40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#ifndef MESSAGELOGWIDGET_H
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#define MESSAGELOGWIDGET_H
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#include <QTextEdit>
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#include <QAbstractSocket>
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class Game;
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class MessageLogWidget : public QTextEdit {
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Q_OBJECT
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public slots:
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void logConnecting(QString hostname);
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void logConnected(const QStringList WelcomeMsg);
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void logDisconnected();
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void logSocketError(const QString &errorString);
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private slots:
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void logPlayerListReceived(QStringList players);
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void logJoin(QString playerName);
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void logLeave(QString playerName);
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void logReadyStart(QString playerName);
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void logGameStart();
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void logSay(QString playerName, QString message);
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void logShuffle(QString playerName);
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void logRollDice(QString playerName, int sides, int roll);
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void logDraw(QString playerName, int number);
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void logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone);
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void logCreateToken(QString playerName, QString cardName);
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void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
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void logSetTapped(QString playerName, QString cardName, bool tapped);
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void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
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void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
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private:
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void appendAndScroll(const QString &s);
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public:
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void connectToGame(Game *game);
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MessageLogWidget(QWidget *parent = 0);
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};
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#endif
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