73 lines
No EOL
1.9 KiB
C++
73 lines
No EOL
1.9 KiB
C++
#include "soundengine.h"
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#include "settingscache.h"
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#include <QFileInfo>
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#include <QSound>
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/*
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fileNames = QStringList()
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// Phases
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<< "untap_step" << "upkeep_step" << "draw_step" << "main_1"
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<< "start_combat" << "attack_step" << "block_step" << "damage_step" << "end_combat"
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<< "main_2" << "end_step"
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// Game Actions
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<< "draw_card" << "play_card" << "tap_card" << "untap_card"
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<< "shuffle" << "roll_dice" << "life_change"
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// Player
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<< "player_join" << "player_leave" << "player_disconnect" << "player_reconnect" << "player_concede"
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// Spectator
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<< "spectator_join" << "spectator_leave"
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// Chat & UI
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<< "chat_mention" << "all_mention" << "private_message";
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*/
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#define TEST_SOUND_FILENAME "player_join"
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SoundEngine::SoundEngine(QObject *parent)
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: QObject(parent), enabled(false)
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{
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connect(settingsCache, SIGNAL(soundEnabledChanged()), this, SLOT(soundEnabledChanged()));
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soundEnabledChanged();
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}
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void SoundEngine::soundEnabledChanged()
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{
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if (settingsCache->getSoundEnabled()) {
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#if QT_VERSION < 0x050000 //QT4
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if(QSound::isAvailable())
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{
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qDebug("SoundEngine: enabling sound");
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enabled = true;
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} else {
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qDebug("SoundEngine: sound not available");
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enabled = false;
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}
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#else
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qDebug("SoundEngine: enabling sound");
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enabled = true;
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#endif
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} else {
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qDebug("SoundEngine: disabling sound");
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enabled = false;
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}
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}
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#include <QDebug>
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void SoundEngine::playSound(QString fileName)
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{
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if(!enabled)
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return;
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QFileInfo fi(settingsCache->getSoundPath() + "/" + fileName + ".wav");
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qDebug() << "playing" << fi.absoluteFilePath();
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if(!fi.exists())
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return;
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QSound::play(fi.absoluteFilePath());
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}
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void SoundEngine::testSound()
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{
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playSound(TEST_SOUND_FILENAME);
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} |