servatrice/cockatrice/src/cardzone.h

125 lines
2.9 KiB
C++

#ifndef CARDZONE_H
#define CARDZONE_H
#include "abstractgraphicsitem.h"
#include "cardlist.h"
#include "translation.h"
#include <QString>
class Player;
class ZoneViewZone;
class QMenu;
class QAction;
class QPainter;
class CardDragItem;
class CardZone : public AbstractGraphicsItem
{
Q_OBJECT
protected:
Player *player;
QString name;
CardList cards;
ZoneViewZone *view;
QMenu *menu;
QAction *doubleClickAction;
bool hasCardAttr;
bool isShufflable;
bool isView;
bool alwaysRevealTopCard;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
signals:
void cardCountChanged();
public slots:
void moveAllToZone();
bool showContextMenu(const QPoint &screenPos);
public:
enum
{
Type = typeZone
};
int type() const
{
return Type;
}
virtual void
handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
CardZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr,
bool _isView = false);
~CardZone();
void retranslateUi();
void clearContents();
bool getHasCardAttr() const
{
return hasCardAttr;
}
bool getIsShufflable() const
{
return isShufflable;
}
QMenu *getMenu() const
{
return menu;
}
void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0)
{
menu = _menu;
doubleClickAction = _doubleClickAction;
}
QString getName() const
{
return name;
}
QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
Player *getPlayer() const
{
return player;
}
bool contentsKnown() const
{
return cards.getContentsKnown();
}
const CardList &getCards() const
{
return cards;
}
void addCard(CardItem *card, bool reorganize, int x, int y = -1);
// getCard() finds a card by id.
CardItem *getCard(int cardId, const QString &cardName);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
void removeCard(CardItem *card);
ZoneViewZone *getView() const
{
return view;
}
void setView(ZoneViewZone *_view)
{
view = _view;
}
virtual void reorganizeCards() = 0;
virtual QPointF closestGridPoint(const QPointF &point);
bool getIsView() const
{
return isView;
}
bool getAlwaysRevealTopCard() const
{
return alwaysRevealTopCard;
}
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
{
alwaysRevealTopCard = _alwaysRevealTopCard;
}
};
#endif