76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
#ifndef PLAYER_H
|
|
#define PLAYER_H
|
|
|
|
#include "server_arrowtarget.h"
|
|
#include <QString>
|
|
#include <QList>
|
|
#include <QMap>
|
|
|
|
class DeckList;
|
|
class Server_Game;
|
|
class Server_CardZone;
|
|
class Server_Counter;
|
|
class Server_Arrow;
|
|
class Server_ProtocolHandler;
|
|
class ProtocolItem;
|
|
class ServerInfo_PlayerProperties;
|
|
|
|
class Server_Player : public Server_ArrowTarget {
|
|
Q_OBJECT
|
|
private:
|
|
Server_Game *game;
|
|
Server_ProtocolHandler *handler;
|
|
DeckList *deck;
|
|
QMap<QString, Server_CardZone *> zones;
|
|
QMap<int, Server_Counter *> counters;
|
|
QMap<int, Server_Arrow *> arrows;
|
|
int playerId;
|
|
QString playerName;
|
|
bool spectator;
|
|
int initialCards;
|
|
int nextCardId;
|
|
bool readyStart;
|
|
bool conceded;
|
|
int deckId;
|
|
public:
|
|
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler);
|
|
~Server_Player();
|
|
Server_ProtocolHandler *getProtocolHandler() const { return handler; }
|
|
void setProtocolHandler(Server_ProtocolHandler *_handler) { handler = _handler; }
|
|
|
|
void setPlayerId(int _id) { playerId = _id; }
|
|
int getInitialCards() const { return initialCards; }
|
|
void setInitialCards(int _initialCards) { initialCards = _initialCards; }
|
|
bool getReadyStart() const { return readyStart; }
|
|
void setReadyStart(bool _readyStart) { readyStart = _readyStart; }
|
|
int getPlayerId() const { return playerId; }
|
|
bool getSpectator() const { return spectator; }
|
|
bool getConceded() const { return conceded; }
|
|
void setConceded(bool _conceded) { conceded = _conceded; }
|
|
int getDeckId() const { return deckId; }
|
|
QString getPlayerName() const { return playerName; }
|
|
void setDeck(DeckList *_deck, int _deckId);
|
|
DeckList *getDeck() const { return deck; }
|
|
const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
|
|
const QMap<int, Server_Counter *> &getCounters() const { return counters; }
|
|
const QMap<int, Server_Arrow *> &getArrows() const { return arrows; }
|
|
|
|
ServerInfo_PlayerProperties *getProperties();
|
|
|
|
int newCardId();
|
|
int newCounterId() const;
|
|
int newArrowId() const;
|
|
|
|
void addZone(Server_CardZone *zone);
|
|
void addArrow(Server_Arrow *arrow);
|
|
bool deleteArrow(int arrowId);
|
|
void addCounter(Server_Counter *counter);
|
|
bool deleteCounter(int counterId);
|
|
|
|
void clearZones();
|
|
void setupZones();
|
|
|
|
void sendProtocolItem(ProtocolItem *item, bool deleteItem = true);
|
|
};
|
|
|
|
#endif
|