servatrice/cockatrice/src/dlg_creategame.cpp

276 lines
11 KiB
C++

#include "dlg_creategame.h"
#include "pb/serverinfo_game.pb.h"
#include "pending_command.h"
#include "settingscache.h"
#include "tab_room.h"
#include <QApplication>
#include <QCheckBox>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QPushButton>
#include <QRadioButton>
#include <QSet>
#include <QSpinBox>
#include <QWizard>
void DlgCreateGame::sharedCtor()
{
rememberGameSettings = new QCheckBox(tr("Re&member settings"));
descriptionLabel = new QLabel(tr("&Description:"));
descriptionEdit = new QLineEdit;
descriptionLabel->setBuddy(descriptionEdit);
descriptionEdit->setMaxLength(60);
maxPlayersLabel = new QLabel(tr("P&layers:"));
maxPlayersEdit = new QSpinBox();
maxPlayersEdit->setMinimum(1);
maxPlayersEdit->setMaximum(100);
maxPlayersEdit->setValue(2);
maxPlayersLabel->setBuddy(maxPlayersEdit);
QGridLayout *generalGrid = new QGridLayout;
generalGrid->addWidget(descriptionLabel, 0, 0);
generalGrid->addWidget(descriptionEdit, 0, 1);
generalGrid->addWidget(maxPlayersLabel, 1, 0);
generalGrid->addWidget(maxPlayersEdit, 1, 1);
generalGroupBox = new QGroupBox(tr("General"));
generalGroupBox->setLayout(generalGrid);
QVBoxLayout *gameTypeLayout = new QVBoxLayout;
QMapIterator<int, QString> gameTypeIterator(gameTypes);
while (gameTypeIterator.hasNext()) {
gameTypeIterator.next();
QRadioButton *gameTypeRadioButton = new QRadioButton(gameTypeIterator.value(), this);
gameTypeLayout->addWidget(gameTypeRadioButton);
gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeRadioButton);
bool isChecked = settingsCache->getGameTypes().contains(gameTypeIterator.value() + ", ");
gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked(isChecked);
}
QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
gameTypeGroupBox->setLayout(gameTypeLayout);
passwordLabel = new QLabel(tr("&Password:"));
passwordEdit = new QLineEdit;
passwordLabel->setBuddy(passwordEdit);
onlyBuddiesCheckBox = new QCheckBox(tr("Only &buddies can join"));
onlyRegisteredCheckBox = new QCheckBox(tr("Only &registered users can join"));
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) {
onlyRegisteredCheckBox->setChecked(true);
} else {
onlyBuddiesCheckBox->setEnabled(false);
onlyRegisteredCheckBox->setEnabled(false);
}
QGridLayout *joinRestrictionsLayout = new QGridLayout;
joinRestrictionsLayout->addWidget(passwordLabel, 0, 0);
joinRestrictionsLayout->addWidget(passwordEdit, 0, 1);
joinRestrictionsLayout->addWidget(onlyBuddiesCheckBox, 1, 0, 1, 2);
joinRestrictionsLayout->addWidget(onlyRegisteredCheckBox, 2, 0, 1, 2);
QGroupBox *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
joinRestrictionsGroupBox->setLayout(joinRestrictionsLayout);
spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators can watch"));
spectatorsAllowedCheckBox->setChecked(true);
connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to watch"));
spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators can see &hands"));
QVBoxLayout *spectatorsLayout = new QVBoxLayout;
spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
spectatorsGroupBox = new QGroupBox(tr("Spectators"));
spectatorsGroupBox->setLayout(spectatorsLayout);
QGridLayout *grid = new QGridLayout;
grid->addWidget(generalGroupBox, 0, 0);
grid->addWidget(joinRestrictionsGroupBox, 0, 1);
grid->addWidget(gameTypeGroupBox, 1, 0);
grid->addWidget(spectatorsGroupBox, 1, 1);
grid->addWidget(rememberGameSettings, 2, 0);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(grid);
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
setFixedHeight(sizeHint().height());
}
DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameTypes, QWidget *parent)
: QDialog(parent), room(_room), gameTypes(_gameTypes)
{
sharedCtor();
rememberGameSettings->setChecked(settingsCache->getRememberGameSettings());
descriptionEdit->setText(settingsCache->getGameDescription());
maxPlayersEdit->setValue(settingsCache->getMaxPlayers());
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) {
onlyBuddiesCheckBox->setChecked(settingsCache->getOnlyBuddies());
onlyRegisteredCheckBox->setChecked(settingsCache->getOnlyRegistered());
} else {
onlyBuddiesCheckBox->setEnabled(false);
onlyRegisteredCheckBox->setEnabled(false);
}
spectatorsAllowedCheckBox->setChecked(settingsCache->getSpectatorsAllowed());
spectatorsNeedPasswordCheckBox->setChecked(settingsCache->getSpectatorsNeedPassword());
spectatorsCanTalkCheckBox->setChecked(settingsCache->getSpectatorsCanTalk());
spectatorsSeeEverythingCheckBox->setChecked(settingsCache->getSpectatorsCanSeeEverything());
if (!rememberGameSettings->isChecked()) {
actReset();
}
descriptionEdit->setFocus();
clearButton = new QPushButton(tr("&Clear"));
buttonBox->addButton(QDialogButtonBox::Cancel);
buttonBox->addButton(clearButton, QDialogButtonBox::ActionRole);
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
connect(clearButton, SIGNAL(clicked()), this, SLOT(actReset()));
setWindowTitle(tr("Create game"));
}
DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QString> &_gameTypes, QWidget *parent)
: QDialog(parent), room(0), gameTypes(_gameTypes)
{
sharedCtor();
rememberGameSettings->setEnabled(false);
descriptionEdit->setEnabled(false);
maxPlayersEdit->setEnabled(false);
passwordEdit->setEnabled(false);
onlyBuddiesCheckBox->setEnabled(false);
onlyRegisteredCheckBox->setEnabled(false);
spectatorsAllowedCheckBox->setEnabled(false);
spectatorsNeedPasswordCheckBox->setEnabled(false);
spectatorsCanTalkCheckBox->setEnabled(false);
spectatorsSeeEverythingCheckBox->setEnabled(false);
descriptionEdit->setText(QString::fromStdString(gameInfo.description()));
maxPlayersEdit->setValue(gameInfo.max_players());
onlyBuddiesCheckBox->setChecked(gameInfo.only_buddies());
onlyRegisteredCheckBox->setChecked(gameInfo.only_registered());
spectatorsAllowedCheckBox->setChecked(gameInfo.spectators_allowed());
spectatorsNeedPasswordCheckBox->setChecked(gameInfo.spectators_need_password());
spectatorsCanTalkCheckBox->setChecked(gameInfo.spectators_can_chat());
spectatorsSeeEverythingCheckBox->setChecked(gameInfo.spectators_omniscient());
QSet<int> types;
for (int i = 0; i < gameInfo.game_types_size(); ++i)
types.insert(gameInfo.game_types(i));
QMapIterator<int, QString> gameTypeIterator(gameTypes);
while (gameTypeIterator.hasNext()) {
gameTypeIterator.next();
QRadioButton *gameTypeCheckBox = gameTypeCheckBoxes.value(gameTypeIterator.key());
gameTypeCheckBox->setEnabled(false);
gameTypeCheckBox->setChecked(types.contains(gameTypeIterator.key()));
}
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
setWindowTitle(tr("Game information"));
}
void DlgCreateGame::actReset()
{
descriptionEdit->setText("");
maxPlayersEdit->setValue(2);
passwordEdit->setText("");
onlyBuddiesCheckBox->setChecked(false);
onlyRegisteredCheckBox->setChecked(room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered);
spectatorsAllowedCheckBox->setChecked(true);
spectatorsNeedPasswordCheckBox->setChecked(false);
spectatorsCanTalkCheckBox->setChecked(false);
spectatorsSeeEverythingCheckBox->setChecked(false);
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
// must set auto enclusive to false to be able to set the check to false
gameTypeCheckBoxIterator.value()->setAutoExclusive(false);
gameTypeCheckBoxIterator.value()->setChecked(false);
gameTypeCheckBoxIterator.value()->setAutoExclusive(true);
}
descriptionEdit->setFocus();
}
void DlgCreateGame::actOK()
{
Command_CreateGame cmd;
cmd.set_description(descriptionEdit->text().simplified().toStdString());
cmd.set_password(passwordEdit->text().toStdString());
cmd.set_max_players(maxPlayersEdit->value());
cmd.set_only_buddies(onlyBuddiesCheckBox->isChecked());
cmd.set_only_registered(onlyRegisteredCheckBox->isChecked());
cmd.set_spectators_allowed(spectatorsAllowedCheckBox->isChecked());
cmd.set_spectators_need_password(spectatorsNeedPasswordCheckBox->isChecked());
cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
cmd.set_join_as_judge(QApplication::keyboardModifiers() & Qt::ShiftModifier);
QString gameTypes = QString();
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
if (gameTypeCheckBoxIterator.value()->isChecked()) {
cmd.add_game_type_ids(gameTypeCheckBoxIterator.key());
gameTypes += gameTypeCheckBoxIterator.value()->text() + ", ";
}
}
settingsCache->setRememberGameSettings(rememberGameSettings->isChecked());
if (rememberGameSettings->isChecked()) {
settingsCache->setGameDescription(descriptionEdit->text());
settingsCache->setMaxPlayers(maxPlayersEdit->value());
settingsCache->setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
settingsCache->setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
settingsCache->setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
settingsCache->setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
settingsCache->setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
settingsCache->setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
settingsCache->setGameTypes(gameTypes);
}
PendingCommand *pend = room->prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
room->sendRoomCommand(pend);
buttonBox->setEnabled(false);
}
void DlgCreateGame::checkResponse(const Response &response)
{
buttonBox->setEnabled(true);
if (response.response_code() == Response::RespOk)
accept();
else {
QMessageBox::critical(this, tr("Error"), tr("Server error."));
return;
}
}
void DlgCreateGame::spectatorsAllowedChanged(int state)
{
spectatorsNeedPasswordCheckBox->setEnabled(state);
spectatorsCanTalkCheckBox->setEnabled(state);
spectatorsSeeEverythingCheckBox->setEnabled(state);
}