servatrice/common/server_protocolhandler.cpp
Gavin Bises 735fcbf311 Add first draft of protocol extension for registration
Stub for registration command handling in server

First draft of handling registration requests

WIP (will be rebased)

clean up bad imports (rebase this later)

Finish checkUserIsBanned method

Add username validity check

Check servatrice registration settings

WIP

Finish(?) server side of registration

Needs testing

Fix switch case compile failure

I have no idea why I have to do this

WIP for registration testing python script

Stub register script initial attempt

Rearrange register script

First try at sending reg

register.py sends commands correctly now

Add more debug to register.py

Pack bytes the right way - servatrice can parse py script sends now

register.py should be working now

Parse xml hack correctly

Log registration enabled settings on server start

Insert gender correctly on register

Show tcpserver error message on failed gameserver listen

Fail startup if db configured and can't be opened.

TIL qt5 comes without mysql by default in homebrew...
2015-05-22 18:55:51 +02:00

676 lines
27 KiB
C++

#include <QDebug>
#include <QDateTime>
#include "server_protocolhandler.h"
#include "server_database_interface.h"
#include "server_room.h"
#include "server_game.h"
#include "server_player.h"
#include "get_pb_extension.h"
#include "pb/commands.pb.h"
#include "pb/response.pb.h"
#include "pb/response_login.pb.h"
#include "pb/response_register.pb.h"
#include "pb/response_list_users.pb.h"
#include "pb/response_get_games_of_user.pb.h"
#include "pb/response_get_user_info.pb.h"
#include "pb/response_join_room.pb.h"
#include "pb/event_list_rooms.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_room_say.pb.h"
#include <google/protobuf/descriptor.h>
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent)
: QObject(parent),
Server_AbstractUserInterface(_server),
deleted(false),
databaseInterface(_databaseInterface),
authState(NotLoggedIn),
acceptsUserListChanges(false),
acceptsRoomListChanges(false),
timeRunning(0),
lastDataReceived(0)
{
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
}
Server_ProtocolHandler::~Server_ProtocolHandler()
{
}
// This function must only be called from the thread this object lives in.
// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
void Server_ProtocolHandler::prepareDestroy()
{
if (deleted)
return;
deleted = true;
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext())
roomIterator.next().value()->removeClient(this);
QMap<int, QPair<int, int> > tempGames(getGames());
server->roomsLock.lockForRead();
QMapIterator<int, QPair<int, int> > gameIterator(tempGames);
while (gameIterator.hasNext()) {
gameIterator.next();
Server_Room *r = server->getRooms().value(gameIterator.value().first);
if (!r)
continue;
r->gamesLock.lockForRead();
Server_Game *g = r->getGames().value(gameIterator.key());
if (!g) {
r->gamesLock.unlock();
continue;
}
g->gameMutex.lock();
Server_Player *p = g->getPlayers().value(gameIterator.value().second);
if (!p) {
g->gameMutex.unlock();
r->gamesLock.unlock();
continue;
}
p->disconnectClient();
g->gameMutex.unlock();
r->gamesLock.unlock();
}
server->roomsLock.unlock();
server->removeClient(this);
deleteLater();
}
void Server_ProtocolHandler::sendProtocolItem(const Response &item)
{
ServerMessage msg;
msg.mutable_response()->CopyFrom(item);
msg.set_message_type(ServerMessage::RESPONSE);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
{
ServerMessage msg;
msg.mutable_session_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::SESSION_EVENT);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
{
ServerMessage msg;
msg.mutable_game_event_container()->CopyFrom(item);
msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
transmitProtocolItem(msg);
}
void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
{
ServerMessage msg;
msg.mutable_room_event()->CopyFrom(item);
msg.set_message_type(ServerMessage::ROOM_EVENT);
transmitProtocolItem(msg);
}
Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.session_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const SessionCommand &sc = cont.session_command(i);
const int num = getPbExtension(sc);
if (num != SessionCommand::PING) { // don't log ping commands
if (num == SessionCommand::LOGIN) { // log login commands, but hide passwords
SessionCommand debugSc(sc);
debugSc.MutableExtension(Command_Login::ext)->clear_password();
logDebugMessage(QString::fromStdString(debugSc.ShortDebugString()));
} else if (num == SessionCommand::REGISTER) {
SessionCommand logSc(sc);
logSc.MutableExtension(Command_Register::ext)->clear_password();
logDebugMessage(QString::fromStdString(logSc.ShortDebugString()));
} else
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
}
switch ((SessionCommand::SessionCommandType) num) {
case SessionCommand::PING: resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc); break;
case SessionCommand::LOGIN: resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc); break;
case SessionCommand::REGISTER: resp = cmdRegisterAccount(sc.GetExtension(Command_Register::ext), rc); break;
case SessionCommand::MESSAGE: resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc); break;
case SessionCommand::GET_GAMES_OF_USER: resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc); break;
case SessionCommand::GET_USER_INFO: resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc); break;
case SessionCommand::LIST_ROOMS: resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc); break;
case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break;
case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break;
default: resp = processExtendedSessionCommand(num, sc, rc);
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->roomsLock);
Server_Room *room = rooms.value(cont.room_id(), 0);
if (!room)
return Response::RespNotInRoom;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.room_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const RoomCommand &sc = cont.room_command(i);
const int num = getPbExtension(sc);
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
switch ((RoomCommand::RoomCommandType) num) {
case RoomCommand::LEAVE_ROOM: resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc); break;
case RoomCommand::ROOM_SAY: resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc); break;
case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
}
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
static QList<GameCommand::GameCommandType> antifloodCommandsWhiteList = QList<GameCommand::GameCommandType>()
// draw/undo card draw (example: drawing 10 cards one by one from the deck)
<< GameCommand::DRAW_CARDS
<< GameCommand::UNDO_DRAW
// create, delete arrows (example: targeting with 10 cards during an attack)
<< GameCommand::CREATE_ARROW
<< GameCommand::DELETE_ARROW
// set card attributes (example: tapping 10 cards at once)
<< GameCommand::SET_CARD_ATTR
// increment / decrement counter (example: -10 life points one by one)
<< GameCommand::INC_COUNTER
// mulling lots of hands in a row
<< GameCommand::MULLIGAN
// allows a user to sideboard without receiving flooding message
<< GameCommand::MOVE_CARD;
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QMap<int, QPair<int, int> > gameMap = getGames();
if (!gameMap.contains(cont.game_id()))
return Response::RespNotInRoom;
const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
QReadLocker roomsLocker(&server->roomsLock);
Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
if (!room)
return Response::RespNotInRoom;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
if (room->getExternalGames().contains(cont.game_id())) {
server->sendIsl_GameCommand(cont,
room->getExternalGames().value(cont.game_id()).server_id(),
userInfo->session_id(),
roomIdAndPlayerId.first,
roomIdAndPlayerId.second
);
return Response::RespNothing;
}
return Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
if (!player)
return Response::RespNotInRoom;
int commandCountingInterval = server->getCommandCountingInterval();
int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
GameEventStorage ges;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) + QString::fromStdString(sc.ShortDebugString()));
if (commandCountingInterval > 0) {
int totalCount = 0;
if (commandCountOverTime.isEmpty())
commandCountOverTime.prepend(0);
if(!antifloodCommandsWhiteList.contains((GameCommand::GameCommandType) getPbExtension(sc)))
++commandCountOverTime[0];
for (int i = 0; i < commandCountOverTime.size(); ++i)
totalCount += commandCountOverTime[i];
if (totalCount > maxCommandCountPerInterval)
return Response::RespChatFlood;
}
Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespLoginNeeded;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.moderator_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const ModeratorCommand &sc = cont.moderator_command(i);
const int num = getPbExtension(sc);
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
resp = processExtendedModeratorCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
{
if (!userInfo)
return Response::RespLoginNeeded;
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
return Response::RespLoginNeeded;
Response::ResponseCode finalResponseCode = Response::RespOk;
for (int i = cont.admin_command_size() - 1; i >= 0; --i) {
Response::ResponseCode resp = Response::RespInvalidCommand;
const AdminCommand &sc = cont.admin_command(i);
const int num = getPbExtension(sc);
logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
resp = processExtendedAdminCommand(num, sc, rc);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
}
void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
{
// Command processing must be disabled after prepareDestroy() has been called.
if (deleted)
return;
lastDataReceived = timeRunning;
ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
Response::ResponseCode finalResponseCode;
if (cont.game_command_size())
finalResponseCode = processGameCommandContainer(cont, responseContainer);
else if (cont.room_command_size())
finalResponseCode = processRoomCommandContainer(cont, responseContainer);
else if (cont.session_command_size())
finalResponseCode = processSessionCommandContainer(cont, responseContainer);
else if (cont.moderator_command_size())
finalResponseCode = processModeratorCommandContainer(cont, responseContainer);
else if (cont.admin_command_size())
finalResponseCode = processAdminCommandContainer(cont, responseContainer);
else
finalResponseCode = Response::RespInvalidCommand;
if ((finalResponseCode != Response::RespNothing))
sendResponseContainer(responseContainer, finalResponseCode);
}
void Server_ProtocolHandler::pingClockTimeout()
{
int interval = server->getMessageCountingInterval();
if (interval > 0) {
messageSizeOverTime.prepend(0);
if (messageSizeOverTime.size() > server->getMessageCountingInterval())
messageSizeOverTime.removeLast();
messageCountOverTime.prepend(0);
if (messageCountOverTime.size() > server->getMessageCountingInterval())
messageCountOverTime.removeLast();
}
interval = server->getCommandCountingInterval();
if (interval > 0) {
commandCountOverTime.prepend(0);
if (commandCountOverTime.size() > server->getCommandCountingInterval())
commandCountOverTime.removeLast();
}
if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
prepareDestroy();
++timeRunning;
}
Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
{
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
{
QString userName = QString::fromStdString(cmd.user_name()).simplified();
if (userName.isEmpty() || (userInfo != 0))
return Response::RespContextError;
QString reasonStr;
int banSecondsLeft = 0;
AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr, banSecondsLeft);
switch (res) {
case UserIsBanned: {
Response_Login *re = new Response_Login;
re->set_denied_reason_str(reasonStr.toStdString());
if (banSecondsLeft != 0)
re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toTime_t());
rc.setResponseExtension(re);
return Response::RespUserIsBanned;
}
case NotLoggedIn: return Response::RespWrongPassword;
case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
case UsernameInvalid: return Response::RespUsernameInvalid;
case RegistrationRequired: return Response::RespRegistrationRequired;
default: authState = res;
}
userName = QString::fromStdString(userInfo->name());
Event_ServerMessage event;
event.set_message(server->getLoginMessage().toStdString());
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
Response_Login *re = new Response_Login;
re->mutable_user_info()->CopyFrom(copyUserInfo(true));
if (authState == PasswordRight) {
QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
while (buddyIterator.hasNext())
re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
while (ignoreIterator.hasNext())
re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
}
joinPersistentGames(rc);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdRegisterAccount(const Command_Register &cmd, ResponseContainer &rc)
{
qDebug() << "Got register command: " << QString::fromStdString(cmd.user_name());
QString banReason;
int banSecondsRemaining;
RegistrationResult result =
server->registerUserAccount(
this->getAddress(),
cmd,
banReason,
banSecondsRemaining);
qDebug() << "Register command result:" << result;
switch (result) {
case RegistrationDisabled:
return Response::RespRegistrationDisabled;
case Accepted:
return Response::RespRegistrationAccepted;
case UserAlreadyExists:
return Response::RespUserAlreadyExists;
case EmailRequired:
return Response::RespEmailRequiredToRegister;
case UnauthenticatedServer:
return Response::RespServerDoesNotUseAuth;
case TooManyRequests:
return Response::RespTooManyRequests;
case InvalidUsername:
return Response::RespUsernameInvalid;
case Failed:
return Response::RespRegistrationFailed;
case ClientIsBanned:
Response_Register *re = new Response_Register;
re->set_denied_reason_str(banReason.toStdString());
if (banSecondsRemaining != 0)
re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsRemaining).toTime_t());
rc.setResponseExtension(re);
return Response::RespUserIsBanned;
}
return Response::RespInvalidCommand;
}
Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QReadLocker locker(&server->clientsLock);
QString receiver = QString::fromStdString(cmd.user_name());
Server_AbstractUserInterface *userInterface = server->findUser(receiver);
if (!userInterface)
return Response::RespNameNotFound;
if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
return Response::RespInIgnoreList;
Event_UserMessage event;
event.set_sender_name(userInfo->name());
event.set_receiver_name(cmd.user_name());
event.set_message(cmd.message());
SessionEvent *se = prepareSessionEvent(event);
userInterface->sendProtocolItem(*se);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetChat, userInterface->getUserInfo()->id(), receiver);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
// We don't need to check whether the user is logged in; persistent games should also work.
// The client needs to deal with an empty result list.
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->gamesLock.lockForRead();
room->getInfo(*re->add_room_list(), false, true);
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
while (gameIterator.hasNext())
re->add_game_list()->CopyFrom(gameIterator.next());
room->gamesLock.unlock();
}
server->roomsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
QString userName = QString::fromStdString(cmd.user_name());
Response_GetUserInfo *re = new Response_GetUserInfo;
if (userName.isEmpty())
re->mutable_user_info()->CopyFrom(*userInfo);
else {
QReadLocker locker(&server->clientsLock);
ServerInfo_User_Container *infoSource = server->findUser(userName);
if (!infoSource)
return Response::RespNameNotFound;
re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
}
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Event_ListRooms event;
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext())
roomIterator.next().value()->getInfo(*event.add_room_list(), false);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
acceptsRoomListChanges = true;
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
if (rooms.contains(cmd.room_id()))
return Response::RespContextError;
QReadLocker serverLocker(&server->roomsLock);
Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
if (!r)
return Response::RespNameNotFound;
r->addClient(this);
rooms.insert(r->getId(), r);
Event_RoomSay joinMessageEvent;
joinMessageEvent.set_message(r->getJoinMessage().toStdString());
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
Response_JoinRoom *re = new Response_JoinRoom;
r->getInfo(*re->mutable_room_info(), true);
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
Response_ListUsers *re = new Response_ListUsers;
server->clientsLock.lockForRead();
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
while (userIterator.hasNext())
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
while (extIterator.hasNext())
re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
acceptsUserListChanges = true;
server->clientsLock.unlock();
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/)
{
rooms.remove(room->getId());
room->removeClient(this);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
{
QString msg = QString::fromStdString(cmd.message());
if (server->getMessageCountingInterval() > 0) {
int totalSize = 0, totalCount = 0;
if (messageSizeOverTime.isEmpty())
messageSizeOverTime.prepend(0);
messageSizeOverTime[0] += msg.size();
for (int i = 0; i < messageSizeOverTime.size(); ++i)
totalSize += messageSizeOverTime[i];
if (messageCountOverTime.isEmpty())
messageCountOverTime.prepend(0);
++messageCountOverTime[0];
for (int i = 0; i < messageCountOverTime.size(); ++i)
totalCount += messageCountOverTime[i];
if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval()))
return Response::RespChatFlood;
}
msg.replace(QChar('\n'), QChar(' '));
room->say(QString::fromStdString(userInfo->name()), msg);
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), msg, Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
const int gameId = databaseInterface->getNextGameId();
if (gameId == -1)
return Response::RespInternalError;
if (server->getMaxGamesPerUser() > 0)
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
return Response::RespContextError;
QList<int> gameTypes;
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
gameTypes.append(cmd.game_type_ids(i));
QString description = QString::fromStdString(cmd.description());
if (description.size() > 60)
description = description.left(60);
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, false, false);
room->addGame(game);
return Response::RespOk;
}
Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
{
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
return room->processJoinGameCommand(cmd, rc, this);
}