* ignore .tx folder
* cmake: when UPDATE_TRANSLATIONS=ON, extract new strings only to the
english translation file.
* added info in CONTRIBUTING.md
* updated english translations
* Move all cmake-related files in a new “cmake” folder
* move nsis files in there, too, since they are templates parsed by cake
* retrieve git version once when cmake is run, and use it for both
creating version_string.h/cpp and for package naming
If none of the gameboard images is set and and the user’s data
directory doesn’t contain a “zonebg” directory, create the directory,
copy contents from cockatrice’s app bundle and sets the config
accordingly.
* Remove cockatrice_HEADERS (obsoleted by automoc)
* Remove compilation flags definition and Qt4 finding calls
* Make use of CMAKE_INSTALL_PREFIX
* use INSTALL(TARGETS) in place of INSTALL(PROGRAM)
* Osx: create a proper application bundle
* Added comments
The global shortcuts were removed in favor of key events
which are only triggered when a widget has focus. This is
necessary to allow different widgets to react differently
to the 'enter' key. The current key configuration is:
search edit focused:
* left/right: decrease/increase card count for selected database card
* enter: add selected card to deck
* ctrl-enter: add selected card to deck sideboard
* ctrl-left/right: decrease/increase card count in sideboard for selected card
database focused: the same as with search edit.
deckview focused:
* left/right: decrease/increase card count for selected deckview card
* enter: increase count for selected deckview card
* delete/backspace: delete selected card from deck
cardframe is now a stacked widget that prefers to show the card picture
only so that the screen can be more space efficient and the card pixel
map can be displayed as a larger size. however if the card pixel map
can not be loaded for some reason, the cardframe class will automatically
switch to the text version of the card.
a menu item was added under the database menu to allow for users to
prefer card text only.