253 lines
7.8 KiB
C++
253 lines
7.8 KiB
C++
#include <QtGui>
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#include "tab_server.h"
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#include "gamesmodel.h"
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#include "dlg_creategame.h"
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#include "client.h"
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#include "protocol.h"
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#include "protocol_items.h"
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GameSelector::GameSelector(Client *_client, QWidget *parent)
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: QGroupBox(parent), client(_client)
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{
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gameListView = new QTreeView;
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gameListModel = new GamesModel(this);
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gameListProxyModel = new GamesProxyModel(this);
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gameListProxyModel->setSourceModel(gameListModel);
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gameListView->setModel(gameListProxyModel);
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showFullGamesCheckBox = new QCheckBox;
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createButton = new QPushButton;
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joinButton = new QPushButton;
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spectateButton = new QPushButton;
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(showFullGamesCheckBox);
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buttonLayout->addStretch();
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buttonLayout->addWidget(createButton);
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buttonLayout->addWidget(joinButton);
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buttonLayout->addWidget(spectateButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(gameListView);
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mainLayout->addLayout(buttonLayout);
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retranslateUi();
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setLayout(mainLayout);
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setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
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setMinimumHeight(400);
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connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(client, SIGNAL(listGamesEventReceived(Event_ListGames *)), this, SLOT(processListGamesEvent(Event_ListGames *)));
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client->sendCommand(new Command_ListGames);
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}
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void GameSelector::showFullGamesChanged(int state)
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{
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gameListProxyModel->setFullGamesVisible(state);
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}
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void GameSelector::actCreate()
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{
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DlgCreateGame dlg(client, this);
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dlg.exec();
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}
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void GameSelector::checkResponse(ResponseCode response)
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{
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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spectateButton->setEnabled(true);
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switch (response) {
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case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
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case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
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case RespContextError: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
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case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
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default: ;
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}
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}
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void GameSelector::actJoin()
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{
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bool spectator = sender() == spectateButton;
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid())
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return;
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ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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QString password;
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if (game->getHasPassword()) {
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bool ok;
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password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
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if (!ok)
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return;
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}
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Command_JoinGame *commandJoinGame = new Command_JoinGame(game->getGameId(), password, spectator);
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connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
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client->sendCommand(commandJoinGame);
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createButton->setEnabled(false);
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joinButton->setEnabled(false);
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spectateButton->setEnabled(false);
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}
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void GameSelector::retranslateUi()
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{
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setTitle(tr("Games"));
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showFullGamesCheckBox->setText(tr("&Show full games"));
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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spectateButton->setText(tr("J&oin as spectator"));
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}
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void GameSelector::processListGamesEvent(Event_ListGames *event)
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{
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const QList<ServerInfo_Game *> &gamesToUpdate = event->getGameList();
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for (int i = 0; i < gamesToUpdate.size(); ++i)
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gameListModel->updateGameList(gamesToUpdate[i]);
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}
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ChatChannelSelector::ChatChannelSelector(Client *_client, QWidget *parent)
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: QGroupBox(parent), client(_client)
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{
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channelList = new QTreeWidget;
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channelList->setRootIsDecorated(false);
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joinButton = new QPushButton;
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connect(joinButton, SIGNAL(clicked()), this, SLOT(joinClicked()));
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addStretch();
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buttonLayout->addWidget(joinButton);
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(channelList);
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vbox->addLayout(buttonLayout);
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retranslateUi();
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setLayout(vbox);
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connect(client, SIGNAL(listChatChannelsEventReceived(Event_ListChatChannels *)), this, SLOT(processListChatChannelsEvent(Event_ListChatChannels *)));
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client->sendCommand(new Command_ListChatChannels);
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}
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void ChatChannelSelector::retranslateUi()
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{
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setTitle(tr("Chat channels"));
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joinButton->setText(tr("Joi&n"));
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QTreeWidgetItem *header = channelList->headerItem();
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header->setText(0, tr("Channel"));
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header->setText(1, tr("Description"));
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header->setText(2, tr("Players"));
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header->setTextAlignment(2, Qt::AlignRight);
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}
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void ChatChannelSelector::processListChatChannelsEvent(Event_ListChatChannels *event)
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{
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const QList<ServerInfo_ChatChannel *> &channelsToUpdate = event->getChannelList();
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for (int i = 0; i < channelsToUpdate.size(); ++i) {
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ServerInfo_ChatChannel *channel = channelsToUpdate[i];
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for (int j = 0; j < channelList->topLevelItemCount(); ++j) {
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QTreeWidgetItem *twi = channelList->topLevelItem(j);
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if (twi->text(0) == channel->getName()) {
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twi->setText(1, channel->getDescription());
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twi->setText(2, QString::number(channel->getPlayerCount()));
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return;
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}
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}
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QTreeWidgetItem *twi = new QTreeWidgetItem(QStringList() << channel->getName() << channel->getDescription() << QString::number(channel->getPlayerCount()));
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twi->setTextAlignment(2, Qt::AlignRight);
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channelList->addTopLevelItem(twi);
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channelList->resizeColumnToContents(0);
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channelList->resizeColumnToContents(1);
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channelList->resizeColumnToContents(2);
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if (channel->getAutoJoin())
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joinChannel(channel->getName());
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}
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}
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void ChatChannelSelector::joinChannel(const QString &channelName)
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{
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Command_ChatJoinChannel *command = new Command_ChatJoinChannel(channelName);
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connect(command, SIGNAL(finished(ResponseCode)), this, SLOT(joinFinished(ResponseCode)));
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client->sendCommand(command);
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}
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void ChatChannelSelector::joinClicked()
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{
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QTreeWidgetItem *twi = channelList->currentItem();
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if (!twi)
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return;
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QString channelName = twi->text(0);
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joinChannel(channelName);
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}
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void ChatChannelSelector::joinFinished(ResponseCode resp)
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{
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if (resp != RespOk)
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return;
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Command_ChatJoinChannel *command = qobject_cast<Command_ChatJoinChannel *>(sender());
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QString channelName = command->getChannel();
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emit channelJoined(channelName);
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}
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ServerMessageLog::ServerMessageLog(Client *_client, QWidget *parent)
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: QGroupBox(parent)
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{
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textEdit = new QTextEdit;
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textEdit->setReadOnly(true);
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(textEdit);
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setLayout(vbox);
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retranslateUi();
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connect(_client, SIGNAL(serverMessageEventReceived(Event_ServerMessage *)), this, SLOT(processServerMessageEvent(Event_ServerMessage *)));
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}
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void ServerMessageLog::retranslateUi()
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{
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setTitle(tr("Server messages"));
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}
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void ServerMessageLog::processServerMessageEvent(Event_ServerMessage *event)
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{
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textEdit->append(event->getMessage());
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}
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TabServer::TabServer(Client *_client, QWidget *parent)
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: Tab(parent), client(_client)
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{
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gameSelector = new GameSelector(client);
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chatChannelSelector = new ChatChannelSelector(client);
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serverMessageLog = new ServerMessageLog(client);
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connect(gameSelector, SIGNAL(gameJoined(int)), this, SIGNAL(gameJoined(int)));
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connect(chatChannelSelector, SIGNAL(channelJoined(const QString &)), this, SIGNAL(chatChannelJoined(const QString &)));
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QHBoxLayout *hbox = new QHBoxLayout;
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hbox->addWidget(chatChannelSelector);
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hbox->addWidget(serverMessageLog);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(gameSelector);
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mainLayout->addLayout(hbox);
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setLayout(mainLayout);
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}
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void TabServer::retranslateUi()
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{
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gameSelector->retranslateUi();
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chatChannelSelector->retranslateUi();
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serverMessageLog->retranslateUi();
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}
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