99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
#include "layoutssettings.h"
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LayoutsSettings::LayoutsSettings(QString settingPath, QObject *parent)
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: SettingsManager(settingPath+"layouts.ini", parent)
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{
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}
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const QByteArray LayoutsSettings::getDeckEditorLayoutState()
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{
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return getValue("layouts/deckEditor_state").toByteArray();
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}
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void LayoutsSettings::setDeckEditorLayoutState(const QByteArray &value)
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{
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setValue(value,"layouts/deckEditor_state");
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}
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const QByteArray LayoutsSettings::getDeckEditorGeometry()
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{
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return getValue("layouts/deckEditor_geometry").toByteArray();
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}
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void LayoutsSettings::setDeckEditorGeometry(const QByteArray &value)
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{
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setValue(value,"layouts/deckEditor_geometry");
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}
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const QSize LayoutsSettings::getDeckEditorCardSize()
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{
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QVariant previous = getValue("layouts/deckEditor_CardSize");
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return previous == QVariant() ? QSize(250,500) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorCardSize(const QSize &value)
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{
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setValue(value,"layouts/deckEditor_CardSize");
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}
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const QSize LayoutsSettings::getDeckEditorDeckSize()
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{
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QVariant previous = getValue("layouts/deckEditor_DeckSize");
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return previous == QVariant() ? QSize(250,360) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorDeckSize(const QSize &value)
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{
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setValue(value,"layouts/deckEditor_DeckSize");
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}
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const QSize LayoutsSettings::getDeckEditorFilterSize()
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{
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QVariant previous = getValue("layouts/deckEditor_FilterSize");
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return previous == QVariant() ? QSize(250,250) : previous.toSize();
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}
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void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
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{
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setValue(value,"layouts/deckEditor_FilterSize");
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}
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void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
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{
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setValue(value,"layouts/gameplayarea_geometry");
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}
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void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
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{
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setValue(value,"layouts/gameplayarea_state");
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}
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const QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
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{
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return getValue("layouts/gameplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
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{
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return getValue("layouts/gameplayarea_geometry").toByteArray();
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}
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void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
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{
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setValue(value,"layouts/replayplayarea_geometry");
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}
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void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
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{
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setValue(value,"layouts/replayplayarea_state");
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
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{
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return getValue("layouts/replayplayarea_state").toByteArray();
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}
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const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
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{
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return getValue("layouts/replayplayarea_geometry").toByteArray();
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}
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