servatrice/cockatrice/src/player.h

294 lines
10 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include <QInputDialog>
#include <QPoint>
#include <QMap>
#include "abstractgraphicsitem.h"
#include "pb/game_event.pb.h"
#include "pb/card_attributes.pb.h"
namespace google { namespace protobuf { class Message; } }
class CardDatabase;
class QMenu;
class QAction;
class ZoneViewZone;
class TabGame;
class AbstractCounter;
class AbstractCardItem;
class CardItem;
class ArrowTarget;
class ArrowItem;
class CardZone;
class StackZone;
class TableZone;
class HandZone;
class PlayerTarget;
class ServerInfo_User;
class ServerInfo_Player;
class ServerInfo_Arrow;
class ServerInfo_Counter;
class CommandContainer;
class GameCommand;
class GameEvent;
class GameEventContext;
class Event_ConnectionStateChanged;
class Event_GameSay;
class Event_Shuffle;
class Event_RollDie;
class Event_CreateArrow;
class Event_DeleteArrow;
class Event_CreateToken;
class Event_SetCardAttr;
class Event_SetCardCounter;
class Event_CreateCounter;
class Event_SetCounter;
class Event_DelCounter;
class Event_DumpZone;
class Event_StopDumpZone;
class Event_MoveCard;
class Event_FlipCard;
class Event_DestroyCard;
class Event_AttachCard;
class Event_DrawCards;
class Event_RevealCards;
class Event_ChangeZoneProperties;
class PendingCommand;
class PlayerArea : public QObject, public QGraphicsItem {
Q_OBJECT
private:
QBrush bgPixmapBrush;
QRectF bRect;
private slots:
void updateBgPixmap();
public:
enum { Type = typeOther };
int type() const { return Type; }
PlayerArea(QGraphicsItem *parent = 0);
QRectF boundingRect() const { return bRect; }
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void setSize(qreal width, qreal height);
};
class Player : public QObject, public QGraphicsItem {
Q_OBJECT
signals:
void newCardAdded(AbstractCardItem *card);
// Log events
void logSay(Player *player, QString message);
void logShuffle(Player *player, CardZone *zone);
void logRollDie(Player *player, int sides, int roll);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool _playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt);
void logDrawCards(Player *player, int number);
void logUndoDraw(Player *player, QString cardName);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void sizeChanged();
void gameConceded();
public slots:
void actUntapAll();
void actRollDie();
void actCreateToken();
void actCreateAnotherToken();
void actShuffle();
void actDrawCard();
void actDrawCards();
void actUndoDraw();
void actMulligan();
void actMoveTopCardsToGrave();
void actMoveTopCardsToExile();
void actMoveTopCardToBottom();
void actViewLibrary();
void actViewTopCards();
void actAlwaysRevealTopCard();
void actViewGraveyard();
void actViewRfg();
void actViewSideboard();
void actSayMessage();
private slots:
void addPlayer(Player *player);
void removePlayer(Player *player);
void playerListActionTriggered();
void updateBoundingRect();
void rearrangeZones();
void cardMenuAction();
void actCardCounterTrigger();
void actAttach();
void actUnattach();
void actDrawArrow();
void actIncPT(int deltaP, int deltaT);
void actSetPT();
void actIncP();
void actDecP();
void actIncT();
void actDecT();
void actIncPT();
void actDecPT();
void actSetAnnotation();
void actPlay();
void actHide();
private:
TabGame *game;
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu,
*mRevealLibrary, *mRevealTopCard, *mRevealHand, *mRevealRandomHandCard;
QList<QMenu *> playerLists;
QList<QAction *> allPlayersActions;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg,
*aMoveRfgToTopLibrary, *aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave,
*aViewLibrary, *aViewTopCards, *aAlwaysRevealTopCard, *aMoveTopCardsToGrave, *aMoveTopCardsToExile, *aMoveTopCardToBottom,
*aViewGraveyard, *aViewRfg, *aViewSideboard,
*aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle,
*aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken,
*aCardMenu;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay,
*aHide,
*aTap, *aUntap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile;
bool shortcutsActive;
int defaultNumberTopCards;
QString lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation;
bool lastTokenDestroy;
ServerInfo_User *userInfo;
int id;
bool active;
bool local;
bool mirrored;
bool handVisible;
bool conceded;
bool dialogSemaphore;
bool clearCardsToDelete();
QList<CardItem *> cardsToDelete;
PlayerArea *playerArea;
QMap<QString, CardZone *> zones;
StackZone *stack;
TableZone *table;
HandZone *hand;
PlayerTarget *playerTarget;
void setCardAttrHelper(const GameEventContext &context, CardItem *card, CardAttribute attribute, const QString &avalue, bool allCards);
QRectF bRect;
QMap<int, AbstractCounter *> counters;
QMap<int, ArrowItem *> arrows;
void rearrangeCounters();
void initSayMenu();
void eventConnectionStateChanged(const Event_ConnectionStateChanged &event);
void eventGameSay(const Event_GameSay &event);
void eventShuffle(const Event_Shuffle &event);
void eventRollDie(const Event_RollDie &event);
void eventCreateArrow(const Event_CreateArrow &event);
void eventDeleteArrow(const Event_DeleteArrow &event);
void eventCreateToken(const Event_CreateToken &event);
void eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context);
void eventSetCardCounter(const Event_SetCardCounter &event);
void eventCreateCounter(const Event_CreateCounter &event);
void eventSetCounter(const Event_SetCounter &event);
void eventDelCounter(const Event_DelCounter &event);
void eventDumpZone(const Event_DumpZone &event);
void eventStopDumpZone(const Event_StopDumpZone &event);
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
void eventFlipCard(const Event_FlipCard &event);
void eventDestroyCard(const Event_DestroyCard &event);
void eventAttachCard(const Event_AttachCard &event);
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
public:
static const int counterAreaWidth = 55;
enum CardMenuActionType { cmTap, cmUntap, cmDoesntUntap, cmFlip, cmPeek, cmClone, cmMoveToTopLibrary, cmMoveToBottomLibrary, cmMoveToGraveyard, cmMoveToExile };
enum { Type = typeOther };
int type() const { return Type; }
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void playCard(CardItem *c, bool faceDown, bool tapped);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
void addZone(CardZone *z);
AbstractCounter *addCounter(const ServerInfo_Counter &counter);
AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
void delArrow(int arrowId);
void removeArrow(ArrowItem *arrow);
void clearArrows();
PlayerTarget *getPlayerTarget() const { return playerTarget; }
Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_parent);
~Player();
void retranslateUi();
void clear();
TabGame *getGame() const { return game; }
QMenu *getPlayerMenu() const { return playerMenu; }
int getId() const { return id; }
QString getName() const;
ServerInfo_User *getUserInfo() const { return userInfo; }
bool getLocal() const { return local; }
bool getMirrored() const { return mirrored; }
const QMap<QString, CardZone *> &getZones() const { return zones; }
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
void setCardMenu(QMenu *menu);
QMenu *getCardMenu() const;
void updateCardMenu(CardItem *card);
bool getActive() const { return active; }
void setActive(bool _active);
void setShortcutsActive();
void setShortcutsInactive();
void updateZones();
void setConceded(bool _conceded);
bool getConceded() const { return conceded; }
qreal getMinimumWidth() const;
void setMirrored(bool _mirrored);
void processSceneSizeChange(int newPlayerWidth);
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList);
void sendGameCommand(PendingCommand *pend);
void sendGameCommand(const google::protobuf::Message &command);
};
#endif