servatrice/cockatrice/src/settings/layoutssettings.cpp
2016-01-16 00:54:14 +01:00

99 lines
2.6 KiB
C++

#include "layoutssettings.h"
LayoutsSettings::LayoutsSettings(QString settingPath, QObject *parent)
: SettingsManager(settingPath+"layouts.ini", parent)
{
}
const QByteArray LayoutsSettings::getDeckEditorLayoutState()
{
return getValue("layouts/deckEditor_state").toByteArray();
}
void LayoutsSettings::setDeckEditorLayoutState(const QByteArray &value)
{
setValue(value,"layouts/deckEditor_state");
}
const QByteArray LayoutsSettings::getDeckEditorGeometry()
{
return getValue("layouts/deckEditor_geometry").toByteArray();
}
void LayoutsSettings::setDeckEditorGeometry(const QByteArray &value)
{
setValue(value,"layouts/deckEditor_geometry");
}
const QSize LayoutsSettings::getDeckEditorCardSize()
{
QVariant previous = getValue("layouts/deckEditor_CardSize");
return previous == QVariant() ? QSize(250,500) : previous.toSize();
}
void LayoutsSettings::setDeckEditorCardSize(const QSize &value)
{
setValue(value,"layouts/deckEditor_CardSize");
}
const QSize LayoutsSettings::getDeckEditorDeckSize()
{
QVariant previous = getValue("layouts/deckEditor_DeckSize");
return previous == QVariant() ? QSize(250,360) : previous.toSize();
}
void LayoutsSettings::setDeckEditorDeckSize(const QSize &value)
{
setValue(value,"layouts/deckEditor_DeckSize");
}
const QSize LayoutsSettings::getDeckEditorFilterSize()
{
QVariant previous = getValue("layouts/deckEditor_FilterSize");
return previous == QVariant() ? QSize(250,250) : previous.toSize();
}
void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
{
setValue(value,"layouts/deckEditor_FilterSize");
}
void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
{
setValue(value,"layouts/gameplayarea_geometry");
}
void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
{
setValue(value,"layouts/gameplayarea_state");
}
const QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
{
return getValue("layouts/gameplayarea_state").toByteArray();
}
const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
{
return getValue("layouts/gameplayarea_geometry").toByteArray();
}
void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
{
setValue(value,"layouts/replayplayarea_geometry");
}
void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
{
setValue(value,"layouts/replayplayarea_state");
}
const QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
{
return getValue("layouts/replayplayarea_state").toByteArray();
}
const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
{
return getValue("layouts/replayplayarea_geometry").toByteArray();
}