
}
|
||||
|
|
|
@ -5,14 +5,20 @@
|
|||
|
||||
class HandZone : public CardZone {
|
||||
Q_OBJECT
|
||||
protected:
|
||||
private:
|
||||
qreal width, zoneHeight;
|
||||
QPixmap bgPixmap;
|
||||
private slots:
|
||||
void updateBgPixmap();
|
||||
public slots:
|
||||
void updateOrientation();
|
||||
public:
|
||||
HandZone(Player *_p, bool _contentsKnown, QGraphicsItem *parent = 0);
|
||||
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
virtual void setWidth(qreal _width) = 0;
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void setWidth(qreal _width);
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
};
|
||||
|
|
|
@ -1,52 +0,0 @@
|
|||
#include <QPainter>
|
||||
#include "handzone_horiz.h"
|
||||
#include "player.h"
|
||||
|
||||
HandZoneHoriz::HandZoneHoriz(Player *_p, bool _contentsKnown, QGraphicsItem *parent)
|
||||
: HandZone(_p, _contentsKnown, parent), width(CARD_WIDTH * 10)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
QRectF HandZoneHoriz::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, width, CARD_HEIGHT + 10);
|
||||
}
|
||||
|
||||
void HandZoneHoriz::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), Qt::darkGreen);
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void HandZoneHoriz::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
const int cardCount = cards.size();
|
||||
const int xPadding = 5;
|
||||
qreal totalWidth = boundingRect().width() - 2 * xPadding;
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
|
||||
// If the total width of the cards is smaller than the available width,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardWidth * cardCount > totalWidth)
|
||||
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
|
||||
else
|
||||
c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
|
||||
c->setZValue(i);
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void HandZoneHoriz::setWidth(qreal _width)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
width = _width;
|
||||
reorganizeCards();
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#ifndef HANDZONE_HORIZ_H
|
||||
#define HANDZONE_HORIZ_H
|
||||
|
||||
#include "handzone.h"
|
||||
|
||||
class HandZoneHoriz : public HandZone {
|
||||
Q_OBJECT
|
||||
private:
|
||||
qreal width;
|
||||
public:
|
||||
HandZoneHoriz(Player *_p, bool _contentsKnown, QGraphicsItem *parent = 0);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void setWidth(qreal _width);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,52 +0,0 @@
|
|||
#include <QtGui>
|
||||
#include "handzone_vert.h"
|
||||
#include "player.h"
|
||||
#include "client.h"
|
||||
#include "protocol_items.h"
|
||||
#include "settingscache.h"
|
||||
|
||||
HandZoneVert::HandZoneVert(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
|
||||
: HandZone(_p, _contentsKnown, parent), zoneHeight(_zoneHeight)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
QRectF HandZoneVert::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, 100, zoneHeight);
|
||||
}
|
||||
|
||||
void HandZoneVert::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), Qt::darkGreen);
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void HandZoneVert::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
const int cardCount = cards.size();
|
||||
qreal totalWidth = boundingRect().width();
|
||||
qreal totalHeight = boundingRect().height();
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
qreal cardHeight = cards.at(0)->boundingRect().height();
|
||||
qreal xspace = 5;
|
||||
qreal x1 = xspace;
|
||||
qreal x2 = totalWidth - xspace - cardWidth;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
qreal x = i % 2 ? x2 : x1;
|
||||
// If the total height of the cards is smaller than the available height,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardHeight * cardCount > totalHeight)
|
||||
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
|
||||
else
|
||||
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
|
||||
c->setZValue(i);
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#ifndef HANDZONE_VERT_H
|
||||
#define HANDZONE_VERT_H
|
||||
|
||||
#include "handzone.h"
|
||||
|
||||
class HandZoneVert : public HandZone {
|
||||
Q_OBJECT
|
||||
private:
|
||||
int zoneHeight;
|
||||
public:
|
||||
HandZoneVert(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void setWidth(qreal /*_width*/) { }
|
||||
};
|
||||
|
||||
#endif
|
|
@ -9,8 +9,6 @@
|
|||
#include "tablezone.h"
|
||||
#include "handzone.h"
|
||||
#include "handcounter.h"
|
||||
#include "handzone_vert.h"
|
||||
#include "handzone_horiz.h"
|
||||
#include "cardlist.h"
|
||||
#include "tab_game.h"
|
||||
#include "protocol_items.h"
|
||||
|
@ -20,11 +18,12 @@
|
|||
#include <QPainter>
|
||||
#include <QMenu>
|
||||
|
||||
Player::Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent)
|
||||
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), mirrored(_mirrored), client(_client)
|
||||
Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent)
|
||||
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), mirrored(false), client(_client)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
|
||||
connect(settingsCache, SIGNAL(horizontalHandChanged()), this, SLOT(rearrangeZones()));
|
||||
connect(settingsCache, SIGNAL(playerBgPathChanged()), this, SLOT(updateBgPixmap()));
|
||||
updateBgPixmap();
|
||||
|
||||
|
@ -33,7 +32,7 @@ Player::Player(const QString &_name, int _id, bool _local, bool _mirrored, Clien
|
|||
PileZone *deck = new PileZone(this, "deck", true, false, this);
|
||||
deck->setPos(base);
|
||||
|
||||
qreal h = deck->boundingRect().height() + 20;
|
||||
qreal h = deck->boundingRect().height() + 10;
|
||||
|
||||
PileZone *grave = new PileZone(this, "grave", false, true, this);
|
||||
grave->setPos(base + QPointF(0, h));
|
||||
|
@ -50,24 +49,7 @@ Player::Player(const QString &_name, int _id, bool _local, bool _mirrored, Clien
|
|||
table = new TableZone(this, this);
|
||||
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
|
||||
|
||||
base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
|
||||
|
||||
if (settingsCache->getHorizontalHand()) {
|
||||
hand = new HandZoneHoriz(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), this);
|
||||
|
||||
if (mirrored) {
|
||||
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y());
|
||||
table->setPos(base.x(), base.y() + hand->boundingRect().height());
|
||||
} else {
|
||||
table->setPos(base);
|
||||
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y() + table->boundingRect().height());
|
||||
}
|
||||
} else {
|
||||
hand = new HandZoneVert(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), (int) table->boundingRect().height(), this);
|
||||
hand->setPos(base);
|
||||
base += QPointF(hand->boundingRect().width(), 0);
|
||||
table->setPos(base);
|
||||
}
|
||||
hand = new HandZone(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), (int) table->boundingRect().height(), this);
|
||||
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
|
||||
|
||||
updateBoundingRect();
|
||||
|
@ -269,6 +251,7 @@ Player::Player(const QString &_name, int _id, bool _local, bool _mirrored, Clien
|
|||
cardMenu = 0;
|
||||
}
|
||||
|
||||
rearrangeZones();
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
|
@ -288,6 +271,29 @@ Player::~Player()
|
|||
delete cardMenu;
|
||||
}
|
||||
|
||||
void Player::rearrangeZones()
|
||||
{
|
||||
QPointF base = QPointF(CARD_WIDTH + counterAreaWidth + 5, 0);
|
||||
|
||||
if (settingsCache->getHorizontalHand()) {
|
||||
if (mirrored) {
|
||||
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y());
|
||||
table->setPos(base.x(), base.y() + hand->boundingRect().height());
|
||||
} else {
|
||||
table->setPos(base);
|
||||
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y() + table->boundingRect().height());
|
||||
}
|
||||
hand->setWidth(table->getWidth());
|
||||
} else {
|
||||
hand->setPos(base);
|
||||
base += QPointF(hand->boundingRect().width(), 0);
|
||||
table->setPos(base);
|
||||
}
|
||||
hand->updateOrientation();
|
||||
updateBoundingRect();
|
||||
rearrangeCounters();
|
||||
}
|
||||
|
||||
void Player::updateBgPixmap()
|
||||
{
|
||||
QString bgPath = settingsCache->getPlayerBgPath();
|
||||
|
@ -1023,6 +1029,14 @@ qreal Player::getMinimumWidth() const
|
|||
return table->getMinimumWidth() + CARD_WIDTH + 5 + counterAreaWidth;
|
||||
}
|
||||
|
||||
void Player::setMirrored(bool _mirrored)
|
||||
{
|
||||
if (mirrored != _mirrored) {
|
||||
mirrored = _mirrored;
|
||||
rearrangeZones();
|
||||
}
|
||||
}
|
||||
|
||||
void Player::processSceneSizeChange(const QSizeF &newSize)
|
||||
{
|
||||
// This will need to be changed if player areas are displayed side by side (e.g. 2x2 for a 4-player game)
|
||||
|
|
|
@ -80,6 +80,7 @@ private slots:
|
|||
void updateBoundingRect();
|
||||
void cardMenuAction();
|
||||
void actSetCounters();
|
||||
void rearrangeZones();
|
||||
private:
|
||||
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu;
|
||||
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
|
||||
|
@ -165,7 +166,7 @@ public:
|
|||
void clearArrows();
|
||||
|
||||
Client *client;
|
||||
Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent);
|
||||
Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
|
||||
~Player();
|
||||
void retranslateUi();
|
||||
QMenu *getPlayerMenu() const { return playerMenu; }
|
||||
|
@ -181,6 +182,7 @@ public:
|
|||
void setActive(bool _active);
|
||||
|
||||
qreal getMinimumWidth() const;
|
||||
void setMirrored(bool _mirrored);
|
||||
void processSceneSizeChange(const QSizeF &newSize);
|
||||
|
||||
void processPlayerInfo(ServerInfo_Player *info);
|
||||
|
|
|
@ -89,6 +89,7 @@ void SettingsCache::setHorizontalHand(int _horizontalHand)
|
|||
{
|
||||
horizontalHand = _horizontalHand;
|
||||
settings->setValue("hand/horizontal", horizontalHand);
|
||||
emit horizontalHandChanged();
|
||||
}
|
||||
|
||||
void SettingsCache::setEconomicGrid(int _economicGrid)
|
||||
|
|
|
@ -15,6 +15,7 @@ signals:
|
|||
void tableBgPathChanged();
|
||||
void playerBgPathChanged();
|
||||
void picDownloadChanged();
|
||||
void horizontalHandChanged();
|
||||
void economicGridChanged();
|
||||
private:
|
||||
QSettings *settings;
|
||||
|
|
|
@ -208,8 +208,7 @@ void TabGame::actRemoveLocalArrows()
|
|||
|
||||
Player *TabGame::addPlayer(int playerId, const QString &playerName)
|
||||
{
|
||||
// XXX Find a different criterion for the 'mirrored' flag. When spectating, both players are not local, but only one should be mirrored.
|
||||
Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, playerId != localPlayerId, client, this);
|
||||
Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, client, this);
|
||||
scene->addPlayer(newPlayer);
|
||||
|
||||
connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
|
||||
|
|
|
@ -76,7 +76,7 @@ void TableZone::reorganizeCards()
|
|||
qreal x = mapPoint.x();
|
||||
qreal y = mapPoint.y();
|
||||
|
||||
if (!player->getLocal())
|
||||
if (player->getMirrored())
|
||||
y = height - CARD_HEIGHT - y;
|
||||
cards[i]->setPos(x, y);
|
||||
cards[i]->setZValue((y + CARD_HEIGHT) * 10000000 + x + 1000);
|
||||
|
|
|
@ -35,6 +35,7 @@ public:
|
|||
void resizeToContents();
|
||||
int getMinimumWidth() const { return currentMinimumWidth; }
|
||||
void setWidth(qreal _width);
|
||||
qreal getWidth() const { return width; }
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue