servatrice/cockatrice/src/gameview.cpp
2011-10-12 18:53:02 +02:00

61 lines
1.9 KiB
C++

#include "gameview.h"
#include "gamescene.h"
#include <QResizeEvent>
#include <QAction>
#include <QRubberBand>
GameView::GameView(QGraphicsScene *scene, QWidget *parent)
: QGraphicsView(scene, parent), rubberBand(0)
{
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/);
setFocusPolicy(Qt::NoFocus);
setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
connect(scene, SIGNAL(sigStartRubberBand(const QPointF &)), this, SLOT(startRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigResizeRubberBand(const QPointF &)), this, SLOT(resizeRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
aCloseMostRecentZoneView = new QAction(this);
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
}
void GameView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s) {
s->processViewSizeChange(event->size());
}
updateSceneRect(scene()->sceneRect());
}
void GameView::updateSceneRect(const QRectF &rect)
{
fitInView(rect, Qt::KeepAspectRatio);
}
void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
rubberBand->show();
}
void GameView::resizeRubberBand(const QPointF &cursorPoint)
{
if (rubberBand)
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized());
}
void GameView::stopRubberBand()
{
rubberBand->hide();
}