77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
#include <QtGui>
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#include "handzone.h"
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#include "player.h"
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#include "client.h"
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HandZone::HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
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: CardZone(_p, "hand", false, false, _p->getLocal(), parent), zoneHeight(_zoneHeight)
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{
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QSettings settings;
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QString bgPath = settings.value("zonebg/hand").toString();
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if (!bgPath.isEmpty())
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bgPixmap.load(bgPath);
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setCacheMode(DeviceCoordinateCache);
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setAcceptsHoverEvents(true); // Awkwardly, this is needed to repaint the cached item after it has been corrupted by buggy rubberband drag.
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}
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QRectF HandZone::boundingRect() const
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{
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return QRectF(0, 0, 100, zoneHeight);
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}
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void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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if (bgPixmap.isNull())
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painter->fillRect(boundingRect(), Qt::darkGreen);
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else
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painter->fillRect(boundingRect(), QBrush(bgPixmap));
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}
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void HandZone::reorganizeCards()
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{
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if (cards.isEmpty())
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return;
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const int cardCount = cards.size();
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setZValue(i);
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}
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}
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void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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if (x == -1)
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x = cards.size();
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cards.insert(x, card);
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if (!cards.getContentsKnown()) {
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card->setId(-1);
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card->setName();
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}
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card->setParentItem(this);
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card->resetState();
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card->setVisible(true);
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card->update();
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}
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void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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player->client->moveCard(cardId, startZone->getName(), getName(), cards.size(), 0);
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}
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