..
pb
Reject more invalid usernames from clients.
2012-07-25 00:12:35 -04:00
sfmt
extra files
2010-09-15 21:49:13 +02:00
CMakeLists.txt
database interface separated from server, multiple concurrent database connections are now possible
2012-05-28 16:32:45 +02:00
color.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
decklist.cpp
Deck Load Mods and Movable Tabs
2014-01-08 11:54:02 -04:00
decklist.h
added deckstats.net interface in deck editor, fixing issue #39
2012-05-17 20:11:46 +02:00
get_pb_extension.cpp
fixed pw loyalty in oracle, PB code working
2012-01-01 18:15:32 +01:00
get_pb_extension.h
fixed pw loyalty in oracle, PB code working
2012-01-01 18:15:32 +01:00
getversion.cmake
use 'git describe' to generate version info for the about box and servatrice. fixes issue #20
2012-02-21 01:08:16 +01:00
rng_abstract.cpp
moved call to rng constructor to main()
2010-09-23 15:43:39 +02:00
rng_abstract.h
Included SFMT RNG
2010-09-15 21:48:52 +02:00
rng_qt.cpp
Included SFMT RNG
2010-09-15 21:48:52 +02:00
rng_qt.h
boom
2009-10-29 17:13:37 +01:00
rng_sfmt.cpp
added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
2012-03-17 22:26:12 +01:00
rng_sfmt.h
added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
2012-03-17 22:26:12 +01:00
server.cpp
Merge branch 'master' of git://github.com/mbruker/Cockatrice
2013-02-27 12:36:14 -05:00
server.h
Merge branch 'master' of git://github.com/mbruker/Cockatrice
2013-02-27 12:36:14 -05:00
server_abstractuserinterface.cpp
changed Server_Room::gamesMutex to QReadWriteLock
2013-02-11 15:43:31 +01:00
server_abstractuserinterface.h
improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
2012-03-18 21:57:21 +01:00
server_arrow.cpp
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
server_arrow.h
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
server_arrowtarget.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
server_card.cpp
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
server_card.h
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
server_cardzone.cpp
Server_CardZone::getFreeGridColumn() now runs in O(log n), which should remove the performance bottleneck when processing insertCard(x = -1) commands on a large zone, e.g. createToken
2013-01-20 16:40:15 +01:00
server_cardzone.h
Server_CardZone::getFreeGridColumn() now runs in O(log n), which should remove the performance bottleneck when processing insertCard(x = -1) commands on a large zone, e.g. createToken
2013-01-20 16:40:15 +01:00
server_counter.cpp
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
server_counter.h
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
server_database_interface.h
cmdDeckSelect fixed
2013-01-10 14:31:07 +01:00
server_game.cpp
changed Server_Room::gamesMutex to QReadWriteLock
2013-02-11 15:43:31 +01:00
server_game.h
server code cleanup
2013-01-23 11:51:59 +01:00
server_metatypes.h
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
2012-03-18 18:48:14 +01:00
server_player.cpp
don't allow players to move cards that are attached to something
2013-02-03 18:23:54 +01:00
server_player.h
fixed cmdDeckSelect (2)
2013-01-12 16:33:29 +01:00
server_player_reference.h
improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
2012-03-18 21:57:21 +01:00
server_protocolhandler.cpp
Merge branch 'master' of git://github.com/mbruker/Cockatrice
2013-02-27 12:36:14 -05:00
server_protocolhandler.h
hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread
2012-06-03 19:23:15 +02:00
server_remoteuserinterface.cpp
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
2012-03-18 18:48:14 +01:00
server_remoteuserinterface.h
improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
2012-03-18 21:57:21 +01:00
server_response_containers.cpp
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
2012-03-18 18:48:14 +01:00
server_response_containers.h
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
2012-03-18 18:48:14 +01:00
server_room.cpp
don't use Server_Room::getInfo when updating
2013-02-15 19:31:37 +01:00
server_room.h
don't use Server_Room::getInfo when updating
2013-02-15 19:31:37 +01:00
serverinfo_user_container.cpp
server crash fixes
2013-01-27 15:15:27 +01:00
serverinfo_user_container.h
fixed cmdDeckSelect (2)
2013-01-12 16:33:29 +01:00
user_level.h
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
2012-04-08 23:48:02 +02:00