servatrice/cockatrice/src/handzone.cpp
2009-09-08 17:56:20 +02:00

77 lines
2.2 KiB
C++

#include <QtGui>
#include "handzone.h"
#include "player.h"
#include "client.h"
HandZone::HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
: CardZone(_p, "hand", false, false, _p->getLocal(), parent), zoneHeight(_zoneHeight)
{
QSettings settings;
QString bgPath = settings.value("zonebg/hand").toString();
if (!bgPath.isEmpty())
bgPixmap.load(bgPath);
setCacheMode(DeviceCoordinateCache);
setAcceptsHoverEvents(true); // Awkwardly, this is needed to repaint the cached item after it has been corrupted by buggy rubberband drag.
}
QRectF HandZone::boundingRect() const
{
return QRectF(0, 0, 100, zoneHeight);
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), Qt::darkGreen);
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void HandZone::reorganizeCards()
{
if (cards.isEmpty())
return;
const int cardCount = cards.size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setZValue(i);
}
}
void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
if (x == -1)
x = cards.size();
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update();
}
void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->client->moveCard(cardId, startZone->getName(), getName(), cards.size(), 0);
}