* Server side idle timeout
Initial commit for server side idle timeout counter. This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out. The user will receive a
warning at the 90% time frame mark about being idle.
* Use round instead of ceil
Travis fix for older xcode issue's.
* Fixed requested items
Mis-spelleed function, added header, added warning message sent check
value. Also corrected the protobuf declaration file for
event_notifyuser
* Moved bool to protected
* Re-Ordered Declarations
* Removed most stylistic items
Resolved most noted things.
* Remove client side idle timeout
Removed client side idle timeout functionality
* Add client UI setting for idleclientdisconnect
Added disabled option in client UI for client disconnect.
* Updated settings text
Updated settings text for clarity.
* Updated descripton text (again)
Per request for clarity
* Add `disallowedwords` setting and perform check
Check if any of the words in `disallowedwords` are contained in the username. If
so, return false like other checks.
NOTE: Needs testing for advanced bugs.
* Remove "administrator" from `disallowedwords`
"administrator" contains "admin" anyway, so it is not needed.
* Add error message if username contains a disallowed word
* Add `disallowedregexp` setting and perform check
Check if each expression in `disallowedregexp` exactly matches the username. If
so, return false.
TODO: Add specific error to dialog in `window_main.cpp`.
* Add error message for username matching RegExp
* Fix indentation
* Compile `disallowedregexp` into a QList upon initialization
Reduces system load with each registration request.
* Clean up `isUsernameValid` function
* Fix indentation
* Add backwards compatibility to client
Client can accept either 7 or 9 rules to maintain compatibility with older
versions of server.
* Add examples and warnings to `servatrice.ini`
This change accomplishes two goals. The first is it moves the checking
for if the servers set user limit is reached out of the socket interface
and into the protocol handler portion of the code (were it should live).
It also eleminates the need for a DB query at login to check the user
count. The user account is actually already maintained by the server
and a function already existed to get the user count total.
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
In some situations, when the server disconnects the client during a login,
multiple dialogs will be shown. This is undesirable behavior, and hence
`loginError` should only be called when the client is actually connected
(`response.response_code() != Response::RespNotConnected`).