217 lines
8.5 KiB
C++
217 lines
8.5 KiB
C++
#ifndef PROTOCOL_DATASTRUCTURES_H
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#define PROTOCOL_DATASTRUCTURES_H
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#include <QString>
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#include <QColor>
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#include <QDateTime>
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class QXmlStreamReader;
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class QXmlStreamWriter;
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enum ResponseCode { RespNothing, RespOk, RespInvalidCommand, RespInvalidData, RespNameNotFound, RespLoginNeeded, RespContextError, RespWrongPassword, RespSpectatorsNotAllowed };
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// PrivateZone: Contents of the zone are always visible to the owner,
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// but not to anyone else.
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// PublicZone: Contents of the zone are always visible to anyone.
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// HiddenZone: Contents of the zone are never visible to anyone.
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// However, the owner of the zone can issue a dump_zone command,
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// setting beingLookedAt to true.
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// Cards in a zone with the type HiddenZone are referenced by their
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// list index, whereas cards in any other zone are referenced by their ids.
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enum ZoneType { PrivateZone, PublicZone, HiddenZone };
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class SerializableItem {
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protected:
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SerializableItem *currentItem;
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public:
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SerializableItem() : currentItem(0) { }
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virtual bool readElement(QXmlStreamReader *xml) = 0;
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virtual void writeElement(QXmlStreamWriter *xml) = 0;
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};
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class ServerChatChannelInfo {
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private:
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QString name;
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QString description;
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int playerCount;
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bool autoJoin;
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public:
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ServerChatChannelInfo(const QString &_name, const QString &_description, int _playerCount, bool _autoJoin)
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: name(_name), description(_description), playerCount(_playerCount), autoJoin(_autoJoin) { }
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QString getName() const { return name; }
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QString getDescription() const { return description; }
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int getPlayerCount() const { return playerCount; }
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bool getAutoJoin() const { return autoJoin; }
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};
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class ServerChatUserInfo {
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private:
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QString name;
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public:
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ServerChatUserInfo(const QString &_name)
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: name(_name) { }
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QString getName() const { return name; }
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};
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class ServerGameInfo {
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private:
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int gameId;
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QString description;
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bool hasPassword;
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int playerCount;
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int maxPlayers;
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QString creatorName;
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bool spectatorsAllowed;
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int spectatorCount;
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public:
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ServerGameInfo(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
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: gameId(_gameId), description(_description), hasPassword(_hasPassword), playerCount(_playerCount), maxPlayers(_maxPlayers), creatorName(_creatorName), spectatorsAllowed(_spectatorsAllowed), spectatorCount(_spectatorCount) { }
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int getGameId() const { return gameId; }
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QString getDescription() const { return description; }
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bool getHasPassword() const { return hasPassword; }
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int getPlayerCount() const { return playerCount; }
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int getMaxPlayers() const { return maxPlayers; }
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QString getCreatorName() const { return creatorName; }
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bool getSpectatorsAllowed() const { return spectatorsAllowed; }
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int getSpectatorCount() const { return spectatorCount; }
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};
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class ServerInfo_Card : public SerializableItem {
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private:
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int id;
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QString name;
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int x, y;
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int counters;
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bool tapped;
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bool attacking;
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QString annotation;
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public:
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ServerInfo_Card(int _id = -1, const QString &_name = QString(), int _x = -1, int _y = -1, int _counters = -1, bool _tapped = false, bool _attacking = false, const QString &_annotation = QString())
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: id(_id), name(_name), x(_x), y(_y), counters(_counters), tapped(_tapped), attacking(_attacking), annotation(_annotation) { }
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int getId() const { return id; }
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QString getName() const { return name; }
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int getX() const { return x; }
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int getY() const { return y; }
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int getCounters() const { return counters; }
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bool getTapped() const { return tapped; }
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bool getAttacking() const { return attacking; }
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QString getAnnotation() const { return annotation; }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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class ServerInfo_Zone : public SerializableItem {
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private:
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QString name;
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ZoneType type;
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bool hasCoords;
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int cardCount;
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QList<ServerInfo_Card *> cardList;
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public:
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ServerInfo_Zone(const QString &_name = QString(), ZoneType _type = PrivateZone, bool _hasCoords = false, int _cardCount = -1, const QList<ServerInfo_Card *> &_cardList = QList<ServerInfo_Card *>())
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: name(_name), type(_type), hasCoords(_hasCoords), cardCount(_cardCount), cardList(_cardList) { }
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~ServerInfo_Zone();
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QString getName() const { return name; }
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ZoneType getType() const { return type; }
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bool getHasCoords() const { return hasCoords; }
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int getCardCount() const { return cardCount; }
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const QList<ServerInfo_Card *> &getCardList() const { return cardList; }
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void addCard(ServerInfo_Card *card) { cardList.append(card); ++cardCount; }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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class ServerInfo_Counter : public SerializableItem {
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private:
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int id;
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QString name;
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QColor color;
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int radius;
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int count;
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public:
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ServerInfo_Counter(int _id = -1, const QString &_name = QString(), const QColor &_color = QColor(), int _radius = -1, int _count = -1)
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: id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
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int getId() const { return id; }
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QString getName() const { return name; }
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QColor getColor() const { return color; }
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int getRadius() const { return radius; }
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int getCount() const { return count; }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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class ServerInfo_Arrow : public SerializableItem {
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private:
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int id;
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int startPlayerId;
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QString startZone;
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int startCardId;
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int targetPlayerId;
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QString targetZone;
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int targetCardId;
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QColor color;
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public:
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ServerInfo_Arrow(int _id = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, const QColor &_color = QColor())
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: id(_id), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color) { }
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int getId() const { return id; }
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int getStartPlayerId() const { return startPlayerId; }
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QString getStartZone() const { return startZone; }
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int getStartCardId() const { return startCardId; }
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int getTargetPlayerId() const { return targetPlayerId; }
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QString getTargetZone() const { return targetZone; }
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int getTargetCardId() const { return targetCardId; }
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QColor getColor() const { return color; }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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class ServerInfo_Player : public SerializableItem {
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private:
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int playerId;
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QString name;
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QList<ServerInfo_Zone *> zoneList;
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QList<ServerInfo_Counter *> counterList;
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QList<ServerInfo_Arrow *> arrowList;
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public:
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ServerInfo_Player(int _playerId = -1, const QString &_name = QString(), const QList<ServerInfo_Zone *> &_zoneList = QList<ServerInfo_Zone *>(), const QList<ServerInfo_Counter *> &_counterList = QList<ServerInfo_Counter *>(), const QList<ServerInfo_Arrow *> &_arrowList = QList<ServerInfo_Arrow *>())
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: playerId(_playerId), name(_name), zoneList(_zoneList), counterList(_counterList), arrowList(_arrowList) { }
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~ServerInfo_Player();
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int getPlayerId() const { return playerId; }
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QString getName() const { return name; }
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const QList<ServerInfo_Zone *> &getZoneList() const { return zoneList; }
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const QList<ServerInfo_Counter *> &getCounterList() const { return counterList; }
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const QList<ServerInfo_Arrow *> &getArrowList() const { return arrowList; }
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void addZone(ServerInfo_Zone *zone) { zoneList.append(zone); }
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void addCounter(ServerInfo_Counter *counter) { counterList.append(counter); }
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void addArrow(ServerInfo_Arrow *arrow) { arrowList.append(arrow); }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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class DeckList_TreeItem : public SerializableItem {
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protected:
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QString name;
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int id;
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public:
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DeckList_TreeItem(const QString &_name, int _id) : name(_name), id(_id) { }
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QString getName() const { return name; }
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int getId() const { return id; }
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};
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class DeckList_File : public DeckList_TreeItem {
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private:
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QDateTime uploadTime;
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public:
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DeckList_File(const QString &_name, int _id, QDateTime _uploadTime) : DeckList_TreeItem(_name, _id), uploadTime(_uploadTime) { }
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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QDateTime getUploadTime() const { return uploadTime; }
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};
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class DeckList_Directory : public DeckList_TreeItem, public QList<DeckList_TreeItem *> {
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public:
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DeckList_Directory(const QString &_name = QString(), int _id = 0) : DeckList_TreeItem(_name, _id) { }
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~DeckList_Directory();
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bool readElement(QXmlStreamReader *xml);
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void writeElement(QXmlStreamWriter *xml);
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};
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#endif
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