* fix keepalive being multiplied in server timeout
a timeout happened after the client not receiving anything for
keepalive * keepalive * maxtimeout (5 * 5 * 10) seconds instead of what
you'd expect, it now only uses keepalive once instead of twice this
means it should now take 50 seconds to time out when disconnected
* change timeout to 15 seconds instead
change time between pings to 3 from 5 seconds
change timout to 5 from 10 repeats
Add lock around deleting arrows for commanding cards
Add support for Qt6 w/ Backwards Qt5
Handle Qt5/6 cross compilation better
Last cleanups
caps matter
Fix serv
Prevent crash on 6.3.0 Linux & bump to 5.8 min
Prevent out of bounds indexing
Delete shutdown timer if it exists
Fixup ticket comments, remove unneeded guards
Try to add support for missing OSes
Update .ci/release_template.md
Update PR based on comments
Update XML name after done and remove Hirsute
Address local game crash
Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes
make soundengine more consistent across qt versions
disable tests on distros that are covered by others
Fix Oracle Crash due to bad memory access
Update Oracle to use new Qt6 way of adding translations
Add support for Qt5/Qt6 compiling of Cockatrice
Remove unneeded calls to QtMath/cmath/math.h
Update how we handle bitwise comparisons for enums with Tray Icon
Change header guards to not duplicate function
Leave comment & Fix Path for GHA Qt
Update common/server.h
Update cockatrice/src/window_main.cpp
Rollback change on cmake module path for NSIS
check docker image requirements
add size limit to ccache
put variables in quotes
properly set build type on mac
avoid names used in cmake
fix up cmake module path
cmake 3.10 does not recognize prepend
Support Tests in FindQtRuntime
set ccache size on non debug builds as well
immediately return when removing non existing client
handle incTxBytes with a signal instead
don't set common link libraries in cockatrice/CMakeLists.txt
add comments
set macos qt version to 6
Try upgrading XCode versions to latest they can be supported on
Ensure Qt gets linked
add tmate so i can see what's going on
Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this
Establish Plugins directory for Qt6
Establish TLS plugins for Qt6 services
Minor change for release channel network manager
Let windows build in parallel cores
Wrong symbols
Qt6 patch up for signal
add missing qt6 package on deb builds
boolean expressions are hard
negative indexes should go to the end
Intentionally fail cache
move size checks to individual zone types
Hardcode libs needed for building on Windows, as the regex was annoying
Update wording
use the --parallel option in all builds
clean up the .ci scripts some more
tweak fedora build
add os parameter to compile.sh
I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml
fixup yml
readd appended cache key to vcpkg step
fix windows 32 quirk
the json hash is already added to the key as well
remove os parameter and clean up ci files
set name_build.sh to output relative paths
set backwards compatible version of xcode and qt on mac
set QTDIR for mac builds on qt5
has no effect for qt6
export BUILD_DIR to name_build.sh
merge mac build steps
merge homebrew steps, set package suffix
link qt5
remove brew link
set qtdir to qt5 only
compile.sh vars need to be empty not 0
fix sets manager search bar on qt 5.12/15
fix oracle subprocess errors being ignored on qt 5
clean up translation loading
move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!
Use generator platform over osname
Short circuit if not Win defined
* protocol changes
* server changes
* client changes for password reset and registration
* add hashed password to change password in client
* always use hashed password to log in
* add warning to client when using plain text password
* require real password for changing email on server
this is backwards compatible as users logged in with a real password on
older clients will not need this, only users logged in with a hashed
password
* implement password dialog when changing email
* require min password length
* use qstringlist to build query instead
* use clear instead of = ""
* add max to password dialog
* use proper const ness in abstractclient
* reject too long passwords instead of trimming
* deprecate the gender property from the protocol entirely
* use obsolete instead of deprecated
* add the database migration
* update internal database version as well
* Support getting a user's password salt via initial websocket connection (added to Event_ServerIdentification)
* Nonsense stuff to figure out later
* move passwordhasher to correct location
* protobuf changes
* add ext to protobuf
* implement request password salt server side
* add supportspasswordhash to server identification
* check backwards compatibility
* reset some changes to master
* implement get password salt client side
* implement checking hashed passwords on server login
* check for registration requirement on getting password salt
* properly check password salt response and show errors
* remove unused property
* add password salt to list of response types
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Only will auto-select RR if autoconnect is not checked off.
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Only will auto-select RR if autoconnect is not checked off.
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* On disconnect, un-check autoconnect. Better naming.
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Creating of server side audit table for auditing actions such as password resets, account registrations and log queries.
* Add migration script
Add migration script for database
* Update database script
Update database script to reflect new audit table
* Creating of server side audit table for auditing actions such as password resets, account registrations and log queries.
* Add migration script
Add migration script for database
* Update database script
Update database script to reflect new audit table
* Corrected results column possible value(s).
* Fixed migration script.
* Added boolean audit logic
Added enable/disable audit options
Added audit functionality for forgot password
* Added registration auditing
Added registration auditing
* Updated ActivateAccount Function
Created clientid variable and used it in preporation for future
potential protocol expansion.
* Extended activation protocol
Added clientid to activation command protocol
* Typo correction
Fix typo's
* Missed type fix
Found the infamous E!
* Updated database function syntax
Updated if/else syntax in db add audit function
* Untabify content
Untab files changed in PR
Fix#2249
Add the ability for the client to remember the missing features that it
received from the server it last connected to and not display the
"missing/optional feature" message at every login.
* Server side idle timeout
Initial commit for server side idle timeout counter. This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out. The user will receive a
warning at the 90% time frame mark about being idle.
* Use round instead of ceil
Travis fix for older xcode issue's.
* Fixed requested items
Mis-spelleed function, added header, added warning message sent check
value. Also corrected the protobuf declaration file for
event_notifyuser
* Moved bool to protected
* Re-Ordered Declarations
* Removed most stylistic items
Resolved most noted things.
* Remove client side idle timeout
Removed client side idle timeout functionality
* Add client UI setting for idleclientdisconnect
Added disabled option in client UI for client disconnect.
* Updated settings text
Updated settings text for clarity.
* Updated descripton text (again)
Per request for clarity
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
In some situations, when the server disconnects the client during a login,
multiple dialogs will be shown. This is undesirable behavior, and hence
`loginError` should only be called when the client is actually connected
(`response.response_code() != Response::RespNotConnected`).
ClientID is now generated on startup and stored in settings cache. Then
upon connect there is a new SrvClientID generated from the ClientID +
servername being connected to