servatrice/cockatrice/src/sequenceEdit/ui_shortcutstab.h
ebbit1q 9411396b97 rework pt setting (#3584)
* rework pt setting

save pt as a string serverside
set the pt of cards that enter the battlefield to empty (was -1/0)
implement old behaviour as changePT clientside
display old pt to messagelog
add new keybind for new set behaviour (default ctrl+shift+p)
add flow pt actions and keybinds that increase while decreasing
put more braces everywhere
various refactors like adding consts and for loops
remove a single superfluous semicolon
does not change the way pt is displayed client side
does not fix 3455 fully

* fix drawing of pt

remove search for / in carditem's paint() (crash)
ptstring is now always orange unless it's a faceup card with a pt that
matches the cardinfo pt
set changept to remove the pt if the field is empty
set changept to keep the old value if one side is empty
return in changept for +0/+0
clean up some if statements

* return on change to +0/+0

* change log message for empty original pts

* typo

* remove changept

add parsept to unify reading pt strings
change setpt behavior to be an "upgraded" version of the old setpt
add arbitrary strings as anything that starts with /

* clangify

* remove debug lines

* add tip of the day

* add missing images

* clangify
2019-03-03 16:24:57 -05:00

2049 lines
94 KiB
C++

#ifndef UI_SHORTCUTSTAB_H
#define UI_SHORTCUTSTAB_H
#include "sequenceedit.h"
#include <QAction>
#include <QApplication>
#include <QButtonGroup>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QLabel>
#include <QPushButton>
#include <QSpacerItem>
#include <QTabWidget>
#include <QVBoxLayout>
#include <QWidget>
#include <QtCore/QVariant>
QT_BEGIN_NAMESPACE
#define WIKI "https://github.com/Cockatrice/Cockatrice/wiki/Custom-Keyboard-Shortcuts"
class Ui_shortcutsTab
{
public:
QGridLayout *gridLayout_9;
QTabWidget *tabWidget;
QWidget *tab;
QGridLayout *gridLayout_3;
QGroupBox *groupBox;
QGridLayout *gridLayout_2;
QLabel *lbl_MainWindow_aDeckEditor;
SequenceEdit *MainWindow_aDeckEditor;
QLabel *lbl_MainWindow_aSinglePlayer;
SequenceEdit *MainWindow_aSinglePlayer;
QLabel *lbl_MainWindow_aWatchReplay;
QLabel *lbl_MainWindow_aConnect;
SequenceEdit *MainWindow_aConnect;
QLabel *lbl_MainWindow_aRegister;
QLabel *lbl_MainWindow_aFullScreen;
SequenceEdit *MainWindow_aFullScreen;
QLabel *lbl_MainWindow_aSettings;
SequenceEdit *MainWindow_aRegister;
QLabel *lbl_MainWindow_aCheckCardUpdates;
SequenceEdit *MainWindow_aSettings;
SequenceEdit *MainWindow_aCheckCardUpdates;
SequenceEdit *MainWindow_aWatchReplay;
SequenceEdit *MainWindow_aDisconnect;
QLabel *lbl_MainWindow_aDisconnect;
QLabel *lbl_MainWindow_aExit;
SequenceEdit *MainWindow_aExit;
QGroupBox *groupBox_2;
QGridLayout *gridLayout;
QLabel *lbl_TabDeckEditor_aAnalyzeDeck;
SequenceEdit *TabDeckEditor_aAnalyzeDeck;
QLabel *lbl_TabDeckEditor_aLoadDeckFromClipboard;
SequenceEdit *TabDeckEditor_aLoadDeckFromClipboard;
QLabel *lbl_TabDeckEditor_aClearFilterAll;
SequenceEdit *TabDeckEditor_aClearFilterAll;
QLabel *lbl_TabDeckEditor_aNewDeck;
SequenceEdit *TabDeckEditor_aNewDeck;
QLabel *lbl_TabDeckEditor_aClearFilterOne;
SequenceEdit *TabDeckEditor_aClearFilterOne;
QLabel *lbl_TabDeckEditor_aOpenCustomFolder;
SequenceEdit *TabDeckEditor_aOpenCustomFolder;
QLabel *lbl_TabDeckEditor_aClose;
SequenceEdit *TabDeckEditor_aClose;
QLabel *lbl_TabDeckEditor_aPrintDeck;
SequenceEdit *TabDeckEditor_aPrintDeck;
QLabel *lbl_TabDeckEditor_aManageSets;
SequenceEdit *TabDeckEditor_aManageSets;
QLabel *lbl_TabDeckEditor_aRemoveCard;
SequenceEdit *TabDeckEditor_aRemoveCard;
QLabel *lbl_TabDeckEditor_aEditTokens;
SequenceEdit *TabDeckEditor_aEditTokens;
QLabel *lbl_TabDeckEditor_aResetLayout;
SequenceEdit *TabDeckEditor_aResetLayout;
QLabel *lbl_TabDeckEditor_aIncrement;
SequenceEdit *TabDeckEditor_aIncrement;
QLabel *lbl_TabDeckEditor_aSaveDeck;
SequenceEdit *TabDeckEditor_aSaveDeck;
QLabel *lbl_TabDeckEditor_aExportDeckDecklist;
SequenceEdit *TabDeckEditor_aExportDeckDecklist;
QLabel *lbl_TabDeckEditor_aDecrement;
SequenceEdit *TabDeckEditor_aDecrement;
QLabel *lbl_TabDeckEditor_aSaveDeckAs;
SequenceEdit *TabDeckEditor_aSaveDeckAs;
QLabel *lbl_TabDeckEditor_aLoadDeck;
SequenceEdit *TabDeckEditor_aLoadDeck;
QLabel *lbl_TabDeckEditor_aSaveDeckToClipboard;
SequenceEdit *TabDeckEditor_aSaveDeckToClipboard;
QLabel *lbl_TabDeckEditor_aSaveDeckToClipboardRaw;
SequenceEdit *TabDeckEditor_aSaveDeckToClipboardRaw;
QGroupBox *groupBox_3;
QGridLayout *counterLayout;
QGroupBox *groupBox_4;
QGridLayout *gridLayout_4;
QLabel *lbl_abstractCounter_sSet;
SequenceEdit *abstractCounter_aSet;
QLabel *lbl_abstractCounter_aInc;
SequenceEdit *abstractCounter_Inc;
QLabel *lbl_abstractCounter_aDec;
SequenceEdit *abstractCounter_aDec;
QGroupBox *groupBox_5;
QGridLayout *gridLayout_6;
QLabel *lbl_Player_aSCRed;
SequenceEdit *Player_aSCRed;
QLabel *lbl_Player_aCCRed;
SequenceEdit *Player_aCCRed;
QLabel *lbl_Player_aRCRed;
SequenceEdit *Player_aRCRed;
QGroupBox *groupBox_6;
QGridLayout *gridLayout_7;
QLabel *lbl_Player_aSCGreen;
SequenceEdit *Player_aSCGreen;
QLabel *lbl_Player_aCCGreen;
SequenceEdit *Player_aCCGreen;
QLabel *lbl_Player_aRCGreen;
SequenceEdit *Player_aRCGreen;
QGroupBox *groupBox_7;
QGridLayout *gridLayout_8;
QLabel *lbl_Player_aSCYellow;
SequenceEdit *Player_aSCYellow;
QLabel *lbl_Player_aCCYellow;
SequenceEdit *Player_aCCYellow;
QLabel *lbl_Player_aRCYellow;
SequenceEdit *Player_aRCYellow;
QGroupBox *groupBox_counterStorm;
QGridLayout *gridLayout_Storm;
QLabel *lbl_Player_aSetCStorm;
SequenceEdit *Player_aSetCStorm;
QLabel *lbl_Player_aIncCStorm;
SequenceEdit *Player_aIncCStorm;
QLabel *lbl_Player_aDecCStorm;
SequenceEdit *Player_aDecCStorm;
QGroupBox *groupBox_counterW; // W Counter
QGridLayout *gridLayout_W;
QLabel *lbl_Player_aSetCW;
SequenceEdit *Player_aSetCW;
QLabel *lbl_Player_aIncCW;
SequenceEdit *Player_aIncCW;
QLabel *lbl_Player_aDecCW;
SequenceEdit *Player_aDecCW;
QGroupBox *groupBox_counterU; // U Counter
QGridLayout *gridLayout_U;
QLabel *lbl_Player_aSetCU;
SequenceEdit *Player_aSetCU;
QLabel *lbl_Player_aIncCU;
SequenceEdit *Player_aIncCU;
QLabel *lbl_Player_aDecCU;
SequenceEdit *Player_aDecCU;
QGroupBox *groupBox_counterB; // B Counter
QGridLayout *gridLayout_B;
QLabel *lbl_Player_aSetCB;
SequenceEdit *Player_aSetCB;
QLabel *lbl_Player_aIncCB;
SequenceEdit *Player_aIncCB;
QLabel *lbl_Player_aDecCB;
SequenceEdit *Player_aDecCB;
QGroupBox *groupBox_counterR; // R Counter
QGridLayout *gridLayout_R;
QLabel *lbl_Player_aSetCR;
SequenceEdit *Player_aSetCR;
QLabel *lbl_Player_aIncCR;
SequenceEdit *Player_aIncCR;
QLabel *lbl_Player_aDecCR;
SequenceEdit *Player_aDecCR;
QGroupBox *groupBox_counterG; // G Counter
QGridLayout *gridLayout_G;
QLabel *lbl_Player_aSetCG;
SequenceEdit *Player_aSetCG;
QLabel *lbl_Player_aIncCG;
SequenceEdit *Player_aIncCG;
QLabel *lbl_Player_aDecCG;
SequenceEdit *Player_aDecCG;
QGroupBox *groupBox_counterX; // X Counter
QGridLayout *gridLayout_X;
QLabel *lbl_Player_aSetCX;
SequenceEdit *Player_aSetCX;
QLabel *lbl_Player_aIncCX;
SequenceEdit *Player_aIncCX;
QLabel *lbl_Player_aDecCX;
SequenceEdit *Player_aDecCX;
QSpacerItem *verticalSpacer;
QWidget *tab_2;
QGridLayout *gridLayout_17;
QGroupBox *groupBox_9;
QVBoxLayout *verticalLayout;
QGroupBox *groupBox_12;
QGridLayout *gridLayout_12;
QLabel *lbl_Player_aIncPT;
SequenceEdit *Player_aIncPT;
QLabel *lbl_Player_aDecPT;
SequenceEdit *Player_aDecPT;
QLabel *lbl_Player_aSetPT;
SequenceEdit *Player_aSetPT;
QLabel *lbl_Player_aResetPT;
SequenceEdit *Player_aResetPT;
QGroupBox *groupBox_11;
QGridLayout *gridLayout_11;
QLabel *lbl_Player_aDecT;
SequenceEdit *Player_aDecT;
QLabel *lbl_Player_aIncT;
SequenceEdit *Player_aIncT;
QLabel *lbl_Player_aFlowT;
SequenceEdit *Player_aFlowT;
QGroupBox *groupBox_10;
QGridLayout *gridLayout_10;
QLabel *lbl_Player_aDecP;
SequenceEdit *Player_aDecP;
QLabel *lbl_Player_aIncP;
SequenceEdit *Player_aIncP;
QLabel *lbl_Player_aFlowP;
SequenceEdit *Player_aFlowP;
QGroupBox *groupBox_8;
QGridLayout *gridLayout_5;
QLabel *lbl_TabGame_phase0;
SequenceEdit *TabGame_phase0;
QLabel *lbl_TabGame_phase1;
SequenceEdit *TabGame_phase1;
QLabel *lbl_TabGame_phase2;
SequenceEdit *TabGame_phase2;
QLabel *lbl_TabGame_phase3;
SequenceEdit *TabGame_phase3;
QLabel *lbl_TabGame_phase4;
SequenceEdit *TabGame_phase4;
QLabel *lbl_TabGame_phase5;
SequenceEdit *TabGame_phase5;
QLabel *lbl_TabGame_phase6;
QLabel *lbl_TabGame_phase7;
SequenceEdit *TabGame_phase6;
QLabel *lbl_TabGame_phase8;
SequenceEdit *TabGame_phase7;
QLabel *lbl_TabGame_phase9;
SequenceEdit *TabGame_phase8;
QLabel *lbl_TabGame_phase10;
SequenceEdit *TabGame_phase9;
QLabel *lbl_TabGame_aNextPhase;
SequenceEdit *TabGame_phase10;
QLabel *lbl_TabGame_aNextTurn;
SequenceEdit *TabGame_aNextPhase;
QLabel *lbl_TabGame_aNextPhaseAction;
SequenceEdit *TabGame_aNextPhaseAction;
SequenceEdit *TabGame_aNextTurn;
QGroupBox *groupBox_13;
QGridLayout *gridLayout_13;
QLabel *lbl_Player_aTap;
SequenceEdit *Player_aTap;
QLabel *lbl_Player_aUntapAll;
SequenceEdit *Player_aUntapAll;
QLabel *lbl_Player_aDoesntUntap;
SequenceEdit *Player_aDoesntUntap;
QLabel *lbl_Player_aFlip;
SequenceEdit *Player_aFlip;
QLabel *lbl_Player_aPeek;
SequenceEdit *Player_aPeek;
QLabel *lbl_Player_aPlay;
SequenceEdit *Player_aPlay;
QLabel *lbl_Player_aAttach;
SequenceEdit *Player_aAttach;
QLabel *lbl_Player_aUnattach;
SequenceEdit *Player_aUnattach;
QLabel *lbl_Player_aClone;
SequenceEdit *Player_aClone;
QLabel *lbl_Player_aCreateToken;
SequenceEdit *Player_aCreateToken;
QLabel *lbl_Player_aCreateRelatedTokens;
SequenceEdit *Player_aCreateRelatedTokens;
QLabel *lbl_Player_aCreateAnotherToken;
SequenceEdit *Player_aCreateAnotherToken;
QLabel *lbl_Player_aSetAnnotation;
SequenceEdit *Player_aSetAnnotation;
QSpacerItem *verticalSpacer_2;
QWidget *tab_3;
QGridLayout *gridLayout_20;
QGroupBox *groupBox_gameplay;
QGridLayout *gridLayout_gameplay;
QLabel *lbl_Player_aDrawArrow;
SequenceEdit *Player_aDrawArrow;
QLabel *lbl_TabGame_aLeaveGame;
SequenceEdit *TabGame_aLeaveGame;
QLabel *lbl_TabGame_aRemoveLocalArrows;
SequenceEdit *TabGame_aRemoveLocalArrows;
QLabel *lbl_TabGame_aConcede;
SequenceEdit *TabGame_aConcede;
QLabel *lbl_Player_aRollDie;
SequenceEdit *Player_aRollDie;
QLabel *lbl_TabGame_aRotateViewCW;
SequenceEdit *TabGame_aRotateViewCW;
QLabel *lbl_Player_aShuffle;
SequenceEdit *Player_aShuffle;
QLabel *lbl_TabGame_aRotateViewCCW;
SequenceEdit *TabGame_aRotateViewCCW;
QGroupBox *groupBox_moveCard;
QGridLayout *gridLayout_moveCard;
QLabel *lbl_Player_aMoveToBottomLibrary;
SequenceEdit *Player_aMoveToBottomLibrary;
QLabel *lbl_Player_aMoveToTopLibrary;
SequenceEdit *Player_aMoveToTopLibrary;
QLabel *lbl_Player_aMoveToGraveyard;
SequenceEdit *Player_aMoveToGraveyard;
QLabel *lbl_Player_aMoveToExile;
SequenceEdit *Player_aMoveToExile;
QLabel *lbl_Player_aMoveToHand;
SequenceEdit *Player_aMoveToHand;
QLabel *lbl_Player_aMoveTopToPlayFaceDown;
SequenceEdit *Player_aMoveTopToPlayFaceDown;
QGroupBox *groupBox_view;
QGridLayout *gridLayout_view;
QLabel *lbl_Player_aViewGraveyard;
SequenceEdit *Player_aViewGraveyard;
QLabel *lbl_Player_aViewLibrary;
SequenceEdit *Player_aViewLibrary;
QLabel *lbl_Player_aViewTopCards;
SequenceEdit *Player_aViewTopCards;
QLabel *lbl_Player_aViewSideboard;
SequenceEdit *Player_aViewSideboard;
QLabel *lbl_Player_aViewRfg;
SequenceEdit *Player_aViewRfg;
QLabel *lbl_GameView_aCloseMostRecentZoneView;
SequenceEdit *GameView_aCloseMostRecentZoneView;
QGroupBox *groupBox_draw;
QGridLayout *gridLayout_draw;
QLabel *lbl_Player_aMulligan;
SequenceEdit *Player_aMulligan;
QLabel *lbl_Player_aDrawCard;
SequenceEdit *Player_aDrawCard;
QLabel *lbl_Player_aDrawCards;
SequenceEdit *Player_aDrawCards;
QLabel *lbl_Player_aUndoDraw;
SequenceEdit *Player_aUndoDraw;
QLabel *lbl_Player_aAlwaysRevealTopCard;
SequenceEdit *Player_aAlwaysRevealTopCard;
QGroupBox *groupBox_moveDeck;
QGridLayout *gridLayout_moveDeck;
QLabel *lbl_Player_aMoveTopCardToGraveyard;
SequenceEdit *Player_aMoveTopCardToGraveyard;
QLabel *lbl_Player_aMoveTopCardToExile;
SequenceEdit *Player_aMoveTopCardToExile;
QLabel *lbl_Player_aMoveTopCardsToGraveyard;
SequenceEdit *Player_aMoveTopCardsToGraveyard;
QLabel *lbl_Player_aMoveTopCardsToExile;
SequenceEdit *Player_aMoveTopCardsToExile;
QGroupBox *groupBox_gameLobby;
QGridLayout *gridLayout_gameLobby;
SequenceEdit *DeckViewContainer_loadRemoteButton;
QLabel *lbl_DeckViewContainer_loadRemoteButton;
SequenceEdit *DeckViewContainer_loadLocalButton;
QLabel *lbl_DeckViewContainer_loadLocalButton;
QSpacerItem *verticalSpacer_3;
QWidget *tab_4;
QLabel *faqLabel;
QPushButton *btnResetAll;
QPushButton *btnClearAll;
void setupUi(QWidget *shortcutsTab)
{
if (shortcutsTab->objectName().isEmpty())
shortcutsTab->setObjectName("shortcutsTab");
shortcutsTab->resize(819, 477);
gridLayout_9 = new QGridLayout(shortcutsTab);
gridLayout_9->setObjectName("gridLayout_9");
tabWidget = new QTabWidget(shortcutsTab);
tabWidget->setObjectName("tabWidget");
tab = new QWidget();
tab->setObjectName("tab");
gridLayout_3 = new QGridLayout(tab);
gridLayout_3->setObjectName("gridLayout_3");
groupBox = new QGroupBox(tab);
groupBox->setObjectName("groupBox");
gridLayout_2 = new QGridLayout(groupBox);
gridLayout_2->setObjectName("gridLayout_2");
lbl_MainWindow_aDeckEditor = new QLabel(groupBox);
lbl_MainWindow_aDeckEditor->setObjectName("lbl_MainWindow_aDeckEditor");
gridLayout_2->addWidget(lbl_MainWindow_aDeckEditor, 1, 0, 1, 1);
MainWindow_aDeckEditor = new SequenceEdit("MainWindow/aDeckEditor", groupBox);
MainWindow_aDeckEditor->setObjectName("MainWindow_aDeckEditor");
gridLayout_2->addWidget(MainWindow_aDeckEditor, 1, 1, 1, 2);
lbl_MainWindow_aSinglePlayer = new QLabel(groupBox);
lbl_MainWindow_aSinglePlayer->setObjectName("lbl_MainWindow_aSinglePlayer");
gridLayout_2->addWidget(lbl_MainWindow_aSinglePlayer, 2, 0, 1, 1);
MainWindow_aSinglePlayer = new SequenceEdit("MainWindow/aSinglePlayer", groupBox);
MainWindow_aSinglePlayer->setObjectName("MainWindow_aSinglePlayer");
gridLayout_2->addWidget(MainWindow_aSinglePlayer, 2, 1, 1, 2);
lbl_MainWindow_aWatchReplay = new QLabel(groupBox);
lbl_MainWindow_aWatchReplay->setObjectName("lbl_MainWindow_aWatchReplay");
gridLayout_2->addWidget(lbl_MainWindow_aWatchReplay, 4, 0, 1, 1);
lbl_MainWindow_aConnect = new QLabel(groupBox);
lbl_MainWindow_aConnect->setObjectName("lbl_MainWindow_aConnect");
gridLayout_2->addWidget(lbl_MainWindow_aConnect, 6, 0, 1, 1);
MainWindow_aConnect = new SequenceEdit("MainWindow/aConnect", groupBox);
MainWindow_aConnect->setObjectName("MainWindow_aConnect");
gridLayout_2->addWidget(MainWindow_aConnect, 6, 1, 1, 2);
lbl_MainWindow_aRegister = new QLabel(groupBox);
lbl_MainWindow_aRegister->setObjectName("lbl_MainWindow_aRegister");
gridLayout_2->addWidget(lbl_MainWindow_aRegister, 10, 0, 1, 1);
lbl_MainWindow_aFullScreen = new QLabel(groupBox);
lbl_MainWindow_aFullScreen->setObjectName("lbl_MainWindow_aFullScreen");
gridLayout_2->addWidget(lbl_MainWindow_aFullScreen, 9, 0, 1, 1);
MainWindow_aFullScreen = new SequenceEdit("MainWindow/aFullScreen", groupBox);
MainWindow_aFullScreen->setObjectName("MainWindow_aFullScreen");
gridLayout_2->addWidget(MainWindow_aFullScreen, 9, 1, 1, 2);
lbl_MainWindow_aSettings = new QLabel(groupBox);
lbl_MainWindow_aSettings->setObjectName("lbl_MainWindow_aSettings");
gridLayout_2->addWidget(lbl_MainWindow_aSettings, 11, 0, 1, 1);
MainWindow_aRegister = new SequenceEdit("MainWindow/aRegister", groupBox);
MainWindow_aRegister->setObjectName("MainWindow_aRegister");
gridLayout_2->addWidget(MainWindow_aRegister, 10, 1, 1, 2);
lbl_MainWindow_aCheckCardUpdates = new QLabel(groupBox);
lbl_MainWindow_aCheckCardUpdates->setObjectName("lbl_MainWindow_aCheckCardUpdates");
gridLayout_2->addWidget(lbl_MainWindow_aCheckCardUpdates, 0, 0, 1, 1);
MainWindow_aSettings = new SequenceEdit("MainWindow/aSettings", groupBox);
MainWindow_aSettings->setObjectName("MainWindow_aSettings");
gridLayout_2->addWidget(MainWindow_aSettings, 11, 1, 1, 2);
MainWindow_aCheckCardUpdates = new SequenceEdit("MainWindow/aCheckCardUpdates", groupBox);
MainWindow_aCheckCardUpdates->setObjectName("MainWindow_aCheckCardUpdates");
gridLayout_2->addWidget(MainWindow_aCheckCardUpdates, 0, 1, 1, 2);
MainWindow_aWatchReplay = new SequenceEdit("MainWindow/aWatchReplay", groupBox);
MainWindow_aWatchReplay->setObjectName("MainWindow_aWatchReplay");
gridLayout_2->addWidget(MainWindow_aWatchReplay, 4, 1, 1, 2);
MainWindow_aDisconnect = new SequenceEdit("MainWindow/aDisconnect", groupBox);
MainWindow_aDisconnect->setObjectName("MainWindow_aDisconnect");
gridLayout_2->addWidget(MainWindow_aDisconnect, 7, 1, 1, 2);
lbl_MainWindow_aDisconnect = new QLabel(groupBox);
lbl_MainWindow_aDisconnect->setObjectName("lbl_MainWindow_aDisconnect");
gridLayout_2->addWidget(lbl_MainWindow_aDisconnect, 7, 0, 1, 1);
lbl_MainWindow_aExit = new QLabel(groupBox);
lbl_MainWindow_aExit->setObjectName("lbl_MainWindow_aExit");
gridLayout_2->addWidget(lbl_MainWindow_aExit, 8, 0, 1, 1);
MainWindow_aExit = new SequenceEdit("MainWindow/aExit", groupBox);
MainWindow_aExit->setObjectName("MainWindow_aExit");
gridLayout_2->addWidget(MainWindow_aExit, 8, 1, 1, 2);
gridLayout_3->addWidget(groupBox, 0, 0, 1, 1);
groupBox_2 = new QGroupBox(tab);
groupBox_2->setObjectName("groupBox_2");
gridLayout = new QGridLayout(groupBox_2);
gridLayout->setObjectName("gridLayout");
lbl_TabDeckEditor_aAnalyzeDeck = new QLabel(groupBox_2);
lbl_TabDeckEditor_aAnalyzeDeck->setObjectName("lbl_TabDeckEditor_aAnalyzeDeck");
gridLayout->addWidget(lbl_TabDeckEditor_aAnalyzeDeck, 0, 0, 1, 1);
TabDeckEditor_aAnalyzeDeck = new SequenceEdit("TabDeckEditor/aAnalyzeDeck", groupBox_2);
TabDeckEditor_aAnalyzeDeck->setObjectName("TabDeckEditor_aAnalyzeDeck");
gridLayout->addWidget(TabDeckEditor_aAnalyzeDeck, 0, 1, 1, 1);
lbl_TabDeckEditor_aLoadDeckFromClipboard = new QLabel(groupBox_2);
lbl_TabDeckEditor_aLoadDeckFromClipboard->setObjectName("lbl_TabDeckEditor_aLoadDeckFromClipboard");
gridLayout->addWidget(lbl_TabDeckEditor_aLoadDeckFromClipboard, 0, 2, 1, 1);
TabDeckEditor_aLoadDeckFromClipboard = new SequenceEdit("TabDeckEditor/aLoadDeckFromClipboard", groupBox_2);
TabDeckEditor_aLoadDeckFromClipboard->setObjectName("TabDeckEditor_aLoadDeckFromClipboard");
gridLayout->addWidget(TabDeckEditor_aLoadDeckFromClipboard, 0, 3, 1, 1);
lbl_TabDeckEditor_aClearFilterAll = new QLabel(groupBox_2);
lbl_TabDeckEditor_aClearFilterAll->setObjectName("lbl_TabDeckEditor_aClearFilterAll");
gridLayout->addWidget(lbl_TabDeckEditor_aClearFilterAll, 1, 0, 1, 1);
TabDeckEditor_aClearFilterAll = new SequenceEdit("TabDeckEditor/aClearFilterAll", groupBox_2);
TabDeckEditor_aClearFilterAll->setObjectName("TabDeckEditor_aClearFilterAll");
gridLayout->addWidget(TabDeckEditor_aClearFilterAll, 1, 1, 1, 1);
lbl_TabDeckEditor_aNewDeck = new QLabel(groupBox_2);
lbl_TabDeckEditor_aNewDeck->setObjectName("lbl_TabDeckEditor_aNewDeck");
gridLayout->addWidget(lbl_TabDeckEditor_aNewDeck, 1, 2, 1, 1);
TabDeckEditor_aNewDeck = new SequenceEdit("TabDeckEditor/aNewDeck", groupBox_2);
TabDeckEditor_aNewDeck->setObjectName("TabDeckEditor_aNewDeck");
gridLayout->addWidget(TabDeckEditor_aNewDeck, 1, 3, 1, 1);
lbl_TabDeckEditor_aClearFilterOne = new QLabel(groupBox_2);
lbl_TabDeckEditor_aClearFilterOne->setObjectName("lbl_TabDeckEditor_aClearFilterOne");
gridLayout->addWidget(lbl_TabDeckEditor_aClearFilterOne, 2, 0, 1, 1);
TabDeckEditor_aClearFilterOne = new SequenceEdit("TabDeckEditor/aClearFilterOne", groupBox_2);
TabDeckEditor_aClearFilterOne->setObjectName("TabDeckEditor_aClearFilterOne");
gridLayout->addWidget(TabDeckEditor_aClearFilterOne, 2, 1, 1, 1);
lbl_TabDeckEditor_aOpenCustomFolder = new QLabel(groupBox_2);
lbl_TabDeckEditor_aOpenCustomFolder->setObjectName("lbl_TabDeckEditor_aOpenCustomFolder");
gridLayout->addWidget(lbl_TabDeckEditor_aOpenCustomFolder, 2, 2, 1, 1);
TabDeckEditor_aOpenCustomFolder = new SequenceEdit("TabDeckEditor/aOpenCustomFolder", groupBox_2);
TabDeckEditor_aOpenCustomFolder->setObjectName("TabDeckEditor_aOpenCustomFolder");
gridLayout->addWidget(TabDeckEditor_aOpenCustomFolder, 2, 3, 1, 1);
lbl_TabDeckEditor_aClose = new QLabel(groupBox_2);
lbl_TabDeckEditor_aClose->setObjectName("lbl_TabDeckEditor_aClose");
gridLayout->addWidget(lbl_TabDeckEditor_aClose, 3, 0, 1, 1);
TabDeckEditor_aClose = new SequenceEdit("TabDeckEditor/aClose", groupBox_2);
TabDeckEditor_aClose->setObjectName("TabDeckEditor_aClose");
gridLayout->addWidget(TabDeckEditor_aClose, 3, 1, 1, 1);
lbl_TabDeckEditor_aPrintDeck = new QLabel(groupBox_2);
lbl_TabDeckEditor_aPrintDeck->setObjectName("lbl_TabDeckEditor_aPrintDeck");
gridLayout->addWidget(lbl_TabDeckEditor_aPrintDeck, 3, 2, 1, 1);
TabDeckEditor_aPrintDeck = new SequenceEdit("TabDeckEditor/aPrintDeck", groupBox_2);
TabDeckEditor_aPrintDeck->setObjectName("TabDeckEditor_aPrintDeck");
gridLayout->addWidget(TabDeckEditor_aPrintDeck, 3, 3, 1, 1);
lbl_TabDeckEditor_aManageSets = new QLabel(groupBox_2);
lbl_TabDeckEditor_aManageSets->setObjectName("lbl_TabDeckEditor_aManageSets");
gridLayout->addWidget(lbl_TabDeckEditor_aManageSets, 4, 0, 1, 1);
TabDeckEditor_aManageSets = new SequenceEdit("TabDeckEditor/aManageSets", groupBox_2);
TabDeckEditor_aManageSets->setObjectName("TabDeckEditor_aManageSets");
gridLayout->addWidget(TabDeckEditor_aManageSets, 4, 1, 1, 1);
lbl_TabDeckEditor_aRemoveCard = new QLabel(groupBox_2);
lbl_TabDeckEditor_aRemoveCard->setObjectName("lbl_TabDeckEditor_aRemoveCard");
gridLayout->addWidget(lbl_TabDeckEditor_aRemoveCard, 4, 2, 1, 1);
TabDeckEditor_aRemoveCard = new SequenceEdit("TabDeckEditor/aRemoveCard", groupBox_2);
TabDeckEditor_aRemoveCard->setObjectName("TabDeckEditor_aRemoveCard");
gridLayout->addWidget(TabDeckEditor_aRemoveCard, 4, 3, 1, 1);
lbl_TabDeckEditor_aEditTokens = new QLabel(groupBox_2);
lbl_TabDeckEditor_aEditTokens->setObjectName("lbl_TabDeckEditor_aEditTokens");
gridLayout->addWidget(lbl_TabDeckEditor_aEditTokens, 5, 0, 1, 1);
TabDeckEditor_aEditTokens = new SequenceEdit("TabDeckEditor/aEditTokens", groupBox_2);
TabDeckEditor_aEditTokens->setObjectName("TabDeckEditor_aEditTokens");
gridLayout->addWidget(TabDeckEditor_aEditTokens, 5, 1, 1, 1);
lbl_TabDeckEditor_aResetLayout = new QLabel(groupBox_2);
lbl_TabDeckEditor_aResetLayout->setObjectName("lbl_TabDeckEditor_aResetLayout");
gridLayout->addWidget(lbl_TabDeckEditor_aResetLayout, 5, 2, 1, 1);
TabDeckEditor_aResetLayout = new SequenceEdit("TabDeckEditor/aResetLayout", groupBox_2);
TabDeckEditor_aResetLayout->setObjectName("TabDeckEditor_aResetLayout");
gridLayout->addWidget(TabDeckEditor_aResetLayout, 5, 3, 1, 1);
lbl_TabDeckEditor_aIncrement = new QLabel(groupBox_2);
lbl_TabDeckEditor_aIncrement->setObjectName("lbl_TabDeckEditor_aIncrement");
gridLayout->addWidget(lbl_TabDeckEditor_aIncrement, 6, 0, 1, 1);
TabDeckEditor_aIncrement = new SequenceEdit("TabDeckEditor/aIncrement", groupBox_2);
TabDeckEditor_aIncrement->setObjectName("TabDeckEditor_aIncrement");
gridLayout->addWidget(TabDeckEditor_aIncrement, 6, 1, 1, 1);
lbl_TabDeckEditor_aSaveDeck = new QLabel(groupBox_2);
lbl_TabDeckEditor_aSaveDeck->setObjectName("lbl_TabDeckEditor_aSaveDeck");
gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeck, 6, 2, 1, 1);
TabDeckEditor_aSaveDeck = new SequenceEdit("TabDeckEditor/aSaveDeck", groupBox_2);
TabDeckEditor_aSaveDeck->setObjectName("TabDeckEditor_aSaveDeck");
gridLayout->addWidget(TabDeckEditor_aSaveDeck, 6, 3, 1, 1);
lbl_TabDeckEditor_aDecrement = new QLabel(groupBox_2);
lbl_TabDeckEditor_aDecrement->setObjectName("lbl_TabDeckEditor_aDecrement");
gridLayout->addWidget(lbl_TabDeckEditor_aDecrement, 7, 0, 1, 1);
TabDeckEditor_aDecrement = new SequenceEdit("TabDeckEditor/aDecrement", groupBox_2);
TabDeckEditor_aDecrement->setObjectName("TabDeckEditor_aDecrement");
gridLayout->addWidget(TabDeckEditor_aDecrement, 7, 1, 1, 1);
lbl_TabDeckEditor_aSaveDeckAs = new QLabel(groupBox_2);
lbl_TabDeckEditor_aSaveDeckAs->setObjectName("lbl_TabDeckEditor_aSaveDeckAs");
gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeckAs, 7, 2, 1, 1);
TabDeckEditor_aSaveDeckAs = new SequenceEdit("TabDeckEditor/aSaveDeckAs", groupBox_2);
TabDeckEditor_aSaveDeckAs->setObjectName("TabDeckEditor_aSaveDeckAs");
gridLayout->addWidget(TabDeckEditor_aSaveDeckAs, 7, 3, 1, 1);
lbl_TabDeckEditor_aLoadDeck = new QLabel(groupBox_2);
lbl_TabDeckEditor_aLoadDeck->setObjectName("lbl_TabDeckEditor_aLoadDeck");
gridLayout->addWidget(lbl_TabDeckEditor_aLoadDeck, 8, 0, 1, 1);
TabDeckEditor_aLoadDeck = new SequenceEdit("TabDeckEditor/aLoadDeck", groupBox_2);
TabDeckEditor_aLoadDeck->setObjectName("TabDeckEditor_aLoadDeck");
gridLayout->addWidget(TabDeckEditor_aLoadDeck, 8, 1, 1, 1);
lbl_TabDeckEditor_aSaveDeckToClipboard = new QLabel(groupBox_2);
lbl_TabDeckEditor_aSaveDeckToClipboard->setObjectName("lbl_TabDeckEditor_aSaveDeckToClipboard");
gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeckToClipboard, 8, 2, 1, 1);
lbl_TabDeckEditor_aSaveDeckToClipboardRaw = new QLabel(groupBox_2);
lbl_TabDeckEditor_aSaveDeckToClipboard->setObjectName("lbl_TabDeckEditor_aSaveDeckToClipboardRaw");
gridLayout->addWidget(lbl_TabDeckEditor_aSaveDeckToClipboardRaw, 9, 2, 1, 1);
TabDeckEditor_aSaveDeckToClipboard = new SequenceEdit("TabDeckEditor/aSaveDeckToClipboard", groupBox_2);
TabDeckEditor_aSaveDeckToClipboard->setObjectName("TabDeckEditor_aSaveDeckToClipboard");
gridLayout->addWidget(TabDeckEditor_aSaveDeckToClipboard, 8, 3, 1, 1);
TabDeckEditor_aSaveDeckToClipboardRaw = new SequenceEdit("TabDeckEditor/aSaveDeckToClipboardRaw", groupBox_2);
TabDeckEditor_aSaveDeckToClipboardRaw->setObjectName("TabDeckEditor_aSaveDeckToClipboardRaw");
gridLayout->addWidget(TabDeckEditor_aSaveDeckToClipboardRaw, 9, 3, 1, 1);
lbl_TabDeckEditor_aExportDeckDecklist = new QLabel(groupBox_2);
lbl_TabDeckEditor_aExportDeckDecklist->setObjectName("lbl_TabDeckEditor_aExportDeckDecklist");
// TODO: MOVE THIS SHIT
gridLayout->addWidget(lbl_TabDeckEditor_aExportDeckDecklist, 9, 0, 1, 1);
TabDeckEditor_aExportDeckDecklist = new SequenceEdit("TabDeckEditor/aExportDeckDecklist", groupBox_2);
TabDeckEditor_aExportDeckDecklist->setObjectName("TabDeckEditor_aExportDeckDecklist");
gridLayout->addWidget(TabDeckEditor_aExportDeckDecklist, 9, 1, 1, 1);
gridLayout_3->addWidget(groupBox_2, 0, 1, 1, 1);
groupBox_3 = new QGroupBox(tab);
groupBox_3->setObjectName("groupBox_3");
counterLayout = new QGridLayout(groupBox_3);
counterLayout->setObjectName("counterLayout");
groupBox_4 = new QGroupBox(groupBox_3);
groupBox_4->setObjectName("groupBox_4");
gridLayout_4 = new QGridLayout(groupBox_4);
gridLayout_4->setObjectName("gridLayout_4");
lbl_abstractCounter_sSet = new QLabel(groupBox_4);
lbl_abstractCounter_sSet->setObjectName("lbl_abstractCounter_sSet");
gridLayout_4->addWidget(lbl_abstractCounter_sSet, 0, 0, 1, 1);
abstractCounter_aSet = new SequenceEdit("Player/aSet", groupBox_4);
abstractCounter_aSet->setObjectName("abstractCounter_aSet");
gridLayout_4->addWidget(abstractCounter_aSet, 0, 1, 1, 1);
lbl_abstractCounter_aInc = new QLabel(groupBox_4);
lbl_abstractCounter_aInc->setObjectName("lbl_abstractCounter_aInc");
gridLayout_4->addWidget(lbl_abstractCounter_aInc, 1, 0, 1, 1);
abstractCounter_Inc = new SequenceEdit("Player/aInc", groupBox_4);
abstractCounter_Inc->setObjectName("abstractCounter_Inc");
gridLayout_4->addWidget(abstractCounter_Inc, 1, 1, 1, 1);
lbl_abstractCounter_aDec = new QLabel(groupBox_4);
lbl_abstractCounter_aDec->setObjectName("lbl_abstractCounter_aDec");
gridLayout_4->addWidget(lbl_abstractCounter_aDec, 2, 0, 1, 1);
abstractCounter_aDec = new SequenceEdit("Player/aDec", groupBox_4);
abstractCounter_aDec->setObjectName("abstractCounter_aDec");
gridLayout_4->addWidget(abstractCounter_aDec, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_4, 0, 0, 1, 1);
groupBox_5 = new QGroupBox(groupBox_3);
groupBox_5->setObjectName("groupBox_5");
gridLayout_6 = new QGridLayout(groupBox_5);
gridLayout_6->setObjectName("gridLayout_6");
lbl_Player_aSCRed = new QLabel(groupBox_5);
lbl_Player_aSCRed->setObjectName("lbl_Player_aSCRed");
gridLayout_6->addWidget(lbl_Player_aSCRed, 0, 0, 1, 1);
Player_aSCRed = new SequenceEdit("Player/aSCRed", groupBox_5);
Player_aSCRed->setObjectName("Player_aSCRed");
gridLayout_6->addWidget(Player_aSCRed, 0, 1, 1, 1);
lbl_Player_aCCRed = new QLabel(groupBox_5);
lbl_Player_aCCRed->setObjectName("lbl_Player_aCCRed");
gridLayout_6->addWidget(lbl_Player_aCCRed, 1, 0, 1, 1);
Player_aCCRed = new SequenceEdit("Player/aCCRed", groupBox_5);
Player_aCCRed->setObjectName("Player_aCCRed");
gridLayout_6->addWidget(Player_aCCRed, 1, 1, 1, 1);
lbl_Player_aRCRed = new QLabel(groupBox_5);
lbl_Player_aRCRed->setObjectName("lbl_Player_aRCRed");
gridLayout_6->addWidget(lbl_Player_aRCRed, 2, 0, 1, 1);
Player_aRCRed = new SequenceEdit("Player/aRCRed", groupBox_5);
Player_aRCRed->setObjectName("Player_aRCRed");
gridLayout_6->addWidget(Player_aRCRed, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_5, 0, 1, 1, 1);
groupBox_6 = new QGroupBox(groupBox_3);
groupBox_6->setObjectName("groupBox_6");
gridLayout_7 = new QGridLayout(groupBox_6);
gridLayout_7->setObjectName("gridLayout_7");
lbl_Player_aSCGreen = new QLabel(groupBox_6);
lbl_Player_aSCGreen->setObjectName("lbl_Player_aSCGreen");
gridLayout_7->addWidget(lbl_Player_aSCGreen, 0, 0, 1, 1);
Player_aSCGreen = new SequenceEdit("Player/aSCGreen", groupBox_6);
Player_aSCGreen->setObjectName("Player_aSCGreen");
gridLayout_7->addWidget(Player_aSCGreen, 0, 1, 1, 1);
lbl_Player_aCCGreen = new QLabel(groupBox_6);
lbl_Player_aCCGreen->setObjectName("lbl_Player_aCCGreen");
gridLayout_7->addWidget(lbl_Player_aCCGreen, 1, 0, 1, 1);
Player_aCCGreen = new SequenceEdit("Player/aCCGreen", groupBox_6);
Player_aCCGreen->setObjectName("Player_aCCGreen");
gridLayout_7->addWidget(Player_aCCGreen, 1, 1, 1, 1);
lbl_Player_aRCGreen = new QLabel(groupBox_6);
lbl_Player_aRCGreen->setObjectName("lbl_Player_aRCGreen");
gridLayout_7->addWidget(lbl_Player_aRCGreen, 2, 0, 1, 1);
Player_aRCGreen = new SequenceEdit("Player/aRCGreen", groupBox_6);
Player_aRCGreen->setObjectName("Player_aRCGreen");
gridLayout_7->addWidget(Player_aRCGreen, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_6, 0, 2, 1, 1);
groupBox_7 = new QGroupBox(groupBox_3);
groupBox_7->setObjectName("groupBox_7");
gridLayout_8 = new QGridLayout(groupBox_7);
gridLayout_8->setObjectName("gridLayout_8");
lbl_Player_aSCYellow = new QLabel(groupBox_7);
lbl_Player_aSCYellow->setObjectName("lbl_Player_aSCYellow");
gridLayout_8->addWidget(lbl_Player_aSCYellow, 0, 0, 1, 1);
Player_aSCYellow = new SequenceEdit("Player/aSCYellow", groupBox_7);
Player_aSCYellow->setObjectName("Player_aSCYellow");
gridLayout_8->addWidget(Player_aSCYellow, 0, 1, 1, 1);
lbl_Player_aCCYellow = new QLabel(groupBox_7);
lbl_Player_aCCYellow->setObjectName("lbl_Player_aCCYellow");
gridLayout_8->addWidget(lbl_Player_aCCYellow, 1, 0, 1, 1);
Player_aCCYellow = new SequenceEdit("Player/aCCYellow", groupBox_7);
Player_aCCYellow->setObjectName("Player_aCCYellow");
gridLayout_8->addWidget(Player_aCCYellow, 1, 1, 1, 1);
lbl_Player_aRCYellow = new QLabel(groupBox_7);
lbl_Player_aRCYellow->setObjectName("lbl_Player_aRCYellow");
gridLayout_8->addWidget(lbl_Player_aRCYellow, 2, 0, 1, 1);
Player_aRCYellow = new SequenceEdit("Player/aRCYellow", groupBox_7);
Player_aRCYellow->setObjectName("Player_aRCYellow");
gridLayout_8->addWidget(Player_aRCYellow, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_7, 0, 3, 1, 1);
groupBox_counterStorm = new QGroupBox(groupBox_3);
groupBox_counterStorm->setObjectName("groupBox_counterStorm");
gridLayout_Storm = new QGridLayout(groupBox_counterStorm);
gridLayout_Storm->setObjectName("gridLayout_Storm");
lbl_Player_aSetCStorm = new QLabel(groupBox_counterStorm);
lbl_Player_aSetCStorm->setObjectName("lbl_Player_aSetCStorm");
gridLayout_Storm->addWidget(lbl_Player_aSetCStorm, 0, 0, 1, 1);
Player_aSetCStorm = new SequenceEdit("Player/aSetCounter_storm", groupBox_counterStorm);
Player_aSetCStorm->setObjectName("Player_aSetCStorm");
gridLayout_Storm->addWidget(Player_aSetCStorm, 0, 1, 1, 1);
lbl_Player_aIncCStorm = new QLabel(groupBox_counterStorm);
lbl_Player_aIncCStorm->setObjectName("lbl_Player_aIncCStorm");
gridLayout_Storm->addWidget(lbl_Player_aIncCStorm, 1, 0, 1, 1);
Player_aIncCStorm = new SequenceEdit("Player/aIncCounter_storm", groupBox_counterStorm);
Player_aIncCStorm->setObjectName("Player_aIncCStorm");
gridLayout_Storm->addWidget(Player_aIncCStorm, 1, 1, 1, 1);
lbl_Player_aDecCStorm = new QLabel(groupBox_counterStorm);
lbl_Player_aDecCStorm->setObjectName("lbl_Player_aDecCStorm");
gridLayout_Storm->addWidget(lbl_Player_aDecCStorm, 2, 0, 1, 1);
Player_aDecCStorm = new SequenceEdit("Player/aDecCounter_storm", groupBox_counterStorm);
Player_aDecCStorm->setObjectName("Player_aDecCStorm");
gridLayout_Storm->addWidget(Player_aDecCStorm, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_counterStorm, 1, 0, 1, 1);
groupBox_counterW = new QGroupBox(groupBox_3);
groupBox_counterW->setObjectName("groupBox_counterW");
gridLayout_W = new QGridLayout(groupBox_counterW);
gridLayout_W->setObjectName("gridLayout_W");
lbl_Player_aSetCW = new QLabel(groupBox_counterW);
lbl_Player_aSetCW->setObjectName("lbl_Player_aSetCW");
gridLayout_W->addWidget(lbl_Player_aSetCW, 0, 0, 1, 1);
Player_aSetCW = new SequenceEdit("Player/aSetCounter_w", groupBox_counterW);
Player_aSetCW->setObjectName("Player_aSetCW");
gridLayout_W->addWidget(Player_aSetCW, 0, 1, 1, 1);
lbl_Player_aIncCW = new QLabel(groupBox_counterW);
lbl_Player_aIncCW->setObjectName("lbl_Player_aIncCW");
gridLayout_W->addWidget(lbl_Player_aIncCW, 1, 0, 1, 1);
Player_aIncCW = new SequenceEdit("Player/aIncCounter_w", groupBox_counterW);
Player_aIncCW->setObjectName("Player_aIncCW");
gridLayout_W->addWidget(Player_aIncCW, 1, 1, 1, 1);
lbl_Player_aDecCW = new QLabel(groupBox_counterW);
lbl_Player_aDecCW->setObjectName("lbl_Player_aDecCW");
gridLayout_W->addWidget(lbl_Player_aDecCW, 2, 0, 1, 1);
Player_aDecCW = new SequenceEdit("Player/aDecCounter_w", groupBox_counterW);
Player_aDecCW->setObjectName("Player_aDecCW");
gridLayout_W->addWidget(Player_aDecCW, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_counterW, 1, 1, 1, 1);
groupBox_counterU = new QGroupBox(groupBox_3);
groupBox_counterU->setObjectName("groupBox_counterU");
gridLayout_U = new QGridLayout(groupBox_counterU);
gridLayout_U->setObjectName("gridLayout_U");
lbl_Player_aSetCU = new QLabel(groupBox_counterU);
lbl_Player_aSetCU->setObjectName("lbl_Player_aSetCU");
gridLayout_U->addWidget(lbl_Player_aSetCU, 0, 0, 1, 1);
Player_aSetCU = new SequenceEdit("Player/aSetCounter_u", groupBox_counterU);
Player_aSetCU->setObjectName("Player_aSetCU");
gridLayout_U->addWidget(Player_aSetCU, 0, 1, 1, 1);
lbl_Player_aIncCU = new QLabel(groupBox_counterU);
lbl_Player_aIncCU->setObjectName("lbl_Player_aIncCU");
gridLayout_U->addWidget(lbl_Player_aIncCU, 1, 0, 1, 1);
Player_aIncCU = new SequenceEdit("Player/aIncCounter_u", groupBox_counterU);
Player_aIncCU->setObjectName("Player_aIncCU");
gridLayout_U->addWidget(Player_aIncCU, 1, 1, 1, 1);
lbl_Player_aDecCU = new QLabel(groupBox_counterU);
lbl_Player_aDecCU->setObjectName("lbl_Player_aDecCU");
gridLayout_U->addWidget(lbl_Player_aDecCU, 2, 0, 1, 1);
Player_aDecCU = new SequenceEdit("Player/aDecCounter_u", groupBox_counterU);
Player_aDecCU->setObjectName("Player_aDecCU");
gridLayout_U->addWidget(Player_aDecCU, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_counterU, 1, 2, 1, 1);
groupBox_counterB = new QGroupBox(groupBox_3);
groupBox_counterB->setObjectName("groupBox_counterB");
gridLayout_B = new QGridLayout(groupBox_counterB);
gridLayout_B->setObjectName("gridLayout_B");
lbl_Player_aSetCB = new QLabel(groupBox_counterB);
lbl_Player_aSetCB->setObjectName("lbl_Player_aSetCB");
gridLayout_B->addWidget(lbl_Player_aSetCB, 0, 0, 1, 1);
Player_aSetCB = new SequenceEdit("Player/aSetCounter_b", groupBox_counterB);
Player_aSetCB->setObjectName("Player_aSetCB");
gridLayout_B->addWidget(Player_aSetCB, 0, 1, 1, 1);
lbl_Player_aIncCB = new QLabel(groupBox_counterB);
lbl_Player_aIncCB->setObjectName("lbl_Player_aIncCB");
gridLayout_B->addWidget(lbl_Player_aIncCB, 1, 0, 1, 1);
Player_aIncCB = new SequenceEdit("Player/aIncCounter_b", groupBox_counterB);
Player_aIncCB->setObjectName("Player_aIncCB");
gridLayout_B->addWidget(Player_aIncCB, 1, 1, 1, 1);
lbl_Player_aDecCB = new QLabel(groupBox_counterB);
lbl_Player_aDecCB->setObjectName("lbl_Player_aDecCB");
gridLayout_B->addWidget(lbl_Player_aDecCB, 2, 0, 1, 1);
Player_aDecCB = new SequenceEdit("Player/aDecCounter_b", groupBox_counterB);
Player_aDecCB->setObjectName("Player_aDecCB");
gridLayout_B->addWidget(Player_aDecCB, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_counterB, 1, 3, 1, 1);
groupBox_counterR = new QGroupBox(groupBox_3);
groupBox_counterR->setObjectName("groupBox_counterR");
gridLayout_R = new QGridLayout(groupBox_counterR);
gridLayout_R->setObjectName("gridLayout_R");
lbl_Player_aSetCR = new QLabel(groupBox_counterR);
lbl_Player_aSetCR->setObjectName("lbl_Player_aSetCR");
gridLayout_R->addWidget(lbl_Player_aSetCR, 0, 0, 1, 1);
Player_aSetCR = new SequenceEdit("Player/aSetCounter_r", groupBox_counterR);
Player_aSetCR->setObjectName("Player_aSetCR");
gridLayout_R->addWidget(Player_aSetCR, 0, 1, 1, 1);
lbl_Player_aIncCR = new QLabel(groupBox_counterR);
lbl_Player_aIncCR->setObjectName("lbl_Player_aIncCR");
gridLayout_R->addWidget(lbl_Player_aIncCR, 1, 0, 1, 1);
Player_aIncCR = new SequenceEdit("Player/aIncCounter_r", groupBox_counterR);
Player_aIncCR->setObjectName("Player_aIncCR");
gridLayout_R->addWidget(Player_aIncCR, 1, 1, 1, 1);
lbl_Player_aDecCR = new QLabel(groupBox_counterR);
lbl_Player_aDecCR->setObjectName("lbl_Player_aDecCR");
gridLayout_R->addWidget(lbl_Player_aDecCR, 2, 0, 1, 1);
Player_aDecCR = new SequenceEdit("Player/aDecCounter_r", groupBox_counterR);
Player_aDecCR->setObjectName("Player_aDecCR");
gridLayout_R->addWidget(Player_aDecCR, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_counterR, 2, 0, 1, 1);
groupBox_counterG = new QGroupBox(groupBox_3);
groupBox_counterG->setObjectName("groupBox_counterG");
gridLayout_G = new QGridLayout(groupBox_counterG);
gridLayout_G->setObjectName("gridLayout_G");
lbl_Player_aSetCG = new QLabel(groupBox_counterG);
lbl_Player_aSetCG->setObjectName("lbl_Player_aSetCG");
gridLayout_G->addWidget(lbl_Player_aSetCG, 0, 0, 1, 1);
Player_aSetCG = new SequenceEdit("Player/aSetCounter_g", groupBox_counterG);
Player_aSetCG->setObjectName("Player_aSetCG");
gridLayout_G->addWidget(Player_aSetCG, 0, 1, 1, 1);
lbl_Player_aIncCG = new QLabel(groupBox_counterG);
lbl_Player_aIncCG->setObjectName("lbl_Player_aIncCG");
gridLayout_G->addWidget(lbl_Player_aIncCG, 1, 0, 1, 1);
Player_aIncCG = new SequenceEdit("Player/aIncCounter_g", groupBox_counterG);
Player_aIncCG->setObjectName("Player_aIncCG");
gridLayout_G->addWidget(Player_aIncCG, 1, 1, 1, 1);
lbl_Player_aDecCG = new QLabel(groupBox_counterG);
lbl_Player_aDecCG->setObjectName("lbl_Player_aDecCG");
gridLayout_G->addWidget(lbl_Player_aDecCG, 2, 0, 1, 1);
Player_aDecCG = new SequenceEdit("Player/aDecCounter_g", groupBox_counterG);
Player_aDecCG->setObjectName("Player_aDecCG");
gridLayout_G->addWidget(Player_aDecCG, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_counterG, 2, 1, 1, 1);
groupBox_counterX = new QGroupBox(groupBox_3);
groupBox_counterX->setObjectName("groupBox_counterX");
gridLayout_X = new QGridLayout(groupBox_counterX);
gridLayout_X->setObjectName("gridLayout_X");
lbl_Player_aSetCX = new QLabel(groupBox_counterX);
lbl_Player_aSetCX->setObjectName("lbl_Player_aSetCX");
gridLayout_X->addWidget(lbl_Player_aSetCX, 0, 0, 1, 1);
Player_aSetCX = new SequenceEdit("Player/aSetCounter_x", groupBox_counterX);
Player_aSetCX->setObjectName("Player_aSetCX");
gridLayout_X->addWidget(Player_aSetCX, 0, 1, 1, 1);
lbl_Player_aIncCX = new QLabel(groupBox_counterX);
lbl_Player_aIncCX->setObjectName("lbl_Player_aIncCX");
gridLayout_X->addWidget(lbl_Player_aIncCX, 1, 0, 1, 1);
Player_aIncCX = new SequenceEdit("Player/aIncCounter_x", groupBox_counterX);
Player_aIncCX->setObjectName("Player_aIncCX");
gridLayout_X->addWidget(Player_aIncCX, 1, 1, 1, 1);
lbl_Player_aDecCX = new QLabel(groupBox_counterX);
lbl_Player_aDecCX->setObjectName("lbl_Player_aDecCX");
gridLayout_X->addWidget(lbl_Player_aDecCX, 2, 0, 1, 1);
Player_aDecCX = new SequenceEdit("Player/aDecCounter_x", groupBox_counterX);
Player_aDecCX->setObjectName("Player_aDecCX");
gridLayout_X->addWidget(Player_aDecCX, 2, 1, 1, 1);
counterLayout->addWidget(groupBox_counterX, 2, 2, 1, 1);
verticalSpacer = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
gridLayout_3->addItem(verticalSpacer, 2, 0, 1, 1);
tabWidget->addTab(tab, QString());
tab_2 = new QWidget();
tab_2->setObjectName("tab_2");
gridLayout_17 = new QGridLayout(tab_2);
gridLayout_17->setObjectName("gridLayout_17");
groupBox_9 = new QGroupBox(tab_2);
groupBox_9->setObjectName("groupBox_9");
verticalLayout = new QVBoxLayout(groupBox_9);
verticalLayout->setObjectName("verticalLayout");
groupBox_12 = new QGroupBox(groupBox_9);
groupBox_12->setObjectName("groupBox_12");
gridLayout_12 = new QGridLayout(groupBox_12);
gridLayout_12->setObjectName("gridLayout_12");
Player_aDecPT = new SequenceEdit("Player/aDecPT", groupBox_12);
Player_aDecPT->setObjectName("Player_aDecPT");
gridLayout_12->addWidget(Player_aDecPT, 3, 1, 1, 1);
Player_aIncPT = new SequenceEdit("Player/aIncPT", groupBox_12);
Player_aIncPT->setObjectName("Player_aIncPT");
gridLayout_12->addWidget(Player_aIncPT, 2, 1, 1, 1);
lbl_Player_aIncPT = new QLabel(groupBox_12);
lbl_Player_aIncPT->setObjectName("lbl_Player_aIncPT");
gridLayout_12->addWidget(lbl_Player_aIncPT, 2, 0, 1, 1);
lbl_Player_aDecPT = new QLabel(groupBox_12);
lbl_Player_aDecPT->setObjectName("lbl_Player_aDecPT");
gridLayout_12->addWidget(lbl_Player_aDecPT, 3, 0, 1, 1);
Player_aSetPT = new SequenceEdit("Player/aSetPT", groupBox_12);
Player_aSetPT->setObjectName("Player_aSetPT");
gridLayout_12->addWidget(Player_aSetPT, 0, 1, 1, 1);
lbl_Player_aSetPT = new QLabel(groupBox_12);
lbl_Player_aSetPT->setObjectName("lbl_Player_aSetPT");
gridLayout_12->addWidget(lbl_Player_aSetPT, 0, 0, 1, 1);
Player_aResetPT = new SequenceEdit("Player/aResetPT", groupBox_12);
Player_aResetPT->setObjectName("Player_aResetPT");
gridLayout_12->addWidget(Player_aResetPT, 1, 1, 1, 1);
lbl_Player_aResetPT = new QLabel(groupBox_12);
lbl_Player_aResetPT->setObjectName("lbl_Player_aResetPT");
gridLayout_12->addWidget(lbl_Player_aResetPT, 1, 0, 1, 1);
verticalLayout->addWidget(groupBox_12);
groupBox_10 = new QGroupBox(groupBox_9);
groupBox_10->setObjectName("groupBox_10");
gridLayout_10 = new QGridLayout(groupBox_10);
gridLayout_10->setObjectName("gridLayout_10");
lbl_Player_aIncP = new QLabel(groupBox_10);
lbl_Player_aIncP->setObjectName("lbl_Player_aIncP");
gridLayout_10->addWidget(lbl_Player_aIncP, 0, 0, 1, 1);
Player_aIncP = new SequenceEdit("Player/aIncP", groupBox_10);
Player_aIncP->setObjectName("Player_aIncP");
gridLayout_10->addWidget(Player_aIncP, 0, 1, 1, 1);
lbl_Player_aDecP = new QLabel(groupBox_10);
lbl_Player_aDecP->setObjectName("lbl_Player_aDecP");
gridLayout_10->addWidget(lbl_Player_aDecP, 1, 0, 1, 1);
Player_aDecP = new SequenceEdit("Player/aDecP", groupBox_10);
Player_aDecP->setObjectName("Player_aDecP");
gridLayout_10->addWidget(Player_aDecP, 1, 1, 1, 1);
lbl_Player_aFlowP = new QLabel(groupBox_10);
lbl_Player_aFlowP->setObjectName("lbl_Player_aFlowP");
gridLayout_10->addWidget(lbl_Player_aFlowP, 2, 0, 1, 1);
Player_aFlowP = new SequenceEdit("Player/aFlowP", groupBox_10);
Player_aFlowP->setObjectName("Player_aFlowP");
gridLayout_10->addWidget(Player_aFlowP, 2, 1, 1, 1);
verticalLayout->addWidget(groupBox_10);
groupBox_11 = new QGroupBox(groupBox_9);
groupBox_11->setObjectName("groupBox_11");
gridLayout_11 = new QGridLayout(groupBox_11);
gridLayout_11->setObjectName("gridLayout_11");
lbl_Player_aIncT = new QLabel(groupBox_11);
lbl_Player_aIncT->setObjectName("lbl_Player_aIncT");
gridLayout_11->addWidget(lbl_Player_aIncT, 0, 0, 1, 1);
Player_aIncT = new SequenceEdit("Player/aIncT", groupBox_11);
Player_aIncT->setObjectName("Player_aIncT");
gridLayout_11->addWidget(Player_aIncT, 0, 1, 1, 1);
lbl_Player_aDecT = new QLabel(groupBox_11);
lbl_Player_aDecT->setObjectName("lbl_Player_aDecT");
gridLayout_11->addWidget(lbl_Player_aDecT, 1, 0, 1, 1);
Player_aDecT = new SequenceEdit("Player/aDecT", groupBox_11);
Player_aDecT->setObjectName("Player_aDecT");
gridLayout_11->addWidget(Player_aDecT, 1, 1, 1, 1);
lbl_Player_aFlowT = new QLabel(groupBox_11);
lbl_Player_aFlowT->setObjectName("lbl_Player_aFlowT");
gridLayout_11->addWidget(lbl_Player_aFlowT, 2, 0, 1, 1);
Player_aFlowT = new SequenceEdit("Player/aFlowT", groupBox_11);
Player_aFlowT->setObjectName("Player_aFlowT");
gridLayout_11->addWidget(Player_aFlowT, 2, 1, 1, 1);
verticalLayout->addWidget(groupBox_11);
gridLayout_17->addWidget(groupBox_9, 0, 1, 1, 1);
groupBox_8 = new QGroupBox(tab_2);
groupBox_8->setObjectName("groupBox_8");
gridLayout_5 = new QGridLayout(groupBox_8);
gridLayout_5->setObjectName("gridLayout_5");
lbl_TabGame_phase0 = new QLabel(groupBox_8);
lbl_TabGame_phase0->setObjectName("lbl_TabGame_phase0");
gridLayout_5->addWidget(lbl_TabGame_phase0, 0, 0, 1, 1);
TabGame_phase0 = new SequenceEdit("Player/phase0", groupBox_8);
TabGame_phase0->setObjectName("TabGame_phase0");
gridLayout_5->addWidget(TabGame_phase0, 0, 1, 1, 1);
lbl_TabGame_phase1 = new QLabel(groupBox_8);
lbl_TabGame_phase1->setObjectName("lbl_TabGame_phase1");
gridLayout_5->addWidget(lbl_TabGame_phase1, 1, 0, 1, 1);
TabGame_phase1 = new SequenceEdit("Player/phase1", groupBox_8);
TabGame_phase1->setObjectName("TabGame_phase1");
gridLayout_5->addWidget(TabGame_phase1, 1, 1, 1, 1);
lbl_TabGame_phase2 = new QLabel(groupBox_8);
lbl_TabGame_phase2->setObjectName("lbl_TabGame_phase2");
gridLayout_5->addWidget(lbl_TabGame_phase2, 2, 0, 1, 1);
TabGame_phase2 = new SequenceEdit("Player/phase2", groupBox_8);
TabGame_phase2->setObjectName("TabGame_phase2");
gridLayout_5->addWidget(TabGame_phase2, 2, 1, 1, 1);
lbl_TabGame_phase3 = new QLabel(groupBox_8);
lbl_TabGame_phase3->setObjectName("lbl_TabGame_phase3");
gridLayout_5->addWidget(lbl_TabGame_phase3, 3, 0, 1, 1);
TabGame_phase3 = new SequenceEdit("Player/phase3", groupBox_8);
TabGame_phase3->setObjectName("TabGame_phase3");
gridLayout_5->addWidget(TabGame_phase3, 3, 1, 1, 1);
lbl_TabGame_phase4 = new QLabel(groupBox_8);
lbl_TabGame_phase4->setObjectName("lbl_TabGame_phase4");
gridLayout_5->addWidget(lbl_TabGame_phase4, 4, 0, 1, 1);
TabGame_phase4 = new SequenceEdit("Player/phase4", groupBox_8);
TabGame_phase4->setObjectName("TabGame_phase4");
gridLayout_5->addWidget(TabGame_phase4, 4, 1, 1, 1);
lbl_TabGame_phase5 = new QLabel(groupBox_8);
lbl_TabGame_phase5->setObjectName("lbl_TabGame_phase5");
gridLayout_5->addWidget(lbl_TabGame_phase5, 5, 0, 1, 1);
TabGame_phase5 = new SequenceEdit("Player/phase5", groupBox_8);
TabGame_phase5->setObjectName("TabGame_phase5");
gridLayout_5->addWidget(TabGame_phase5, 5, 1, 1, 1);
lbl_TabGame_phase6 = new QLabel(groupBox_8);
lbl_TabGame_phase6->setObjectName("lbl_TabGame_phase6");
gridLayout_5->addWidget(lbl_TabGame_phase6, 6, 0, 1, 1);
lbl_TabGame_phase7 = new QLabel(groupBox_8);
lbl_TabGame_phase7->setObjectName("lbl_TabGame_phase7");
gridLayout_5->addWidget(lbl_TabGame_phase7, 7, 0, 1, 1);
TabGame_phase6 = new SequenceEdit("Player/phase6", groupBox_8);
TabGame_phase6->setObjectName("TabGame_phase6");
gridLayout_5->addWidget(TabGame_phase6, 6, 1, 1, 1);
lbl_TabGame_phase8 = new QLabel(groupBox_8);
lbl_TabGame_phase8->setObjectName("lbl_TabGame_phase8");
gridLayout_5->addWidget(lbl_TabGame_phase8, 8, 0, 1, 1);
TabGame_phase7 = new SequenceEdit("Player/phase7", groupBox_8);
TabGame_phase7->setObjectName("TabGame_phase7");
gridLayout_5->addWidget(TabGame_phase7, 7, 1, 1, 1);
lbl_TabGame_phase9 = new QLabel(groupBox_8);
lbl_TabGame_phase9->setObjectName("lbl_TabGame_phase9");
gridLayout_5->addWidget(lbl_TabGame_phase9, 9, 0, 1, 1);
TabGame_phase8 = new SequenceEdit("Player/phase8", groupBox_8);
TabGame_phase8->setObjectName("TabGame_phase8");
gridLayout_5->addWidget(TabGame_phase8, 8, 1, 1, 1);
lbl_TabGame_phase10 = new QLabel(groupBox_8);
lbl_TabGame_phase10->setObjectName("lbl_TabGame_phase10");
gridLayout_5->addWidget(lbl_TabGame_phase10, 10, 0, 1, 1);
TabGame_phase9 = new SequenceEdit("Player/phase9", groupBox_8);
TabGame_phase9->setObjectName("TabGame_phase9");
gridLayout_5->addWidget(TabGame_phase9, 9, 1, 1, 1);
lbl_TabGame_aNextPhase = new QLabel(groupBox_8);
lbl_TabGame_aNextPhase->setObjectName("lbl_TabGame_aNextPhase");
gridLayout_5->addWidget(lbl_TabGame_aNextPhase, 11, 0, 1, 1);
lbl_TabGame_aNextPhaseAction = new QLabel(groupBox_8);
lbl_TabGame_aNextPhaseAction->setObjectName("lbl_TabGame_aNextPhaseAction");
gridLayout_5->addWidget(lbl_TabGame_aNextPhaseAction, 12, 0, 1, 1);
TabGame_phase10 = new SequenceEdit("Player/phase10", groupBox_8);
TabGame_phase10->setObjectName("TabGame_phase10");
gridLayout_5->addWidget(TabGame_phase10, 10, 1, 1, 1);
lbl_TabGame_aNextTurn = new QLabel(groupBox_8);
lbl_TabGame_aNextTurn->setObjectName("lbl_TabGame_aNextTurn");
gridLayout_5->addWidget(lbl_TabGame_aNextTurn, 13, 0, 1, 1);
TabGame_aNextPhase = new SequenceEdit("Player/aNextPhase", groupBox_8);
TabGame_aNextPhase->setObjectName("TabGame_aNextPhase");
gridLayout_5->addWidget(TabGame_aNextPhase, 11, 1, 1, 1);
TabGame_aNextPhaseAction = new SequenceEdit("Player/aNextPhaseAction", groupBox_8);
TabGame_aNextPhaseAction->setObjectName("TabGame_aaNextPhaseAction");
gridLayout_5->addWidget(TabGame_aNextPhaseAction, 12, 1, 1, 1);
TabGame_aNextTurn = new SequenceEdit("Player/aNextTurn", groupBox_8);
TabGame_aNextTurn->setObjectName("TabGame_aNextTurn");
gridLayout_5->addWidget(TabGame_aNextTurn, 13, 1, 1, 1);
gridLayout_17->addWidget(groupBox_8, 0, 0, 1, 1);
groupBox_13 = new QGroupBox(tab_2);
groupBox_13->setObjectName("groupBox_13");
gridLayout_13 = new QGridLayout(groupBox_13);
gridLayout_13->setObjectName("gridLayout_13");
lbl_Player_aTap = new QLabel(groupBox_13);
lbl_Player_aTap->setObjectName("lbl_Player_aTap");
gridLayout_13->addWidget(lbl_Player_aTap, 0, 0, 1, 1);
Player_aTap = new SequenceEdit("Player/aTap", groupBox_13);
Player_aTap->setObjectName("Player_aTap");
gridLayout_13->addWidget(Player_aTap, 0, 1, 1, 1);
lbl_Player_aUntapAll = new QLabel(groupBox_13);
lbl_Player_aUntapAll->setObjectName("lbl_Player_aUntapAll");
gridLayout_13->addWidget(lbl_Player_aUntapAll, 2, 0, 1, 1);
Player_aUntapAll = new SequenceEdit("Player/aUntapAll", groupBox_13);
Player_aUntapAll->setObjectName("Player_aUntapAll");
gridLayout_13->addWidget(Player_aUntapAll, 2, 1, 1, 1);
lbl_Player_aDoesntUntap = new QLabel(groupBox_13);
lbl_Player_aDoesntUntap->setObjectName("lbl_Player_aDoesntUntap");
gridLayout_13->addWidget(lbl_Player_aDoesntUntap, 3, 0, 1, 1);
Player_aDoesntUntap = new SequenceEdit("Player/aDoesntUntap", groupBox_13);
Player_aDoesntUntap->setObjectName("Player_aDoesntUntap");
gridLayout_13->addWidget(Player_aDoesntUntap, 3, 1, 1, 1);
lbl_Player_aFlip = new QLabel(groupBox_13);
lbl_Player_aFlip->setObjectName("lbl_Player_aFlip");
gridLayout_13->addWidget(lbl_Player_aFlip, 4, 0, 1, 1);
Player_aFlip = new SequenceEdit("Player/aFlip", groupBox_13);
Player_aFlip->setObjectName("Player_aFlip");
gridLayout_13->addWidget(Player_aFlip, 4, 1, 1, 1);
lbl_Player_aPeek = new QLabel(groupBox_13);
lbl_Player_aPeek->setObjectName("lbl_Player_aPeek");
gridLayout_13->addWidget(lbl_Player_aPeek, 5, 0, 1, 1);
Player_aPeek = new SequenceEdit("Player/aPeek", groupBox_13);
Player_aPeek->setObjectName("Player_aPeek");
gridLayout_13->addWidget(Player_aPeek, 5, 1, 1, 1);
lbl_Player_aPlay = new QLabel(groupBox_13);
lbl_Player_aPlay->setObjectName("lbl_Player_aPlay");
gridLayout_13->addWidget(lbl_Player_aPlay, 6, 0, 1, 1);
Player_aPlay = new SequenceEdit("Player/aPlay", groupBox_13);
Player_aPlay->setObjectName("Player_aPlay");
gridLayout_13->addWidget(Player_aPlay, 6, 1, 1, 1);
lbl_Player_aAttach = new QLabel(groupBox_13);
lbl_Player_aAttach->setObjectName("lbl_Player_aAttach");
gridLayout_13->addWidget(lbl_Player_aAttach, 7, 0, 1, 1);
Player_aAttach = new SequenceEdit("Player/aAttach", groupBox_13);
Player_aAttach->setObjectName("Player_aAttach");
gridLayout_13->addWidget(Player_aAttach, 7, 1, 1, 1);
lbl_Player_aUnattach = new QLabel(groupBox_13);
lbl_Player_aUnattach->setObjectName("lbl_Player_aUnattach");
gridLayout_13->addWidget(lbl_Player_aUnattach, 8, 0, 1, 1);
Player_aUnattach = new SequenceEdit("Player/aUnattach", groupBox_13);
Player_aUnattach->setObjectName("Player_aUnattach");
gridLayout_13->addWidget(Player_aUnattach, 8, 1, 1, 1);
lbl_Player_aClone = new QLabel(groupBox_13);
lbl_Player_aClone->setObjectName("lbl_Player_aClone");
gridLayout_13->addWidget(lbl_Player_aClone, 9, 0, 1, 1);
Player_aClone = new SequenceEdit("Player/aClone", groupBox_13);
Player_aClone->setObjectName("Player_aClone");
gridLayout_13->addWidget(Player_aClone, 9, 1, 1, 1);
lbl_Player_aCreateToken = new QLabel(groupBox_13);
lbl_Player_aCreateToken->setObjectName("lbl_Player_aCreateToken");
gridLayout_13->addWidget(lbl_Player_aCreateToken, 10, 0, 1, 1);
Player_aCreateToken = new SequenceEdit("Player/aCreateToken", groupBox_13);
Player_aCreateToken->setObjectName("Player_aCreateToken");
gridLayout_13->addWidget(Player_aCreateToken, 10, 1, 1, 1);
lbl_Player_aCreateRelatedTokens = new QLabel(groupBox_13);
lbl_Player_aCreateRelatedTokens->setObjectName("lbl_Player_aCreateRelatedTokens");
gridLayout_13->addWidget(lbl_Player_aCreateRelatedTokens, 11, 0, 1, 1);
Player_aCreateRelatedTokens = new SequenceEdit("Player/aCreateRelatedTokens", groupBox_13);
Player_aCreateRelatedTokens->setObjectName("Player_aCreateRelatedTokens");
gridLayout_13->addWidget(Player_aCreateRelatedTokens, 11, 1, 1, 1);
lbl_Player_aCreateAnotherToken = new QLabel(groupBox_13);
lbl_Player_aCreateAnotherToken->setObjectName("lbl_Player_aCreateAnotherToken");
gridLayout_13->addWidget(lbl_Player_aCreateAnotherToken, 12, 0, 1, 1);
Player_aCreateAnotherToken = new SequenceEdit("Player/aCreateAnotherToken", groupBox_13);
Player_aCreateAnotherToken->setObjectName("Player_aCreateAnotherToken");
gridLayout_13->addWidget(Player_aCreateAnotherToken, 12, 1, 1, 1);
lbl_Player_aSetAnnotation = new QLabel(groupBox_13);
lbl_Player_aSetAnnotation->setObjectName("lbl_Player_aSetAnnotation");
gridLayout_13->addWidget(lbl_Player_aSetAnnotation, 13, 0, 1, 1);
Player_aSetAnnotation = new SequenceEdit("Player/aSetAnnotation", groupBox_13);
Player_aSetAnnotation->setObjectName("Player_aSetAnnotation");
gridLayout_13->addWidget(Player_aSetAnnotation, 13, 1, 1, 1);
gridLayout_17->addWidget(groupBox_13, 0, 2, 1, 1);
verticalSpacer_2 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
gridLayout_17->addItem(verticalSpacer_2, 1, 1, 1, 1);
tabWidget->addTab(tab_2, QString());
tab_3 = new QWidget();
tab_3->setObjectName("tab_3");
gridLayout_20 = new QGridLayout(tab_3);
gridLayout_20->setObjectName("gridLayout_20");
groupBox_gameplay = new QGroupBox(tab_3);
groupBox_gameplay->setObjectName("groupBox_gameplay");
gridLayout_gameplay = new QGridLayout(groupBox_gameplay);
gridLayout_gameplay->setObjectName("gridLayout_gameplay");
lbl_Player_aDrawArrow = new QLabel(groupBox_gameplay);
lbl_Player_aDrawArrow->setObjectName("lbl_Player_aDrawArrow");
gridLayout_gameplay->addWidget(lbl_Player_aDrawArrow, 0, 0, 1, 1);
Player_aDrawArrow = new SequenceEdit("Player/aDrawArrow", groupBox_gameplay);
Player_aDrawArrow->setObjectName("Player_aDrawArrow");
gridLayout_gameplay->addWidget(Player_aDrawArrow, 0, 1, 1, 1);
lbl_TabGame_aRemoveLocalArrows = new QLabel(groupBox_gameplay);
lbl_TabGame_aRemoveLocalArrows->setObjectName("lbl_TabGame_aRemoveLocalArrows");
gridLayout_gameplay->addWidget(lbl_TabGame_aRemoveLocalArrows, 1, 0, 1, 1);
TabGame_aRemoveLocalArrows = new SequenceEdit("Player/aRemoveLocalArrows", groupBox_gameplay);
TabGame_aRemoveLocalArrows->setObjectName("TabGame_aRemoveLocalArrows");
gridLayout_gameplay->addWidget(TabGame_aRemoveLocalArrows, 1, 1, 1, 1);
lbl_TabGame_aConcede = new QLabel(groupBox_gameplay);
lbl_TabGame_aConcede->setObjectName("lbl_TabGame_aConcede");
gridLayout_gameplay->addWidget(lbl_TabGame_aConcede, 2, 0, 1, 1);
TabGame_aConcede = new SequenceEdit("Player/aConcede", groupBox_gameplay);
TabGame_aConcede->setObjectName("TabGame_aConcede");
gridLayout_gameplay->addWidget(TabGame_aConcede, 2, 1, 1, 1);
lbl_TabGame_aLeaveGame = new QLabel(groupBox_gameplay);
lbl_TabGame_aLeaveGame->setObjectName("lbl_TabGame_aLeaveGame");
gridLayout_gameplay->addWidget(lbl_TabGame_aLeaveGame, 3, 0, 1, 1);
TabGame_aLeaveGame = new SequenceEdit("Player/aLeaveGame", groupBox_gameplay);
TabGame_aLeaveGame->setObjectName("TabGame_aLeaveGame");
gridLayout_gameplay->addWidget(TabGame_aLeaveGame, 3, 1, 1, 1);
lbl_Player_aRollDie = new QLabel(groupBox_gameplay);
lbl_Player_aRollDie->setObjectName("lbl_Player_aRollDie");
gridLayout_gameplay->addWidget(lbl_Player_aRollDie, 4, 0, 1, 1);
Player_aRollDie = new SequenceEdit("Player/aRollDie", groupBox_gameplay);
Player_aRollDie->setObjectName("Player_aRollDie");
gridLayout_gameplay->addWidget(Player_aRollDie, 4, 1, 1, 1);
lbl_Player_aShuffle = new QLabel(groupBox_gameplay);
lbl_Player_aShuffle->setObjectName("lbl_Player_aShuffle");
gridLayout_gameplay->addWidget(lbl_Player_aShuffle, 5, 0, 1, 1);
Player_aShuffle = new SequenceEdit("Player/aShuffle", groupBox_gameplay);
Player_aShuffle->setObjectName("Player_aShuffle");
gridLayout_gameplay->addWidget(Player_aShuffle, 5, 1, 1, 1);
lbl_TabGame_aRotateViewCW = new QLabel(groupBox_gameplay);
lbl_TabGame_aRotateViewCW->setObjectName("lbl_TabGame_aRotateViewCW");
gridLayout_gameplay->addWidget(lbl_TabGame_aRotateViewCW, 6, 0, 1, 1);
TabGame_aRotateViewCW = new SequenceEdit("Player/aRotateViewCW", groupBox_gameplay);
TabGame_aRotateViewCW->setObjectName("TabGame_aRotateViewCW");
gridLayout_gameplay->addWidget(TabGame_aRotateViewCW, 6, 1, 1, 1);
lbl_TabGame_aRotateViewCCW = new QLabel(groupBox_gameplay);
lbl_TabGame_aRotateViewCCW->setObjectName("lbl_TabGame_aRotateViewCCW");
gridLayout_gameplay->addWidget(lbl_TabGame_aRotateViewCCW, 7, 0, 1, 1);
TabGame_aRotateViewCCW = new SequenceEdit("Player/aRotateViewCCW", groupBox_gameplay);
TabGame_aRotateViewCCW->setObjectName("TabGame_aRotateViewCCW");
gridLayout_gameplay->addWidget(TabGame_aRotateViewCCW, 7, 1, 1, 1);
gridLayout_20->addWidget(groupBox_gameplay, 0, 0, 1, 1);
groupBox_moveCard = new QGroupBox(tab_3);
groupBox_moveCard->setObjectName("groupBox_moveCard");
gridLayout_moveCard = new QGridLayout(groupBox_moveCard);
gridLayout_moveCard->setObjectName("gridLayout_moveCard");
lbl_Player_aMoveToBottomLibrary = new QLabel(groupBox_moveCard);
lbl_Player_aMoveToBottomLibrary->setObjectName("lbl_Player_aMoveToBottomLibrary");
gridLayout_moveCard->addWidget(lbl_Player_aMoveToBottomLibrary, 0, 0, 1, 1);
Player_aMoveToBottomLibrary = new SequenceEdit("Player/aMoveToBottomLibrary", groupBox_moveCard);
Player_aMoveToBottomLibrary->setObjectName("Player_aMoveToBottomLibrary");
gridLayout_moveCard->addWidget(Player_aMoveToBottomLibrary, 0, 1, 1, 1);
lbl_Player_aMoveToTopLibrary = new QLabel(groupBox_moveCard);
lbl_Player_aMoveToTopLibrary->setObjectName("lbl_Player_aMoveToTopLibrary");
gridLayout_moveCard->addWidget(lbl_Player_aMoveToTopLibrary, 1, 0, 1, 1);
Player_aMoveToTopLibrary = new SequenceEdit("Player/aMoveToTopLibrary", groupBox_moveCard);
Player_aMoveToTopLibrary->setObjectName("Player_aMoveToTopLibrary");
gridLayout_moveCard->addWidget(Player_aMoveToTopLibrary, 1, 1, 1, 1);
lbl_Player_aMoveToGraveyard = new QLabel(groupBox_moveCard);
lbl_Player_aMoveToGraveyard->setObjectName("lbl_Player_aMoveToGraveyard");
gridLayout_moveCard->addWidget(lbl_Player_aMoveToGraveyard, 2, 0, 1, 1);
Player_aMoveToGraveyard = new SequenceEdit("Player/aMoveToGraveyard", groupBox_moveCard);
Player_aMoveToGraveyard->setObjectName("Player_aMoveToGraveyard");
gridLayout_moveCard->addWidget(Player_aMoveToGraveyard, 2, 1, 1, 1);
lbl_Player_aMoveToExile = new QLabel(groupBox_moveCard);
lbl_Player_aMoveToExile->setObjectName("lbl_Player_aMoveToExile");
gridLayout_moveCard->addWidget(lbl_Player_aMoveToExile, 3, 0, 1, 1);
Player_aMoveToExile = new SequenceEdit("Player/aMoveToExile", groupBox_moveCard);
Player_aMoveToExile->setObjectName("Player_aMoveToExile");
gridLayout_moveCard->addWidget(Player_aMoveToExile, 3, 1, 1, 1);
lbl_Player_aMoveToHand = new QLabel(groupBox_moveCard);
lbl_Player_aMoveToHand->setObjectName("lbl_Player_aMoveToHand");
gridLayout_moveCard->addWidget(lbl_Player_aMoveToHand, 4, 0, 1, 1);
Player_aMoveToHand = new SequenceEdit("Player/aMoveToHand", groupBox_moveCard);
Player_aMoveToHand->setObjectName("Player_aMoveToHand");
gridLayout_moveCard->addWidget(Player_aMoveToHand, 4, 1, 1, 1);
lbl_Player_aMoveTopToPlayFaceDown = new QLabel(groupBox_moveCard);
lbl_Player_aMoveTopToPlayFaceDown->setObjectName("lbl_Player_aMoveTopToPlayFaceDown");
gridLayout_moveCard->addWidget(lbl_Player_aMoveTopToPlayFaceDown, 5, 0, 1, 1);
Player_aMoveTopToPlayFaceDown = new SequenceEdit("Player/aMoveTopToPlayFaceDown", groupBox_moveCard);
Player_aMoveTopToPlayFaceDown->setObjectName("Player_aMoveTopToPlayFaceDown");
gridLayout_moveCard->addWidget(Player_aMoveTopToPlayFaceDown, 5, 1, 1, 1);
gridLayout_20->addWidget(groupBox_moveCard, 0, 1, 1, 1);
groupBox_view = new QGroupBox(tab_3);
groupBox_view->setObjectName("groupBox_view");
gridLayout_view = new QGridLayout(groupBox_view);
gridLayout_view->setObjectName("gridLayout_view");
lbl_Player_aViewGraveyard = new QLabel(groupBox_view);
lbl_Player_aViewGraveyard->setObjectName("lbl_Player_aViewGraveyard");
gridLayout_view->addWidget(lbl_Player_aViewGraveyard, 0, 0, 1, 1);
Player_aViewGraveyard = new SequenceEdit("Player/aViewGraveyard", groupBox_view);
Player_aViewGraveyard->setObjectName("Player_aViewGraveyard");
gridLayout_view->addWidget(Player_aViewGraveyard, 0, 1, 1, 1);
lbl_Player_aViewLibrary = new QLabel(groupBox_view);
lbl_Player_aViewLibrary->setObjectName("lbl_Player_aViewLibrary");
gridLayout_view->addWidget(lbl_Player_aViewLibrary, 1, 0, 1, 1);
Player_aViewLibrary = new SequenceEdit("Player/aViewLibrary", groupBox_view);
Player_aViewLibrary->setObjectName("Player_aViewLibrary");
gridLayout_view->addWidget(Player_aViewLibrary, 1, 1, 1, 1);
lbl_Player_aViewTopCards = new QLabel(groupBox_view);
lbl_Player_aViewTopCards->setObjectName("lbl_Player_aViewTopCards");
gridLayout_view->addWidget(lbl_Player_aViewTopCards, 2, 0, 1, 1);
Player_aViewTopCards = new SequenceEdit("Player/aViewTopCards", groupBox_view);
Player_aViewTopCards->setObjectName("Player_aViewTopCards");
gridLayout_view->addWidget(Player_aViewTopCards, 2, 1, 1, 1);
lbl_Player_aViewSideboard = new QLabel(groupBox_view);
lbl_Player_aViewSideboard->setObjectName("lbl_Player_aViewSideboard");
gridLayout_view->addWidget(lbl_Player_aViewSideboard, 3, 0, 1, 1);
Player_aViewSideboard = new SequenceEdit("Player/aViewSideboard", groupBox_view);
Player_aViewSideboard->setObjectName("Player_aViewSideboard");
gridLayout_view->addWidget(Player_aViewSideboard, 3, 1, 1, 1);
lbl_Player_aViewRfg = new QLabel(groupBox_view);
lbl_Player_aViewRfg->setObjectName("lbl_Player_aViewRfg");
gridLayout_view->addWidget(lbl_Player_aViewRfg, 4, 0, 1, 1);
Player_aViewRfg = new SequenceEdit("Player/aViewRfg", groupBox_view);
Player_aViewRfg->setObjectName("Player_aViewRfg");
gridLayout_view->addWidget(Player_aViewRfg, 4, 1, 1, 1);
lbl_GameView_aCloseMostRecentZoneView = new QLabel(groupBox_view);
lbl_GameView_aCloseMostRecentZoneView->setObjectName("lbl_GameView_aCloseMostRecentZoneView");
gridLayout_view->addWidget(lbl_GameView_aCloseMostRecentZoneView, 5, 0, 1, 1);
GameView_aCloseMostRecentZoneView = new SequenceEdit("Player/aCloseMostRecentZoneView", groupBox_view);
GameView_aCloseMostRecentZoneView->setObjectName("GameView_aCloseMostRecentZoneView");
gridLayout_view->addWidget(GameView_aCloseMostRecentZoneView, 5, 1, 1, 1);
gridLayout_20->addWidget(groupBox_view, 0, 2, 1, 1);
groupBox_draw = new QGroupBox(tab_3);
groupBox_draw->setObjectName("groupBox_draw");
gridLayout_draw = new QGridLayout(groupBox_draw);
gridLayout_draw->setObjectName("gridLayout_draw");
lbl_Player_aMulligan = new QLabel(groupBox_draw);
lbl_Player_aMulligan->setObjectName("lbl_Player_aMulligan");
gridLayout_draw->addWidget(lbl_Player_aMulligan, 4, 0, 1, 1);
Player_aMulligan = new SequenceEdit("Player/aMulligan", groupBox_draw);
Player_aMulligan->setObjectName("Player_aMulligan");
gridLayout_draw->addWidget(Player_aMulligan, 4, 1, 1, 1);
lbl_Player_aDrawCard = new QLabel(groupBox_draw);
lbl_Player_aDrawCard->setObjectName("lbl_Player_aDrawCard");
gridLayout_draw->addWidget(lbl_Player_aDrawCard, 0, 0, 1, 1);
Player_aDrawCard = new SequenceEdit("Player/aDrawCard", groupBox_draw);
Player_aDrawCard->setObjectName("Player_aDrawCard");
gridLayout_draw->addWidget(Player_aDrawCard, 0, 1, 1, 1);
lbl_Player_aDrawCards = new QLabel(groupBox_draw);
lbl_Player_aDrawCards->setObjectName("lbl_Player_aDrawCards");
gridLayout_draw->addWidget(lbl_Player_aDrawCards, 1, 0, 1, 1);
Player_aDrawCards = new SequenceEdit("Player/aDrawCards", groupBox_draw);
Player_aDrawCards->setObjectName("Player_aDrawCards");
gridLayout_draw->addWidget(Player_aDrawCards, 1, 1, 1, 1);
lbl_Player_aUndoDraw = new QLabel(groupBox_draw);
lbl_Player_aUndoDraw->setObjectName("lbl_Player_aUndoDraw");
gridLayout_draw->addWidget(lbl_Player_aUndoDraw, 2, 0, 1, 1);
Player_aUndoDraw = new SequenceEdit("Player/aUndoDraw", groupBox_draw);
Player_aUndoDraw->setObjectName("Player_aUndoDraw");
gridLayout_draw->addWidget(Player_aUndoDraw, 2, 1, 1, 1);
lbl_Player_aAlwaysRevealTopCard = new QLabel(groupBox_draw);
lbl_Player_aAlwaysRevealTopCard->setObjectName("lbl_Player_aAlwaysRevealTopCard");
gridLayout_draw->addWidget(lbl_Player_aAlwaysRevealTopCard, 3, 0, 1, 1);
Player_aAlwaysRevealTopCard = new SequenceEdit("Player/aAlwaysRevealTopCard", groupBox_draw);
Player_aAlwaysRevealTopCard->setObjectName("Player_aAlwaysRevealTopCard");
gridLayout_draw->addWidget(Player_aAlwaysRevealTopCard, 3, 1, 1, 1);
gridLayout_20->addWidget(groupBox_draw, 1, 0, 1, 1);
groupBox_moveDeck = new QGroupBox(tab_3);
groupBox_moveDeck->setObjectName("groupBox_moveDeck");
gridLayout_moveDeck = new QGridLayout(groupBox_moveDeck);
gridLayout_moveDeck->setObjectName("gridLayout_moveDeck");
lbl_Player_aMoveTopCardToGraveyard = new QLabel(groupBox_moveDeck);
lbl_Player_aMoveTopCardToGraveyard->setObjectName("lbl_Player_aMoveTopCardToGraveyard");
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardToGraveyard, 0, 0, 1, 1);
Player_aMoveTopCardToGraveyard = new SequenceEdit("Player/aMoveTopCardToGraveyard", groupBox_moveDeck);
Player_aMoveTopCardToGraveyard->setObjectName("Player_aMoveTopCardToGraveyard");
gridLayout_moveDeck->addWidget(Player_aMoveTopCardToGraveyard, 0, 1, 1, 1);
lbl_Player_aMoveTopCardsToGraveyard = new QLabel(groupBox_moveDeck);
lbl_Player_aMoveTopCardsToGraveyard->setObjectName("lbl_Player_aMoveTopCardsToGraveyard");
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardsToGraveyard, 1, 0, 1, 1);
Player_aMoveTopCardsToGraveyard = new SequenceEdit("Player/aMoveTopCardsToGraveyard", groupBox_moveDeck);
Player_aMoveTopCardsToGraveyard->setObjectName("Player_aMoveTopCardsToGraveyard");
gridLayout_moveDeck->addWidget(Player_aMoveTopCardsToGraveyard, 1, 1, 1, 1);
lbl_Player_aMoveTopCardToExile = new QLabel(groupBox_moveDeck);
lbl_Player_aMoveTopCardToExile->setObjectName("lbl_Player_aMoveTopCardToExile");
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardToExile, 2, 0, 1, 1);
Player_aMoveTopCardToExile = new SequenceEdit("Player/aMoveTopCardToExile", groupBox_moveDeck);
Player_aMoveTopCardToExile->setObjectName("Player_aMoveTopCardToExile");
gridLayout_moveDeck->addWidget(Player_aMoveTopCardToExile, 2, 1, 1, 1);
lbl_Player_aMoveTopCardsToExile = new QLabel(groupBox_moveDeck);
lbl_Player_aMoveTopCardsToExile->setObjectName("lbl_Player_aMoveTopCardsToExile");
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardsToExile, 3, 0, 1, 1);
Player_aMoveTopCardsToExile = new SequenceEdit("Player/aMoveTopCardsToExile", groupBox_moveDeck);
Player_aMoveTopCardsToExile->setObjectName("Player_aMoveTopCardsToExile");
gridLayout_moveDeck->addWidget(Player_aMoveTopCardsToExile, 3, 1, 1, 1);
gridLayout_20->addWidget(groupBox_moveDeck, 1, 1, 1, 1);
groupBox_gameLobby = new QGroupBox(tab_3);
groupBox_gameLobby->setObjectName("groupBox_gameLobby");
gridLayout_gameLobby = new QGridLayout(groupBox_gameLobby);
gridLayout_gameLobby->setObjectName("gridLayout_gameLobby");
DeckViewContainer_loadRemoteButton = new SequenceEdit("DeckViewContainer/loadRemoteButton", groupBox_gameLobby);
DeckViewContainer_loadRemoteButton->setObjectName("DeckViewContainer_loadRemoteButton");
gridLayout_gameLobby->addWidget(DeckViewContainer_loadRemoteButton, 2, 1, 1, 1);
DeckViewContainer_loadLocalButton = new SequenceEdit("DeckViewContainer/loadLocalButton", groupBox_gameLobby);
DeckViewContainer_loadLocalButton->setObjectName("DeckViewContainer_loadLocalButton");
gridLayout_gameLobby->addWidget(DeckViewContainer_loadLocalButton, 0, 1, 1, 1);
lbl_DeckViewContainer_loadRemoteButton = new QLabel(groupBox_gameLobby);
lbl_DeckViewContainer_loadRemoteButton->setObjectName("lbl_DeckViewContainer_loadRemoteButton");
gridLayout_gameLobby->addWidget(lbl_DeckViewContainer_loadRemoteButton, 2, 0, 1, 1);
lbl_DeckViewContainer_loadLocalButton = new QLabel(groupBox_gameLobby);
lbl_DeckViewContainer_loadLocalButton->setObjectName("lbl_DeckViewContainer_loadLocalButton");
gridLayout_gameLobby->addWidget(lbl_DeckViewContainer_loadLocalButton, 0, 0, 1, 1);
gridLayout_20->addWidget(groupBox_gameLobby, 1, 2, 1, 1);
verticalSpacer_3 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
gridLayout_20->addItem(verticalSpacer_3, 2, 1, 1, 1);
tabWidget->addTab(tab_3, QString());
tab_4 = new QWidget(tabWidget);
auto *grid = new QGridLayout(tab_4);
grid->addWidget(groupBox_3);
grid->addItem(new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding), 1, 0);
tabWidget->addTab(tab_4, QString());
faqLabel = new QLabel(shortcutsTab);
faqLabel->setTextInteractionFlags(Qt::LinksAccessibleByMouse);
faqLabel->setOpenExternalLinks(true);
btnResetAll = new QPushButton(shortcutsTab);
btnClearAll = new QPushButton(shortcutsTab);
btnResetAll->setIcon(QPixmap("theme:icons/update"));
btnClearAll->setIcon(QPixmap("theme:icons/clearsearch"));
auto *buttonsLayout = new QHBoxLayout(shortcutsTab);
buttonsLayout->addWidget(btnClearAll);
buttonsLayout->addWidget(btnResetAll);
gridLayout_9->addWidget(tabWidget, 0, 0, 1, 2);
gridLayout_9->addWidget(faqLabel, 1, 0, 1, 1);
gridLayout_9->addLayout(buttonsLayout, 1, 1, 1, 1, Qt::AlignRight);
tabWidget->setCurrentIndex(0);
grid->setSpacing(3);
gridLayout->setSpacing(3);
gridLayout_2->setSpacing(3);
gridLayout_3->setSpacing(3);
gridLayout_4->setSpacing(3);
gridLayout_5->setSpacing(3);
gridLayout_6->setSpacing(3);
gridLayout_7->setSpacing(3);
gridLayout_8->setSpacing(3);
gridLayout_9->setSpacing(3);
gridLayout_10->setSpacing(3);
gridLayout_11->setSpacing(3);
gridLayout_12->setSpacing(3);
gridLayout_13->setSpacing(3);
gridLayout_moveDeck->setSpacing(3);
gridLayout_draw->setSpacing(3);
gridLayout_moveCard->setSpacing(3);
gridLayout_view->setSpacing(3);
gridLayout_gameLobby->setSpacing(3);
gridLayout_gameplay->setSpacing(3);
gridLayout_17->setSpacing(3);
gridLayout_20->setSpacing(3);
verticalLayout->setSpacing(3);
counterLayout->setSpacing(3);
QMetaObject::connectSlotsByName(shortcutsTab);
retranslateUi(shortcutsTab);
} // setupUi
void retranslateUi(QWidget * /*shortcutsTab */)
{
groupBox->setTitle(QApplication::translate("shortcutsTab", "Main Window"));
lbl_MainWindow_aDeckEditor->setText(QApplication::translate("shortcutsTab", "Deck editor"));
lbl_MainWindow_aSinglePlayer->setText(QApplication::translate("shortcutsTab", "Local gameplay"));
lbl_MainWindow_aWatchReplay->setText(QApplication::translate("shortcutsTab", "Watch replay"));
lbl_MainWindow_aConnect->setText(QApplication::translate("shortcutsTab", "Connect"));
lbl_MainWindow_aRegister->setText(QApplication::translate("shortcutsTab", "Register"));
lbl_MainWindow_aFullScreen->setText(QApplication::translate("shortcutsTab", "Full screen"));
lbl_MainWindow_aSettings->setText(QApplication::translate("shortcutsTab", "Settings"));
lbl_MainWindow_aCheckCardUpdates->setText(QApplication::translate("shortcutsTab", "Check for card updates"));
lbl_MainWindow_aDisconnect->setText(QApplication::translate("shortcutsTab", "Disconnect"));
lbl_MainWindow_aExit->setText(QApplication::translate("shortcutsTab", "Exit"));
groupBox_2->setTitle(QApplication::translate("shortcutsTab", "Deck Editor"));
lbl_TabDeckEditor_aAnalyzeDeck->setText(QApplication::translate("shortcutsTab", "Analyze deck"));
lbl_TabDeckEditor_aLoadDeckFromClipboard->setText(
QApplication::translate("shortcutsTab", "Load deck (clipboard)"));
lbl_TabDeckEditor_aClearFilterAll->setText(QApplication::translate("shortcutsTab", "Clear all filters"));
lbl_TabDeckEditor_aNewDeck->setText(QApplication::translate("shortcutsTab", "New deck"));
lbl_TabDeckEditor_aClearFilterOne->setText(QApplication::translate("shortcutsTab", "Clear selected filter"));
lbl_TabDeckEditor_aOpenCustomFolder->setText(QApplication::translate("shortcutsTab", "Open custom pic folder"));
lbl_TabDeckEditor_aClose->setText(QApplication::translate("shortcutsTab", "Close"));
lbl_TabDeckEditor_aPrintDeck->setText(QApplication::translate("shortcutsTab", "Print deck"));
lbl_TabDeckEditor_aManageSets->setText(QApplication::translate("shortcutsTab", "Manage sets"));
lbl_TabDeckEditor_aRemoveCard->setText(QApplication::translate("shortcutsTab", "Delete card"));
lbl_TabDeckEditor_aEditTokens->setText(QApplication::translate("shortcutsTab", "Edit tokens"));
lbl_TabDeckEditor_aResetLayout->setText(QApplication::translate("shortcutsTab", "Reset layout"));
lbl_TabDeckEditor_aIncrement->setText(QApplication::translate("shortcutsTab", "Add card"));
lbl_TabDeckEditor_aSaveDeck->setText(QApplication::translate("shortcutsTab", "Save deck"));
lbl_TabDeckEditor_aExportDeckDecklist->setText(QApplication::translate("shortcutsTab", "Export deck"));
lbl_TabDeckEditor_aDecrement->setText(QApplication::translate("shortcutsTab", "Remove card"));
lbl_TabDeckEditor_aSaveDeckAs->setText(QApplication::translate("shortcutsTab", "Save deck as"));
lbl_TabDeckEditor_aLoadDeck->setText(QApplication::translate("shortcutsTab", "Load deck"));
lbl_TabDeckEditor_aSaveDeckToClipboard->setText(QApplication::translate("shortcutsTab", "Save deck (clip)"));
lbl_TabDeckEditor_aSaveDeckToClipboardRaw->setText(
QApplication::translate("shortcutsTab", "Save deck (clip; no annotations)"));
groupBox_3->setTitle(QApplication::translate("shortcutsTab", "Counters"));
groupBox_4->setTitle(QApplication::translate("shortcutsTab", "Life"));
lbl_abstractCounter_sSet->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_abstractCounter_aInc->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_abstractCounter_aDec->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_5->setTitle(QApplication::translate("shortcutsTab", "Red"));
lbl_Player_aSCRed->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aCCRed->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aRCRed->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_6->setTitle(QApplication::translate("shortcutsTab", "Green"));
lbl_Player_aSCGreen->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aCCGreen->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aRCGreen->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_7->setTitle(QApplication::translate("shortcutsTab", "Yellow"));
lbl_Player_aSCYellow->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aCCYellow->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aRCYellow->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_counterStorm->setTitle(QApplication::translate("shortcutsTab", "Storm"));
lbl_Player_aSetCStorm->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aIncCStorm->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aDecCStorm->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_counterW->setTitle(QApplication::translate("shortcutsTab", "W"));
lbl_Player_aSetCW->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aIncCW->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aDecCW->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_counterU->setTitle(QApplication::translate("shortcutsTab", "U"));
lbl_Player_aSetCU->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aIncCU->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aDecCU->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_counterB->setTitle(QApplication::translate("shortcutsTab", "B"));
lbl_Player_aSetCB->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aIncCB->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aDecCB->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_counterR->setTitle(QApplication::translate("shortcutsTab", "R"));
lbl_Player_aSetCR->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aIncCR->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aDecCR->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_counterG->setTitle(QApplication::translate("shortcutsTab", "G"));
lbl_Player_aSetCG->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aIncCG->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aDecCG->setText(QApplication::translate("shortcutsTab", "Remove"));
groupBox_counterX->setTitle(QApplication::translate("shortcutsTab", "X"));
lbl_Player_aSetCX->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aIncCX->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aDecCX->setText(QApplication::translate("shortcutsTab", "Remove"));
lbl_Player_aSCYellow->setText(QApplication::translate("shortcutsTab", "Set"));
lbl_Player_aCCYellow->setText(QApplication::translate("shortcutsTab", "Add"));
lbl_Player_aRCYellow->setText(QApplication::translate("shortcutsTab", "Remove"));
tabWidget->setTabText(tabWidget->indexOf(tab),
QApplication::translate("shortcutsTab", "Main Window | Deck Editor"));
groupBox_9->setTitle(QApplication::translate("shortcutsTab", "Power / Toughness"));
groupBox_12->setTitle(QApplication::translate("shortcutsTab", "Power and Toughness"));
lbl_Player_aIncPT->setText(QApplication::translate("shortcutsTab", "Add (+1/+1)"));
lbl_Player_aDecPT->setText(QApplication::translate("shortcutsTab", "Remove (-1/-1)"));
lbl_Player_aResetPT->setText(QApplication::translate("shortcutsTab", "Reset"));
lbl_Player_aSetPT->setText(QApplication::translate("shortcutsTab", "Set"));
groupBox_11->setTitle(QApplication::translate("shortcutsTab", "Toughness"));
lbl_Player_aDecT->setText(QApplication::translate("shortcutsTab", "Remove (-0/-1)"));
lbl_Player_aIncT->setText(QApplication::translate("shortcutsTab", "Add (+0/+1)"));
lbl_Player_aFlowT->setText(QApplication::translate("shortcutsTab", "Move (-1/+1)"));
groupBox_10->setTitle(QApplication::translate("shortcutsTab", "Power"));
lbl_Player_aDecP->setText(QApplication::translate("shortcutsTab", "Remove (-1/-0)"));
lbl_Player_aIncP->setText(QApplication::translate("shortcutsTab", "Add (+1/+0)"));
lbl_Player_aFlowP->setText(QApplication::translate("shortcutsTab", "Move (+1/-1)"));
groupBox_8->setTitle(QApplication::translate("shortcutsTab", "Game Phases"));
lbl_TabGame_phase0->setText(QApplication::translate("shortcutsTab", "Untap"));
lbl_TabGame_phase1->setText(QApplication::translate("shortcutsTab", "Upkeep"));
lbl_TabGame_phase2->setText(QApplication::translate("shortcutsTab", "Draw"));
lbl_TabGame_phase3->setText(QApplication::translate("shortcutsTab", "Main 1"));
lbl_TabGame_phase4->setText(QApplication::translate("shortcutsTab", "Start combat"));
lbl_TabGame_phase5->setText(QApplication::translate("shortcutsTab", "Attack"));
lbl_TabGame_phase6->setText(QApplication::translate("shortcutsTab", "Block"));
lbl_TabGame_phase7->setText(QApplication::translate("shortcutsTab", "Damage"));
lbl_TabGame_phase8->setText(QApplication::translate("shortcutsTab", "End combat"));
lbl_TabGame_phase9->setText(QApplication::translate("shortcutsTab", "Main 2"));
lbl_TabGame_phase10->setText(QApplication::translate("shortcutsTab", "End"));
lbl_TabGame_aNextPhase->setText(QApplication::translate("shortcutsTab", "Next phase"));
lbl_TabGame_aNextPhaseAction->setText(QApplication::translate("shortcutsTab", "Next phase action"));
lbl_TabGame_aNextTurn->setText(QApplication::translate("shortcutsTab", "Next turn"));
groupBox_13->setTitle(QApplication::translate("shortcutsTab", "Playing Area"));
lbl_Player_aTap->setText(QApplication::translate("shortcutsTab", "Tap / Untap Card"));
lbl_Player_aUntapAll->setText(QApplication::translate("shortcutsTab", "Untap all"));
lbl_Player_aDoesntUntap->setText(QApplication::translate("shortcutsTab", "Toggle untap"));
lbl_Player_aFlip->setText(QApplication::translate("shortcutsTab", "Flip card"));
lbl_Player_aPeek->setText(QApplication::translate("shortcutsTab", "Peek card"));
lbl_Player_aPlay->setText(QApplication::translate("shortcutsTab", "Play card"));
lbl_Player_aAttach->setText(QApplication::translate("shortcutsTab", "Attach card"));
lbl_Player_aUnattach->setText(QApplication::translate("shortcutsTab", "Unattach card"));
lbl_Player_aClone->setText(QApplication::translate("shortcutsTab", "Clone card"));
lbl_Player_aCreateToken->setText(QApplication::translate("shortcutsTab", "Create token"));
lbl_Player_aCreateRelatedTokens->setText(QApplication::translate("shortcutsTab", "Create all related tokens"));
lbl_Player_aCreateAnotherToken->setText(QApplication::translate("shortcutsTab", "Create another token"));
lbl_Player_aSetAnnotation->setText(QApplication::translate("shortcutsTab", "Set annotation"));
tabWidget->setTabText(tabWidget->indexOf(tab_2),
QApplication::translate("shortcutsTab", "Phases | P/T | Playing Area"));
groupBox_moveCard->setTitle(QApplication::translate("shortcutsTab", "Move selected card to"));
lbl_Player_aMoveToBottomLibrary->setText(QApplication::translate("shortcutsTab", "Bottom library"));
lbl_Player_aMoveToTopLibrary->setText(QApplication::translate("shortcutsTab", "Top library"));
lbl_Player_aMoveToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard"));
lbl_Player_aMoveToExile->setText(QApplication::translate("shortcutsTab", "Exile"));
lbl_Player_aMoveToHand->setText(QApplication::translate("shortcutsTab", "Hand"));
lbl_Player_aMoveTopToPlayFaceDown->setText(QApplication::translate("shortcutsTab", "Play face down"));
groupBox_view->setTitle(QApplication::translate("shortcutsTab", "View"));
lbl_Player_aViewGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard"));
lbl_Player_aViewLibrary->setText(QApplication::translate("shortcutsTab", "Library"));
lbl_Player_aViewTopCards->setText(QApplication::translate("shortcutsTab", "Top cards of library"));
lbl_Player_aViewSideboard->setText(QApplication::translate("shortcutsTab", "Sideboard"));
lbl_Player_aViewRfg->setText(QApplication::translate("shortcutsTab", "Exile"));
lbl_GameView_aCloseMostRecentZoneView->setText(QApplication::translate("shortcutsTab", "Close recent view"));
groupBox_moveDeck->setTitle(QApplication::translate("shortcutsTab", "Move top card to"));
lbl_Player_aMoveTopCardToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard Once"));
lbl_Player_aMoveTopCardsToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard Multiple"));
lbl_Player_aMoveTopCardToExile->setText(QApplication::translate("shortcutsTab", "Exile Once"));
lbl_Player_aMoveTopCardsToExile->setText(QApplication::translate("shortcutsTab", "Exile Multiple"));
groupBox_gameLobby->setTitle(QApplication::translate("shortcutsTab", "Game Lobby"));
lbl_DeckViewContainer_loadRemoteButton->setText(QApplication::translate("shortcutsTab", "Load remote deck"));
lbl_DeckViewContainer_loadLocalButton->setText(QApplication::translate("shortcutsTab", "Load local deck"));
groupBox_gameplay->setTitle(QApplication::translate("shortcutsTab", "Gameplay"));
lbl_Player_aDrawArrow->setText(QApplication::translate("shortcutsTab", "Draw arrow"));
lbl_TabGame_aLeaveGame->setText(QApplication::translate("shortcutsTab", "Leave game"));
lbl_TabGame_aRemoveLocalArrows->setText(QApplication::translate("shortcutsTab", "Remove local arrows"));
lbl_TabGame_aConcede->setText(QApplication::translate("shortcutsTab", "Concede"));
lbl_Player_aRollDie->setText(QApplication::translate("shortcutsTab", "Roll dice"));
lbl_TabGame_aRotateViewCW->setText(QApplication::translate("shortcutsTab", "Rotate view CW"));
lbl_Player_aShuffle->setText(QApplication::translate("shortcutsTab", "Shuffle library"));
lbl_TabGame_aRotateViewCCW->setText(QApplication::translate("shortcutsTab", "Rotate view CCW"));
groupBox_draw->setTitle(QApplication::translate("shortcutsTab", "Drawing"));
lbl_Player_aMulligan->setText(QApplication::translate("shortcutsTab", "Mulligan"));
lbl_Player_aDrawCard->setText(QApplication::translate("shortcutsTab", "Draw card"));
lbl_Player_aDrawCards->setText(QApplication::translate("shortcutsTab", "Draw cards"));
lbl_Player_aUndoDraw->setText(QApplication::translate("shortcutsTab", "Undo draw"));
lbl_Player_aAlwaysRevealTopCard->setText(QApplication::translate("shortcutsTab", "Always reveal top card"));
tabWidget->setTabText(tabWidget->indexOf(tab_3),
QApplication::translate("shortcutsTab", "Gameplay | Draw | Move | View"));
tabWidget->setTabText(tabWidget->indexOf(tab_4), QApplication::translate("shortcutsTab", "Counters"));
faqLabel->setText(QString("<a href='%1'>%2</a>")
.arg(WIKI)
.arg(QApplication::translate("shortcutsTab", "How to set custom shortcuts")));
btnResetAll->setText(QApplication::translate("shortcutsTab", "Restore all default shortcuts"));
btnClearAll->setText(QApplication::translate("shortcutsTab", "Clear all shortcuts"));
} // retranslateUi
};
namespace Ui
{
class shortcutsTab : public Ui_shortcutsTab
{
};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_SHORTCUTSTAB_H