* PictureLoader: Replace downloadedPics cache with QNetworkCache
Currently when the "Download card pictures on the fly" option is
enabled, Cockatrice stores downloaded pictures into a downloadedPics
sub-folder, keyed on set and card name. If a picture is found in that
folder, we never try to download a picture for that card ever again
(until it is reprinted in a more recent set, I guess).
This has the unfortunate consequence that if you change the URLs for
downloading card images, the changes are not applied to cards that
already have their picture downloaded. In particular, if you use
localized card pictures (through !sflang!), you get a mix of cards in
different languages depending on the currently configured language at
the time each card was downloaded.
This patch removes that mechanism in favor of setting a
QNetworkDiskCache on the QNetworkAccessManager used by the PictureLoader
to download pictures. The QNetworkDiskCache caches the picture keyed on
their URL: if the URL changes, a new request will be made. In
particular, if you use picture URLs with !sflang! and change the
language, pictures for the current language will be downloaded even for
cards that already have a picture. The QNetworkDiskCache is configured
with a maximum size of 4GB, which should be enough to hold one
high-quality JPEG for each M:TG card in existence.
Note that this does not affect the existing mechanism for defining
custom card art, either through the CUSTOM directory or the set-based
one. Cockatrice will still read existing cards in the downloadedPics
directory as before, it will just no longer write into that directory
(since pictures are cached by the QNetworkDiskCache instead). To fully
switch to the new cache, users should use the "Delete Downloaded Images"
button in the settings: it will clear the QNetworkDiskCache but also
remove the downloadedPics directory.
* Do not use system cache dir for portable installs
* Add settings for network cache size
* Delete corrupted cache entries
* Use old-style connect() syntax (Qt5 build failure)
* Add setNetworkCacheSizeInMB to test mocks
* setTransferTimeout was added in Qt 5.15
* Improve logging messages
We now have the following messages
- "Trying to download picture from url: URL" before loading a picture
when picture download is enabled
- "Trying to load picture from cache: URL" before loading a picture
when picture download is disabled (i.e. cache-only offline mode)
- "Removing corrupted cache file for url URL and retrying (ERR)" when
when we fail to load a picture from the cache. Usually, this should
be due to the timeout, in which case ERR will be "Operation
Canceled".
- "Download failed for url URL (ERR)" when there was an error
downloading a picture from the network (ERR is the error message)
- "Following redirect to URL" and "Following cached redirect to URL"
when following a redirect (from network/from cache)
- "Image successfully downloaded from URL" and "Image successfully
loaded from cached url at URL" on success
- "Possible cached/downloaded picture at URL could not be loaded" on
ImageReader error
* Clarify that network cache is on disk
Also migrate "Delete Downloaded Image" to a "Clear" button right next to
the network cache size.
* Remove qPrintable
* Move pixmap cache settings to card sources
* qDebug().nospace()
* some formatting on debug messages
* format
* inverted condition
---------
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* add button to open themes location to settings
botton creates directory if it doesn't exist yet
themes path is no longer hardcoded but included in settings
themes now default to None the default theme is no longer required
themes set to None will not look for empty directories anymore
this is backwards compatible
users with a nonexistant theme (Default) set will get the new None theme
* remove default theme from install instructions
* refactoring
* allow for creation of games as spectator
allow setting the amount of games per user to none
remove limit on amount of games when creating a game as judge as
spectator
* refactor common/server_player.cpp
* do not close games with spectating host automatically
* remove check that filters out 0 player games
this check didn't really do anything, deleted games are removed before
it would be reached
* don't transfer host to spectators
this seems to cause a bug, also present on master
* Force Oracle run on new install/update
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Add settings option to disable such a check
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Cockatrice Picture loader uses better defined URLs now
URLs are defined on the Card Management tab
Instead of Primary/Backup, you can now define a list of URLs
List of URLs can be drag/dropped for priority ordering
Oracle now uses scryfallId > mtgjsonUUID for !uuid!
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Simplify to QStringList and remove metacall
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* fix issues brought up by Dae. Also fix how the defaults load to account for first time users.
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* clangify
* Fix save settings on row moved (#3495)
* merge model fix, and reclangify
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Sources > Resources
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* "Tip of the Day" option added to Help menu
* Tip of the Day setting moved
* If no new tips are availabe, don't show tip of the day again
* list storing try #1
* first unseen tip shown first
* lastShownTip removed
* fixed next/previous buttons
* spaces > tab
* "Show this window on startup" is not checked by default
* Basic tip of the day with sample widget added
* "Show tips on startup" option added to settings
* tip cycling implemented
* Structure of the tipOfTheDay class and resource created
* tip getter function modified
* Resources added, feature works properly
* clangified
* accidental modification rolled back
* zach cleanup
* tips to spaces; cmake list combined
* cleanup img
* fix copy
* remove TOTD as QObject so we can copy construct it
* prevent mem leaks in dlg
* changed order of 'next' and 'previous' buttons
* Date and tip numbers added; content wraps around
* useless sizepolicy removed
* link support added & clangified
* Initial tips & memory management updates
* oracle now can be run in spoiler or normal mode
* tests for travis
* only run on relaunch
* spoilers in client (not oracle now) and tray icon shows when done
* spoiler status will be checked before downloading spoiler file
* only download if they care about spoilers
* reload db on spoiler download
* manual update button, code cleanup, and fix enabling sets when new
* cleanup, nullchecks, and fixes to spoiler
* reload DB even if not in spoiler season; necessary as we have a check elsewhere to prevent the reload if spoiler check happens
* Implement changes from 2991#issuecomment-356169374
* Change implicit nullptrs, alert on file deletion, minor changes
* make reload thread safe and minor changes from 2991#issuecomment-356450302
* Fix locking
* Disable update now button while process running
* Portable mode for windows
* fix start menu in portable mode
* Make gcc an happy puppy
* Clean old installation if we are installing over an old portable mode installation
* Default to Desktop\CockatricePortable
* Settings dialog fixes
* wording
Fix#2249
Add the ability for the client to remember the missing features that it
received from the server it last connected to and not display the
"missing/optional feature" message at every login.
* Server side idle timeout
Initial commit for server side idle timeout counter. This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out. The user will receive a
warning at the 90% time frame mark about being idle.
* Use round instead of ceil
Travis fix for older xcode issue's.
* Fixed requested items
Mis-spelleed function, added header, added warning message sent check
value. Also corrected the protobuf declaration file for
event_notifyuser
* Moved bool to protected
* Re-Ordered Declarations
* Removed most stylistic items
Resolved most noted things.
* Remove client side idle timeout
Removed client side idle timeout functionality
* Add client UI setting for idleclientdisconnect
Added disabled option in client UI for client disconnect.
* Updated settings text
Updated settings text for clarity.
* Updated descripton text (again)
Per request for clarity
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
ClientID is now generated on startup and stored in settings cache. Then
upon connect there is a new SrvClientID generated from the ClientID +
servername being connected to
* main.cpp: removed path checking and db loading
* card database: merge card loading methods into a single one
* settings cache: take care of returning safe paths for decks,
replays, etc..
* main window: if db loading fails (eg. first run), propose to run
oracle
NSIS: propose to run cockatrice instead of oracle
Rework card database loading
* Move carddatabase-related method out of deckeditor tab
* Load cards in another thread and render them progressively
* Optimize database reload after enabled sets change
Fix deck editor column width
* removed the noCard hack.
* getCard() no more creates cards instead of just returning existing
ones
* Fix the “edit tokens” dialog.
* PictureLoader: avoid trying to download twice the same card
* PictureLoader: correct return of card background
* AbstractCardItem: avoid recalculating card color at every paint
Use a different file to save custom tokens
Misc required improvements
* Use nullptr;
* Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
* Added CardInfo::getColorChar()
* Fixed some potential crashes
* removed dead code related to CardInfoWidget
* Don't require a restart after adding a new custom sets file
* Bump CMake requirements to 3.1
With this update a new chat history definition is added on a per
room bases which allows operators to specify the number of chat
messages to store and present to the user on join. Please see
the sample ini for room definitions.