servatrice/common
2010-09-14 17:20:59 +02:00
..
.directory boom 2009-10-29 17:13:37 +01:00
decklist.cpp single player fix 2010-09-08 20:15:34 +02:00
decklist.h single player fix 2010-09-08 20:15:34 +02:00
protocol.cpp single player fix 2010-09-08 20:15:34 +02:00
protocol.h Protocol version bump 2010-09-10 19:39:39 +02:00
protocol_datastructures.cpp local playing bugfixes 2010-08-11 04:23:12 +02:00
protocol_datastructures.h arrows can target players; card attachment works 2010-07-17 18:24:14 +02:00
protocol_item_ids.h optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code 2010-06-27 14:50:51 +02:00
protocol_items.cpp optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code 2010-06-27 14:50:51 +02:00
protocol_items.dat optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code 2010-06-27 14:50:51 +02:00
protocol_items.h optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code 2010-06-27 14:50:51 +02:00
protocol_mc.pl removed some useless game events in favor of event context classes; added some preliminary icons 2010-03-03 18:20:46 +01:00
rng_abstract.cpp boom 2009-10-29 17:13:37 +01:00
rng_abstract.h boom 2009-10-29 17:13:37 +01:00
rng_qt.cpp boom 2009-10-29 17:13:37 +01:00
rng_qt.h boom 2009-10-29 17:13:37 +01:00
serializable_item.cpp local playing bugfixes 2010-08-11 04:23:12 +02:00
serializable_item.h minor fixes; ROE set added 2010-04-16 16:15:27 +02:00
server.cpp single player improvements 2010-09-07 03:51:48 +02:00
server.h server shouldn't update client ping in local games 2010-09-09 03:41:01 +02:00
server_arrow.h arrows can target players now 2010-06-27 17:56:09 +02:00
server_arrowtarget.h arrows can target players now 2010-06-27 17:56:09 +02:00
server_card.cpp arrows can target players; card attachment works 2010-07-17 18:24:14 +02:00
server_card.h arrows can target players; card attachment works 2010-07-17 18:24:14 +02:00
server_cardzone.cpp server has to assign free table space for a new card so that there is no race condition 2010-06-18 19:57:06 +02:00
server_cardzone.h server has to assign free table space for a new card so that there is no race condition 2010-06-18 19:57:06 +02:00
server_chatchannel.cpp local playing bugfixes 2010-08-11 04:23:12 +02:00
server_chatchannel.h events 2009-11-03 17:26:03 +01:00
server_counter.h game is almost playable again 2009-11-26 18:52:53 +01:00
server_game.cpp server shouldn't update client ping in local games 2010-09-09 03:41:01 +02:00
server_game.h server shouldn't update client ping in local games 2010-09-09 03:41:01 +02:00
server_player.cpp local playing bugfixes 2010-08-11 04:23:12 +02:00
server_player.h local playing bugfixes 2010-08-11 04:23:12 +02:00
server_protocolhandler.cpp Fixed server crash when unattaching card 2010-09-14 17:20:59 +02:00
server_protocolhandler.h local playing bugfixes 2010-08-11 04:23:12 +02:00