325 lines
13 KiB
C++
325 lines
13 KiB
C++
/****************************************************************************
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** Meta object code from reading C++ file 'game.h'
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**
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** Created: Thu Jul 30 20:38:07 2009
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** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
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**
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** WARNING! All changes made in this file will be lost!
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*****************************************************************************/
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#include "../src/game.h"
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#if !defined(Q_MOC_OUTPUT_REVISION)
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#error "The header file 'game.h' doesn't include <QObject>."
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#elif Q_MOC_OUTPUT_REVISION != 61
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#error "This file was generated using the moc from 4.5.0. It"
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#error "cannot be used with the include files from this version of Qt."
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#error "(The moc has changed too much.)"
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#endif
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QT_BEGIN_MOC_NAMESPACE
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static const uint qt_meta_data_Game[] = {
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// content:
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2, // revision
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0, // classname
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0, 0, // classinfo
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41, 12, // methods
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0, 0, // properties
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0, 0, // enums/sets
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0, 0, // constructors
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// signals: signature, parameters, type, tag, flags
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6, 5, 5, 5, 0x05,
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28, 23, 5, 5, 0x05,
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54, 47, 5, 5, 0x05,
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75, 47, 5, 5, 0x05,
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106, 98, 5, 5, 0x05,
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152, 141, 5, 5, 0x05,
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169, 141, 5, 5, 0x05,
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187, 141, 5, 5, 0x05,
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210, 5, 5, 5, 0x05,
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241, 225, 5, 5, 0x05,
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265, 141, 5, 5, 0x05,
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307, 285, 5, 5, 0x05,
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354, 336, 5, 5, 0x05,
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416, 375, 5, 5, 0x05,
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481, 461, 5, 5, 0x05,
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548, 513, 5, 5, 0x05,
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619, 592, 5, 5, 0x05,
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692, 654, 5, 5, 0x05,
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763, 731, 5, 5, 0x05,
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845, 803, 5, 5, 0x05,
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// slots: signature, parameters, type, tag, flags
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886, 5, 5, 5, 0x08,
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900, 5, 5, 5, 0x08,
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913, 5, 5, 5, 0x08,
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926, 5, 5, 5, 0x08,
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939, 5, 5, 5, 0x08,
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952, 5, 5, 5, 0x08,
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966, 5, 5, 5, 0x08,
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981, 5, 5, 5, 0x08,
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995, 5, 5, 5, 0x08,
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1014, 1012, 5, 5, 0x08,
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1035, 5, 5, 5, 0x08,
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1052, 5, 5, 5, 0x08,
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1062, 5, 5, 5, 0x08,
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1078, 5, 5, 5, 0x08,
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1097, 5, 5, 5, 0x08,
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1114, 5, 5, 5, 0x08,
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1134, 1130, 5, 5, 0x08,
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1172, 1161, 5, 5, 0x08,
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1213, 5, 5, 5, 0x08,
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1226, 5, 5, 5, 0x0a,
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1235, 5, 5, 5, 0x0a,
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0 // eod
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};
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static const char qt_meta_stringdata_Game[] = {
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"Game\0\0submitDecklist()\0name\0"
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"hoverCard(QString)\0player\0"
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"playerAdded(Player*)\0playerRemoved(Player*)\0"
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"players\0logPlayerListReceived(QStringList)\0"
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"playerName\0logJoin(QString)\0"
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"logLeave(QString)\0logReadyStart(QString)\0"
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"logGameStart()\0playerName,text\0"
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"logSay(QString,QString)\0logShuffle(QString)\0"
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"playerName,sides,roll\0"
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"logRollDice(QString,int,int)\0"
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"playerName,number\0logDraw(QString,int)\0"
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"playerName,cardName,startZone,targetZone\0"
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"logMoveCard(QString,QString,QString,QString)\0"
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"playerName,cardName\0logCreateToken(QString,QString)\0"
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"playerName,cardName,value,oldValue\0"
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"logSetCardCounters(QString,QString,int,int)\0"
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"playerName,cardName,tapped\0"
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"logSetTapped(QString,QString,bool)\0"
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"playerName,counterName,value,oldValue\0"
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"logSetCounter(QString,QString,int,int)\0"
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"playerName,cardName,doesntUntap\0"
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"logSetDoesntUntap(QString,QString,bool)\0"
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"playerName,zoneName,zoneOwner,numberCards\0"
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"logDumpZone(QString,QString,QString,int)\0"
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"actUntapAll()\0actIncLife()\0actDecLife()\0"
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"actSetLife()\0actShuffle()\0actDrawCard()\0"
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"actDrawCards()\0actRollDice()\0"
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"actCreateToken()\0p\0showCardMenu(QPoint)\0"
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"actDoesntUntap()\0actFlip()\0actAddCounter()\0"
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"actRemoveCounter()\0actSetCounters()\0"
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"actSayMessage()\0msg\0gameEvent(ServerEventData)\0"
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"playerList\0playerListReceived(QList<ServerPlayer*>)\0"
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"readyStart()\0actTap()\0actUntap()\0"
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};
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const QMetaObject Game::staticMetaObject = {
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{ &QObject::staticMetaObject, qt_meta_stringdata_Game,
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qt_meta_data_Game, 0 }
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};
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const QMetaObject *Game::metaObject() const
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{
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return &staticMetaObject;
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}
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void *Game::qt_metacast(const char *_clname)
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{
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if (!_clname) return 0;
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if (!strcmp(_clname, qt_meta_stringdata_Game))
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return static_cast<void*>(const_cast< Game*>(this));
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return QObject::qt_metacast(_clname);
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}
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int Game::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
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{
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_id = QObject::qt_metacall(_c, _id, _a);
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if (_id < 0)
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return _id;
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if (_c == QMetaObject::InvokeMetaMethod) {
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switch (_id) {
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case 0: submitDecklist(); break;
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case 1: hoverCard((*reinterpret_cast< QString(*)>(_a[1]))); break;
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case 2: playerAdded((*reinterpret_cast< Player*(*)>(_a[1]))); break;
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case 3: playerRemoved((*reinterpret_cast< Player*(*)>(_a[1]))); break;
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case 4: logPlayerListReceived((*reinterpret_cast< QStringList(*)>(_a[1]))); break;
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case 5: logJoin((*reinterpret_cast< QString(*)>(_a[1]))); break;
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case 6: logLeave((*reinterpret_cast< QString(*)>(_a[1]))); break;
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case 7: logReadyStart((*reinterpret_cast< QString(*)>(_a[1]))); break;
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case 8: logGameStart(); break;
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case 9: logSay((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
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case 10: logShuffle((*reinterpret_cast< QString(*)>(_a[1]))); break;
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case 11: logRollDice((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break;
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case 12: logDraw((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
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case 13: logMoveCard((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< QString(*)>(_a[4]))); break;
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case 14: logCreateToken((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
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case 15: logSetCardCounters((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
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case 16: logSetTapped((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
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case 17: logSetCounter((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
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case 18: logSetDoesntUntap((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
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case 19: logDumpZone((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
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case 20: actUntapAll(); break;
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case 21: actIncLife(); break;
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case 22: actDecLife(); break;
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case 23: actSetLife(); break;
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case 24: actShuffle(); break;
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case 25: actDrawCard(); break;
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case 26: actDrawCards(); break;
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case 27: actRollDice(); break;
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case 28: actCreateToken(); break;
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case 29: showCardMenu((*reinterpret_cast< QPoint(*)>(_a[1]))); break;
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case 30: actDoesntUntap(); break;
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case 31: actFlip(); break;
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case 32: actAddCounter(); break;
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case 33: actRemoveCounter(); break;
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case 34: actSetCounters(); break;
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case 35: actSayMessage(); break;
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case 36: gameEvent((*reinterpret_cast< const ServerEventData(*)>(_a[1]))); break;
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case 37: playerListReceived((*reinterpret_cast< QList<ServerPlayer*>(*)>(_a[1]))); break;
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case 38: readyStart(); break;
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case 39: actTap(); break;
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case 40: actUntap(); break;
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default: ;
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}
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_id -= 41;
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}
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return _id;
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}
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// SIGNAL 0
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void Game::submitDecklist()
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{
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QMetaObject::activate(this, &staticMetaObject, 0, 0);
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}
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// SIGNAL 1
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void Game::hoverCard(QString _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 1, _a);
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}
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// SIGNAL 2
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void Game::playerAdded(Player * _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 2, _a);
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}
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// SIGNAL 3
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void Game::playerRemoved(Player * _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 3, _a);
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}
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// SIGNAL 4
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void Game::logPlayerListReceived(QStringList _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 4, _a);
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}
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// SIGNAL 5
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void Game::logJoin(QString _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 5, _a);
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}
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// SIGNAL 6
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void Game::logLeave(QString _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 6, _a);
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}
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// SIGNAL 7
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void Game::logReadyStart(QString _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 7, _a);
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}
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// SIGNAL 8
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void Game::logGameStart()
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{
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QMetaObject::activate(this, &staticMetaObject, 8, 0);
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}
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// SIGNAL 9
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void Game::logSay(QString _t1, QString _t2)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)) };
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QMetaObject::activate(this, &staticMetaObject, 9, _a);
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}
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// SIGNAL 10
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void Game::logShuffle(QString _t1)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
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QMetaObject::activate(this, &staticMetaObject, 10, _a);
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}
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// SIGNAL 11
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void Game::logRollDice(QString _t1, int _t2, int _t3)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)) };
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QMetaObject::activate(this, &staticMetaObject, 11, _a);
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}
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// SIGNAL 12
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void Game::logDraw(QString _t1, int _t2)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)) };
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QMetaObject::activate(this, &staticMetaObject, 12, _a);
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}
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// SIGNAL 13
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void Game::logMoveCard(QString _t1, QString _t2, QString _t3, QString _t4)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)), const_cast<void*>(reinterpret_cast<const void*>(&_t4)) };
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QMetaObject::activate(this, &staticMetaObject, 13, _a);
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}
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// SIGNAL 14
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void Game::logCreateToken(QString _t1, QString _t2)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)) };
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QMetaObject::activate(this, &staticMetaObject, 14, _a);
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}
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// SIGNAL 15
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void Game::logSetCardCounters(QString _t1, QString _t2, int _t3, int _t4)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)), const_cast<void*>(reinterpret_cast<const void*>(&_t4)) };
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QMetaObject::activate(this, &staticMetaObject, 15, _a);
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}
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// SIGNAL 16
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void Game::logSetTapped(QString _t1, QString _t2, bool _t3)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)) };
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QMetaObject::activate(this, &staticMetaObject, 16, _a);
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}
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// SIGNAL 17
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void Game::logSetCounter(QString _t1, QString _t2, int _t3, int _t4)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)), const_cast<void*>(reinterpret_cast<const void*>(&_t4)) };
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QMetaObject::activate(this, &staticMetaObject, 17, _a);
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}
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// SIGNAL 18
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void Game::logSetDoesntUntap(QString _t1, QString _t2, bool _t3)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)) };
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QMetaObject::activate(this, &staticMetaObject, 18, _a);
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}
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// SIGNAL 19
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void Game::logDumpZone(QString _t1, QString _t2, QString _t3, int _t4)
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{
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void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)), const_cast<void*>(reinterpret_cast<const void*>(&_t2)), const_cast<void*>(reinterpret_cast<const void*>(&_t3)), const_cast<void*>(reinterpret_cast<const void*>(&_t4)) };
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QMetaObject::activate(this, &staticMetaObject, 19, _a);
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}
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QT_END_MOC_NAMESPACE
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