servatrice/common
Daenyth 09d6d26fb2 Merge branch 'master' into cmake_qt5
Conflicts:
	cockatrice/src/main.cpp
2014-06-28 09:13:10 -04:00
..
pb Have servatrice inform players of sideboard size 2014-06-28 00:36:43 -04:00
sfmt Updated SFMT RNG code, removed Qt RNG 2014-03-08 17:08:40 +01:00
CMakeLists.txt CMake: support fir linking against qt5 2014-06-21 14:12:55 +02:00
color.h Fixed compile warnings due to missing \n at EOF. 2013-05-15 21:31:47 +02:00
decklist.cpp Have servatrice inform players of sideboard size 2014-06-28 00:36:43 -04:00
decklist.h Have servatrice inform players of sideboard size 2014-06-28 00:36:43 -04:00
get_pb_extension.cpp fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
get_pb_extension.h fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
getversion.cmake use 'git describe' to generate version info for the about box and servatrice. fixes issue #20 2012-02-21 01:08:16 +01:00
rng_abstract.cpp RNG: added additional checks (which forced an interface redesign), updated comments 2014-06-09 13:31:21 +02:00
rng_abstract.h RNG: added additional checks (which forced an interface redesign), updated comments 2014-06-09 13:31:21 +02:00
rng_sfmt.cpp RNG: added additional checks (which forced an interface redesign), updated comments 2014-06-09 13:31:21 +02:00
rng_sfmt.h RNG: added additional checks (which forced an interface redesign), updated comments 2014-06-09 13:31:21 +02:00
server.cpp Merge branch 'master' of git://github.com/mbruker/Cockatrice 2013-02-27 12:36:14 -05:00
server.h Merge branch 'master' of git://github.com/mbruker/Cockatrice 2013-02-27 12:36:14 -05:00
server_abstractuserinterface.cpp changed Server_Room::gamesMutex to QReadWriteLock 2013-02-11 15:43:31 +01:00
server_abstractuserinterface.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_arrow.cpp preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_arrow.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_arrowtarget.cpp Overhaul common's CMakeLists.txt 2014-06-11 01:24:34 +02:00
server_arrowtarget.h Fixed compile warnings due to missing \n at EOF. 2013-05-15 21:31:47 +02:00
server_card.cpp preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_card.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_cardzone.cpp Merge branch 'master' into musty 2014-06-14 19:06:49 -04:00
server_cardzone.h Server_CardZone::getFreeGridColumn() now runs in O(log n), which should remove the performance bottleneck when processing insertCard(x = -1) commands on a large zone, e.g. createToken 2013-01-20 16:40:15 +01:00
server_counter.cpp preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_counter.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_database_interface.cpp Overhaul common's CMakeLists.txt 2014-06-11 01:24:34 +02:00
server_database_interface.h cmdDeckSelect fixed 2013-01-10 14:31:07 +01:00
server_game.cpp changed Server_Room::gamesMutex to QReadWriteLock 2013-02-11 15:43:31 +01:00
server_game.h server code cleanup 2013-01-23 11:51:59 +01:00
server_metatypes.h cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_player.cpp Have servatrice inform players of sideboard size 2014-06-28 00:36:43 -04:00
server_player.h fixed cmdDeckSelect (2) 2013-01-12 16:33:29 +01:00
server_player_reference.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_protocolhandler.cpp Merge branch 'master' of git://github.com/mbruker/Cockatrice 2013-02-27 12:36:14 -05:00
server_protocolhandler.h hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread 2012-06-03 19:23:15 +02:00
server_remoteuserinterface.cpp cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_remoteuserinterface.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_response_containers.cpp Fix some warnings 2014-06-27 22:19:23 -04:00
server_response_containers.h Ported oracle to Qt5 2014-06-24 18:28:09 +02:00
server_room.cpp don't use Server_Room::getInfo when updating 2013-02-15 19:31:37 +01:00
server_room.h don't use Server_Room::getInfo when updating 2013-02-15 19:31:37 +01:00
serverinfo_user_container.cpp server crash fixes 2013-01-27 15:15:27 +01:00
serverinfo_user_container.h fixed cmdDeckSelect (2) 2013-01-12 16:33:29 +01:00
user_level.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00